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>There are people on here that think the left looks better

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Thread replies: 189
Thread images: 36

File: toystorycompare2.jpg (408KB, 1700x1330px)
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>There are people on here that think the left looks better
>>
>>385643501
Who puts a crib in the kids room? Do you expect your 8 year old son to take care of your child for you? Why deprive him of sleep?
>>
>Prerendered footage looks better than live-rendered gameplay

Its like you don't even know how video games work
>>
>>385644014

>missing the point
>>
>>385644014
>>Prerendered footage from 20 years ago
>>
>Better lighting, no aliasing
>worse everything else
I'll take the left.
>>
>>385644317
Square Enix has shown that they can make games with good graphics. This is what you fucking get for console exclusives. Once again showing the power of consoles. Wow
>>
There are a lot of parts in Toy Story 1 that look bad now. It held the title for so long but it's been beaten for several years now.
>>
>>385643501
Now show the people in the movie vs people in the game
>>
>>385643971
also consider the house was 2 stories tall.
must of at least had like 4-5 bedrooms.
>>
>>385644795
I can watch toy story on my ps4 though
>>
They don't really have to put the money and effort into KH3. It's like Mario or Zelda at this point, it literally doesn't matter what they do because people are willing to buy it at full price on day 1 no matter how good or shitty it is.
>>
>pretending that an interactive game's models and scenes are going to be as onspot as the film, where there's no interaction, the characters move only in 1 way and don't change that movement without the next movement already planned out and drawn/edited.
>>
>>385643971
It's so the baby isn't fucking alone.
>>
>>385643971
Yeah pretty shitty of them
>>
>>385643971
>>385644964
Two possibilities:

It's the kid's crib and his parents make him keep it in his room like some kind of reminder

The parents might have another and want to save money; garage is full so they stuff it in a corner of the kid's room.
>>
>>385644317
bro if you can draw you can make the images you see on the right. It does not take "technical advancement" or some shit to draw. It's not relevant that it happened 20 years ago. After the computer age this was possible. All you need is some motherfuckers who can draw shit.
>>
>>385643501
left: rendered in real time
right: took dozens of machines and months to render a single scene
>>
What the fuck are you guys saying you didn't sleep in your cribs occasionally until you were 15 or so?
>>
Have you seen Toy Story recently? It actually looks like dogshit. The new Pixar movies are a world apart.
>>
>>385645095
Not saying you're wrong, but it's always amusing seeing anons describe animation since they have no idea how it's done.
>>
I wonder how many frames they were able to render of the original toy story per day.
>>
It's amazing how much early 3D animation mirrors early 3D videogames
Takes the same amount of effort, looks like shit, but everyone did it because muh gimmick
>>
>>385643971
>>385645232
Yup. So if anything happens, it's the kids fault not me(parents).
>>
>>385645614
http://collider.com/pixar-numbers-toy-story-brave/

>114,240 – Frames of animation in the final film, requiring 800,000 machine hours to render at 2‑15 hours per frame.
>>
>>385643501
left looks like cheap bendable plastic toy
right looks like ceramic
>>
>>385643501
>ITT no one old enough to have seen the original film at Mann's Chinese in Hollywood
Get good plebs.
>>
>>385645193
Then put it in YOUR room.
>>
Reminder that toy story 4 is in production right now
>>
>>385646274
The parents don't want to sin in the eyes of the baby
>>
>>385646274
>implying mothers give a shit about caring for their own children
>>
>>385643501
>2017
>Ambient occlusion up the ass

Yeah, I'll take 995
>>
I was in the hospital when the movie release and I really wanted to see it, I saw it in the hospital a week later. Did somone tell pixar?
>>
>>385646384
Sounds like somebody has mommy issues here, lmao@your life
>>
>>385646496
I laugh at my life too, otherwise I would cry and I don't have time to be a pussy
>>
>>385643501
>left
>shitty chink toy with cut corners and lead paint
>right
>well polished american toy
>>
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>>385646568
>>
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>Woody's Hand clipping into his leg
>Woody's leg clipping into his torso
>His wrist turns into a black void where it meets his sleeve
>Inside of his mouth is a black void
>Low texture quality on his pants
>lack of detail on his belt buckle

It looks ever so slightly cleaner than TS1, which is a bit rough looking especially if you're watching it in HD. But Toy Story 2 blows this the fuck out it's not even a fair comparison to make. Also in the film the characters never stand around looking as dead eyed as they do in KH3. I'd say it's a combination of good looking models but lack of attention to detail when you look at it frame by frame that puts KH3 pretty much equal to TS1, but still waaaaay behind TS2
>>
>>385646634
Bro, only faggots feel sad about their life. I have places to be and things to do, I have no time to feel sad about shit that's happened and shit I couldn't help.
If you can't keep up with me, then get left behind like all the rest
>>
>>385646704
Is that an anime character? What the fuck am I looking at?
>>
>>385646704
I didn't want to spoil KH3 but since you're gonna nitpick PAK had a hand in making Toy Story world
>>
>>385643971
If you know the lore behind Toy Story you would know that this isnt actually Andy's house, it's Andy's grandparents house that they were only staying in for a short period of time after Andy's father took ill. This most likely means the other rooms were still filled with the grandparents stuff and moving boxes. Andy's recently widowed mother mother most likely didnt want to intrude on her in-laws when they would be moving soon.
>>
>>385645614
You need to take a look at CGI heavy movies from the last few years.
Some of the frames from Interstellar took 100+ hours computation time each (and that is multip processing and render farms already included)!
>>
>>385646896
2pac has been dead for 50 years now you dick
>>
>>385646792

Kingdom hearts is a game about an anime visiting Disneyland.
>>
>>385646704
Also keep in mind TS1 was in development since 1990 at the earliest, but 2 had an extremely tight development of less than a year due to early drafts getting scrapped and Disney refusing to budge on the deadline they set. Toy Story 1 and 2 actually have really interesting histories behind their development, it's a testament to Pixar's massive talent that 2 was as good as it was considering all the constraints it was under, plus the late 90s hardware it was made on
>>
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>>385647030
what the fuck
>>
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>>385646748

>If you can't keep up with me, then get left behind like all the rest
>>
>>385643501
>1.5 million dollar computer factory spending hours to render 1 frame
>$300 videogame console that renders in real time
>>
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>>385647198
>>
>>385646934
Did anyone else find Interstellar to be a dissapointing piece of shit?
>>
>>385646958
1996 was 80 years ago.
>>
>>385645262
That's CGI and not hand drawn animation holy shit how can one be so retarded?
>>
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>>385647302
>>
>>385645321
left: from 2017
right: from over twenty years ago
>>
>>385645237
>kid's crib
>pink crib
>Andy
W-was he raised without a 'gender'?
>>
>>385647305
I only saw it, because I thought it looked amazing. Didn't expect much from the story so I wasn't that dissapointed
>>
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>>385647494
>>
>>385647594
He has a baby sister. Have you not seen toy story???
>>
>>385647324
but the plan is to show you that I understand dear moot...
>>
>>385647565
And the image on the right took an entire day to render.
If anything, make OP's pic a gif and leave the right side black for 5,4e+7 milliseconds before the pic appears. ;^)
>>
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>>385646748
>>
I don't come here much anymore because this is the pinnacle of video discussion apparently.

Maybe the models are not as high poly because they aren't rendered on multiple powerful machines opposed to simple brick consoles with limited hardware capabilities.

fuck all of you
>>
>>385644014
thats not what OP is arguing.

there are faggots on this board RIGHT NOW that think the kh3 footage looks better than the pre-rendered toy story footage.
>>
>>385647714
See >>385643971
>>
>>385646748
oh no, it's a reddit warrior
>>
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>>385647771
>>
Toy Story 1 was made using NURBS, not polygons.

Obviously TS1 doesn't have visible polygons because it doesn't use fucking polygons, it uses an obsolete rendering technique that's completely out of sync with the modern game rendering engine, and is completely unfeasable.
>>
>>385643501
>>385643501
Why not compare modern day CGI scenes with past CGI scenes? Obviously the modern day shit would win or are you really going to imply pre rendered scenes from something like FFXV looks worse than something similar from 1997
>>
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>>385647658
>>
>>385646429
You probably said something to a nurse and it snowballed from there. Everybody feels bad for a sick kid.
>>
Where was andys dad?
>>
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>>385647971
>>
>>385643501
The left looks better, since 3D artists have been able to make more realistic models and textures now than they did in 1995, and the 1995 has harsh lighting meanwhile the left has a well built light setup for the scene.
>>
>>385648009
F
>>
>>385647390
computers were made by mind and hand originally and therefor all that came after is too
>>
>>385643501
If you want to play a game with pixar-level visual go for Ratchet & Clank remake
>>
>>385645237
third possibility:

They have two (or more) and this is for when they want him to watch her/play with her while he is in his room. She can be in her crib watching him, or out of it playing with him, and he can put her in it to sleep, all the while keeping an eye on her while he plays and his parents are doing other shit.
>>
>>385647914
Nurbs are outdated yes, but that doesn't justify the low polygon count on a model in a 2017-game made by a triple A studio.

It looks like they bought in from the internet for 5 bucks.
>>
>>385647914
NURBS get automatically converted to polygons by rendering engines for games in this day and age because NURBs don't fucking work properly in a videogame and it's an ancient technique that was only really possible when making a frame-by-frame rendered 3D movie.

Nurbs don't work at all for real-time 3D graphics, only pre-rendered movies with raytracing and shit.
>>
>>385646919
Fuck you and your shit theories.
>>
>>385644014
It's like you can't read.
>>
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>>385647817
It does, a lot of TS looks like shit nowadays. Pixar wasn't confident enough to show people other than Sid in TS1 because they looked like pic related, lmao. You're basing your entire argument of quality on the poly count of an ear, LMAO

Look at this garbage. It looks like Jimmy Neutron as done by chinks under a very strict time limit.
>>
>>385643501
People need to actually go back and fucking watch Toy Story. There are things in those movies that look absolutely terrible today.

Even Toy Story 2, which was working off better tech. I'd say a lot of games these days are far more aesthetically pleasing.
>>
>>385644317
Yeah, prerendered on supercomputers that took literally all day to render a single frame.
>>
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>>385648268
>there are people on this board RIGHT NOW that still think Toy Story looks good
>>
>>385647919
Some of the (prerendered) cutscenes in FFXV look way worse than cutscenes in starcraft 2.

https://www.youtube.com/watch?v=18_mwsGe72o

https://www.youtube.com/watch?v=XZd9n373vf4
>>
>tfw no realtime raytraced mmorpg-fps-lifelike-ai-vr
>2017
I'm working on it as fast as I can
>Now Loading: 33%
>>
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>>385643501
Are there people here that truly don't know you can't have infinite polygons on a game?
>>
>>385646748

i have chronic pain in my dick, forced into doing high school and college at the same time and driving from and to both

cant not cry about my life
>>
>>385648258
its like you dont suck dick
>>
>>385647565
>the current year

Why the fuck does that matter? One is still a real time render, and the other is slowly put together, scene by scene, negating the heavy resource price for rendering smooth graphics in real time. They shouldn't be compared at all.
>>
>>385648506
That's cool dude.
>>
File: ToyStory105-e1363907664198.png (574KB, 677x403px) Image search: [Google]
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>that mouth
>>
>>385646384

https://youtu.be/I-VmLVTgJ10?t=9s

is this you?
>>
>>385648496
Yeah, this. The rendering technique (NURBS) used in Toy Story was basically the same thing as infinite polygons in theory - it made perfectly smooth and round shapes with not a single polygon because it didn't use polygons at all - but NURBs are basically impossible to use in a videogame engine. It only works in pre-rendered 3D movies and stufff.
>>
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>>385643971
Andy has a good relationship with his sister and she might've been the rare 1% of babies that don't sustain themselves on breaking down their parent's/siblings willpower through random acts of terrorism.
>>
>>385648268
>>385648369
>>385648489
>>385648616
>dissing my favorite Operating System
>>
>>385643501

Toy Story 1 is scary as hell when you rewatch it today. It still looks better than Unreal Engine tho
>>
>>385648629
why are you linking a video of yourself
>>
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>>385648506

just kidding btw please dont kill me ;^)
>>
>>385644659
>better lighting
>just fucking blinding bloom coming through the window is the only lighting difference
>>
>>385648496
Its like people don't realise how complicated rendering and 3D modelling is

Even a slight adjustment could cause very noticeable performance issues
>>
>>385648730
anon, what did your mommy did you?
>>
>>385648632
Dreams uses something like that instead of polygons and it's a video game
>>
>>385648846
making me talk to you LMAO
>>
>>385648812
Not to mention that the software you have to use is literal garbage. I want to personally punch everyone at Autodesk for creating the abomination known as maya.
>>
>>385643971
DEEPEST LORE!
>>
>>385648787
What about the disgusting shine on woody that makes him look like he's covered in baby oil
>>
>>385648879
Dreams does not use NURBs. it uses a sort of point cloud rendering.

It also does not have the 'infinite polygon' look characteristic of NURBs.
>>
>>385648967
>using maya

why would you do that when blender exists and its free
>>
>>385648268
>>385648369
You're making a bad arguement. Those pics don't look bad by themselves since it's just a cartoon, where style comes into play and "realism" isn't necessarily the objective. You'd be better off showing stills side by side of the old vs the new TS movies. Without that, they are just pics of an old cartoon.
>>
>>385649090
It's not my choice, I'm just a software developer. I don't get to decide what the 3d artists use. I build their pipeline tools though and I hate it.
>>
>>385649085
It uses distance fields and splines however to achieve curves you can infinitely zoom in on
>>
>>385649147
They look bad as 3d models because their quality is shit as 3d models.
>>
https://www.youtube.com/watch?v=ts2am8WRBXQ
>>
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>>385649209
The technique does not lend itself well to anything complex, though, which is why it's not widely used.

All the characters end up looking like this.
>>
>>385649334
That's false, it's a matter of how many primitives you add, dreams also supports soft blending of primitives
>>
>>385649334
Also the weakness seems to be in soft animation, but there are advantages too
>>
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>>385649483
Also, all the animated characters without fur end up looking like they're made up of a bunch of spheres, balloons etc.
>>
https://www.youtube.com/watch?v=bXouFfqSfxg
>>
>>385649596
Add more primitives and you end up with more complex objects, they've shown plenty of this, the weakness is that animation has to be hard like a skeleton and not soft
>>
>>385643501
Top left looks better
Bottom right looks better
>>
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>>385649170
rip my dude

i know exactly what you mean
>>
I haven't ever made 3D models, is blender a good program to use for learning/professional work?
>>
>>385649910
No use mathlab or google sketchup for hyper realism
>>
>>385649267
>models
Implies they are modeling something. Those are just cartoon characters that happen to look like humans. It's pixar, they aren't known for favoring realism over style. That kid looks twisted evil, and that's exactly what they were going for; not a realistic model of a kid.
>>
I wonder how much time it took to render that full movie back then
>>
>>385650026
This, they just have perfected their style and technology to achieve better results. The idea is still the same.
>>
>>385649334
http://www.iquilezles.org/www/articles/raymarchingdf/raymarchingdf.htm
you don't have any fucking idea what you're talking about
>>
>>385650026
Making him look "twisted evil" apparently also contains bad modelling work like this one >>385648616

You can hide behind the style argument all you want. Sid looks like amateur shit. Especially in motion.
>>
The game looks better than the first movie, this is inarguable.
>>
>>385648812
>Even a slight adjustment could cause very noticeable performance issues
not true at all, moron. technical artist here racking my fucking brain trying to imagine what you could possibly be referring to. it's pretty fucking hard to drastically affect polycount, THE performance metric (fragment count notwithstanding) with a "slight adjustment"

fucking wish people that didn't know what they were talking about would keep their dumbass thoughts to themselves
>>
>>385648060
This
>>
>>385650206
What exactly about that mouth is wrong to you? You sound like those people who favor "realism" over everything else, and would prefer animated models to always look like "real humans" instead of having their own style and being more about the art. I'm sure the Pixar team went through a bunch of variations on that scene, and for one reason or another, they decided on that mouth look for the scream. Maybe a more organic approach looked out of place with the rest of the scene/movie or maybe it just wasn't possible in the time frame they needed to render the scene.
>>
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>>385643501
this whole comparison is absolutely moot. Pixar's CG has an immense amount of time spent rendering one frame!! ... What the fuck do you think the "black rectangle" in front of you, with that little spinny fan can do?!

This comparison is baseless, for your information.

I personally don't give a fuck about Woody OR Disney games OR much of Pixar. But what do I know.
>>
>>385650681
>this whole comparison is absolutely moot
Who?
>>
>>385650681
>technology hasnt progresed in 20 years
>>
>>385650646
This entire thread is about the quality comparison between Toy Story 1 and Kingdom Hearts 3. So get fucked.

The mouth isn't he only bad thing about the model. His right eye, the edges of his shirt and so on.
>>
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>>385647096
>>385646792
you must be 18 or older to visit this site
>>
>>385650845
>So get fucked.
Holy shit, settle down kid.
>>
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>>385650953
>kid
How you can tell that somebody has nothing left to say on the topic.
>>
>>385643501
It doesn't, but it's close.

It only took fifteen years.
>>
>>385647096
Are you fucking kidding me? How old are you? How do you not know what Kingdom Hearts is?
>>
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>left
>interactive medium rendered at 1080p that includes massive open areas

>right
>movie rendered below 1080p that required 91 year's worth of rendering time across 117 supercomputers running 24/7
>>
good thing i'm not staring at a character's ears and they're pretty much perfect everywhere else.
>>
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>>385650812
dude the amount of money that goes in on Pixar films and their render technology is next to NASA compared the the amount that Sony can afford to pack into a single consumer console. There's no arguing that tech has evolved 20 years, but there's also no argument that a single console, today, can (and therefore should) be able to render like a 90's Pixar film.

No reason to argue gives you no reason to complain.
>>
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>>385650812
>kingdom hearts 3
>each frame is made in 1/30th a second on a single ps4

>toy story
>required 2-15 hours, depending on frame complexity, to render a single frame using entire facilities just as renderfarms

Oh wow, technology really hasn't progressed.
>>
>>385643501
it's not that hard to render the left scene considering how low poly and little detail there is in the textures.
>>
>>385648978
Woody's supposed to be made of plastic so it fits, left looks too much like human skin
>>
>>385653890
amen. that's a good perspective
>>
>>385652150
>right
>movie rendered below 1080p that required 91 year's worth of rendering time across 117 supercomputers running 24/7

and modern computers can do that 91 years worth of rendering in 1/100th of the time are 9000 times more powerful
>>
>>385654184
Exactly, but still not in real time. we're getting to a point where gaming devices can approach that level of quality (i'd argue better since textures outside of character models don't look like total fucking trash) in REAL TIME. It's pretty impressive shit my dude.
>>
>see this thread constantly
>rewatch the trilogy
>feel like crying at the end of the 3rd
>>
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>>385648978

Are you retarded?
>>
>>385643501
How can modern game graphics compete?
>>
>>385655451
>plastic body woody
WHY
>>
>>385643971
They were moving, maybe they had everything else packed up and filled?
>>
>>385655736
his hair, those trees and grass are still more advanced than videogames
>>
>There are people that think a PS4 game looks better than a CG movie that took computing farms for each individual frame when video games don't even have ray-tracing (the quick and dirty method of simulating light)

https://www.youtube.com/watch?v=2ow7cbtzg1E

My little anons can't be this computer illiterate.
>>
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>>385645237
It's the crib of their other child, a girl who died from SIDS. The crib is there because the mother wishes the boy was a girl and also because she blames the boy for whatever reason. The father wants to get rid of it but the boy uses it to play. This eventually destroys the marriage and further alienates the boy from the mother who has refuse him.
>>
>>385648356
The graphics card that could max doom 3 rendered toy story at 30 fps to demonstrate how strong it was, and that was in 2004
>>
>>385643501
Parts of it looks better. Other parts do not. It's a result of different art direction and the evolution of rendering techniques comparing now to 20 years ago.
>>
>>385650878
>>385651601
>People need to like the shit that I like, even if it only got a relatively cult following in the United States!
It's like weebs don't realize that you won't see anything KH related outside of a Hot Topic, a place where normies steer clear of, for good reason.
>>
>>385656672
>It's like weebs don't realize that you won't see anything KH related outside of a Hot Topic,
and Gamestop where they're everywhere.
and comic book stores that carry absolutely everything under the sun from plushies to the manga.
and Disneyland where you can literally buy Sea Salt ice cream and replica Keyblades.
and E3.
and any major store since they always somehow how a copy of either 358/2 or Re:Coded and the recent games that got released.
and any store that even remotely has clothing from anime/comics which does include Hot Topic.

Hell, my local mom and pop game stores sell KH stuff.
>>
>>385656117
The lighting in Toy Story cannot be rendered in real time, you utter tool.

https://en.wikipedia.org/wiki/Photon_mapping

Educate yourself, faggot.
>>
>>385643501
>look at all that new graphical technology, the shaders the materials, the post process-
>MUH POLYGONS!
>>
>>385657707
Yet we're still really on shaders and normal maps instead of simulating lighting. You sure showed him.
>>
>>385657039
>implying GameStop carries a decent size stock of any KH merchandise
>implying normies go into comic book shops
>implying Disney has ever supported KH merchandise in their theme parks
>implying normies go to or watch E3
>implying "major stores" like Walmart don't kill off their stock when they see how poorly the game sells because the only people buying video games at big retailers are usually parents
>implying normies will ever step foot into a store that sells anime/comic merchandise aside from a Barnes and Noble where they can actively avoid those sections
If you had read the connotation of the post maybe you wouldn't go and make yourself look like such a fucking fool.
>>
>>385643971
When i was 5 my little baby brother stayed in my room with his crib, whenever he would cry i would be right there to calm hin down.

It was a good bonding experience and i think it was good for the both of us.

But that changed when i had to share a room with him till i was 16 and he was annoying as fuck and would snore like a chimp
>>
>>385658083
>But that changed when i had to share a room with him till i was 16 and he was annoying as fuck and would snore like a chimp

I know that feel bro. When he snored I would climb down and pinch his nose until he stopped. Little shit.
>>
I've never seen people argue it looks better, since it always comes down to the lighting looking better on the Movie. However, on a technical level it's impressive to see how far we've come that something that was so painstakingly pre-rendered 20 years ago can almost be achieved real-time by a Home console of all things, rather than an exceptionally powerful PC. Well,
unless the trailer was recorded from a PC,
which could be likely.
>>
>>385647209
Still doesn't change the fact that right looks much better though
>>
>>385643501
>realistic lighting distribution VS point lights fucking everywhere
>physically based BRDFs VS Lambert + Phong
>capability to render complex materials VS resigning themselves to plastic characters
>>
'member when PS3 games looked better than Toy Story? I 'member
>>
>There are people on here that think
I'm gonna need some fucking evidence for that one
>>
File: sit n' spin.png (455KB, 810x688px) Image search: [Google]
sit n' spin.png
455KB, 810x688px
>>385648029
>>
File: disney_1.jpg (659KB, 1920x1080px) Image search: [Google]
disney_1.jpg
659KB, 1920x1080px
>>385657912
are you retarded?
shaders are what simulate the lighting according to lighting and material info
>>
File: kh3.jpg (501KB, 1024x768px) Image search: [Google]
kh3.jpg
501KB, 1024x768px
>>385658064
>implying GameStop carries a decent size stock of any KH merchandise
They literally carry Heartless plushies, pop vinyls of them, t-shirts, those blind bags, and the games.
>implying Disney has ever supported KH merchandise in their theme parks
They sell Black Coat Mickey pins, sea salt ice cream, t-shirts of the series at the Epcot Center, and the Tokyo Disneyland literally has picture related.

You're right though, I didn't consider this from a normie's perspective.
>>
>>385648660
Wasn't it implied she was a brat in TS3? Granted she was in her tweens but still.
>>
>>385658638
The power of the Cell...
There's still PS3 games that look miles better than current PC games.
>>
File: 1489240003145.jpg (30KB, 539x552px) Image search: [Google]
1489240003145.jpg
30KB, 539x552px
>>385659073
>>
>>385659228
>Look mommy, Mickey is posing with Naruto!
Seriously, it's not a rag on the series, but a lot of people really aren't familiar with it because it's niche.
It also gets thrown under the bus with the anime connotation so it already turns a lot of the American audience away.
>>
>>385656073
you must be joking.
Games can render hair far better and far more efficiently now.
http://blog.selfshadow.com/publications/s2016-shading-course/karis/s2016_pbs_epic_hair.pdf
>>
>>385645193
Why would a baby be fucking.
>>
>>385660101
>niche
>KH1, a new IP, sold 6.5 million copies
>KH2 sold 4.5 million copies
kek
>>
File: 1485431667670.jpg (18KB, 647x622px) Image search: [Google]
1485431667670.jpg
18KB, 647x622px
>>385660805
>>
>>385651419
Twenty, anon, twenty
Thread posts: 189
Thread images: 36


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