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The beginning is so slow, but the game seems so much fun. How

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The beginning is so slow, but the game seems so much fun.
How can i push myself to play the first one through?
What class is most fun?
What class is best for beginners?
What class is overall best?
>>
>>385913849
If you get bored, just start SoU.
Wizard
Fighter
Druid is broken, cleric is best otherwise.
>>
>>385913849
NWN is good because of custom modules
>>
>>385914019
This.

Vanilla campaign sucks.
>>
>>385914676
SoU and HotU are great, especially HotU which is borderline PS:T tier.
>>
>>385913849
The game was fun in that it would let you create RPG campaigns to play with your friends in a similar way to how a pen and paper RPG would (within limitations).

The official, default campaign is a hack and slash treadmill that doesn't fit that well with the d&d ruleset, when you have things like proper action rpgs designed for PCs from the ground up.

I wish you have fun anyway.
>>
>>385913849
Play SoU into HotU.

What is fun to you? If wrecking peoples shit is fun, monk is a blast. If you like seeing how you can fuck the system over and turn the game on its head, wiz is fun. If you want to RP, nothing beats being a bastard blackguard.

Best for beginner is probably gonna be fighter or paladin.

Overall best is wizard. Time stop can't be beat
>>
>>385915019
Paladin is not really good for a new player, he'll probably end up as gimped fighter.
>>
>>385913849
swashbuckler master race.
most of the time you wont even take any damage from physical attacks.
magic only becomes an issue if you are a retard.

also get the nwn client extension. it gets rid for the need to log in, restores master server functionality and fixes a lot of crashes and gameplay bugs. youd be surprised how many persistend world servers are still online and active. persistent world servers are basically mmos on their own. its like every server you join is a new kind of mmo to explore and enjoy.
>>
>>385915019
>>385913991
>Wizard
>not Sorcerer
Plebs detected
>>
>>385913849
cleric is so easy. the amount of buffs you get makes you and your minion nearly omnipotent.

haven't played druid yet. not sure why it's considered broken like >>385913991 says
>>
>>385913849
Just go play online on persistent world servers, if there are still any up.
>>
>muh wizard
>muh fighter
>muh paladin
>not just getting the PRC and going completely bananas
YOU CAN BE ANYTHING
>>
>>385915145
the only problem is that a sorcerer has no flexibility. you're limited by the spells you choose for good. it's great for power gaming sure, but can be a little less fun. resting costs nothing in NWN, so going wizard isn't that much of a detriment as it is in other D&D games.
>>
>>385915156
Widshapes.
There's screenshot that gets posted almost every nwn thread on /v/ of a druid multiclassed with a couple of levels of monk and champion of torm with something like 50-70 in each ability and over 100 AC.
>>
>>385915145
Sorc is better for main campaigns where you're fireballing everything. Wizard are more versatile, even with specialization.
>>
>>385915156
it also gets a fuck ton of buffs and you can shapeshift into animal with a single point in monk to just ignore equipement and still be an untouchable god
its literally just a better cleric
>>
>>385915395
>powergaming
>less fun
Sorcerer is what people that know what they're doing pick.
Wizard is what pleb noobs pick.
>>
the game is not fun, everything is samey and looks samey, very boring and dull to play
>>
>>385915473
thanks for the underage perspective on the matter
>>
>>385915395
>>385915473
I'd say sorcerer is better for just splashing some magic in your multiclass character. Wizard is better if you go pure caster. Just my opinion though.
>>
>>385915556
>implying underages would even know of let alone play NWN
Literally post above yours is perfect example of what an underage is.
Sorcerer is simply objectively better in 3E/3.5E
>>
>>385915108
Paladin is good for SoU though, lots of paladin specific items in the campaign. Any new player can just look up what attributes to give to a paladin and they will be fine
>>
>>385915473

>not being a wild mage, best of both worlds
>>
>>385915156
>>385915428
Hang on, I found the picture I was thinking of. I exaggerated the ability scores a little but it's impressive all the same.
>>
>>385915652
*Fireballs your party*
*Dies*
Dude I'm le random ebin veddit mage xDDD
>>
>>385915689
How the fuck do you even kill that?
>>
>>385915771
You're not supposed to, any dm will ban this.
>>
>>385915689

Nigga who gets to level 40 in the course of the campaigns. Is it any good at levels 5-20 I want to try druid
>>
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>>385915620
>>
>>385915840
>Nigga who gets to level 40 in the course of the campaigns
HotU is literally a campaign that makes you reach lvl40.
>>
>>385915840
Forget about it then.
>>
>>385915623
Also pretty good in the OC thanks to all the undead enemies.
>>
>>385915905
I played it few times and always ended up with lvl 27.
If your level is too high, you will get less exp per kill.
>>
>>385915848
ToEE has pretty cool combat system but is kind of a mess.
>>
>>385913849
>PLAYING THE CAMPAIGN

It's like you missed the entire fucking point of the game.
>>
>>385916000
Do you fucking start HotU as lvl1 character or someshit?
Imported lvl20 char from SoU that does all quests on my end always ends up as 40 before i even reach the last act.
>>
>>385915695
I'm pretty sure that never happens. and if it does, you just reload.

real high quality posters we've got in this thread today I see.
>>
>>385916078
>I'm pretty sure that never happens. and if it does, you just reload.
It does.
That's what being a Wild Mage means.
You literally have a chance to cast literally random spell on literally random target including literally yourself or literally your party.
That Wild Mage Tumblr bait cunt in BG1EE killed someone in my party with a random Fireball more times than I can count.
>>
>>385916173
Just double or triple stack improved chaos shield and you are good. Have all the casting ability of a sorcerer with all the spell availability of a wizard
>>
>>385916173
>what is chaos shield
>>
>>385916323
>>385916351
>what is only A CHANCE to improve RNG
It's still RNG and if RNG hates you, you still die.
>>
Just get ADWR
>>
>>385915771
~DebugMode 1
~.
~Kill

>>385915848
He's right in that Sorcerer is usually a better choice for the 3.5 games. You always know what spells are best and what types of spell you need, so utility isn't nearly as useful; they're fantastic with metamagic, and you get access to RDD.
>>
>>385916398
You don't die if your character gets hiccups from a wild surge.
>>
>>385915108
Paladins are almost broken tier easy in NWN though.
>>
>>385914727
Bullshit, HotU is hack-and-slash tier. Not that it's bad, but it has nothing in common with PS:T
>>
>>385916414
>He's right in that Sorcerer is usually a better choice for the 3.5 games. You always know what spells are best and what types of spell you need, so utility isn't nearly as useful; they're fantastic with metamagic, and you get access to RDD.
This.

*Maximize Isaac's Greater Missle Storm*
*Watch you die*
Pssshhhh nottin personnel
>>
>>385916054
You start as level 15 without importing.
SoU character is usually lvl 13, but he'll get more exp due to slightly low level.
Maybe you can get few more levels solo, but not lvl40 for sure.
>>
I feel like playing a monk and punching stuff, is there a module that's appropriate for monks?
>>
>>385916892
Hokuto no DnD
>>
>>385916629
It's amazing how one glorious spell can solve all of life's problems. It looks good, too!
>>
>>385917132
It's also banned on pretty much most servers.
>>
>>385917170
>playing on servers in current year
>>
>>385917296
I'm just Saiyan.
>>
>>385917296
As long as you picked one without powertripping DMs it was the best way to have fun with NWN.
>>
>>385916054
HotU starts at 15, SoU ends at 13, and you just get 2 levels from the shadow realm module that connect them together (the winner of the contest held by Bioware).
The only way to get a level 20 character is from importing it from a completely unconnected module, like Pretty Good Character Creator.
>>
>>385913849
>The beginning is so slow, but the game seems so much fun.
its not. original campaign is shit. Do yourself a favor and skip to the expansion of the plethora of great community campaigns.
>How can i push myself to play the first one through?
you dont. But if you really want to force yourself then play with friends.
>What class is most fun?
Wizards are amazing at high levels.
Spellcasters in general are pretty fun but Wizards are the best.
>What class is best for beginners?
Fighter probably. just punch you way
>What class is overall best?
Clerics are OP.
Druids are OP too
Wizards start weak but they're very strong towards the end.
>>
>>385914019
I confess I never played the original campaign, despite having wasted thousands of hours on the game.
Expansions were okay.
>>
>nwn singleplayer
play Pillars of Eternity if you want godlike singleplayer experience.
>>
>>385918619
(thee)
>>
>>385913849
the beginning, most of the middle, and right before the end it's pretty slow, otherwise, 10/10 game.
>>
>>385918619
>pillars
>>
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>>385919001
>most of it is pretty slow
>10/10 game
>>
>>385913849
>How can i push myself to play the first one through?
Ignore the campaign, it's fucking garbage. Either play the HotU exopansion or start downloading custom modules.
>What class is most fun?
Druid or Wizard.
>What class is best for beginners?
Fighter.
>What class is overall best?
Druid or Cleric.
>>
>>385922272
The slow parts aren't bad tho, just slow.

This anon uses a scoring system that the devs of NWN knew how to manipulate. Think of it this way: if some part of the game is mediocre and not bad, but not noteworthy, it gets a null-score instead of 5/10 or 0. Just nothing, not counted. So when you tally up all the good and "meh" parts, you get a perfect 10. Those devs were genius, anon. Genius.
>>
>>385922506
But like 80% of the experience is dreadfully boring and tedious, which is a massive negative. It's not a mediocre campaign, it's simply bad.
>>
>>385913849
sorcerer, haste yourself 100% of the time, win game
>>
beat nwn orginal campaign and sou when they came out.... played HotU much later on and realized how boring and tedious NWN is... so i just levelled up a druid shifter to max lvl and killed everything in the game with my dragon breath weapon and got that shit over with so i could hear the story
>>
I have owned and played this game and all expansions since release yet I've never gone past chapter one on the campaign
>>
>>385915108
>paladin
>gimped fighter
nigga i cant even, accesses to healing and low level spells
sure you are bound by codes of bullshit but its worth it
BAB dont mean jack after level 5 and spells thumps feats due to flexibility
>>
Fuck this game is too complex. How am I supposed to know when I should change classes or prestige. Some builds seem to to it at second level and some dont do it until 20 or more. Its bullshit I tell you.
>>
>>385923470
Follow your heart.
>>
>>385923470
the answer is play a pure fighter and see how that works, then try again with other classes
you got a solid idea about whats fun? start looking at fun multi-class options such as barbarian + ranger, now you too can be fucking kratos
>>
>>385915840
>Nigga who gets to level 40 in the course of the campaigns.
Export your character and play the campaigns again.
>>
>>385923470
Pretty sure game was supposed to be with manual.
Now you have wiki, just check what each class gets with levelups and plan your build.
>>
>>385922619
Don't look at me, I didn't rate it 10/10. I don't have shit taste in games.
Now pardon me while I tab back to Overwatch, chug my tranny bf's cum and continue reaming my ass with a giant dragon dildo.
>>
>>385923293
Paladin is for huge burst damage with Smite Evil, cool utility on top of smashing, and a level 1 dip for Sorcerer and the ridiculous saving throw bonus from Charisma.

iIt's probably a lil bit easier to fuck up a Paladin than a straight up Fighter/WM/third class for taste.

And my favourite class is always a Rogue multiclass. Not pure Rogue, those suck in NWN1, or D&D 3 in general. But a Rogue dip really compliments Fighters and Wizards aliike (Persuade, UMD).
>>
>>385923293
>>385924840
Yeah, I just mean new people tend to spread stats for paladin, but he needs only CHA and divine might/shield feats.
>>
>Not pure Rogue, those suck in D&D 3 in general.
Depends on the DM. Utility- and conversation-heavy campaigns with light combat tend to favor them, and those can be pretty fun.
>>
>>385924840
Is it worth to go to ten levels of rogue for a class-based feat and a 10/10 build or leave it at 6 levels for the evasion feat?
>>
I'LL SLIT YOUR THROAT!
>>
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>>385925568
>that seductress voiceset voiced by Grey DeLisle
>>
>>385913849
Vanilla NWN campaign is shit. Only good for watching your character do successful rolls in combat.
Skip to the expansions. The game's golden age is long passed.
>>
>>385915848
This is probably the best D&D PC game ever made, despite being a bit buggy and weird.
>>
>>385925661
>forced myself to watch JoJo part 2 english dubbed because Joseph is American
>Aribeth's VA voiced Lisa Lisa
>everytime Lisa Lisa would speak NWN theme plays in my mind
>can't resist grinning
I was going to drop the dub but then Lisa Lisa made me pull through.
>>
>>385917441
>without powertripping DMs
It could be worse. They could be powertripping prima donnas favoring poopsocks and tryhards.
>>
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>>385925661
>"I'll put you in your place!"
>>
>>385915145

Sorcerer is a poor choice for beginners, because picking the wrong spells to know can cripple you. Wizard is slightly more forgiving in that they can know every spell, but can also prep wrong.

But that's why there's that save button.
>>
>>385926339
At least you can change wrong spells after levelup.
>>
I WILL BE YOUR DOOOOOOOM
>>
Playing around with wizards is fun. I once tried making a wizard that only cast fun spells like Color Spray, Prismatic Spray, Cloud of Bewilderment and Grease.
It was a shitty build but I had fun bedazzling everyone around.
>>
>>385926797
All you needed was an edgy fuckwit evocation sorcerer and you were set for supremacy.
>>
>>385926391

And still pick a bad one if you're unfamiliar with the system.

But yes, Sorcerers in vidya are superior to Wizards in 3.x based games. In tabletop, it's the other way around.
>>
Attack I saaaaayyy Ayytack
>>
Ah-ahl cawve yew aaaup!
>>
SHOW THEM YOUR STEEL
>>
>>385927725
NO QUARTER
TIME TO DIE
>>
>>385916410
>ADWR
this
>>
>>385913849
>fun
depends on preferance, personally wizard.
>best beginner
tanky fighter, its very easy to get fucked up in chapter 1 if you are a weak build.
>best overall?
monk/thief/sd, stack dodge perks, never get hit again. 16monk/4fighter pre-epic, 6 fighter 24 monk post epic close second for them 10 attacks.
>>
YOUR TAINT SHALL BE CLEANSED
>>
>>385927725
>certain spells
>"donut, do, cocaine"
>>
>>385928883
Kek
>>
Really fun games but the gameplay system is garbage, especially combat. Majority of time you will steamroll enemies until you meet a roadblock that will inexplicably be immune to everything you do and endlessly kick you in the balls. If you try to understand what's going on you must tediously scout the tiny-ass combat log and good luck understanding anything other than dice throws.

Character planning is pretty much hopeless for people not familiar with the system. Sure, you are told what the requirements for elite classes are but good luck planning ahead and knowing what's good/fun to play or what feats are actually useful.
>>
>>385929149

Not to mention that a lot of PrC have bizarre requirements that mean you have to go out of your way to have a particular array of stats, pick specific feats, or classes just to qualify.

It's not as bad in NWN as it is in PnP, but it's still pretty bad. Perfect example? Weapon Masters need 13 Int and 13 Dex to qualify for Dodge and Expertise. They also need to take four points in Intimidate for no useful reason.
>>
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>purple dragon knight
What was they thinking?
>>
>>385929767
I'm pretty sure the class concept was older than any problematic mental association you are making.
>>
>>385929149
>>385929668
But that's the only actual fun part of 3rd ed. The insane theorycrafting.
>>
>>385928353
WATERHAVIEN CREATURES!
>>
>>385929668
>Perfect example? Weapon Masters need 13 Int and 13 Dex to qualify for Dodge and Expertise.
That actually makes perfect sense thematically. You're supposed to be a technician, not a brute. If anything you should complain that the pc itself doesn't integrate well with its own theme, since it's basically I crit U: the class.
>>
>>385930165

I agree with you, it's a game in and of itself. Too bad the way it's intended to be played is such crap. I stopped playing 3e long ago. Became an OSR fag, much happier PnP now.

>>385929981

I think he was complaining more about the bizarre skill requirements and lackluster abilities more than the name. But I could be wrong.
>>
>>385930367

Except that it doesn't jive with how the mechanics work in-game. Dex is basically useless to Fighters except for Reflex saves, and Int is also useless outside of hitting skill requirements.

There's so much wrong with 3e that it's difficult to explain within the 4chan character limit and I'm not going to go on a multi-post rant. However thematic it might be, it runs contrary to making a more effective melee combatant which is always "stack Strength".
>>
>>385930808
>There's so much wrong with 3e that it's difficult to explain within the 4chan character limit and I'm not going to go on a multi-post rant.
No reason to bother either. It's not like I haven't seen many other people try the same on /tg/.
Well I do agree that 3e is shit, but that's what the game was based on. Even 5e is still pretty bad at handling MADness.
>>
I will never get over how all that goddamn time and effort I spent on the OC was wasted come HotU in regards to Aribeth, or how your old party members were Act 1 only
>>
>>385931059

5e is something I stopped playing too. It became evident that they were trying to compromise in a way which left no one happy.

I'll give the CRPG 3e versions some credit: They're much better implementations of the PnP game, which is bizarre.

>>385931274

Well, to each their own. I dislike Aribeth, and can't stand her voice.
>>
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>>385930554
>lackluster abilities
Exactly.
>Three times per day, a purple dragon knight can utter a powerful shout that gives all allies a +1 bonus to attack and a 20% bonus to land speed for one round
>You may aid an ally, giving them a +4 dodge bonus to their armor class for one round
>for one round
>>
>>385930367
And absolutely zero sense mechanically, like every PrC requirement in history. The base class has absolutely no use of the stats and feats and so does the actual Weapon Master himself.
All the PrCs are designed to force you to ruin your character with universally recognized worthless picks in hopes of still getting a better deal in the end from the class abilities.
>>
>>385931516
>expertise
>worthless

Kek.
>>
>>385931436
Better in PnP if you have a bunch of friends around, esp for low level types. More charge distance for a Ragepounce barbarian? Yes please.
>>
>>385931609
I remember one encounter in HoTU where they purposely had a high level drow enemy do endless disarm/knockdownattacks just to fuck with those who tanked Discipline.
>>
>>385931627
I mean if it's prebuff, it will wear off even before you engage, if it's in combat, you're better to spend round with your regular attack.
They should have reworked it.
>>
>>385931609
Expertise is at best extremely situational. You're usually better off beating the living shit out of someone with Power Attack and forcing him to go on the defensive/retreat and heal instead. Especially if you consider the way Attack Bonus scales over levels compared to AC - the mobs will hit you anyway while being easy to hit themselves.
Besides, the real issue with Expertise is the dumb fucking prereq of 13 INT, on top of wasting a potentially better feat. Picking expertise for AC means 4 points that could have went into STR or CON, doing you much more good.
And don't even get me started on Dodge.
>>
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>>385932238
>he uses campaign trash mobs as a benchmark for what feats are useful or not
>>
What are the best Cleric builds?
>>
>>385932376
No you nignog, I use the whole 3rd edition bestiary.
>>
>>385930339
NOW YOU SHALL TASTE MY POWER
>>
Should I go for power attack, improved crit or both?
>>
>>385934436
Both.
>>
>>385932376
More like he's looking at the MM. You'll never get anything done if you're busy tanking your offense for defense.
>>
>>385934436
Depends on if it's NWN1 or NWN2. If you can get Keen or the Keen Edge spell no point in even bothering in NWN2, but in NWN1 they stack.
>>
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>>385934474
>>
>>385913849

Ever heard of CoDzilla? Cleric or Druid rolls over everything. In general, magic classes are the most powerful - your fighter can learn how to swing more with his sword, wizard will learn how to teleport into group of enemies, stop time and nuke everyone around.
>>
>>385926797
>It was a shitty build
No, that's almost a textbook example of a broken Wizard. Disabling enemies to let your party members fuck them in the ass and/or buffing your party so they're better at fucking enemies in the ass is Wizard 101.
>>
>>385934436
you need Power Attack for Cleave, which is a must if you're a melee character imo
>>
>>385916525
It has a little in common with PST atmosphere-wise. The first time I played it I definitely got sort of a wistful PST feeling when traveling through portals to strange new places I was actually interested in discovering.
>>
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>>385932594
>>385934575
>they play in campaigns with premade enemies
>in single player
>>
>>385936739
>not knowing how enemies are supposed to be constructed
>>
>>385932376
>>385936739
Enjoy your erp with numbers, pvp shitter
>>
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>>385937571
>not knowing how party encounters are supposed to be constructed
>>385937969
>pve carebear
>>
>>385918619
Pillars is a party based game. If you go solo you have to cheese the game with boring as fuck but practical builds.
>>
>>385939337
Jacking AC in a party context is even shittier because it means enemies ignore you entirely and go for the Wizard.
>>
>>385940051
>he tanks with low AC because he can't manage aggro
>>
>>385913849
druid or cleric are both fun
scimitar tower shield fighter is popular too

its been years since I played but I remember the basic campaign being meh
HotU was high tier though and SoU wasnt to bad either
>>
>>385940279
Well, when there's no aggro mechanic, enemies aren't forced to stay on you, enemies can't really hit you, and your AoOs hit like a wet noodle, what do you expect enemies to do? Stay engaged with the guy they can't hit and can't hit them back? This isn't a fucking MMO.
>>
>>385913849
>How can i push myself to play the first one through?
If you're not enjoying it, don't try to force yourself to play it. Pretty much everyone agrees that the original NWN campaign isn't very good. However, the expansions are much better, especially Hordes of the Underdark. And then, of course, there are all the custom modules.
>>
>>385942235
>he can't hit enemies with Expertise on
>he plays with wizards that get hit at all

It's a fifteen year old game, anon. Surely you must've figured things out by now. Right?
>>
>>385915361
>YOU CAN BE ANYTHING
Yeah, in the two or three modules that are actually compatible with the PRC.
>>
>>385942235
Don't argue with a smug anime girl greentext shitposter, he hasn't used a single argument yet and isn't even interested in being right, he's just having his retarded brand of fun.
>>
>>385915395
>the only problem is that a sorcerer has no flexibility. you're limited by the spells you choose for good.
Yeah, but there's a lot less tedious bookkeeping, and being Charisma-based means you can do well on speech checks. Metamagic is easier to manage, too. I also just like the general lore of the sorcerer class.

>resting costs nothing in NWN
That's only really true in the OC and maybe in SoU. A lot of other modules do something to prevent you from rest-spamming, either through random chances to get attacked or having a minimum required time period between rests.

>>385915428
>Play druid
>Buy gear to increase Wisdom for more spell slots
>Use wildshape
>Gear gets unequipped and you lose your spell slots, then you have to tediously prepare them all over again
Unless you have a high tolerance for annoyance, you basically have to decide if you want to be a wildshaping druid or a spellcasting druid.
>>
>>385925096
That doesn't favor Rogues more than it does spellcasters and especially Bards.
>>
>>385925956
lolno
>>
>>385915620
Yeah, being behind in spell level for half of the game and getting no bonus feats for the cost of a single spell/level over a specialist Wizard, who is still going to dominate you in flexibility, is 'objectively better'. You don't even get bullshit ACFs the way Wizard does.
>>
>>385916892
Aielund Saga is appropriate for any class. There's a lot of custom gear for pretty much every character type, and there's also a lot of combat. Otherwise, you might want to have a look at the Class-Specific Module List:

https://neverwintervault.org/comment/2834
>>
>>385934436

If your build is at all Strength based, then Power Attack -> Cleave. Improved Critical is somewhat situational and heavily depends on the crit range/crit multiplier of your chosen weapon.

How do crits work? Well, every weapon has a range. The range on a longsword is 19-20. The range on warhammer is 20. This means that if you roll 19-20 on your attack roll, it's a *possible* critical hit (another attack roll is made to see if it hits their AC - if the second roll hits, then the attack is a critical). Some weapons have a multiplier, which essentially rolls more dice.

In D&D, crits are rolled rather than multiplied by said multiplier, so *2 means 2d8 for a longsword (rather than its normal 1d8). If you have 18 Strength, your average damage is 9.5 on a regular hit, and 13.5 on a crit (the Strength bonus is applied once).

With Power Attack (best case scenario) you take a -5 to attack to gain +5 to damage. Now you're doing 14.5 damage on average with the longsword, and in the event that it crits on the 19-20 range, you'll do 19 damage.

Improved Critical will just get you "doubled" threat range, so 19-20 (a range of 2) will become 17-20 (a range of 4; 17, 18, 19, 20). It doesn't guarantee a critical hit, but does improve your chances.
>>
>>385923470
You could just try playing one class all the way through, you know. Multiclassing isn't required.

>>385923973
That's annoying as hell to do, though, because NWN crashes if you try to alt-tab.
>>
>>385945798
The only thing crits don't multiply is bonus damage dice. In NWN that's from Sneak Attack but it multiplies elemental damage dice even though it's not supposed to. If you were doing 1d8+10 with a longsword a crit with it would be 2d8+20.
>>
>>385929149
>If you try to understand what's going on you must tediously scout the tiny-ass combat log
To be fair, you can make it bigger if you click on the small bar directly above the text and drag it upward.
>>
>>385946029

Yeah. It's definitely not supposed to do that, but it makes straight.bonuses that much more dramatic.
>>
I'm almost done with HotU, rec me some good custom modules
>>
>>385946534
Darkness over Daggerford.
>>
>>385945862
I don't have this problem. Game locks all buttons instead and I should alttab few times before it gets back to normal.
>>
>>385946435
>A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.
>Exception: Extra damage dice over and above a weapon’s normal damage is not multiplied when you score a critical hit.
>with all your usual bonuses
It is definitely supposed to do that.
>>
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>>385913849
>game releases 2002
>was RPing online in Vampire The Masquerade: Requiem servers
>people were saying how NWN will kill the small playerbase the VtM game had
>it did
>Play with a dozen of my RL friends on two PW RP servers for 5 years (Menzoberranzan and Myth Drannor)
>still have the fondest memories of the storylines and characters that were built in these PWs
>people actually cared and took the RP seriously, but not so much they couldn't still have fun

I miss those days. NWN was one of those gems that only comes around by chance, the mapbuilder being what was allowed for so much depth in custom servers. We also played the shit out of arena servers like NWKnights
>>
>>385946029
>>385945798

So, judging from what I'm seeing on the wiki, and your correction:

With a longsword in NWN, it would do 1d8+4 damage without Power Attack or crits, or do 2d8+8 (in reality it's doing 1d8+4 twice, but this is a minor nitpick). So, ultimately, the average damage then is 8.5 for a normal hit and 17 damage on a critical hit (in my original example I added +1 to the average damage by mistake).

So, a Power Attack ends up being 13.5 on a regular hit and 27 on a critical.

>>385947160

Hmm. Looking over the PnP rules, you're right. I just misremembered. I'm glad I don't play 3.x anymore. I hated stupid stuff like this. It shouldn't multiply bonuses, just the dice. But then again, fuck 3.x and all its craptastic multiplier stacking.
>>
>>385946534
Tales of Arterra.
>>
>>385946534
Aielund was glorious, especially part 3.
>>
>>385947934
I liked parts 2 and 3 of Aielund. All of part 4 was utter fucking shit with some of the dumbest plotting I've ever seen and part 1 had schizophrenic balance that made it REALLY fucking hard to get by with some of the worse off classes.
>>
>>385913849

Dude op drop what you are doing and come back later. i am sure its one of those games you need to be 25+ to be able to fully anjoy and understand.
>>
>>385913849
I fucking love NWN1. I played about a half hour of NWN2 and all the charm was just sucked out.

NWN1, i had so much fun I took one character through all the campaigns in a row,treating it like one long adventure. The best is having all these little items and knicknacks in your inventory that remind you of your adventures.

It does bug me that in one of the DLCs they don't correlate "the hero of Neverwinter" with you, the player, even if your character finished it prior. Although in a roleplaying sense you could treat it like "nobody knew the hero's identity and they fell into legend"
>>
>>385923646
that is the worst dnd advice I have read.
>>
>>385949551
The hero of Neverwinter is your character from OC.
The Drogan's disciple is your character from SoU who continues adventuring in HotU.
>>
>>385949551
You are supposed to be a whole new character in the expansions' modules. The "Hero of Neverwinter" (your old character) is mentioned in various points of the expansions.
But there are some fan-made modules that follows the first campaign's story (like Aribeth's Revival).
>>
>>385913849
Get good at lockpicking, Persuasion/Speech, trap disarming. The best loot in a given place is almost always trapped and locked heavily. Also Trap Detection is good too because traps in NWN love to just instantly kill you sometimes with massive damage.

Daelan is one of the best teammates in my experience, not only does he tank damage and dish out major pain to enemies, he will also rush to your aid to break locked doors or containers if lockpicking fails. His loyalty quests are pretty good, too. Bonus that he's voiced by Steve Blum.

>>385950025
>>385949894
Oh, well I just treated it like one long story for my half-orc Paladin/Rogue
>>
>>385913991
Wait what is SoU ?
>>
>>385950305

Shadows of Undrentide. The first expansion.
>>
>>385950305
NWN have three official campaign modules (well, four if you include the short fan-made "shadow realm" module created for a contest, but nobody remembers that):
Vanilla, Shadows of Underite (SoU) and Hordes of the Underdark (HotU). SoU and HotU are connected stories where you use the same character, and Vanilla is independent.
Vanilla is often considered the worst of them, so people usually suggest you to skip it if you think it is boring.
>>
>>385925786
>Vanilla NWN campaign is shit.
I really disagree with this, honestly I don't get why everyone gives the single player so much shit for no reason. Did people not enjoy exploring everywhere or something?

I constantly wanted more places to go and loot and explore. I love the titular city, loved the atmosphere of suffering mixed with white noise of beggars, crying civilians, I thought they did a really good job of showing a city at its darkest point. Slums overrun by madmen and disease, wealthy nobles bickering in a walled off suburb, rival gangs fighting, prisoners escaping around the docks, etc. So many threads to follow.
>>
I like the OC of NWN2.
>>
>>385950969

It doesn't hold up well to other RPGs at all. Your mileage may vary, but I don't like any of the NPCs from the OC, and Aribeth's voice is like nails on a chalkboard. The whole mess is just an uninspired Forgotten Realms borefest.
>>
>>385951173
>Aribeth's voice
>nails on a chalkboard

Uh, what? Do you suffer from permanent migraines or something? She sounds completely normal.

https://www.youtube.com/watch?v=8y-MgcJg3Fk

(i'm sorry ignore the faggot talking i just wanted footage of some of her dialogue in the temple)

She sounds perfectly fine. You sound like kind of a crabby cynical whiner if *that* gets your goat
>>
>>385943098
>Pretty much everyone agrees that the original NWN campaign isn't very good.
why

i hope none of the people calling NWN1 'boring' or 'not very good' don't hypocritically go into bethesda threads to gush about how fun and interesting morrowind is then.
>>
>>385951419

Nah. I still find it annoying. You can call me names if you want, but it won't change that.

FR has terrible lore too, so it isn't exactly like the plot grabbed me at all. Oh no! There's a magic plague that can't be cured with normal clerical magic and you must find the ingredients that disappeared! Oh no! My stupid boyfriend allowed an evil cleric to trick him and he was executed for this treason! I'm going to fall from paladin status over this miscarriage of...

Eh? Who cares.
>>
>>385951790
It's fair if you just find it boring I guess, but out of curiosity what is your most interesting RPG then?
>>
This game is /VR/
>>
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>tfw bard plays like shit in anything but tabletop
>tfw can't seduce a dragon
>>
>>385952273
>2002
>/vr/
>>
>>385952456
Anything pre-2007 is considered retro by teenagers now
>>
>>385948106
Was fighting the guy on a horse at a bridge at the end of part 1? Holy shit I still have nightmares about it. I had a dex-based monk/thief/ranger build that was full on kama-cheese, but it was still pretty low-level at that point and not effective at all against that guy and that fight was a fucking disaster. Kind of a cool fight, but godamn I got my ass handed to me over and over again.
>>
>>385952138

The one I became the most engrossed in was Planescape Torment. The first CRPG I ever played was BG1, which didn't grab me (and still doesn't). The first CRPG to actually grab my attention was Fallout 1.

Part of my negativity toward NWN's OC (and to a lesser extent, the beginning of SoU) is the heavy handed way you're ordered to get involved. There's very few roleplaying opportunities aside from [Be a Good Sport], [Extort Money], and [Be a Thug]. It would have been better to put the tutorial somewhere else, and have the PC get involved by coming to Neverwinter because of an old friend/mentor from the tutorial asked them to, and getting involved in the Wailing Death that way.

Instead, it's just Aribeth orders you to do this! If you refuse, she promises to pay you!

It doesn't help that the map areas are pretty lackluster (partly thanks to way the engine works), having very few memorable areas. I've played through modules made by amateurs that had more memorable locations. The AI is pretty braindead too.

I still like NWN, but maybe not as much as you do.
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