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Wow

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Thread replies: 512
Thread images: 140

Wow
>>
Wow the right looks so more realistic. The left probably flies around at mach 3. Fucking anime.
>>
>>386120682
You know, what's even more fucked up is that Harmony gold claims to own the rights to the design in America.

Fucking macross designs and licensing is all sorts of fucked up.
>>
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>>386121691
If a suicidal would-be school shooter really wanted do the world a favor they'd shoot up HG's offices instead.
>>
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>>386120682
>Battletech even has the UN Spacy insignia on the legs

Holy shit, the 'Muricans couldn't even change the insignia?
>>
>>386120682
>left
>literally who trash that never had a good game associated with it since all it ever had were shitty arcade shooters and some "RPG" trash
>right
>iconic games that have defined the Mech simulator genre and are some of the best team based multiplayer pvp games ever made
Wow
>>
>>386123781
>western games
>good

You need to be at least 25 to post here
>>
>>386123840
>weebshit
>good
You need to be human to post here. The cunt-eyed mongoloids have never made a good mech simulation game, they are incapable of doing anything in the genre.
>>
>>386124071
Outside of Mechwarrior what did the west do with the license they stole?
>>
>>386124265
>stole
You mean bought?

>Outside of Mechwarrior
>outside of the best mech sims ever made
LMAO, Mechwarrior already defines the genre all by itself. You could argue that other games in the mechsim genre like Terra Nova had an impact as well, but these are Western games as well. Nipnogs have shat out nothing but arcade trash, on the other hand.
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>>386124071
>The cunt-eyed mongoloids have never made a good mech simulation game

No,they just made THE mech simulation game,the west cannot compete.
>>
>>386124801
>>386123781
>Shitposting while blatantly ignoring the entirety of its first gen is owned to being plagiarizing weeaboos.
>>
>>386124867
You mean they've made obscure arcade shooter trash that delusional weebcucks try to pass for a simulation game? OK.
>>
>>386125036
>plagiarizing
Buying IP != plagiarizing, dumbfuck.
>>
>>386125059
That series of games is more complex that whatever pseudo-simulation game the west ever put out in all its history.
>>
>>386125106
They bought Macross?
>>
>>386125172
He's probably mistaking Battletech and Robotech.
>>
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>>386120682

Still never played a single game with Mechs as satisfying as the Vegalta suits in EDF 4
Unloading tons of Machine gun fire and Howitzer/Missle fire on giant waves of ants/spiders feels so good.
>>
>>386125152
>That series of games is more complex
Uh huh, I'm sure third person arcade trash with no separate mech part controls can rival Mechwarrior games. That must be the reason nobody ever heard or played of this trash.
>>
>>386120682
They both look shit
>>
>>386124867
this was the best
now the developers are making only train games or SAO shit though
>>
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>>386125373
You are making an ass out of yourself,just stop.
>>
>>386125276
Until the next wave spawns on the other side of the map and you have to either slowwalk or get out and sideroll there.
And then there's that giant dragon fuck that keeps flying past you and makes you turn around at the pace of a sleeping turtle.
>>
>>386125550
You are making an ass out of yourself by not even comprehending the difference between proper simulation games like Mechwarrior and nipnog arcade trash like this literally who turd and garbage like Armored Core.
>>
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Just a friendly reminder that there will never, ever be a mech sim as revolutionary or ahead of its time as Mechwarrior 2, and there will never be a feeling as satisfying as touching down on Pyre Light for the first time and hearing your systems boot up as your computer tells you the local temperature.

https://www.youtube.com/watch?v=qMuGBw8c7lk
>>
>>386125587

>he only has low level shitter Vegalta
The higher the level they are the faster they move.
>>
>>386124867

That's not the Gundam Pod game. I've actually played it and pity anyone who claims to like mech games and have not.
>>
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>>386125543
?
>>
>>386125665
I stopped after finishing hard mode. Never had any mech; Vegalta, Crawler or Balam that managed to turn 180 in under 10 seconds.
>>
>>386125647
But Mechwarrior is baby shit compared to Carnage Heart,obviously you don't really like videogames and only played mainstream stuff.
>>
I wish the Battletech devs would just follow the lead of the MW3/4 devs and give up on the Macross designs. Some of them are good, yes, but it's just not worth the effort. We can live without them, and there are hundreds more mechs they can use instead. Just forget about them and never have to worry about lawsuits again.
>>386125660
If you actually like Clan Wolf you're shit though.
>>
>>386125647
I think you genuinely got more stupid the further that sentence went in.
Are you genuinely trying say Battletech is some massive franchise over Japanese mecha of all things?
>>
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>>386123781
>>
>>386125660
>Just a friendly reminder that there will never, ever be a mech sim as revolutionary or ahead of its time as Mechwarrior 2
Mechanics wise, MWO is ahead of every single Mechwarrior game, including 2 and 3. We finally got proper separation of arm and torso weapons with their dedicated aiming systems, different body part weapon convergence and implementation of drones. The only feature MWO lacks compared to MW3 is the implementation of the targeting computer, which is a good thing.
>>
>>386125647
If you were fishing for (you)'s you succeeded, I can't comprehend how someone can actually be this retarded, pretending or not.
>>
>>386125925
>Are you genuinely trying say Battletech is some massive franchise over Japanese mecha
In the vidya industry? Of course, because Japanese have never made a good mech simulator game.

>>386126092
It's OK to be mad, weebcuck, the truth hurts.
>>
>>386126050
Well, yeah, you'd expect the game that came out nearly two decades after MW2 to be more advanced than it. That doesn't make it revolutionary.
>>
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>>386125660
>implying Mech Warrior even remotely matches the fidelity of Steel Battalion
>>
>>386126050
>still no melee action in MWO
>>
>>386121307
>Realism in a game about fictional giant fucking robots
Retard.
>>
>>386126331
Its more generic so its better for my generic sensibilities!
>>
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>JP v US fight in september apparently
Who's ready for a giant sized robot wars match?
>>
>>386126271
>no team based pvp multiplayer
It's trash, not even in the same league compared to Mechwarrior. Mechwarrior games have been alive for as long as they are because of the absolutely amazing pvp multiplayer, there's no other game like it on the market. The multiplayer scene has spanned over different countries like Russia, Western Europe and US and features shitloads of players, so the talent pool is extremely high. Even now there are tourneys being played constantly for MWO, just like tourneys were being held for MW4 and 3 in the older days.
>>
>>386120682
>Be european
>Love both franchise because I've grew up with the Mechwarrior videogames and Macross on TV
>>
>>386126605
Also, I know someone will mention Living Legends eventually, but you would be insane to think that LL ever had the talent pool of mainline Mechwarrior games.
>>
>>386126275
Too much effort for something that would be completely useless due to low TTK in MWO and we both know how "effort" and the PIG relate to each other.
>>
>>386121691
just fuck my franchise up
>>
>>386126519
The japs are going to kick our ass.
>>
>>386126605
>multiplayer games
>good

And you were calling it complex in a previous post,fucking hilarious.
>>
>>386126160
>In the vidya industry?
>Literally goes "That doesn't count!" to Gundam simulators, arcadey mech fighters, Armored Core, Steel Battlion, and Front Mission.
>>
>>386126519
That's nothing but industrial waste
>>
>>386126868
>Gundam simulators
You mean Gundam arcade shooter trash?

>Steel Battalion
It's a tank simulator with a mech skin, just like Hawken was an arena shooter with a mech skin. You basically control a tank with a walking animation with the torso being the "turret", since there is no separation between arm weapon and torso controls.

>arcadey mech fighters
Garbage irrelevant to the genre.

>Front Mission.
Turn based tactics game irrelevant to the genre. Try harder, weebcuck.
>>
>>386126605
Steel Battalion had a pvp online only expansion tho, I even added a bunch of people as friends to try and play it on the immediately half dead servers. Potential to become game of the century, that one. They just had to open it to everyone, even people without the giant 'stick. https://en.wikipedia.org/wiki/Steel_Battalion:_Line_of_Contact
>>
>>386126794
Kuratasu is also garbage
They should drive cars and play chicken game
>>
>>386127041
>You mean Gundam arcade shooter trash?
You know, you have to actually explain how they're like that when you say something rhetorical like that.
>>
>>386126854
Multiplayer games are the only type of games in the genre that can be actually considered "good", because they bring out the best the genre has to offer: team based, actually tactical combat against thinking opponents. I know many people love MW games for the singleplayer but singleplayer has never truly been the reason why MW games were so good and have managed to stay relevant for so long.
>>
>>386127327
>you have to actually explain how they're like that when you say something rhetorical
If it's rhetorical, then no, I don't actually have to explain shit, you fucking moron. That's the point of the statement being rhetorical.
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>>386127041
Mechwarrior is trash, heavy gear was always better anyway.
>>
>>386127085
I wonder how many people would actually play that due to the need to own a specialized controller. Or did the multiplayer use a different control scheme?
>>
>>386125953
Western has a bigger shoulder mounted missile launcher so it's better
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>>386120682
Wow

Are you saying that japanese people are more talented than the west in every medium? What a shock!
>>
>>386127789
This has to be satire. Heavy Gear is an abortion that was shat out solely because the suits couldn't make a Mechwarrior game legally.
>>
>>386127041
that one front mission was a 3rd person shooter
>>
>>386127873

>In every medium

The only things that japs do well are Videogames and Cartoons.

I can't even name a jap movie or musical artist.
>>
>>386128039
>that one front mission was a 3rd person shooter
I don't think even the weebcucks want to remember that this game actually existed.
>>
Is there a franchise more raped than Macross? Silent Hill.
>>
Artistic plagiarism

>>386128071
>what is Battle Royale
>>
>>386128071
>I can't even name a jap movie or musical artist.
That's not the best part: you can't name a single nipnog weapon system that is actually relevant on the market and the Koreans+Murikans have already pushed them out of the robotics market.
>>
>>386125953
THOSE SONS OF BITCHES
>>
>>386128071
>Jap musical artist
Tetsukazu Nakanishi, Hiroshi Okubo, Junichi Nakatsuru and Keiki motherfucking Kobayashi.
>>
>>386128163
>that one single 17 year old Jap movie that everybody knows
>>
>>386127826
Dougram has it as well. It's an optional armament that's detachable when emptied.

Dougram is one of those shows with persistent damage and ammo so if he loses an arm in one episode it's still going to be gone in the next one and if it runs out of ammo they won't have more until they can get resupplied. The show follows a band of Guerillas so they don't always have ammo/replacements for everything.
>>
>>386121307
>MUH REALISM
nothing about giant robots in realistic you fucking toddler

the right looks like fucking megablocks shit
>>
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>>386127873
how about those who work for japs
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>can't have mech threads on /v/ anymore
You know I wouldn't even be upset if /m/ wasn't such a shitshow these days
>>
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>>386120682
>pander to burgerland
>killed the whole franchise in the process

thanks a lot american.
heres translation: BURGERBURGERBURGERBURGERBURGERBURGERBURGERBURGERBURGERBURGERBURGERBURGER
>>
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what does /v/ think of VOTOMS?
>>386128329
is dougram worth watching? I hear VOTOMS was it's spiritual successor
>>
>>386120682
How's that Macross anime going?
>>
>>386128237
>Tetsukazu Nakanishi, Hiroshi Okubo, Junichi Nakatsuru and Keiki motherfucking Kobayashi.
All garbage compared to Western and Russian geniuses. Seriously, all the japs shit out is soulless, generic orchestral diarrhea with some random wailing in the background, it's like ear rape.

Here, have some good vidya music instead:
https://www.youtube.com/watch?v=_U2732JmMk8&index=44&list=PLZzKhgUfPukDNOdUw0zm8-vkYwVUBqGoh
https://www.youtube.com/watch?v=c7gzbS2BRCc
https://www.youtube.com/watch?v=a0YRPiygI2Y
https://www.youtube.com/watch?v=AUeXa5PibXY&list=PLZ_8jSJfq2yjTj1RSZXcnR53RgpEtXIqp&index=3
https://www.youtube.com/watch?v=DtbRnAPBRGM
https://www.youtube.com/watch?v=DLyqSQhS6E0
https://www.youtube.com/watch?v=4FDNdOAOHIY
https://www.youtube.com/watch?v=FCJj5PYuP-0
>>
>>386128071
>I can't even name a jap movie or musical artist.

I also doubt you can name anything good period.
Sounds like you just know what it presented to you or you stick within a small sphere
>>
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>>386120682
Battletech is fun, though.

Just painted this Commando last night. How'd I do? First mini I've ever painted by the way.
>>
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>>386128625
It's pretty good, at 75 episodes it can get a little long in spots but it's not bad. If you're a battletech fan or just a fan of Ryosuke Takahashi in general it's worth a watch. It stands as more or less the basis for the style we now call western.
>>
>>386128639
There's one announced for 2018. I still want a Delta movie to fix the second half of the series.
>>
>>386128659
>western game soundtracks
>good

For a movie maybe
>>
>>386128582
I recently played that because it's been sitting in my Steam library for I don't even remember how long.

It doesn't pander to anyone, it's just a mess.
>>
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>>386127949
>because the suits couldn't make a Mechwarrior game legally.
And yet they made a much better game.
>>
>>386128582
No need to get all nationalistic, they gave it to double helix. The game had no chance.
>>
>>386129221
>And yet they made a much better game.
How is a shitty fps with mech skins "better" than a proper mech simulation game relying on team based tactics?
>>
>>386128659
>Talks shit about Ace Combat OST
>Posts generic orchestral fantasy music
I hold no bias against good music just because of the hemisphere it was made in, but I will not tolerate this bullshit coming out of your whore mouth. You clearly have not listened to any of them, so I'll educate you with proper examples.

Rock 'n' roll
https://www.youtube.com/watch?v=VE5iuFEZ3WY
https://www.youtube.com/watch?v=CEeB2R-outc
https://www.youtube.com/watch?v=uGGhqZh_BJ4

Electronic that isn't just buzzing sounds
https://www.youtube.com/watch?v=0S5ZpFWA16g
https://www.youtube.com/watch?v=gs6yseO7f4w
https://www.youtube.com/watch?v=PMVCOcMitOQ

Electronic + symphony AND rock 'n' roll
https://www.youtube.com/watch?v=Ir20Qo5DTSo
https://www.youtube.com/watch?v=ZKQxFzLF_g8
https://www.youtube.com/watch?v=9G1ob5jnuSo

Full on orchestral
https://www.youtube.com/watch?v=cgNGtGI-XbM
https://www.youtube.com/watch?v=RWasH1hfrws
https://www.youtube.com/watch?v=X2q1s87Mg7A

Orchestral + guitars + acoustic
https://www.youtube.com/watch?v=1X9RtdgD6N4
https://www.youtube.com/watch?v=qNzjy9GG-0Q
https://www.youtube.com/watch?v=bcgqoDnNvHQ
https://www.youtube.com/watch?v=Xl2C28hMN2U

You will cannot and WILL not talk ill of AC music. Now, you pack your trash and fuck right off. Come back when you get actual good taste.
>>
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>>386129361
>How is a shitty fps
Stopped reading, you've never played it.
>>
>>386129450
>no Zero anywhere in sight
Bruh
https://www.youtube.com/watch?v=vGjwXI0n5-I
>>
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>>386127041
This guy is right and no one can refute anything he's said.
The West is the best.
>>
>>386129539
How does it feel to be a contrarian shit-eater? The fact that you think a useless gimmick feature makes it better than Mechwarrior games, while ignoring the shitloads of actually important features Mechwarrior has over this trash, really shows just how retarded you are. Again, the game is a fps with mech skins, the fact that you can punsh shit does not make it anything else.
>>
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>>386127949
Heavy Gear is a legitimate franchise in its own right, with several tabletop games, a card game, and a TV show.

And as a bonus, their mech designs aren't just greebled thefts of Macross mechs.
>>
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>There will never be another game like Steel Battalion
https://www.youtube.com/watch?v=rGgxRsaGdcA
>>
>>386129878
>Heavy Gear is a legitimate franchise in its own right
Yeah, a franchise without a single good game.

>their mech designs aren't just greebled thefts of Macross mechs.
Neither are those of the modern Mechwarrior iteration. The weebshit has been cut out of the franchise, good fucking riddance. Also, you don't know what theft means either.
>>
>>386130243
>greebled mess from a shitty game

Is this supposed to be a counter-argument
>>
>>386130243
>cut out of
*cut out from
>>
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>>386129832
Figures a mechwarrior baby never played a real mech simulation game like Heavy Gear II. Zero-G three dimensional combat would be too much for them to handle when they're used to slow stompy baby mechs with no depth.
>>
Mechwarrior online is a fucking boring trash heap of a game.

Also, any mech game that doesn't have good, viable melee combat is hot garbage by definition. Do not try to refute this fact.
>>
>>386130243
>MWO design
Opinion discarded. You're an embarrassment to real battletech fans.
>>
>>386128875
THIN YOUR PAINTS
>>
>>386130324
>Is this supposed to be a counter-argument
Of course not, because there's nothing to counter. Mechwarrior is an amazing franchise with shitloads of good games, Heavy Gear is a literally who franchise with not a single critically acclaimed game.

>>386130389
>zero-G
>implying that ADDS depth and not removes it

>three dimensional combat
LMAO, you haven't even played Mechwarrior games, since, apparently, you don't even know jump jets exist.

>>386130489
MWO designs are the best thing to have happened to the franchise, the fact that MWO did not die a horrible death in its beginning stages of development actually proves that the Battletech fanbase loves MWO designs and is ready to splurge ridiculous amounts of money on a game featuring said designs even though the game was not initially good at all.
>>
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>>386130624
>MWO designs are the best thing to have happened to the franchise
>>
>>386130624
>single critically acclaimed game

Mechwarrior babies everybody,the Ninten drones of mecha games.
>>
>>386130624
>MWO designs are the best thing to have happened to the franchise
OHOHOHOHOHO
>>
>>386130702
If the designs are so bad and not actually superior to the previous ones, then how come MWO succeeded in its early stages when all the game had were the designs and some horribly broken gameplay mechanics, hmm?
>>
>>386130757
>>386130808
>>
>>386130583
I did. 1 pt water to 2 pts paint. Citadel.
>>
>>386130624
>zero-G
>implying that ADDS depth and not removes it
Exactly the shit mechwarrior babies say as they rocket themselves off into the abyss because their monkey brains can't into newton's third law.

>Dude I can jump that's just like when you can move freely in three dimensions in zero-g space.
You're a joke.
>>
>>386130702
I've always thought the MWO designs were fucking nice. Never played the game since I only ever hear bad things about it, but those designs are nice.
>>
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>>386127826
>Western has a bigger shoulder mounted missile launcher so it's better
>bigger shoulder mounted
as an engineer, I'm confused.

Wouldn't a bigger upper body be physically unstable?
>>
There isn't a single Mecha Game better than the Arcade Version of Gundam: Senjou no Kizuna. If you actually want the real Gundam and Mecha experience you fly to Japan and play the game in those cabins.

God damn was it fun to play when I visited Japan.
>>
>>386131021
>I can jump that's just like when you can move freely in three dimensions
Of course it's not the same, having an additional acceleration component adds depth to the gameplay and is the reason why MW 3D movement is superior, since you have to consider acceleration rates when jumping. Now try to say that acceleration rates don't matter during jumps, shitstain. Prove one more time that you know nothing of the games.
>>
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>>386128875
Consider adding a wash to really bring out those greebles
>>
>>386131054
Don't worry, he's talking out his retarded ass. The MWO forums are full of praise from 40-year old Battletech fans that buy blinged out, ridiculously priced hero mechs just for the designs alone. If the fanbase didn't actually love the designs, the game would have been stillborn.
>>
>>386131243
>having an additional acceleration component
Additional to what exactly? Heavy Gear II also has both terrestrial combat and jump jets. Goes to show yet again you've never played it and like most mechwarrior babies have no idea what makes games good or what you're talking about.
>>
>>386131426
>>386131054
samefag.
>>
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>>386131441
>Heavy Gear II also has both terrestrial combat and jump jets.
So how is it better than MW then, mongoloid? Having dumbed down zero G fights sure as fuck doesn't make it better. Again, you are retarded, your franchise is utter trash and is played by nobody.
>>
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"realistic" mechs are cooler but Gundam style mechs are cool too.
>>
>>386130987
2 THIN COATS
>>
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Stop fighting over mechs dipshits
>>
>>386128625
VOTOMS isn't really similar at all.
One is almost action pulp, the other is one of the most political savvy TV shows of all time, even for an anime. It's only real sin is the dougram can inconsistently react to damage.
>>
>>386132085
Oh, a wise guy, huh? Look, I'm tracing you right now, pal.
>>
>>386131637
>So how is it better than MW then, mongoloid?
Mechs in Heavy Gear can actually move that's the biggest one. Mechwarrior is slow as fuck by comparison. You actually feel like you're in a mech is the other. The multiplayer is great, and the missions were well constructed. Also it's got the best squad based tactical mech simulation in any game. You can command your squad like in Rainbow Six, set waypoints, set ambush locations, tell them to go prone and shut down their mechs. Mechwarrior only scratches the very surface of the shit you can pull of in Heavy Gear 2.

Zero-G is actually far more complex since you can move in any direction and you have to constantly consider the persistence of momentum and the forces at play. Again you'd know this if you actually played the game instead of whined and shitposted about it like the prototypical mechwarrior baby.
>>
>>386132383
>like the prototypical mechwarrior baby.

Like nothing, he IS the ur-babby.
He's made this thread a dozen times and he throws the same tantrum every time.
>>
>>386131637
>>386130808
>Muh mechwarrior is good because a lot of people play it
Shit tends to have lots of dumb flies around it. Doesn't mean it's good.
>>
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A reminder to ignore salty Clanner Scum
>>386123781
>>386124071
>>386124801
>>386125059
>>386125152
>>386125373
>>386125647
>>386126160
>>386127041
>>386127681
>>386127826
>>386127949
>>386129361
>>386129832
>>386130624
>>386131243
>>386131637
>>386132609
Inner Sphere excepts all types of mechs
>>
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>>386133112
Especially trash cans lmao
>>
>>386133193
Urbies have there place too.
>>
>>386132609
Back in the day when Heavy Gear II came out you'd get the Mechwarrior babies who'd come in the server and get demolished and then complain constantly about how the game was too hard and difficult to understand. That anon sounds exactly like one of them. Your mech in heavy gear can die in seconds which really annoyed people used to MW4 where every mech had insane amounts of health and could stand out in the open and eat a face full of LRMs like they were nothing.
>>
>>386126271
Fwuaack I want to try a proper mechsim in VR with an interactive cockpit using vive knuckles so bad.
Apparently Steel battalion with Kinect bombed hard. The tracking with gestures back then doesn't blow a candle to what we have now. Especially with head tracking as a natural frame of reference.

Only sim I've found to date that makes use of motion controllers in VR is this, but it is crude.
>https://www.youtube.com/watch?v=zoDvxHAZ5yk
should work for all sorts of crew based multiplayer games like tanks/airships/submarines.
There is a star trek game that looked interesting as well which used a similar approach.

Not as good as proper haptic feedback from real controls but its a one size fits all approach without having to worry about props which is far cheaper and allows for a wide range of instrumentation configurations placed in the virtual space/cockpit.
>>
>>386132383
>Mechs in Heavy Gear
You mean generic FPS shooter humanoid characters skinned as mechs.

>Mechwarrior is slow as fuck by comparison.
Mechwarrior light-on-light dogfights are faster and have much bigger reflex requirements than any Heavy gear game:
https://www.youtube.com/watch?v=jLJ1ExwCNrU

>You actually feel like you're in a mech is the other.
>in a game where there is no separation between torso and arm movement
AHAHAHAHAHA, you fucking mongoloid.

>The multiplayer is great,
Trash with zero depth due to no talent pool. The fact that the upcoming HGA is a wasteland in EA shows all you need to know about the franchise. Meanwhile, MWO was bristling with player activity in closed beta.

>Also it's got the best squad based tactical mech simulation in any game
Baseless claim, since nobody plays this trash.

>set waypoints, set ambush locations, tell them to go prone and shut down their mechs.
Just like how you can in MW games, dumbfuck.

>Zero-G is actually far more complex
Wrong, it's dumbed down garbage.

>you have to constantly consider the persistence of momentum
>it's more complex, because it's less complex
Dumbfuck.

Again, all your "arguments" are nonsense and your upcoming game is stillborn trash along with your shit franchise.
>>
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>all these assblasted weebs
>>
>>386132642
Mechwarrior's longevity can be attributed only to its multiplayer component. More people playing a multiplayer game = bigger talent pool = more competition and challenge.

>Shit tends to have lots of dumb flies around it.
That's great, but here's the deal, your name is nobody, your opinion - trash. You don't get to define what "shit" is. So enjoy eating shit while everyone laughs at your retarded contrarian shit-eating ass.
>>
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>>386133532
>that one rustled westaboo
>>
>>386129878
>greebled thefts of Macross mechs.
Battletech licensed the designs for the anime mechs it used. They never good problems with the japanese. Only fucking harmony gold makes problems because they are idiots. Guess what they got sued by the japs and lost...
>>
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>>386133435
>your upcoming game is stillborn
I wouldn't be throwing that around when HG keeps suing your games into oblivion :^)

I guess that's why you hate Heavy Gear so much despite it being the better game and you never having played it, the initials alone are enough to trigger you.
>>
>>386133965
Yes, yes, HV is the better game, that's why LITERALLY (as in, not metaphorically )nobody plays it. Go spout your delusions somewhere else.
>>
Itt: weabs being weebs
>>
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>>386134101
Even in death he denies you games. Must hurt.
>>
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>>386134279
>denies games
>have MWO
>have MW5 lined up
>>
>>386134235
All mechs are weeaboo
Self-hating weeaboos who furiously deny their weeabery are the worst kind of weebs.
>>
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>>386134354
>have MWO
You poor thing
>have MW5 lined up
We'll see, remember what happened last time?
>>
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>>386134448
>All mechs are weeaboo
Say that again, shitter.
>>
>>386134539
Wow, harmony gold is really grasping at straws with this.
>>
https://www.youtube.com/watch?v=Gx-GPPXeB7I
Inferior japanese garbage

https://www.youtube.com/watch?v=4wYnlKlL7kE
Superior Western Mecha
>>
>>386133393
I want a mech game with DCS levels of cockpit nobs, gauges and switches and a 1:1 replica to interact with.
>>
>>386134539
>a literal Marauder looks like a Cicada
These "people" are retarded, the court will sort them out. Nobody is that fucking stupid to fall for this.
>>
>>386133532
>Yellow V-Fin and Red Top Camera thing on the RX-78
Shaking my head to be honest family
>>
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>>386134693
>Robotech
>>
>>386134585
>posts mech warrior, the franchise that stole its aesthetic whole-cloth from Macross et. al

All mechs are weeaboo.
It's an inherently weeaboo genre, like Kaju and Tokusatsu.
>>
>>386133906
They licensed the mechs from some company who didn't own the license and made up they did. They don't own the licenses.
>>
>>386134768
>posts mech warrior, the franchise that relied on bought IP from the nips, but has redeemed itself with MWO remaking all of the mechs into non-weeb trash
Fixed that for you.
>>
>>386134764
Stupid frogposter, by the letter of the law it IS western and it's not stupid anime shit like the first vidoe
>>
>>386134714
>1:1 replica to interact with
sounds plausible like one of those arcade machines that you can fit in a room.
Would suck to have to have one for each and every different configuration though unless it is modular and can have its instrumentation changed to suit whatever you are playing.
>>
>>386134235
itt:the only westaboo trying to defend his shitty series that nobody cares about
>>
>>386134894
>remaking all of the mechs into non-weeb trash

So you finally admit that MWO is trash.

That said, non-weeb mechs are impossible, as mechs are weeb in and of themselves.
We've now cycled back into >>386134448
>>
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>>386134585
>>
>>386133589
Do you have any idea how many people have MWO? The ONLY people who like the game are turboautists who bitch about any balancing changes that are made to make it less shit.

The system created for the TT game god knows when was made by a retard in a garage, scribbled on a blanket and sold to enthusiasts at 2 bucks a pop.
But to change it would mean you'd have to make sure whatever new system also accommodates the hundreds of designs already in the game and you'd also have to fight a horde of old autistic shit stains who value it as if that turd was their kid.
Even the guy who made the system tried his hardest to change it whenever he had the chance but he has to fight the dumb hordes in order to fix anything (heavily apparent during the new game's development where he made basic changes obvious even to a toddler and they all went apeshit over just who the hell he thinks he is and that they know better so he MUST change everything back, break that front glass of the car again because they enjoy how flies collect on their fat face as the BTech ride continues forward).
>>
>>386124265

Mechcommander was great too
>>
>>386134768
> aesthetic whole-cloth from Macross
It's actually three different shows Macross, Dougram, and Crusher Joe. Macross just being the most famous of the three.
>>
>>386134967
Weebs might give shit to Battletech for "stealing designs" but at least battletech has original lore and game mechanics. Robotech's origins is LITERALLY 3 anime's Frankensteined together into an abomination with a shitty company making it. To say that the Robotech is western is fucking stupid. and will be just as shit as the first anime you posted.
>>
>>386135050
Old design that has nothing to do with the new one from MWO. Nice to see weebcucks grasping at straws, lmao.

>>386135010
>non-weeb mechs are impossible
You mean weeb mechs are impossible. All weeb mechs rely on a design invented by the West.
>Leonardo Divinci designed and built the first known humanoid robot around 1495.
>>
>mechwarrior asperger faggots
Literally everything your diahreea franchise has is owed to the japanese. I say this as someone who likes western mechs moreso than eastern.
Fuck MW autists. Fuck them to hell.
>>
>>386126868

If gundam is a mech simulator then why don't ARMA players just play CoD instead? Surely CoD qualifies as Milsim to you, right?
>>
>>386135362
>Literally everything your franchise has is owed to the japanese.
Except the gameplay, which is superior to any nipnog trash. There is not a SINGLE good nipnog mech simulation game. It's all either tank simulators or arcade shooter trash. Now I understand why weebcucks are so butt-blasted about the whole mech issue.
>>
>>386135297
>et al.
>et alii
>"and others"

>>386135353
>first known humanoid robot around 1495.
Asia's been making clockwork dolls since 2600 B.C.
>>
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Dr. Pavel, I'm FUN.
>>
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>When Harmony Gold tried to sue Bandai only a few years ago because of a Jetfire toy who is basically the Valkyrie
>When they literally lost the rights to all Macross related toys when Robotech was still airing to Bandai

Somebody kill that fucking kike company already.
>>
>>386135545
Titanfall did mechs infinitely better than mw's garbage sim bullshit without going weeb-tier.
>>
>>386135726
Which one?
>>
>>386135362
Its the only semi decent mecha game series westcucks have,let him have it.
>>
>>386135771
>Titanfall
>Mechs
>>
>>386135797
Bandai makes SRW games so i guess HG
>>
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>>386134996
That or the various Mechs share a uniform cockpit unit like Anaheim Electronics' Gryps-era and onward MS from gundam all coming with a linear seat and panoramic view cockpit.
>>
>>386135602
>clockwork
So not directly controlled and capable of executing motions only in a fixed sequence and, therefore, irrelevant to the topic? Gotcha. Meanwhile in the West:

>The robot knight could stand, sit, raise its visor and independently maneuver its arms, and had an anatomically correct jaw. The entire robotic system was operated by a series of pulleys and cables. Since the discovery of the sketchbook, the robot has been built faithfully based on Leonardo's design, and was found to be fully functional.
>>
>>386135726
Just don't fund robotech and they will crash and burn.
>>
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>>386135771
>Titanfall did mechs
>>
>>386135050
Nothing can top a scopedog western or eastern.
It's just that great.
Outside of being a ticking explosive.
>>
>>386135901
>So not directly controlled and capable of executing motions only in a fixed sequence
This also describes the Leonardo robot you dumb troll.
>>
>>386135873
making all the control schemes the exact same would take away from the charm, but I get were you are coming from.
>>
>>386135827
>>386135970
Titanfall's mechs perfected mech combat. Down-to-earth weaponry with good mobility and physics, and melee combat that actually matters.
Just accept the facts already.
>>
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This thread is shit. Can we turn it around by posting your favorite mechs. I don't give a shit where it's from.
>>
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>>386135726
>sued Hasbro back in 90s for Jetfire toy
>still lost
AHAHAHAHA
>>
>>386135908
Harmony Gold is a real estate company, it's just in the 80s Carl Macek decided branching out into TV was a good idea.

Even if you never buy a Robotech property again Harmony Gold will stick around because they primarily sell property. Sitting on Macross and suing battletech is just free money to them.
>>
>>386136039
>This also describes the Leonardo robot
No, it doesn't, you mongoloid. Limbs could be controlled independently of each other and the sequence of motions you could do with the robot was not fixed. It was not using a shitty clockwork mechanism that is capable of performing only a single set of motions in a set sequence, it was directly controllable.

So no, there are no nipnog "mechs". Any nipnog "mech" design is stolen from the West by definition.
>>
>>386136253
Fuck, then how can we get the IP's out of Heroin Gold's hands?
>>
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>Leonardo's robot
You think he left schematics for a giant sized one?
>>386136123
yeah sure
>>
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Best westaboo mecha
>>
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>>386136123
>>
>>386136325
>was not using a shitty clockwork mechanism that is capable of performing only a single set of motions in a set sequence
That's exactly what it was, the motions were pre-programmed with clockwork.
The clockwork could be swapped out for other clockwork to program a different set of motions, but it was still clockwork.
>>
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>>386136416
He literally did leave a sketchbook. This is how his robot would have looked like, judging from the notes.
>>
>>386125647
>>386125373
>>386125059
Carnage Heart is a programing game. There's nothing arcade about it. It's about programing robot AI to fight. https://www.youtube.com/watch?v=biKhBlCBrXY
>>
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>>386136421
>Best Gundam was made by one of the head concept artists on Blade Runner and Alien
Feels good man
>>
>>386136253
>>386136349
>HG buys rights from Company C
>Company C sued in Japan by Companies A and B
>Company C proven in court to have never held the rights in the first place, meaning they couldn't possibly have sold rights to HG
>HG claim the lawsuit in Japan is wholly unrelated to their holdings in USA and that they still own exclusive worldwide rights outside of Japan

How is this allowed!?
>>
>>386136349
Buy it from them, probably for far more money than it's worth.
>>
>>386136510
I knew, I was joking around as in giant robo size.
>>
>>386136447
Wrong, you dumbfuck:
>The mechanical knight consists of two independent systems:
>1.Three-degree-of-freedom legs, ankles, knees, and hips
>2. Four-degree-of-freedom arms with articulated shoulders, elbows, wrists, and hands.
>The orientation of the arms indicates it was designed for whole-arm grasping, which means that all the joints moved in unison. A mechanical, analog-programmable controller within the chest provided power and control for the arms. The legs were powered by an external crank arrangement driving the cable, which was connected to key locations in the ankle, knee, and hip.
It was programmable, so the set of motions was not predefined by definition.
http://history-computer.com/Dreamers/LeonardoAutomata.html
>>
>>386136421
>>386136578
Turn-X original art wouldn't look out of place if someone put it in art gallery
>>
>tfw I'll never get a Mechcommander-style game about coordinating teams of tanks & infantry to take down huge mechs

It's all I want.
>>
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>>386136123

I like Bushwackers and Shadowcats
>>
>>386136782
Programming is literally defining in advance. Predefining.

Putting in a gear to make the arm swing in a particular way is pre-defining the motion of the arm, no different from a 5000 year old mechanical doll.
>>
>>386136896
Patrician taste
>>
>>386123840
Kill yourself immediately
there is not a SINGLE Mecha game as good as Mechwarrior 3 or Mechwarrior 4 Mercs
>>
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>>386136123
>>
>>386136782
Programming something IS predifining its actions, you massive moron.
>>
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>>386123840
25 huh?
>>
>>386124265
Mechassault
Tabletop game
Mechcommander
>>
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POST MARAUDER YOU GAYASS OP
>>
>>386136949
>muh mech games nobody talks about are the best!
Sure kiddo
lmao
>>
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Who armored core bro here? I think these games have good amount of weeb and western stuff mixed together forming a perfect balance.
>>
>>386136070
There are no mechs on Titanfall, only Titans. You're talking about Titanfall 2.
Know the difference. It could save your life.

Someone post the scan already.
>>
>>386124265
>>386137039

oshit I forgot about mechassault

Lol, even when the West makes an arcadey shoot-em-up with mechs it's still 10x better than nipshit even though it's all they ever make
>>
>>386136070
Nope Titanfall is shit and dying try again
>>
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>>386125660

25 years later and I can still hear the fucking theme in my head

god damn you op, god damn you to hell
>>
>>386136908
>>386137013
Dumbfucks, the robot being programmable means you can change the sequence of motions it can execute. Nipnog wind-up clockwork dolls could not be programmed.
>>
>>386136510
damn that's terrible this guy was a retard
>>
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>>386137107
4u
>>
>>386137102
I just finished Last Raven a few days ago. I thought its legendary difficulty was true, but it isn't any harder than, let's say, AC2:AA. Or maybe I just got used to the series, since I played every game in production order.

Even Nine Breaker.
>>
>>386137102
PS2 era was amazing.

Series went to shit after that with all the super boost whoa so fast shit in AC4 and the online shit in AC5.
>>
>>386121691
Why cant the parent company take back the entire thing from HG? I mean, fuck them! They are holding everything back sitting on a license they dont use.

And, way back in the day, rumor has it we were gonna get the SRW@ games on PS1 but HG fucked it up by saying no to using the Robotech license.
>>
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>>386136123
I wish I wasn't poor
>>
>>386137107
Yeah, I know one of the devs said "they're not mechs reee" and itwas retarded, but the meme is not really funny.

>>386137180
>Dying
>Consistent playerbase that NEVER drops under 2000 on PC alone
I'm glad the game's following isn't cash-cow-tier like BF or CoD, and doesn't have shitter kiddies like you in it.
>>
>>386137271
Why can't Marvel take X-Men back from fox?
>>
>>386137304
That looks badass
>>
>>386125859
>If you actually like Clan Wolf you're shit though.
You are canonically wrong, tho
>>
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>>386137154
Mechassault was meant to be a cashgrab but it turned out amazing
SOMEWHERE BETWEEN HAPPINESS AND SADNESS, I NEED TO CALCULATE WHAT CREATES MY OWN MADNESS
>>
>>386137207
Besides, nipnog wind-up toys appeared only in the 16th century, so even those were stolen from the West.
>>
>>386137416
Clan wolf is best clan
>>
>>386125660
The part where it tells you the temperature and local time is wonderful. MWO would benefit if it told you at powerup the temperature and weather (visibility, winds, precipitation/obsucuring factors). Could probably skip the wind part since it isn't modeled as a factor affecting missiles or ballistics.

Would also be nice if laser ranges decreased from heavy fog or rain or sandstorms.

>play artic memelands
>snowstorm mode
>can't see shit
They'd need to ad a synthetic vision (wireframe mode) too match with the previous games. I'd just make it so it gives an outline or wireframe to a locked target and very little else.
>>
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>>386136123
>>
>>386125660
Someone will never be so autistic to make that into a weather/location app for phones...
>>
>>386137476
It is. Kerensky himself said so. He's always been his favorite. Falcon babbies are just pissy that daddy never hugged them.
>>
>>386137708
*They've
>>
>>386137419
>nipnog wind-up toys appeared only in the 16th century
if by 16th century you mean 2600BCE, sure.
>>
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>>386136123
A mech game doesn't really feel right without total destruction.
>>
>weebs being this bootyblasted that westerners do mech better

kinda invalidates all of /m/ huh
>>
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>>386136123

>salvage a masakari early on in Mechcommander's expansion campaign
>patch it up
>stick a couple of long tom artillery on it and a big fat radar system
>rape every big scary mech from a mile away
>in love with it ever since

I know basically any other big mech could've done the same thing but for some reason the design really appealed to me even in the 2d mechcommander sprites
>>
>>386137798
Give me an example of a programmable automaton from 2600BCE.
>>
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YOU HAVE VIOLATED A HALLORAN PROTECTORATE OUTPOST
YOU ARE ORDERED TO POWER DOWN AND SURRENDER YOUR MECHS
>>
>>386136123
>>386136896
>>386137884
>MWO
disgusting
>>
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>>386137840
One of the things I loved about Gundam Battle Assault was the damage you'd inflict during the match.

It's a shame so few mech games have good damage models, it's usually really disappointing like in MW4.
>>
>>386138026
How does it feel being a contrarian shit-eater?
>>
>>386138094
YOU CAN'T DEFEND
>>
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>>386138026

We're just using it for the mech models buddy. I don't even play MWO but it has all the mechs there and the designs are the same, just better looking

If you prefer, here's the Mechcommander Masakari sprite
>>
>>386138120
Piranha pls go, no one likes MWO.
>>
Best Crusader clan and Warden clans are trash by definition.
https://www.youtube.com/watch?v=rpmNICpwNnc
>>
>>386137418
I wish they got pc ports or there was a working xbox emulator.
>>
>>386138343
>He fell for the crusader meme
>>
>Macross

Why is every show beside the original and plus shit?
>>
>>386138343
But Clan Wolf was the best of both. At the same time, in fact.
>>
>>386138465
Delta was fun.
>>
>>386137418
GETTING AWAY GETTING AWAY
This and Robot Alchemic Drive were my fucking jam, I owe my love of giant robots to those two games.
>>
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>>386138461
>he thinks Kerensky wanted the self-exiles to become space-bums
>>
>>386138465

because franchise anime are invariably rip-off soulless rubbish.

better not let me hear you shit on DYRL though.
>>
>>386137201
Hnng is there a fan comic of this or summat? i fucking LOVED homeworld
>>
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Inner sphere mechs are the best. Sorry but it's true.
>>
>>386138537
Clan wolf later became a Jade Falcon puppet. We all know that In-Exile was the true Clan Worlk
>>
>>386138671
No, the Jade Wolves were a Jade Falcon puppet. Clan Wolf was still Clan Wolf, they just couldn't afford to remain wardens after the refusal war.
>>
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>>386136123
>>
>>386138810
>they just couldn't afford to remain wardens
So, basically, they've become Jade Falcon puppets.
>>
>>386138925
No, because Jade Falcon were in similar dire straights. Both sides of that war ate shit super hard, Clan Wolf just found a way to continue existing fairly well. As evidenced by the fact that even way later in the Dark Age they still exist as the Wolf Empire. Where's the dirty Falcons?
>>
The archer, maruader and warhammer were ripped straight from robotech destroids. That was a legit complaint but that was some 20 years ago.
Theyre not even trying with this shit.
>>
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>>386120682
>my dick stand erect
https://www.youtube.com/watch?v=Gz8Y1V8gy1A
>>
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>ywn be taken bondsman as a clanner qt
>she will never force you to eat her superhuman pussy
Why even live?
>>
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Anyone like this?
>>
>>386139051
They fucking licensed them from the japs before harmony gold aquired the license for it and made the robotech frankenstein monster of a hackjob.
>>
>>386138671
>Worlk
Guys i think i have autism
>>
>>386137102
How are giant robots western in any way you stupid nigger?
>>
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>>386127873
Yet both Persona and Mass Effect are trash. Persona is barely a game in the sense that gamplay takes a back seat to the story like almost all JRPGs. Mass Effect is barely a game because it barely functions outside of multiplayer. Both are garbage. I don't even hate the Japanese. They made my favorite game of all time, but that game was released in 2004 and their entire industry abandoned any kind of actually gameplay focused design and instead devolved into every game being a menu clickfest J"RPG", a shitty attempt at a western genre, or a braindead action game where you just juggle faggots for hours on end with no resistance from their friends while they sit there and watch like in Bayonetta and DMC.
>>
>>386139101
If PIG manages to make this game actually good, I'll be impressed. They're not exactly a dev team with stellar work ethics.
>>
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>>386125660
>>
Im the only one who thinks mwo is in a ok state at the moment? (for a meme dev like pgi)

Even the new tech didnt break the complete game as we all expected.
>>
>>386140087
MWO is now in a better state than ever, but a lot of people got fed up with PIG before and have quit the game forever, which is really sad.
>>
>>386140087
Yes.
>>
I've wanted to play it but i've only ever heard the people playing it shitting on it, it also seems like it would be daunting for a newbie.
>>
>>386140227
meant for
>>386140087
>>
>>386140227
>it would be daunting for a newbie.
Oh, it will. You will be absolutely curbstomped for a long while, unless you join some clan who will babysit you. Getting gud at multiplayer is a very long and hard process in Mechwarrior.
>>
>>386140201

I refuse to support mwo after the gold mech shit
>>
>>386121691
Basically think of it as Warner Bros and NBC licensing Friends to two different companies in the same country.
It's weird. HG has the broadcast rights to Macross, but are only allowed to create derivative works for MOSPEADA. But they're actually a real estate company and have no reason to play nice with others. So if anyone tries to release a show with robot planes they get hit with a lawsuit.
>>
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>>386125660
>>
>>386140393
>Getting gud at multiplayer is a very long and hard process in Mechwarrior.
I guess i better avoid it, i don't like the idea that my inability could fuck the rest of the team over.
>>
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>>386138660

it's on deviantart, you'll have to google it
>>
>>386140227
>it also seems like it would be daunting for a newbie.
If you played mechwarrior before it will be ok. If not you need to read a lot and ask many question on the general chat (people are very helpful) because the game and its ui do a very poor job at explaining things.

It starting grind is not bad because they give you a newbie bonus for the first 25 (I think) games and you have a nice sum of money after that to buy a good mech.

There is currently no game like it. So if you like the game play you learn to life with its flaws and its developers who seem to have made a bigger and much more complex game than they have the ability to.
>>
>>386140805
Nope that's not the reason why. In order to max out a mech you need 400~ plus hours, assuming you don't pay IRL money. I spent $50 on a mech and it took 200 hours to get it to max stats.
>>
>>386140805
Its not that hard. Once you can control your mech it will be fine. Its a semi sim. Not really that hard to get into, just unique.

Just try it, there is nothing to lose.
>>
>>386126681
Living Legends has the best multiplayer of a Mechwarrior game, however.
>>
>>386140952
You are lying or the worst player ever. Worse than a person with no limbs.
>>
>>386121307
>The left probably flies around at mach 3
No they do not, although the thing that'sbehind it which its wide as a city block does fly at match 3 in one of the more recent iterations.
>>
>>386140860
I've played MW4 vengeance and mercs but only singleplayer.
>>
>>386140560
Gold mechs are completely irrelevant deathtraps. They are a non-issue.
>>
>>386136995
fuck that thing, fuck it right in it's ass
>>
>>386141095
For a multiplayer game to be good it must be alive first and foremost.
>>
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OwO What's this?
>>
>>386141462
2-3 filled servers is enough for me. I'm not touching MWO again.
>>
>>386141512
>Weebs stealing superior western gameplay
shameful
>>
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>>386134539
>we think that:
>Cicada (original design) looks like a Marauder
>Atlas looks like a Crusader
>Phoenix Hawk looks like an Archer
the phoenix hawk's original design was based on one of HG's 'licensed' designs, that's a reseen of a completely different model than the one they link to it (pic related)

If hairbrained schemes actually fights this they could wipe the floor with them on the fact alone that they don't recognise their own models.
>>
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>>386137102
I like arcadey mecha more than simulation mecha

but armored core does that perfect sweet spot between both
>>
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the mech genre is for manchilds who never grew out of muh cool lil robot toys phase anyway
>>
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>>386142341
Power armor is the mature choice.
>>
>>386141525
>playing against the same people over and over
Yeah, nah, that gets old fast. I remember being part of the MWO "competitive" scene and having to fight the same fucking 5-6 premades over and over again daily for training. Even though the gameplay was amazing, shit got old fast due to everyone being already familiar with each other's skills and knowing exactly whom to target first and how to counter certain premades.
>>
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>>386140805
it's not that bad to be honest family, there will always be that one assault boating lrms who does worse than you. once you learn the basics of gameplay mechanics and making builds for mechs, you're guaranteed to be better than the average dad that plays the game. look for /gerg/ on /vg/ - not saying you should play with those autists if you don't want to, but the OP should have a couple links that help out (some of it might be outdated but generally serviceable). if there's any questions you have, just ask in their thread. usually you'll get a legitimate answer that isn't shitposting.
>>
>>386120682
Reminder that battletech mech armor is 3mm thick
>>
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>ctrl+f
>No one has mentioned this
>wtf
>>
>>386143163
Got to make room for heatsinks and c-er-llas
>>
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Do people just forget that Earth/Starsiege was a thing? It's a pretty original "western" mech game.
>>
>>386143330
Or this, the squeal
>>
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>>386143645
fuck sake
>>
>>386143531
Well, it was the predecessor.

Earthsiege made the genre as we know it, Mechwarrior took it and made it better on a lot of fronts, Armored Core fixed Mechwarrior's shortcomings and thus perfected it.
Well, at least when it comes to the quality of design, there's still ways to improve even after Last Raven.
>>
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>tfw there's a controller for Steel Battalion in a thrift store for $60
Guys, it's so tempting, even though I rarely play vidya that much.
>>
>>386141512
"OwO" indeed.
>>
>>386131716
F
>>
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>>386125953

Don't make fun of my mechfu
>>
>>386144035

ebay it for 400+

oculus/vr headsets have made all those joysticks/buttons valuable again
>>
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>>386142341
>>386142428
Plebeian are not allowed here
>>
>>386139351
It died before its time. I adore team based mech games. Extra points for actually giving a command mech a useful role.

Although apparently someone is making a spiritual successor. I can't remember the details unfortunately.
>>
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>>386143330
>>
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>>386144581
As big a fan of that magnificent son of a bitch I may be, I can't say Alex has really hit it with the Shadow Hawk for MW:O.
The gun looks pretty bad because of the additional lego nonsense it has to fit.
The hands are impractical and look weird.
The legs look far too plain.
To top it off, the TV cockpit, itself a nice detail from the old TRO, makes for a hideous design when placed next to the boxy gun housing.
It's just the most stupid design decision taken by him by far.

He could have done much, much better than that.

Also, fuck the puke green standard colors they put on the art.
>>
>>386128582
I never understood this meme, other countries have burgers too
>>
>>386126331
>implying physics law won't affect huge ass mechs

fuck off weeb
>>
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>>386124071
this
>>386123840
dumb weeb on suicide watch
>>
>>386124071
Fuck off, barneyfag.
>>
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>>386145213
Anyone know what this anon is talking about? I would give my firstborn child for another game in the spirit of Chrome hounds, especially with larger arenas and more viable build options
>>
>>386120682

Eh, fuck both those games.
>>
How about you recommend some good Mecha games rather than shit flinging?
>>
>>386146628
Mechwarrior 3, 4, 4: Mercenaries and Mechwarrior LL
Mechassault 1-2
Armored Core
>>
>>386125660
Still stuck on the first clan wolf mission.
>>
>>386146628
Because we've played them all and there aren't any new ones.
>>
>>386126050
HAHAHAHAHA no MWO is shit compared to 3 and 4."dedicated aiming" my ass, it's shit.
>>
>>386146628
Brigador
>>
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>>386146628
RAD
GunGriffon
Front Mission
>>
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>>386146628

Despite how much shit people fling at MWO it's a solid game. The new Battletech strategy game is close and Mechwarrior 5 is on the way.

After the flood of mediocre Gundam Dynasty Warrior clones I gave up on Nip mecha.
>>
I want a good mech game on pc that isnt mechwarrior and open world. NA mecha suck and I loved MW2 and Robotech/Macross growing up.
>>
>>386134784
Actually, that's what Harmony Gold did, not FASA.
>>
>>386147071
>Gundam Dynasty Warrior clones
Beside the Dynasty Warrior Gundam games what games are you talking about?
>>
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>>386147071
>Despite how much shit people fling at MWO it's a solid game

Loving Every Laugh

No, it fucking isn't. You're saying this because you've sunk $1000+ into insane pay to win mechs, like every one of its remaining ~500 players. Mechwarrior 4 had better PvP gameplay than MWO.
>>
>>386146293
google MAV.
>>
>>386147487
>Mechwarrior 4 had better PVP

CAN'T WAIT TO BE A USELESS PIECE OF SHIT AND POPTART ALL DAY OH BOY

No it didn't though really. MW4 had trash PVP only nostalgiafaggots look back on fondly. Did have better map design though, when anyone actually played the better maps.
>>
>>386147551
Thanks, looks promising
>>
>>386147487
>>386147615
The only Mechwarrior game I ever played was at a friend's house like 10 years back. I just ran around in a little speedy mech with a big gun and I'd go around shooting out all the big mechs knee caps and then run away. I had like no deaths and no kills the whole match but the entire enemy team hated me.

It made everyone really mad and they eventually kicked me from the server for "legging". I never laughed my ass off more playing an online game.
>>
>>386142791
>that one assault boating lrms
We once had a king crab with 3 Lrm 15 and 3 medium lasers. And xl engine.

He even was one of the last alive and couldnd hit shit with the lasers.

Everyone was laughing at him.
>>
>>386147615
Nope MW4, 3 and 2 are all better. Try again.
>>
>>386148327
>3 and 2
>better than anything MP wise

Boy I love gunbags and mechs being irrelevant due to being the same tonnage as another with better hitboxes, now with ludicrously powerful LRMs!

The only MW multiplayer that can compete with MWO is Living Legends, and it has its own set of problems too, though I'd consider it and MWO to be fairly even, just different games.
>>
>>386147487
>>386147487
like what?
there are lots of mechs that you don't need to pay real money for that perform very well. the game is more reliant on positioning well and being aware of your surroundings no matter what you're in. MWO has a lot of problems but you can definitely deal with the MC / preorder mechs fine with regular mechs.
>>
>>386148627
>MW2 and 3: fun
>MWO: tedious and shit
>>
>>386120682
Battletech is a much cooler name. Macross sounds like a sport you'd do at Eton.
>>
>>386148327
They are not.

mwo is the best mw game from a basic gameplay perspective. It also has the most mech piloting features.

Its issues is everything around the core gameplay aspects.
>>
>>386143736
was thinking about emulating this any good? I'm not big into mech games only one I played a lot was heavy gear 2 back in the day but this looks fun and I like games like custom robo
>>
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>tfw barely any votoms games
>>
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Sup?
>>
>>386147487
>insane pay to win mechs

You haven't been able to properly pay to win in MWO at any point other than when the Clans first released. The Kodiak is possibly the only exception.

The powergap between any other mech that comes out and one that already exists is not that big of a deal, not to the point it invalidates pilot skill which is by a landslide the most important aspect of the game, not what specific mech you're using. If you're a good pilot you'll pull 1000 damage games in a Vindicator.
>>
>>386147487
>insane pay to win mechs
Like the Uziel?
>>
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>>386147071
>After the flood of mediocre Gundam Dynasty Warrior clones I gave up on Nip mecha.

The bait could be seen from a mile away.
There's only a single musou Gundam game.

>Despite how much shit people fling at MWO it's a solid game.
No. It's a game that just barely scrapes the itch. It's like settling for pasta with ketchup because while you wanted spaghetti bolognese, that's all there was and you're hungry as fuck.

The performance of that game is abysmal.
The graphics are horrendous.
The animations are paleolithic and look like done by a high schooler paid with chocolate bars.
The sounds were bad and got even worse, prompting many people to develop sound-packs that literally port sounds from 15 year old games instead.
The music is non-present. After years of deliberation, they scraped the music they paid for some trailers and dumped it randomly into the game.
The netcode was in shambles for the better part of the game's life.
The game lost a crapload of features simply because they were unable to keep up the bare minimum of quality.
The maps look horrible and play even worse.
And so on and on...

Heck, only recently, it has shown its true colors once again. The endless bullshittitng about the skill trees.
Or the laughable Mad Cat 2 animations.
The holes in Uziels.
This shit people paid so much for they could have boight a fucking GPU instead. And this is the quality they got.

It is a piece of crap through and through. You're simply stranded on a desert island, so even a plate of shit looks appetizing.
>>
>>386148717
>my only argument is that I had fun with them when I was a kid

I love their SP campaigns and all, but no, their multiplayer is trash and less fun than MW4 or MWO. Too much freedom of customization is actually bad for these games and MW2 and 3 prove it.
>>
>>386148942
>There's only a single musou Gundam game.

Actually there are 3.

MWO's performance is terrible yes, the graphics aren't great at all and the animations range from acceptable on some mechs to an insane eyesore on the Mad Cat MK II. The sound's alright and outside autocannons I don't think I'd say anything got worse.

What features did it lose exactly?

It has some good maps, some bad, the biggest problem the game has in gameplay terms is that map diversity is awful.

But as far as core mech vs mech combat is concerned MWO has the most variety of gameplay of any of the Mech games. Though laser vomit is predominant in the meta right now, brawling teams, snipers, dakka/midrange DPS are all viable, and there's quite a high amount of usable mechs as opposed to a clearcut 3-5 that are better than everything else, which is what's true in the older MWs.
>>
>>386148942
>>There's only a single musou Gundam game.
I think they made like four of them actually. 1-3 and reborn. None of which were any good because they're fucking musou games but that goes without saying because musou.
>>
>>386145673
statistically Americans eat a lot of them. Though, I'm several generations deep and I haven't had a burger in almost 2 years. It's a meme obviously but there is some truth to it. Same with the clapping thing.
>>
>>386148942
>only a single Gundam Musou

Stopped reading there because you don't have the brainpower to even fact check yourself on something this simple despite crying bait.
>>
>>386146946
You are fucking retarded, the pure gameplay mechanics are the best in the series. You don't even understand what proper separation of arm and torso weapon controls brings to the table. MWO shits on every other MW title due to this alone.
>>
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>His mech can't punch shit to death
>>
>>386148738
The universe (Clans vs inner sphere) is much more fun. Though I think part of the reason the lore of things like macross and gundam being so weak is that a lot of content just hasn't been translated. My money is on that actually.
>>
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>>
>>386149485
The only thing MWO shits on is its playerbase and the Mechwarrior fandom in general.
>>
>>386148942
It's hilarious how you've written so much yet said literally nothing. There's not a single argument in your post, only "muh feefees".
>>
>>386149658
>Mechwarrior fandom
Your retarded ass != Mechwarrior fandom. If the fandom actually hated the game, it would never have taken off in the first place. You're just another weebcuck salty because good nipnog mech simulation games don't exist.
>>
>>386149614
Gundam has a huge universe and a lot of it IS translated, though that's still a drop in the bucket to the amount of works untranslated.

Gundam has far, far, FAR more works than Battletech does. Not all of them add or flesh out a single timeline, even the animated works cover different universes, but even within manga/novels written in UC quite a bunch are either insignificant sidestories or effective "what-ifs" that are pretty different from the animated canon.
>>
>>386149876
There's nothing else to play that we all haven't played.

Basically, if a mechwarrior game came out tomorrow with crates, skins and all the bullshit I hate. I'd still buy it, because the options are so limited. If you're a developer right now with an interest in this genre, you could exploit the fuck out of me, make all kinds of money. I'll take just about anything, my standards are incredibly low right now.
>>
>>386149287
>What features did it lose exactly?

I've been with the game from the beginning before I dropped it back in 2014.

Damage models is one, but it's cosmetic so w/e. The game looks like shit anyway.

However, they also removed collisions which absolutely ruined any and all fun I had playing a light mech.
There's a really good reason only imbeciles run them willingly nowadays.

Back then there was a certan beauty and fuckload of fun to be had trying to be the David fighting the Goliath, with a wrong step costing you your life.
Nowadays, the light is SUPPOSED TO RUN INTO AND PHASE THROUGH THE FUCKING MECH, relying on the fact that you turn faster than them so you'll be able to fuck their backside before they can turn.
Or that other tactics of RUNNING DIRECTLY INTO a group of enemies, relying once again on the fact you phase through them to allow you to live long enough to cause caos and disarray while your team is free to shell them while they hit ground and their own guys as you teleport around the place.

Remember when mechs had shit like headlights you could turn on, rocket bay doors you could control yourself? Sure, they were practically not all that useful but they were not only a neat touch but they looked amazing.
FUCK THAT, said PGI and removed all of these from the game. They even went as far as to retroactively throw cow shit on the old designs that had them like Centurion and absolutely maimed that poor thing's design.
Speaking of maimed designs, Vindicator was a stillbirth. The art looked great, the resulting product had the art's rocke doors removed and the rocket pods look like the most Chinese mobile game piece of trash I could think of.
>>
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>>386149613
>His mech doesn't do Kung-Fu
>>
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>>386150158
>His mech doesn't kill rogue biomechanical AIs in space
>>
>>386150320
That is blatantly a red Scopedog.
>>
>>386150320
Did you have fun playing this?
>>
>>386150154
>removing collisions and knockdowns
>a bad thing

So you're this kind of brainless idiot. Knockdowns were the worst thing that graced the game and it's nothing but a positive they were removed.

Also mechs didn't have headlights you could turn on in MWO. You can control your cockpit lighting, which you can still do, just the same as opening missile bay doors. These features weren't removed. Except on the Centurion, because it got missile cancer and removed the doors it had for reasons.

And lights don't phase through mechs anymore and haven't for over a year. Lights are now garbage because of a rescale that happened a year ago, but prior to that they were pretty good. Even today they're still better than lights have been in literally any other Mechwarrior.

t. someone who has played since the beginning and only taken a year off from 2013-2014.
>>
>>386150103
>>386150103
There's LL. The fact that you've chosen to play to play MWO over LL means that you consider MWO a very good game, since LL is a decent game overall. You're shitting on the game because it does not meet your impossible standards of quality while actually being superior to all previous MW titles when it comes to MP aka the best part of any MW game.
>>
>>386150154
>Nowadays, the light is SUPPOSED TO RUN INTO AND PHASE THROUGH THE FUCKING MECH

How to spot someone who doesn't know what they're talking about. Even a few years ago when you could warp through mechs this was the wrong way to play a light because the warping process slowed you down and anyone else could shoot you when it happened except the mech you were warping through.
>>
>>386150591
I've played that, I've played everything. I NEED SOMETHING NEW!
>>
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>>386150414
Blodia takes inspiration from them, but it's better.

>>386150441
Damn right I did. The arcade version of the game is relentless. I only stayed airborne as much as I did in that webm in order to stay out of the enemy's range, because staying more than a few seconds on the ground means getting barraged by attacks. Nevertheless beating Cyberbots feels really accomplishing.
>>
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>>386150320
Kinda does actually.
>>
>>386137418

I saved up Mt. Dew lids when I was 14 to get a year of Xbox Live on the OG Xbox. I drank the poison all the time anyway. It came with a headset, a year of Live and THIS FUCKING GAME.

I got the service for the impending release of Halo 2 later that year, but god damn, Mechassault was actually an amazing game as far as multiplayer was concerned.

I still can't stand the taste of regular Mt. Dew.
>>
>>386125953
literally shadow the hedgehog
>>
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>>386133532
>someone, somewhere was so rustled that they needed to make art of their mecha waifu killing some jap robot
this is some deviant art-tier autism.
>>
>>386150923
Do you not understand how rabid mech fans are? Shit is a cult.
>>
>>386150464
>So you're this kind of brainless idiot. Knockdowns were the worst thing that graced the game and it's nothing but a positive they were removed.

I'm not advocating for knockdowns as they were surely kind of awkward and sure endough, Dragon bowl was a thing.

But there was still the fact you would feel something if you slapped into an enemy at 160km/h instead of running in place for a while and then phasing through them.

If they've fixed that lately, good on them. I fucking doubt you're tellin the whole truth.
Either you keep all your speed or whatever, there is always a catch with the fuckers that are PGI.

Atlas did have headlights, the eye light was fully controllable even for outside, not only the interior lights.

And Vindicator art had clear missile doors on it on the concept art.
>>
>>386151021
If these are the things you complain about then the game's pretty much perfect.
>>
>>386128625
Don't know anything about Dougram, but VOTOMS is one of my favourite mecha anime, largely because of how it handles the VOTOMS themselves. They're shoddy tin cans and the MC doesn't get any special one, he goes through dozens of them throughout the series. There's only one special prototype and it's barely any more powerful than the others, and is largely only a threat because it has a great pilot behind it, which is also what makes Chirico competent. The characters are pretty good and the plot is solid with several distinct arcs, though the start of the jungle arc is a bit dull.

Keep in mind that the prequel material, particularly Pailsen Files, is great, but all the sequel material is absolute trash and should be avoided.
>>
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>>386150721
>but it's better
kek
>>
>>386150659
>Even a few years ago when you could warp through mechs this was the wrong way to play a light because the warping process slowed you down and anyone else could shoot you when it happened except the mech you were warping through.

Except you're wrong there amigo.
Because I am from Europe and couple fo years ago, no one could hit me for shit when I passed through them because LOL, NETCODE NEEDS ONLY WORK FOR PEOPLE LIVING IN CANADA.
Also, assuming you attacked a single guy or just played in a PUG (God have mercy on your soul), that sole guy was powerless to do anything as there would be no teammates to shoot you or they simply wouldn't give a damn because pugs.
>>
>>386151021
You do stop in place the second you hit a mech now. The game is also a bit slower on the whole these days thanks to engine/mobility desync, meaning engines only effect the top speed you can travel while torso twist speed, acceleration etc is tied to the chassis instead of the engine.

The Atlas had a glowing red eye and yes it was removed back in closed beta. I don't think you had the option to toggle it at all though.

As for the Vindicator, yes the concept art had missile bay doors but it never got them in game. Other mechs DO have missile bay doors. The Catapult and Kintaro still have their missile doors for instance, and the King Crab and Crab have the same thing going with their claws that you can manually open and close but don't create a delay when you fire them closed.

Only the Centurion got its missile bay door removed, fuck knows why. I won't defend anything about the weapon geometry cancer they have mucked some mechs up with.
>>
>>386151114
You've got really fucking short-term memory there, anon. >>386150154 >>386148942
>>
>>386148852
How's the PS2 one
>>386151175
>forgetting to name Mellowlink
It's not prequel, more paralell series
>>
>>386151537
I forgot about Mellowlink because that was also shit.
>>
>no metal wolf chaos
Okay...
>>
>>386151314
I'm not wrong though. Lights have never been overpowered in this game, warping or not. That you were playing against people who couldn't deal with that tells me you were low ELO/PSR, whichever was active when you were playing. Literally only the biggest of shitters complain about lights in MWO, and it's the reason the rescale happened to further fuck them by increasing all their sizes to stupid levels.

Lights are also at their strongest when fighting a mech that isn't agile enough to track it 1v1. No shit they'll be powerless. You don't need warp to do that, you can use mobility and keep yourself behind their ass.
>>
>>386151394
All of that shit is irrelevant. I mean, missile doors, fucking really? That's the shit that bothers you? The performance part of your post is bullshit, the game is very CPU heavy and for good fucking reason due to a combination of the engine and the number of players running around in their mechs that have shitloads of hitboxes each. The graphics aren't top tier because the game is 5+ years old. The animation a irrelevant, this is not a fighting game. The sound is fine and the music is not needed. The netcode is much better now and is the only valid point of complaint in your post, everything else is just bitching for the sake of bitching.
>>
>>386151568
>I forgot about Mellowlink because that was also shit
I liked it.
>>
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>>386151190
>He needs guns
15 meters of piledrive pounding on the way.
>>
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>>386151012
>>
>>386128071
>The only things that japs do well are Cartoons.
LOL no
Anime sucks dick

Now manga, that they do well.
>>
>>386151632
>Lights are also at their strongest when fighting a mech that isn't agile enough to track it 1v1
No such mech unless you put a fucking 200 engine in an Atlas.
>>
>>386151754
Back then or now?

Back then you were going to get your ass handed to you in a Dire Wolf by a light. Mauler too. Plenty of low-engine assault mechs can't deal with Locusts etc. Fuck, the Mauler and Kodiak can't even aim down to shoot the thing if you're standing right next to it infront of it due to the height differential.

Nowadays it's even easier and all 100 tonners will have a huge problem fighting a light 1v1 unless they can get their ass against a wall. It's very very easy to keep a light behind the ass of a slow assault.
>>
>>386151661
To be fair I don't remember most of it at this point and the only specific issue I remember having with it was that Mellowlink is constantly able to get out of deadly situations with little issue and take down VOTOMS through pure luck more than skill. In Chirico's case there was good reason for him getting by the way he did, but Mellowlink had no such rationalisation for its events.

Also, the PS2 game has some fun control elements with the mecha's skating, but it's not that enjoyable if you can't speak moon, especially since you have to do a bunch of tutorial objectives at the start.
>>
>>386151937
What the fuck are you talking about? Walking backwards and turning at the same time allows you to keep your sights on any light unless you put a ridiculously low rating engine into your assault.
>>
>>386151632
>Lights have never been overpowered in this game, warping or not. That you were playing against people who couldn't deal with that tells me you were low ELO/PSR

I never claimed they were OP.
I merely said the ideal way to play them was absolute bull fucing shit compared to the old beta when it was actually FUN.

Also, there was no ELO or anything of the sort when I dropped the game. Seeing the endless stream of complaints about it and seeing people on the forums who have the highest ELO now, I really doubt it has any actual value besides some placebo effect.

>>386151649
>Almost every single aspect of the game is bad, but it doesn't matter, becuase I don't care, so the game is good!

Also, I'm a fucking software engineer and I'm telling you. You have absolutely no God damn idea how shit works if you find the CPU usage that piece of shit pulls to be acceptable and not a result of very, very bad software running it.
>>
>>386151701
>mecha fans
>Posts a picture with optimus prime in it
Not even him but bruh
>>
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Power armor > Mecha
>>
>>386133532
Let's me honest nothing in the battletech universe could touch even the original RX-78-2 Gundam. It's faster than a Jenner, it's beam rifle does more damage than a Heavy PPC, and it has thicker armor than a King Crab.

Shit is too OP.
https://www.youtube.com/watch?v=gqhCtYwQ4YA
>>
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>>386151679
>>
>>386152106
Protip, engine rating doesn't matter anymore for turn speed.

And no that would not work with a Dire Wolf vs Spider/Locust etc. They can easily get behind you and their accel/decel rate is higher than the twist and turn rate of those assaults.

And yet again you can still facefuck Maulers and Kodiaks and probably a couple others now by standing so close to them they can't aim their torso guns down at you.

>>386152114
>old beta lights
>fun

I can't wait to run around with extreme lagshield all day and be an annoying little shit who is only countered by Streaks and, occasionally, a lucky diceroll that allows an AC20 or Gauss rifle shot to register on me!
>>
>>386152114
>Almost every single aspect of the game
uh huh, aspects of the game that have no impact on gameplay apart from the netcode. You are retarded.

> You have absolutely no God damn idea how shit works if you find the CPU usage that piece of shit pulls to be acceptable and not a result of very, very bad software running it.
Name me a game on the same or similar engine with hitboxes as numerous and hit detection as complex as those in MWO that has better performance.
>>
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>>386152307
Still 2slow
I actually like scopedogs but I hate it how they're often regarded as easy targets in their series and can barely kill one another without losing important parts.
>>
>>386152435
>I can't wait to run around with extreme lagshield all day and be an annoying little shit who is only countered by Streaks and, occasionally, a lucky diceroll that allows an AC20 or Gauss rifle shot to register on me!

That's not old beta, that's beta.
No one used an AC/20 back in the old beta.
I'm talking about the era when everything was about small laser spam, final destination.

You know, back when lights couldn't run nowhere near as fast as in the later beta.
Back then you either rammed them and raped their ass when on the ground or simply got good enough to aim your SLs just the right amount of space ahead of them.
>>
>>386152435
>Protip, engine rating doesn't matter anymore for turn speed.
Engine rating has an impact on reverse speed. The faster you move in reverse the faster you turn on the spot. For someone who pretends to actually know something about the game you sure don't know much.
>>
>>386152114
ELO and PSR were two different systems.

ELO sort of actually worked, but they then changed it to PSR in an attempt to specialize it more and reflect performance ELO calculations weren't taking into account.

PSR would be fine, but there's a little catch: it's not a zero-sum system, and effectively the tiers are experience bars rather than actual shifting skill ratings. Winning weighs very heavily on whether you move up or move down, and ultimately it's harder to drop rank than it is to gain it, so most people who play the game with any regularity will eventually end up in Tier 1.

This wasn't really true in ELO, but ELO had its own problems in that you could carry people to high ELO since winning constantly due to being part of an 8/12 man that consistently rolled face would skyrocket you, even if you weren't actually contributing to the matches yourself very much at all. Overall it sorta worked though, especially if you played solo queue more than group queue.
>>
>>386152193
power armor is a kind of mecha
>>
>>386152764
It doesn't matter for acceleration though nor does it matter for your abysmally slow torso twist speed.

Do you think moving backwards and pivoting at 20kph is somehow stopping a 160kph light from getting behind you if it's a 1v1 situation? You won't win that. You'll get one opportunity to get a shot on him but your torso twist in a Dire Wolf is capped at 60*. That is insanely easy to out maneuver and stay behind.

You don't know how any of this plays out in game.
>>
ELO and SPR were both mistakes. They should have just given the players the ability to make their own servers, so that noobs would play with noobs and daddies - with daddies.
>>
>>386152873
o fug yu don it now boyo
>>
>>386153119
The torso twist is irrelevant, the acceleration is irrelevant. What matters is reverse speed and any assault with a proper engine has enough reverse speed to outturn a light while walking backwards and turning.
>>
>>386152597
>Name me a game on the same or similar engine with hitboxes as numerous and hit detection as complex as those in MWO that has better performance.

Even fucking musou we made fun of in this very theard already does that and runs on toasters.

PGi engineering team fell apart several times into the game's life cycle, resulting in the shitpile that it is today.

Remember when a change in gun values broke something completely unrelated?
Remember when the mechs shone as bright as the fucking sun because why the fuck not?
Remember when they removed inverse kinematics becausse they cited they were "too taxing on player's machines". You know, IK, the shit that was done on a fucking Pentium III with MW4 and even before that?
Remember the endless stream of horrible bugs in the mechlab?
Remember the game's UI taking up so much CPU resources it made it impossible to achieve 60 FPS even on the fastest consumer CPU available back then?
Remember ho long it took them just to make the damn launcher full-screen because it was too hard for them to do?
Remember when someone had to make an error fixing module in their own time because their patcher broke to shit and back for a good number of people every other patch?
>>
>>386153358
>proper engine

Maulers take 280s and Dire Wolves can't change their engine. Supernovas take 325s and only end up being able to deal with lights due to their immense amount of arm weapons.

These will not outpace a light that's keeping behind them properly.
>>
>>386153372
>musou
>precise hitboxes and hit detection
AHAHAHAHAHA. Sorry, but you don't know shit.
>>
>>386152873
Explains
>>
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>>386152873
You know what i mean you cheeky cunt
>>
>>386153372

Musou hit boxes are one cube for every character and they are all the same size. MWO is 24 players with 11 moving hit boxes each.
>>
>>386153610
>These will not outpace a light that's keeping behind them properly.
Unless they move backwards slower than an atlas with a 250 engine then that's bullshit. I quit the game due to IRL reasons a long while ago, but I've kept in touch with people who play it and I'm not a stranger to the game itself. If an atlas with a STD engine can do it, so can a Dire Wolf. And don't make me whip out my archived stats from the MWO database, my e-peen is definitely larger than yours.
>>
>>386123781
and people complain about weeboos when westcucks are this fuckign cancerous

seriously, you shitposted the whole thread and you aren't even baiting
>>
>>386153924
Whip out your archived stats senpai. Please do.
>>
Everyone knows the west can't into giant robots and all their designs are stolen from japs.
>>
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>>386153643
Calculating hitboxes comes down to the number present and even with a good number per mech, it still pales in comparison when the game can throw hundreds of enemies at you.

You could argue that it could be comparable if a single mech had 1000 hitboxes on it but then there's a simple fact to point out. Only a fucking imbecile would put that many on a single unit in a game.

The simple fact is, you'd have to throw a retarded amount of hitboxes at a game for it to start impacting the CPU in such a massive way.
No. These people are doing something incredibly fucking stupid along the way and that's why the perfomance is fucked up.
>>
>All the anger ITT

Damn are Mechwarrior fags always THIS mad?
>>
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>>386154136
I like some western designs, it's just that battletech fans are insufferable idiots.
>>
>>386153883
>24 players with 11 moving hit boxes each.

That's still just 264 hitboxes. In the absolute worst case scenario for player models. Props will be much lower.
Let's say, 500 tops? There's no fucking way you could shoke CPUs that powerful with 500 hitboxes and that's an absoltely inhuman scene to achieve in MW:O itself.
>>
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>>386139787
IT HAS BEEN 17 YEARS GODDAMITT
I CANT WAIT NO LONGER
I WANNA LASER CANNONS EVERYWHERE
I WANNA OVERHEAT
>"Engines online. Weapons systems online. All systems nominal"....
>>
>>386154452
https://www.youtube.com/watch?v=vZWxgLQZano
>>
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>>386154017
Took me a while to remember my password. The KDR is not impressive at all, since I personally know people with a KDR above 23, but I've played a shitload of games.
>>
>>386123781
>Mech simulator
>no pedals
>no transmission
>can't slip and fall over
>"""""""""sim""""""""""
https://www.youtube.com/watch?v=krA-eDnlOK4
>>
>>386154420
Battletech fans are crotchety old men screaming at people playing with their new age sleeker giant robots while sending angry letters to Bandai telling them to stop stealing their "superior" designs
>>
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>not liking both
>>
>>386154614
How often did you group drop?

Because i always play alone and most times one cannot do anything against the non existing team work of the qp players. Negative W/L with positive K/D its how its been since the beginning.
>>
>>386154809
Why do they praise the artist whose main point of reference and inspirations for designs are Gundam design books then?

Battletech fans are the retarded kids on the block.

It's like the kid that always hated some ingredient so the parents told it they skipped it in the recipe. Of course, they lied and the little shit even congratulates them on how great it tastes without said ingredient.
>>
>>386154856
What "both" is there?
Mechwarrior is just Macross.
>>
>>386155248
Please elaborate.
>>
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>>386154856
This guy knows what's up. Retards will continue to be retards and fling their verbal diarrhea at each other until the end of time though.
>>
>>386155301
>>386120682
>>
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>>386121307
tfw no one got your joke.
>>
>>386155110
I played a shitload of drops daily for 2 years straight. This was the only game I've played for 2 years, because I loved it that much. I PUGged, played in premades, played random 8v8 matches and even played in RHOD once. I quit just before the clans hit, but I doubt they've changed anything THAT much for lights now being able to outmaneuver properly played assaults.
>>
>>386126605
>team based pvp makes it good

MMMMMMM mechwarrior online is such a good game :^)
>>
>>386155551
>MMMMMMM mechwarrior online is such a good game :^)
The best in the franchise.
>>
>>386154452
https://www.youtube.com/watch?v=uRnIYRtLTMo
Riiight
>>
>>386124071
Well there's Steel Battalion which was pretty fucking great.
>>
>>386155714
oh no
>>
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>>386154614
Solid stats and better than I expected a random guy on /v/ to have but it's typical of a mid level team.

Any properly played light will have no problem staying behind a Dire Wolf man, I don't know what to tell you, and again there are a number of mechs incapable of shooting down at them if they are right infront of them. If they get behind you in a Dire Wolf you are fucked.

>>386155513
They added tons of mobility quirks. Tons. We're talking +50% to +70% accel for certain lights. Now they're baked into the chassis, but if you haven't played since quirks were introduced then you have a pretty old frame of reference.
>>
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>>386155369
That's not elaborating, that pointing out that battletech ripped designs from macross. explain how they are essentially the same franchise. Do the board and video games play remotely similar to each other?
>>
>>386155872
How's the customization in that game? Unless it has something comparable to the Mechlab, it's not even worth playing. Also, from what I've seen from the gameplay videos, there's no close combat skill involved in the game at all, at least not on the level of MW games where torso twisting mind games and SRM/dot laser precision fire skills are a must.
>>
>>386156175
What he's implying is in terms of mechanical design Western mechs are in themselves a subset of Japanese mechs. That the two are not really distinct from one another.
>>
>>386156379
Have no memory about customization, but that game was pretty much all about mindgames.

Come on now man, mechwarrior while a good series, is not the be-all and end-all game.
>>
>>386156407
Sure, but that's just oversimplifying it. Battletech has developed its own style based off a small subset of mecha from various old anime, and while most if not all of the designs could potentially look at home in an anime here and there, mechs like the Glaug are not the common mecha design you see in anime.
>>
>>386156570
>is not the be-all and end-all game.
For multiplayer, it is, there's literally nothing out there that compares. LL was a good attempt, but its playerbase is too small to compete with MWO.
>>
>>386156407
Well, it's true.
Who the fuck are you going to learn to draw giant robots from? That's right, Japanese.

It just comes down to what specific Japanese thing the artist in question decides to ue as reference.

All old Battletech artists were mulating Dougram and Studio Nue designs. The modern ones either emulate the old artists (Plog, the MW4 guy) or emulate Gundam (Alex, that guy on /btg/).
Voltron is derived from some old anime series and the new one looks pretty obviously like that despite being 100% made in the west.
Vidya robots, same stuff. GDI titans are a different beast to the robots in Metal Fatigue or Total Annihilation.
Megas XLR is clearly emulating super robots.

Et cetera, et cetera.
>>
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>>386156660
>Sure, but that's just oversimplifying it.
Sure, but so is lumping all western mechs into "looks like battletech" and lumping all japanese mechs into "looks like gundam wing".
>>
>>386156694
>there's literally nothing out there that compares
Well it's hard to not be the best in field when there is fuckall else available.
Steel Battalion was Xbox only for example and Xbox has been gone for a long time now. That and Steel Battalion wasn't as widely advertised and known as Mechwarrior was.
>>
>>386156407
I would argue that Western designs can and do deviate enough from the Japanese aesthetic that they can be considered an entirely separate style; Western mechs often get incredibly close to literal walking tanks that are simply rotating turrets on legs. I'm no expert on Japanese mechs but I can't recall ever seeing designs like this in anything.
>>
>>386156407
Ah i understand now.
That is true, but you could also say the entire concept of mecha started in the west via war of the worlds or with jules vern's the steam house
>>
>>386157114
I agree. But overall the stereotype exists for a reason. I love both western and japanese mecha, but if we're talking anime, the majority of designs are manbots with exceptional agility, hand-carried weapons, etc.

Battletech has a variety of designs but most people know it for the chicken walkers with no hands or human-like proportions. Though that's not true for the majority of Battletech designs, it's definitely what people think of and I don't think they're wrong to do so really.

There are always exceptions to every rule but if you take a look at the last 10 years of Mecha Anime I'll be impressed if 1/10th of those don't conform to a traditional Super Robot or Gundam based aesthetic.

Overall the idea that the west sees robots as tanks on legs and the east sees robots as giant robotic men is not an unreasonable holistic view.
>>
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>>386157349
>I'm no expert on Japanese mechs but I can't recall ever seeing designs like this in anything.

That's definitely because you haven't really seen much at all.
Just take Crab Gunner, for example. Or that military prototype in Patlabor.

Two very simple and very old examples.
>They stopped, though.
No, they did not. Look up the shit used at the very start of Gundam Iron Blooded Orphans. Literally tank turrets with 2 legs.
>>
>>386157550
Starship Troopers was the inspiration for a lot of Japanese mecha design. Gundam itself was completely based on the ideas of ST power armour.
>>
>>386157114
>metal gear
>""western""
M80
>>
>>386157725
You just missed the entire point of the image.

Every mecha is flipped, dummy. Everything on the left is Western and everything on the right is Eastern made.
>>
File: crabgunner.jpg (124KB, 306x500px) Image search: [Google]
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>>386157349
Quite a few walking tanks in Dougram.
https://www.youtube.com/watch?v=_oOZeKCMMAw
https://www.youtube.com/watch?v=MD62rbPYlaQ
>>
>>386157805
>transformers
>mecha
>>
>>386157114

>A metal gear under western

Just kick the bucket, friend
>>
>>386157725
>the joke
>your head
There isnt a single western mech in that pic
>>
>>386120682
>tfw it was your first vidya in '99
Damn, I should dig up my old Megadrive and play it again.
>>
>>386157550
DaVinci did not invent modern helicopters, just as Jules Verne and Battle of the Worlds had fuck all to do with Japanese.
Chances are, they don't even know they exist.

The old japanese robots were literally their response to US superheroes.
Japanese considered undergartments giving you superpowers as retarded, so a technocratic nation came up with a technoratic solution, to become a superhero, you acquired a super advanced robot.

The modern ones ala Gundam are all traced back to Starship Troopers as >>386157723 correctly pointed out.

>>386157725
It's all wrong. That's the joke.
>>
>>386157723
Which is why i find it preposterous that some people don't like either eastern or western mecha since the whole genre has been influencing itself back and forth for so long
>>
>>386125953
Dougram is LOGH if you don't care for gay Space Vikings
https://www.youtube.com/watch?v=sNBlqPY22js
>>
>>386158093
It's entirely because despite there being overlap, the focus is different. It can't be more clear than if you compare a Mechwarrior game - even Mechassault, the most arcadey MW game - to Armored Core or Gundam games.

Even ACVD with "more western/realistic/tank-like" designs plays like everyone is on crack compared to any of those.

Despite exceptions the West still largely views giant robots as being tanks that just happen to walk while the East views them as possessing all the mobility you'd expect from a human.
>>
>>386125660
That game came boundled with my Matrox Mystique videocard.
>>
What is the first sci-fi piece of literature that featured exosuits? Because it's exosuits that are the basis of most modern mech designs and concepts.
>>
>>386158414
Starship Troopers as already noted.
>>
>>386126331
>shits on realism
>when the robots for some reason take a realistic human shape
FOY
>>
>>386158439
OK, so the basic principle and design of a mech is Western in origin and therefore Japanese mechs is a concept that does not exist.
>>
>>386149613
Give me the game
>>
>>386158531
>OK, so the basic principle and design of a mech is Western in origin and therefore Japanese mechs is a concept that does not exist.

Alphabet is a Middle Eastern invention yet you're using a Western alphabet. Are you not?
That logic is flawed but the whole argument is dumb in the first place.
>>
>>386158414
War of the worlds.
>>
>>386158531
>the origin is the only thing that matters and evolutions of concepts don't make differences

This is a dumb thing to say anon. It doesn't matter what the origin is, what matters if the overall design philosophies and the differences that exist between them now. At least that's what I've taken the discussion to be about.
>>
>>386138120
>contrarian
>hating mwo is being contrarian now
anon i'm pretty fucking sure the majority of the mechwarrior fanbase hates MWO for being a lorekilling piece of shit
>>
File: 20161228032532-92.gif (3MB, 500x281px) Image search: [Google]
20161228032532-92.gif
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>>386149613
>>
>>386132383
I had the MechWarrior 2 mega pack with ghost bear legacy and heavy gear 2 in it. I like heavy gear alot but MechWarrior was always better and had better lore. Also heavy gear is dead as fuck.
>>
>>386158707
>This is a dumb thing to say anon.
But this is literally the logic of weebcucks arguing that Western mech designs don't exist.
>>
>>386158672
It's a tank on legs and not really a suit.
>>
>>386158548
Cyberbots
>>
>>386133235
In front of my er-pulse lasers
>>
>>386158976
Tanks weren't even a thing when this was thought up, so go fuck yourself.
>>
Someone should do like a big family tree for giant robots showing the various influences and styles
>>
>>386158976
Why not?
>>
>>386158976
it's almost like the very belief and concept of western mecha
>>
>>386134539
MWO is good fun you faggot. And that battletech strategy game COULD be pretty good. Stay salty as fuck my guy.
>>
>>386158976
>It's a tank on legs

>Tanks
>In 1898

For fuck's sake, anon.
>>
File: tank.jpg (467KB, 2019x700px) Image search: [Google]
tank.jpg
467KB, 2019x700px
"Japanese" tank
>>
>>386136070
They literally said it was pretty standard fps combat. You're an idiot.
>>
>>386157640
>Though that's not true for the majority of Battletech designs, it's definitely what people think of and I don't think they're wrong to do so really.
That's retarded. People should know what they're talking about before opening their mouths.
>>
The most iconic Battletech design is the Mad Cat. It looks nothing like a walking tank or a Japanese mecha.
>>
>>386159674
The majority of the games have advertised themselves with the more avian like mechs. Uziel, Timber Wolf, Mad Dog, etc. These are the most striking original designs BT has produced so is it really surprising?

Even in gameplay the bipedal humanoids are very far removed from anime designs. Compare an Atlas or even a Centurion to Gundams, even OG Gundam, or Valkyries.

inb4 Stinger LAM
>>
>>386159324
Well H.G. Wells did write 'The Land Ironclads' in 1903.
>>
>>386159803
>It looks nothing like a walking tank
True
>or a Japanese mecha.
You missed the Mad part, my friend. And the helicopter cockpit that was the selling point of Dougram.

t. someone who frequents /btg/ and knows more about the settig than you know about OP's dick.
>>
File: Untitled-82.jpg (90KB, 672x670px) Image search: [Google]
Untitled-82.jpg
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>>386159803
One of the most perfect robot designs to ever exist. There's a reason it's the design everyone thinks of when they think "Western mech."

Not to say I don't love Japanese designs too. The Zaku's iconic for a reason itself, though the Geara Doga is my candidate for perfection there. RX-78NT-1 is another.
>>
File: Transformer-Wallpapers.jpg (184KB, 1151x667px) Image search: [Google]
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>>386158940
The actual argument should be that eastern robots follow the 70/30 rule in general while western robots often don't. The sooner westerners get this shit in their head the sooner we can make western mechs great again.
>>
>>386159803
>looks nothing like a Japanese mecha
>literally an evolution of the Glaug except not retarded looking

Alright.
>>
File: 1494932818286.jpg (308KB, 978x702px) Image search: [Google]
1494932818286.jpg
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>>386160240
>Alex
My nigga. Best Gundam.
>>
File: Glaug.jpg (23KB, 225x296px) Image search: [Google]
Glaug.jpg
23KB, 225x296px
>>386159803
Looks like ED-209 crossed with a Glaug
Thread posts: 512
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