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Let's settle this /v/, which is better when dual wielding guns?

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Thread replies: 117
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Let's settle this /v/, which is better when dual wielding guns?
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>>386066291
simultaneous obviously, unless it's single shot guns like revolvers or something
>>
>>386066291
Set the controls up such that it lets the player decide for them selves.
>>
>>386066291
Alternating for better stun-locking
>>
>>386066291
Alternating
>>
>>386066291
A choice, 1 button per gun.

But really, firing one gun empty then firing the other while reloading the first and then firing the first when reloading the second etc..
>>
>>386066291
Alternating is better if fucking up
>>
Burst DPS>Sustained DPS
>>
not
>>
>>386066291
I dunno, but staring at the dots for too long is fucking up my minds.

Either way the aim is gonna be terrible and you won't hit anything unless you hold them in the specific sideways way that basically makes the middle gap your sight.
>>
Left click to fire left gun
Right click to fire right gun
>>
>>386066291
Shooting one while reloading the other.
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>>386066527
*my eyes....

not minds....
>>
>>386066383
Simultaneously is dumb. You can just sidestep each volley. With a scattered distribution, your opponent has to perform more footwork to weave in between each bullet layer.
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>>386066527

Please don't stare at them too long, I threw it together in MS paint and it's probably going to trigger someone's OCD when they realize it's not perfectly even.

>>386066482

This is a good idea I didn't think about, always having one gun loaded.
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>>386066291
Doesn't matter if you can shoot both whenever you want
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>>386066657
>>386066541
>>386066440

Yes but when you have the controls to fire both separately, which way do you generally use them? Do you click both together, or do you alternate your clicks?
>>
>>386066291
Aiming
>>
>>386066291
Simultaneous is mechanically better if you have great aim but also autistic as fuck and feels wrong. Alternating is also leagues better if ammo is scarce and powerful, but also just feels better.
>>
>>386066291
>Let's settle this /v/

It's been settle for a very long time. Most notably during World War 2 with Anti-Aircraft cannons. Having a more constant flow of rounds allows for a much high density to fully utilize the burstmass of multiple guns/cannons. It's like running water vs big drops. Big drops leave large openings.
>>
>>386066735
Alternating clicks is faster than tapping both at once.
>>
>>386066602
That's assuming the projectiles can be sidestepped. If they're too small you're going to be missing both anyway and if they're hitscan they can't be dodged so both at once would be better
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>>386066602
>weave in between each bullet layer.

Bruh
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>>386066602
>to weave in between each bullet layer.
>>
>>386066735
Alternating if it's semi-auto or a similar action, if it's full auto I hold both down but squeeze one just after another so I get the same effect.
>>
only wielding 1 pistol then using the other as a backup
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>>386066867
Soooooooooooo simultaneously or alternating?
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>>386067164
Alternating would allow for a more constant flow of rounds
>>
>>386067164

Sounds like historically it's probably alternating, but the circumstances are a bit different for video games. When you're talking about anti-air cannons or real guns you probably only need one good clean hit so alternating would be the king, but if you're talking about a game where you need multiple hits simultaneous might win out due to burst damage.

So the debate continues.
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>>386066482
Are there any games that let you reload one gun while firing the other? I can only think of those arcade machine shooters where you play 2P mode but use both the guna yourself
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>>386066291

Alternating obviously, the point isn't to land two shots at once, but to land ANY shot. Having a constant stream of bullets beats having large gaps in-between.
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>>386067267

That depends entirely on how large of a gap you're leaving between simultaneous shots.
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>>386066291
Here's the real question....
>>
The only game I've ever played that fired dual-wielded pistols simultaneously was Hitman Blood Money. I suppose it would make some sense if you were actually trying to hit what you were aiming at to treat the two shots as one trigger pull for easier coordination and control, but if you were worried about that you'd be holding a single pistol properly. It just doesn't feel as satisfying for some reason.
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>>386067541

Are we playing Contra or no?
>>
>>386067541
gatling no question
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>>386067318
CoD :^)
>>
If it takes an odd amount of shots to kill a person like 1 or 3 or 5 then you would want alternating but if you need an even amount of shots to kill someone then burst would be better.
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>>386066291

>Firing in a straight line
>>
ELDER GOD TIER:

Left mouse button fires left gun, right mouse button fires right gun
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>>386068007

We're assuming this is a game where you can't aim the guns independently of each other, otherwise that opens a whole new can of worms, namely do you aim both guns at one person or do you aim each gun at a separate person?
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>>386067735
But that only applies if you're just facing one single enemy type regularly.
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>>386067318
Cod and Borderlands 2

Probably not what you were hoping for, but there it is.
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>>386068101

Read the thread Anon. It's already like that, but you still have to decide how YOU would fire your guns.
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>>386068223
Or enemy types that all take different amounts of damage to kill, which is why having both is the only correct choice
>>
>>386068007
I unironically enjoy this movie
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>>386066291
Alternating because I have shit aim and need the additional volleys to deal damage
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>>386068321

Depends. Do both reload at the same time?

Dump mag with one, fire the other while reloading the first. If they reload at the same time, alternating erry day
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>>386068424

The entire thing? I liked the action scenes a lot but everything in between them was miserable.
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>>386068101
TITAN TIER: pressing both buttons at once does something different, for example a charged shot.
>>
>>386068603
>try shooting 2 guys at once or 1 guy twice
>end up charging a shot instead of shooting
>get ass handed to you
>>
>>386068603
>holding both buttons instead of a separate button
It's shit
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>>386068509
IF you had taken your medication at the appropriate times you wouldn't feel a thing.
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>>386067541
>>386066291
>>
>>386066291
Alternating because (especially if you cant ADS) you'll have a much easier time landing a hit when spraying and praying.
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>>386069128

No amount of Prozium is going to make me not want to punch that little kid in the face.
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>>386066291
Left for fully automatic guns.
Right for semi-automatic guns.
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>>386066291
If hitscan then left. If projectiles then right.
>>
Better question; Slug or Buckshot?
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>>386066291
Experimentation with the needler in Halo 2 tells me alternating is not only more effective, but also sounds better.
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>>386067318

Halo 2 and 3
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>>386069885
it depends on scenario. if its a close quarters brawl in a factory then buckshot should favor you over slugs, slugs would be the best for wide open areas. thats until its an RPG game like Fallout New Vegas and then its all about the stats dad.
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>>386066291
Alternating is better, espicially if each gun can be reloaded indepenedantly and dual-wielding allows you to use two different firearms.
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tape them together side by side and simultaneous pull
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One god damn gun at a time so you can actually aim
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>>386070613
But then
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>>386071097
It says in the post you replied to to simultaneous pull
Plus, how would alternating pull even work
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>people don't remember that alternating shots did more damage in tomb raider
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>>386066291
How fast is the fire rate
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>>386071263
By alternating simultaneous pulling two sets of two guns taped together, as demonstrated by the helpful diagram.
>>
>>386066291
if you didnt play video games youd know alt is better but still worse than just fucking reloading
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>>386066602
This, anti-air guns IRL have utilized this since before WWII in order to maximize their chances of hitting aircraft.
In games where targets are very hard to hit alternating fire is better than two bullets firing at the same time and both missing.
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>>386069210
straight > spread >>> literal dogshit >>> cross
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>>386072060
>simultaneous
>set to the beat of white stripes' seven nation army

>alternating
>set to the beat of green day's boulevard of broken dreams

>cannot mute or lower volume of music
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>>386069210

Straight for bosses, spread for getting to them.

Cross never. I'm not flying above the bottom of the screen if I can help it.
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>>386066482
Halo 2
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Alternating so ammo isn't wasted. Fucking Payday 2.
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>>386066291
Alternating to cover more ground and keep suppressing the enemy, anything else is retarded and will only fuck up your aim.
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>>386066602
this nigga thinks he's in a touhou thread
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>>386066291
2D games like Mega Man for simultaneous, FPS for alternating

Prove me wrong
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>>386066291
>not emptying one then the other
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>>386066291
Alternating in this scenario is better most of the time
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>>386066291
Alternating, but my favorite answer is pick up a third gun, and alternate in a gatling gun fashion
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>>386072992
have fun getting killed by enemies coming in from the bottom of the screen
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>>386069210
Are there any shmups that let you switch between patterns like these whenever you want instead of getting them from power ups or character selection?
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>>386066291
Both. It should fire both for heavy damage and alternating for quick attacks.
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>>386074709

Bah, that's what homing missiles are for.
>>
>>386066291
If it's rapid fire; simultaneous shooting.
If it's single-shot; alternating shooting (better way to save ammo, even if only one bullet).
If you have two guns with different firing modes; alternate shooting with burst firing on the rapid fire weapon.
Best case scenario are games that let you shoot gun 1, then gun 2, and hold down both mouse buttons to shoot in an alternating pattern without having to click back and forth.
>>
>>386066440
Stop thinking like a PC gamer! Player choice is never the answer. Remove moar options alway!
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How did you configure your quad laser cannons when playing Rogue Squadron? Bear in mind that there is only one right answer.
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>>386071097
kekked audibly
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>>386072824
I agree. When I did dual AC/5 Dragon in MWO I'd especially use staggered firing against lights or something, otherwise simultaneous fire to hit easier to hit targets.
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>>386072954
I would fire simultaneous just to avoid green day's blvd of broken dreams.
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>>386078751
Anime song definitely.
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>>386066602
just like my anime
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>>386077197
alternating dual, easy
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>>386066602
>weave between each bullet layer
pic related
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>>386074892
One of the shot types available in Touhou 11 lets you do just that, you can switch beween like 6 different patterns. Only two of those are actually useful most of the time though.
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>>386067541
If enemies die in one hit, or take very little damage to kill, spreadshot. If not, gatling gun
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>>386066291
M1/left trigger = Left gun
M2/right trigger = Right gun

Player can pick how they want to fire it
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>>386066735
Depends on the situation, if i need to suppress or lay down into a horde then simultaneously, if I'm going against one person or a small group then I'll alternate between them
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Simultaneous when peeking from cover when burst damage is needed, alternating when fighting in the open and damage per second is needed. If the controls only allow for one type of firing I'd prefer alternating. Unless the guns are fuckhuge revolvers or something I'd rather stick to shotguns, sniper rifles, rocket launchers, and crossbows for the burst damage.
>>
Right.
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>>386079898
>>
>>386066735
Depends, but generally both together, especially in multiplayer. Putting out damage ASAP is usually the name of the game, but some situations call for other things.
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It really depends, but alternating seems to be the best. Even in cases like EDF where you can equip two guns at once, you delay the firing of the one minigun so that when one is reloading, the other is firiing, and you are never left vulnerable.
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>>386074892
QP Shooting (and XMas Shooting by extension) series lets you swap between 3 patterns of your choosing. These are fired in conjunction with the character's standard forward shot.
>>
>>386069210
In Smash TV I'd take cross all the way to the bank.
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>>386077197
I really like how in II you started off with a quad shot and then some paired shots and then single fire
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Alternating because it sounds cooler

It sounds like you're firing faster
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>>386078751
Anime. The chance of hearing https://youtu.be/SZNbabKjKpA or https://youtu.be/dgAifYag2_M blasting at full volume while a train is speeding down the tracks would crack me up.
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What about how FEAR does it?
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Not dual wielding guns.
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>>386066291
>all these retards ITT who dont realize the whole point of dual wielding isnt to maximize firepower but to allow you to shoot while reloading, reducing the amount of time you are vulnerable to damage
>>
>>386074892
Tyrain 2000
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>>386085906
yet no fucking games do this. none.

They always reload both at the same time,
Thread posts: 117
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