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Is the open world meme dying?

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Is the open world meme dying?
>>
>>385724941
It's not.
Wish it was, though.
>>
it will never die
the most popular games besides fifa are minecraft and gta so you will see clones of that for the next 10 years on your $2000 gaming pc
>>
>Open-world
>A meme

Pick one (1).

The open world was always the superior type of world-layout. Now go do something productive OP, stop trying to convince these people that open-world is bad.
>>
>>385725021
yeah linearity is great
I love being lead through a series of hallways
>>
>>385724941
Will be cool to see what Metro Exodus is like
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>>385725209
>>
>>385725209
wtf i love disjointed stories and narratives as well as the loss of immediacy. Face it, large, empty worlds are a meme. Oh look, I can go to that mountain that has nothing on it! Games should be an inch wide and a mile deep, not a mile wide and as shallow as a puddle
>>
>>385724941
Nope. It'll get refined eventually and improved eventually. Even if it takes 20 years.
>>
>>385725298
It's not bait, he's right. Open endedness will always be better than linearity.
>>
>>385725209
yeah man fuck level design. i just want to run through empty open fields, fight some copy pasted level scaled enemies and take their randomly generated loot.
>>
>>385725325
>stories and narratives
Read a book nigger
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>>385725325
>stories and narratives
How to spot a nu-male; they care more about story than the actual gameplay.
I bet last of us is your favorite game ever. Am I right, cuck boi?
>>
>>385725209
The best parts of MGS V were hallways/more linear bases though
>>
>>385725356
Then why is Arkham Asylum better than Arkham City/Knight? Why is No Man's Sky not the greatest game ever made? It's the most open world game ever

>>385725414
>>385725446
Gameplay is King, but Story is Queen and their thrones sit next to each other. It's why you have games like Dwarf Fortress, a great game that is all gameplay and no story, but you also have New Vegas, a great game that is great despite its gameplay.
>>
>>385725380
>only linear games can have level design
Stop playing ubishit, you dumbass. Go play stalker.
>>
>>385725209
You should play better non-open world games.
Try any of these:
Thief
Dishonored
Deus Ex
Witcher 1+2
And many more like these.
The key is well designed, condensed areas without filler content. You have a set goal and different ways of achieving them, but you don't have a massive world with no detail and only fetch quests and your pick of Korok seeds, randomized loot chests or enemy camp #31.
>>
>>385725380
this, I love going through scripted and pre-defined paths that a developer decided for me, like an on-rails rollercoaster ride, freedom sucks.
>>
>>385725542
cu
k
>>
>>385725587
fucking amerifats and their freedom, enjoy your giant empty map with nothing in it.. cunt
>>
>>385725542
>Then why is Arkham Asylum better than Arkham City/Knight?
it's not.
>Why is No Man's Sky not the greatest game ever made?
Broken promises.
>New Vegas, a great game that is great despite its gameplay
Oh look at that, an open world game that has a good open world.
>>
>>385725542
>Why is No Man's Sky not the greatest game ever made? It's the most open world game ever
Why is FF13 not the greatest game ever made? It's the most linear game ever
>>
>>385725446
When talking about open world games, we're usually talking about RPGs, as in games where the writing is as important as the gameplay.
>>
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>>385725650
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>>385725660
an open world game that tries everything it can to keep you on rails!
>>
>>385725560

>go play a clunky piece of shit with awful gunplay

no thanks
>>
>>385725652
I will, enjoy your movies bitch
>>
>>385725684
Why are you posting a numale autist to defend from accusations of being that?
>>
>>385725587
have you ever read a book, watched a movie or enjoyed literally any piece of media besides a video game? because if you have, you enjoyed going on a pre-defined path that somebody else laid out for you.
>>
>"i prefer a big open empty map" (c) /v/
>>
>>385725778
Why aren't you substantiating your claims?
>>
>>385725715
More like, it treats the setting as an actual location and not a themepark. I uses the world to try and guide you along a certain path at the start but guess what, it's open ended so you can go against that if you want.
>>
>>385725209
linear doesn't mean straight line maps
open world doesn't fit everywhere, for games like thief or dishonored linear gives devs more time to build interesting missions/events instead of the game being filled with rng-based "endless quests" or rehashed scenery for the illusion of appearing substantial.
>>
>>385725832
>It's open world!
>Except we intend for you to go this very specific, linear path in order to get the true experience
>>
>>385724941
my naive child, ever since the dawn video games, open worlds have always been considered superior to linear corridors, and developers have always tried to perfect them.
>>
>>385725747
Stalker is great and is one of the examples of open world done right.
>>
>>385725830
Do you have to prove to everyone you'll die without oxygen?
>>
>>385725660
>Arkham Knight
>Better than Asylum
Hey look Batman, I have two of your sidekicks hostage, better run around for 5 hours while I wait patiently for you to stop bank robbers and petty thieves
>>
>>385724941
most "open world" games arn't even open, its just a bigger box. SKYRIM.

planets as standard when?
>>
>>385725868
Did you stop reading my post like halfway through? It wasn't that long, man.
>>
Why do people think the opposite of open-world is linearity? Have you people never played older RPGs? You had big areas to explore, it just wasn't one big empty area.
>>
>There are only linear corridors or open worlds
>There is absolutely nothing in between, and there never will be because those are the only two options
>>
>go outside
>open world meme
wtfffff
>>
>>385725935
Yeah, it's a video game. What's your point? Even asylum had side shit to distract you from the main story.
>>
>>385725820
I enjoyed them because they were made in mediums that are proper for that kind of thing, I play video games for interactivity, not to experience linear shit that would be better served in literature and film.
>>
>>385725965
Games that use smaller areas or hubs are just doing so because they couldn't do full open world.
>>
>one big open world
>not a series of smaller open levels that are well designed but still allow exploration

developers have learned nothing
>>
>>385726005
and all of the mechanics in Knight fit better in Aslyum, since you know, they were built for the claustrophobic environments of the Asylum. Stop assuming that the only two types of games are massive open worlds and call of duty style hallway shooters
>>
>>385725978
>visit thailand
>try to cross over to myanmar
>cant pass without clearance


INIVISIBLE WALLS WTF
>>
open world fags are the worst holy shit
>>
>>385726121
>and all of the mechanics in Knight fit better in Aslyum
I mean, if that's what you think, you're entitled to your opinion.
>>
We still need open worlds, but i think we need to dial back the scale so we can realisticallybfill them with meaningful content.
I mean think about Ghost Recon Wildlands.

Huge game, but absolutely dog shit content wise.
>>
Name three (3) open world games without recycled content to fill the world.
BotW's Koroks and Witcher 3's hidden, guarded and sunken treasure are prime examples.

No TES.
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>>385726093
a well designed open world could be considered one giant well designed level.
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>Dude open world is shit it's literally just nothingness all over LMAO
>Dude linear games are shit it's literally just hallways with no room for creative play styles LMAO
>WHAT THE FUCK THIS IS BAIT, BAAAIIIIIT!!!

These threads.
>>
>newfags like linearity and hate open world
It's like how fags wanted call of duty to go back to ww2
>>
>>385725868
There's no such thing as one true experience in New Vegas, retard. It's up to you what to do and when to do it. How is this optional freedom worse than no options at all? Linearfags are dumb as fuck.
>>
>>385726241
Morrowind
Oblivion
Skyrim
>>
>>385726048
you don't make any sense. interactivity is actually LIMITED in open world games because there are so many other things they have to account for to keep it from turning your computer into a very expensive decoration.
>>
>>385726292
>If I lie on the internet, It'll be true!
t. You
>>
>>385725978
>boot up life
>only the first town is free
>have to pay to travel to other towns or countries
>even after unlocking an area you still have to pay to visit the place
>no fast travel
>hunger meter
Hate this game
>>
>>385726315
That's why I said no TES. They're the only ones I know that do it properly.
>>
>>385726315
yeah man those totally dont have recycled content... all those games are IS recycled content you dumb bitch
>>
>>385726323
yes the Last of Us and Uncharted are more interactive than Skyrim, MGSV, and BotW.
>>
>>385726282
>newfags like linearity and hate open world

It's literally the opposite kiddo, normalfags love open world, that's why all developers make them now.
>>
>>385726241
Stalker, new vegas, red dead redemption
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>>385725098
>>385725209
underageb&
>>
>>385726443
So the newfags go against what's popular.
>>
>>385726424
:^)
>>
>>385726323
>linear game
>see an area in the distance, want to go explore it
>nope, it's a 2D background blocked by an invisible wall

>this is somehow less limited interactivity than an open world
>>
>>385726401
>need to grind for literal decades just to get decent stats
>cant even choose your stat allocation
>grind even more to get skills and professions
>most of them just end up being useless gimmicks anyway

whoever made this needs to be shot
>>
>>385726443
False. back in the early 2000s when GTA and TES were the only open world games, people wanted more, but you're too young to remember that.
>>
>>385726276
There is absolutely only one kind of open world and it's big empty pieces of shit without any meaningful content.
There are however different levels of linear, from hallways to big handcrafted zones with tons of care put into them.
>>
>>385725652
yeah fuck freedom man who needs that shit we should just let them all in
>>
>>385726435
actually yes, good example. the last of us has a very thorough combat system that wouldn't be possible in skyrim.
>>
>>385726519
>>385726605
Yes of course this makes sense, because old /v/ didn't hate Oblivion and Skyrim. How long have you been here, a year?
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>>385726649
>big handcrafted zones
You mean like some sort of open world area?
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>>385726669
>combat system that wouldn't be possible in skyrim
Yeah it would retard
>>
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>>385726460
I haven't played RDR yet but doesn't it have any type of recycled side quest like a headhunt or escort mission?

>>385726435
There are outliers on both sides. No Man's Sky was already brought up.

>>385726541
pic related for open world games.
>>
OP here, i fucked up. I left out "Massive" from the post. making a "Massive open world" is a meme, since they tend to sacrifice a LOT of important things to make it, and they often make it because other successful games had large open worlds. You can make a great world that fits your game without being a massive, empty one. I know it's not a good game, but Deus Ex Mankind Divided had an actual really good open world, despite it being small. Making an open world game for the sake of making an open world game is a terrible design choice. Games are diverse in this regard for a reason. Some games actually benefit from a more linear, on-rails pacing, and some games benefit from having the open world freedom.

Fallout 4 is a game that tries to be massively open world, but the entire story is an on-rails experience which ruins that games flow. With what Bethesda was trying to do, the open world and choices became an active hindrance.
>>
>>385726736
It doesn't have radiant quests, but it has things like treasure maps, bounties, etc.
>>
Can we all take a step back here and act like we have a degree of maturity?

Poorly designed games, whether linear or not are always going to be terrible.

Being open world or linear is not inherently a negative, it's merely a tool used to construct an experience.

Whether that tool is used effectively or not varies.
>>
Remember when 'scripted' was /v/'s favourite buzzword?
Of course you don't, you fucking redditors
>>
>>385726806
I agree, except for the part where you said open world isn't always a negative, it clearly is. Name one open world game that wouldn't have been better if it wasn't open world.
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>>385725446
>implying there's any open world with good gameplay
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>>385726736
Pic related for linear games.
>>
>>385724941
open world RPG is the GOAT genre
>>
>>385726952
yeah brah, Skyrin #1!
>>
>>385726914
gta
>>
>>385726315
skyrim literally has "you cannot go this way"s, not open.
>>
>>385726734
not a chance. all those fluid melee animations, enemy reactions and adaptability, gore animations, human shields. just the sheer pace of it would melt the disc. skyrim's engine is simply not capable of doing that.
>>
>>385726649
>There are however different levels of linear, from hallways to big handcrafted zones with tons of care put into them.
No there isn't
>>
>>385726806
>reddit spacing
>>
>>385726914
>act like we have a degree of maturity
Looks like you disagreed with that part as well
>>
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>>385726315
>>
>>385726704
Nope
That would imply it's surrounded by a ton of empty unnecessary land and the content is something generic so that the area can be used again for more generic content. The area would also be made up of buildings you see everywhere instead of being unique with its own enemies and art direction.
>>
>>385727029
If you're saying it's a technical limitation then you should use an open world game that's not on a piece of shit engine as an example.
And also one that has the benefit of backing from a fuckhuge publisher like sony.
>>
>>385725209
Don't forget random pathways on the side that ends in a dead end that may or may not have some sort of loot at the end of it.
>>
>>385724941

sadly not quickly enough
>>
>>385727029
>all those fluid melee animations, enemy reactions and adaptability, gore animations, human shields
Technically this is all possible within an open world game, so you're pretty dumb.
>>
>>385726990
dont compare me to a Skyrimbro ever again
TES games are shit since Oblivion
>>
>>385726914
Batman Arkham Knight
Fallout 4
Mafia II (Let's be honest, the fact that the world was open meant nothing)
>>
>>385726946
The picture you replied to is the core gameplay of an open world game.
The picture you linked is the end of the map of a linear game. Not the content.
Are you trying to prove my point?
>>
>>385727120
>Nope
But it's a world and it's open. What would you call it if not open world?
>>
>>385725209
t. Mw was my first fps
>>
>>385727003
I mean, GTA is probably the one exception, it probably wouldn't work if it wasn't open world, but also I don't like those games so it would be better if they didn't exist altogether.
>>
>>385727152
then give me an example of an open world game with a combat system as detailed and intense as the one found in the last of us. one with both melee and ranged combat.
>>
>>385727187
>reading comprehension
>>
>>385727286
Fallout 2
>>
>>385727198
>the core gameplay of an open world game
The core gameplay of an open world game is whatever genre it's in. The open world is a means, not the end.
>>
>>385727302
By their nature of being open world, those games are better than a non open world counterpart. Even if those games being open world does nothing, or actively hampers the game, they're better than even the greatest Linear titles ever made
>>
>>385725098
This. Open world isn't the problem, it's that developers use it as an excuse to load up a game with filler (scouring barrels for crafting materials, too many safe zones or areas without any kind of threat anywhere, shitty uninspired mob placements, little sidequests that don't create any kind of impact in the open-world, etc). What bad open world games all have in common is that they are conventional games lacking good or interesting open world design, but they're still dropped into a giant, (often homogenous) level one. I could write more, but those Bethesda open world shits are some of the biggest offenders.

Open world games should be the next revolution in game design once someone takes advantage of their potential. For example, how about some more elaborate mechanics that cut across the gameworld? Cop chases are cool, but all kinds of shit could chase you. Ways of accounting for your actions and making them oscillate in the game world, in the ecosystem, there's been almost nothing done along those lines yet. Open world should also represent a chance to let a player leverage some large-scale forces in a world that can leave a mark. My point is that open world can still be a huge step up from what we've seen so far, even if developers currently turn it into an excuse to fill a game with empty calories.
>>
>>385727368
wow i can shoot
wow i can shoot at the eye
haha so deep
>>
>>385727390
Then it's pointless and only good for looking at recycled assets.
Or is the ability to walk wherever you want more important than actually doing it?
>>
>>385726698
>Oblivion
>Skyrim
>The old days
>>
>>385724941
nah, with everyone sucking BotW's dick we haven't even seen the worst of it

If Metroid gets the same treatment I will bingbingwahoo Nintendo.
>>
Honestly, the only game that transitioned to open world, and was better for it was BoTW, and that's because they went in with wanting to create the feeling of being dropped into a massive world and free to go in any direction, then actually made the entire fucking game around that one idea. And even when they achieved that, they had to sacrifice a lot of other elements to get that
>>
>>385727241
It's not open. There are multiple set paths the developer intended the player to find and go through that provide different entertaining experiences. Better than taking the lazy way out by letting the player "approach from ANY direction" which is a euphemism for "we couldn't think of any creative routes so we said fuck it and placed it in an empty plane".
>>
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>open world
Nah. What you mean to say is, emergent gameplay. Open world settings facilitate this more than linear games. Therefore they are preferable.
>>
Is Open world the Dark Souls of world design?
>>
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>>385727582
>emergent gameplay
>>
>>385727494
You really should just play stalker.
>>
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>>385726806
People are just tired of open worlds at this point. I think well-crafted hubs would do the trick in most cases.
>>
>>385727574
>set paths the developer intended
Shit tier. Go read a cyoa book faggot.
>>
>>385727398
>Fallout 4
>better than HL2
Really kid?
>>
>Not being a semi-open world patrician
>>
>>385727726
It's open world, so yes.
>>
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I can enjoy open worlds like Shadow of the colossus or Nier even if they don't have anything in it, the problem it's not the emptiness, a world full of boring things it's what makes an open world game bad.
>>
WELL WHERE'S YOUR GAME HUH /V/?????
>>
>>385727506
Oblivion came out like 2 years after 4chan, so yes that is the old days and Skyrim was 7 years ago. When you refer to newfags, are you talking about people that were here 7 years ago? No, you don't.
>>
>>385727765
who's /V/?
>>
>>385726749
shhhh your retardation is showing.
>>
>>385724941
I wish it wouldn't destroy level design.

MGSV and BotW and several other open-world games seriously need more and/or larger sub-levels with a classic design.
>>
>>385727806
Vendetta
>>
>>385727721
>comparing books to games
>>
>>385726292
Optional feeedom gameplay in open world games are usually more shallow.
>>
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>MUH HAND CRAFTED
You can have hand crafted open worlds, you dipshit. You just need devs that actually give a shit and don't subscribe to the ubisoft school of world design.
>>
>>385727656
>you should play the very best and among the only good open world games
Of course there can be good open world games, especially something like stalker where the open world is engaging and not just a time waster like almost every other game.
A good way to tell if an open world game is good is if it has fast travel or not. If it has fast travel without limits, chances are not even the developers want you to be in the world.
>>
>>385727931
>able to approach an objective any way you want
>WAAAAHH THIS IS TOO MUCH DEVS PLS GIVE ME LIMITED PRESET OPTIONS
>>
>>385727807
Are you suggesting that an open world game cannot physically go against the rest of the game design?
>>
>>385727945
>can
That's the key word. Developers can, but they don't.
>>
>>385727286
Dragon's Dogma
>>
>>385727740
my nigger
>>
>>385728024
Good. So we agree open world is good, it's just devs that are shit.
>>
>>385727286
Tomb Raider reboot.
>>
>>385725325
I think Dark Souls 1 has the best level design in recent memory.
>>
>>385728116
Honestly, I think the "interconnected world" thing is massively overrated. It worked, and is good, but there are too many people that treat it as some holy grail
>>
>>385727997
>approach any way you want with our shallow open world mechanics!
>better than finely crafted intended paths and well thought out enemy placement because of it
>>
>>385727740
>>385728046
These are what I call linear. Same as Pokemon, Thief and Deus Ex. They can have branching paths, hidden areas, secrets and distant points of interest that you can reach, but you progress linearly and all the walls aren't just removed to make room for areas without content.
>>
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>open world
>player freedom
>emergent gameplay
>discovering lore through exploration

>linear
>can tell a story easier
>can control the pacing
>have a good idea of where the player will be

Which of these sounds better?
>>
>>385728116
It's open world done right. But even DaS1 isn't fully handcrafted especially in uninspired areas like Demon Ruins ( 7 successive Capra Demons, really?). It's the exception, not the rule.

>>385728198
It scales up replayability and sequence breaking to massive degree. There are too many games where replayability is vertical (stats, weapons, etc.) as opposed to horizontal (exploration, quests, etc.).
>>
>>385727740
>Dark Souls 3
>not Dark Souls 1
get outta here with that linear garbage.
>>
>>385728271
>better than shit that's going to be the same every time
Yes
>>
>>385724941
Breath of the Wild exists, you're retarded OP, I'm sorry I have to be the one breaking it to you.
>>
>>385728353
The second one, obviously.
>>
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>>385728362
It's the best of both worlds. Stay mad.
>>
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god tier
game lets you do what you want

shit tier
game tells you what to do
>>
>>385728497
wot?! DkS1 is the best of both (linear vs open) worlds, DkS3 is just a straight line with the occasional dead-end branching path, fuck that shit.
>>
>>385725380
>implying open world games don't have level design

kill yourself faggot
>>
>>385728716
>When u lie on the internet
>>
>>385724941
I hope so. Great level design > large, empty, boring worlds with a million glitches.
>>
>>385728861
see
>>385728768
Now do what the nice poster said.
>>
>>385728786
>when you jump on the bandwagon without playing the previous games
>>
>>385728426
>same great experiences every time and with enough "technology" to keep the player coming back for more
>"infinite possibilities", all which feel unsatisfying no matter what you choose because they went for quantity over quality
>>
I feel like BotW is probably a meme, it's probably one of these games that I'll end up disliking when I finally play it. So many people praise it, but all of these people are people who had to be either hardcore Nintendo fans for hardcore Zelda fans for buying either a Wii U or a Switch, so obviously these people are a lot more likely to enjoy the game. Especially considering that if you're going to spend all that money for one game, you better convince yourself you're loving it.
>>
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>>385726605
Yeah, you also forgot... an entire genre called MMOs you nigger. MMOs during the 2000s are literally staples of their genre today and every one of them are open world in mind.
>>
I used to not buy them as a general rule, but now I don't buy them as a straight no exceptions rule. They're garbage 100% of the time.
>>
>>385728925
I would rather play the stalker games or new vegas a hundred times over than play the last of us twice. Try harder.
>>
/v/ hates open world games because they're not creative
They like their hand held to be walked through a level because they can't have any fun exploring or being intuitive with the world
>>
>>385728915
>when u actually played King's Field before playing Demon's Souls
>>
>>385728768
>>385728914
they don't have good level design. Just large areas with RNG and glitches
>>
>>385724941

>he asks after Breath of the Wild comes out
>>
>>385729101
they don't have good level design. Just closed areas with set pieces and glitches
>>
>>385729082
>When u lie on the internet
>>
>>385729237
>when you have no argument so you resort to other people's arguments
>>
>>385729025
Is that the only linear game you've played?
>>
>>385724941
I really hope so. I'm so sick of "open world" being shoved into every game be developers who are too lazy to properly implement it. Most of the time the games end up with a million fucking glitches and RNG bullshit instead of anything fun.

FALLOUT 4 IS BORING.
>>
>>385729289
Is that the only open world game you've played?
>>
>>385729216
wow owned XD
>>
I like open world games, and I also like games that are large areas to explore.
>>
File: BOTW-Share_icon.jpg (237KB, 1200x630px) Image search: [Google]
BOTW-Share_icon.jpg
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The true golden age of open world games has been started by BotW.

Other developers will hopefully finally figure out what makes open world games fun that it is not only about scale but also interactivity.
>>
>>385728606
this
>>
Are the fable games considered open world?
>>
>>385729864

Nah. That game brushes against greatness at times but never achieves it.
>>
>>385730738
Let's forget about the game in general and talk about it's open world.
No other game can compare to that of BotW
>>
>>385728716
>>385728497

>DaS3
>Lets you skip straight to end-game if you're good enough
>Superior mechanics
>Superior graphics
>Superior multiplayer

>DaS1
>Superior lore
>Superior atmosphere
>Superior story
>Superior bosses

Both games are good and can be enjoyed with different goals in mind.

Both of you shut up.
>>
>>385729864
>>385730929
nah, it's shit
>>
>>385725542

open world doesn't automatically mean it's a good game, but many open world games are very good. linear games are often for children, like you.
>>
>>385727441
or you could start with something more simple like removing the minimap while letting the player explore
>>
>>385731220

this still wouldn't fix the utter shit design present in TES games for example
>>
>>385729864
There's really nothing special about BotW's open world. The novelty of climbing whatever you want wears off once you realize there's nothing interesting to be found.
>>
>>385728928
I used to be a big Zelda and Nitnendo fan. I dropped them for the Wii. With the Switch I'm super into it again, but I hated Zelda. It's everything I don't want a game to be. It's the same formula as your typical Ubisoft game but even more sparse and ugly.

I'd kill for another good Zelda. Open world is never going to be that though.
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