this is the most underrated RPG ever
>>386160397
This
motivate me to get it
>>386160397
Should I get it for 360?
Not really, it's shit.
But it's a shit with funniest magic system in ARPGs.
>>386161589
Yes
>>386160397
why? because you liked it? because i played it and its awful. maybe theres more to it than just liking something and pretending youre never wrong about anything
>>386160397
I liked the snarky overwritten dialogues. not much else to be proud about tho
>>386162606
Same thing with New Vegas.
>>386160397
Didn't they add microtransactions to this piece of shit? Who do they think they are, Bethesda?
>>386160397
No it isn't.
Divinity Dragon Knight Saga is the most underappreciated RPG.
AD&D Pool of Radiance (NES) is the most underappreciated RPG ever.
>>386162026
how so? i always play a mage in RPGs, but i havnt tried this out because other anons convinced me it was shit. i dont remember if that was through specific examples or if i took it at face value
The magic system was fun. And there was a suprising amount of detail and content, some of which was really kinda impressive.
But that said, the CORE LOOPS are awful, and that just makes the games not fucking worth playing. It's a chore that drags you from one brain-dead, atmosphere-less generic quest hub to another to subject you to more of "look this is a new higher-level-enemy area, everything is going to kick your ass until you level up enough to kick everything's ass, then we'll move to next location.
Damn it was a chore.
I did like that I managed to break the game by somehow making a spell that summons a massive cloud of anvils that had 30% chance to glitch out the physics and consequentially kill any enemy.
>>386160397
The cover looks like a cuck who is looking at his wife and her bull.
>>386165857
is this twii you mean?
>>386166659
Yeah, I'm talking about Two Worlds II. I don't think there is any other RPG where you can summon a rain of anvils, to be honest.
>>386165625
Let me tell you why.
Early on when I started playing it (I was already impressed with production values, full voice acting and huge world) I went into one unremarkable house in the starting area. The house belonged to some farmer. I started ransacking the house, as you do, until I accidentally found a key hidden in one of the pots. Very small item, the majority of players would miss it. The key opened the door to a cellar in which I met a talking tree who said it belonged to an alchemist. After a short conversation, the tree reveals that the alchemist is the farmer whose house I was in, he made some debts with an assassin's guild and was being chased so he left his old life and turned to farming in the middle of nowhere. The assassin's catch up with him soon after and you can choose to help him by killing a bunch of assassins, making a powerful enemy in the guild but also getting some bonus from the farmer (I don't remember what it was now).
This whole adventure really felt like a major quest in most of the other RPGs that I've played, but in Divinity it was just a small quest that most of the people would miss because they wouldn't even enter the house, much less find the key.
And that's why I love Divinity DKS. It gives the sense of going on an adventure, not just going from location to location and resolving the few scripted quests like the Bioware games do these days. It just felt like a living, breathing world that was just waiting to be explored to reveal its secrets.
>>386166909
As another anon that loved this game, the mind-reading bits were fucking amazing. Some great gear could only be found by reading people's minds, and some of the best dialogue in the game was from mind-reading. Didn't realize it till later in the game too, which made the replay value all that much higher.
There's a fuck ton of things in this game, you'll never run out of quests that you've missed doing. I still never found all the goblin chief things in the starting area, nor figured out that random lever near the mountain in the starting area, even after 3 playthroughs. One of these days I'll do it with a walkthrough just to make sure I hit everything.
Only thing I wasn't a huge fan of was the parts where you were a dragon. I mean it wasn't exactly bad or anything, just lack luster and pointless. But it made adventuring fun, so nothing wrong with it.
>>386166114
Anon maybe you need to see a therapist
I mean I'm no doctor but it sounds like you're fixated