[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Castlevania

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 148
Thread images: 19

File: hqdefault.jpg (38KB, 480x360px) Image search: [Google]
hqdefault.jpg
38KB, 480x360px
So who designed this game and thought this would be a fun boss?
>>
It was a fun boss
>>
>>385503463
No it wasn't
>>
I never played Circle of the Moon. Is it good?
>>
>>385504153
Yes
>>
>>385504153
CotM and HoD are the only metroidvania castlevanias I haven't played and I was wondering the same.
>>
File: 1499436527715.jpg (128KB, 1280x720px) Image search: [Google]
1499436527715.jpg
128KB, 1280x720px
>>385504153
>>385504246

Circle of The Moon was pretty great. Had some flaws granted, but it was pretty challenging, the card system was fun, and it has one of the best final bosses in the series.
>>
>>385503403
>he doesn't know about the exploit to kill the rightmost head before the fight even starts
>he doesn't exploit it for more exp

start throwing bones scrub
>>
>>385504153

It's got pretty lousy level design and tedious enemy placement, the magic system is unwieldy and 70% of the spells are junk, and the movement feels off from both SotN mechanics and later, better incarnations like ecclesia.
>>
>>385504153
Not really.
It's bad tier like 64.
>>
rate the ds games from best to great

1) portrait of ruin
2) dawn of sorrow
3) order of ecclesia
>>
>>385504153
CotM is even greater than some say when you can do the card glitch.
>>
>>385504491

It's also got a bad atmosphere problem where the levels are very... blocky, and look the same, outside of the scrolling background art. Even HoD had areas that felt like rooms in a castle, but cotM kind of just feels like a maze of block corridors with no window dressing.
>>
>>385503403
You really need to git gud.

>>385504153
I put the autorun code and it becomes the best thing ever.
>>
>>385504617

Reverse of that. PoR was lacking, the subweapon levelling was awful, and the bonus boss rush area sucked. The only thing I liked was the time period and setting which it totally underused.
>>
>>385504491
>the movement feels off from both SotN mechanics

Look at this pussy that probably never completed the original game.
>>
>>385504672
>tfw know about it but still farm the cards

There's no way of really knowing what cards do what without getting them
>>
So why the fuck are the Dash Boots even in the game? Why would anybody not run everywhere?
>>
>>385504848
as >>385504491 noted, most of them are trash, so u need to remember 3 or 4 combinations
>>
>>385504810

The dash boots were stupid, and having the original game mechanics in an RPG entry where movement and exploration is paramount was a bad call.
>>
>>385503403
Just wait until the final boss
>>
>>385505127
I know Mars+that one second from the right on the bottom=bigass sword, anything else that's good?
>>
>>385505030
>>385505137
Walking at hordes of Dracula's monsters is boss as fuck and it's how all the older castlevanias were. It was fine, literally the only time I've ever seen people complain is nu-/v/.

I'm replaying cotm now because it seems one of my favourite, played Sotn a week ago. I prefer cotm movement is just as responsive and clean, just a different style that is more punishing for mistakes.
>>
>>385503403
>go to undead dragon boss door
>use any card combo
>as you activate open the pause menu and select the transform skeleton combo
>suddenly skeleton
>go into bossroom but dont jump down, notice how the door doesnt close
>oneshot boss
>go out
>back in boss repsawned
>repeat for infinte xp
>>
>>385505448
You're probably the kind of fool that never uses the run button in Mario.
>>
File: rule 63.jpg (322KB, 700x653px) Image search: [Google]
rule 63.jpg
322KB, 700x653px
>>
>>385505448

But that style of movement is totally at odds with how the levels are made and designed. You spend so much extra time slogging across the map, because you revisit areas, but it takes forever before you can capably move faster. And precision and punishment are meaningless because enemies respawn (and will) when you backtrack around. In a game where you're constantly making progress in one direction, like the classicvanias, I agree, the mechanics are boss and work great for those games.
>>
>>385503403
Me, lets fight bitch ass faggot!
>>
>>385504617
>Ecclesia
Put everything on tight challenge, great glyph system, full of surprises, get better as you progress, great OST, superb animation.

>Dawn
Better Aria gameplay mined by the sealing gimmick and soul drop rate unrelate to luck stat. Silly anime artworks that don't bring the game down but are still offputting.

>Portrait
Uncreative and lazy beyond some boss battles. Going through the motions in the driest way possible. At least it's not a stupid collectathon cakewalk like Symphony and Harmony.
>>
>>385504153
The run mechanic was awful but overall it was fine
>>
>>385505948
actually the soul drop rate % is relevant to your luck. but due to a bug even if you have 99 luck it'll only increase it by a fraction of a percent
>>
>>385505137
Beyond the unwelcome double tap, CotM is a tight as fuck action game.
>>
>>385506019

Grinding hell.
>>
>>385505714
Getting reincarnated as a cute girl should've been Dracula's priority.
>>
File: dracula_01_1280.jpg (1MB, 1280x1024px) Image search: [Google]
dracula_01_1280.jpg
1MB, 1280x1024px
The best is pic related.
>>
>>385503403
>fun
Nigga welcome to the wall. Either grow a pair of balls and fuck them up or keep crying
>>
>>385506363
The first times I got to them, it was a one sided rape. Then you get better and stop playing like a retard and realize that it's a damn fine boss.

https://www.youtube.com/watch?v=I-NjtrZksto

This track is here to remind you that this the point where shit is getting real.
>>
File: Thunderbird_card.gif (5KB, 112x184px) Image search: [Google]
Thunderbird_card.gif
5KB, 112x184px
>Implying the game doesn't become a Thunderbird spam after some level ups
>>
>>385506608
I can't beat Dracula's final form without using summons.
>>
>>385506676
You can beat him with axes quite easily.
>>
>>385506358
this anon knows what's up
>>
How do I bypass death in SotN? I don't wanna lose my shit
>>
>>385508095
you can glitch with heart refreshers or use the luck boosting name in file select, remove armor and get hit so hard by the worg right next to the entrance that you fly past it

But why make the game even easier?
It's much more enjoyable somewhat gimping yourself, I like using alucart set for a not really hard at all but not braindead easy at least run
>>
>>385506676
I don't really remember much about Dracula's fight other than spamming boomerangs at a big thing repeatedly.
>>
>>385508394

I always hated that part where I lose my shit, so its basically getting revenge on him
>>
>>385503403
That's not a very good Castlevania ur playing there OP
>>
>>385506809
The eyeball form is an elusive shit.
>>
>>385504491
Horseshit. It has better level design than almost all of the Iga games, challenging enemy placement unlike every other SotN-style game in the series, the magic system is great fun to fuck around with, and the movement is much better than the floaty bullshit in all of the others.
>>
File: nigga.jpg (78KB, 576x432px) Image search: [Google]
nigga.jpg
78KB, 576x432px
>>385509779
>>
>>385504153
SOTN>AoS>DoS>PoR>OoE>HoD>CotM
It's not complete trash but pretty much everything it tries to do is done better in the other games.
>>
>>385510567
>pleb must make his worthless pleb opinion known
>>
>>385510567
>HoD>CotM
>>
>>385510567
Fuck no.

CotM > SotN > DoS > OoE > AoS > PoR > HoD > MoF
>>
>>385504617
PoR - best music
OoE - impressively tight balancing, absolute shit of a soundtrack, the worst of all castlevanias, disgusting straight corridors as a locations
DoS - eh
DS vanias were extremely lackluster, the series was really agonizing on it's deathbed at this point
>>
>>385510929
>absolute shit of a soundtrack
>the worst of all castlevanias
holy fucking shit anon kill yourself
>>
i think it's the best boss i've fought in a video game
>>
i havent played castlevania but like the anime
what game should i play?
>>
>>385511867
Castlevania 1
Castlevania 3
Castlevania bloodlines
Castlevania rondo of blood/dracula x chronicles
Castlevania symphony of the night
From there proceed to play any DS and gba games here excluding these
Aria and dawn of sorrow as the last games

In that order

then the ps2 games and super castlevania 4, 64, spin offs, etc.
>>
File: Coe-dracula.jpg (163KB, 800x1350px) Image search: [Google]
Coe-dracula.jpg
163KB, 800x1350px
>>385511708
Legit question which boss do you guys think is the best from Castlemanias?
I gotta say it's the final boss of OoE for me.
>>
>>385504153

It's a bit clunky being a launch title for GBA and i hate the magic system which relies on random drop that have really shitty rates and coming from a game like SOTN, it's a bit of a shock

But honestly i still like the game a lot, it's a better game than the average metroidvania and it's also surprisingly hard when compared to other castlevania post SOTN games, in fact i'd say this and the last one are the two hardest metroidvania games in the series
>>
>>385511983
You wot
>>385511983
You should play castlevania 4 as the last game before symphony of the night lr right after 3
>>
>>385511983
>>385511867
You fuck he should play all the metroidvanias in order
>>
File: Ellmac.png (423KB, 640x480px) Image search: [Google]
Ellmac.png
423KB, 640x480px
So who designed this game and thought this would be a fun boss?
>>
>>385511654
No u
It's the shittiest soundtrack of them all. Not a single memorable or good tune, with the best being that "whatever tome", and even that one is garbage.
>>
>>385503403
Can't you just cheese it with Axe?
>>
File: 1 g4zsvHxslR-946bI_twV-w.jpg (27KB, 400x388px) Image search: [Google]
1 g4zsvHxslR-946bI_twV-w.jpg
27KB, 400x388px
>>385503403
REEEEEEEEEEE I'm still stuck at this fuckers in thief mode. They deal so much damage. Tips?
>>
>>385512321
fuck this fucking shit. And the shit control too
>>
>>385510656
What is your shit list?
>>385510716
There's nothing about CotM that's actually good. HoD at least fixes a few of the issues. It made some in doing so but it's at least better than the shit that is CotM.
>>385510867
...how?
>>
>>385512321
>Running down a mine cart while shooting shurikens at a giant lizard breathing fire at you
>Not 10/10 boss design

All the bosses in that game were magical.
>>
>>385504491
>It's got pretty lousy level design and tedious enemy placement

No.

>and the movement feels off from both SotN mechanics and later, better incarnations like ecclesia.

Only thing that's off is needing to double tap to run, beyond that the controls are fine. There are rom hacks that get rid of the need to double tap too.
>>
>>385503403
Boring boss fight, the fact that so many people just skip it with exploits says a lot about how boring it is.
>>
>>385505253
For easy mode use Uranus (Second from the right top row) + Thunderbird (Third from the right bottome row) its a command move (down,forward,up+attack)
>>
>>385506608
Unless you play as stronk warrior dont get no cards
>>
>>385505714
>that Soma

Oh my
>>
What was everyones favorite alternate playthrough?
Shooter was mine, double homing daggers was the bomb.
>>
>>385514498
Thief was pretty neat. You basically got all the cards and a huge stockpile of healing items but sucked at everything you did.

Magician's difficulty curve gets completly floored once you have enough mana to spam any of the summons that hit a large portion of the screen. You basically spend the entirity of combat in a state of inunerability. Any combat you want to skip you can just use the unicorn thing that prevents you from taking damage.

Fighter was probably the hardest game mode since you are locked out of all the cheesy card effects.
>>
>>385512321
Surprisingly, this guy was much easier for me than the fish. I had to use fucking bullets on the fish because I could never get the attack window down with the whip
>>
>>385504153
You're not the boss of me now
>>
>>385512160
What last one, Harmony of Despair?
>>
>>385514719
But fighters stats got so high you really didnt need the cards. I remember spending a third of the time clearing it as a fighter vs magician.
>>
Favorite subweapon?
>>
>>385515229
Axe
>>
>>385514889

the one with shanoa
*googles*
order of ecclesia
>>
>>385515127
I remember magician was my fastest and fighter was my slowest. Think it was because I was very clever about finding ways to cheese things with the cards yet I didn't have boss patterns down enough so I could do them gracefully with no cards.

What I remember was good about the fighter was your cross just hits so damn hard. Also because of how defensive is handled you're practically immune to the small fry's attacks.

-
What I find really amusing is how little effort the bonus modes take for how much they exstend the game. Nowadays though they wouldn't be bonus modes but different classes.

Honestly I think the biggest shortfall of igavnias is they have such boring level ups. Getting some points to destribute or branching class choices on level up is standard.
>>
File: when bones attack.png (851KB, 3840x2560px) Image search: [Google]
when bones attack.png
851KB, 3840x2560px
So who designed this game and thought this would be a fun boss?
>>
>>385510567

CotM is older than all of those games besides SotN. Of course it's going to be outdone by it's successors.

Except I think CotM is the best game on that list
>>
of the handheld games I have played portrait of ruin and OOE. Which of the remaining should I try next?
>>
>>385515708
Aria and Dawn
>>
File: gascoigne.jpg (104KB, 848x480px) Image search: [Google]
gascoigne.jpg
104KB, 848x480px
>>385512993
>thief mode
>>
>>385513740
>so many people just skip it with exploits says a lot about how boring it is
People skip it since they don't have the skills to beat it legit.
>>
>>385515229
Cross, rapes pretty much everything that doesn't move all around the place.
>>
>>385516042
>standing in a corner while one head does the exact same attack over and over is hard
>>
>>385516319
>people aren't fucking stupid
>>
File: 1470801230920.jpg (69KB, 504x470px) Image search: [Google]
1470801230920.jpg
69KB, 504x470px
>Farming for the Pluto and Unicorn cards
>mfw
>>
File: 1466912051923.jpg (82KB, 750x738px) Image search: [Google]
1466912051923.jpg
82KB, 750x738px
>>385514719
>magician mode battle arena
>>
File: maxresdefault.jpg (65KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
65KB, 1280x720px
So who designed this game and thought this would be a fun boss?
>>
>>385517329
Queen Bee is fucking legit get gud.
>>
>>385514719
Is that so? I've always thought that Fighter was a real ez mode. What do you need those cards for when you take down bosses sometimes with less than 10 hits and don't have to bother with dodging due to the outrageous HP pool? Cerberus, Necromancer, Golem, Death and Hugh can be all taken down with "stand/jump and hit attack", the rest of them falls after a few thrown crosses
>>
>>385517668
After several tires, you can lock her near the ground in an endless histstun with chomps. Either this or she buttfucks you with three consecutive hits. Exact same ordeal with that female yeti. I don't see what does it have to do with gitting gud. This game is fun all around, got through it few times already, but the hitboxes work in godawful ways.
>>
>>385503403
Castlekino
>>
>>385510929
How can one man be so wrong
>>
>>385512321
wat game
>>
>>385518064
That's not Castlekino, you dumb fuck.
>>
>>385506358
my nigga
>>
>>385505819
This anon is right.

Circle of the Moon tried to mix classic style gameplay with metroidvania style gameplay, but in doing so it ended up missing the strengths of either gameplay style. You have this big interconnected castle to explore with tons of secrets but there's fucking nothing to find in it besides stat upgrades. You have the slow methodical movement of the old-school games without tight precision platforming to make it rewarding and in a game requiring loads of backtracking, so getting anywhere is a hassle. You got a cool spell system but its tied to rare enemy drops that can't be found without a guide or tons of grinding, because the game treats it like finding rare equipment in SotN or rare souls in AoS despite being the central mechanic of the game. Everything in the castle looks identical because they tried to make it as big as SotN without the time or budget on cheaper, unfamiliar hardware.

Circle of the Moon has some really cool ideas that should definitely be revisited if they ever bring the series back, but the game itself is kind of a mess.
>>
>>385506358
why they can´t make a decent metroidvania with a belmont has a protagonist?
>>
>>385515229

Homing Knives
>>
>>385518334
because having belmonts use magic and level up is fucking retarded, Juste still makes no sense
>>
File: be6(2).jpg (13KB, 224x216px) Image search: [Google]
be6(2).jpg
13KB, 224x216px
>>385510929
>absolute shit of a soundtrack, the worst of all castlevanias,
Mcfucking pleb
>>
>>385518334
Because the vampire killer is naturally going to be the best weapon in the game if you follow lore but a lot of what makes the metroidvania entries fun is the million crazy weapons and spells you can find.

You either gotta nerf the hell out of it or take it away from the player until the end of the game to justify why a Belmont wouldn't be using it the whole time. Portrait of Ruin only worked because it starred a Morris and the plot involved purifying the whip.
>>
>>385518334

LoI was good.
>>
>>385512993
You have homing knives.
>>
>>385517158
I don't think I did that shitty place more than once. The rooms are so tedious and reward you for inching forward one pixel at a time to avoid pulling the 20 other enemies and than finding some blind spots and slowly whipping them down in tedious manner. Than there are the later rooms where you have chaotic enemy patterns that give you no openings and the whole army of them has oodles of hit points, the only way out is to cheese it with the subweapon or gargle down heaps of potions.

Not to mention the obvious problem that you CAN use cards in there, if you are willing to wait out the mana regen. You just only get one shot per room, usually a summon.

>>385517831
Been awhile since I played it so I can't give a good answer.
>>
>>385518561

Make it like Megaman X, VK is the main weapon but you can use extra weapons.

Hell just make the Whip's power scale but give the player movement abilities just a double jump or something.
>>
>>385503463
No it wasn't
>>
>>385518334
>metroidvania with a belmont
DoS julis mode
Richter in both sotn and por
They are not protagonist but they are fun to play
>>
>>385518334
I actually think that not having Belmonts as protagonists in the Metroidvanias made them cooler. It's like the Belmonts really are a legend of the past.
>>
>>385504153
Its ok
If they actually added the sword guy ot would have been 9/10
>>
>>385516993
>farming for cards when magician mode exists
>>
>>385515427
OoE was easier than DoS for me.

Especially after you get Nintesco
>>
>>385518064
You mean Ludovania
>>
>>385503403
Does Castlevania have the deepest lore?
>>
>>385510929
DoS biggest sin was Iga falling for the touch screen meme and using a saturday morning cartoon art style instead of the previous game.

Literally the only thing preventing that game from being a 8.5/10 to a 9/10.
>>
File: Weapon-+-Nitesco.gif (981KB, 400x249px) Image search: [Google]
Weapon-+-Nitesco.gif
981KB, 400x249px
>>385519230
Dont you get NITESCO until halfwsy into drac castle
>>
File: 1501301466310.jpg (13KB, 238x183px) Image search: [Google]
1501301466310.jpg
13KB, 238x183px
>>385518179
Oh yes my bad but its my reply to every castlevania thread so i can later check it on the archive
>>
>>385514498
I wish every weapon got a cool upgrade like that.
>>
How can OoE be surpassed? I guess only if it had a full castle but then how would the village system make sense?
>>
File: 1407102050127.png (50KB, 768x576px) Image search: [Google]
1407102050127.png
50KB, 768x576px
>>385519554
Yes kinda but still very moderate considering it was a released so early [2005] and nintendo was forcing devs to add a screen function to their games

He still took a note and didnt force anything in the next title
>>
>>385510929
Lack of any sort of challenge whatsoever makes all DS CVs except for Ecclesia completely irrelevant.
>>
>>385504153
It's not fantastic. You'll want to play on emulator even if you're hardcopyfag because the gane is so dark you can't see shit on a natural GBA, it's even rough on the SP.
>>
>>385520086
Having less areas with each of them being bigger would make OoE much better.
>>
>>385520086

Make the game longer, as in acts, similar to FFT.

Act 1 is you killing shit in your hometown
Act 2 is you the local priest telling you to help the big town
Act 3 is you and some brave hunters fighting a gang of fuckers who is using evil for their own gain
Act 4 is a Belmont appears and announces that the gang's faggotry ressurected Dracula
Act 5 is Castlevania
>>
>>385520086
>How can OoE be surpassed?
Make a game like PoR but no recycled levels.
>>
>>385519554
>>385520205
you can hack it so that the magic circles complete themselves, I did it for my last playthrough since I was playing it on an emulator on a television screen and using the mouse to do it was atrocious
>>
>>385518794
>Make it like Megaman X, VK is the main weapon but you can use extra weapons.

They are called subweapons. It's been that way since the first game.

What would the whip "scale" off of? And how does that even make sense? Adding nonsense mechanics to the most lore-important item in the game is a terrible idea.
>>
>>385520865

At certain parts of the game the whip would be buffed, similar to how it was done in LoI, but now that Konami is a bit older, they can do it better.

Also, I mean extra weapons, not subweapons, like in Megaman X
>>
>>385521046
You'd need a lore reason for the power boost. In Loi it's about how the whip gains it's initial power. In PoR it's in a state of being unclean and a ritual must be performed.

I guess you could have it being broken into pieces and needing to be restored, giving extra damage and range on each upgrade.

From a mechanical perspective one of the problems with extra weapons has been that enemies aggression, speed, and range all need to be balanced according to the players attacks. In early castlevania games you had really tight enemies that had those stats fine tuned to fight against the VK. With the later Aria games the same enemies can all be cheesed by just bringing in a different weapon. The slower enemies can't keep up with being kited by a whip or spear. The jumping or flying enemies are trivialized by anything with an arch and enemies with medium hit point values just get bursted down by heavier weapons. Alternativily these same weapons are downright unplayable vs other enemies.

It's the same as how the megaman x games were. Every enemy was designed around the x-buster and the game flows beautifully when you use it. Switch to one of the other weapons and it's either too strong or ackward.

Limited ammo weapons are not a problem because they cannot be used reliable. Spending hearts to cheese one section means you can't cheese the next room.

I think a neat solution would be to have durability. Only the vampire killer doesn't lose durability and all encounters are based around it. Everything else breaks rather quickly which means you can only use them to cheese things occassionally. Maybe durability gets repaired for free at save stations.
>>
>>385518172
La Mulana
>>
>>385521940

>durability

Well, I meant permanent subweapons but with a shared ammo (hearts) that would allow for more forms of attack, but sure.

Also, about lore, one could just make up a reason, perhaps Dracula's minion made a series of seals that weaken the VK and you need to destroy them, one by one, making the VK regain its power to kill Drac. I am re using plot from a tabletop game I played but I am sure the writters could come with something better.
>>
>>385518438
kys

>>385519554
Kind of yes but that wasn't biggest sin of it for me, it was both the art style and overall design of the castle together with music. I'd tolerate that anime but the goddamn castle is full of goofy toys, playrooms, goofy villains, karate maidos and what not, it was like watching loli moe witch anime for childrens.

>>385520218
Metroidvanias aren't known for any kind of challenge but yes, it was nice seeing at least SOME, because they all tend to focus on giving you some very expasive set of tools to deal with enemies and then it doesn't matter because everything crumbles at your mere gaze
>>
>>385519579
Wait what.
>>
>>385504806
>the subweapon levelling was awful
I actually liked it. I think I've been classically conditioned by a ton of games to enjoy when things get stronger by using them.
>>
>>385518334
Give it a year or two after the next part of the Netflix series comes out.
Konami will suddenly become interested in remakes out the ass.
>>
>>385506358
It is, even if it didn't have a proper castle till the end, the series went out with a bang. The LoS series doesn't count.
>>
>>385518172
La "Who designed this game and thought it would be fun" Mulana
>>
>>385523092


It discourages weapon switching. The more you stick with one weapon the stronger it gets so why bother switching based on what's tactical the moment or even fooling around with different ones. You had what? 30 subweapons or was it 50? And the moment you find a really good one like the dark element shuriken or the bible you basically only use that for 85% of the game.

Either the stat growth is big enough for you to actually care about the tactical element is gone or it's insigicant and the level up thing is pointless.
>>
>>385522281

pls respond
>>
>>385525053
Sounds like shit desu senpai
Thread posts: 148
Thread images: 19


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.