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is the sonic advence series GUD?

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is the sonic advence series GUD?
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>>385883768
yes, go play it
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>>385883768
Yes

Advance 1 is pretty short though, even for a 2D Sonic.
>>
Yeah it's pretty good. Just don't let /v/ meme you into believing Advance 3 is a bad game.
>>
1 and 2 are. 3 is kinda average.
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>>385884058
Agreed
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>>385883768

better than Sonic 4

but probably worse than CD
>>
Only played one, short but fun game. Don't expect anything too special and all characters pretty much play the same so little replay value.
>>
1 > 3 > 2
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>>385883995
It's not a bad game, but it's the worst of the Advance series by a decent margin.
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>>385885716
3 > 2 > 1 with none of them being bad

1 is the most overrated, 2 is the most underrated, and 3 has the most annoying contingent of outright haters.
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>>385885603
>all characters pretty much play the same so little replay value.
Not in Advance 1 where Amy is fairly different.
>>
I love all 3 games for different reasons

Advance 1 because it was more align to the classic games

Advance 2 because of the infinite replayability in the time attack mode and stage design. Finding the most optimal route required God tier execution.

Advance 3 because I loved the partner system and more opened and exploration based level design in the sense that you can take any route in any direction and still find the exit.

All 3 games had terrible special stages though
>>
A shame that Sonic Rush was great but then they fucked up Rush Adventure with PLOT PLOT PLOT.
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>>385886493
I thought two and three had great special stages. 1's were just janky and bland.
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>>385886558
Rush Adventure had better levels so who cares
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>>385886493
Just unlocking 3's special stages were a pain
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>>385886863
At least with 3 you can revisit them basically whenever once you unlock them. There's also a special stage mode to play them all in sequence.

2 just shits the bed entirely when it comes to accessing the special stages.
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>>385886681
And better bosses
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>>385886558
Both Rush games had dumb dialogue scenes everywhere.
I consider Rush Adventure a straight upgrade over Rush aside from slightly not as good music, usually minor grinding for upgrades, and the sailing minigames you have to play to reach levels not being very enjoyable.

Rush has a lot of stupid bullshit holding it back for me.
>locking you in "kill X enemies" rooms
>lengthy boring autoscrolling segments during levels in a game based around going fast as fuck (pic related, hang gliding)
>some of the most obnoxious boss fights of the series, involving a whole lot of just standing around waiting for the boss to use an attack that lets you hit it, and some attacks, especially the ones where you can't fight back, taking forever to end (also one of the bosses is rehashed)
>making you replay the entire game with no differences aside from level order and no special stages as Blaze, basically filler
>out of the 2D games, probably second only to Sonic 2 on the Game Gear in terms of cheap hits and deaths

Meanwhile, Rush Adventure has far more fair level design, what autoscrollers there are are much shorter and more eventful, the level concepts are fairly unique and interesting, and it has possibly the best collection of boss fights of the entire Sonic series.
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>>385886293
What makes Advance 3 the best in your eyes?
Basically every change and addition it made to the formula I disliked, and I felt the level design wasn't as good as Dimps' previous games.
>>
>>385883768

Advance 1 is great, so is Advance 2 though a slightly different take on the formula, Advance 3 is repetitive shit.

Also try Sonic 2 Retro Remix is you want to play what would be a Genesis version of Advance 2.

https://www.youtube.com/watch?v=pAJWejkTk9E
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>>385887975
>and it has possibly the best collection of boss fights of the entire Sonic series.
I don't know about that, but that Pendulum boss was definitively one of my favorite from the franchise
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>>385887975
>it has possibly the best collection of boss fights of the entire Sonic series.
>mfw the allegro version of the boss theme starts playing
>mfw big swell and its final hit
>mfw you can style on sky babylon's boss so you can hit more
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>>385888363
>best bosses
>best music
>best level concepts
>3 acts per zone
>largest and most sprawling levels
>Sonic Battle connections, which was novel and pretty unexpected
>partner system results in a ton of different ways to play the game

Some people get pretty hung up on the character handling (shitton of midair momentum) and the wonky crushing deaths that can happen when pressing against rising blocks, but I can look past these.

Chaos Angel is one of my favorite final zones in a Sonic level.
>>
>>385889258
Well... I agree it has the best music at least.

>best bosses
None really stand out as all that good to me. I would say the same of almost all the bosses in the Advance series.

>best level concepts
I find Advance 2's a tiny bit more creative, but both are excellent here, for sure.
If 2 didn't do the digital level concept before 3 rehashed it, it would be the other way around for me.

>3 acts per zone
I dislike this. 3 acts per zone is too many. There's a reason almost all of the games go with 2 acts, and there's a reason people feel like Metropolis in Sonic 2 goes on way too long.

>largest and most sprawling levels
I don't consider this a positive or a negative.

>Sonic Battle connections, which was novel and pretty unexpected
Could not care less. Doesn't affect game quality in the slightest.

>partner system results in a ton of different ways to play the game
A ton of different ways to break the game, more like. The partner stuff is way too easily abused, essentially letting you skip much of the actual level design.

>Some people get pretty hung up on the character handling (shitton of midair momentum)
Momentum's not really the right word. It's like they accelerate way too quickly, especially in air. It's like there's not enough momentum, if anything.
Would not be a big deal at all, but Advance 3 is the first time a Sonic game demands much precision platforming on relatively small platforms over bottomless pits, as far as I can remember.

>Chaos Angel is one of my favorite final zones in a Sonic level.
Aesthetic and music are top tier, but that third act is complete trash.
>ride slow moving platform through a million spikes and enemies over one big bottomless pit
Really stupid note to end the game on.
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>>385890649
Look, you asked me a question. I already knew you weren't going to agree with me. I don't really care about what you have to say about my opinion.

Sorry you wasted your time replying to each point like a dumbass.
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>>385883768
Not as good as the classics, but still very good.
Sonic Advance 1 is pretty much the New Super Mario Bros (the first one, back when it was Fresh and Actually New) of the series and was basically the original Sonic 4.
Now with Mania on the horizon, it's now the original Sonic 5.
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>>385891558
>I already knew you weren't going to agree with me
And I already knew this was the sort of non-response I would get. It's whatever.

Can we at least agree that Chaos Angel act 3 sucks?
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>>385890649
>ride slow moving platform through a million spikes and enemies over one big bottomless pit
Reminder that this is Act 3's music:
https://youtu.be/N-NNMzZ3y-g
And this is Act 2's:
https://youtu.be/djhywlIDzIg
>>
>>385887975
>slightly not as good music
What an understatement.
>>
Advance 2 is the best game, easily, but it's way different from other Sonic games and will probably take a bit of getting the hang of. Advance 1 is good and more deserving of the title "Sonic 4" than the actual Sonic 4. Advance 3 is meh.
>>
Are the Chao Gardens ever coming back?

Ever? Please?
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>>385887975
>Meanwhile, Rush Adventure has far more fair level design, what autoscrollers there are are much shorter and more eventful, the level concepts are fairly unique and interesting, and it has possibly the best collection of boss fights of the entire Sonic series.
Also the best special stages of the handheld games.

>>385892048
Rush Adventure had great music, and to be honest it was more fitting for Sonic, which should be obvious because Ohtani did it. Rush was great because it was Naganuma being awesome, but it shouldn't overshadow Rush Adventure's music.
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>>385887131
two is where all that collect 7 or 8 medals per stage to unlock a special zone bull crap started right? Always hated that either hit a goal post with a certain amount of rings or finding secret springs or rings was always better.
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>1
Perfect aside from length. Great level design and everything.

>2
Most people say it's the best, but I didn't like it as much. Still good, but mostly straight left-to-right levels with shitloads of boosters.

>3
Noticeably worse. Okay, but the two character gimmick is pretty awkward and the levels aren't that good. I mostly just used Sonic + Knuckles because it played most similar to Advanced 1.
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>>385892048
I just don't think the difference in music quality is anywhere near as large as most people make out.
Both games have great soundtracks.

https://www.youtube.com/watch?v=8uHxIxijw5M

What's not to like?
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>>385883768
sa1 is great, mechanically pretty much sonic 4 (the actual sonic 4 is cancer)
sa2 is a bit weak with some hold right to win stages
sa3 is the middle. The hub worlds are annoying and the levels a feel weren’t as good as in sa1. The team mechanics are fun for replaying.
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I hate 2, is it really considered the best?
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Adv1 level design
Adv2 controls and physics
Adv3 partner mechanics (but with a solo option)
Rush soundtrack
RushAdv special stages

Would this be the best combination?
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>>385892949
>Adv1 level design
>Adv2 controls and physics
Would 1's level design even work with 2's physics?
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>>385892749
Advance is basically a new classic game, and Advance 3 is basically Advance except a bit faster and with the partner gimmick and more convoluted level design.

Advance 2 on the other hand sort of does its own thing.
It's 100% about going fast as fuck, with all new or altered mechanics being about speed (rings increasing acceleration, racing start to levels, boost mode, tricks giving you the air control to put speed in any direction and maintain boost mode, etc.), it offering shitloads of branching paths but basically no secrets or exploration of any kind aside from finding special rings, and no action set-pieces, or spectacle sequences with no gameplay (things like watching Sonic go through a pipe for more than just a few seconds).
It's the only game in the series that is extremely fast all the time, but doesn't give you a boost button for instant top speed, afaik.
Advance 2 lends itself very well to highly technical speedruns, but if trying to be as fast as possible isn't your thing, then it probably will not appeal as much as the other games and feel a bit "hold right to win".
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Yeah. All the advance and rush games are worth playing if youre a sonic fan. I played them all because there has been a serious drought of sonic games since 2011.

Rush adventure > advance 2 > rush > advance 3 = advance 1 for me
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>>385895496
Also, i will give special props to both the rush games, for being the only special stages i have ever enjoyed. Rush adventure is fantastic outside of to much dialogue. Im so sad it sold 1/3 of what rush did
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>>385895496
>Rush adventure > advance 2 > rush > advance 3 = advance 1 for me
Shit, that's basically my exact opinion.

>>385895784
>Also, i will give special props to both the rush games, for being the only special stages i have ever enjoyed
You don't like Blue Spheres, the special stages in Knuckles' Chaotix, the special stages in 3D Blast (Saturn), or the special stages in Triple Trouble where three out of five of them were small timed levels with boss fights against Nack/Fang?
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>>385883768
1 is alright feels pretty close to classic sonic
2 made everything super streamlined and super fast
haven't played 3
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>>385892525
>What's not to like?

The DS's awful playback quality

Thank god for the OST releases
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>>385887975
>Sonic 3 & Knuckles
>almost no bottomless pits anywhere, even in Flying Battery Zone

>Sonic Rush
>more bottomless pits than solid ground by the time you hit Altitude Limit

How's Rush Adventure when it comes to that specifically?
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>>385895496
Have you played Sonic Colors on the DS? It's basically a third Rush game, albeit with wisps and mechanics from the 3D games like stomps and walljumps.
>>
>>385897042
Dimps actually really eased up on em, they're still in the game but they're placed in more logical areas if that makes any sense
>>
>>385893978
Wow, amazing write-up, anon.
I'm gonna go back and replay it to see how I feel about it nowadays
>>
>>385897997
Just please remember the trick system.
The first time I played the game, I did not realize you could press R + some direction after being launched into the air by a spring or whatever to do tricks, and a lot of the game felt real unfair because of this. It's a much, MUCH better game when you know you can do tricks.
>>
>>385896239
Like i said, i hate every special stage except from the rush games.

>>385897519
Yeah I played it. Level design, art, and music took a major hit. Sonic colors is one of my least liked sonic games, both wii and ds. Never got the love for it
>>
>>385898476
It hit the niche that SMB3 hit.
It's fun to have many different powerups.
>>
>>385898281
Doesn't the game REQUIRE you to do a trick at least once in that sky canyon zone or whatever and it's the only time you need to do it?
>>
>>385898609
Thats the problem. Every modern sonic game since 2010 feels like its made for nintendo or mario fans. The themes, art, writing, and music have seriously been downgraded. To the point where forces looks terrible and its the first multiplat sonic game in forever. But this is about the advance and rush games. I wish unleashed got a ds version, that would have been fun to see
>>
>>385898476
>Like i said, i hate every special stage except from the rush games.
Yeah, you did say that, but without knowing every Sonic game you've played, it's not necessarily the most meaningful statement.
Not a whole lot of people have played Knuckles' Chaotix or Sonic Triple Trouble or specifically the Saturn version of 3D Blast.

>Yeah I played it. Level design, art, and music took a major hit. Sonic colors is one of my least liked sonic games, both wii and ds. Never got the love for it
I like the DS version, though less so than the Rush games, but I'm completely with you on the Wii version. I don't like that game in the slightest.
>>
>>385898956
Yeah I have played pretty much every sonic besides a few of the game gear ones, triple trouble included. KC and Saturn 3D blast were decent, but not something I would ever want to do again. I guess I dont HATE them. The heroes ones are ok too, once you know how to cheese the system.

Colors DS is adequate on its own, wouldnt call it a bad game, but its definitely got a different vibe than rush does.
>>
>>385898797
>I wish unleashed got a ds version, that would have been fun to see
I wish they'd stop with the "handheld versions" altogether and go back to the handheld games being their own thing.
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>>385899691
Of course, but you know that why even happened? Because RA sold like a quarter of rush did and rush was a pretty big hit. RA was also a much bigger, more ambitious game then rush was with more content and features all around. They probably werent eager to invest more in something with negative growth
>>
>>385899886
Rush sold as well as it did because it came very early in the DS's life, and Rush Adventure sold as poorly as it did (by comparison) because it came later and was very low profile in terms of anyone being made aware that it existed.

Colors DS and Generations 3DS are effectively totally different games to their home console counterparts. They're more or less the same amount of effort as making something new. So I can only assume they've eliminated totally original handheld games just so that the handheld version games can leach off the advertising and awareness of the home console games, and for no other reason.
>>
They're good if you happen to be living in 2002 and you don't have access to a great variety of Game Boy Advance titles to play.

But even then, if you were looking for some portable Sonic action, you were better off with a battery-sucking Nomad and a Sonic compilation cart.
>>
I really don't like the level themes of Advance 1. Tropical beach > Factory > Casino > Ice/water > Ancient floating ruins > Rocket > Space station
does not sit well with me at all, I think mostly because of the colour palletes and elemental balance.
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>>385901865
I dislike it because all of them except the rocket launching into space and sections separating as you climb through it have been done a million times in previous Sonic games.
It all feels very generic.
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>>385902107
That's true, it reminds of Sonic 4 Episode 1 in that regard, but Advance 1 is at least enjoyable to play. I also don't like his running sprite either, because his posture looks awkward with a taller design.
>>
Advance and Rush rely too heavily on bottomless pits and crushing. The two worst hazards in Sonic games.
>>
>>385902749
Advance doesn't rely heavily on those.
Advance 2 doesn't have many bottomless pits at all until Sky Canyon when it makes sense.
Rush Adventure isn't bad about crushing or bottomless pits.
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>>385883768
They are Sonic games, so no.
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>>385905631
>>
>>385898797
Sonic games tend to sell better on Nintendo consoles by a fairly substantial amount. It makes sense that Sega would start to cater to the plurality of their audience.
>>
Sonic Advance 1 is good
The other two have bland level design
>>
>>385905962
>our Sonic games are selling on these platforms
>so we need to change them so they are not like Sonic games which sell anymore
The logic checks out. This is exactly what SEGA management would do.
>>
>>385883768
I get the impression that each of 3 games was drastically different in design scheme from the others.
1 was okay, sometimes felt like rehashes of old games, nothing special but still good.
2 was steaming pile of shit like it was made out of the worst quality of dimps, so bad it has been preventing me from trying 3 for years.
Literally hold right to win game featuring fuckyou pitfalls. The 'go fast' direction of it feels like an early prototype of later boost games I hate it.
Surprisingly 3 was the best out of trilogy and actually became one of my favorite sanic.
Its big levels built for exploration reminded me of 3&K, and being able to partner up any set of characters and getting different moves depending on your team was sweet idea that it was shame this is the only game we see this. Level designs tried to do something new and the game is just terribly underrated imo.
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>>385907014
>Literally hold right to win game featuring fuckyou pitfalls
Sonic Advance 2 has barely any pitfalls until the 5th zone out of 7 zones.
Pic related is the last act before that 5th zone.
And hell, both Green Hill and Emerald Hill have more bottomless pits than Advance 2's first zone.

Bottomless pits in Advance 2 are only about as prominent, if not even less so, than in Advance 3.
You think one of these games is fucking amazing, but one is a steaming pile of shit because pits (the only real reason you offer), so I can only assume you have no idea what the fuck you are talking about.

>Level designs tried to do something new
What did they try to do new?
>>
>>385883768
>series
No. Advance 1 is good. The other two are not good.
>>
>>385907014
What a crock of shit.
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