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>enemies are just palette swaps of ones seen in previous areas

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Thread replies: 16
Thread images: 6

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>enemies are just palette swaps of ones seen in previous areas
>>
>enemies are early game bosses
>>
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>enemies are exactly the same ones as the ones in the previous area
>>
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>>385479392
>most enemies are reskins of prior enemies
>the unique minibosses don't respawn, even if you replay the level
>>
>>385479632
Stallfags pls go
>>
>>385479392
I see you played Zelda BOTW too...
>>
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>enemies are just previous bosses
>>
File: 1480210839677.gif (187KB, 275x195px) Image search: [Google]
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>enemies are palette swaps
>their moveset is completely different and this catches you off-guard
>>
>>385480640
fuck i cant think of an example where this happens its on the tip of my toung what the fuckkk
>>
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>>385480858
>>385480640
>>
>>385479392
I swear, after finishing Persona 4, they must've used less than 10 unique enemy designs.
>>
>>385479392
Name 28 videogames where this happened.
>>
>>385480419
>most Zelda games
>>
>>385479632
Why do people stall? They're wasting their time just as much as they waste mine.
>>
>>385479392
minibosses/elites/named enemy is a larger version of the local mob with a palette swap
>>
>>385482414
It's easy as fuck to win with stall and most people just surrender to avoid dealing with your shit.
Thread posts: 16
Thread images: 6


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