[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Hexagons in videogames

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 145
Thread images: 44

File: hexagons-hi[1].png (46KB, 600x416px) Image search: [Google]
hexagons-hi[1].png
46KB, 600x416px
Why are they so fucking common?

I am tired of this shit, every fucking game has hexagons. Hexagons here, hexagons there, hexagons everyfuckingwhere.

Dear devs, please use another fucking polygon, hexagons are so fucking overused it's not cool anymore.
>>
File: 1272561396948.jpg (8KB, 111x110px) Image search: [Google]
1272561396948.jpg
8KB, 111x110px
>mfw a squarefag spews his crap near me
I bet you prefer diagonal movement on a square grid too.
>>
>>385637937
Only /v/ could get mad about hexagons.
>>
>>385637937
Name a stronger pattern/structure.

The honeycomb/hexagon is structurally superior to any other design. Just take a look at graphene.
>>
File: Zyuranger.jpg (38KB, 640x480px) Image search: [Google]
Zyuranger.jpg
38KB, 640x480px
>mfw so many years of squares and hexagons
>>
>>385637937
Square > Hex grid
Yes it's because the diagonal makes it actually more complex and less stifling
>>
I'm developing a game and I found a great pack of hexagon buildings, very rich assets all for free. Previously I was just going to use squares. Hexagons give a better feeling of "building a civilization", they're a bit more dynamic and I'm gonna go now bye~
>>
Is this a Halo 4 and 5 thread?
>>
>>385637937
>Triangles
>>
>>385638578
>~
>>
Why not triangles? Triangles are objectively the best shape.
>>
File: hommhd3.png (508KB, 864x664px) Image search: [Google]
hommhd3.png
508KB, 864x664px
OP is a fag
>>
>>385638767
Trianglefags are cancerous as fuck. Go back to >Reddit.
>>
File: Nubian capitol.jpg (399KB, 1024x640px) Image search: [Google]
Nubian capitol.jpg
399KB, 1024x640px
>>385637937
Fuck you, hexagons are great.
>>
>>385638767
6 triangles = 1 hexagon

Absolutely disgusting
>>
>>385638767
Put enough of them together and you're back to fucking hexagons.

The only option left is circles, and it will be years before we achieve perfect roundness. Until then we'll have to stick to horizontally oriented trapezoid particles, shields, buildings, waist barriers, armor effects, etc
>>
>>385639064
Civ is what I thought of first and that OP was retarded, but I don't think he's talking about hex grids. I think he means the overshield and armor textures every scifi game uses.

Devs should take a second look at Jak & Daxter architecture, and come up with something from there.
>>
Hexagon is literally a perfect shape.

t. bee
>>
>>385639064
>Some kind of random mix between curves and hexagons.

Um, ew?
>>
Are you seriously complaining about the use of a geometric shape that's been proven over and over again to be the best design choice?
Variety for the sake of variety is pointless, anon, especially if there's a solution that's clearly superior to others.
Or would you like to use Roman numerals in games more often as well?
>>
>>385639512
Leave. Fuck you. Tell your friends to stop flying up my shorts. Happened twice this year and it's not fucking cool.
>>
>>385639310
Hexagons are the Cirno of shapes.
t. engineer
>>
>>385639669
Sequels that don't use Roman numerals disgust me.
>>
>>385637937
There is no better shape than a hexagon. The shape with the largest number of sides that perfectly link together without leaving any gaps. The most structurally sound shape when many of them are tiled together.

Squares meanwhile are the trashiest shape. Squares are for squares.
>>
>>385638464
Also useful for medicine, benzene is in most meds.
T. Biochem fag
>>
>>385640015
Call me superstitious, but triangles heal cancer. Naturally. No chemicals.
>>
>>385638464
>Name a stronger pattern/structure.
Why should I care about structure strenght in a videogame?
>>
>>385639675
lol
>>
>>385640279
Don't reply to me ever again.
>>
>>385640335
lol
>>
>>385640263
Digital strength = physical strength
>>
File: image.jpg (223KB, 531x459px) Image search: [Google]
image.jpg
223KB, 531x459px
Is there a single game that uses penrose tiling? It's seriously under appreciated considering how natural yet at the same time architectural it feels
>>
>>385640335
https://www.youtube.com/watch?v=ep7pgOY_kMg
>>
CIRCLE MASTER RACE
>>
>>385640196
Kek best post I've seen in a while
>>
>>385640524
For a second I thought you were the floorfag.
>>
>>385640762
It's tilefag, show some respect.
>>
>>385640904
My bad, seems like my Alzheimer is getting to me.
>>
>>385640669
You circlefags are so fucking retarded it's unreal
Name ONE GAME that does circles well
ONE GAME
>>
>>385641305
Oh come on anon, you're being irrational here.
>>
>>385640524
what the fuck is that pattern even
>>
>>385641305
Circles are easier to code. It's just so fucking lazy.
>>
>>385641410
>dodges the question
LMFAO
>>
>>385641606
You can't argue with circucks. They're fucking retarded. I doubt they even play video games.
>>
File: hexBasedSpellAreas.png (92KB, 779x546px) Image search: [Google]
hexBasedSpellAreas.png
92KB, 779x546px
Because movement on hex grid maps 1:1 to real terrain (as opposed to diagonal movement on square grid being ~1.41 units) while offering the greatest number of movement directions on regular tiling while doing so. Because smoother 60 degree angles are reasonably good at approximating real geographic features. Because it translates neatly to cones and spheres when dealing with range and area of effect mechanics. Because there's countless game systems utilizing hex grid you can borrow ideas from already (as opposed to something unorthodox like truncated square tiling). Etc.

There basically are two sensible options for tiling, hexes and squares, and hexes win on most counts in most situations. There are some potential advantages to square grid (if you don't care about correct mapping of distance traveled to tiles traversed, squares offer more movement directions, squares map better to terrain like city streets, and there are some ways to make AoE/range calculations more sensible on square grid than in naive implementations) but the others are pretty much nonsensical in every regard.
>>
File: 1249943417539.gif (113KB, 351x398px) Image search: [Google]
1249943417539.gif
113KB, 351x398px
>>385640669
>>385641542
Enjoy your floats, circlefags.
>>
>>385641961
>Implying.
>>
File: 1460454013875.gif (31KB, 320x240px) Image search: [Google]
1460454013875.gif
31KB, 320x240px
Circle thread?

Circle thread.
>>
>>385641606
I'm not even that guy, I just wanted to make a really shitty joke.
>>
Reminder that circles and polygons are mutually exclusive shapes and as such circles are off topic in polygon threads.
/v/ is a polygonal board. Please take circleposting elsewhere
>>
>>385642113
>one good circle characters
>circle fags parade him out every chance they get.
You got fucking lucky with Kirby, all over circles are shit. SHIT.
>>
>>385639113
If you're talking about tilings, then circles are essentially hexagons. The densest packing of circles gives you 6 neighbors.
>>
>>385640015
>benzene is in most meds

You meant phenyl groups and substituted phenyl rings, right?
>>
I just want to go straight to the right. Why do I have to zigzag the entire way?
>>
>>385643245
The number of moves is the same
>>
>>385643245
Because we live in an universe with shitty mathematics. If I was a God about to create the universe, I'd make sure octagons tiled regularly because that'd be the best of both worlds.
>>
File: hex moves.png (52KB, 600x416px) Image search: [Google]
hex moves.png
52KB, 600x416px
>>385643590
Option 1: Take wide detours because it'll take just as long.
Option 2: Stumble around like a drunk.
>>
>>385639710
Best shape then?
>>
>>385637937
The only 2 other options are squares and triangles so its not like they are ever going away.
>>
>>385645107
Octagons?
>>
>>385644157

gotta start thinking hyperbolically son
>>
>>385638464
I'm with >>385640263 but to be an annoying pedant: triangles. a triangle cannot change shape without deforming at least one side, unlike squares/pentagons etc. which have the option of flattening
>>
File: 419.png (67KB, 600x600px) Image search: [Google]
419.png
67KB, 600x600px
>>385644490
In a great deal of scenarios that isn't exactly a problem given that most real-world terrain isn't like a highway built on plains or Brutalist city planning (I was about to say an Autobahn but looked at some pictures in Google image search and curves were fairly common).

But let's consider a comparison to square grid in terms of movement rules. Firstly, hexagons offer higher more directions of movement (an extremely easy way to increase the number of options available to the player) than square grid does without diagonal movement and in that case you can present a counterargument: "why do you have to take huge detours to move directly diagonally?" which is basically the same deal so square grid certainly doesn't win here.

On the other hand, if diagonal movement is allowed, it's not just that you can take a similar detour, but distance traversed is actually ~1.41 times higher (while distance traversed is the same on hex grid), and even if you don't care about mapping to real terrain, there are other concrete benefits like covering a greater number of adjacent squares. Unless there are arcane rules like every other turn having doubled movement cost, it's not just that you can move diagonally on square grid but it's outright better.

And hex grid has a number of other benefits that have already been mentioned in other posts.
>>
File: 0QToK.png (16KB, 1024x615px) Image search: [Google]
0QToK.png
16KB, 1024x615px
>>385645395
Doesn't work.
>>
>>385646939
What about in a non-euclidean space?
>>
File: FOTUS.png (1015KB, 726x1290px) Image search: [Google]
FOTUS.png
1015KB, 726x1290px
Hello, yes, I am the hexagons.
>>
>>385640015

Benzene is a known carcinogen you fucking bio retard.

t. an actual chemist
>>
File: ParabHyper.png (365KB, 738x688px) Image search: [Google]
ParabHyper.png
365KB, 738x688px
>>385647101
Apparently it works on hyperbolic planes but that's it (source: a quick search on Google, I don't actually know about such things myself).
>>
>>385647329
Known carcinogens are in consumer products, you fucking idealist.
t. an actual pessimist
>>
File: what are those.jpg (1MB, 1493x1080px) Image search: [Google]
what are those.jpg
1MB, 1493x1080px
When you put hexagons onto something,the players will know it's futuristic and advanced.
>>
File: Halo_4_logo.jpg (46KB, 1280x870px) Image search: [Google]
Halo_4_logo.jpg
46KB, 1280x870px
When you see it
>>
I took a class on game mechanic designs and hexagon provides a more fair movement system than squares.
>>
>>385640524
No, because it uses different tiles. Hexagon is so strong because it allows many tiles, with many movement options between neighbors (six at a time compared to four of squares) while all being the exact same shape.
>>
File: 1396497855176.jpg (459KB, 1033x840px) Image search: [Google]
1396497855176.jpg
459KB, 1033x840px
>>385644830
The strongest you baka.
>>
File: iu[1].jpg (354KB, 1280x720px) Image search: [Google]
iu[1].jpg
354KB, 1280x720px
QUICK POST HEX BASED GAMES
>>
>>385639064
Christ nuCiv looks fucking atrocious
>>
File: 1459802002077.jpg (45KB, 387x387px) Image search: [Google]
1459802002077.jpg
45KB, 387x387px
>>385647602
>>385647709
ahhhhhhhhhh
>>
>>385639765
>Game
>Game II
>Game III
>Game IIII
>>
File: 1453598173432.jpg (20KB, 480x360px) Image search: [Google]
1453598173432.jpg
20KB, 480x360px
>>385648353
This. I took one look at the models for the civ leaders and knew I would not be playing it.

>>385648476
>IIII
>>
>>385648476
Which game did this recently? I know something did.
>>
hi, /hg/
>>
File: wite_Z2.jpg (2MB, 3853x3000px) Image search: [Google]
wite_Z2.jpg
2MB, 3853x3000px
>>
>>385648252
Fuuck, there was a simple 'RTS' Hex-based game, where it was risk lite

A number of colours, you get reinforcements depending on the amount of sectors you have in control. Attack was literally dice rolls depending on the number of units involved in combat
>>
File: jas.png (774KB, 1384x1767px) Image search: [Google]
jas.png
774KB, 1384x1767px
dat quest
>>
File: 1491943272838.jpg (252KB, 500x667px) Image search: [Google]
1491943272838.jpg
252KB, 500x667px
>>385647602
>>385647709
>343i happened
>we let 343i happen
>>
>>385648706
Dice Wars, right?
>>
>>385648706
>A number of colours, you get reinforcements depending on the amount of sectors you have in control. Attack was literally dice rolls depending on the number of units involved in combat
The combat in several Paradox games basically works like this, not hex based though
>>
>>385648827
Bingo. Thanks anon, been looking for it for a few months now
>>
>>385647547

get educated on the LD50.
>>
File: 1501437435658.png (49KB, 600x416px) Image search: [Google]
1501437435658.png
49KB, 600x416px
>>385647602
>yfw the hexagons are still rectangular tiles
>>
File: 1501437435658.png (56KB, 600x416px) Image search: [Google]
1501437435658.png
56KB, 600x416px
it had to be done
>>
>>385649046
but y
>>
File: hexagondola.png (23KB, 736x577px) Image search: [Google]
hexagondola.png
23KB, 736x577px
>>
File: hex_chess.png (191KB, 1975x1148px) Image search: [Google]
hex_chess.png
191KB, 1975x1148px
>>385647602
this
>>
>>385648936
>it's OK that our potato chips are lethal to a bit under half the population when a single serving is eaten!
>and the 100% cancer rate when you eat two servings is fine, nobody ever eats more than three potato chips a month!
God I wish the FDA hadn't been castrated by the food industry.
>>
>>385648679
Is that The Pale?
>>
>>385649046
quality
>>
>>385649264
Case in point
>>
>>385648679
holy autism
>>
>>385648560
IIII is commonly used on clocks and pocket watches instead of IV, just thought you'd like to know
>>
>>385649326
The name is in the map legend, it's Gary Grigsby's War in the East
>>
>>385641776
>hex grid maps 1:1
They actually map 1.12
>>
>>385637937
because it's easier to calculate move costs on hexagonal grid. Each cell has exactly 6 neighbors, (all 6 edge, none vertex), no matter how you look at it, moving to a neighbor cell has constant cost, always.
Now with square grid each cell has 4 direct neighbors but also 4 indirect, moving cost isn't constant, if you move left it will cost 1, but if you move top-left (which also should be considered neighbor, and cost 1), the cost will actually be 2.
Same with triangular grid - there are 3 edge neighbors, and 3 vertex neighbors

tl;dr hex grids offer less distance distortion when calculating paths
>>
>>385649202
How the fuck are you supposed to move rooks in this?
>>
File: Fig1a[1].gif (31KB, 279x280px) Image search: [Google]
Fig1a[1].gif
31KB, 279x280px
Has any game done heptagon grids?
>>
>>385649264

nice strawman
>>
>>385649660
Heptagons are an abortion
>>
File: ffxiv_06172014_211034.png (2MB, 1600x848px) Image search: [Google]
ffxiv_06172014_211034.png
2MB, 1600x848px
>>
>>385638464
Triangles. You'd never build a hexagonal structure to carry any kind of load, it's unable to distribute any load downwards and would just collapse. But triangles are fucking everywhere. You can't find a wooden roof or steel beam that isn't held together by some combination of triangles.

The strength of graphene has nothing to do with structure, by the way. It's the result of bonds. It just happens that carbon has just enough valance electrons to create a sigma bond (the strongest chemical bond) with 3 other carbon atoms, and a hexagonal lattice happens to be the pattern in which each atom can have a bond with 3 other atoms. Most atoms won't be able to form stable bonds in a hexagonal lattice at all.
>>
>>385649660
HyperRogue seems to have non-Euclidean maps
>>
File: 1482770026133.png (169KB, 1975x1148px) Image search: [Google]
1482770026133.png
169KB, 1975x1148px
>>385649619
>>
>>
>>385649619
How the fuck do you do a lot of things, anon. How the fuck do you do a lot of things.
>>
File: f0806492af0b71f5bbaa014fca1faa1c.jpg (195KB, 1680x1050px) Image search: [Google]
f0806492af0b71f5bbaa014fca1faa1c.jpg
195KB, 1680x1050px
>>
>>385650145
No.
Rooks move in lines along hexes. J3 to I5.
It's the bishops that move along hex sides. K1 to I5.
>>
>>385648810
>we let 343i happen

We didn't do shit. 343's been getting shit on since day one. The only reason they exist period is because microsoft needs to milk the only valuable IP they have.
343 was destined to happen from the second bungie sold halo to microsoft.
>>
>>385648252
I want to like this game but that method of using 'busts' of the characters to rep them on the field triggers me hard, looks so stupid in pics.

Just draw the whole damn thing if you're going to use decent artist; this looks lazy.
>>
>>385643245
Just imagine you're playing an isometric game and that straight to the right is actually up and right.
>>
File: best hex game.jpg (117KB, 800x598px) Image search: [Google]
best hex game.jpg
117KB, 800x598px
>>385648252
>>
File: hallowed ground.png (2MB, 1280x696px) Image search: [Google]
hallowed ground.png
2MB, 1280x696px
>>
File: Rhombic_dodecahedra_b[1].png (489KB, 1024x1024px) Image search: [Google]
Rhombic_dodecahedra_b[1].png
489KB, 1024x1024px
ITT: Everybody forgets that, even in hex-based games, the hexagons are just stacked on top of each other in the Z direction.

Why does no game use the true 3D analogue of hexagons: Rhombic dodecahedra?

Squares : hexagons :: cubes : rhombic dodecahedra, NOT hexagonal prisms.
>>
>>385650741
>>385650741
Because they're equivalent to stacking hexagonal prisms but putting each layer so it's hexes are centered on the below layer's intersections.
>>
>>385650951
But no one does that. Weren't you paying attention?
>>
>>385651202
I do that in tabletop games.
And most hex games don't have a z-axis at all, so the sample size is tiny.
>>
>>385641776
I'd like to see hexfags make any shape besides a triangle or hexagon
>>
>>385650306
We didn't firebomb their offices. Inaction is an action.
>>
File: 35-01_day7_4.png (19KB, 480x320px) Image search: [Google]
35-01_day7_4.png
19KB, 480x320px
>>385646754
>>385649606
>distance traversed is actually ~1.41 times higher
Not really a problem unless the game engine calculates the distance of something without taking into account that everything is squares. (Civ 1 & 2 I'm looking at you). Live in a square world, play by square rules. Advance Wars for example does it right. However I admit being able to see more tiles by moving diagonally is a problem.
>>
>>385651410
If inaction is an action then why does Asimov's first law state have to specify both?
Checkmate, Intel.
>>
>>385651369
I'd like to see squarefags make any shape besides square.
>>
There are a bunch of things "so common" in games, the reason is that people lack imagination.

A dead giveaway that somebody has zero imagination is if they use the colors grey or brown in their game AT ALL. Those are the most boring and grounded in reality colors that exist. They are the colors of wood, dirt, and concrete. None of which are particularly pleasing to anybody, yet you see it oh-so often in bad games.
>>
>>385651595
Your monitor is a squarefag and it makes plenty of shapes all the time.
>>
>>385648803
da bes ques
ROTM was like they tried to copy what made WGS good without bothering to analyze why it was good, and it came off as a shitshow, especially the final battle where you're only allowed to attack the niggas assigned to you, no speeding up other fights allowed
>>
>>385645509
https://www.youtube.com/watch?v=lX5eCfRSCKY
>>
File: freebason.gif (10KB, 200x289px) Image search: [Google]
freebason.gif
10KB, 200x289px
>>385639860
>tfw hexagrams are made from two equilateral triangles
>tfw three tangential circles arranged as an equilateral triangle have a perfect square perimeter
>33, square the circle
>>
File: pixpts.gif (28KB, 540x540px) Image search: [Google]
pixpts.gif
28KB, 540x540px
>>385651595
wow it's almost like squarefags have been doing it for decades

>hexagonal rendering never
>>
>>385651652
No it doesn't, it's just pretending.
>>
>>385640263
It's an emergent property from the laws of nature, retard. We're not talking about social constructs here, most of which have a traceable natural origin anyway but are more malleable because society is so far divorced from natural processes and humans have so much short term freedum
>>
>>385644490
Footfall does not occur in exactly a straight line, so if you move the (basically) middle yellow hex up and the yellow/green hex up you basically have footprints
>>
Why do I feel uncomfortable ITT?
Talking about polygons on a videogame image board, damn...
>>
File: giphy.gif (768KB, 500x281px) Image search: [Google]
giphy.gif
768KB, 500x281px
>>385652792
There is nothing wrong or unnerving with talking about shapes
>>
>>385652792
Yeah, talking about a fundamental aspect of 3d videogames on a video games board, how weird.
>>
File: 1501437435658.png (101KB, 600x416px) Image search: [Google]
1501437435658.png
101KB, 600x416px
>>
>>385639675
they want the B
>>
>>385653589
Thanks doc
>>
File: serveimage.jpg (464KB, 1920x1080px) Image search: [Google]
serveimage.jpg
464KB, 1920x1080px
>>385648252
Expeditions: Viking
Expeditions: Conquistador
Thread posts: 145
Thread images: 44


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.