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Xenoblade 2

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Thread replies: 294
Thread images: 47

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yes yes well done BtotW/P5 well done

HOWEVER
>>
>>385772520
Somebody edit the thumbnail for "my longest yeah boy ever" so that the kid is Rex and the title is "my longest take this ever"
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>>385773440
reddit
>>
>>385774156
Never been there
>>
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>>385772520
Shut up and post Pyra
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>>385774787
>>
~I'll be your 1-UP girl~
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>>385775070
*unzips*
Then get to work
>>
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>>385775014
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>>385775454
>>
>>385775454
>>385775585
continue
>>
Is there any official art that shows clearly that her outfit is semi transparent mesh on the black parts and not just shiny black satin or something?

This is very important. Asking for myself.
>>
This game looks boring but I need a reason to play my Switch

Should probably play the first one first
>>
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>>385775585
>>385775641
Might run out, seems hard to find good art of her
>>
>>385775773
check the jp site

>>385775816
ya you should, if you consider yourself a jRPG fan drop everything you're playing and start XC1
>>
I dont know what it is exactly but looking at the open world in the gameplay footage for the game just makes me groan, I think im just honestly starting to hate open world games
>>
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>>385775949
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>>385775949
Look harder.
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>>385775014
>>385776162
I also can't tell which edit of her official art I like the best. More skin is always good, but there's something about the fully covered mesh that's ridiculously sexy.
>>
>this thread
>tfw Nintendo consistently produces the best waifus without even trying

How do we stop them, bros? Do we even want to at this point?
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>>385776214
>no aegis crystal

RIP
>>
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>>385776214
Working on it.
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>>385776301
Mesh is patrician taste, my dude. I'll take a 5/10 in a tight mesh outfit over a naked 10/10 any fucking day of the week.
>>
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>>385776419
>>385776470
Her voice is also pure boner inducing goddess tier because of how innocent she sounds while wearing the turboslut outfit.
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>>385776630
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>>385776789
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>>385774787
We need another trailer with mires scenes of her to inspire artists.
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>>385776876
>>
>>385772520

>characters don't even fit with the rest of the box art

It's like someone put stickers on it
>>
>>385776630
In japanese or english?
>>
>>385772520
I think the main reason I'm hyped for this game is because I'm not autistic about "anime style" and Breath of the Wild didn't live up to my story needs. I loved the game, but the 2017 trailer made the story seem way more prominent; XC2 looks like it's the only major release this year that scratches my itch.
>>
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>>385777013
>>385777079
Japan_
>>
The art is ultra fag, but at least the music will be good so that's something I guess
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>>385777305
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>>385777392
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>>385777708
Well, that's it. I'm gonna go blow my load.
>>
OI M8 WOT YOU SAY ABOUT ME SWORD? ILL POP YOU IN THE KNICKERS I RIGHT WILL. FEEL THE RAATH OF ME MUHNAAADO.
>>
This game looks low budget and uninteresting as fuck.
Like a quick cashgrab they decided to make.
Also, the animu artstyle is vomit-tier

XCX was much bigger and impressive.
>>
>>385778084
game's been in development longer than XC and XCX were

>bigger

XC2 is bigger according to Takahashi with more emphasis on exploration, please keep up with info
>>
I wanna be excited but it's hard when the VA is garbage and auto-attack only works if you don't move. XCX was great, but flawed, but this is just making me kinda sick.
>>
>>385778084
>XCX
>revealed Jan 2013
>released Apri 2015

>XC2
>revealed Jan 2017
>released Dec 2017
>>
I bought a Switch just for this game, but I know it's going to have fps issues up the ass. Fuck nintendo releasing underpowered consoles
>>
>>385778312
for >>385778156
>>
>>385778312
>XC2 start of production April 2015
>XCX start of production 2013 after learning about HD graphics and making the engine
>>
>>385778312

>games aren't in development before they are revealed
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>>385778419
>>XCX start of production 2013

are you retarded?
https://www.youtube.com/watch?v=6GxUMMGyZcM
>>
>>385778527
this is the average mentality of anti-XC2 posters
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>>385778572
looks like they barely started
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>>385778687
>overworld already made
>the very first thing they decided to make
>"barely started"
>>
>>385778312
The long period between reveal and release ruined XCX for me. My hype was through the roof after XC and all the build up, and then we got a sandbox exploration game with 12 bite size story pieces.
I hope XC2 goes back to XC's story focused progression, because XCX dropped the ball hard in the story department and they had so much lore and potential to work with too.
>>
>>385778804
>muh story
XC story is junk and so is XCX.
XC2 will be more generic JRPG shit-tier story for sure.
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>>385778764
>over-world already made

bits of primorida that are in Beta with almost no assets is not "already made", UI is barely scrapped together.
>>
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>>385778804
>it took NoA 9 fucking months to localize it despite them having the script early in development

thank god NoE is handling XC2
>>
>>385778851
>XC story is junk
It honestly had the best JRPG story since Xenogears. Of course books have better stories, but we're comparing games here.
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>>385778084
>>385778156
>>385778312
>>385778171
>>385778572
>>385778804
>>385778851
Fuck every single one of you. Every character in XCX was awful, the main character was a terrible self insert, the world was dreadfully empty and had fucking nothing interesting to do in it. The only impressive thing about XCX is how beautiful and large the world is given the limitation of Wii U.

If the characters from XC2 are even half as interesting as the ones in XC, it will be a better game. RPGs are made great by the characters, not the world.
>>
>>385779280
You forgot the part where XCX has better overworld, exploration, gameplay, battle system and so on.
XC is an absolute chore to play, and the characters are just as bad.
>>
>>385779280
I was defending XC2 but alright

XCX handled world-building/lore better than XC1 btw, as well as having more emphasis on psychology/philosophy like XG/XS (although admittidly it's half baked due to the rewrite of the game, see you in XCX2!)
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>>385779397
>characters are just as bad.

you had a great post going, but you had to ruin it
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>>385772520

stop calling P5 a GOTY contender
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>>385779513
not a GOTY contender but a jRPGOTY contender (not like it's had any competition so far this year)
>>
>>385778804
>I hope XC2 goes back to XC's story focused progression
Pretty much confirmed a hundred times over by now. I prefer XCX but I agree they dropped the ball hard, and it hurts when the alien, monster and armor designs are so good but stuck on a planet lol that will never properly utilize them.
>>
do i need to play 1 and x before i play this?
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>>385780693
>1
Probably

>X
No
>>
>>385780693
you should play both because they're excellent regardless of XC2

but specifically for XC2 play XC1, even if they end up being loosely connected XC1's aspects will make you appreciate XC2 more
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>>385780693
Can someone post summary of Xenoblade 1, so I understand XC2?
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>>385781202
no, play the game idiot
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>>385781202
You're doing yourself a great disservice
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X > Chronicles > 2
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>>385781202
They're not related. It's more like how final fantasy does sequels.
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>>385781202
Not connected.
It's only called 2 because of the story focus.
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>>385781297
can't, im poor and all options to play X1 require money

Trust me guys, im sure it very good, but im barely keeping vidya as a hobby.
>>
>>385781202
>>385780693
they're all disconnected separate stories, you don't need to know Xenoblade's story anymore then you need to know Gears or Saga
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>>385781395
nah, 2 looks fucking great in motion
90% of X cutscenes are literally just characters standing around with a free camera.
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>>385781492
how the fuck can you afford a switch and XC2 but can't afford at least emulating XC1
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>>385779280
>Every character in XCX was awful
No, not even close. There were some bland characters, but on a whole, they were great.
>The main character was terrible
I much prefer the ability to make a decent looking AND sounding MC than Rex. Shulk was hit or miss, but Adam Howden was great. Good thing he came back to voice for XCX
>The world was dreadfully empty
Fuck off retard. The world was too full at times, especially higher-leveled parts of Primordia and Oblivia. Plus, the quests were far and away the best in the entire Xeno series, so there was tons to do in it.
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>>385781202
Watch chuggaconroys playthrough
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>>385777003
New PV at TGS, I hope.
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>The new game better have British voice acting!
>"We'll show yeh! we'll show yeh wot me n Pyraa argh made ough! Taaaaaake thiiiiiiiiiiiiiiiis"

>The new game better have Nintendo of Europe doing the localization!
>NoA and NoE are working with NoJ on making any changes

Good shit.
>>
>>385781571
X looked really good in motion too. The story cutscenes were fantastic.
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>>385781576
I might consider XC2 next game. Basically
>emulating
shit pc, cant even emulate gamecube at 10fps
>buy wii
no tv

all i got is a switch my nigga
>>
>>385781781
>nintendo
>TGS

we'll be lucky if we get a direct

>>385781810
I was honestly surprised with some of the cinematography in XCX
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>>385781758
is it any good?
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>>385781946
The best playthrough of that game to date, he covers just about everything there is to cover about the game. Very well researched, it is long though.
>>
>>385781871
This. Monolith needs to start releasing more info to build up hype.
>>
am i retarded or does this look worse than XCX? i thought the switch was more powerful than the wii u?
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>>385782037
no, you are just retarded anon.
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>>385782037
>i thought the switch was more powerful than the wii u?
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>>385782037
Trailer and stream were all low quality and 720p, so fuck me. I think the textures haven't been optimized/properly done to be more detailed yet, and the grass looks like it needs some work. Besides that, it should be fine. This is the cover and if they can make the game look as good as this in 1080p, then we're golden.
>>
>>385782037
realism =/= artstyle
>>
I hope they make every VA a britbong actor. Having Americans fake a British accent seriously kills my immersion.
>>
>>385782037
I think it looks better, but from the gameplay we saw it does looks technically worse performance wise. Though I'm sure it's because it's not finished.
>>
>>385782174
You know it is, right? It's only slightly weaker in portable mode, but the Switch still runs on much more modern architecture and has more options than the Wii U when it comes to optimization. Plus, they can downscale the resolution for portable mode, while blowing it up to full 1080p rendering when docked.
>>
>>385782037
we have yet to see any non-streamed footage. The foliage in the grass area looks better than primordia though, as do the particle effects judging by the new sword
>>
>>385775585

Maybe it's just me, but the style remembers me of My Hero Academia. Good shit, though
>>
>>385782218
>This is the cover and if they can make the game look as good as this in 1080p, then we're golden.

nigga you know that's not happening
>>
BotW and P5 are leagues better than XC2 could ever hope to be.
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>>385782620
It's not really that close to BnHA. I guess she sort of reminds me of Ochako there, though.
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>>385782649
Well, this is me downsizing it to about 1080p. It really just looks like they need to do some texture work, and maybe some work on foliage, that's it. They've got 4 months to go.
>>
>>385782683
>every xeno game has been better than every persona except saga 2
>this one will be different despite having more budget/manpower

hmm
>>
>>385782683
Breath of the Wild? Maybe, but that's in terms of gameplay and exploration. XB will have the superior story focus by far, which is mostly why I play the games.
>>
>>385782037
Battle system looks even slower than XC1 and every party member has a cheerleader which makes every battle look cluttered to hell. Not liking a bunch of the design decisions.
>>
>>385782683
I doubt P5 will be better. XBC2 is going to have hands down the best soundtrack this year.

Just hoping that the gameplay isn't as bad as it looks. Should've stuck with XBC/XBX style combat.
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>>385783113
it is XC/XCX style, auto attacks just have more focus
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>>385783290
Which is bad. Even worse is the Blade switching and making it so you only have 4 arts at a time. That's pure shit. Like, it might just be a deal breaker for me.
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>>385783396
you can switch anytime without delay, that's 12 arts at once (16 if you can equip 4 blades instead of 3)
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>>385783473
You have to charge them up to switch, much like building up TP in X.
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>>385783473
It's concerning how that concerned anon always has the same short list of concerns to be concerned about.
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>>385783831
You charge all the blades together, and after you charge up everything, you can Switch them at will. But if you Switch away a blade, that particular blade loses charge, I think?
>>
I hope this game doesn't have another "Melia".
>>
>waaah the gameplay is slower because you have to AA to build up arts!

>doesn't mention the fact that cooldowns are completely gone
>>
>>385783930
You have to build up charge to switch and then all the charge goes away. This means more potential arts, but you can only use 4 at a time. That means the AI is going to blow at combat even more than Shulk/Melia/Elma/Lao.
>>
>>385775014
>censorship covers every bit of skin except the boobs
>>
>>385784071
I'm pretty sure that when you build charge, it's for all blades. Then, when you Switch from Blade to Blade, you lose charge in the blade you switched away from.
>>
Not gonna lie, having collectible blades like pokemon seems cool, and the art style is slwoly growing on me, but the clash of art in the UI for characters is off putting. Makes it feel like every other generic weeb game from Japan.
>>
>>385784071
All arts are available when you switch. It's not unreasonable that there's a time penalty if you switch to the wrong thing.
>>
>>385782339
Where do people get the idea that the Switch is weaker than the Wii U? The Switch is like 2x more powerful than the Wii U in portable mode.
>>
>>385784070
>you have to AA to build up arts!
You also can't move while Autoattacking, because doing more than one thing at a time hurts people's heads. They're overcompensating from complaints that X was too fast by making sure everything's very deliberate and timed.

>>385784345
I like the Blade collecting aspect as well, but it looks like all the non-MC blades are gonna have generic designs which is a real kick in the dick. Do you want Tits McGee or guy in skinsuit of various bodytypes? Maybe different continents have different aesthetics for them all and some Blades do get more individuality, or there's more unique ones tied to quests. I hope so.
>>
>>385784523
No, that's just pure shit. It's beyond unreasonable. I want to have my full palette from the getgo and build up to something interesting, not have 4 arts and be locked into only 4 arts instead of having a full bar to load through.

2's combat is going to be utter shit.
>>
>>385784701
>complaints that X was too fast

nice job pulling shit out of your ass, you realize removal of CD makes XC2 faster right

>you can't move while attacking
no shit, the combat is redone for AA not to be overpowered
>>
>>385784701
>the ultimate blade finally lets Alvis join your party
>>
>>385784834
Autoattacks were never overpowered you dickrider. They were underpowered unless you built specifically for them, and even then, they were still less useful.

Face it, the XC2 system is godawful.
>>
>>385784986
>Autoattacks were never overpowered you dickrider. They were underpowered unless you built specifically for them, and even then, they were still less useful.

can you read? I said the combat is redone

>XC2 system is godawful
despite the fact that it's faster and has more arts (two of the thing you were complaining about originally) you still post this. I think you're just a bladebaby triggered by the anime artstyle
>>
>>385784834
http://www.siliconera.com/2015/07/06/xenoblade-chronicles-x-director-wants-to-focus-more-on-the-story-for-his-next-game/
>In the comment section, Takahashi thanks fans for all of the feedback, and how he actually agrees with most of them. Some of these include wanting a more passionate and rich story, and the fact that the UI was a little difficult to use. Also that the battle system had a bit too much going on.

>"combat is redone for AA not to be overpowered"
The best build in X2 is gonna be "faster auto-attacks so you can actually use your fucking Arts" anyways, like stacking attack speed up on Shulk so he can build Monado Arts fast. And there were maybe two fun builds for auto-attacks with Dunban and Seven getting double-attack and crits out the wazoo, outside of those they were near useless.
>>
>>385785095
The combat is redone in a horrible way. Unless they GREATLY increased the damage autoattacks did, there is no reason to make you immobile while doing so, especially since positioning was one of the main things that made XBC and XCX combat so great.

>It's faster
>More arts
It's not. Having to build up to get more arts is shit, and it makes the battle slower. Instead of being able to quickly rotate through your arts, you now have to build up to rotate through them. That's much slower.

The anime artstyle has nothing to do with it. I was willing to look past it if the gameplay was good, but EVERYTHING we've soon so far is unjustifiably bad. Everything. The story could still be great, but the gameplay is going to be garbage, and gameplay was the best thing about both Blade and Blade X.
>>
>>385785286
Well they already showed monster health melting much faster than it does if you're not using arts in X.
>>
>>385785286
>Unless they GREATLY increased the damage autoattacks did

not only is this the case, ending off an AA combo gets you a temporary buff

>especially since positioning was one of the main things that made XBC and XCX combat so great.

positioning is even more important now because you have to choose between damage and defense, rather than just running behind the enemy

>It's faster
>More arts
>It's not. Having to build up to get more arts is shit, and it makes the battle slower. Instead of being able to quickly rotate through your arts, you now have to build up to rotate through them. That's much slower.

building them up is faster than waiting for a CD and more engaging, try and refute this
>>
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>>385785286
It'd be one thing if you personally weren't happy with how the game looks, and simply chose to not follow it as a result, but you're clearly personally invested in making sure the entire world agrees with you and preemptively hates it just as much as you do, and I have to ask why.
>>
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>>385785286
>especially since positioning was one of the main things that made XBC and XCX combat so great.

but XC2 sucks because positioning is even more important? fuck off
>>
>>385785430
>ending off an AA combo gets you a temporary buff
wait what
>>
>>385785896
they mentioned it in the demonstration, let me try and get it
>>
>>385785476
That's quite a bit of projection there.

>>385785706
>>385785430
Making it so you can't move while attacking doesn't make positioning more important you fucking idiots, it makes it useless. It's taking away options, not giving you more. Especially when you can't load yourself up with arts to make constantly repositioning yourself worthwhile. Especially since moving yourself actually makes you more vulnerable and makes you do less DPS.
>>
>>385785970
>Making it so you can't move while attacking doesn't make positioning more important you fucking idiots, it makes it useless

are you retarded? You have to choose between DPS and defense unlike XC/XCX where you just move a bit without anything else. Ever play an MMO?

>it takes away your options
no it doesn't, it just punishes you for improperly placing yourself, you can still move
>>
>>385785970
>Position more important than ever
>Moving about loses you dps so you really have to think about where you position yourself
>Positioning is now useless
Really makes you think.
>>
>>385786095
Obviously a moron like him doesn't understand how trade-offs work.
>>
>>385781202
angry nerd murders robots then not-so-angry nerd murders god
>>
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>>385786095
That's not a choice. Not a good one, at the very least. Especially since there aren't any good ranged options, unlike X. You're choosing between dealing damage and taking moderate damage or doing no damage and taking slightly less damage

>>385786190
You're not thinking at all you idiot.
>>
>>385785970
that's the point doofus, positioning matters more because you're actually punished by either losing DPS or health in XC2 unlike XC/XCX where you can just move around behind the back of the enemy.

If this concept is too difficulty for you to understand go download the trial for FFXIV, play a melee DPS and see for yourself
>>
>>385786194
That's not even a fucking trade off, that's just hampering yourself for no reason.
>>
>>385786278
>You're choosing between dealing damage and taking moderate damage or doing no damage and taking slightly less damage

exactly why positoining matters more. What's so hard about this? Positioning hardly matters in XC/XCX aside from getting bonus effects off (which XC2 has as well)

>>385786345
>It's not a trade off
>>
>>385786315
Being unable to move while attacking doesn't make positioning matter more, especially since enemies can still turn on a dime. It makes positioning way less worthwhile because enemies will still turn to face you, so moving is pointless.
>>
>positioning is meaningless unless it provides a direct benefit for free
Move along. He's an idiot.
>>
>>385786278
>arent any good ranged options
he says, speaking from his ass.

>>385786345
i think maybe you dont understand how video games work.
>>
>>385782620
It's just you, that's not even close to what Hori's drawings look like.
>>
>>385786378
>>385786345
forgot the rest
>it's not a trade off
>trading off either DPS or health

I'm going to assume you're a troll at this point and stop responding, see >>385786315

>>385786405
>Being unable to move while attacking doesn't make positioning matter more

OK, lets try this. Explain how positioning matters more in XC/XCX than XC2. I'll give you 5 minutes before I assume you ran off because you realized you're full of bullshit.
>>
>>385786407
It's not a direct benefit in any Xeno game, it's a way to better move you out of harms way and make position-based moves possible.
>>
>>385786461
You're not trading off anything you retard, you're just giving up damage for no extra benefit, no good benefit at the very least. It's a fool's errand to try and explain a simple concept like this to an idiot like you.
>>
>>385786546
>no extra benefit

how about not getting hit by AoE
>>
>>385786598
What AoE? This is Xeno
>>
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>>385782218
>>
>>385786546
>giving up damage for no extra benefit
if there was no benefit then you would just be able to stand there and tank hits. there would be no reason to move at all, according to your logic. no matter what, youre complaints are asinine.
>>
>>385786636
Yeah, there is no reason to move because you can't attack while doing so. That's my point you idiot.
>>
Just report him. He's either baiting in violation of the global rules or too stupid to live.
>>
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>>385786628
...you have never played the games have you
>>
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>>385786697
ok then just stand there tanking hits if you play, but when you consistently die to weakshit enemies dont make threads asking why the game is too hard for you.
>>
>>385786710
I've played both Xenoblade and Xenoblade X. All "AoE" is just single-targetting everyone in the party. There's no way positioning helps with that.
>>
BORN IN A WORLD OF
>>
>>385786476
>a way to better move you out of harms way
I don't recall any Blade game having AoE attacks
And frankly, they should
>>
>>385786405
>>385786461
5 minutes have passed, I'm afraid you've been exposed. Don't bother replying to my post I won't respond. Nothing you say will change the fact that positioning matters more in XC2 than XC/XCX
>>
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>>385786794
>AoE is just single-targetting everyone in party
>AoE
>A
>o
>E
>>
>>385786848
>>385786461
You're a fucking moron if you think taking away options makes options better. This is fucking inversed logic.
>>
>>385786628
caught, fuck off
>>
I miss those simple times when we just spam pyra's art and edits.
>>
>>385786884
>>385786925

Yes, AoE in Xenoblade games are just targetting everyone in the party. There are very, very few moves that can be dodged by repositioning. Usually you evade by moving away from the enemy's autoattack range, which you can't do in this game.
>>
>>385786845
There are a couple that are positioning based, but yes, there are too few, especially considering the fact that you can move free-form in the games. However, removing movement options does not go towards making movement more important in battles, sadly.
>>
>>385787074
wrong

https://youtu.be/mUbyj0OKb7E?t=6m

there is an entire class of Circle and Fan based AoE attacks. You can't even get a grasp of XC's combat and you think you're educated enough to judge XC2 before it's even out?
>>
>>385773440
https://www.youtube.com/watch?v=XNnL_w9rhsY
>>
>>385787074
>very, very few moves that can be dodged by repositioning
try playing the game again, then. but this time, move when youre fighting.

>>385786917
your options in xc:
>dont move, autoattack, no beneficial positioning effects
>move, no to no detriment, gain beneficial positioning effects
clearly, moving is the only real option unless youre an idiot.

in xc2:
>dont move, dont gain beneficial position effects, but may get buffs and stronger attacks for autoattack
>move, gain beneficial position effects, but dont get buffs and stronger autoattacks
you have to decide whats better in the moment -- higher auto-attack damage or bonuses from arts. you have to actually make decisions and think now for autoattacks, instead of being largely uninvolved there.
>>
>>385787207
And they're almost never used in the game. The vast majority of AoE attacks have to be avoided by using Monado arts.
>>
>>385787304
>And they're almost never used in the game

they're very frequent

>The vast majority of AoE attacks have to be avoided by using Monado arts.

so you have to give up DPS and stop attacking in order to avoid it? wow, that sounds JUST LIKE XENOBLADE 2
>>
>>385787175
>However, removing movement options does not go towards making movement more important in battles, sadly.
You can still move in battle, son
Just can't go lightning fast like in XCX to make positioning faster, but I like the current system better than XC's
>>
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>>385787038
We can still go back to those days.
>>
>>385787294
How does making the choice of doing absolutely nothing make the game better, idiot? That's not a better option. That's not a good thing at all. Yes, making moving at all times beneficial is good for the gameplay. You're advocating making movement worthless, since it lowers your damage to 0.
>>
>>385787457
it only makes your damage zero WHILE youre moving. so move efficiently, dumbass.
>>
>>385787175
no one removed movement options, it's the same thing. You're just punished for it and rewarded more for auto attacking now
>>
>>385787506
That's the point. Moving makes your damage 0, making it not an option.
>>
Friendly reminder to stop responding. These aren't even new shitposts within this single thread.
>>
>>385787540
Yeah, that's removing the options. Making the options bad is effectively the same is removing them entirely, since few people would, or should, use them.

Especially since finishing off an auto attack chain gives you a buff. Having to move in the middle doesn't give you the buff.
>>
>>385787590
ok lets run through a quick scenario:
>youre in front of enemy
>enemy attacks in front
>your art does damage from behind
>"hm, do i move behind him?"
>1 auto attack goes off
>ok maybe i can get two more off before getting off my extra damage off
>start taking heavy damage, but 2nd auto attack goes off
>ok damn, now i need to reposition
>reposition, miss 3rd auto attack, but now can move behind for safety and for arts bonuses

was that so hard?
>>
>>385777224
I will love any 200 Hour RPG that's a 6/10 and higher. XC and XCX were too of my favorite JRPGs ever so even if this ends up not being as amazing to me, I'm still going to enjoy the hell out of it.
>>
>>385787590
It is an option because moving gets you a better position, which increases your dps overall. The fact that you get punished for it makes positioning more important, you fucking retard.
Honestly looking forward to release when you start shitting up Xenoblade threads by saying that the game is too hard because you're refusing to ever move in combat.
>>
>>385787456
I said pyra, not shota shit.
>>
>>385787815
Go fuck yourself.
>>
>>385787720
>Making the options bad is effectively the same is removing them entirely, since few people would, or should, use them.

It isn't bad, moving is an option to avoid damage

>Having to move in the middle doesn't give you the buff.
this is exactly why positioning matters more now, you have to be in the right place to get those AAs off and you're rewarded with more DPS for it unlike XC/XCX
>>
>>385787661
This is actually the healthy kind of discussion honestly, much better than pokebarneyfag's shit
It's just a guy with a different view on XC2's system, that's all
>>
>>385787760
Damage from enemies in Xeno games isn't DPS, and it isn't a fighting game. Moving out of the way isn't going to make you take no damage, the enemy will track you and still hit you. The point of moving was to move far enough away from an enemy to de-aggro it.
>>
Hey guys I forgot, was it NoE or NoA that spoiled the ending of XCX in their release trailer? That was so fucking bad and a shining example of their incompetence.
>>
>>385787760
don't bother, he's a troll. He'll just ignore everything you say and go back to his original claim
>>
>>385787815
That garbage was spammed at the beginning of this thread.
>>
>>385787895
>what is a tank
>what is aggro
>>
>>385787902
That would be NoJ.
>>
>>385781810
yeah all 3 of them.
>>
>>385787969
the guy clearly doesn't understand XC's combat system, you think he did anything other than spam DPS arts?
>>
>>385787895
>the point of moving was to move far enough away from an enemy to de-aggro it
not even close. the point was to move out of the way of attacks and to get positional benefits. what are you talking about?
>>
>>385787895
>the point of moving was to move far enough away from an enemy to de-aggro it.

what the fuck? you move to avoid AoE and position for arts bonuses
>>
>>385787902
Wait what
>>
>>385787969
Tanks still do DPS in Xeno games. Just look at Reyn, Riki, Lin, L, HB. Having a character devoted just to tanking is stupid. And what we've seen of the Nopon, that's not what he does at all. So it's going to be an even worse case scenario, where you'll have a tank draw all the aggro so you don't have to move away to reposition at all.
>>
>>385788040
yea maybe he had no tanks in his party and didnt understand why his shulk constantly pulled aggro...hes just so wrong though, the only conclusion i can come to is he didnt even play the game.
>>
>>385788169
probably the same person who posted>>385786925
>>
>>385788160
>>385788004
https://www.youtube.com/watch?v=zb8QpABNTPM

Here it is. If you don't want to watch the entire thing just skip to the end. THIS IS THE LAUNCH TRAILER, REMINDER.
>>
>>385788160
He's talking about Elma's 'shocking' reveal. Of course, Japanese trailers revealed bigger details and also used dialogue from the final mission and series of reveals long before the game even came out.
>>
>>385787895
>Damage from enemies in Xeno games isn't DPS
what

>The point of moving was to move far enough away from an enemy to de-aggro it.
thanks for confirming you didn't play the game, goodbye
>>
>>385788169
No, I always used 7/Dunban and Riki along with Shulk/Melia.
>>
>>385788163
>tanks still do dps
well...in a sense youre right...but i dont think dps means what you think it does. in my xc team melia was doing far more damage than reyn or dunban.

anyway, that's assuming your tank and you are optimally positioned. thats typically not the case, esp since the ai will probably move as well. in addition, certain positional benefits are side, some are back, some are front. so youll have to move yourself no matter what.

>>385788350
well then i dont understand how you can not understand the combat system on such a fundamental level.
>>
>>385788340
You've just confirmed that you never played it. They don't apply DoTs to you. Damage never gets too intense to require you to move out of the way. At least, it never gets too intense that you're still alive and can move out of the way, unless you switched Riki/Reyn into the front.
>>
>>385788461
DPS =/= DoTs dumbfuck
>>
>>385788461
>>385788491
also they do apply DoTs through blaze and poison so I'm still not sure what the fuck you're talking about
>>
>>385788287
Damm
>>
>>385788402
>Melia doing more damage than Dunban
What? How? Dunban was doing insane DPS without clothes on, and could still evasion tank better than Melia could tank at all.

>>385788491
Damage per second and damage over time are essentially the same thing. Enemies in Chronicles/X do burst damage, unless they apply a DoT debuff on you.
>>
>>385788585
>running naked Dunban in endgame
>>
>>385788585
>Damage per second and damage over time are essentially the same thing.

no they arn't, DPS is a measure of total damage while DoT is associated with status afflictions. Why do you think every damage dealer is called DPS in games despite some not having DoTs?
>>
>>385788585
triple-bolt summons with melia do an absurd amount of damage, for one thing.

>dps and dot are essentially the same
...wat
>>
>>385779624
jrpgoty is like special olympics of video games
>>
>>385788585
>Damage per second and damage over time are essentially the same thing
Nigga what
>>
>>385788585
>actually doing naked dunban

you're really not making a good case for you understanding the game right now. Naked dunban increased agility not damage, and even then it was less than what you get with gems/armor
>>
>>385788708
That would be ASSFAGGOTSOTY
>>
>>385788704
>>385788724
like I said he doesn't know jack shit about the game
>>
>>385788402
>well then i dont understand how you can not understand the combat system on such a fundamental level.
I think you're not understanding it here. At least, not mechanically.

Maybe I'm just remembering X more than Chronicles, but I'm pretty sure that positioning was less important than DPS in either game. It was only because of being able to deal damage while moving that moving was something you always wanted to do.
>>
>>385788808
No, that's not about the game, that's a basic concept that can be found even in other games
>>
>>385788808
Me making a simple mistake in terminology doesn't mean I know nothing.
>>
This game is going to be so shit. Took everything they learned from XCX and flushed it down the toilet. No crazy run/jump speeds, no fast exciting combat, no nothing. Story and characters look ass too.

The only thing that comes off as having any effort put into it is the music.
>>
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>>385788585
>doesn't even understand XC battle system
>doesn't even understand basic RPG terms liek DPS/DoT
>claims he also understands XCX's battle system despite being more complex than XC
>claims he understands XC2's battle system despite it not being out yet

congratulations, you win my retard of the week award. Cherish it well
>>
>>385788932
I understand all of them, with the exception of 2's, since it's still got time to change into something good.

I beat Telethia and Pharsis in X, so I at least understand it better than you do.
>>
>>385789037
congrats you Ares 90s them, you want a medal?
>>
>>385789109
Ares 90 still requires an advanced knowledge of the game to get, and you still have to hella farm to make the 4 arts capable of killing Pharsis and Telethia. It's better to just use the level 60 skells.
>>
>>385788816
sure, overall dps is going to be pretty important, and sometimes its more important to pop off an art than pop it off in the optimal position. but when you have arts that do more damage when youre behind then that increases dps; when you have arts that reduce enemy defense when done by the side, that can also be extremely beneficial. and those are just two of shulk's basic arts.
>>
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what did takahashi mean by this
>>
>>385789109
Beating Telethia with the Ares 90 still takes a lot of farming and some skill.
>>
>>385789282
He likes trees.
>>
>>385789230
I'd reckon the increased DPS from auto attacking and getting the buff would outweigh the benefits of any potential backslash counterpart. Unless the backslash deals >50% of an enemy's health while in position
>>
>>385789398
well we havent played xc2 so we cant say that for sure, but i cant imagine that to be the case. if the enemy has a lot of health, sometimes reducing its defense (so that all of your allies can do more damage) is extremely helpful. sometimes reducing its attack helps you survive just long enough to beat it. applying debuffs are incredibly important, esp when you can topple with a side/back attack sometimes -- the games revolve around toppling in one sense.
>>
>>385789282
;)
>>
>>385789282
"What motifs haven't I rehashed yet?"
Granted Gears and Saga had some fuckin' cool motifs (I liked that X's final boss arena resembled where they were growing Deus with all the bright green and protofluid). Don't care too much for slapping the Zohar shape everywhere though.
>>
>>385774259
You would probably fit in nicely, consider migrating there permanently.
>>
>>385789563
Maybe if they added positioning based debuffs, I'd agree, but that's yet to be seen. As I've said, 2 still has time to improve
>>
>>385789792
>maybe if they added positioning based debuffs
you mean like in BOTH other games? why would you ever think they would not add them to this game?
>>
>>385778312
Do you seriously, actually believe that reveal date has anything at all to do with development time? They can choose to reveal the game whenever the hell they like, it will still not give you any idea when they started developing it.
>>
>>385789843
iirc, there weren't positioning based debuffs, but positioning based buffs, like the one Elma had. I'm pretty sure Elma's sideslash only dealt more damage from the side, and always induced fatigue.
>>
Does anyone have a link to the alternate, offscreen E3 gameplay at some european event? I can't find it on Youtube. Thanks.
>>
>>385779280
>the world was dreadfully empty

What do people mean when they say this? I saw people saying the same for Witcher 3, BotW, etc. Maybe we are playing different games? Somebody please define "empty" because according to my definition this is not even remotely true.
>>
>>385789970
please play the games, and make sure to read the arts descriptions.
>>
>>385790009
it's the same shit as the E3 presentation though

>>385790018
They mean they're retards who judge all open worlds based off MGSV's unfinished ones. Calling XCX's world empty is one of the dumbest things you can do
>>
>>385789970
you remember wrong
>>
>>385790141
it shows off some enemies that weren't in the E3 demo. could you post it if you have it? or at least tell me how to find it?
>>
>>385790095
For the last time, I already beat both games. Your only argument so far has been ad hominem
>>
>>385790303
https://www.youtube.com/watch?v=EP2dXtfRDcI&feature=youtu.be&t=247
>>
>>385790317
>air slash
Volatile aggro is generated if the attack hits the enemy against the side and a spike bubble appears. A level 50 Shulk would generate 640 volatile aggro.
When a spike bubble appears, 20% is added to the Party Gauge.
The Slow debuff reduces movement speed of target by 50%.
>>
>>385790317
>Your only argument so far has been ad hominem

Not even close, special snowflake. You got that wrong and you were called out because of it. You don't get to cry ad hominem every time somenoe hurt your feefees. Think before you post, dumb person.
>>
>>385790317
forgot to add in this for that description:
>>385790398
Air Slash is one of Shulk's physical arts in Xenoblade Chronicles. It may inflict Break to an enemy. It may also inflict Slow if the attack hits the enemy against the side.
>>
>>385779280
>RPGs are made great by the characters, not the world.
I'd say plenty of RPGs are made great by their world, though. And plenty of RPGs with 'great characters' lean heavily on the world anyways. Shulk isn't nearly as interesting as the Bionis itself; a game where you explore a giant titan whose body parts correspond to different biomes beats the shit out of 'revenge story but it turns out co-existence is the answer'.
>>
>>385790371
thanks, i love you :*
>>
>>385790398
Volatile aggro is generated any time you do a significant amount of damage. That's why Shulk had an art to reduce aggro if behind an enemy, especially since he would get railed if he had aggro. That's what made positioning important in Xenoblade. If Shulk had too much aggro, he wouldn't be able to run behind an enemy and lower his aggro. You'd have to have someone else do a shitload of damage.

>>385790497
Point taken. Still, the most important thing would've probably been the break, not the slow. In Xenoblade 2's battle system, you'd rather get them toppled, because, as far as we know, there aren't any topple spikes past Xenoblade Chronicles, since they were absent from X.
>>
>>385790561
I dunno, I never found the Bionis or Mechonis that entertaining. I much preferred standard worlds, or, hell, something like Mira was close to perfect. The one part I felt that the titans were really interesting was BIONISH SLASH X. Besides that, Shulk really was the star of the show.

But I do agree that world building is more important than characters, most of the time.
>>
>>385790657
my point had nothing to do with volatile aggro, just that there was a positional debuff there. and thats just one of shulks earlier arts. there are multiple arts that follow the paradigm of positional debuffs, and others with just positional benefits to not be discounted.

of course toppling is important, in fact sometimes break can only be inflicted from a certain position as well for an art. i dont even know what youre arguing right now.
>>
>>385790848
I'm not arguing anything.

That being said, Xenoblade Chronicles X largely removed the position based debuffs. There were several position based buffs, but most debuffs were based on missing health and the like. Or, you could just straight up apply them at all times, like the stat downs. Considering Takahashi dumbed down the combat in 2 because X was too challenging, that doesn't bode well for position based debuffs, especially not important ones that would offset the lost DPS and buffs from auto attacks.
>>
>>385790657
you also have aoe moves, which means that you may want to reposition yourself to hit more enemies.

ie beam cannon or whatever it is (basic level art) in xcx.
>>
>>385772520
>real nice environment in a nice style
>putting animu cute crayons characters in the middle of it

It's like putting Mario right in the middle of Dark Souls.
The nips are really annoying with their MC stereotypes in their rpgs
>>
>>385791050
>Considering Takahashi dumbed down the combat in 2
What's 2018 like, anon?
>>
>>385791050
>Considering Takahashi dumbed down the combat in 2 because X was too challenging
[citation needed]
>>
>>385791050
there were non-positional related debuffs in xc also. position is important in both games, for debuffs but also for a number of reasons. ie not getting debuffs on you, or even like this >>385791070
>>
>>385791070
The raygun had a bit of AoE, yes, but it was an outlier. The only other real AoE weapon was longsword, and it was centerred around you. Beamsword, knife, javelin, sniper rifle, dual guns, shields, and psycho launchers were all single target based, and assault rifles had a couple of AoE attacks.

And that's in a game where you can move while auto-attacking, making getting into position to hit more enemies a good idea.
>>
>>385772520
This game is going to be shit compared to X. Screencap this.
>>
>>385791148
>>385791108
see
>>385785263
>>
Not Xenoblade Chronicles X-2, fuck off.
>>
>>385791108
Disappointing. At least Skyward Sword HD on the Switch wasn't much of a surprise, and it controls SO much nicer with the Joycons.
>>
>>385791184
>the raygun with aoe was an outlier
>except for other aoe
by all means, keep those goalposts moving.]

anyway, ive disproven all of your points so far, and yet you are still holding to the position that not auto-attacking while moving is detrimental. you havent brought any evidence of that, despite multiple arguments showing how it can end up being quite a tactical decision process. im beginning to think that this conversation is over.
>>
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This game will literally just be Baten Kaitos mixed with Xenoblade.
But instead of collecting the 5 pieces of Exodia it will be about collecting some pseudo intelectual sci-fi mcguffins.
>>
i just started xcx this past weekend, still very early on. i am really liking it so far tho. plus i am proud of my character she is qt
>>
>>385792059
run to cauldros, don't be a pussy
>>
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>>385792059
>plus i am proud of my character she is qt
Post her.
>>
>>385791716

I'm okay with this.jpg
>>
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>>385792198
i dont even know where that is, but im guessing its late game?
ill fuckin do it bro dont think i wont
i love stealthing around big aggro'd baddies

>>385792328
how do i get nice wii u screenshots instead of shitty phone pics off tv?
>>
>>385792578
you can go anywhere in XCX minus the flight areas after the first 30 minutes of the game
>>
>>385792618
when i said late game, what i actually meant was high level. thats awesome though, i really like monolithsoft's worlds, and the fact that you have that much more freedom in this one that in xc is already awesome.

take it for what you will, but thats one of the things i loved about breath of the wild too.
>>
>>385792804
makes sense, they designed botw's world
>>
>>385792578
There's a pretty early quest which need you to get to Cauldros, it's one of the best cause I had no Skell and had to stealth the small path to Cauldros
>>
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>>385792897
>entering cauldros through the small valley from Sylvalum
>>
>>385792849
absolutely

>>385792897
actually mind giving me that quest name? unless it has mad spoilers in the name or something.
>>
>>385790765
Which is funny because the original XC had little to no worldbuilding
>>
>>385794380
XC had little to no worldbuilding compared to other xeno games, it has a good amount when compared to the average jRPG
>>
>>385794434
That depends on what you consider the average JRPG.
If Persona is what you consider, then yes, every game is its own bubble and uses the modern setting as an excuse to have no need to build the world.
But if Kiseki is what you consider an average JRPG, then that's a different beast altogether.
>>
>>385794624
average jRPG = something like the FF/DQ games
>>
>>385772520
How will the censor this one?
>>
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>>385792945
>your reward is the worst character in the game
>>
>>385793275
It's the quest that unlocks Hope
>>385794671
>DQ
>no worldbuilding
What
>>
>>385794675
by preemptively working with NoJ to have a consistent design throughout all regions so you can't shitpost threads
>>
>>385794740
DQ worldbuilding is rather limited
>>
>>385794796
What the hell man, did you ever play 3, 6, 7 or 8
Or even the GBC Monsters ones that tie in to other games
>>
>>385795294
I played 7 and 8, not 3 or 6
>>
>>385795317
Then how can you tell me that the worldbuilding is limited after playing those two
>>
>>385795373
I dunno I didn't find it very engaging in terms of worldbuilding. I did play them when I was pretty young though so I supposed a replay is warranted
>>
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>>385792897
>Start a new game some time after finishing the game
>Use Shadowrunner to sneak past enemies
>Use Geolibrium to walk through lava
>Put a shit ton of probes into Cauldros ASAP
https://www.youtube.com/watch?v=HJ3keVaQZog&feature=youtu.be&t=14
>>
>>385795406
Fucking hell man, the whole point of most DQ games bar a few entries is going to some place to solve the shit that's happening there and then get helped somehow in your main quest, not going from point A to point B and watching events unfold that progress the main plot and nothing else.
And in 7 you quite literally rebuild the world, worldbuilding is at the very least warranted due to this point alone.
>>
>>385795718
I think our definitions of worldbuilding are different. Worldbuilding to me is the establishment of the properties of the universe/characters of a game; lore can be tied into this.
>>
>>385795815
Well to me, while all of that is pretty important, worldbuilding is also about getting to know about each place in the world created and the people that live there.
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