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There is literally nothing wrong with pixel art

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Thread replies: 29
Thread images: 11

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There is literally nothing wrong with pixel art
>>
>>386206305
pixel art =/= pixelshit
99% of indietrash doesn't look like that
>>
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>>386206305
>There is literally nothing wrong with pixel art

Indeed there is not, so long as it's not being used as an excuse for low-effort low-res cutting of corners.
>>
>>386207467
Sometimes an indie dev might not be in a position to realistically divert resources or hired hands to graphics. I'd ask what would you do then but there's a cavalcade of cookie cutter meme greentext responses that could be made to that, and that's fucking retarded.
>>
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>>386206305

I think even indie pixelshit has its place. Sometimes it looks appealing, to me anyway
>>
>>386206305
We'll never have PS1 era of effort put into pixel art games ever again.
>>
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If it's good it's good
>>
>>386207831
graphics are 99% of a game, if you can't put together good graphics just stop
>>
>>386206305
Well, it's time consuming.
>>
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>graphics are 99% of a game, if you can't put together good graphics just stop
>>
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>>386207831
>Sometimes an indie dev might not be in a position to realistically divert resources or hired hands to graphics.

Then you're not really making a GAME, are you? Video games are artful amalgamations of ART and TECHNOLOGY, and sure, go right ahead and declare the "art" side of the equation expendable, but then don't bitch and moan when the sales numbers don't materialize because you CHOSE to make an unappealing niche product.
>>
>>386207946
>Pixel shit
>Moon is not pixel shit
Reeee
>>
>>386207946
That's how you design a good female videogame character.
>>
>>386208251
Say that to Mount & Blade, STALKER, Dustforce, and Axiom Verge

All of those games have ugly and/or poorly designed graphics, but they're all fantastic games anyways
>>
>>386208103

Seek help, anon.
>>
>>386208517
But stalker had great graphics
>>
>>386208403
it literally is expendable, the only prereq for something to be a video game is it has to be interactive and being displayed via some form of video
>>
>>386208576
SoC? They're fucking butt-ugly, my dude
>>
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@386208251
Garbage bait. No (You) for you. You can do better than that if you really wanna step on some toes.
>>
>>386208635
They were good at the time it came out, not that an underaged fag like you would know
>>
>>386208580
>it literally is expendable, the only prereq for something to be a video game is it has to be interactive and being displayed via some form of video

Like I said, you're making excused to push uninspired hackjob shit.
>>
>>386208715
I was 17 when it came out and played it when I was 18. The graphics were not good for the time, what the fuck are you talking about
>>
This reminds me of cubeworlf. I am now sad.
>>
>>386206305
pixel art (although IMO not the best, parts of it look like they're actually filter effects, lighting quality/type and general clarity/resolution varies in different regions, etc.)

>>386208103
>>386208556
constraint-based pixel art

>>386207946
pixel shit, cancer, kill it with fire
>>
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>>
>>386211274
my desktop background*
>>
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>>386208251
>graphics are 99% of a game, if you can't put together good graphics just stop
>>
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So would towerfall be consider pixel shit.
>>
>>386206305
It takes too long to achieve the same level of detail you get with 3D models.
3D is simply faster, and therefore better in a world where you don't have infinite time to perfect the art for your game.
Thread posts: 29
Thread images: 11


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