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Prey is GOTY

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Thread replies: 150
Thread images: 25

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Reminder that Prey is a legit 9.5/10 game and /v/ is shit
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>>386226015
Reminder that I fucked your mother, lol rekt
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>>386226071
wow stop it anon
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It certainly has its imperfections- the sound design even with the recent updates feels like its engineered by a schizophrenic- the graphics optimization especially with some drivers is just.. awful. It was buggy as shit just like dishonored 2 was at release.
The backtracking to do all of the side quests got a little tedious, but god damn, this was a game to be immersed in. felt like playing bioshock for the first time.
>>
>>386226015
I thought we don't discuss good games on /v/
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>>386226071
hahha that is vcey funny witha bih aguakhhj ajahjhahahaha i luayhgbe dquoeefas dhas fdn at hyi smeme afsd b ut alsom n wit h nmemem e sd hahhaha fuunny face wiothb n mbig smaile, aiwith
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>>386226986
>the sound design even with the recent updates feels like its engineered by a schizophrenic
True, but I kind of like it
>>
This desu
Backtracking was annoying and the inventory should have been a little bigger, but its a really good game
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>>386226015

that gimmick was pointless and stupid
>>
awful game ruining the good Prey name
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>>386227180
The further you got with acquiring neuromods and upgrading your suit made that not so much of a problem, but on a typhon/no mod only run, it really sucks cock. especially on a material scavenging based game like this.
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>>386227206
>he doesnt like playing I Am Bread and an fps at the same time
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>>386227117
It wasnt as noticeable on the first playthrough, but theres a few areas where its like standing on a fucking [random horror noise] triggerplate. especially the arboretum.
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>>386227207
Prey 2006
>linear shooter with a portal and walk on ceiling gimmick

Prey 2017
>Extremely open level design that makes sense, can go outside the station and fast travel between air locks, has a real sense of place
>many ways to progress
>fun gadgets and abilities
>a true system shock game
>25ish hours long
>time limited quests create a real sense of urgency
>using to many neuromods makes the station security turn against you
>you can kill any NPC you like
>more genuine survival horror aspects than resident evil 7

But yea, 2017 Prey ruined a fucking 6.5/10 linear shooter, right
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>make system shock with aliums
>call it prey
???
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reminder prey is a mediocre diamond dozen AAA snoozefest
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>>386227491
>time limited quests create a real sense of urgency

i agree with the rest, but this one, theres only like, 3 optional objectives to where this happens.
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>>386227091
You seem upset
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>>386227334
Geist already exists you flipping casual.
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>>386226015
>prey
>9.5
>choices don't even fucking matter in the end of the game
>lol pick left or right


The original prey shits on nu-prey and i played nu-prey before it
>>
I feel like the game should've been designed more about making use of mimicking objects and even enemies.

I decided not to unlock any of the alien powers on my first playthrough due to story reasons and I'm fairly certain any area you could've gotten into through mimicking something was accessible by using a recycler or hacking.

As soon as I got high level hacking and strength I could pretty much go wherever the fuck I wanted. There seemed to be very little draw to the alien powers. Why is there like 5 different powers based around inflicting damage/disorientating enemies when Typhons 'basic' slow down time mod is literal god mode once you upgrade it.

Not being able wield plasmids/weapons at the same time like in Bioshock 2 made the combat a lot clunkier and less satisfying too.
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>>386226015
Shit taste.
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>>386226015
I don't give a shit what /v/ says, it's the best FPS I've played since Half Life 2 and the intro blew my fucking mind.
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>>386227491
>time limited quests create a real sense of urgency
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>>386227491
Don't bother, /v/ has this absurd nostalgia for the original Prey when it was nothing but a mediocre 360 launch title.
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>>386226015
>that part when they lock all the dors you opened
No 9.5 game does that
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>>386226015
>hops up on the counter
>screen moves an inch
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>>386227670
I think the draw of it level design wise was more of that the player chooses how they want to approach and get through levels, with different choices of neuromods. But I agree that there could been more ways to expand on the typhon powers. summoning a shitton of cystoids would have been amazing
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>>386227850
It's called crouch jumping, you underage piece of shit.
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>>386227761
U dumm
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>>386226015
OH
That's how you fucking got in there.
I never touched the mimic ability shit.
Oh man
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>>386227980
You can also shoot the door button with the crossbow through the window to open it.
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>>386227850
>These are the people who irrationally shit on Prey
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>>386226986
The sound design was phenomenal in some places, like the nightmare.
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>>386228038
How? There's no window on the other side of the door and the widows there don't have the proper angle to allow you to do it.
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>>386228038
Theres telekinesis for that.
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>>386228045
It's because of the Prey 2 thing, that pissed a lot of people off. That's something that will never go away.
>People thinking they can live shit down if they just wait and give it time

That doesn't happen anymore.
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>>386226015

This game is extremely boring.
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Arkane still hasnt made a good game
This ones worse than the original shooter lel
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If prey is so shit, someone name a better singleplayer FPS released this decade.
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>>386228278
NuDOOM
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>>386228278
Titanfall 2
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>>386228278
COD4MW
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>>386228262
No, it isn't. I will never understand this autistic love for the original Prey, it was outshined by Half Life 2 then and NuPrey outshines it too.
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>>386227919
>allows player choice
Past a certain point I don't really get the appeal. There were multiple times I came across a room I had/wanted to get into. Almost every time there was a
>small opening to allow a mimicked object through
>either a heavy object or broken down door blocking an entrance
>a door you could either hack or find a password for
>an opening allowing you to throw/shoot the 'open door' button inside the room
>some way to get into the room/area by abusing glu gun steps

When almost every single 'HOW WILL YOU GET INTO THIS ROOM?' has 3 or more of these options it begins to feel like nothing matters. If you make every room accessible to every build then what is the point? If you go alien powers you can mimic your way into 500 locked rooms or if you forgo alien powers you can just strength or hack your way into those same 500 rooms.

Hell most of the time you can just recycle your way through obstacles.

The alien powers are supposed to be the 'fun' options but I honestly didn't see a reason to take any alien augments or powers when I wasn't encountering any obstacles I couldn't already overcome and upgraded Bullet Time wipes out rooms of enemies with ease.
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>>386228395
You are probably autistic
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>>386227952
That's not how it's supposed to work you fucking spaz.
https://www.youtube.com/watch?v=UWYX2l1teuE
>>386228045
I haven't even played the game. Just pointed out something I found silly. Not even that big of a complaint really. I don't care that the character looks like it's practically phasing into the environment and people are call it a "crouch jump".
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>>386227586

It's not unheard of. It's just cheaper to use the name of an existing IP than having to spend money to trademark a new one. Quake 1 and 2 have almost nothing to do with each other and ID ended up calling it Quake 2 because the name they originally wanted was already taken, so they just said "fuck it" and called it Quake 2.
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>>386228625
>I don't care that the character looks like it's practically phasing into the environment and people are call it a "crouch jump"

Are you really this underage?
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>>386228680
Shoo shoo, go be autistic somewhere else.
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Is it very agenda-driven?
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>>386228625
>that's not how it works
>Posts a video showing it work the exact same way as the webm
>>
I want to play it but the artstyle just puts me off way too much.
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>>386228734
Well there is TONS, and I mean TONS of non-whites in the game, but other than that no, there's no actual dialogue or message the game has that pushes anything
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>>386228737
Are you blind? There is a visible hop in his jump in the BM clip. In the WebM, it looks like he crawls on top of the counter. Like I said, it's not that big of a deal, it shouldn't ruin the perception of your favorite game.
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>>386228880
He just times it well.
The couch camera angle while on a counter occupies the same space as standing camera angle off the counter, so if you time it well enough it's a smooth transition.
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>>386228734
Sort of, there are almost no whites and if they are they are always the whiny, petty ones on the audio recordings. All the strong characters are women. There are a lot of gay characters and someone with vitiligo.

Still a good game though but it is a bit intrusive.
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>>386226015
I think it's the fact that not a lot of games do this deus ex-y multiple ways to accomplish one goal type of gameplay anymore. I really had fun exploring and figuring out ways to certain areas

but the big minus for me is the enemy design, not just that they're just black goo monsters but I felt like there was a huge amount of 'passive' damage that was impossible to register and avoid
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>>386228858
honestly there was a chunk of the game I forgot I was even playing an Asian dude
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>>386228958
Yeah. to be fair I was also thinking this might have been the case. Which is good, considering it looked more like a climb than a crouch jump. So fair enough.
>>
The game really tapped into my love for setting up check points and turrets. I really enjoyed upgrading and setting them up in key points that I wanted to be safe zones and keeping them maintained. I do wish they let us upgrade them to be heavier though, they got knocked around pretty easy if the enemies managed to reach them.
>>
ALEX is CUTE
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>>386229187
>alex didn't turn into a fat sister when you picked female

arkaaaane..
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>>386226071
holy shit
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>>386229170
Yeah but the turrets dont stay when you leave an area - you come back and they're just destroyed.
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>>386226015

The story is trash, not enough enemy variety or weapon, no replayability. Its more like an 7,7/10
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>>386229296
You're not setting them up well enough. That's not some automatically done thing, that just means the enemies are fucking them up while you're gone. I would go long stretches where I'd come back to my office and my turrets were still fine.
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>>386229340
The game doesn't run different areas when you aren't there. It just says: turrets in enemy spawn area = destroy turrets.
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>>386229385
Just not possible. I have personally seen that to not be the case. Like I said a major enjoyment I got out of the game was cause of the turrets, I would have noticed if the game did that.
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>GOTY any other year
>BotW will sweep every award this year because people are happy Nintendo have a console that isn't a flop
>/v/ will shit on Prey forever because of some nothing game for last decade
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>>386229454
Absolutely is the case, i even went out of my way to prove it by spam producing turrets in the lobby and placed 8 all with their backs to the wall by the front desk and came back later to them all broken with mimics in the area. Placing them in your office is meaningless because your office isn't an enemy spawn area and becomes a safe room later.
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>>386228858
>>386228987
Thanks.

Seriously, thank you for giving me a straight answer and not a lecture.
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>>386226015
Reminder that GOTY is a fucking meme and you fell for it

fucking pleb
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>>386229581
I didn't put them literally in the office, I put one outside the hallway and three down in the main lobby where enemies spawned somewhat regularly.

Not to mention I set up exactly five in the main stairway section of the garden area where your brother's office is, I would go down into other sections through loading screens, come back and still often see the turrets in perfectly find condition. The only really time I would come back to see them destroyed is if I hit a story point where they spawned those giant mini-boss goops.
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>>386229683
That's when they destroy the turrets automatically, silly.
You just proved his point.

The game spawns new enemies in certain points of the story, the wisest thing to do is to explore as much as you can before progressing it.
>>
>American sci fi
>Read corporate memos
>Play preschool level hacking 'puzzles'
>But you can go from room 1 to room 3 OR directly to room 2 then to room 1 then to room 3 OR you can buy a teleport and start at room 3

such variety
so interesting
>>
>>386229783
No it didn't because his point is as soon as you leave the area the turrets are automatically destroyed which is not the case because if they just spawn some of the basic enemies (which is the case most of the time) the turrets can handle them and when you come back their fine.

So it's not the game auto destroying turrets when you leave a zone, the game leaves it up to see if the enemies can actually take them out on their own.
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>>386229581

I barricaded the greenhouse with the shit standing outside and placed turrets inside the greenhouse where mimic still spawned. The turrets were never damaged or destroyed. On he other hand, i barricaded the room outside the greenhouse, were one could hack himself in and aquire two turrets and they always been broken. Its kinda weird in this game. I fully barricaded the dining hall where you meet the cook and the barricades persisted. They should have fleshed out the barricading part and made some mode or smth were you get 5 min prep time and need to surve waves. So much potential with the tools given and all is thrown away jsut because it didnt sell 10 mio copies first hour
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>>386229075
The combat was definitely awkward. The game would have benefited from being a stealth adventure platformer instead of Deus Ex: Space Edition
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>>386226015
>goty
Yes it is. At least so far

>legit 9.5
Not in a million years it's not. 8 sure, gladly.
I just finished it for the second time and its the best shit I've played recently, but it has quite a few issues that prevent it from hitting a 9
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>>386226015
It has some good stuff, but also some bad stuff. We most likely won't get a sequel.

I also don't like games that punish you for using the cool shit. Like it's a negative thing for wanting to focus on the psychic powers in the game which is trash game design.

Also the enemy designs are 0/10.
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>>386229867
That means that the enemies didn't spawn where the turrets are, as soon as they do then the turrets die.


I'm fairly certain that this is the case, as I placed down turrets that persisted the whole game and huge nests that lasted merely for moments.
>>
>>386230173
Well I am personally come back to find dead bodies in front of turrets that are still active. So I am 100% certain it is not the case.
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>>386230169

I though it was adequat since enemies are morphing and manipulating perception. Hiding in the plain sight, mocking you. lovecraftian tier of horror right there. Not horrifying since not grotesque but just enough to keep on your toes.
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>>386230215
Most likely they killed roamers that were there when you explored.

Speaking of the lobby room - it's funny how the elevator is an absolute safe zone, during the last stages of the game I must've had every enemy type outside the door and just mad dashing in and out of it.

Silly little game, too bad about the enemy types and backtracking though.
>>
>>386230169
>its a negative thing to focus on psychic powers
But its not. You can get the good ending even if you're jacked with typhon mods. The only thing that matters is how many people people did you help throughout the game.
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>>386230084
>GOTY
>Yes it is. At least so far

Here's an entire list of better games released this year:

Yakuza 0
Persona 5
Tekken 7
Zelda BOTW
Resident Evil VII
Horizon: Zero Dawn
NieR: Automata
Crash Bandicoot: N-sane trilogy

There's probably even more, if we scavenge around for indy games and lesser known releases.
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>>386230315
>Mocking you

It's actually a huge buzzkill when you read that they're probably not even aware that you exist.
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>>386230215
>>386230173

I think its the nightmares. If turrets are placed at easily reachable places like open spaces, theyll be broken but if placed into barricaded space they remain untouched until broken infront of pc. They probably have a higher chance being broken when a nightmare respawns, safe places or not. That what i percieved
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>>386230410
Yeah, and when do you get to know that?

That's right, at the end of the fucking game, genius.
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>>386230417

Yeah mocking is kinda far off since they are basicly insitics driven animals and not even predator tier but just angry plant tier. but not noticing the user is kinda off, where did you read this?

>>386230412
only yakuza may be better then prey, everything else is normie forcefeed aaa trash, fuck off with oyur taste
>>
>>386230412
>BotW
HA
>Tekken
>HZD
>RE7
HAHAHA
>Nier
My second favorite game this year, but nah, Prey blows it out in the water

Didn't play Persona or Yakuza, so can't really say about those.
>>
>>386230557
>Nier
>normie forcefeed
>>
>>386230169
The "punishments" are completely marginal, turrets start attacking you (which you can just hack, machine mind, or ignore after breaking them since they don't respawn) and the nightmare appearing slightly more often, that's it
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>>386230557
I think it's one of those data files etc in the section where the outbreak started, can't remember the name.

Heck, the purpose of the game is to manufacture a creature that can identify and relate to humans on some kind of a level so that they could even communicate between species.
>>
>>386230557
>>386230417
Nightmares are literally created just to kill (you) so it's not possible for them to not know you exist.
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>>386230643
The problem is the fact that you don't know that those are going to be the punishments before you do it, though.

It's construed as

>Yeah, you'll get some bad stuff if you do it, like turrets attacking you and that nightmare thing and WHO KNOWS WHAT ELSE

>Turns out the nightmare attacks you anyway and turrets are paper trash

Hmmmm, what a smart thing to warn the player about.
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>>386230686
I think you're misunderstanding something.
They have no way of feeling empathy and no way of communicating with humans, that's the issue, it's not like they just can't recognize humans.
>>
>>386230557

You're saying Prey, a western FPS with realistic graphics and an uninspired sci-fi plot, is less casual than Persona (very jap jrpg with turn-based combat and highly stylized), Tekken (hardcore fighting game), Crash (old school platformer) and NieR?

Prey is more casual and AAA than most of the games I listed.

>fuck off with oyur taste

oh snap son
>>
>>386230478
Nobody fucking tells you its bad to use typhon mods either. Unethical - yeah, but fuck ethics
Also
>game explicitly urges you to play *your* way
>anon doesn't use the most fun abilities because npcs will scold you through radio
>>
https://www.youtube.com/watch?v=jOGu05q-Ch4
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>>386230686

ah fuck it, after finding the last corpses ill give it another spin.

Btw, how did cook die? I removed the bomb but he still somehow bled. I suppose he poisoned himself but what was his actual problems besides muh happening muh evil scientuzds
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>>386230845
I didn't do it just cause the idea of corrupting yourself with the enemy feels off, regardless of how NPCs feel.
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>>386230906
Then congrats, you've played the game the intended way - your way. Why are you complaining then?
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>>386230315
They're not iconic or memorable at all. They're boring as fuck. They're just shadowy shapes.

>>386230410
>But its not. You can get the good ending even if you're jacked with typhon mods. The only thing that matters is how many people people did you help throughout the game.

Typhon mods (the psychic power in particular) are never painted in a good light, they're always viewed as something inhumane. The fact that they hint at the game being a kind of test, the fact that the station defence systems will attack you (because you become more alien) and the fact that with enough mods AI characters will start to fear you all points to the mods being negative.

This is retarded. You don't give the player the option to use cool shit and then pretty much tell them not to because it's bad.
It's almost as retarded as in Breath of Fire Dragon Quarter where you should use your dragon form as little as possible.

The fun stuff should be the right way to win.
>>
>>386230895
He's a dumbass and is scripted to die regardless.

>>386230845
Sorry for expecting more of the game, you know?

>Maybe you'll meet some humans later and they'll think you're one of them masquerading as a human and you'll have to kill them!
>It could affect the ending in some manner, after all, what's to say that this thing won't spread outside if I do it? Better not so that I can still save myself and not spread this shit.

There are a ton of reasons not to take them.
>>
>>386231008
I'm not, I'm just a random anon chiming in
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>>386231028
I would say mimics have the potential to be, they're pretty dam original and interesting, I'm honestly surprised mimics haven't been the focus on a horror game before
>>
>>386230832

shit games which in turn make your taste shit in my eyes, whats the argument here? prey will fuck your lyfe in the first 4 hours on the easiest difficulty if its difficulty that you try to argue. Weebshit has been normie shit since ages now as is animu so gaysona fits the bill, nier is fapbait, porn is the most normie thing. crash i dont give a fuck bandicoot is for children and tekken si autistic fightinggames dudebros play, you have made no point and i wont update my journal for this, this shit.

>>386231028
Its how they work. morphing, glitching,hiding not everything needs to be grotesque to be scary.i thought how they interacted with theenvironemt made them scary enough.

>>386231029
i kindaa figured but was really disappointed i couldnt save him. seemed like a regular madmen and only tried to kill me twice
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>>386228354
>want to replay titanfall 2
>remember all the titan parts
I get it, mechs are cool and shit. However gameplay-wise in this particular game, they're not.

on-foot
>can wall-run
>can slide
>can do intricate movesets to gain strategic upperhand
>surviving and battling big machines is actually challenging
>maps are fun platformers

in mech
>use WASD to move
>>
>>386231028
>>386231114
Black goo monsters are the most generic video game enemies next to Nazis.
>>
>>386231232
There's more to a monster than their design.
>>
>>386227491
>time limited quests create a real sense of urgency
I fucking hate Dead Rising for this reason alone.
I can't spend one minute having fun because I constantly have to rush somewhere.
>>
>>386231114
>I would say mimics have the potential to be, they're pretty dam original and interesting, I'm honestly surprised mimics haven't been the focus on a horror game before

Their power is interesting, their designs are not.
None of the typhon are even creepy.

>>386231138
>Its how they work. morphing, glitching,hiding not everything needs to be grotesque to be scary.i thought how they interacted with theenvironemt made them scary enough.

I can guarantee you that Prey would've done better if the enemy designs were better. They're pretty much the face of the game and the face of the game is bland shit.
>>
>>386226015
>GOTY
No. Don't get me wrong, it's not bad but thinking it's anything higher than 6.5/10 is being delusional.
>>
>>386231279
>There's more to a monster than their design.

Design makes up a large part.
Take xenomorphs for example, their designs are a huge part.
>>
>>386227491
>25 hours

nigga I completed it in 8 hours while drinking with friend and searching every corner/taking everything thats not bolted down to machines.
>>
>>386231349
The time limits are really fucking lenient, at least.
>>386231138
Prey is easy as shit, dude.
My first and only playthrough was no-typhon run on the hardest possible difficulty.

Easy as fuck, even nightmares.
>>
>>386226015
FPSs are all the fucking same to my eyes
>>
>>386227491
>>386231426
Also you can use as many neuromods as you want as long as you don't lvl up alien abilities.Leveling alien abilities also makes no sense when you can just stop time with human ones.
>>
>>386231494
That's because you subhuman asians are always squinting.
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>>386231351
>I can guarantee

but friend, i played the game myself. While i didnt shat myself when encountering the enemies face to face, i clearly did when 5 of mimic fuckers ambushed me while trying to hack a terminal. or the man on fire suddnly spawned in the hospital and made my underleveled ass hide under desks just to lure me out by giving me false feeling of security of him leaving the room only to ambush me again. You underapreciate the interactivity and how important it is for gameplay my sape.
>>
>>386231204
Play Ronin, he's a mobility-focused Titan and his low armor forces you to consider each engagement carefully
>>
>>386231435
woah hardcore bro, tell that the other 2k posts on internet forums about how hard it is in the beginning even for people who are accostumed with rpgs and shooters like myself. you are the exception not the rule, stop acting like one.
>>
>>386226071
OP BTFO
>>
>>386231552
>sape
Is this some new epic meme? I've been seeing this shit a lot on /v/ recently.
>>
Despite the fact there is a fair bit of debate this is the most reasonable Prey there I've ever seen here
>>
Prey 1 was great.
Prey 2 is generic AF.
>>
>>386231138

The fact that you have to resort to meme-namecalling to descredit games, based solely on your disposition and lack of experience or knowledge with the genre as a whole says enough. What genres DO you like besides FPS? I'm not discrediting FPS or even Prey per se. But at least I can appreciate different games: you're not an autistic dudebro for playing a fightingame, you're not a child for playing a platformer, just because a game has sex-appeal doesn't mean there's not much more to it. If anything you're the dudebro casual, saying things like "animu gaysona", and that good old crash is for children. Funny how you discredit my suggestions as casual but if anything your a close-minded casual.

It wasn't difficulty per se that I'm arguing, but

>in the first 4 hours

lol
>>
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>>386231625
Yeah and they're a bunch of fucking idiots.

I'm not at the same level as some casual chucklefuck or the random game 'journalist'.

Why should I lower my standards to theirs?
>>
>>386231673

Some thal released his magnum opus for us sapes to enjoy and surprisingly, the first hours are very well done. the jury is still out there but its building up to be a great indie game so words like sape and thal could become the new gold standart for fascistic expressions
>>
Personally I didn't like how basically every enemy was the same. The only difference being how much your weapon affected their health bar.
>>
>>386231813
tl:dr my sape. Stop being a salty faggot about your v formed taste and accept that prey is gold in a prey thread orfuck off. Normie sapes i swear, only here to shit up stuff us thals enjoy.

>>386231814
because nobody gives a fuck about your singular opinion but the clusterfuck that the internet? or have you produced anything worthwhile except your opinion?
>>
Looks like a casual splatterfest like nu-DOOM that tries to divert attention from the generic as fuck gameplay with a few gimmicks and barfing visuals in your face all the time.
>>
>>386231729
Original Prey was mediocre and forgettable fps with a gimmick, it was very far from great.
Prey 2 concept looked maybe fun on paper, but in reality it would've been a shitty open world game with a gimmick, hence it got canned
Prey 2017 is a great game that invokes good memories of SS and BS. The best thing that happened to franchise
>>
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>>386231906
>Shitposting with the latest grimoire memes
>The shittiest bait possible

Ah, it's a new person.
>>
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>>386232115

Im not discussing gay mens point and click adventure novels with you on a mongolian noodle soup shilling site with a videogames dedicated thread with you my man. here i talk about how cool prey is and how shit its story is until i understand why its good or why its shit, everything else is importantposting
>>
>>386231991
>Original Prey was mediocre and forgettable fps with a gimmick, it was very far from great.

It was pretty cool in my memory. Game had its own style in aesthetic and story telling. Living weapons, giant living alien ship, transforming humans into ponstrosities, indian heritage power because why not, also fuck gravity. It definately stood out.
>>
>>386231552
>but friend, i played the game myself.

So?

>You underapreciate the interactivity and how important it is for gameplay my sape.

Are you illiterate? This isn't about their ability to mimic, but their visual design being unimaginative trash. The typhon won't go down in history as the best designed alien race in gaming or something.
>>
>>386231906
>tl:dr my sape

No, I'm pretty sure you reddit.
>>
>>386228278
Rainbow SIx Siege
>>
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>>386233579
>Rainbow SIx Siege
>singleplayer
>>
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>>386228469
There are several doors which are only accessible by finding a corresponding key-card.

And there are areas which have many entrances but unless you're good at hacking or mimicking, you will not get in otherwise. Like the area with the piano in the Neuromod division where you start the game.

Or the reactor core side room which is just inaccessible unless you can jump really high or use the gloo gun (which I honestly just forgot about at that point, lol).

>Threre are many ways to tackle a problem!
>/v/: that's fcuking bllushit fuck how dare they
>>
>>386227802
This.

I played Prey, it had some cool weird stuff but nothing legendary.
>>
>>386226986
Yeah, what was up with the sound design? It was weird as hell and felt confusing. I didn't like the backtracking either, and I didn't reall like the setting or enemies that much. Still, the game was fucking phenomenal.
>>
>>386226071
fpbp
>>
>>386226015
Same as Dishonored 1, 2 and Dark Messiah.
Arkane are absolutely amazing at making video games but need to up their bug fixing and optimization (Dishonored 2 plays well now).
>>
>>386227761
>Oblivion
>"Quickly, I must get to Jauffre at Weynon Priory! Before we're all doomed!!"
>Can take your time

>Gothic III
>"Human, what are you doing wondering unshackled?! We're on important business right now and can't escort you back ourselves, report to whereeverthefuck, if you're not there by nightfall tomorrow, you're dead."
>Quest timer countdown in log
>if you don't get there in time they send several hunting parties after you and attack you on sight if you go near their camps and civilizations
Don't get me wrong though, Gothic III is trash compared to the first two

I've always thought that having world events trigger after a certain amount of in-game time has passed is a great idea, if you're prepared or not is up to you. Any being able to push back certain events and bring forward others through doing quests or bribing people sounds like a great mechanic, same with having these events effect the following events, depending on the outcome you were able to create, why has no one implemented it before? Sorry for going so far off topic from timed events by the way anon.
>>
>>386228278
Titanfall 2
New Vegas
Wolfenstein
Blood Dragon
Serious Sam 3
>>
>>386226986
>engineered by a schizophrenic- the graphics optimization especially with some drivers is just.. awful. It was buggy as shit just like dishonored 2 was at release.

Upgrade your bulldozer toaster maybe? I got locked 750fps on a 6 year old 2500k and 3 year old 970 on max settings 1440p

1080p was more like 120fps
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