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Are they correct, /v/? Was Sonic truly Never Good™?

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Thread replies: 15
Thread images: 2

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Are they correct, /v/?

Was Sonic truly Never Good™?
>>
>>385575065
Were they the ones who don't know how to roll?
>>
>>385575065
Both at the time and even to this day, the original sonic is a good platformer.
>>
>want to like them
>never fix the audio to the point where richs laugh isnt an ear piercing screech
>>
>>385575114
yes, yes they are.

They also have the reflexes of an old lady on xanax.
>>
>>385575065
I hate Jack so goddamn much
>>
>>385575065

>listening to these two faggots ever

Rich thinks he's a be all end all authority on what makes games good, and Jack is a true contrarian. Also, it's hard to take serious two people who are absolutely terrible at nearly every game they play.
>>
I hate their shit opinions on games but love their movie stuff.
>>
>>385575350
>but love their movie stuff.
Because that's Mike and Jay's brainchild. These fags are just extras.
>>
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The classic Sonic games are objectively more open and better designed than any of the Mario games

The people who deny this don't like the fact that a game doesn't spoonfeed them and they need to learn and master the game instead
>>
>>385575340
Watching rich completely dismiss a game because he's really bad at it is pretty funny though.
>>
>>385575065
Firstly, they're recording it in 30fps so their maths about how many frames you have to react to an oncoming enemy doesn't stack up. In reality you'd have something like 14-15 frames to react to an oncoming obstacle at full speed, or roughly a quarter of a second. It takes a tenth of a second for your eye to register light, and the average human reaction time on Human Benchmark sat at somewhere around 220 milliseconds for years, though it has gone down in recent years due to change in monitor technology.

In short, if you're an average human and you're playing on an actual Sega Genesis on a CRT, their math for being unable to react in time is complete bullshit and you should be fine. Aside from that however, there's very rarely any truly cheap enemy placements (Metropolis Zone aside) and you can bypass a lot of the problems they're having by just learning to roll at the right times.

All of which is irrelevant anyway because if you're not playing on a Genesis on a CRT, there's no good reason for you not to be emulating the Taxman versions, which are better in every way and are also 16:9 so if you're too retarded to react on time then you've got a major safety net in the extended screen space afforded to you.

To sum up, they're retards.
>>
>>385575065
Rich is so fucking awful, he deserves all of Mike's torment.
>>
haha that one guy laughs funny.
>>
>>385575229
No amount of audio fixing will change that. It's his "thing"
Thread posts: 15
Thread images: 2


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