What games where the camera is your greatest enemy?
>>385601789
Spy Chameleon
mario 64
>>385601945
>>385601789
splinter cell
>>385601789
payday 2
drak soulz
>Walk into a dollar store
>See a bunch of fake plastic cameras on the ceiling
I wonder if that shit actually works.
>>385601789
Any game from the dreamcast-gamecube era
Rainbow Six Siege
That game has made me instinctively want to shoot out any black camera dome I see in real life
>>385602158
This had to be the first post
>>385601789
Kingdom hearts
any game with motion blur
>>385601789
A surveillance camera ?!?
>>385601789
metal gear solid
Lately it's been Exanima. Super satisfying once you get the flow of combat, but I feel like I'm fighting the camera still. Gotta git gud, I guess...
>>385602229
Burglars are definitely going to pick a house with no cameras and warnings over one with, but if they know you have valuable and easily fenced stuff, they will break in and be gone within 10 minutes.
>>385602612
Honestly, the best defense against burglars are dogs. They're loud and combative on territory and bring unwanted attention. Burglars will always fuck off if you have a dog unless you literally have gold bars laying around.
Nothing To Hide
>>385601789
Tales of Zestiria. A couple friends and I have co-oped every single Tales game to completion except for that piece of shit. Tales has had some iffy cameras in the past, especially when multiple players are involved, but none that made it completely unplayable (in the actual "unable to play" sense) like in Zestiria.
In older games you often had a bias for Player 1 and his target. In Zestiria you have no bias for any player or any target. Instead you have a camera that primarily focuses on the fucking floor, or the ceiling, or a tiny rock at the edge of the arena. I am not exaggerating in the slightest when I say that at least a third of the time the camera literally had NO enemies or players on screen whatsoever, and any attempts to adjust it just led to it spinning uselessly around whatever meaningless piece of background art it's fixated on, or making it even worse by getting it thoroughly stuck behind some piece of terrain geometry.