name a worse level design
protip: you can't
that one space harrier level in bayo before the jeanne fight
>>385490752
Minekart stages in DK64. It's even harder to see where you're going than in Crash chase stages and all you do is collect shit and hope that you collected enough by the end, so it's not even exciting.
>>385490752
the first level in crash 1 with the lights going out if you dont get a mask
super fucking boring
>>385491227
The firefly levels in 2 were ass as well.
Arent most levels in the Crash games poorly designed tho
>>385492152
Tomb Wader is ace
>>385492152
most levels in the first game are 10/10, the only poor designed levels in that game were the infamous bridge levels.