Name me some games in which you start off with immense power and use as you see fit only to have it snatched away moments later to work for it all back by the end of said game.
>>385773015
God of war games (2 and i think 3), Castlevania bloodlines or w/e the ps1 game was
maxio
Metroid Prime
>>385773015
Symphony of the Night
>>385773192
3 did it as well. to add to that, Darksiders 1.
bump. I remember this concept so vividly, but can't really recall the games...
Sky Force/Sky Force Reloaded for Android.
Yes, mobile game, but it's a damn good top-down scrolling shooter.
NFS Underground 2 and Most Wantef
>>385773015
Metroid prime
Prototype. Such a shit show. They even make a point to show off all the cool stuff you won't get to use until way later. Like you gradually get introduced to all the different movesets in the tutorial, but then don't get to keep them, I have no idea what they were thinking.
>>385773015
later metroid games
gta vice city stories
>>385773015
Wasn't that literally the first Assassin's Creed (the only one I played)
assasins creed 1 i think
>>385773015
breath of fire IV
super Metroid
Sonic 3
castlevania sotn
didn't one of the soul Reaver games do this? Omen?
>>385773015
>>385776062
Super Metroid started you off with the basic gun, it didn't take anything away
>>385773914
Fuck man nfsmw was so damn good
prototype
Why are people posting that retarded Barnyyy emote?
legend of korra
Tales of Xillia