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What's the best kept secret in the video game industry?

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Thread replies: 25
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What's the best kept secret in the video game industry?
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That traps are actually not gay
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>>385901547
You fucker, that is the best reply.
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Voice actors are barely tolerated by actual developers and the strike is a farce even within the community
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>>385901705
That is a lie though.
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>>385901354
That you don't have to pay off your game journalists to slather all over your generic AAA game.

They legitimately have shit taste.
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>>385901354
Who knows. It's a secret after all.
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>>385901354
Half Life 3.

I mean, at this point, everyone knows that it's not being made, but the fact that not a fucking peep has come out about it's non development from Valve, keeping peoples hopes high, is astounding.
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>>385901842
fuck off nolan north
>>
That most major successes were pure luck made possible by hard work. Just by complete chance the right mixture of various features, quirks of the engine and story, and a successful marketing campaign coming at a particularly amenable time period.

Lightning strikes and the developers later scramble to figure out exactly what happened, haphazardly ponder over their highschool philosophy influences and begin the steady process of falling in love with their own cult of personality.
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Historical: The N64 we got was a fraction of the Project Reality we could have gotten. It was to be an even more aggressively 'proto-shader'-driven system, and it was going to have an HMD. The Virtual Boy convinced them to put a hard and indefinite halt to any VR development, and without that significant demand it was felt that the complexity/novelty and expense of their 'proto-shader' architecture wasn't justified.

Contemporary: Microsoft deliberately threw the Xbone launch in order to let Sony make a comeback. The two companies are often cooperative at the highest level 'smoke filled rooms' - the game being to avoid ever actually 'winning' and inviting antitrust or massive customer revolt (eg. to open platforms). Most similarly consumer-facing companies are the same way.

Future: You never actually needed those special ultra-high-speed solid-state-drives to run those early voxel game engines. Data packing/unpacking algorithm theory to enable slower drives to serve had been known a decade before the first such engines were publicly available. The whole thing was bullshit marketing scheme, directed by a certain fat man with a grudge, to rationalize their decision to keep the engines exclusive to open platforms.
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>>385901547
fpbp
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The 360's initial success over ps3 until ps3 caught up and overtook was 100% due to it coming out a few months early. Nothing to do with hardware and games.
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>>385901354
Nvidia deliberately makes their older cards slower by releasing drivers that make it seem like the card is falling/old so they'll buy newer ones

Not joking, it's a very well hidden secret, but there's a lot of proof if you look.
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>>385903679
giv proofs
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>>385903679
Wouldn't be surprised.

So, is this a boy or a girl?
>>
It's okay when a certain company does it.
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>>385903679
they also have made deals with developers to hobble performance on non-Nvidia cards (eg. tessellation abuse).
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>>385904027
If that aint all woman then ill be a huge faggot
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>>385901354
That Hideo Kojima has actually been dead for five years and his games are ghostwritten by his former lover Yoko Taro.
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THE SECRET OF MONKEY ISLAND
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Kojima isn't actually working at sony, it's part of a massive ruse and scalebound is actually mgs7.
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>>385901354
why was not tales of vesperia realsed in the west on the ps3?
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>>385903679
This has been known for a while, also they were caught working with developers to make games run like shit on non-nvidia cards

They're in it to make money, not be your friend.
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>>385905070
There's a difference between making money and actively sabotaging your card. Has this been confirmed? I imagine they would be in deep trouble if this comes out.
Thread posts: 25
Thread images: 3


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