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Dark Souls 2 Graphics

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Thread replies: 305
Thread images: 52

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Did From ever give a real reason as to why the decided to pull this bullshit?
>>
Playstation 3 and Xbox 360
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>>386031819
But even then, those consoles were capable of handling much prettier looking games, so I have a hard time believing that it was just consolitis
>>
>>386031819

Yeah, but left looks much more like Dark Souls 1.
>>
>>386031819
>t.PCMR toaster jockey
>>
>muh
>guh
>raffix
>>
>>386033078
That's funny because I can run DSII just fine on my toaster at 60 FPS. Almost like the PS3 and 360 are horrendously shit and ruin every game they ever touched.
>>
>>386031789
why was this the only decent level in the game?
>>
>>386033437
>Linear corridor
>Decent
It had a lot of neat stuff in it but it was still mostly a straight corridor with some side rooms.
>>
>>386031984
You're retarded.
>>
>>386031984
Consoles and they were working on a very limited time budget due to development fuckups related to not finishing a fraction of what they had started so getting good lighting on shit console hardware would be too time consuming.
>>
there are a lot of valid complaints about DSII but this isn't one
>>
>>386031789
it hurts
i love DSII but it hurts
>>
>>386033867
So releasing a game without telling anyone about the downgrade, advertised the game as if the game was going to look like the early build, and the directors still promising dynamics lighting and all that shit even when the downgrade was going through.
How is that not a valid complaint?
>>
>>386033867
It looks severely worse than the first game and terrible on its own even for early 7th gen standards, of course it's a valid complaint.
>>
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>>386033867
>this is fine
>>
>>386031984
nah not really. The ps3 and 360 were weak as fuck. They only had like 512mb of ram.
>>
>>386031789
this skeleton dragon didns activate for me.
whats the requirement for it getting turned on?
is this a scholar thing?
>>
>>386031984
>But even then, those consoles were capable of handling much prettier looking games
no they werent you fucking retard, especially not from japanese devs who cant even optimize properly like FROM
>>
>>386034321
What's the area on top?
>>
>>386033838
they never fixed it for bone/ps4 release though
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>>386033624
>>386033838
>>386034351
Even DS1 looks better
>>
>>386034376
In Scholar you need to light all the torch sconces around the place. 4 in total I think. Then the dragon activates and you get the key to the laboratory
>>
>>386033078
i ran DS2 fine on almost a literal toaster
laptop with i3 and intel HD3000 gave me 720p60fps on a low settings, stable 60fps at that
>>
>>386031984
They were. From simply cannot optimize their shit.
>>
>>386034441
>no they werent you fucking retard

i never understood ds2 fanboys making bullshit claims
>>
>>386034496
Hell of an understatement, 2 looks like the prequel and 1 the sequel.
>>
>>386034451
Top was the original idea for the gutter, but then they decided to make it similar to blighttown for whatever reason.
>>
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>>386034441
>>386034351
>>386033838
>>386033624
>muh consoles
>this is the best looking game they can do in 2014!!!!

lol
>>
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I'd rather have Dark Souls 2's graphics and game play than anything Dark Souls 3 did.
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>>386034451
pre-downgrade Gutter

Some level concepts like the collapsed tower at the start and the three side areas are the same but otherwise it's a completely different area that was apparently more Blighttown meets New Londo.
>>
Because PC gamers are idiots who throw their money away if a dev appeals to their lower intelligence. They made up stories about PC being the development version and used a cutscene disguised as gameplay because they knew you idiots would fall for it. As GabeN once said
>No one ever went broke underestimating the intelligence of the PC Master Race.
Look at how Star citizen fooled them, it works.
>>
>>386034720
okay?
>>
>>386034606
>couldnt read the whole thing
i never understood retards
>>
>>386031789

the funny thing is that dark souls 2 beta looks better than dark souls 3: cobblestone simulator
>>
>>386034720
From would have to be really fucking incompetent to mismanage another project that way. It wasn't even in a shippable state, bet Bamco spent quite a lot on reviewers.
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>>386034719
>insert Crysis screenshot from 2007 to btfo consolefag
best part you posted a cutscene, which is prerendered
>>
>>386034838
https://www.youtube.com/watch?v=3Qj2BkF7jh4
>>
>>386034719
>1920x1080
nice ps4 screenshot faggot. Last of us looks like shit on ps3. Only people who played on consoles exclusively think it actually looked good. Plus that's a linear fps made by the best ps3 developers. Dark souls 2 is much much larger.
>>
>>386034719
>this is the best looking game they can do in 2014!!!!
AC Unity was released in 2014 which was the best looking game at the time
its still one of the best looking games today
>>
>>386031789
Yes they did:
http://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation
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>>386034871
>prerendered

jej

>>386035032
I was pointing out that they think that DS2 was the best looking game they could make 2014, when console games looked vastly superior to it well before that.
>>
>>386035129
Give me the TL;DR, 2 stole too much of my free time already.
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>>386035159
the only Naughty Dog game without prerendered cutscenes is UC4 dear brainlet
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>>386034968
>literally even halo 3 looks and runs better despite being 7 years older than DS2

Loving Every Laugh
>>
>>386034720

The armor design and variety were so good too
>>
>>386034210
>DS2 looks worse than DS1
Are you fucking blind?
>>
>>386031819

fpbp
>>
>>386035330
One of us must be, because holy fuck.
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>>386035191

something something namco bandai forced them to scrap the whole game because open world dark souls wasn't something they deemed interesting so they took all the assets they had and built linear levels branching from the center hub because le dark souls 1 interconnections XDDDD
>>
>>386034496
Irrelevant.

Console limitations is the answer you're looking for. another equally valid answer is to blame PC. Fromsoft naively thought they could use PC as the lead platform and had to scale everything back to work on consoles.
>>
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>>386035307
sure kid

KYS
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>>386035405
You should see an optometrist.
>>
>>386035457
nigga the argument you're agreeing with says that the graphics were downgraded because of consoles, when consoles had better looking games years before

>>386035478
wow it actually does look better
>>
>>386035159
Even if it wasn't prerendered it'd still be a shot with barely anything in it that's in focus from a predetermined camera angle (at 30 FPS).
Which isn't to say that DaS2 manages better when it has that benefit because the firekeepers at the beginning of the game look like absolute shit. Those teeth. Holy shit.

>>386035330
DaS1 beats it if you turn up the resolution.
>>
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>>386035541
>>386035405
>>386035330
really makes u think
>>
>>386035439
Okay, that kinda explains the world's inconsistency. How about the absence of level design, terrible mechanic changes and awful boss and enemy design? How were they gonna pull an open world game in the first place if they couldn't figure out how to bake lighting and shaders for linear levels? None of this makes sense. If anything, it screams Bamco forced From to pick up the pieces and build something out of it no matter what.
>>
>>386031789
Dark souls 2 had the best 2h ultra-greatsword animations. They felt fast but so weighty.

I'm so sad Dark Souls 3 never learnt from 2's mistakes. They had to go play it safe instead.
>>
>>386035971
>I'm so sad Dark Souls 3 never learnt from 2's mistakes. They had to go play it safe
That was the first and most important lesson and the only reason 3 is tolerable while 2 is rancid and unplayable.
>>
>>386034678
But the top looks more like Blighttown.
>>
>>386035971
?

3 did learn from 2's mistakes, that's why it doesn't handle like a limp dick
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>>386031789
From clearly outsourced the game to another developer while they were working on Bloodborne hence why they used a different engine and the gameplay does not feel look the other games.
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>>386035912

you are fucking retarded
>>
>>386035694
how can ds2 cuccbois ever recover?
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>>386036524
Alright then, Redditor.
>>
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Dark Souls 1 = Best Singleplayer

Dark Souls 2 = Best Multiplayer

Dark Souls 3 = Bloodborne tier trash.
>>
>>386036132
You even end up entering some mound at the end, only with one being made up of junk and the other out of spider-shit.
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>>386036297
3 didn't learn shit.
it doesnt have anything like chalice dungeons.
and it didnt keep the NG+ thing and powerstance from Dark Souls 2.
it's a step back.
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>>386036724
>it doesnt have anything like chalice dungeons.
Good.
>>
>>386036724
no, dark souls 2 was like 15 steps back, dark souls 3 was 16 steps forward from that
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>>386036636
I like them all. 2 ruined zweihander by the way
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>>386036636
DS1 = Actual Lighting and World Design
DS2 = Uhhh
DS3 = Will this do?
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>>386036636
somebody mommy didn't allowed him to buy more than 1 console
>>
>>386035615
>Other console games have looked better
Is not an argument. I told you the truth.
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>>386036880
>console

HAHAHAHAH
>>
>>386036636
dark souls 1 = Something Miyazaki wanted to do

dark souls 2 = something Miyazaki didn't even touch

dark souls 3 = something Miyazaki didn't want to do
>>
>>386033867
>Downgrade in graphics that adversly affected one of the main gameplay mechanics: the use of a torch
>On top of just making your game look like absolute shit for like 80% of your playthrough
I wish I could fucking slap your retarded face.
>>
>>386034728
that looks exactly like blighttown
>>
>>386036724
NG+ thing? Are you referring to "lol just add a bunch of annoying mobs to a boss fight"? And chalice dungeons were fucking lame.
>>
>>386036938
>can build a pc
>can't manage money to own all consoles with anything he likes
alienware you have then :`)
>>
>>386037905
Who hired Sherlock?
>>
>>386036636
>Dark Souls 3 = Bloodborne tier trash.

Yeah sure, I wish DS3 was as good as Bloodborne.
>>
Why didn't scholar of the first sin look like the e3 demo?

https://www.youtube.com/watch?v=3Qj2BkF7jh4
>>
2 big reasons:

>the project was rebooted almost entirely when Tanimura's team took it over. They had to rework the original, unfinished 'open world' version of the game and take what little bits of it were complete enough to use and put together a full-length game out of it. As a result, Drangleic is missing many, many of its intended areas, transitions were cut, levels were left unpolished and unfinished, questlines were cut, etc.

>From was originally targetting PS4/Xbone with DS2, it was Bandai Namco's last minute decision to put the kibosh on releasing on those system because they felt the early install base so close to launch would negatively impact sales figures for the title. This happened simultaneously with the end of the original concept and the restructuring of the game. So, they had to gut engine features to hit acceptable performance levels on last gen hardware. Which means the lighting engine had to go. Actually it didnt technically go anywhere, but the lighting system reverted back to baked lighting instead of the original dynamic lighting for everything in the game. Levels had to pared back in terms of detail as well, which is why details like crossbeams and supports and just minor set dressing in general is absent or sparse, cpntrast was also fucked with in post Network Test builds because tards whined about it being dark. This ended up doing the most damage to lighting and ambience, the dark hid a lot of shitty texturing and corner cutting you werent meant to be able to see too clearly, leading to shit like Earthen Peaks horrificly bare ceiling (there was machinery up there for the windmill but that got removed as part of downgrading the visuals)

DS2 was a trainwreck post restructuring. It could have been so much better.

t. Someone who did contract work from an early stage and watched it all come tumbling down

Seriously go watch the TGS trailer and count how much shit that is shown in it that doesn't appear in any way shape or form.
>>
What's so wrong with DS3?
I played all three (Not BB or Demon)
And i while i don't find it anywhere near as iconic as DS1 i find it really fun (except how much OP rolling is holy shit why)
>>
>>386038106
What else do you know, master baiter?
>>
I played through part of DS2 with some ENB reshade mod. It made the game a lot closer to how the pre-release footage looked. I genuinely enjoyed playing through the game. My only issue was that the screen would get super-saturated whenever fire was on-screen. I stopped playing when I came across the desert sorceresses because I thought my retinas were going to get burned out
>>
>>386031984
Fromsoft didn't make graphically impressive games at the time whatsoever. There were hundreds of games on console that looked more impressive than Demon's Souls and Dark Souls did that came out years before. It wasn't their forte and Dark Souls 2 wasn't an exception.
>>
>>386031789
Why doesn't the dragon come to life in sofs?
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>>386035457
>consoles are why DaSII looks bad
>DaS1 looks better
>this is somehow irrelevant
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>>386038771
It is. You're just stupid.
>>
Different team and different shit going on on screen

DS2 had uncapped framerate, at least on xbox 360. Non-populated manjula and some of the earlier areas (the very first one, actually) could be run at close to 60fps
>>
>>386033867

Nice bait, faggot.
>>
>>386039025
>Game 1 on consoles looks bad
>it is the consoles' fault
>Game 2 looks better than Game 1, on the exact same consoles
>this has no bearing on why Game 1 looks like shit because anon says so

So this is the power of the master race
>>
>>386039061
>DS2 had uncapped framerate
PS3 too. While 360 fluctuated around 40, PS3 had constant sub-24 dips.
>>
>>386038447

He's right, though. Maybe not about the fact that he worked on it, but the rest is true.
>>
>>386039274
he's fucking retarded alright, but so are you for trying to stir up yet another shitpost storm with hurr
>this is le power of le master race
kill yourself together with that fag
>>
>>386034720
Dark Souls 3 is a boring rehash, but Dark Souls 2 is raw dogshit. You have terrible taste in vidya anon
>>
>>386039539
Is it wrong to assume he's a PC elitist, commonly known as "the master race?"
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>>386031819
Exactly this
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>>386039581
2>1>3, three was not only a boring rehash, but also mechanically dog shit.
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>>386039803
strongly consider suicide
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>>386039803
Why? Too responsive? Not enough gratuitous startup and recovery frames? You miss enemies tracking you with active hitboxes well after the attack windups?
>>
>>386034720
Notice how DaS2 apologists always post pictures of Majula, the one half-decent looking area in the game.
>>
ITT: We list what Dark souls 2 did right despite being the weakest souls game
Bonfire ascetics allowing for individual levels and bosses to be replayed
Roll distance and stamina regeneration being directly proportional to equipment load
Magic that was varied and powerful
Spice system making spellswords much stronger without introducing gamebreaking builds
Levelling stats raised HP naturally which meant builds could diversify earlier without sacrificing survivability
No useless stats
>>
>>386038771
Not him but ds2 runs a lot better than ds1 does on consoles
I'd rather have a worse looking game if it means i'm actually playing at more than 15fps
>>
>>386031819
>blaming it on consoles instead of Team B

DS1 looks better than DS2 on both consoles and PC.
>>
>>386040343
That's what DSfix is for
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>>386040449
how do i get that on my ps3?
>>
>>386036297
The point I was trying to make is that DSII tried new things and although some were implemented terribly they weren't bad at heart.
For instance roll distance being continuously proportional to carry weight, powerstancing/legitimising off-hand weapons, attempting to make a more intricate poise system, making loads of NG+ content, introducing summon-dedicated areas, rare items, interesting hollowing/sinning mechanics and a bleed effect that actually makes sense.

These things would all work and be really good in the ideal Dark Souls III. Everything Memezaki brought over from Bloodborne worked great so why ignore all the ideas that only flopped because they were implemented by B-Team?
>>
>>386040527
DaS1 does not run that poorly on PS3

Blighttown notwithstanding
>>
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hi
>>
>>386040616
yes, it does
>>
i played a demo version of the 'old' build with better graphics (the area leading up (and inc.) the mirror knight fight)
so i dunno why they got rid of them, it ran okay-ish (sub 30fps)
>>
>>386040243
All of my screenshots from this cross-series set are in the hub area.

>>386039803
>>386036636
>>386034720
>>
>>386040661
Shitty Kellog.
>>
>>386040665
No, it really doesn't.
>>
>>386040661
>when your game is so shit no one waifus anyone in your game
>>
>>386040564
>Everything Memezaki brought over from Bloodborne worked great

I actually disagree with this desu

bb ruined das3 by coming first
>>
>>386040661
butterflies plz
>>
>>386040243
But Majula looks like ass. The only remotely decent looking area is whatiscalled with the boat.

>>386040313
>Bonfire ascetics allowing for individual levels and bosses to be replayed
It didn't serve the one purpose it should, accessing NG+ content.

>Roll distance and stamina regeneration being directly proportional to equipment load
Not only that makes heavy armor even more worthless, it kills your will to try out different pieces as you go.
>>
>>386031789
>tfw no ds2 remake with 3's level of graphics

sad life we live in. I'm having far more fun replaying 2 than 3, even though the first game of 3 was far better.
>>
>>386040787
>It didn't serve the one purpose it should, accessing NG+ content.
it did in some cases but not in others iirc

I have the distinct memory of early days of DaSII and blowing my first aesetic to get the butterfly set
>>
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>>386040729
tell me i'm pretty
>>
>>386040852
marcus?
>>
>>386040972
no, just a noname anon
is the marcus you're asking for ENB? I haven't heard about him since I had to watch him playing bloodborne like the PCeasant I am
>>
>Do a flawless no-deaths run
>Start thinking I'm good at the game
>Get my ass whooped by executioner's chariot and waste 20k souls increasing my soul memory while gaining nothing, also getting humiliated

I just wanted my edgelord covenant
>>
>>386040852
I hate 2 with a burning passion, but I'd still like to see it under not shit gameplay.
>>
>>386041041
yeah, he recently did a sotfs playthrough and had more or less the same exact thought you just expressed
>>
>>386041126
>be doing co-op no death run with bro
>he fucks up a jump at Huntsmans Copse and fails

>us on that same run just a bit later
>at Iron Keep
>try to get Turtle Guy before he breaks bridge
>baseball bat swings me off the side instead

I don't think we've played since.
>>
>>386041253
I naively bought DaS2 (vanilla) when it was on steam sale, and sotfs was just a tiny note in the store page that said "here's the better version"
I really want to play sotfs but fuck me, I'm not going to dump 20 sheckels for some enemy placement and 64bits.
>>
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>>386038106
>(there was machinery up there for the windmill but that got removed as part of downgrading the visuals)

Not only that but also giant gargoyle heads.
>>
>>386031789
Because the dark and oppressive atmosphere and world wasn't the point anymore.
>>
>>386038690
It does
>>
>>386040787
>The only remotely decent looking area is whatiscalled with the boat.

No Man's Wharf was one of the very few areas that actually felt finished (at least in SotfS).
>>
>>386040729
>rosabeth
>chloanne
>desert sorceress
>lucatiel
>emerald herald
>>
i enjoyed it because i dont have shit taste in vidya.

go back to your TES and weeabo panty-quest tier faggotry
>>
>>386035457
See here >>386040421 ya fucking idiot
>>
>Pray at the victor's stone
>Run to Heide first
>Kill the old knights with a dagger

who /gitgud/ here
>>
>>386039539
>he's fucking retarded
No. He's the only rational person in the thread so far.

DaS2 looks bad because of console limitations.
>>
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>>386041883
Dark Souls 1 looking better does nothing to alter the reality of this situation.

Dark Souls 2 looks like shit because of the PS3 and 360. They had to downgrade the fuck out of it because they tried to make PC the lead platform and made the game too demanding as a result. So they downgraded it heavily until it would run right.

This is the last time I'm going to repeat this. Anybody who's too stupid to understand this post is too stupid to be worth caring about.
>>
>>386031789
Much like most things in the franchise, it had to be casualized and reeled in because of consoles.
>>
>>386031819
Didn't the network test on PS3 look a lot better than the final product?
>>
>>386031789
DS2 area design overall looks fucking dogshit
>>
How did the consols make the graphics shit when most ps3 and xbox 360 games look way better then ds2???
>>
>>386034321
>>386034678
>>386034728
Looks a lot like the Valley of Defilement. I actually don't mind the Gutter. It's dark, wet, shitty. Like an actual fucking gutter would be. It's one of the few areas in 2 that I think is actually immune to any level design complaints. I still really enjoy playing 2. It's got some weird quality I can't quite explain that keeps bringing me back. I think of it like a checklist game. Go here, gets this item, use this key. Anybody else do this? I get like this with some other games like New Vegas and A Link to the Past.
>>
>>386044670
>Anybody else do this?
yeah, but I feel like the experience is cheapened by scholar. It doesn't feel like a total upgrade to me, and they had to move a ton of important stuff around for no reason. I also always end up respecing to str/faith for some reason by the end.

I'm part of the total sucker party that bought the game 3 times, at least scholar was cheap on sale.
>>
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>>386044670
The whole thing was supposed to be a gigantic shanty town on top of old city ruins, collapsed and upside down buildings and tons and tons of garbage (hell, the "goal" of the area is an enormous garbage dump with a broken statue of Nashandra in it).
It even had a bar with ridiculously large barrels.
>>
>>386045350
Got a good idea for a strong faith/STR build? I might like to try one. Beat it several times but inevitably I always go DEX shieldless.

>>386045507
Pretty cool idea for what could have been.
>>
>>386034720
Even if you don't DaS3, actually thinking the gameplay is better in 2 is objectivity wrong.
>>
>>386045723
>roll
>roll
>roll
>I-Frame weapon art
>roll
>roll
>roll
>>
>>386045630
I stopped at 150, used defender's GS and lightning dragon chime. Chucking spears and shit. I don't want to give you a build because it's not optimal, just fun, you can come up with something similar I'm sure.
>>
>>386031789

Because of performance and because the original lighting was fucking dark and irritating.

You see all those pointless torches everywhere? If you wanted to see shit you had to carry a torch with you and light them as you went to brighten the place. It's also why you got so many flame butterflies despite them only having a use a couple of times in the game.

Imagine playing through the game where half of it had Tomb of the Giants levels of light unless you backtracked in a tedious way.

It also made the Lost Sinner fight much more interesting as when she jumped back (losing your lock on despite her not moving far), she was actually jumping back into the darkness and lighting the oil made the fight much easier.
>>
>>386045906
As oppose to:
>roll
>still get hit 2 feet away from a attack because the game tied i-frames to a stat and the hitbox are broken to shit
>>
Why was Iron Keep a floating lava land?
>>
>>386046236
>improving stats to get better results out of abilities is a bad idea
If you don't like RPG's why don't you play Tekken?
>>
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>>386046570
Please be bait. I refuse to believe you can be this stupid and not see why i-frames being tied to a stat is bad, especially in a game where all the enemies have a magnet on their attacks.
>>
>>386046894
Use a shield then?
Apparently I'm blind, so tell me what it is I can't see that is bad about having to stat into having a perfect roll ability?
>>
>>386045507
>hell, the "goal" of the area is an enormous garbage dump with a broken statue of Nashandra in i
Do you have an image of it?
>>
>>386047052
Because doing a perfect roll yet still getting hit by an enemy attack due to the i-frames not wanting to activate is bad game design. That would be liking attacking, but the attack only lands 6/10 times even though you visually hit the enemy.
>>
>>386047518
So.. Stat into it and get your perfect I-frames?
>>
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>>386047256
It's pretty hard to show but this is pretty much what was past the old Gutter.
IIRC the final area was even briefly shown in one of the trailers.

According to some rumors The Rotten also wasn't even the boss down there and was instead fought inside the undead crypt where it was strapped to a table and cut off its legs with his cleaver.
>>
>>386047625
I shouldn't stat into. Other Souls didn't need it, no reason why DaS2 had to have it.
>>
>>386047914
Other souls games didn't have Weapon Arts, or Focus Points, there's no reason why Dark Soul 3 had to have it.

Stat into your roll and stop bitching about your roll being shit. Or use a shield like we all did before the Bloodborne/3 crowd ruined the series.
>>
>>386048071
>Or use a shield like we all did before
Lol speak for yourself loser. Get bodied in PvP by my lack of shield.
>>
>>386048315
Right back at ya, but with my shield in hand.

RED IRON TWINBLADE 1-H MOVESET OP
>>
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>>386047731
Fucking Bamco fucking Bamco
>>
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>>386048378
Come at me, peasant.
>>
>>386048071
wait there are actually people that prefer DaS2 to bloodborne lmao

is this what brain damage looks like
>>
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>>386048071
Other games didn't have trick weapon or weapon arts but that doesn't mean they weren't a great addition. And I don't use shields because I'm not a bitch. Again no reason why that had to have i-frames to a stat, it would be like having attack accuracy. If it wasn't broke don't fix it. It isn't even mentions the other problem the game has.
>>
>>386048071
>before the Bloodborne/3 crowd ruined the series.
This is your brain on Tanimura.
>>
>>386034321
Which part of the top picture would even be the playable part? I see some kind of shanty town on the right, so from what I can tell the level would be pretty similar apart from the decor
>>
>>386048857
Well considering Bamco scrapped half the game and put Tanimura in charge to pick up the pieces it's no wonder DSII vanilla came out like it did. If we assume Tanimura was the head honcho behind the DLC's level design, he's easily one of the best level designers in video games today.
>>
>>386040661
>>386040965
Jesus Christ I forgot how shit the boss design in this game was. This is MMO tier garbage
>>
>>386034574
Is that actually true, I tried running Dragon's Dogma on HD3000 and well it worked but it was even worse than on PS3
>>
>>386035439
I don't really understand what open world would mean in that context, the games are already essentially open world. Would the areas just be more wide open? Because that sounds pretty dull
>>
>>386048071
>Focus Points
Nurr, ackshually, Demon's Souls does.
>>
>>386040787
Heavy armor in DaS2 was the complete opposite of worthless though.
>>
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>>386038106
This is a screenshot I saved pre-release of an area that doesn't even exist in the game.
>>
>>386046045
I think the torch is why they mixed up the rolling mechanic so much. The expectation was that people wouldn't use shields so much, so in that way ADP makes sense because it gave you a way to make your rolls better if you were struggling. Also the fact that rolling distance is affected by how much you weigh. Plus only one class starts with a shield
>>
>>386046425
Because they didn't have time to do the transition level between the areas, or it was just moved in a totally different place. They had to haphazardly slap together a lot of the game when the orders for a rework came in
>>
>>386047518
The iframes always activate, you just get more of them. Just like you get more damage output when you improve strength
>>
>light torch
>roll through the black tar in the Black Gulch

literally feel like indiana jones.
>>
Because the game was scrapped, changed engines, changed directors, and remade in 6 months. All because of Bamco's kikery.
Yet it still remains the second best game in the series, because Tanimura and the team that made it actually cared about their product unlike Miyazaki
>>
>>386052101
No it's still shit.
>>
>>386052546
Nice contrarian """""opinion""""
>>
If you actually like Dark Souls beyond the memes and online community, you'd know 3 is trash.
>>
>>386047518
If you got hit, it wasn't a perfect roll.
>>
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>>386047518
>these are the people that complain about Dark Souls 2.
>>
>>386054143
Getting hit by the game despite doing a perfect roll.
>>
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>>386054587
>has shit adaptability
>think he rolls perfect

okay bud.
>>
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>>386054750
Congrats, you found out of of the many problems in DaS2. Took many years for you to figure it out despite people hitting it over your retarded heads since 2014.
>>
>>386055289
You can still dodge with shit agility
>>
>>386055289
.. Congratulations you've been ignoring the entire thread?

It's an RPG, HURR YOU MEAN I HAVE TO STAT INTO SOMETHING TO MAKE IT MORE EFFICIENT?

Put points into Adaptability and stop complaining about an amazing game, or get a shield and adapt without the stat.
>>
>>386031819
fpbp
>>
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I genuinely enjoyed Dark Souls II, I understand the SHOCKWAVE meme but other than that it was fine. My biggest complaint was a common one, all the bosses were just variations of "Big Dude in Armor".

Felt the same way about Skyward Sword, genuinely enjoyed it and was confused when people like nitpicks like the dousing crap ruin the game for them.
>>
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>>386035307
>Play Halo 3 on CRT for years
>Get HD tv for birthday.
>"Ah man, this is going to be beautiful!"
>Jaggies everywhere
>Could see terrain evaporate as it hit the draw distance
>HDtv ran at 29htz with that slight input lag, but I didn't know that then
>Mysteriously become worse and worse at H3, ODST & Reach.
>Use HDtv as bigass monitor for gaming PC
>60 htz
I don't understand.
>>
I wish everyone could just enjoy all 3 like me instead of being cynical bastards.

Feels good being happy and enjoying games
>>
>>386031789
Gimped for consoles

Just like how botw was gimped for the switch
>>
>>386055998
I'd love to enjoy 3. Except it's shit.

But, it did still collect 500 hours from me, and a 100% achieve
>>
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>>386055945
oh god this shit happened to me too

fucking hell thanks for reminding me
>>
>>386034321
Where can i find more pictures of unfinished video games levels?
>>
>>386031819
this. an unfortunate truth.
>>
>>386056078

Then it cant be shit if it kept you playing for that long. Unless you played it just for the achievements, in which case there is no saving you fellow anon.
>>
>>386056078
I love 1 & 2 because they're great. 3 was really boring to me and introduced NOTHING that i felt was new or fresh. still enjoyed my time with it somewhat, but I don't think I would ever bother playing it again
>>
>>386055557
??? I need said you couldn't

>>386055695
None of the other Souls games have it, nor needed it.
>HURR YOU MEAN I HAVE TO STAT INTO SOMETHING TO MAKE IT MORE EFFICIENT
If you really wanted to go that route then they should have the player have shit dodge roll animation and the more you level up you get a more fluent dodge roll.
>stop complaining about an amazing game
Kek, it's good not amazing. I'm not even talking about the other problems the game has.
>>
>>386031789
Graphics whores are the cancer killing video games.
>>
>>386056303
>played it - 80 hours
>did NG+ - 40 hours
>disappointed after NG+ 'cause nothing changed
>friends get DS3
>make a new character to play with them
>they kept me on for another few hundo hours
>then did a wrap up on achievements because I realized they made the game piss easy and they're just an inch away
>>
>>386056348
What about desiring good Anti-aliasing & decent fps? Is that cancer too? I hope that's not in the same camp as "Holy shit! So realistic!"
>>
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How the fuck was the astrologists covenant supposed to work? There was gonna be a dynamic day/night change?
>>
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>>386031789

In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>>
vdsv
>>
>>386056669
I played through blind, then did NG up to +++ for achievements and to try to find more fun. Did all that in about 80 hours, then another ~250 hours of PvP, primarily twinking in the catacombs making people fall off the ladder bridge cliff (which was the most fun i had with the game). Did the DLCs too, first one was alright looking but lacking in content and the bosses were bad. Ringed City was better, but I was already so fucking tired of seeing castles and swamps throughout the entirety of the base game that it didn't reel me in that much, finished it and felt lukewarm about it. The Demon Princes and Midir were cool enough I suppose

I'm not really sure how optimistic I am about From's next games now. Hopefully them leaving Bamco's grimy clutches will give them more creative freedom, but Kadokawa isn't much better really.
>>
>>386040787
>Heavy armor
>Worthless in DaS2

Come the fuck on man
>>
>>386048857
If Dark Souls 2's pre-downgrade footage and DLC level designs are anything to go by, Tanimura is a fucking god among men with solid time to work, and should be in charge of all things Souls-related in Miyazaki's absence.

It's not even a joke at this point. His shit rivals Miyazaki at his best.
>>
>>386031789

Heres a quick fromdown

Bloodborne was at the horizon around the same time as ds2. Ds2 is multiplatform bb sony exclusive. Since from worked on titles that were sony exclusive before, and being sonys slave for a while now, sony decided to set an ultimatum. either gimping ds2 and excluding any chance of it stealing bb's show and drive in sales for sony. Or never producing a video game in their lifes again. Mechanicly speaking ds2 is pretty insane. Its just everything else is bordelrine shit
>>
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>>386059034
That's bullshit. DaSII was made by a separate team. The producer was inexperienced and didn't know what he was doing. They almost completed DaSII but then it was scrapped for unknown reasons and rebuild.
>>
>>386033304
I bought a 1080.

Thinking about buying another for my guest comp.

You are the PC master-race kiddo. You and your toaster trailblazing.
>>
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>>386059564

You wish, but you have no idea how yakuza operates. You must be new
>>
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>>386060535
you are actually retarded
seek help
>>
>>386060685

>I get all my info from v

I could tell just by looking at the first image you posted newfag. Feel free to leave this place, there is no use for ruminants like you
>>
>>386061109
You mean the image of the character from the scrapped DaSII version?
Okay.
>>
>>386031789
I'm still mad
>>
>>386061242

Dont be proud just because you found something on reddit worth a shit/bringing to veddit.

>Okay.
good
>>
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>all these eceleb cocksuckers defending dark souls 2 becasue its le edgy contrarian thing to do
>>
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>>386061450
Says the guy with the reddit spacing. That's cute.
I don't even go on reddit, it's slow and boring.
>>
>>386034351
PS3 had 256mb
>>
>>386061662
>all these eceleb mathewcucktosis cocksuckers that hate dark souls 2 despite it being the highest rated souls game because their reddit eceleb told them to
I'm fucking laughing at you
>>
>>386035912
>bake shaders

the fuck are you talking about you god damn retard
>>
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>>386062021
>highest rated souls game
BB is higher.
>>
>>386061727

So v is really the only place you gatheredyour information about ds2 and you somehow had audacy to blatantly funpost? Shame on you
>>
>>386036950
Underrated
>>
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>>386062636
It's not. Stop assuming things about me.
But while we are at it? What's your source for the stuff you posted? I'm curious.
>>
>>386062845

My arsehole full of common sense, knowledge about buiz and the fact that yakuza operates in all industies on the isle. Still more then a bunch of pictures and a handful of 14 yrs old screaming one and the same old theory dont you think bby
>>
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Because they stripped out the dynamic lighting & baked it all due to lack of RAM in PS3, levels were also gutted thanks to PS3's lack of RAM

Baking all the lighting would take time, so some parts were left with fullbright on basically
>>
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>>386063360
oh cool. Consoles holding back game creation. Once again.
>>
>>386063307
The scrapped DaSII was confirmed by the developers in an interview. The pictures prove that there is a lot of content that is completely absent and only parts of it have been found via datamining. You on the other hand have nothing besides "muh yakuza".
>>
>>386056960
Performance of the game =/= graphics. The graphics obsession is the only reason console games still run at 30 FPS
>>
>>386063456
Im pretty sure the original version would have ran fine on 360, but PS3's lack of unified RAM & worse GPU was a problem for many developers

Naughty dog got around it by streaming the PS3 to death, literally early models PS3 crashed trying to stream Uncharted 3 so they had to go back at the last minute & rework it a bit
>>
>>386063534

And somehow this doesnt contradict in any way to what i have said but in "That's bullshit.". No friend, you are the one full of shit im just pointing out the obvious
>>
>>386061951
The fuck? Even my galaxy wonder has 350mb.
>>
>>386063750
christ. Well if this is one thing that current gen consoles bring to the tablet, at least they have slightly higher specs and are closer to PCs than consoles have ever been. Maybe this will mean better ports too.
>>
>>386063785
Alright, keep believing that Yakuza ruined DaSII if it makes you happy.
>>
>>386049053
all the creatures bosses are just a redrawing of generic mythical monsters and all the dudes just have fuck huge weapons and fuck huge armor.

atleast in DS1 the dragon boss was unique, dlc dragon was kind of generic until he telekinesis grabs your ass
Demon souls had the worst boss design overall though with very few exceptions like old monk.
>>
>>386061951
I'm pretty amazed by what they were able to do with those consoles. Even more amazed that I was actually using one 3 years ago
>>
>>386056960
the better graphics improved the gameplay though, one of the big things about DaS2 was you needed to sacrifice a shield or 2H/DW to light up areas with your torch

A real shame DaS3 & BB don't really have this either, in fact i don't even know why BB had a torch
>>
>>386064130

Thats never stopped being the case, the question is, do you believe it or do i need to samefag one of my posts two more times to open your hovemind eyes?
>>
>>386062604
>souls
>>
>>386043208
Devs incompetence, got it.
>>
>>386065404
BB is literally a Souls game. Don't move those posts.
>>
>>386066250
I don't see a "Souls" in the title :^)
>>
>>386064601
Better question is: do you have a single fact to back that up outside of speculation? I want to see some conspiracy theorist-tier autism regarding this proof.
>>
>>386066250
It literally is not. Not even him.
>>
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>>386066494
>>386066548
So this is a Souls game now?
>>
>>386066861
I want to slam my cock inside of that ugly dyke's vagina until one of us can no long walk.
>>
>>386066861
No. What a shitty question.
>>
>>386067041
Why not? It has Souls in the title.
>>
>>386067041
How about lords of the fallen?
>>
>>386067225
no, doesn't have Souls in the title.
>>
>>386067125
By your shitty logic games even without Souls in the title can be Souls games

so I don't see the point you're trying to make.
>>
>>386066496

Sure, miyazaki told me everything about how sony fucked his team and games over just to sell more goymboxes 4. Why do you think ds3 is trash and he lost all his lust working on anything ds? Because the story is over and he doesnt ned the money? Lmaoing at your lyfe
>>
>>386067319
No, BB is a Souls game because it looks, plays, has the same game design, same type of multiplayer, carries the DNA of DeS, made by From Software, made by the guy who made the Souls games, and considered a Souls game by just about everyone.
>>
>>386031819
This. The answer is always consoles.
>>
>>386067792
That's all well and good, but in the literal sense, it is not a Souls game and bears no connections to them thematically.
>>
>>386067732
no, anon, we need to go deeper. where did you mee miyazaki? what was he eating? what time of the night was it?
>>
>>386068000
wow, nice trips
>>
>>386034496
Hell, Demon's Souls looks better.
>>
>>386068000
digits
>>
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>>386068000
Sure it's not official installment, but it shares too many elements that it can be considered one and is often mentioned. So saying:
>BB has a higher meta score than DaS2
Is not wrong.
>>
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>>386068003
>>
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>>386040729
Oh come on you faggot. Im not even that big fan of DaS2 but you are just full of shit right now. Shanalotte is top tier waifu. One of the best (if not THE best) in all soulborne games.
>>
>>386068476
There's a reason people came up with the retarded term, "soulsborne". To make it clear that while Bloodborne is the same style of game, it is its own IP and is distinct from the rest of the series.

That being said
BB > DaS2/SotFS > DaS = DeS >> DaS3
>>
>>386068003
11:39 pm, my place, my dick
>>
is bloodborne the dark souls of demons souls?
>>
>>386039803
I love to suck off DS1 as much as the next guy but even i admit that the control in DS3 is amazing. A lot of stuff is reused from Bloodborne and previous Souls games.

It's a super fun game that isn't original in any way
>>
>>386057153
Valid points. Honestly my 2 biggest gripes with DaS2 was soul memory and adaptability. Im not saying that those are only ones, just most important for me.
>>
>>386068913
dude she literally cheats you, that last place you end up in, the stone throne or whatever you wanna call it it's a fucking oven to burn yourself alive and link the flame once more
>>
>>386069896
Can you give any actual reasons why either of those are bad?
I love Dark Souls 2 and have never had issues with either of those mechanics. And the only glaring flaw to me is the clunky and rigid animations, but you get used to them.
>>
>buy dark souls 2 on release date
>play through the entire game on ps3
>don't get invaded one time

why does nobody ever mention this
>>
>>386033437
Until it becomes linear its a pretty memorable level
>>
>>386070372
Adaptability: in my opinion, iframes on your rolls should not be in any way connected to any of your character atributes.
Soul memory: just idiotic idea in my opinion. Match making should be conected to your soul level and not how much souls you have spended. Or maybe I dont fully understand how does this crap work. Its just overcomplicating things. Like, for example if you are buying lot of arrows, does your soul memory go up? If yes, this is just stupid.
>>
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>>386034720
sure thing buddy
>>
>>386070731
you did something wrong friendo. I got invaded all the time.
>>
>>386070731
It never happened to me. Had the time of my life on 360 doing invasions and being a Bellbro and Ratfag. Wish I would've been able to play SotFS when it first came out too, but it's still pretty active on PC at least.
>>
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I actually thought DS2 looked pretty good
>>
>>386071134
My only problem with ADP was tying certain animation speeds to it. But having to invest souls to become literally invincible I think is pretty fair. And then when you get decent enough at spacing and timing you can level ADP less and less until you don't need it much at all anymore.

Soul Memory is not executed perfectly, but it still does allow for objectively the highest level ranges for coop and invasions in the series, which is a good thing that makes the game feel much more active at any SM range. The Soul Memory tier brackets are also very generous, and really only negatively impact low level twinks, but they're fags anyways (and they now can use the Agape Ring to avoid that problem entirely) And no, it only goes up when you ACQUIRE new souls. So when you kill an enemy, boss, or use a soul consumable your SM will raise a bit. Spending souls, or getting your bloodstain however will not impact your soul memory at all.

It's a mechanic that sounds worse on paper than it actually is, and without it the game would seem even less active. The real issue was not having full Red and Blue Eye Orbs, meaning invaders were less frequent because they had to partake in arenas to get their invasion items. It is the real problem that people blame soul Memory for, and was a bad design choice overall, despite me understanding why they made that choice.
>>
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>>386071719
>Let me take a picture of the same circle jerked spot to try and prove my point
>>
>>386072691
>s-s-s-s-stop h-having wrong o-o-o-opinions!!!!!!
>>
>>386031789
They did, they really did.

Basically, they made the game for PS4 and Xbox One, but Namco wanted the game to be released on PS3 and 360 too, so From were forced to completely change the game.

They had to remove several areas that acted as bridges between areas (eg: they mention how they had to remove the area between earthen peak and iron keep, this area is shown in the first cinematic trailer) and then they just stiched all the areas together
They had to completely remake some areas to make them smaller, since originally the game was more than twice as big as the original dark souls, they also had to downgrade the lighting because PS3 and One couldn't handle it


Namco also ruined the game's story.
Originally it was to focus entirely on Vendrick, Aldia, the ancient kings and the fragments of manus, but Namco thought it was too different from the first game so they forced From to bring back the lords from DaS1 (it was too late into development so From just took 4 random bosses, moved them to different areas and gave them different backstories. Eg: the Rotten was originally the boss of the undead crypt, he wasn't related to Nito in any way, he was tied down to a rock and had to cut off its legs with its cleaver to fight you, while in the final game they never explain why it's got no legs, you just assume it was born like that or something)
they had to remove a big chunk of the story to fit in all the DaS1 crap
>>
>>386072996
Not him
You're just as bad as Irithyll posters. Posting the best looking spot in the game that nowhere else even comes close to in quality.
>>
>>386073898
I'm just not a grafix fag and think design and art style are more important.
Plenty of Dark Souls 2 (SotFS primarily) look really nice and interesting. Of course there are bad spots too, but oh well, I'm not going to seethe with rage over them.
>>
>>386031819
Poor optimization and weak power of the consoles together
>>
File: 1277208389506.png (271KB, 461x373px) Image search: [Google]
1277208389506.png
271KB, 461x373px
>>386068913
>bare shoulders

DELET
>>
>>386050597
This is either from the cut tutorial level, or an early version of that one cave in FOTFG (where that lone chest is in before you enter the forest proper)
>>
>>386046236
what the fuck. the hitboxes are fine, ds1 has worse hitboxes period.
now for agility you only need 96 to get the same iframes as ds1 so big fucking deal.
and it's fucking awesome to have a stat tied to i-frames cause it gives more customization for pvp.
if somehow that bothers you then keep playing ds1 flipper and don't bother at all with das2.
>>
>>386073617
It was going to be without a doubt the best souls game period if all things went according to plan, and we still got people over here thinking Tanimura can't direct souls games.
>>
>>386036845

Zwei was better in II
>>
>>386034720
Dark souls 3 was not very good in my opinion. It felt soulless. I did not feel lost/exploring/ against the odds.

Dark souls 2 was very flawed but at least still felt like an adventure.

1 was of course the best.
>>
>>386031819
>>386043976
came here mad late to post this, the ps3 network test had the beta graphics and there was no reason for them to be removed as it ran the fucking same with them. 360 is more powerful too so it doesnt even make sense. especially in the regard of shaders 360 could have handled it if ps3's weaker shaders could.
>>
>>386075762
A network test doesn't have to soft load the rest of the world geometry so the player can traverse them
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