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Why did devs stop making comfy buildan sims?

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Why did devs stop making comfy buildan sims?
>>
We need to go back to 2D.

As for Anno: they're still pinching out versions, but they've fallen into the pit of "trying to appeal to a wider audience" by "streamlining" the gameplay.
>>
>>385943598
2 hard for normies and sjw
>>
>>385944439
>I bet the SJW did this

Hi, faGGot
>>
>>385943598

Anno was great but the AI is fucking ruthless. Always wrecks me.
>>
>>385944271
I've only played 1404 and 2070, am I wider, streamlined butthole casual?
>>
>>385944271
>As for Anno: they're still pinching out versions, but they've fallen into the pit of "trying to appeal to a wider audience" by "streamlining" the gameplay.

Not really. 2205 is only "streamlined" because its on a massive scale. Even small companies will have thousands of trade ships and hundreds of thousands of people.
>>
I didn't mind 2205. It's definitely dumbed down, but it's by no means bad.
>>
>>385944727
>can never play 2070 because of Jewbisoft and their ark-online only system which still hasn't been cracked yet
>>
>>385944978
the gold edition is like 6 dollars? what the fuck is wrong with you
>>
>>385944838
It was "streamlined" because they drank the "wider audience" kool aid. They figured they could make more money by alienating the only people who were interested in those games in favor of a theoretical audience that, as it turns out, doesn't exist.
>>
2070 > All other Annos
It's got everything the classic Annos have and more
1v1 me irl
>>
>>385944978
What? they got rid of that DRM years and years ago by this point.
>>
>>385945226
not really
>>
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Has anyone played Kingdoms and Castles? It looks pretty comfy but I haven't seen anyone talk about it here.
>>
>>385944861
It's okay for one playthrough but that's it.

What I really liked was how building upgrades work. I feel like Anno games should have always had that system. Everything else can go fuck itself though.
>>
Why won't Anno go back to medieval times reeee
>>
>>385945328
Yeah, because the new game is sooooo successful and praised by everyone.
>>
>>385945304
Not for 2070. It's still impossible to pirate the game without taking a severe beating to your economy due to the lack of ark
>>385945105
>steam only

Otherwise I'd totally pick it up
>>
>>385945505
not an argument
>>
>>385945456
I* like it for the end game. When you make your company "public" and successfully buying out all the other companies
>>
>>385945538
>It's still impossible to pirate the game
that's definitely a good thing. To hell with pirates.
>>
>>385945395
It's a cute little time waster, but you'll hit endgame in about 6 hours, and there's nothing to do once you're there. There's also little quirks in the game you need to abuse to keep growing your town quickly. Still, if you just want to lay out a comfy looking little hamlet, there are worse options.
>>
>>385943598
Between Pharaoh and Anno 2070, you don't need any other city building games.

SimCity has always sucked. Fite me.
>>
>>385945589
did you know not an argument is also not an argument
>>
>>385945589
>devs have a desicated community of fans
>devs release a game that tries to widen their audience, inadvertently alienating thier old fans
>game doesn't sell as well, gets lambasted by old fans
Since you cant seem to understand sarcasm I simplified it for you.
>>
After playing 2205 I actually don't think they tried to casualize it, I think they tried to make it into a different game and fucked it up completely. I got the feeling that they were trying to turn 2205 into a citybuilding game where you build different cities across the world that played off each other's strengths, however they removed the resource management without improving the city management. In a couple hours I had already built a bigger city in 2205 than I had in any previous Anno game, but it felt so pointless, I was basically plopping down houses until my resource numbers fell so I plopped down resource buildings to keep my resource numbers up, that's literally the whole game. There's no trading, no logistics management, no pirates, no warfare, no island management, etc like in previous games, and there's no citybuilding mechanics to compensate. 2205 is a shallow and boring game that barely looks or plays like Anno. Also the performance is fucking terrible.

It's a real fucking shame because I loved the shit out of 1404 and 2070 but I don't think there will be any more Anno games after the disaster that is 2205.
>>
I'd love for some new comfy building sims. The most recent one I bought was Banished. It's fine, but needs a little something else to it.


Also, Black and White/B&W2 release on steam when?
>>
>>385945975
My biggest problem with Simcity is it doesn't tell you what you're doing wrong. Everything just falls apart and you don't know what to do differently because there are so many little factors.
>>
Anyone tried this? Called Aven colony. Looks like an ok builder but not sure what to make of those user reviews.

http://store.steampowered.com/app/484900/Aven_Colony/
>>
>>385945698
But there's just no real reason to continue after that. I just can't find any replayabilty. Different strokes and such, but that's why I love 2070. The random maps, challenges, research that carries over, and the blueprints and resources you can load up into your ark to get a jump or major bonus to the next map always push me to start a new game once I conquer a particular map.

With 2205, you just become a worldwide monopoly and that's it. There's not much to work towards in that game and starting a new one starting from absolute zero just doesn't seem worth it. Yeah, there's slightly different maps in each biome but it's just that. Slightly different.
>>
>>385946050
Banished is fun for like first two hours for me, then the game starts to play itself and there is nothing to do, any suggestions for something similar but more thought through?
>>
I've only ever played Banished and I loved it. Best to play it in the winter though.
>>
>>385946293
Planetbase.
>>
>>385946250
Looks like shit. Visually, I mean.
>>
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>>385946250
>Those reviews

I've never played it but I agree with the reviews. When people bitch about it being shallow or empty it's usually the case.

Looks like it would be worth a pirate. If you do dig it, buy it.
>>
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>>385946449
That's for sure. Not crazy about cartoony building games.
>>
>>385946293
Dwarf Fortress
If that's too intimidating, Rimworld.
>>
>>385944271
>2D

No thanks, we already have plenty of good 2D building games.

We need good 3D building games.
>>
>>385946250
i was cautiously hyped for this but fuck those reviews. I should have known when I saw the game's UI. if you haven't seen it check it out, it's a blatant 1:1 replica of Cities Skylines' UI. If that doesn't say lazy and uninspired nothing does.
>>
>>385946293
Oh, and to add to my post here
>>385946583


Rise to Ruin gets an honorable mention. It just doesn't have the lasting power for me that Dorf Fort or Rimworld does.
>>
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theres this shit from the This War of Mine debs

https://www.youtube.com/watch?v=6saqbmVT9qk


Also Tropico 7. A lot of these fucking games are coming out.
>>
>>385946782
>>385946583
>>385946404
Thanks for suggestions, sadly i exhausted Dorf Fortress months ago, i'll be sure to check planetbase and rise to ruin
>>
>>385945395
not worth it right now. Gets really boring in a few hours once you know what you're doing even on hard. And there are some seriously enraging design flaws, little things that will make you mad as fuck.
>>
>>385946793
Oh shit I forgot about Frostpunk

>Google it
>Release date is still TBD 2017

I can't really put my finger on it but alarm bells are ringing. If it's not vaporware it's going to be rushed and shallow. I hope I'm wrong, though.
>>
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>>385945395
Like this anon said >>385945898
It's cute but after a few hours there's nothing to do anymore and there is not a lot of buildings so you can't really make anything new or different when you start a new city.
The devs really need to add a lot more buildings and ressources to manage. And more gameplay shit like trade too.

Pic related, my first and only city after like 5/6 hours. Don't want to play more than that honestly.
>>
I really want a city builder that has decent combat
not the focus of the game but an option
>>
>>385946250
Worth a pirate for sure.
I wouldn't buy it, though.

It is rather shallow, very easy, has a bunch of failed mechanics and UI issues, but it is rather creative with efficiency mechanics, has cool alien plants, and is basically Tropico in space, which is cool.

It's not long and I dropped it hard immediately after finishing it (zero replayability), but it's fun while it lasts.
>>
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>game boasts you can build and run any type of city you want politically or functionally
>lots of major balance, synergy and performance issues
>only viable playstyle in-game is to make a green leftist utopia
>you have to champion for women's rights during the 1800's to not get a game over
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>>385947515
These subversive agendas are getting out of hand. What ever happened to just making a good game? People playing games don't want to change the world. We want to escape it.
>>
>>385946038
>There's no trading, no logistics management, no pirates, no warfare, no island management, etc like in previous games,
That sounds awful.
>>
>>385944978

the game was cracked a month after release or so
>>
>>385946793
Has Tropico run out of ideas? Aside from "streamlining". Every game seems to have nothing to offer once you've built up a colony; no gigantic late-game projects that require serious management.
>>
Anno 1404: Venice is still the best Anno
>>
>>385947771
Quit shitting up a good thread, /pol/
>>385948025
It was playable, but the arc/uplay shit has yet to be cracked
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>>385947598
>>
>>385944271
>We need to go back to 2D.
Now can we say "not pixel shit" 2D, I don't want pixel shit because it's mostly 2D.
>>
>>385948082
new graphics
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>>385948272
>>
>>385947515
>you have to champion for women's rights during the 1800's to not get a game over
Is a hard objective or do you just get a workforce boost or something like that?

I could understand bad balancing
>>
>>385946793
I literally just came into the thread to ask if anyone had heard of it
I'm cautiously excited, This War of Mine was really fun
>>
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>>385948704
>>
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Reminder that Anno 2070 was good
>>
>>385948929
Reminder that it wasn't
>>
>>385948992
It was though
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>>385948927
>>
>>385948929

>>385944978
>>
>>385947515

It's too bad too, because the reason I never got into City Builder games is because they are completely devoid of humanity or character
>>
>>385948929
it had a elder god tier soundtrack, one of my all time favorite game soundtracks
https://www.youtube.com/watch?v=eu_m14ilqyM
>>
>>385943598
Children don't watch people play them.
>>
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>>385949143
>>
>>385948929
It was very mediocre.
Tried to add something new, but the faction split ended up shitty.
>>
>>385948082
They could improve the city creation tools so that the endgame could focus on making the nicest looking city. That aspect of the series has barely improved since 3.

Too many city building games fall into this trap.
>Better game mechanics but bad creation tools
>Great creation tools but un-fun or pointless game mechanics
>>
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>>385949293
>>
>>385949143
>>385949293
Pharaoh is great, but there are so many critical things missing from later games that can make it kind of frustrating.
>no separate commoner/noble housing
>market ladies refuse to get any other goods while waiting for food
>having to directly supply jobs with housing (warning: poor access to workers)
>stuck carts everywhere
>having to build culture and entertainment dumps

It's a stunning game, though. That soundtrack, for one. And building monuments is beautifully done.
>>
>>385949349
I preferred it to the Oriental shit in 1404.
>>
>>385948757
You have citizens with needs and wants as well as different political parties that try to persuade you to respond to those needs and wants. As some weird oversight most of the citizens are very left leaning so you're being pushed to make those types of changes to stay in power. During certain intervals you're evaluated by your parliament which can then choose to vote you out if they aren't happy with your overall performance.

The game had a nice idea but I think the devs have since moved on to other things and are only providing surface level fixes and add-ons.
>>
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>>385949479
>>
>>385949581
Orient was tight though.
I loved making little Mos Eisleys.
>>
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Cities Skylines is also great game.
>>
>>385949784
>The game had a nice idea but I think the devs have since moved on to other things and are only providing surface level fixes and add-ons.
Looking at the reviews, it seems that devs aren't really fixing any of the shit in the game.
A whole page of most recent reviews on steam is all negative, and not "has some good parts but sucks overall", but rather "pure shit implementation"
>>
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>>385948929
Still is. I just happen to like 1404 better. That's not to say 2070 is bad. If 2070 is a 9.0, 1404 would be a 9.5
>>
>>385949998
They tried to save face two months ago with a content update but it doesn't really fix any of the things fundamentally wrong with the whole game yeah.
>>
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>>385949848
>>
>tfw no victorian/pre ww1 city builders
>>
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What went wrong?
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>>385943598
The objectively best one was made and nobody who is out there to make a profit or run a business can compete.

Basically, sort of what happened to arena shooters.
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>>385950294
>we want the RISK audience
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>>385950195
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>>385950586
>>
>>385950468
Fuck no

I have easily wasted over 300 hours of my """life""" on DF. More like 800, but I can't say exactly because I didn't time it.

It's terribly made. Full of shitty gimmicks that don't make the game a tiniest bit more fun, but only exist to pad the menus with stupid roleplay options.
DF is fun, but it's one of the worst designed games out there that could use a great deal of cutting shit out and paradigm shift from
>everything needs to be backed by shitty overworld realism garbage
to
>just make it a fun game, bring back random sieges
>>
Am I the only one who liked Caesar 4?
It seems that every time it is mentioned, someone always calls it shit and praises the 1-3
>>
>>385948992

Anno 2070 was good, another Anno, 2200something was Sim City clone which made fans go bananas.
>>
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>>385950772
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>>385949293
>>385949479
>>385949848


EMPEROR: RISE OF THE MIDDLE KINGDOM is so much better
>that China aesthetic
>that comfy garden design
>NOT SET IN THE FUCKING DESERT.
>>
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> Showed my friend Anno 2070 few days ago
> "Shit this game looks fun and pretty."
> Anno 2070 goes on sale on Steam all of a sudden
> He buys it on Tuesday
> Already has 10 hours clocked and hungers for more

I'm glad I've shown someone the light.
>>
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>>385951064
>>
>>385948992
you're thinking of 2205 surely
>>
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>>385951225
>>
>>385944507
Hi, leddit
>>
>>385944439
SJWs like city builder games, though.
>>
>>385948992
2070 was good. 2205 is an abortion.
>>
>>385944978
>ark-online only system
You're not missing a whole lot. Something like a 20% loss of effectiveness, which can be covered with smart building. It's the difference between a billion credits a minute and a hundred million.
>>
>>385951348
what's the purpose of all those + shaped wall pieces near the border?
>>
>tfw no caesar V
>>
>>385949957
The problem with Orientals was that they were locked to certain island types. Starting on the equator of the map gave a tremendous advantage, as you could trade between your two colony types without needing to travel through opponents' territory.

Scientists being on submerged islands meant they could be anywhere, and the two types could be packed tightly since regular ships would simply float over submerged islands.
>>
Any fantasy city builders?
>>
>>385949293
I liked Zeus better, maybe I just like the setting more.
>>
>>385952227

dragon's teeth fortification. It slows down the army as they automatically attack buildings when they walk to my base. They get distracted while my ballistas still have vision to fire at them.
>>
>>385952453
see
>>385946250
>>
>>385952863
>sci-fi
>fantasy
It's like recommending steampunk to someone who wants a futuristic game.
>>
>>385943598
im making one.
>>
>>385943598
Play factorio or prison architect
>>
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A new city, a new home, and maybe a new job! Fortune is smiling upon me!
>>
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>>385952573
>>
>>385949974
The game works for almost nobody and Steam refuses to refund it for anyone.
It's abandonware.
>>
>>385952963
>sci fi is not fantasy

whatever, man. I know what you mean now but you gotta be more specific.
>>
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>/cbg/ is still dead

GOD DAMMIT
>>
>>385946037
this has happened to so many games. It always makes me sad
>>
>>385953437
>banished general dead
>cities skylines general dead
>not even cbg had enough activity to stay alive

WHY
>>
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>>385953578
>Cities Skylines expansion released
>general is resurrected
>a week later it's dead again

FUCK
>>
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http://store.steampowered.com/app/23400/Imperium_Romanum_Gold_Edition/
>>
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The problem with modern city builders is that they are more like autistic art shit for autists who want to play with legos and not play a game.

The genre is dead because it doesn't offer a challenge. You don't fight forces of nature/hunger/crime/time to maintain a healthy city.
There is no communist overseer demanding you produce 1000 tons of food per year and taking that much even if it means you starve to death.
There is no progressing genophage style disease that forces you to constantly build new hatcheries to keep up population growth.
There is no rising CO2 level making buildings less productive and shores unlivable unless you reach high enough level to stay alive with renewables and nuclear.

City builders turned into
>place some shit
>watch it grow at 8x time
>win
>>
>>385954273

That's why the only solution is to play Civ instead.
>>
>>385954050
I played it and finished it.

At first I was seriously disappointed by some shitty micro (forgot what was it), but then I got used to it and had fun with the game.
It's different from other city builders in that it requires stacking buildings on top of each other. Imagine Anno where you don't need any roads, but still need to respect distance.
>>
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>>385954273
to be fair, that's what it USED to be. Either the devs got lazy or they started doing away with what they felt was superfluous in their systems and we ended up with the insipid tripe that we have today. Actually, even that insipid tripe is in short supply these days.

Very weird thing though - SC 2013 is actually a great city building game that takes many nuances into account. They just don't actually allow you to build anything. It's like one of those evil monkey paw wishes.
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>>385954050
i only played the squeal
>>
>>385954273
This is my problem with cities skylines, I remember before the game came out the devs kept saying they didn't want it to become a map editor. Well that's exactly how it turned out.
>>
>>385954050
>>385955139
I got both of them, but haven't installed either
How do they compare?
>>
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Bought this on the sale monday for 8$, fucking loved this game then and i love it now.

All thought the military is confusing as fuck when on the defensive. Should i just have all my companys always be stationed and waiting is there even a down side to that?
>>
>>385955063
>Very weird thing though - SC 2013 is actually a great city building game that takes many nuances into account.
But are those just for extra +/- or growth or do they actually change the way you build a city?

For example, very strong commute distance cap in SC4 means the city has to be optimized. The modded version of the game, which pretty much removes the cap, turns into autopilot mode.
But having both noise pollution and air pollution doesn't add much over just one - you build factories away from living areas either way.
>>
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>>385943598
>>
>>385955331
I wouldn't expect much difference. If you like/dislike one, you should like/dislike the other.
I usually pick sequels/expansions first because I like more stuff and shit like Tropico Modern Times is exception, not the rule.
>>
>>385946793
Looks interesting, finally something fresh.

<i would love to have more evil options in Tropico but I guess you can't sell videogames where you throw people off planes and be a massmurdering dictator.
>>
>>385955715
Muster only when you need it, use walls and archer towers for the majority of your defense early on with the peasants throwing stones. Soon as there's 2 months or so until enemy army arrives, you start to muster your army to one of the invasion points. Maps typically have 3 invasion points + 2 for sea.
>>
>>385956221
How do you know where the invasion point is?
>>
Did anyone ever play the Cultures games? Are they any good?

I remember playing a demo of one of the games way back in the day and thought it was pretty neat and comfy.
>>
>>385956341
I liked them, it's a bit like Settlers but with more Sims.
>>
>>385947598
>>385948272
>>385948704
I really liked K&M as a kid.
It was so so so much better than shitty, ugly Settlers.
>>
>>385951132
Your points are mostly valid, but: you did play the desert missions of Emperor, right?
>>
>>385948092
that a weird way to spell 1503 off by 99 years.
>>
>>385956547
It's the correct way, you illiterate pustule.
>>
>>385954050
Is that the one that doesn't require roads? I remember playing some Roman-themed builder (obviously not Caesar), and finding out you didn't need to build any roads for the city to function. It was kind of boring anyway, so I dropped it then and there.
>>
>>385956183
I hated how Tropico doesn't really let you be the evil dictator you're supposed to be.
>start murdering opposition
>coup
>wrecks your shit hard unless you spend huge money on army
>be a good leftist utopian pro-gay free healthcare free market father of all people
>productivity soars and you gain everything back
What's the point of having evil options when they're just plain bad?
>>
>>385956309
If you don't know the map, it's typically where traders and people will spawn. On some maps it's a really weird position that you have to play the map to know it. Some maps are really easy, like the Sparta map invasion point is always the north and the east roads.
>>
>>385956819
Because unless you've got a superpower nation propping you up (or lots of oil money), an evil dictatorship is not sustainable.
>>
>>385956547
1503 is in no way superior to 1404.
>>
>>385956041
Modern Times had its ups and downs
The metro system was fantastic, the farms with solid plots that grew multiple crops were great, albeit too large, and the ranches were fairly broken
The ruination of your island's aesthetics isn't worth it, though. Regular apartments > "modern" apartments. Tropico is a developing nation, not an established society.
>>
The only city builder I've ever played is Cities: Skylines. I don't know why I find it so enjoyable. Most of the time I'm not really doing anything, just occasionally expand and adding unique buildings. What are some of the best/most unique city builders out there/
>>
>>385957049
Then why even have it in the game?
It's a game, not an autistic simulator. I'm all for all the green gay rights ordered and nice society shit, but sometimes I just want to play a nazi who gases jews and has an active eugenics program to increase health, no matter how massively retarded and unsustainable would that be in real life.
>>
>>385951923
>20& loss of effectiveness

That's fucking huge in city building, d00d.
>>
>>385957203
Read the thread are you serious?
>>
>>385956757
oh okay ,your opinion was just wrong then :^)
>>
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>>385957310
yeah man i should be able to zoom into 1st person mode and walk around the city and fight crime and shit and like then go into space in my spaceship and blast aliens if i feel like it. Yeah man sometimes i just want to do that and the game should be able to accommodate that
>>
>>385957106
Apart from balance being wrecked hard, it also had a massive drop in "charm".
Pre-modern times has some subtle jokes and nice atmosphere that keeps a good level, modern times has the level of a show that references social media and memes.
>>
>>385957564
You are either retarded or pretending to be retarded well, either way you're writing retarded shit.

Realism and balance are two totally separate things and they're more often against each other than aligned.
The game is marketed as an evil dictator simulator, but completely fails to deliver that, instead settling for another
>just do everything right and it will work
>>
>>385957880
>The game is marketed as an evil dictator simulator
Its not though, american education just makes you assume that.
>>
>>385957375
There's like 25 games mentioned.
>>
>>385957564
>zoom into 1st person mode and walk around the city

That sounds pretty cool through
>>
>>385955715
I remember not understanding english and basically it took me like 2 years to understand that sacking was a thing
I remember thinking the end goal was just to build that big ass temple, and dam
>>
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>>385946793
>Tropico 7
There was a 6? Have I been living under a rock?
>>
>>385953773
I feel like the generals would probably survive if the game didn't memory leak to shit
>>
>>385947515
this description implies that there isn't a "build whatever you want" type of deal and that set events are going to happen that happened in real life. Womens rights and leftist utopia are real life events that why I would imagine you had to do them lol. I think you tricked yourself into thinking it was going to be anything else since they let you know right there in the front page description.
>>
>>385950195
PLEBS ARE NEEDED
>>
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I wish cities skylines did not get repetitive at the end...
>>
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What are some essential lighting mods for sc4? The darknite+lrm combo made my dick diamonds.
>>
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>>385955723
>But are those just for extra +/- or growth or do they actually change the way you build a city?
There's several different ways to build a city and towards late game, you're basically trying to have your universities research things which will allow you to move into a new age where you can build your cities vertically. The standard issues like pollution, crime, waste management, sickness exist but there's also ones like tourism, happiness, availability of work for specific levels of education, time spent doing nothing, gambling and property value seeking.

They actually did a lot since launch to make it a good game but it's almost for naught since you still don't have room to build much of anything.
>>
>>385960279
well it's so essential you already have it installed but just in case

NAM
>>
Caesar 3 or Settlers 3?
>>
>>385957354
Again, it's the difference between one million credits per minute and a hundred million. Ark upgrades accommodate bad decisions, and won't affect good players.
>>
>>385954273
And that's exactly what a city building sim should be. You don't need to arbitrarily challenge the player in a game that is clearly about fucking around in a sandbox building a city.
>>
>city building thread

Neat.
What did you guys think of War for the Overworld now that it's actually not a fucking mess?
>>
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>>385960390
>>385960390

Maybe...
>>
>>385960591
for me there needs to be some challenge forcing you to actually think about how you build for it to feel like a city

there's some strange beauty in a run down area if it was caused by something logical and not just build from run down setpieces, it makes the rest of the city stand out more so to say
>>
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>>385948092
I say... You always had excellent taste, sir.
Ciao.
>>
>>385960591
>wanting to """play""" a map editor
I guess I must be too neurotypical for this shit.
>>
>>385960609
Never heard of it. Screenshot immediately remind of this old game called Dungeon Keeper. A fun game but definitely not a city builder of any sort.
>>
I like Banished but there was not enough building variety or things to do. Too bad too, cuz it was one of the comfier city builders
>>
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>>385961042
>Screenshot immediately remind of this old game called Dungeon Keeper. A fun game but definitely not a city builder of any sort.

I'm too old for this fucking site.
>>
>>385960591
>a game that is clearly about fucking around in a sandbox building a city.
You fucked up. You fucked up really bad. Not a soul plays city sim games just to put a bunch of buildings all over the place. It's about the management challenges and that's all it's ever been about.
>>
>>385961276
a beautiful city should be a reward for managing it properly
>>
>>385961215
>game released in 2015
>"holy shit I'm so old guise haha! Two years is SOOO long ago, reddit! haha!"
>>
>>385961462
Boku no reading comprehension, faggot. I was talking about DK.
>>
>>385961462
Are you retarded or merely pretending?
>>
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>>385960591

>t. casual

They used to be about MANAGEMENT before 2010.
>>
>>385961462
>>385961509
He's either trolling or he doesn't know about the Bullfrog developed Dungeon Keeper from back in the 90s.
>>
>>385961445
Autistically micromanaging which tile color is used where is a punishment, not good management.
>>
>>385961462
Dungeon Keeper is 20 years old you faggot
>>
>>385944271

You've just reminded me of what happened to Settlers.

Fuck that shit
>>
>>385961509
DK is not a city builder. It was about setting traps and such for heroes. I would liken it more to something like tower defense.
>>
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who voted for El Presidente here?
>>
>>385961645
Settlers 6 was alright. Certainly wasn't kiddie shit like 7.
>>
>>385961605
actually I mean it as in "once you manage your city properly, you actually had the funds to start doing prestige projects that look better"

like say, early game you're doing the more efficient route of a bunch of smaller bridges and ferries, but later on, when the economy's good, you can replace it with a single massive eyecatcher of a bridge
>>
>>385961671
>I would liken it more to something like tower defense

People like you actually exists and this depresses me. The game even fucking advertised itself as a Dungeon BUILDER
>>
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>god tier city building game
>sequels or remake never
>>
>>385961826
Well, OK, then I agree.
I thought you mean some shit like
>city should look pretty and that's all there it is to the "game"
>>
>>385961792
>Settlers 6

Which was the one where they changed it so that you only conquered set zones? That's when I quit the series.
>>
>>385962047
nah mean it as in
>demolishing this low income area to replace it with an arts'n foods district better be well planned or else its gonna bite ya in yer arse
>>
>>385961701
Not enough statues
>>
>>385961936
On what planet, friend? You're reaching really hard for something that doesn't exist. DK is not a city builder. It never has been and it never will be. It doesn't even remotely resemble one on the most cosmetic terms possible.

You're a weirdo, dude. Most likely a weeb as well, I warrant.
>>
>>385955063
SC 2013's actual city simulation is smoke and mirrors. Fuck that game.
>>
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>>385962314
>>385961936
forgot pic
>>
>>385961645
>>385961792
Settlers IV is ideal for me. Except for playing vs the Dark Tribes, it's tedious and pointless fighting them.
>>
>>385962315
what do you mean by that?
>>
>ctrl-f "ancient cities"
>0 results

https://www.youtube.com/watch?v=qpJli8jcXbM

It's recently gotten founded on memestarter, but I'm getting pretty hype from what I've seen so far.
>>
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>>385962314
>Most likely a weeb as well, I warrant.

Here's your reply, you easily triggered faggot.
>>
>>385960328
There is no such thing as specific levels of education in SC 2013. 'Students' are a shared pool that just go inside the nearest education facility.
>>
>>385951132
I agree with you but I think desert is also a fun place to play.
mainly because you can actively see how your building changes the land.
>>
>>385961276
There's two kinds of challenges in city building games.

1. Challenges the maps/scenarios present.
2. Challenges the player's decisions present.

I'd say the latter is better design.

Map challenges typically have one solution - or one optimal solution - which makes for boring long-term play. You see the map challenge failing with 2205, where the fixed zones have an optimal layout that players will favour when they know it.

Decision challenges work in any scenario, and follow 'best practice' of making the player's decisions meaningful. You can build anything you want, but doing so requires skillfully executing that plan.
>>
>>385962525
>car leaves house
>drives to nearest job location that hasn't already accepted a car that day
>car leaves job
>drives to nearest house that hasn't accepted a car that day
>>
>>385962525
the game has a god damn javascript code to artificially inflate the displayed numbers

like say if you have 2000 people living in your "city" it'll actually display the number 30.000
>>
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>>385961936

Hardly, I bought it expecting it to be a builder and its more akin to shit like Evil Genius. It was kind of shit, too.
>>
>>385962531
I saw it a while ago but I'm not going to get hyped for something that won't be finished for years.
>>
>>385962678
>shitting on EG
Dude not cool
>>
>>385962664
>30.000
Exactly 30 people? No fractions?
>>
>>385962365
Why block out Molyneux?
>>
>>385962906
Do not name the accursed one in these hallowed grounds!
>>
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>>385954273
Yeah fucking this.

Citybuildan would be so, so much interesting if it atleast had scenarios and clear objectives which to build around your city.
>There's ore in this area, we need to start digging operations for the benefit of the country
>Miners need housings
>Housings need water and electricity
>All of these need logistics and our roads aren't sufficient
>Building railroads and highways now bring more people
>Commercial districts start to build up to meet the demand of increasing population
>Mine workers are unstatisfied with their conditions amongst these improvements and make unions which you either suppress or make allowances to
>population is divided into different demographics which all have their preferences and it's impossible to not upset anyone
>different countries have different gameplays due to different culture and political systems
It's very curious that we've never had anything like this.
>>
>>385962531
It looks like it could be quite comfy in the same way that Banished and The Settlers are. I just like being able to zoom in and watch the NPCs work rather than seeing a +1 food pop up above a blank building every 30 seconds.

Here's hoping it's got more depth than Banished does.
>>
>>385962678
Are you literally retarded? The game advertises itself as a spiritual sequel to dungeon keeper, of course it's not going to be a city builder
>>
>>385962567
Not sure if you've played the current version of the game but there's levels of education. People need differing levels of education in order to maintain the economy.

For instance, if you have only highly educated people, you have no workers for menial jobs nor anyone shopping in low income outlets.

If you have only less educated people, no one can work high power jobs and you have no upper class.
>>
>>385963027
Well, good thing they added that, because the last time I played (sometime in 2014) that wasn't in the game.
>>
Any of you played Life is Feudal? I've played Banished and heard it's similar, but instead you can assume control of a citizen. Thoughts?
>>
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>>385962561
>he said, clearly not being triggered anything in the post he replied to
>>
Man, I want something like Factorio or modded Minecraft, but with population management. Rimworld doesn't have the scale I'm talking about, and I'm 2 stoopid 4 dorf fortress.
>>
>>385963120
That's been on my wish list forever but the user reviews keep me from buying it.
>>
>>385963120

It isn't without it's issues, but it's hands down one of my favourite city builders due to it being more of a sandbox than most.
>>
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Anything similar like this?
>>
>>385963120
>you can assume control of a citizen
This alone is a big red flag for me.
Sounds like addition that is at best totally useless and at worst necessary micromanagement bullshit.
>>
>>385962906
who?? Clearly you said nothing since your post is blank.
>>
>>385963270
Just look up the devs' previous titles.
>>
>>385963120
It's just a banished clone, right down to the shallow depth and lack of content. Only differences are the graphics, lower level of polish and gimmick citizen control mode.
>>
>>385963120
its a sergey titov tier ripoff of banished, even the interface is the exact fucking same
>>
>>385963361
Yeah i meant modern versions of it
>>
>>385963469
Then just read the thread, it's throwing out lots of modern games.
>>
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>>385946793
Looks nice but building types will be limited most likely
>>
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>>385962821

I kept EG. WftO left a bad taste in my mouth.
>>
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>no cyberpunk city builder
>>
>>385963270

this>>385963361

Emperor is their best game , though. Pharoah and Ceasar 3 are my personal favorites.
>>
Do we still prefer to believe that SimCity: Societies does not exist?
>>
>>385963676
literally anno 2070
>>
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>>385963589
>buildan and fightan
>solid library of other games as well
Good work. I like your tastes.
>>
>>385946231
>what is the NAM pathfinding fix
>what are demand caps
>what are eternal commuters
Literally gitgud
>>
>>385963676

>cyberpunk

This meme needs to end.
>>
>>385953039
Man I love Factorio, but there's always a point where it feels like I'm out of control of my factory and I'm not producing what I want. Gets better every new one i start though.
>>
>>385962973
The problem with cities skylines is that you cant literally build a country, imagine building one city, and then another, and connecting them with offmap connections. Instead we get some random ass cities from where our tourists come from and shit.

Do it like Simcity 4 did it.
>>
>>385963589
>planetbase
Just being reminded of it made me feel worse.
>>
>>385964282
>>Do it like Simcity 4 did it.
SC4 did it horribly.
The city connections are one-sided - they only update when you're playing in a given city.
You can spend hours selling shit to a city that should go bankrupt long ago and still get money for it.
>>
>>385956183
every time I play tropico 5 I get a gazillion rebels that keep fucking me in the ass every 2 minutes.

It's so much that my city looks like a Tower defense map from WC3. Still, much more fun than the 3 and 4 where rebels were stupid af and no threat at all.
I also loved the era progression. The game still have some annoying things but It's much more fun than the previous versions.
>>
>>385963979

Thanks, friendo!

>>385964326

I tried so hard to like it. The ai is a crime against humanity.
>>
>>385963676
>hexagonal, columnar-basalt like towers
funny, 2205 had those for Investor housing
>>
>>385964535
I didn't mean the whole system, I was thinking more of a general idea, generate a fuck big map with split city zones for building your own cities. R
>>
>>385943598
because rimworld killed them all
>>
>>385953030
how's that video game coming anon?
>>
>>385963942
I liked it
>>
We don't live in a comfy world anymore
>>
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>>385964640
>2205
I can't even sigh hard enough to communicate what a letdown that game was for me.
>>
>>385964804
That's not how this works

That's now this works at all
>>
>>385965068
a 15 year old franchise in the ground because of this piece of shit game
>>
>>385963469
Lethis: Path of Progress
a shitty homage
>>
>>385965182
eh Anno's on life support but not dead yet
2205 was bad but it wasn't simshitty levels of terrible
also it didn't get an immediate competitor which was better in every way to steal the audience
>>
>>385965363
>but it wasn't simshitty levels of terrible
I think it was worse. SC13 can actually be played. The current version with its DLC is actual playable and enjoyable.

Anno 2205, there's nothing though. Fucking nothing satisfying to do in the game. It doesn't even have good music or cool characters like the other games had. It's just bad with no redeeming factors if you don't count the graphics.
>>
>>385943598
>everyone is mixed
For shame, separate my classes with walls, have the peasants live nex to the harbor/mines/production buildings, have the citizens live with rock streets, seclude the patricians inside high walls with the best streets and nobles in the highest terrain, next to the imperial chapel.
>>
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>production chains
>comfy
They are just boring. Comfy is real city buidling.
>>
>not playing happy merchant simulator

surprisingly comfy
>>
>>385965878
Couldn't be any wronger.
>>
>>385965886
Pity it's so easy and repetitive.
>>
>>385953245
Wut? Works on my machine(s), but I 'm always restarting because I can't make highway look good.
>>
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>>385966031
what about this?
>>
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>>385955236
I like Skylines and have put some hours into it, but deep down I'm really bitter that they didn't jsut give us a modern Sim City 4 which is borderline perfect if you ignore the tile system it uses that requires severe autism to circumvent with mods in order to get curving roads and nice aesthetics.
>>
>>385966331
You need pretty serious autism to git gud at it.
Not comfy, though
>>
>>385966331
OpenTTD is amazing.
>>
>>385947598
Is this the game where you have to feed your troops?
>>
>>385966754
u wot m8, I played that shit as a kid.

The only hard part is the train signaling shit, but there are a bunch of wiki pages that teach you how to make different stations/transfers
>>
>>385954050
Caesar 4 is better
>>
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>>
settlers 6 is so good, I wish they made a proper sequel.
>>
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>>385965068
I really hope the next Anno isn't another near-future setting. I want to go back to maximum comfy bustling marketplaces.
>>
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>>385947598
>knights and merchants
>US dying for Israel

Its the same as it always was.
>>
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>ctrl+f
>Children of the Nile
>No Results

Literally the most comfy city builder ever.
>>
>>385967801
They could redo the setting of Anno 1602, could be cool
>>
>>385967801
>next anno
it's dead, Jim.
>>
>>385943598
Anno's not very comfy. I'm always moments away from running out of vital resource.
The fact that my populace will revolt if they run out of chocolates make me want to just and it all.
>>
>>385967789
Is it better or worse than 7?

The plans they had for 8 were fantastic, but some Ubisoft suits fucked it up
>>
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>>
>>385968006
>The fact that my populace will revolt if they run out of chocolates make me want to just and it all.
Sounds a lot like /v/, now that you mention it.
>>
>>385967801
>Anno -1080
>buildings require mammoth skins to construct
>marketplaces replaced by caves
>no water trading because rafts aren't good for transport
>>
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>>
>>385968285
>Early Iron Age
>Mammoths
>no water trading
you what mate
>>
>>385968118
MUCH better, It's the best settler game IMO, it's much simpler than the previous ones but not too casual, and still comfy af.

also the walls system is very cool.

https://www.youtube.com/watch?v=BpfJLQo33AM
>>
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>>385949784

>Weird oversight

That's a funny way of saying cognitive bias.

Not blaming them, but there's a reason in games that nuclear is dangerous, wars are unpopular and pollution is unmanageable.
>>
>>385968285
>no water trading because rafts aren't good for transport
I don't think you can do that and still call it an Anno game.

>>385967941
An ancient era setting could work since naval trade was such a large factor. Greece, Rome, Egypt, that sort of thing.
Re-doing an old setting with modern graphics would be nice too.
Maybe even Anno 1800 with trains separating the frontier from the heartland if they want to keep trying at the multiple maps thing they did in 2205

>>385967975
Let a man dream.
>>
>>385957049

First of all, patently false: Nasser would like a word with you.

Second, don't present the illusion of choice: If you're not allowed to run a despotic banana republic, tell your players they need to cater to their people. If you offer them that option, make the option at least marginally viable.
>>
>>385968285
>-1080
>mammoth
>>
>>385968996
This is all bullshit though, nuclear is safe and has made the life of millions easier, arguably we wouldn't have the world even you are enjoying right now with out it.

Pollution is very manageable, the problem is not everyone is on board with it. (example: CHINA).

An of course, the beta cuck doesn't like fighting in defense of his country, wah wah. Can't forget we live in the I society now, where no goal purpose or cause is above the individual and that all matters must stem from your selfish set of eyes and needs.
>>
>>385969418
>FUCK why don't we like tribalism and blind industrialism anymore?!?!? WE'RE ALL GONNA DIE IF WE MAKE CHANGES AND STOP KILLING PEOPLE AROUND THE WORLD FOR THEIR NATURAL RESOURCES AHHHHHHHHH.
>>
>>385969418
>being autistic
>missing the point
Vidya is best when it takes real life as an inspiration, not a goal.
Nuclear being toxic is a nice way to make it balanced.
Pollution being hard to manage is also a cool mechanic, because it gives you a strong incentive to avoid it.

That last part about war is just retarded. Muh war retards are just manchildren who want to appear cool without having to work for it.
>>
>>385969418
>haha i called him a cuck that means I win the argument
Fuck off you warhawking nationalist
>>
>>385967801
>Anno 1438
Inca Empire, The four regions.
>>
>>385968006
Same, for me Anno stucks you too much into an optimal design. You can deviate from it for comfy and looks, but then you're just not doing well
>>
>>385967863
I never did finish a pyramid
>>
>>385943598
>why did devs stop making games that make no money?

Going to have to think about this one for a bit.
>>
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>>385969418

It's like you read my post, got to the end and forgot the whole point.

>There's a reason in games, IN CONTRAST TO REAL LIFE, nuclear energy is dangerous, pollution is unmanageable and wars are unpopular.

I'm going to go cry into LFTR schematics until I forget the delta between the future we have and the future we could have.
>>
>>385970137
So why did Cities Skylines do so well?
>>
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Does Factorio count?
>>
>>385970081
That's perfectly fine.
The only way it would be better would be if there were many conditionally optimal designs and you'd have to pick the best one for a given situation.
>>
>>385970047
I don't think you are aware of how the naming system works
>>
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>385970137
(YUO9
>>
>>385965878
What is this
>>
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El Presidente del Comfy

https://www.youtube.com/watch?v=tFC7ouHpQ2s
>>
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>tfw have huge boner for mesoamertican archtrurue and urban design
>tfw aztec captial was this super rad city built on a lake across tons of inteconnected artifiical islands
>tfw no detailed city building game in the setting that's not really possible to build detailed, varied, aesthetically pleasing buildings

Are there any city building games with mods for this? I recall seeing some for something called cities XL or cities XXL, how good are they, even if I ust wanna fuck around and build aesthetic shit?
>>
>>385970278
I'd say basically yes but then also no. Also fuck you I hadn't planned on playing that today.
>>
>>385969837

Inspiration doesn't work if there's nothing to draw from.

Nuclear is expensive, large and heavily regulated. It's not dirty or dangerous. It should be an end game tech for using large amounts of resources to trivialize power.

Pollution is a growing concern, heavily regulated and incredibly difficult to catch up on once you get behind. It should be a constant temptation to cut corners, only to bite you in the ass late game

Also, your understanding of armed conflict reflects the reason why armed conflict continues into the 21st century.
>>
>>385970570
>those artist interpretations
>implying those civilizations looked anything at all like that
>>
>>385943598
NEW THE SETTLERS WHEN?
2D STRONGHOLD WHEN?
>>
>>385970564
How does 5 compare to 4?
I've just the final DLC mission left and I've still that itch
>>
>>385968996
>wars are unpopular
This isn't true, popular support for wars were often high at the onset. The Italo-Turkish War is my favorite historical example of this. It would have made for more interesting game mechanics if you could encourage the politicians and media to push public support for the war but with the risk being that if it becomes a long or bloody conflict then it will have severe consequences.
>>
>>385970509
Sim City 4.
>>
>>385970329
No it isn't, not for a city builder. You get railroaded into designs just like in the OP, which aren't inventive at all, and plainly look bad.
It's a consequence of travel time being very important for efficiency, and building radius. See Sim City 4, it wasn't easy to supply a city with all services, but it didn't stick you into optimization.
The City Builder series has a similar problem, but with blocks. It got progressively better, but if the gameplay is ever coming back, I wish they could get rid of the need for blocks.
>>
>>385970564
>those pastures right in the middle of the city
>>
>>385970636
>It should be an end game tech for using large amounts of resources to trivialize power.
>it can only be this way, no other way is possible, I am alpha and omega of vidya ideas

>It should be a constant temptation to cut corners, only to bite you in the ass late game
That's even worse, because it's a fuckup in game design:
In most city building games, having effects with too long timeout ends up being either trivial to deal with or debilitating to the point where it's only a noob trap.

>Also, your understanding of armed conflict reflects the reason why armed conflict continues into the 21st century.
And that's retarded bullshit that you pulled out of your ass to pretend you said something sensible, while you're just whining that no one takes your hawkish idiocy seriously.
>>
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>>385970748
>>
Tropico 1 is best Tropico. Agree [y/n]?
>>
>>
>>385970570
Cities XL is pure trash. Development was a huge clusterfuck, I think it changed hands twice, started out as a subscription MMO, and other stupid crap. All games are pretty much the same, the re-releases are pretty much just patches sold as a new game.
No need to look into it at all now that there's Cities Skylines
>>
>>385967801
What about anno 2502?
That'd be neat, give me a full on offworld colony simulator
>>
>>385971054
that's more like it. 90% dirt and all the mexicans are busy murdering and raping.
>>
>>385971246
The Mexicans in those artistic drawings were also busy murdering and raping
>>
>>385970868
>No it isn't, not for a city builder. You get railroaded into designs just like in the OP, which aren't inventive at all, and plainly look bad.
Looking bad is no big deal. It's not an art piece, it's a video game.
As long as the railroading allows deviation and variants, it's totally fine.

For example, if a building (say, hospital) has not just range, but maximum number of clients it supplies. Add to it some large living blocks with so many people in them that hospitals can't supply everything in their range.
Then, despite hospital range being set, you're still free to build them in different locations and combinations (3 in a row, or spread, for example).

As long as the optimal builds aren't neatly spaced grids like in Anno, it's not a huge deal.
>>
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>>385970748
you do realize the spanish all had written accounts that nonstop talked about how pretty everything was and drew maps of where everything was and what everything looked like, as did the native people themselves, and both the native records and spanish records match up with archeological evidence since mexico city is literally built over the ruins and they stick up out of the ground everywhere.

We know litterally exactly how the central religious plaza looked aside from minor details,, and we have as much of an idea for the stuff outside of that as we do for like ancient egypt

This is why if you look up "Tenochtitlan" on google images every recreation looks the same: We know what it fucking looked like
>>
>>385943598

What gaem?
>>
>>385950294
I feel like I enjoyed settlers better when it stayed cartoony, lost its feel getting realistic
>>
>>385971045

You know what, I'll bite.

The inherent belief that war is bad is propaganda, developed in the last 40 years. We've had a half dozen crises from that period that could have been decisively and effectively solved with the precise application of force, but public opinion made this untenable.

By applying a doctrine that suggests armed conflict is untenable, the results are simply removing all of your nation's pieces from the board and either ignoring the game, or being utterly devastated by those who are still playing.

Instead, we wait for another global conflict, when someone finally causes enough chaos that everyone shrugs and goes to get theirs.

Water Wars in China, Religious wars in the Middle East, Civil war in South America, just plain war in Africa.

All because you and your ilk can't imagine that any rational actor would have something they're willing to kill and die for.
>>
>>385970803
5 is much better if you want actual challenge, if you are an autist that want to make pretty cities than it will suck.
seriously, rebels are gonna fuck you in the ass, and if you don't have the DLC to help you with the easy mode buildings you gonna get bankrupt all the time.
>>
>>385970803
I haven't tried it yet ether, Tropico 3 & 4 had a lot missions.

I hear it's good but they convoluted some things making it more difficult. "A small step back" they say. Tropico 6 is coming next year.
>>
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>>385971591
Ok settle down, Pedro. I don't want to buy any oranges, ese. This thread is about real things like city builders.
>>
The game I wanted is never coming out.

https://www.youtube.com/watch?v=vpvitAQGPIg
>>
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>>385971591
This is probably closer to what it actually looked like. A bunch of dirt. What you're posting is just unrealistic.
>>
>>385971905
go pick up your trash, dude.
>>
>>385971818
>By applying a doctrine that suggests armed conflict is untenable
No one says it, dumbass.
Just the fact that in general, war is the worst solution and its effectiveness is way more often overrated than underrated.

>All because you and your ilk can't imagine that any rational actor would have something they're willing to kill and die for.
*tips plastic helmet for LARPing*
M'honor!

But seriously, grow up.
>>
>>385972198
>>385971905
Racism has gotten so tedious.
>>
>>385944727
Don't know, I love both of those games.

I always thought I was in the minority of people who liked 2070.
>>
>>385972240
CS is buggy when it comes to traffic. None of the sanitation trucks would go to get the garbage in that game for some reason.
>>
>>385972432
Nigger excuses
Works in my city
>>
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>>385971185
That doesn't have the mesoamerican building mods though, unless you think it'd be easy to conver them?

>>385972198
>>385971905
From cortes's own letters:

>"(About Montezuma II) He possessed out of the city as well as within, numerous villas, each of which had its peculiar sources of amusement, and all were constructed in the best possible manner for the use of a great prince and lord. Within the city his palaces were so wonderful that it is hardly possible to describe their beauty and extent ; I can only say that in Spain there is nothing equal to them."

>"The city of Iztapalapa contains twelve or fifteen thousand houses; it is situated on the shore of a large salt lake, one-half of it being built upon the water, and one half on terra firma. The governor or chief of the city has several new houses, which, although they are not yet finished, are equal to the better class of houses in Spain –being large and well constructed, in the stone work, the carpentry, the floors, and the various appendages necessary to render a house complete, excepting the reliefs and other rich work usual in Spanish houses. There are also many upper and lower rooms–cool gardens, abounding in trees and odoriferous flowers; also pools of fresh water, well constructed, with stairs leading to the bottom."
(...)
>>
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>>385972795
>>385972198
>>385971905
(...)
>"There is also a very extensive kitchen garden attached to the house, and over it a belvidere with beautiful corridors and halls; and within the garden a large square pond of fresh water, having its walls formed of handsome hewn stone; and adjacent to it there is a promenade, consisting of a tiled pavement so broad that four persons can walk on it abreast, and four hundred paces square, or sixteen hundred paces round; enclosed on one side towards the wall of the garden by canes, intermingled with vergas, and on the other side by shrubs and sweet-scented plants. The pond contains a great variety of fish and water-fowl, as wild ducks, teal, and others so numerous that they often cover the surface of the water."

(...)

>"On their route they passed through three provinces, that, according to the report of the Spaniards, contained very fine land, many villages and cities, with much scattered population, and buildings equal to any in Spain. They mentioned particularly a house and castle, the latter larger, of greater strength, and better built than the castle of Burgos ; and the people of one of these provinces, called Tamazulapa, were better clothed than those of any other we had seen, as it justly appeared to them."

And here are some other accounts by Bernal Díaz del Castillo, chapters LXXXVII and XCII of the True History of the Conquest of the New Spain:

>"The next morning we reached the broad high road of Iztapalapan, whence we for the first time beheld the numbers of towns and villages built in the lake, and the still greater number of large townships on the mainland, with the level causeway which ran in a straight line into Mexico."
(...)
>>
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>>385972843
>>385972795
>>385972198
>>385971905
(...)
>"Our astonishment was indeed raised to the highest pitch, and we could not help remarking to each other, that all these buildings resembled the fairy castles we read of in Amadis de Gaul; so high, majestic, and splendid did the temples, towers, and houses of the town, all built of massive stone and lime, rise up out of the midst of the lake. Indeed, many of our men asked if what they saw was a mere dream. And the reader must not feel surprised at the manner in which I have expressed myself, for it is impossible to speak coolly of things which we had never seen nor heard of, nor even could have dreamt of, beforehand."

>"When we approached near to Iztapalapan, two other caziques came out in great pomp to receive us: one was the prince of Cuitlahuac, and the other of Cojohuacan; both were near relatives of Motecusuma. We now entered the town of Iztapalapan, where we were indeed quartered in palaces, of large dimensions, surrounded by spacious courts, and built of hewn stone, cedar and other sweet-scented wood. All the apartments were hung round with cotton cloths."

>"After we had seen all this, we paid a visit to the gardens adjoining these palaces, which were really astonishing, and I could not gratify my desire too much by walking about in them and contemplating the numbers of trees which spread around the most delicious odours; the rose bushes, the different flower beds, and the fruit trees which stood along the paths. There was likewise a basin of sweet water, which was connected with the lake by means of a small canal. It was constructed of stone of various colours, and decorated with numerous figures, and was wide enough to hold their largest canoes."
(...)
>>
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>>385972329

>emotes on 4chan
>argument from puerility
>Demonstrating the attitude that makes the SCS, Daesh and Crimean conflicts work in an "enlightened and peacful" modern society.

Your age is irrelevant to your foolishness.
>>
>>385972954
>>emotes on 4chan
Holy fuck nu-/pol/ truly brings in the worst newggers around
>>
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>>385972916
>>385972843
>>385972795
>>385972198
>>385971905
>>385972916
(...)
>"In this basin various kinds of water-fowls were swimming up and down, and everything was so charming and beautiful that we could find no words to express our astonishment. Indeed I do not believe a country was ever discovered which was equal in splendour to this; for Peru was not known at that time. But, at the present moment, there is not a vestige of all this remaining, and not a stone of this beautiful town is now standing."

>"(About Tlatelolco) After we had sufficiently gazed upon this magnificent picture, we again turned our eyes toward the great market, and beheld the vast numbers of buyers and sellers who thronged there. The bustle and noise occasioned by this multitude of human beings was so great that it could be heard at a distance of more than four miles. Some of our men, who had been at Constantinople and Rome, and travelled through the whole of Italy, said that they never had seen a market-place of such large dimensions, or which was so well regulated, or so crowded with people as this one at Mexico."

The city being talked about in these isn't even the captial proper, it was a small settlement across the lake shore from it. The city itself had a population on par with Constantinople at the time.

Saying "it was probably all just dirt" is like saying alexandria or babylon or athens was just dirt, we have just as much fucking evidence
>>
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>>385972795
>>385972843
>>385972916
dude settle down. You're being fucked with.
>>
>>385973410
I figured I might as well post about a cool city in a city building thread since I had the excuse to
>>
>>385973394
I bet they dumped a lot of poop in that lake.
>>
>>385943598

they never stopped

all those games are now mobile
>>
>>385970347
r u stupid?
>>
>>385973579
That gives me an idea:
A hindu city building game mite b cool.
Controlling disease, problems from terrible transportation and lots of crime, separating nobles from the hindogroids, getting rid of gypsies
>>
I've meen hankering for a really calm and relatively simple city builder for a good while now. I've only played Stonehearth recently but I dont think many have played it due to it being an early access title.
>>
>>385970803
basically the same game for the 5th or 6th time if you count the expansions. Still good. Insane amount of content if you get the complete pack with all the DLC.
>>
>>385974003
Why are you asking?
>>
>>385972359
o shut the fuck up you over-sensitive nigger lover
>>
>>385966874
Yup
>>
>>385974182
I like stonehearth. Being able to control where every block goes is really neat, but I wish the development wasn't so slow.

Kingdoms and castles is both a calm and simple city builder, but like anons mentioned earlier in the thread you'll beat it in about 6 hours. Luckily the dev promises to add more content
>>
>>385974029
Anno 1800. Or some other game set prior to the Great Stink, when dumping sewage directly into the river was still widespread in Europe.

Build a growing city while dealing with new technology, emerging sewage solutions, further industrialization and expansion of empire.
>>
>>385974565
Maybe I am misremembering, but I think if you played the tutorial your troops died before you could get to the troop part
>>
>>385973394
>>385972916
>>385972843
>843 â–¶>>385972916 >>385973394 >>385973410
>File: 1499998305410.jpg (716 KB, 1280x768)
>>385972795

these were interesting ty
>>
>>385943598
I just realized that I don't think I've played an asian city builder game.
>>
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>>385974834
Why not Anno 1776, where you get to discover and set up NotAmerica? I'd play the hell out of that. Slaves, industrial revolution, winning two world wars... what's not to like?
>>
>>385975565
21
>>
>>385975565
>1776
21 you fucking faggot
>>
why are there no city building games that do rural areas well?
I know you're supposed to be building large metropolises, but most cites start out as small rural towns and i think it would be nice and comfy to watch a little rural town grow into a city.
>>
>>385975565
The name doesn't work. 1800 is still a good timeframe for the US. You have Thomas 'remove the redskins' Jefferson as president, economic warfare with Britain and a century that would push the borders of the nation across the continent.
>>
>>385976078
SimCity let you do farms, but it was kind of awkward. It was clearly meant to be, "Hurry up and get out of the farmland stage" and get to the small towns you mentioned.
>>
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Speaking of obscure city builders, I'm playing Lincity but I'm stuck in dealing with an issue. In Lincity, shanties appear after tech level 10.0 (it's also when you get hospitals) and will thoroughly cuck your city if you're not prepared and they appear when you lack housing, however I can't spam houses or I'll be cucked by unemployment. How do I deal with this problem?
>>
>>385976258
there's one mega-mod package for SC4 (because why not) that's basically all about turning farming into something worthwhile
actively changes how farms work with multiple tiers (mom&pop to monsanto mega), several unique utility buildings etc

believe it was called SPAM
>>
>>385975885
>>385975958
Fuck off, limey cunts. If I wanted to play a game about britain, I'd play 1404.
>>
>>385976918
T W E N T Y
O N E
YOU DENSE FAGGOT
>>
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>there will never be a more beautiful looking city builder
>>
>>385977059
I don't know what you're talking about, man.
>>
>>385976918
You better not be talking shit about Lord Northburgh.
>>
>>385977478
naming conventions
>>
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>>385977102
its fucking true, CitySkylines is better in all aspects except for the fact that it just looks so bland in comparison.
>>
>>385977940
I don't think it's better in the way zones are handled, but it's certainly not awful.
>>
>>385977940
Cities Skylines doesn't event attempt to have realistic buildings. I don't get it, are they trying to make it look like toy aesthetics?
>>
>>385971891
Honestly all I want is more of 3, which is what 4 was and 5 was not
>>
>>385977102
Good
If devs figure it out, they will stop going for aesthetics and focus on things that actually matter in the genre.
>>
>>385977478
Anno games:

>Anno 1602
1+6+0+2
=9

>Anno 1503
1+5+0+3
=9

>Anno 1701
1+7+0+1
=9

>Anno 1404
1+4+0+4
=9

>Anno 2070
2+0+7+0
=9

>Anno 2205
2+2+0+5
=9

So if you're doing an Anno in the 1700s, the remaining two digits would need to add up to 1, so 1701 (already done) or 1710. Or you could go Anno 1800, but 1800 is the only choice.
>>
>>385978775
Holy shit.
>>
>>385978775
I never noticed that. Why do the dates add up to 9?
>>
>>385965878
>years and years later
>SC4k is still the best city builder game
>isn't scalable to modern systems and doesn't run right

Cities Skylines 2 will finally beat it, but there's a comfiness that has been lost moving away from 1:1 pixel graphics
>>
>>385979072
devs are superstitious. really. that's the only reason.
>>
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>>385979273
SimCity 4 is technically 3D but I get what you mean.

Nothing has the same charm, or even comes close.
>>
Not enough planet builders.
>>
What's the best city builder if I just want to see a bustling city and not worry about resources and stuff?
>>
>>385979523
Too bad that superstition did nothing for them with 2205.
>>
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>>385972383
2070 was actually pretty good, especially after some of the dlc. Online is fun as well, it's the latest anno where they completely fucked up. It's the worst game in the series yet.
>>
>>385970803
I preferred 4, because 5 has a bunch of failed gimmicks, such as eras and constitution, and lacks the charm of 4.
Still, it's not like 5 is all bad. I felt like the production chain is improved, pollution is better done, and game feels more polished (although not better designed).
>>
>>385979550
It like 2013 better. It has much better music, visuals and gameplay.
>>
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>>385951132
My negro.
Emperor > Zeus > Caesar > Pharaoh
>>
>>385943598
They're hard.
>>
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>>385978484
I hate the fields in Cities Skylines, you can't create good looking and functional farmland, you can only fake it with terrain tools and treelines.
>>
>>385960591
>You don't need to arbitrarily challenge the player in a game that is clearly about fucking around in a sandbox building a city.

You know games can offer Challenges AND a Sandbox Mode, right?
>>
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/v/, give me some good building sims for a beginnerq.
>>
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>>385980315
SimCity 3000 Unlimited
Emperor: Rise of the Middle Kingdrom

Both are relatively easy to get in to but can be taken to autismal heights.
>>
Can you make a cyberpunk-ish city in the latest Anno?
>>
>>385951132
China resonates with most of us less than Rome and Egypt.
It's asian culture vs white culture.
>>
>start playing Anno 1404
>minutes later
>Maybe you should take a coffee break. You're playing for 12 hours

I swear this game is a time machine.
>>
>>385980630
Anno never allowed variation in city style.
>>
I only played Sims City a bit back in the day. I need to find some recommended games to get back into the genre.
>>
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>pc ded
>no money
>ok i'll just take my old 2008 pc from parents' i guess
>anno 1404
>settlers 6
>25-35 fps
Hold me senpai.
>>
>>385981640
*holds you*
>>
>>385981640
It's not that bad. I used to play Skyrim at 5-10 fps. Now that was suffering.
>>
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>>385981515
Pharaoh/Zeus/Emperor: Rise of the Middle Kingdom/Caesar
Anno series
Whatever SimCity games you didn't play
Cities Skylines
Banished
Tropico Series

Terarria and Minecraft aren't technically city building games but I like to make cities/towns in both of them. Terraria especially because NPCs can move in to houses you make.
>>
>>385982205
Go away, Dobson.
>>
>>385982205
>I used to play Skyrim at 5-10 fps.
Holy shit Dob, you lurk /v/?
>>
>>385982251
>Terraria especially because NPCs can move in to houses you make.

Too bad they're literally braindead retarded and don't actually do anything in them. They can't even climb stairs properly.
>>
>>385962973
>Pre american coup
>Post american coup
>>
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>>385982374
It's still fun to create rooms for them and watch things "live" in it even if it's just an ~illusion~.
>>
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>>385981150
It aged really well too. Can't believe that game is nearly 10 years old at this point. It still looks and plays marvelously.
>>
>>385981640
>pc ded
wish I could get my hands on it. Love fixing """ded""" computers. so long as it's not my own.
>>
>even in space I must grid

Why must this game have such ugly city aesthetics, but decent artstyle otherwise
>>
Who s t a r t o p i a here
>>
>>385982734
what the hell? When did they add that?
>>
I can't stand the way you lay out cities in the Anno games. Its more like a weird pattern drawing game than a comfy city builder.
>>
>>385983026
Anno games aren't exactly city builders. Th cities are just a means of generating currency for your worldly endeavors.
>>
>>385982847
I couldn't really get into it, even though I really wanted to. Which is weird since I love the idea of managing a space station.
>>
>>385983026

what, its like so many other city games
>>
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Has the public transportation clusterfuck in Cities Skylines been fixed?
>>
>>385983291
You have to build buildings within the radius of other buildings or they don't work at all. I've loved the series since the very first one, but it's something I wish they changed. There's already the system of needing to transport goods so there's already a penalty for building stuff far away, it doesn't need that radius limit thing.
As for entertainment/goods buildings for citizens, maybe their happiness should just decrease more and more the further it is away instead of a huge chunk of happiness being lost because they have to walk an extra 50 feet to get to a church.
>>
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>>385983026
Try playing lethis path of progress. Without those mechanical patterns the city will die in a couple of minutes literally. A shame it looked rather beautiful.
>>
>>385943598
I like Tropico it's comfy
>>
>>385983291
No, I'm talking about how you start with the market place and geometrically expand out from it. It doesn't feel like I'm building a comfy city, it feels like I'm arranging a series of blocks in a specific pattern.
>>
>>385980153
This so much good god
>>
>>385983745
Which Tropico is the best?
>>
>>385983981
4. But the radio is better in 3rd imo.
>>
>>385983684
Oh please. The "area of influence" thing has been around since the original SimCity. Police stations, fire stations, hospitals, etc only work within a certain range. It's nothing new.
>>
>>385984048
Is 4 the one where you make your el presidente and they can walk around and stuff? Man that was so dumb
>make a Harvard Educated el Presidente installed through a Velvet Revolution
>still sounds like a sleazy colombian drug deal
>>
>>385984238
Way more strict in Anno. Police, fire, schools, hospitals cover a huge area and only require a tiny little tile compared to what they cover. In SC4, you can increase/decrease the budget to increase/decrease the radius too. Your buildings in Anno barely cover shit and the islands are comparatively tiny.
>>
>>385951923
>20% loss of effectiveness
>the difference between a billion credits a minute and a hundred million.
that's a 90% loss you dumb nigger
>>
>>385966620
I know, Sim City 4 would be perfect with an upgrade, removing the tiles, keeping the aesthetic and artstyle though, and not having it as cartoony as Skylines

Having all these corner pieces and everything for each single type of modded road piece its just insane
>>
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>tfw no Anno __72
>>
>>385954273
SC 3000 Unlimited had specific scenarios you could play, rising sea levels, city recovering from disaster and you are the new mayor, etc. They were already established cities but they gave you some direction at least, and had real end games.
>>
>>385985497
Hard to build cities when most of your people are still swinging from the trees.
>>
>>385960279
Damn, SC4 looks like THAT!?
>>
>>385985892
he didn't say central africa, though.
>>
>>385985917
With mods.
>>
>>385985892
How ignorant are you?
>>
>tfw no Anno ___9
unga bunga.......
>>
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>>385985892
>American education
>>
>>385985917
with increased resolution and a few mods even Sims 1 look very good. These 2d sprites always look great
>>
>>385986301
>>385986560
>newfags
>>
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>>385986589
I unironically like SC4 better than Skylines graphics and artstyle
>>
>>385986945
obviously. The only way that CS could ended up looking good was if they made it using Crytek or some other really good engine.
>>
>>385986945
There are such cool-looking mods for SC4.
Pity the gameplay is shit and all you can do is jack off to autismal lego.
>>
>>385986829
>get called out on being /pol/fag shit
>fucking newfags
The funny thing about being cancer is that it's quite similar to being a vampire; neither can see themselves in the mirror.
>>
>>385943598
Anno is the opposite of comfy. You're always having to find more resources.
SimCity 4 is comfy. You can easily earn more money without needing to spend more by building more housing developments then use that money to make pretty cities.
>>
>>385987257
Erroneous Cavemanposting is /pol/ now?
>>
>>385987257
>;
uh oh, better brush up on that punctuation before trying to look so smart
>>
>>385987189
Still better than Skylines
>>
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FUCK YOU anons. Now I want to play a city builder.

Is there anything better than SC4 or SC? I need some 2D comfy game who is more updated than SC4.

Or maybe some kind of multiplayer game, idk.
>>
>>385975958
>>385977059
was it autism?
>>
>>385977102
>roads rule but streets becoming endangered in *cityname*
>>
>>385989094
>turning all the advisors into llamas with that cheat
>>
>>385988373
I know that feel anon.
>Uninstalled SC4 long time ago
>This thread
I wish someone make bundle of necessary mods for SC4, downloading preps one by one is tiring.
>>
>>385984238
But in SimCity you don't absolutely need those radius-based buildings, and it's generally fine to overlap them. Having 2 schools near each other lets you cut funding on each of them since they split students.
Overlapping buildings in Anno is horrible since they don't help each other.
>>
Zeus is amazing. Are there any other city builders where you can summon the gods and various mythical beasts to help you?
>>
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How good is Prison Architect?

Can I make the prison from Season 3 of Prison Break?
>>
>>385990570
It's more like evil genius ot dungeon keeper but without minions control.
>>
>>385945840
Impossible? not really, played it a few months ago. wasn't that much fun. Did enjoy the buildings but the rest was odd.
>>
>>385987257
Kill yourself
>>
>>385986460
>AD/BC 9
>cavemen
m8
>>
>>385990570
I liked it a lot. Other then the severe lack of prison rape its cool how the game gives you different tools on how you want to run the prison.

I haven't played the latest version which added in needs for Staff. Playing through the campaign gives you a pretty good idea on all the different systems, a glorified tutorial.
>>
>>385990570
Prison Architect is good but can be very over whelming at first. The initial first few hours require you to build the entire prison structure at once. But after you get past that you can ether maintain a mini prison or expand it to something massive.
>>
I mean we're getting an evil genius 2
>>
>>385994039
After that mobile/EvilGenius Online debacle?
We'll see...
>>
anyone else have a hard time knowing where to start with city builders?

i'm playing infinite money mode on C:S (because i just want to be autistic and have fun) and i can never find a satisfying way to start my city, i just end up copy pasting squares and end up making something boring and retarded
>>
>>385994181
>mobile/EvilGenius Online debacle
I hadn't heard
I did see the Dungeon Keeper mobile shit though

I'm still pissed they recognised it was a fuckup, acknowledged it publicly, but then didn't just re-release it sans bullshit as a pc port

but I'm pretty willing to give a straight SP evil genius sequel the benefit of the doubt
>>
>>385994334
Find a nice tile, with some geographic features
Build along those features

Build smaller neighborhoods, and separate them with a few (~5) unzoned tiles if you want the suburban/rural vibe

Having some grids are fine, but intentionally build some curved/angled roads.
>>
I wish tropico 4 would be somewhat difficult it would be great desu
>>
>>385973579
They weren't that type of indians.
>>
>>385996707
You don't realize how much human waste was dumped in rivers/lakes in the past
>>
How many more comfy coop city building games are there? Me and my friends used to coop Anno 1404 years ago but it's gotten kinda stale and buggy
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