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hows tha gam goin non

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Thread replies: 507
Thread images: 103

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hows tha gam goin non
>>
Lmao

>being game dev

Lmao
>>
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>unity
>>
>buy set of blueprints for UE4 to make game I walways wanted to make
>paid like 30 euros before christmas
>still hasn't touched it

Why live?
>>
>>385466892
Are you the same dude on every thread, or is that a meme around here?
>>
>>385466892
what do you mean bought blueprints
>>
>>385466990
The latter

>>385467025
You can buy assets on Uneal engine store where you can find many things including blueprints.
>>
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I got the base geometry for my level done.
And I made a mine cart.

Now if only I knew how to texture so things don't just look like shit.
>>
Making it in C

2D tile collision has been giving me problems, but other than that everything is working fine.
>>
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Does anyone know what game is this, and what engine should I use to make something similar? I want this sort of camera, but also want to be able to move the character some tiles closer to the camera, so not entirely 2d platform
>>
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Yesterday I differentiated player-inputted numbers from computer-chosen numbers.

Haven't really touched it today, but the number of features left to implement is really small. Hopefully I'll be able to hit my late-August release date.
>>
>>385467370
...textures won't be able to make those models look good anonpai
mc is kinda cute tho
>>
>>385467795
I have no idea what engine that is, but it may very well be a custom engine from how rough everything looks. Any engine be it Unity, Unreal, Cryengine, can make a game like that.
>>
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>>385468047
Do you think they need more edges to be able to smooth things out?
The environment is pretty low poly currently, so I could go back in and smooth things out/add more loops.
>>
>>385468082
I tought about using unreal cause it's the one I feel the most confortable with, but it would make the game be really heavy on not so good computers, and tought a simpler engine might be better
>>
>>385468359
That's not true at all, game performance depends on each game, the overhead that UE has is negligible. You could run a 2d game like that anywhere. If you don't believe me download any of their samples and play them on a toaster
>>
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been working on a sort of puzzle area
>>
>>385468312
i'm not sure anonpai, it really depends on what kind of art style you want to go for
>>
>>385466819
Why does Homer love Unity so much?
>>
>>385468480
that looks really pretty

>>385468471
well then, I'll give it a try. Thanks
>>
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>>385468480
this game is looking good,but in my opinion ,you should remove this bland room maze,feels like some random shit tacked in to give the game size outta boring useless content
>>
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doing some boss patterns now
>>
>>385467795
HACK9
>>
>>385468480
>making a game with random switch-screen battles in 2017
>>
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>>385469016
I really like this anon. I don't know why but I get the feeling there's some sort of objecthead boss in your game. Is there?
>>
>>385469060
>shitposting in 2017
you're 20 years late
>>
>>385468480
Nigga you better have some groovy Saturday Morning Cartoon music in the background. That .web begs for the Warner Bros. dodododododooooo sounds during the run animation cycle.

https://youtu.be/xmelTlEzI34
>>
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on steam, selling little, but the videos people make are fun

https://www.youtube.com/watch?v=BpeZC_afFcA
>>
>>385469398
having people make videos of your indie game. Is saying meta too cringy?
>>
>>385468989
It's not filled up at the moment so it looks bland, and Its not as random as it might seem its a simple addition puzzle to move through the room. Can be solved in one fell swoop if you notice the trick.

>>385469395
https://soundcloud.com/djmaxeofficial/sets/blue-omen-operation
Here is some examples of the music that we have.
>>
>>385468480
Oh shit, I remember seeing you post updates and stuff.
Looks pretty good senpai, liking the art style and the mario and luigi rpg style battle choices.
>>
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>>385469398
> WAZ
>>
>>385469398
How much non-kickstarter advertising did you do for your game and on what sites? I'm about to reach the point where I need to make people aware of my game, but puzzle games aren't great at grabbing attention.
>>
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>>385469634
thanks!
>>
>>385469718
Is there any chance you have a spin-off monster called a jack(hammer)-in-a-box?
>>
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>>385469214
thanks
depending on how far you want to stretch the definition of an objecthead boss there might be one planned right now
>>
>>385469923
If we ever have a later area that has a need for a box enemy then sure why not!
>>
>>385469398
so you were the guy who made /v/irgin quest
what happend
>>
>>385469016
I wanna play this game anon
>>
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Did a first draft of the walk cycle.
>>
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>>385471167
Neat. The tail's placement is a bit concerning however...
>>
>>385471402
its not a tail its his dong
>>
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>>385469548
sorry, I don't think I understand.

>>385469698
reaction-man.

>>385469714
make an artsy trailer for it, make a facebook and twitter account, at least, then spam posts with hastags like indiegame, gamedev, etc.

don't remember to make at least like 100 keys to distribute to youtubers aking politely for them to review it.

>>385470429
yes, I also made sanic the gaem.

I basically tried to make my greatest passion into a living, but shit grafics are terrible for sales.
>>
>>385472124
>don't remember
*don't forget
>>
>>385471449
Its the little details. Keep it up bro.
>>
>>385472124
>implying it was only the graphics that were the problem
>>
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Could I use some help? I want to make a 2d game using unreal, but want the game to be multilayered.
Something like castle crashers, where even being 2d, you can still move forward and backwards towards the screen. In a way where if I place a wall blocking the front part of the screen, occupying the first 3 front blocks (blocks being the areas where you can go forward and backwards towards the screen), you'll have a more linear corridor to walk. Am I talking understandably?
>>
>>385470880
you can try a short preview build from march here if you want
https://panjak.itch.io/umbrella-warriors-dd13-preview
>>
>>385472390
in castle crashers you don't move towards/away from the screen, you go up and down.
it's pretty much just 1 layer
>>
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Would you guys get sprite/artwork done from an incredibly sheltered autistic guy?

He's pretty good for his hobby and I'm tired of doing everything, but I'm concerned to start working with him. He'd at least be free.

And I guess shadows effects are a thing. I think that was the last thing I did. I have minimal direction guiding me.
>>
>>385467370
imo the red color doesnt match and the pink floor is too bright
>>
>>385472271
well, alright, the writing is bad and the tutorial was garbage.

but I fixed one and I'm slowly fixing the other.
>>
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>>385468678
I suppose I'm not too certain on that.

I know I don't want to do super low poly, but I don't need very high poly or any strong realism for the designs I'm going to be going off of.

I guess I kinda want things smooth. Kinda like how they do Nintendo games. That weird softness they have. Not sure how exactly to achieve it at the moment though.
>>
>>385473106
if the guy keeps his word and provides adequate assets, then what would be the issue?
if he leaves because you don't pay him then it's on you
>>
>>385473106
>Free
>Good
>Healthy

Pick two.
>>
>>385473106
autism ain't equal to autism
if he's a tumblr-tier or cwc-tier psycho, don't engage
if he's just socially retarded and doesn't know much, but is goodwilled and can think straight, consider it, though the fact he'd agree to work for completely free is a bit alarming
>>
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>>385472124
Thanks for the tips. I don't think my game is very youtube friendly, but I guess it wouldn't hurt to give it a shot. Once my backgrounds are done I'll have to start pumping out screenshots.

>>385472390
I'm not really sure what you're saying, but it sounds like you're talking about parallax scrolling and 3d hitboxes in a 2.5d environment. Yeah, those are definitely possible in Unreal.
>>
>>385473246
perhaps you could find some inspiration from yooka laylee
>>
>>385473275
>>385473321
>>385473348

The issue I guess is that he's just now starting to attempt socializing and I'm afraid of him getting overly attached to it.

He's slightly younger than I am if I remember right.

The release is for 'when it's done' and I don't want him to get involved if that's the case.

his sister/my sister in law just passed away unexpectedly which adds to the confusion. I'm unsure if I'm just feeling guilty and wanting to be his friend and give him a project
>>
>>385472390
I think you mean like those SNES fighting games
>>
>>385473478
what are you fucking afraid of lol
>>
>>385466687
I've failed in my self-imposed challange to actually get some systems working during my college vacation. I'm still a worthless piece of shit.
>>
>>385473106
no he'll probably flake out on the first disagreement
>>
>>385473629
you only fail when you die
>>
>>385473553
Involving an already hurt person into something that might just disappoint him in the long run.

I may have browsed 4chan for 10 years, but I'm not completely heartless.

>>385473665
I'm also worried about that, he may want to add input into the semi-planned story and take creative liberties with his art.
>>
>>385466892
>not knowing bp to prototype your shit
Sad.
>>
>>385473629
forcing yourself to do things then calling yourself worthless when you fail is probably the worst way to try and get anything done
>>
>>385473681
The time limit was the vacation. Now I'll be drowned in schoolwork for another semester, will only be able to try again by december.
>>
>>385466687
I can make decent assets, I know UE4s BP pretty good, and I know the material systems on a decent level with my own master materials done for every type of asset. The only thing I can not get for the life of me is lighting. I am inept at that and been struggling the past week.

Death.
>>
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I want to make a porn vidya, but I can't do it alone. I'd need a partner.
>>
>>385473360
you could make it really A e S t H e T i C and sell it on that

like this: youtube.com/watch?v=KoCFToFstSY
>>
>>385473912
Are you a good coder? If not, neck yourself cause I want to make a porn game too, and I'm an artist.
>>
>>385473726
>hurt person
most people are already hurt, it has nothing to do with your game
>disappoint him
if you don't have faith in the game you are currently making, then what is the point?
>artist taking creative liberties
they always do? if you already consider that an issue, perhaps you really should just leave him out of it
>>
>>385473961
That's actually the plan. I showed my sister that exact same video the other week and she's offering to make me similar backgrounds as payback for a favor. I'm looking for good new age/90s-styled music to pair with it.
>>
>>385469398
Can you release some numbers? At least a very rough number of sales?
>>
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>>385474008
I'm an artist, not a coder.
>>
Well, I picked up my project again after a 5 months hiatus. So feeling kinda weird.
>>
>>385474168
Oh good, you're a 2D artist. Nevermind.
>>
>>385474008
if you want to make a porn game and you're not from japan you should just neck yourself anyway
>>
>>385474168
I wouldn't call that art, more like a doodle.
>>
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>>385466687
doin great mane
dreamcast release soon
>>
>>385474254
I'm actually looking for a coder.
>>385474379
it's still art
>>
>>385474358
Why? Plenty of western porn devs who made decent cash
>>
>>385474128
10/10

just don't forget to put a lot of effort into the marketing, don't laze out at all. people will buy it if they know about it.
>>
>>385473106

Game dev here. Don't do it. Your team will make or break the game, vet everybody carefully. If you have doubts, ditch them immediately. You will be working together for the next 1 - 2 years. This is like picking a spouse.
>>
>>385474028
>most people are already hurt, it has nothing to do with your game
Fair enough, probably won't concern me again.

>if you don't have faith in the game you are currently making, then what is the point?
The only real concern is how long it's going to take overall. I have real life to worry about, this is a hobby I've picked up. I know what I want to make, just not how long it will reasonably take me.

>artist taking creative liberties
I probably worded that badly. I guess I'm more worried that he'll take the wrong direction.
>>
>>385474358
>not wanting to cash in on the low standards of the /weg/ market
:^)
>>
>>385474458
>it's still art
I don't mean to be a jerk. If that's a sketch you made in 5 minutes for posting on this thread that's fine, but if that's what you're going to be showing on your game it's very, very bad. Do you have any better examples?
>>
>>385474458
I can code 2D games, and I actually finish them as I did several before, what's your catch?

>>385474162
it was pathetic, way less than what steamspy tells it did. what saved it, a bit, was the bundle I sold it on.
>>
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>>385474519
That just adds more confusion, but it's been my thoughts almost exactly, even with no experience in the field.

It started with my best friend and has already caused a major riff between us once due to disagreements.

I can't exactly exclude him even if I want to. It's a fucker of a situation.

Thanks for the input.
>>
>>385474467
I don't care how much money you think you can make, western porn games are fucking trash

>>385474563
people hopping on the porn games bandwagon are like people hopping on the mobile games bandwagon 5 years ago
you think you'll make easy money but you wont
>>
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>>385474581
but it takes more than 5 minutes to draw. I don't have specific art for how I would do the art for the game though.
>>385474673
The only catch about the game would be /d/-material.
>>
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>>385466687
gonna come up with a few art assets first so i can make a simple area to test out the combat
>>
>>385474754

No prob. It's honestly a nightmare picking people to work with, good luck!
>>
>>385474878
well, my catch is that I'm bad at everything but coding, even if I can improvise pretty much anything.

what's your contact?
>>
I want to make a rhythm game, but I heard GameMaker sucks for that

Should I use Unity or UE, or is GameMaker actually fine?
>>
>>385474878
>/d/-material
Shwig's already doing it and he's making bank
>>
>>385475176
No idea if GM is good or bad for that, but both Unity and UE can do it.
>>
>>385473106
anon please tell me how you build a 2d game in a 3d enviroment or I'll have to kill you
>>
>>385475114
you could contact me on my blog.
I can do a bit of sprite work but it takes me much time.
>>
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>>385473475
Yeah, I may see what I can find of how they modeled/textured their levels.

My goal is more linear levels, but the general art style should still match up in some places.
>>
>>385475659
and what's your blog?
>>
>>385474754
>>385475754
I'm an ideas guy, but not just an ideas guy, I'm a GREAT ideas guy. I'm a great game designer even though I haven't made any full game yet, but the ideas the come into my mind? the stories told through gameplay I build? you gotta contract me dude
>>
>>385476027
are you that blaziken1995@hotmail guy?
>>
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>>385467370
looks good so far, man. i'm in the same boat as you. can't draw to save my life.
>>
>>385475754
goseb90.tumblr.com/ my art is mostly shitty but I am not drawing all the time and I draw less and less because I tend to work 5 days a week as tourist guide
>>385476167
no
>>
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Who else /rpgmaker/ here
>>
>>385466892

Oh look it's THIS retard
>>
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>>385476027
>>385476472
Pitch me something right now if you're so good and I'll be inclined to not think this is bait.

old screenshot for no reason
>>
>>385466687
Not.
>>
>>385467795

Take your pick. Gamemaker, Unity, Haxe, GoDot. Check each out.

>>385469718
>>385469994
Good shit Anons, keep going!
>>
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>>385476704
this guy is not me>>385476027
>>
>>385476704
holy shit I'm sorry. I'm the >>385476027 guy, I was joking cause what I said is probably what everyone thinks. The blog posting anon has nothing to do with me, don't let me screw up your work
>>
>>385476893
>>385476923
Ah, my bad. I figured it was fluff anyway.
>>
Best place to learn gamemaker's GML? model guy wanting to making some 2D games for fun
>>
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>>385477049
>>385476923
>>385476893
well this got really confusing real fast
>>
>>385476654
I use MV except that I only use default assets with a couple of plugins, haha.
I just wanted to make a little game for myself but it turned into something bigger, obviously not going to sell it since it's full of copyrighted stuff, mostly the music.
>>
>>385475176
Game Maker is fine, just make sure to use delta time.
>>
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>>385477252
All I do is google it, man. If something I try didn't work or didn't work as expected, I go to my old pal google.

>>385477280
Sure did, I'm not even sure who is to blame.
>>
>>385474853
You sound like a defeated loser who won't ever try anything. You're not practical, you're just a failure bro. That doesn't mean other people can't succeed.
>>
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it's 00:30 here and a flame just lighted up my heart, I'm opening unreal and starting a new project. Wish me luck
>>
>>385477810
>projecting
>>
>>385474853
>western porn games are fucking trash
So are most Japanese ones. Good porn games are really rare.
>>
>>385478278
well most everything is trash, western porn games are always bottom of the barrel crap with bad art and some virgin tier fetishes like monster girls
>>
>>385478424
Sorry but you're wrong. I'm far from being a virgin and some monster girls are hot as fuck.
>>
>>385477997
>won't even attempt to break into a low standard market
>calls others failures for trying to capitalize on it
Not projection, just calling you out on your pathetic weak willed demeanor. ;)
>>
>>385477943
Good luck, you crazy person
>>
>>385478973
you're a virgin in spirit
>>
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Badly
Between classes and the freelance work i've been getting lately, I have little to no time to work on my own shit
I haven't really touched it in the past two months
>>
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It's going okay to say the least. Trying to fix the colors.
>>
>>385473246
good art direction, rim lighting, particle effects and bevels
>>
>>385466687
Just started working on mine again after stopping for a few months. Doing inventory and gui stuff is boring as fuck. Sadly it's a Harvest Moon clone so it's kinda required.
>>
Just looked into game making again to get more coding experience. What free software is the best now? Saw Gamemaker isn't free anymore.
>>
Just okay
>>
>tfw want to make a game, but i have an anthro bunny for a protagonist

What the hell guys you all have anthro characters as protags it`s not fucking fair
>>
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For some reason I implemented texture scaling.
>>
>>385481750
I actually consider UI to be really fun.
>>
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>>385466687
Half done programming an enemy, but im autistic so i made full sprites instead of placeholders
>>
>>385466892
>he's just an ideas guy
>>
>>385482338
It's mostly due to guessing positioning coordinates, run the game, tiny changes, run the game, tiny changes, and so on. And if I forgot an element or need to include something than it's back to doing the same process.
Pain in the butt since it's all in code and not actual dragging around where I can easily make spacing adjustments.

Also doesn't help I'm using placeholder art so it looks moderately hideous.
>>
>>385469398
flash tyre
>>
>>385474418
kill yourself falco
>>
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now with grass and bad AI
>>
>>385483395
looks better than nidhogg 2
>>
>>385483474
low bar there anon
>>
>>385483395
damn bro that looks really nice, what engine are you using?
>>
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>unity
>>
>>385483803
gamemaker
>>
>>385483395
looks good
>>
All GM 7/8 games have stopped working on my computer after updating my drivers, so I can't really work on the coding part. So now I'm working on the script.
>>
>>385481751
Godot, it's just outright better than GM.
It's not as retard-friendly though.
>>
how can someone game dev if he/she doesn't have much motivation and has even less creativity?
>>
>>385483803
>>385484308
>>385483474
thanks
>>
>>385485243
You don't

You must acquire those before even considering to make a game
>>
>>385485509
shittttttt i'm outta luck then
>>
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>>385485243
Break up your task into small goals. Don't say "I'm going to work on my game today!", say "I'm going to work on my game for 20 minutes today."
>>
>>385485243
You don't need either of those to create a game. Devs who rely solely on motivation are at risk of burning out. Lack of creativity is fine if your execution is good.

However if you're not motivated to make a game and not looking to fulfill a creative urge, why make a game at all?
>>
>>385485780
that's a good question. I love programming and solving problems and I love playing games, so I thought I would like making games too, and I think I do like it, it's just that when I run into a problem I quickly give up and I often don't have good ideas.
>>
>>385485243
>he/she
lol is 4chan turning PC? will i get banned for saying nigger faggot cunt now?
>>
>>385485881
Maybe work on asset packs instead? They're small with low commitment and will give you a taste of making games.
>>
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>>385485881
So you don't actually like solving problems then? Get to it anon, start with small goals of working for half hour sessions at a time and work up from there.
>>
>>385486045
At least he didn't use "they"
>>
>>385486469
They refers to multiple people though.
>>
>>385486595
It's also sometimes used as a gender-neutral pronoun. Doesn't make it less dumb though.
>>
>>385486804
So who cares, either way he would have been using it correctly as he's not talking about anyone specifically.
>>
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What if I made music for my game with nonsense lyrics that you can barely hear over the instruments and filter I've put on microsoft text to speech singing them?
>>
>>385483395

Inspired by Bushido Blade a good deal there anon, or just coincidence?
>>
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I made a laser.
>>
>>385487549
I've never played it, but I always liked the sound of it, so kind of.
>>
>>385488604

https://www.youtube.com/watch?v=OUKzvX9-8F8

Nothing wrong with that. I fucking loved the old games, and wish there was a proper spiritual successor in the same gameplay vein
>>
>>385487620
lasers should be hitscan you monkey
>>
>>385488964
Tell that to almost every 2D action game that had laser guns.
Besides one of the other planned playable characters will have a hitscan, this guy has all projectiles because he's primarily melee focused
>>
I want to. Where do I start? I dont know how to program. But I have lots of ideas

inb4
>hes an ideas guy
>>
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platformers
side scrollers
puzzle games

all i see is repetition.
>>
>>385489282
i like ideas, anon. if it can offer a unique experience, far from all these games, then sure.

>I dont know how to program.
u can do a high level education course or
tutorials and make shit limited half arsed games.
>>
>>385489416
Then innovate for us faggot
>>
>>385489842
He's making you play the game already, anon...
The Game.
>>
>>385489282
as a newfag in training i can say just follow tutorials. if you are starting in something like unity theres a shitload of example projects they give you to learn with.
>>
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>>385476654
hell yea baby
>too dumb to learn programming
>>
>>385490351
did u draw it yourself?
it's fucking amazing.
>>
>>385490351
I love these animations
>>
>>385490351
Is this yours because it's fantastic
>>
>>385467795
I feel like lining up your attacks against enemies would be a pain.
>>
>>385469398
>Nigger paladin

AYYYYYYYYYYY
>>
>>385490351
Holy shit that punch and block/parry is amazing
>>
>>385490351
lookin good.
>>
>>385490351
What's the frame count for each animation? Looks too fluid for a game.
>>
>>385490351
I thought that you're just samefagging but it's really fucking good
>>
>>385490846
ive only done some asset so far and its going to be an rpg
>>
>>385491016
I'm just saying you could prioritize your key frames a bit more.

https://www.youtube.com/watch?v=Mw0h9WmBlsw
>>
>>385491496
ok thanks ill check this out
>>
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Going shit.
absolute bitch to animate.
im going to strangle the people at adobe who thought that creative cloud was a good idea.
>>
>>385491815
link to youtube poop?
>>
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>>385491896
im making a Trash Tier pre render based rpg game based on trash RPG ytp
>>
>>385492069
Holy shit good stuff, really got the feeling of those old videos
>>
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>>385492216
Thanks anon.
>>
>>385491496
if its turn based he can kinda get away with whatever he wants, since its basically just setting up a turn and then playing set animations. no input/reaction/frame limitations. (though making an entire game that fluid will be a bitch)
>>
>>385469016
Heh, Alpha Procotol much
>>
>>385480315
>51Pegasi Studios

You mind sharing the process of how you started setup your company?
>>
>>385492782
?
>>
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cosmic rainbow thunderstorm the framerate is much better than this, it's just the gif that's choppy
>>
>>385475642
Use planes instead of 3d models, hardcode z axis to a constant.
>>
is it a bad idea to commision a character/ buy someone's o.c and start world building from that? I always end up making generic characters
>>
>>385494897
Just take inspiration from something else and run with it, make it your own
>>
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I'm making a board game in Tabletop Simulator since my brother doesn't live close enough to just use cardboard and glue

I am a great artist.
>>
my process is:
>get idea
>start developing it
>turns out I'm not a designer
>no idea where to go on and how to keep building on top of it
>end up dropping the project after weeks
>repeat for 2 years straight

I need a designer to fill the gap between my initial idea and an actual development document, I'm clearly unable to do it myself.

I don't know how to hire or find one though
>>
>>385493398
I think the game is too dark, hard to see what is going on, it should be a bit brighter, unless it's supposed to be a dark level and the rest of the game isn't like that
>>
>>385496512
take your idea. figure out ideas you like from games you enjoy, build using the experience of hundreds of other games that already exist.

art mimics art. no idea is original. so if you like jrpgs and turn based combat go oh okay what do i like about how they did that and how would i do it. that's all game design is, figuring out gameplay based on stuff you already like and twisting it to making your own thing out of it.
>>
>>385496712
it doesn't work, I could write long paragraphs on why but it just doesn't
>>
>>385496842
Then ur a fagget idea guy without any self control or ability to focus.
What else do you want here? A pity party?
>>
>>385495568
Frankly, you can tell what the unit is at first glance since there isn't a fuckload of detail.
Simplistic but very clear - I like it
>>
>>385496913
I want to hire a designer to fill the gap
>>
>>385496915
The idea is for each unit to be readily available and readable just from the unit card, with some more descriptive stuff explaining it all on the back of the card.
Cards are just for reference actually, the unit themselves are just hexes. It's a tactics game. Kinda like if Battle for Wesnoth and Advance Wars had a baby.
>>
>>385495568
>thumbnail
>looks great
>enlarged
>like shit
I wonder why
>>
I got game maker open and started a new project

Now what, how do make game
>>
>>385496952
i think you can do it anon, JUST HAVE TO BELIEVEEEEEEE
>>
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>the feel when you first bind a keyboard button and something is happening in game
>>
>>385497476
ok I'm going to believe myself a job and money thanks you saved me
>>
>>385497436
Because I'm a mediocre artist and I'm downright awful at drawing with a mouse?
>>
>>385497809
8 hours a day = job. average human is awake 16 hours a day. you have half your day to work on a game anon.
>>
>>385497863
but then it should look shit either thumbnail or enlarged.

I think it's probably that you nailed the structure of the image damn well.
but when it's enlarged and notice all those flaws, it looks shitty.
i'm sure you will improve if you keep on drawing more.
>>
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NPC dialogue now has area-related topics, branching dialogue trees, and conversations triggered by other nearby NPCs.

Roughing out my setting in Blender now. Initially I was just going to model one area for testing, but I really need to do the whole thing so that I have a solid sense of where things are and overall scale.
>>
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>>385498132
Oh yeah that. I mean, I'm not completely awful at anatomy as long as the pose is simple, I know what something is supposed to look like and ratios, but my finesse is lacking.
>used this as a rough reference

I would just use images like this but the variety in sizes and styles for the 60+ units I feel would be a bit distracting. I mean it's just a free board game I dunno.
>>
>>385491815
Looks fucking glorious.
>>
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Portraits and stuff.
>>
>>385497809

You sound like a whiny bitch. I hope you never make anything worthwhile and die a sad, lonely death. Faggot.
>>
>>385497330
If there's no ambiguity, the design is good.
Godspeed, anon.
>>
>>385498964
guess I'm going to kys myself then
>>
>>385498797
this look freaking fantastic.
You will make gold mines if you have friends from higher up to help you shill the game.
>>
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>>385498272
>>385498975

I mean I could just do this? Give the cards some fancy borders or something.

I also think I might need to make the circles have a background to avoid clutter and potentially not being able to see the numbers that uh, well. they're supposed to be filled in with numbers of course but my numbers look a shit. I guess that would work to color the circles in based on the attack type rather than coloring the number itself like I had planned.

There's 5 different Types.
Normal
Unholy
Elemental (which divides into Water Fire Air for some differences, mainly you can't block elemental attacks without spells or passive unit abilities)
Mechanical (immune to magic spells is the only caveat here)
Holy (which is just an attack type, not a unit type)
So having the background colored in like that would work I guess. I was already going to give cards a border based on their unit type.
>>
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I'm trying to plan out the game first.
>>
>>385499236
>he's writing a GDD
what a pleb
>>
>>385498797
this actually looks better than stardew.


only initial complaint is (and obviously you are early on) is have some dif tree shapes for variety.
>>
>>385499236
>actually doing pre production shit
jej
>>
>>385499343
he din't even draw the house yet.
probably not a big deal for now.
>>
OK I'm kind of stuck though. Im using game maker and trying to save an instance with all it's stats for lat!er resummon or storage, think pokemon. I'm just not sure how to do it. With Python I would just append to a list.

I'm trying to use a ds grid to save the stats then maybe an array to show it in an inventory, but that seems really wrong and over complicated.
>>
>>385499032
>>385499343
T-thanks.
Yeah, theres going to be more than one type of tree. At least 3 or 4 generics.
I really suck shit at drawing trees though, I think this one was a fluke.
>>
Can anyone say how long it would take to make a game?

I want to make a 3D top down shooter but i'm afraid it will take very long

Also i'm a complete noob in programing but i know how to do 3D models and texture them.
>>
>>385499236

Sounds pretty terrible anon
>>
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>>385499402
I've done a ton of pre production shit.
Still shilling my board game sorry but yeah. I kinda want to add one more unit for the Demons here, and another sub faction unit, but I don't really know what to add. The Humans have 11 units +3 summons, air fire and water elementals, while the demons have 10 units and 1 summon, but more magic by far too.
>>
>>385499640
I am glad for you and your work but I really dont care about comment so im not reading it or your picture.
>>
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>>385499608
I'm making a shitty /pol/ game since i haven't used any RPG maker programs since i was a kid.
>>
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>>385466687
Just a quick fun project in GODOT, collaborating with a decent, un-flaky artist.
>>
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>>385499640
Here's the humans. These are the only two factions I feel like I've finished. Greenskins are, eh. I dunno if I wanna have them since I don't know if a Horde faction would work in a tactics game where you're only fielding about 6-8 units. I don't think it'd be fun.

Demons have huge mobility from flying and spells to fly over lines or destroy them. Lots of trash units or really strong units that are expensive.
Humans have a gradual buildup in power and focus on holding a strong line and then Hammer and Anvil with Cavalry flanks. And Wizard for being all magical and shit.

Then their subfactions I feel are super interesting. I'm not sure if I can make the other faction's subfactions half as interesting.
Dwarves can replace their gunners, strong ranged unit, with a repeating crossbow that is weaker but can make two attacks per turn, and another faction has gyrocopters instead of boar cavalry, but that's not quite as fun as the human subfactions get.

>>385499734
Nah that's fine. I'm not really expecting more than one or two people to even glance at these charts. Still, fun to talk about what I've spent the last couple weeks crunching numbers on.
>>
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>>385469994
>Dev works on a good 2.5D shooter for a year easy.
>Mechanics have been solid and it looks like a title that will go far.
>All I can ever seem to comment about it is "Pretty kitty! Pretty Kitty shoot shoot!"
>>
>>385499538
Some people in /agdg/ have been working on their game for a year or more. I've been working on my game since the start of July and it should be released on Steam by the end of next month.

The production time for a game is entirely decided by your scope. If you have little experience making games, you'll have poor ability to translate your scope into a production timeline. If that's your case, do what I did and choose a game with an extremely small scope, to the point of it being more of a fleshed out minigame.

Post your stuff, I love 3d shmup designs. I'm considering teaching myself 3d modeling with my next project so I can work on one myself one day.
>>
>>385500104
>I've been working on my game since the start of July and it should be released on Steam by the end of next month.
2 month dev time?
wtf?
r u making a mobile apps standard game?
>>
>>385499236
What the fuck am i reading here?
>>
>>385498797
Where you the guy having issues with character dialogue and expressions?
>>
>>385482314
Looks cute.
>>
>>385468480
Looks like a fun game anon, well done
>>
>>385500653
Dialog, no. Got a pretty robust system going right now.
I had some trouble with portraits, but mostly because they were too small, and I had to remake them from 32x32 to 64x64.

Probably not the guy you're thinking of.
>>
>>385498797
>bro
He should clearly use “partner”
>>
>>385469016
>>385469994
this is pretty good
>>
>>385501324
Yeah, I changed the wrong line in my character dialog structure.
The placeholder square guy it was built off of was a bro with a bro hat.
>>
>>385499153
I liked your minimalistic drawings better, just make cleaner lines and coloring and it's perfect.
Add at least a semi-transparent (if not opaque) background for the stats. Perhaps give a specific color for each attribute (red for attack, green for speed, etc).
As for the attack type and border - make the border a bit thinner, but color-code it with the attack type that it's tied to. OR, you could colour the drawing's background according to the attack type.
Up to you.
>>
>>385500104
I can't post anything for next few weeks because i'm away from home. I'll will first try to make a simple mobile game and then try to make the 3D game. Thank for advice anon.
>>
>>385502358
You can go ahead and make the 3D game first, but you'll have to compromise in terms of game mechanics. Take whatever is in your mind and distill it into the most condense form possible, with only four or five main mechanics. You'd also likely have to cut down on the amount of content.

If that doesn't sound appealing, then, yeah, I'd say to start with a small game to build up experience.
>>
>>385471167
Looks a lot less awkward than before, very nice.
>>
What are some fun character ideas for an urban Harvest Moon / Social Sim like game?
>>
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very slowly. i made an ugly train for walking simulator
>>
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>have a good idea fpr a game
>make good progress
>just drop it for no reason
how do i get REALLY into game dev, ive got the base things i need i just need to code some shit and make animations/textures
>>
>>385502927
Big tits McBlond
Big ass McMilf
Big dick McDick

20% cut please.
>>
>>385502927
cyberpunk harvest moon.
instead of farming crops,
you're farming weeds.
instead of making mayonnaise and shits with the crops,
you're making drugs.
throw in some waifus and you're gonna sell a 100k copies at least.

in fact, don't steal my idea.
i'm gonna work on this one day when i'm done with my current project.
>>
>>385503360

Try working on it instead of making dumbass posts like this.
>>
I'm stuck at naming my systems and stats for a SRPG.
Any suggestions? So far I have:
>A stat for all attack actions
>A stat for all buffs, debuffs and DoTs
>A stat for critical hits and item damage
>A stat for counter-attacks and shield points
>A stat for item and skill recovery

I could go with the basic STR, INT, DEX kind of stuff but what to call the last 2 ones?
>>
>>385471167

No enough characters walk around with their cock'n'balls flopping about.
>>
>>385466892
faggot
>>
>>385503563
Don't try to be unique with basic elements like this, they should never be made a hurdle for the player.
>>
>>385466819
>Months later, this faggot is still trying to mock unity
>>
>>385503694
This is mostly for gear to be meaningful. I found it easier to base it all on stats rather than creating specific bonuses.
For example some dagger you get makes counter-attacks stronger so why not just add a point to that stat.
>>
>>385483395

I want to play this.
>>
>>385503941
str = damage
int = buffs/debuffs dots/magic
crit hits = crit
??? = items
dex = counter
def = shield
stam = recovery

or something like that. it doesn't matter what you call them as long as u explain to people what each does (like if you hover over the stats in the menu)
>>
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>make a rig
>forget the wrist bones
>twisting the hand looks really shit and deforms like hell
do i have to redo the rig or can i just add in the bones? i already parented it to the bones it might not work as good
>>
>>385503762
>implying you can do anything with unity that isn't mocking it
you sure as hell can't make good games with it
>>
>>385505463
Some anons are making good looking stuff in it.
Most of them don't use the premade tools though.
>>
>>385498797
Good shit, I would play it. Post here from time to time so we can have updates.
>>
>>385505526
Don't use their fucking asset store abortions.
Don't use their dogshit physics system that just destroy performance.
Don't use their horrible default shaders.

And it's alright. It's okay. Decent 1MA dev engine.
>>
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Bad. No motivation to continue. No motivation for anything in life. I am waiting for motivation.
>>
>>385505526
>good looking
but not good playing
>>
>>385505595
Give me your address and I'll come to your house and kill myself.
>>
>>385504668
Been a while since I've done rigging and only familiar with Blender but can't you just add a new bone, make sure it links up and adjust the bone weights manually?
Worst comes to worst you can unparent the model from the bones if all you've done is automatically assign weights and haven't done manual weighting that you'd want to keep.
>>
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>>385505595
>motivation
got something that might motivate ya, i'll make an FPS and get all the bitches whilst you wish you would have finished yours, finish it now before someone else swoops in and steals the fame!
>>
>>385505871

Good luck. I don't even care about bitches at this point, only porn.
>>
>>385505958
>he doesnt want clingy bitches who shill his game everywhere
>he doesnt want success
wew
>>
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>>385506354
Its funny because I actually know for a fact some guys do get clingy bitches for making shit games.
>They fight over their time with him and stalk the other girls to make sure they aren't spending more time with him
>>
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Its going ok, needs some optimization though.
>>
>>385506510
>They fight over their time with him and stalk the other girls to make sure they aren't spending more time with him
girls don't do this right? honestly curious, I live in my mums basement so I've never seen a real girl
>>
>>385506732
They do.
Theres tons of lonely guys because girls fight over few successful guys.
They're pretty crazy about it too.
They're basically a given if you make a semi-popular steam game.
>>
>>385503242
getting 90's vibes from this
>>
>>385506562
miney crafta
>>
>>385469718
>>385468480
Nice tumblr artstyle, bro!
>>
>>385507798
even if its tumblr, it's clean, and very well animated. I'm impressed.
>>
>>385507828
I know I'm just being a dick for fun
>>
So, anyone knows about making music when all I can do is hum?
I kinda want it to sound like a Gameboy too.
>>
>>385474168
just learn renpy
>>
>>385499640
>>385500008
making documents like this is such a masturbatory waste of time
>>
>>385507907
>I kinda want it to sound like a Gameboy too.
Look into GB trackers its not like they are more complex than making sounds with my balls.
Ofc some basic terminology is required in order to know what you are doing so read up on that.
>>
>>385507985
It's decent, but it's not progress. If you're using it as a displacement activity for getting something playable, then it's not healthy and it won't help.
>>
>>385507853
it's ok anon. We are on /v/ after all.
>>
>>385507907
listen to the Crash: Twinsanity soundtrack. Almost everything in that is some sort of voice yelling or making a noise. You could try for something like that.
>>
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I've just been playing around with yal's modding api for NTT recently. It takes plain GML for the most part and you can load the code as you edit it since it's interpreted on-the-fly as opposed to being compiled, so it's fun for prototyping.
>https://yal.cc/gamemaker-assets/#gmlive
A paid extension compatible with GMS1 and GMS2 is in the works, so anyone can use it with their stuff.

The truth is, I was working on something else, but I don't feel like making assets right now. I do Nuclear Throne modding to procrastinate since there's already a metric shitton of assets at my disposal.
>>
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Learning how to draw because I'm just going to make a shitty meme platformer in GMS after I get to a point where I can just shrink images into sprites ala the 2dwillneverdie guide.
>>
>>385509260
Making low-res pixel art is more like painting than sketching. How big are the sprites you intend to make?
>>
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>>385509460
I know, I just need to learn how to actually draw a person first I think. Afterwards I'll be getting into actually learning lighting/shadows while learning to animate, then I'll just be following http://2dwillneverdie.com/tutorial/the-making-of-el-zombo/ and hoping I can make it work. 100-120ish pixels high by whatever width for the MC.

Also blogposting this eye because I'm sort of proud that it even came out looking like it did.
>>
Well I was recently let go so I might as well put time into finishing my GDD and write some plot junk while I'm at it
>>
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>>385466687
I wrote an arcade ping pong in pure JS. Good thing I know trigonometry.
>>
>>385507985
And this is why you will never finish anything. Documents are necessary if your game has a certain amount of complexity to it.
>>
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>>385487620
I made the laser beefy.
https://my.mixtape.moe/oelwld.webm
>>
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>>385466687
Working through my Unreal, Unity and Python courses on Udemy.
>>
>>385511886
inverse sin of -1/2 without a calculator, go!
>>
>>385512070
>3 different kinds of programming at the same time
you absolute madman
>>
>>385512224
-30
>>
>>385487620
looks more like a rocket
>>
>want to make games
>don't have any ideas
fuck.
>>
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Fuck man, how do people settle on the final version of a level? I've been tweaking and remaking a single level for almost a year now, and still feel like there's a lot of unexplored territory when it comes to designing various encounters.
>>
I just finished the unity Roll-a-Ball tutorial.
Am i a gamedev now?
>>
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>>385466687

working on my uni student project. It's going surprisingly well and we're on polish stage now.

Camera still behaves like ass, but we're working hard on that.
>>
>>385512829
Yes, now you just need to make a zombie apocalypse survival game with crafting.
>>
>>385512749
>I have ideas
>can do art
>cant code for shit
>>
>>385491815
ill play this if we get spaghetti and mama luigi
>>
>>385512967
>make
You only need to start making it. Finishing it isn't a priority
>>
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>>385512749
Ideas are seriously so fucking easy to have. The problem when making games is that you need so many talents, which means you need to either learn it all or somehow manage to get a group of people together to even start working on your portfolio.

>>385512797
Follow the rule of "how little do I need to add?". In order to make the kind of game/level whatever you want, how little do you need to add? Then polish it up to a good quality.
>>
>>385513001
Just look for someone who can code then
>>
>want to make pixel/sprite fighting game
>no idea where to start
>no idea how to start
>no idea how to animate
sigh
>>
>>385513123
I have no idea how people get ideas easily, I have a really hard time coming up with them.
>>
>>385513296
just think about what you like in videogames
>>
>>385511890
I've finished more games than you and I've never written a design document in my life
>>
>>385513296
Take games you like, mash them together and see what works well together and what don't, learn.
>>
>>385513907
if you're working by yourself this is fine, as soon as someone else is involved, it becomes necessary.
>>
>tfw too stupid to program

I can follow tutorials fine but I have no fucking idea how they managed to figure out what they know by themselves in the first place just using the documentation.

Is this normal and am I just overthinking it?
>>
>>385514169
assign yourself a problem with in your reach, don't read a tutorial and stick at it until you figuie it out
teach yourself to problem solve
>>
>>385514169
It's pretty normal in the beginning, and google never stops being a primary resource.

You will eventually (if you stick with it) learn how to approach the problems using your own skills and knowledge.

I highly suggest looking into some general useful algorithms (search algorithms are pretty good to learn, spatial-algorithms).
>>
>>385513172
lmao nobody wants to work for free
>>
Every time I see one of these threads I ctrl+F for "Construct" and then get disappointed and leave.

Then constantly hear everyone bitching about having to take a year to learn coding or giving up.

Don't give up idiot, just use Construct 2. Babbies can use it and you can achieve the same results with zero coding.
>>
>>385514358
many actually do
>>
>>385514489
Don't recommend Construct to anyone who actually wants to finish and publish a game. Even MMF is better
>>
>>385514489
name ONE good game made with Construct 2
>>
>>385475642
>>385493480
Probably late to reply, but it's basically that.

I have no real idea how it ended up like this, it started out as a flat overhead 2D game and I thought it needed more depth.

Instead of redoing all of my artwork, I tried putting into 3D. Worked out I guess.

https://youtu.be/vN0QptSaceU

>>385514169
You're overthinking it more than likely, depending on what you're trying to accomplish.
>>
>>385514575
what kind of game is it going to be
>>
>>385514662
Action/Adventure but things are constantly changing, at it's earliest builds that no longer exist it was a generic RPG.
>>
>>385514565
Iconoclasts demo was pretty good.
Granted, the guy actually coded stuff into it.
>>
>>385514324
To my credit, I managed to figure out how to make a sprite "shoot" another sprite with raycasting in Unity, that was fun. Right now I'm watching a heartbeast tutorial about gamemaker, and his movement script seems so convoluted and I just can't imagine how anyone comes up with this stuff alone.

>>385514353
Yeah I guess I shouldn't be so ashamed of copying, I'm just trying to make tiny fun games, not start a programming career. I haven't learned anything about algorithms though.
>>
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>>385514561
I've used both for years and Construct 2 is better, but their export options are awful. NW.js is required to run your game anywhere and updates are very finnicky so if your game is working fine and you update your NW.js you WILL run into a bunch of problems (low/weird fps, among others).

I used to be a huge C2 fanboy but since they released C3 I've given up and moved onto GMS2. I've been loving it so far.
>>
>>385514575
>You're overthinking it more than likely, depending on what you're trying to accomplish.

the most complex thing I'll ever want to make is a turn-based tactic game like Advance Wars or oldschool XCOM, but I'm not working on anything like that now. Right now I'm going through the kinds of games that everyone learns at first.
>>
>>385514496
Yeah well I am tired of "sent ;^)"
>>
>>385514886
Then you shouldn't have too much to worry about. You'll just need to stick with it like that other anon said and eventually things will get easier.

It's taken about a year into my project before I managed to replaced all of my 'stolen' code or improve it drastically.
>>
>>385515279
sent ;^)
for you
>>
>>385473246
you should use very little textures, it looks better with solid colors and shading
>>
>>385514837
it's not better if nobody can play your game is it? they're both shit tools ultimately, now that game maker exists there's no reason to use them
>>
Added the ability to control your swings manually and then some, like being able to boost off of walls.
>>
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So I've always wondered when I scroll past these threads, how many people program their game from complete scratch and how many use a pre made engine?
>>
>>385515512
I don't know man, MMF2 is very very outdated and is also full of problems, I just think that even though C2 has its problems it's a tad better than MMF2 just because of how the program works in general.

I did ship a game using C2 and I've seen a bunch of people do it, but yeah, now I think it's a huge headache.

And I agree, I've only been messing with GMS2 for a couple months and I'm absolutely loving it. Wish I had gotten into GMS1.4 back in 2012 instead of sticking with C2.
>>
>>385515732
Everyone who actually finishes their game uses a pre made engine.

People who write their game from scratch will continue to do so forever and never release anything.
>>
>>385513001
Well let's hear your idea then
>>
man id wish there was more tutorials regarding pixelated textures on 3D objects. You can barely fucking find anyone talking about UV-mapping these to not look like complete ass.
>>
>>385515738
back in the day Game Maker and Unity didn't exist and MMF was the only game maker around, you can still consider yourself lucky
>>
>>385515806
3D shmup rpg
>>
>>385515803
>stardew valley doesn't actually exist
>neither does minecraft and terraria

speak only for your own lazyass self my nigga
>>
>>385515817
there are no special techiques, its just the same as regular texturing except you turn filtering off
try lining up the pixels with the edges and keeping a consistent pixel size across the model
>>
>>385482750
that is like super cute
>>
>>385515903
that's a bid broad. Anything specific?
>>
>>385479523
looks way to similiar to enter the gungeon, but could still be a really good game
>>
>>385516150
>looks way to similiar to enter the gungeon
is that a bad thing?
>>
>>385515709
How did you do the swinging? Is it just purely physics and forces or is it some sort of animation/movement along a curve?
>>
>>385514565
Aside from Iconoclasts, Cyber Shadow is also being made in it. Both look pretty solid titles.
>>
>>385515921
>look at these 3 cases!

lol ok. good luck with your engine anon, I'm sure it will do great as the games you've mentioned because you made your own engine
>>
>>385516230
yeah they're only like the 3 biggest indie games who cares about what THEY did
>>
>>385515921
the kind of people that shitposts about the superiority of writing your own engine on 4chan doesn't go far past the stage of rotating rainbow triangle, assuming they even try to do anything
>>
>>385515947
Yes well as I said I already have documents ready on gameplay,story elements and art and as far as models Im already working on them.

sent :^)
>>
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It's going pretty slowly at the moment.
I tend to play thief in the evening because my dayjob has been draining me dry of any creativity lately.

Also been doing persistence related things like saving over the last few weeks now, so I don't even have anything nice or new to show.

Been mostly sketching and grayboxing over the last few days.
>>
>>385516230
imagine if there were other cases i won't bother telling you about
go back to r9k where you belong
>>
>>385515921
Stardew Valley used XNA you mong, the others use babby frameworks too.
Literally, LITERALLY nobody makes an engine from scratch unless they are in a team and have the time to make one.
>>
>>385515709
That's sick, never gonna get tired of grappling hook games. What kind a game will it be, a classic style level based platformer?
>>
>>385516401
you only see people like that on /g/, anywhere else it's the other way around with unity users pointing and laughing at people making their own engines
>>
>>385516492
oh fuck, anon, nice
unless that's thief
>>
>>385516502
>frameworks are an engine
>>
>>385516526
not really, for years i've seen people pointing and laughing at people once they said they're using an engine to make their games and saying games like that are not real games. the tables have turned only recently after the boom of indie on steam
unitards ridiculing people for making an engine is a phenomenon i've only seen on /agdg/, outside of that it only really happens to specific people who just kind of fuck around and never do anything except bragging about how knowledgable they are
>>
>>385516820
4chan didn't even discuss game development before the the indie boom, the only place I could discuss my engine was /g/ but even that is mostly just language shitposting
>>
>>385479523
how long have you been drawing for?
I'm learning unity abnd c# but I also want to learn to draw.
>>
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>>385476654
Aye

>>385477307
Same here, just trying to make it without any plugin
>>
>>385469994
>3 enemies come out of the port-a-potty
o-oh my
>>
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>>385516571
>unless that's thief

It's the king's field clone I've been working on.
At least that's what I say all the time -
it's becoming more and more like Ultima Underworld/Arx Fatalis


I still wish I knew how to copy the stealth mechanism from thief.
Tapping shoes for marble floors aren't a problem, but unreal doesn't allow me to access light information in a non-trivial/fast way. Gotta think about that in the near future.
>>
>>385483395
please add in a finishing blow where you go past the enemy and then the grass cuts and the torso of the other player slides off. That would be awesome to see.
>>
>>385517058
This better be actual porn and not just teasing

Also, the graphics look excellent in combat, but look cheap and mediocre in the map because they're too generic. Take that as a feedback and hope you improve them
>>
>>385517210
>but unreal doesn't allow me to access light information in a non-trivial/fast way.

why not hardcode areas with set visibility? Then you're not relying on pure lighting data for visibility, and you have more control over how each level flows in terms of where the player can be seen.

Sure, it may be more tedious work, but I have a feeling that you'll run into some problems using real lighting data.
>>
>>385517210
u made the whole environment alone?
are you pro?
or u self taught urself all that?
if so, how long did it took u to self taught to this level?
>>
>>385517378
It will probably be like that in the end.
Currently I actually have some stuff like that in place, where you put a sphere collision around a light source and once you enter it, it checks every frame whether there is a straight light between the light and the camera, basically setting a visibility meter.
It's not necessarily exact, but it will probably do for now.
>>
>>385517210
Yeah pretty much this >>385517378
The deferred rendering path in Unreal will screw anything you want to do related to finding shadows unless you want to properly write your own solution but even then I don't know how that could work (not that I'm an expert). Volumes will be your friends.
>>
>>385517513
self-taught
took roughly 2 years.
But it's still weak compared to professional artists
>>
>>385517778
Looks great to me anon. One thing I think you could get away with though are extra subdivision on your pipes as they look just a tad too faceted to me, at least from the angle that you took that screenshot from. If you want to keep the tris down you could compromise and increase polys on the areas where the pipes join one another and keep the pipes themselves low. Its those bits that really stick out to me as being a little too polygonal.
>>
>>385483395
Their postures look really weird, otherwise it looks great
>>
>>385517778
>But it's still weak compared to professional artists
of course u can't compare yourself to professional artists that had done this for 10 or 20 years.
but you're already better than all those students who took an art class in modeling/drawings and they took 3 years to finish the study.
you should make some assets and sell them when you're free.

how do you learn those anyway?
i wanna learn 3D modeling as well, but no idea where to start.
>>
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>>385518101
>i wanna learn 3D modeling as well, but no idea where to start.

I started with little flat shaded low poly models. Those are fun and easy.
pic related was the first environment I ever did.
>>
>>>/vg/agdg
>>
>>385518264

Not that anon, but I'm wanting to do something like this as well, with low-res pixelated textures. Any tutorials or tips on that? Getting a pixel-perfect texture properly applied sounds like a pain.
>>
>>385518264
wait, so you just download the program, and play around with it without following any tutorials or anything?
that's it?
did you have past experience in art/modeling?
if not, you're freaking talented.
>>
>>385518101
The best place to start is to just open a modelling package and start! I always suggest to people that they pick an object in their house or on their work desk and model that. Nothing too complicated but something interesting enough that it will teach you the basics. I would suggest against modelling from your imagination because it requires you to think of an idea first and then model it: two difficult things instead of one. By modelling an object you have to hand you can really study it and figure out ways to model all the little details. You will learn loads just by trying.
>>
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>>385517276
Noted, need to finish the database and event first then will consider draw some new tiles or just leave it like that _(:з」∠)_
>>
>>385518101
Download Blender and go to town on youtube with tutorials
>>
>>385518578
what if i can't model at all?
it's not as simple as 2D drawing where u pick a color, and start drawing.
unless u mean just use some cubes and spheres to make something out.
>>
>>385503762
>months
>>
>>385519206
3D modelling is easier than drawing in some ways
you dont need to be able to hold a pen or draw a line
it's more technical, you can make simple props like chairs, tables, crates and doors without any artistic talent at all
>>
>>385519206
Well yeah you need to look up some videos on the very basics but remember no-one is born with the ability to 3d model, everyone starts at zero. There's no video out there that's going to tell you how to be a great modeller though, you have to do it loads to get better.
>>
>>385505958
I don't even care about porn.
>>
>>385519345
it's not about become a great modeller.
but that there's no direction to start.
at least with 2D drawing, i know to choose a color and start drawing.
>>
How much would you fellows say is a fair, but cheap, price for an independently developed game?

I was thinking of releasing the first game I made for free, but it's sort of hard to just throw out your hard work to the wind like that. Is five or ten dollars fair for something that would probably have a 10-20+ hour playtime? What I'm working on is something similar to Panzer General and such; tactics game with single player campaign, basically.
>>
>>385519879
>price for an independently
It depends on the quality of the content. You got to show us something anon, your hard work doesn't equal squat if the game sucks.
>>
>>385519879
how much followers do you have on twitter/tumblr?
if below thousands, just release it for free.
nobody gonna play it anyway.
if above thousands, release it below five dollar.
>>
>>385519609
Well with 3D modelling you choose a shape and start modelling. Seriously though if you want to learn you are going to have to direct yourself a little bit. I get what you are saying, 3D modelling is a really abstract concept but that's why i suggested picking an object around your house and doing that, it will give you somewhere to start. I remember the first thing i ever modeled was an old desk lamp. Learning how to 3D model will require lots of self-guidance though, you will need to drive yourself forward because like you said its not a simple just picking up a pencil and drawing.
>>
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Stab animation.
>>
>>385520297
I would be really annoyed if I got hit by an enemy with that level of non-telegraph.
>>
>>385519976
Assuming that it's good. I wouldn't release trash; I'd say that if I can't play the fuck out of it and enjoy myself, I wouldn't release it and expect money for it.

When I'm done maybe I'll release a demo and see how the reaction is?

>>385520009
I mean, giving out games for free is something I considered just to build up a base, but I'd rather start making money sooner rather than later. Rather not just have it as a hobby forever.
>>
>>385520147
no u don't get it.
say i saw a cup and i wanna make a cup.
but besides of creating a cube and sphere, i have no idea what should i do next.
how do i make the handle? how do i bend it? how do i empty the center of the cup? how do i even make a cube into a cylinder shape?
or do i just create plenty of planes and slowly position them into that?
i need to learn the most basic of the basics.
like how if u wanna draw on paint,
you need to learn to left click on the screen and move the mouse around.
then if u wanna draw a line, u can use the line tools.
etc.
>>
>>385520484
This, there's like one or two frames where he's go his sword up. I'd give him a whole animation of rearing back, a good third to half second of anticipation before the attack actually goes through.
>>
>>385520484
>>385520669
Who said anything about it being for an enemy?
>>
>>385520560
>but I'd rather start making money sooner rather than later
It's not considered making any money if you're just selling a few copies and making hundred bucks or so.
>>
>>385520574

There are thousands of free video tutorials on youtube. Also, please stop typing like a lazy shithead. 4chan isn't a place to use text abbreviations. If you can't take the time to type out "you" instead of "u" then don't fucking post.
>>
>>385519879
$5-30 depending on how good it is. You should have a pretty good estimate of popular it is before release, if you have people wanting to play it all the time go for a higher price. If you have few followers go for a lower price.
You can also release early access at a discounted price and see how well received it is, and adjust price accordingly for release.
Pricing is pretty hard, all the other replies on this thread are pretty much worthless if you want to optimize profits, nobody can tell you a fair price without market research and without knowing how good the game is.
>>
>>385520707
I suppose nobody did. Welp.

From the way he's holding the shield, I presume most enemies don't do contact damage, at least from the front? I'm just thinking about the length of the sword making it risky to attack enemies.
>>
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fine
>>
>>385520924
There'll be contact damage. It's gonna be Zelda II: The Eroge.
>>
>>385473813
do light stuff in your spare time and prepare for december. like he said, you only fail when you die.
>>
>>385521049
Seems like it'll be a

bitch
>>
>>385480315
da skull guy looks neat
>>
>>385520574
Yeah sorry mate i don't really know how else to help you. You need to learn how to do those things. The way you learn is by figuring out what you want to achieve and then looking up the necessary information to tell you. Look up a beginners video for blender and practice. I know for example to make a handle I would create a rectangle, add a bunch of edge loops along the shape and then use a bend command to warp the rectangle into a semi-circular shape. I only know this however because i have practiced and tried things, failed loads and eventually figured out a good way to achieve the effect that I want.
>>
>>385520707
Well when you're right, you're right.

>>385521049
Neat.
>>
>>385516201
It's simply one variable to track gravity which is influenced by player's current angle and swing direction. That gravity is then applied on the angle between player and hookshot. Nothing all that fancy.

>>385516514
The plan is to have mega man styled "8 main stages + fortress stages" setup, and I'll also bundle the level editor with the game for players to use.
>>
>>385520574
Start here

https://youtu.be/y__uzGKmxt8
>>
>>385520843
u might want to get test for autism.
>>
>>385517210
>unreal doesn't allow me to access light information in a non-trivial/fast way
You know, access to the light vector is probably coming to the forward renderer sooner or later
>>
>>385522327
Not him, but I agree on the coherent and legible writing on 4chan. But you're just shitposting, aren't you.
>>
>>385522426
u might want to join him for the test.
>>
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i made a weapon and then realized i still have to do the animations for it. fug
>>
>>385521724
>The plan is to have mega man styled "8 main stages + fortress stages" setup, and I'll also bundle the level editor with the game for players to use.
Perfect. Got a tumblr or something I can follow?
>>
>>385522608
stop typing like a 12 year old faggot
>>
>>385522608
>anons give advice on getting started with 3d
>along with advice on how to not be treated like a retard
>respond by throwing insults and making a fool of yourself
There aren't many productive threads on /v/, but this is often one of the better ones. For the love of fuck don't go shitting it up.
>>
>>385479523
Can you tell me what program do you use to make those bullet animations?
>>
>>385518032
Too hunched over, do you think?
>>
>>385522651
please sync the walking animation and walking speed so that the feet don't slide like that, it's extremely painful to watch
>>
>>385522651
thought it was a flat plane
>>
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bretty good i guess still a few kinks though
don't mind the downleft sprite i was working on adding states and that is one of the things i haven't finished yet but i plan to today
>>
>>385523909
world of final fantasy did this, it made me very uneasy and i couldn't accept that the characters were wearing these.
>>
>>385523909
yeah, i haven't fixed the walking speed yet. i'll get on that, mate.

>>385523956
same. it's not very good, so i'll just delete it and eventually make something better.
>>
New recurring NPC. New quest system. New level decorations and a new weapon.

It's coming along.
>>
>>385522608
>>385522426

I'm trying to give you advice on how to write legible, decent-looking posts that will make people want to help you. If you want to keep looking like an underage idiot instead, be my guest.
>>
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>>385524231
Forgot the webm. Oops.
>>
>>385524351
That running animation really stands out to me, I love how dynamic it feels.
>>
>tfw I make more money teach incompetent brats how to use unreal then I'd ever get making games myself

And the pay's not that great in the first place anyway.
>>
>>385522972
>>385524248
honestly.
if u have problem with others typing "u" instead of "you" on a chinese manga board, you need to reflect on your life.
>>
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>>385488906
>>385503962
>>
>>385524601
so fucking cool lol
>>
>>385524585

Take a look at this thread. Do you see anyone else typing like you? No. That's because other people note the generally accepted style before posting on a forum. It's called "lurking." It helps you communicate effectively with other posters and write posts that get helpful responses.

Like I said, feel free to continue looking like a moron. Peace.
>>
>>385524351
>If I flip the samples, Dr. Leusze will flip out
>>
>>385524585
That's your choice, but people won't take you as seriously as if you typed like a normal person.
>>
>>385524351
SHOW FACE
>>
>>385524780
says the guy that uses reddit spacing.
yeah, probably should had guessed that.
and the typical going back to the safe space attitude.
my god, you faggots are insufferable.
Please get off this site.
>>
>>385524932

Been here for 8 years. Never used reddit. Love the typical underage responses though. Someone criticises you for any reason? AUTISM! REDDIT SPACING!

I wish people like YOU would get off this site.
>>
>>385525068
>>385524932
calm down girls
>>
>>385524248
The thing that many don't understand is that properly expressing yourself is important. When it's done correctly, you don't notice it at all and instead you go straight into the meaning of the post. On the other hand, having a badly formatted post with awful grammar and punctuation impedes your ability to understand the post and makes a reader annoyed and more likely to skip it altogether.
>>
>>385524585
>>385524780
>>385524932
>>385525068
>niggerposter vs reddit spacer
get these paralympic games the fuck out of here
>>
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>>385524781
I don't get this reference.

>>385524857
Okay
>>
>>385525292
>I don't get this reference.
https://www.youtube.com/watch?v=DELvF8KTfFg
>>
>people associating legibility with a particular website

W H E W

You get that autism test scheduled yet, fellas?
>>
>>385525241
unironically good post
>>
>>385525362

Obviously if you're a TRUE member of Anonymous you write like a retarded nigger posting on a Nokia flip phone from 2002. Using your personal computer's keyboard to compose legible posts is for le Reddit cucks, am I right guys?
>>
why the fuck do people double space their posts anyway?
>>
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>>385466687
I have four enemies in the game so far. Two more to add.
>>
>>385526040
>what is legibility
>>
>>385526040
Well double spacing is useful when you just wrote a brick of text but you can generally spot the redditors because they double space every single line for some reason.
>>
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>>385526049
>>
>>385526124
>not killing yourself for some reason
>>
>>385526040

I double space when I start a new line, paragraph, or thought, because that is the proper way to format text when writing in English.
>>
>>385526124
Just chiming in to say I have a bad habit of double-spacing after more or less every sentence, but I've never used Reddit.

I'm not sure why I do it.
>>
>>385526040
that's how you do paragraphs on ribbit
when you doublespace, it decreases the space between two lines
that's why it's called as it is called
>>
>>385526251
paragraph yes, line no
>>
>>385474673
Okay I'll put it like this

Would it have been more profitable to be working at McDonald's part time?
>>
>>385526124
On reddit it takes two line breaks in the editor to put a single line break in the resulting comment, otherwise it'll just remove the line break. That's probably why putting two line breaks in between every line became associated with reddit.
>>
>>385526049
>>385526201
>6 enemies
how long is this game supposed to be?
>>
>>385526320
its because you believe increasing the size of your post makes it easier to spot among the sea of useless shitposts, giving you a bigger chance to accumulate delicious (You)s. Has nothing to do with reddit, only redditors desperate to prove they're not from reddit (when in fact, they are) use the term "reddit spacing" unironically.
>>
>>385526251
Not necessarily, if you indent your paragraphs you shouldn't double space them.

>>385526320
It's pretty common in business emails or just writing in general to either add a double space between paragraphs. The problem is that on imageboards and such people tend to break up paragraphs when they shouldn't and they end up adding too many empty lines. There's no reason to add a line between a quoted post and a paragraph, and there's no reason to write "I'm not sure why I do it" as its own paragraph, but I'm getting extremely autistic by now so I'll stop here.
>>
>>385479523
How long have you been making this shit and you still really don't even anything to show?
>>
>>385526579
How long are metroidvanias generally?
>>
Trying to make dialog choices. Game keeps falling into endless loop.
>>
>>385526587
>>385526439
maybe some redditor who came here and noticed people using double newlines thought they were also from reddit and so coined the term "reddit spacing" to distance himself from the people he thought were also from reddit, when they probably weren't.

>>385526626
>if you indent your paragraphs you shouldn't double space them.
can you even indent paragraphs on 4chan?
normally you're supposed to do that with the tab key right?
hitting tab just puts my cursor in the captcha box
>>
>>385518571
I got blender and followed a small tutorial on how to use the programm,do extrusions and subdivision, adding object and merging vertices.
That's about all you need

>>385518551
You mean something styled like PS1 games?
That comes pretty automatically with the uv mapping on low-res textures.
Tutorials would be the base tutorials for blender plus something about UV unwrapping.
>>
>>385526404

I'm not going to spend time worrying about whether a break "deserves" a double space just because some idiots get triggered over it. If I hit enter, I hit it twice, and I keep typing. If that leads to multiple single lines, that's fine, because physical space for text posts on 4chan is not limited.

>>385526626
>Not necessarily, if you indent your paragraphs you shouldn't double space them.

Indents aren't a thing on 4chan, and 4chan's line spacing does not differentiate between continuous lines and paragraph breaks.

You're right though, this is actually getting kind of autistic now. I'll stop.
>>
>>385526946
>If I hit enter, I hit it twice, and I keep typing.
thats not the 'correct english way to do it'
>>
>>385526906
>can you even indent paragraphs on 4chan?
No of course not, it's never done online but he said "when writing in English" and didn't imply he was talking about online writing exclusively. Even online, you don't always double space each line. For example on a business email it's perfectly acceptable to write:
>Hi,
>I am writing in reference to...
Instead of
>Hi,

>I am writing...

I only double space if legibility is improved and not for its own sake.
>>
>>385527214
I see
>>
>>385522703
mrfariator on tumblr and twitter.
>>
>>385517210

Raycast to all lights in the scene you dummy. If you hit an object, you're in shadow. Trivial to get the length of the light attenuation / raycast too.
>>
This double spacing talk reminds me of the Patrick Bateman business card scene, I'm sure these autists would kill over a poorly spaced letter.
>>
>>385483395
looks fantastic, but the background is kinda static
>>
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Slow, art is still killing my drive to work on the game. Drawing is easily the most joyless process to me and I've got very little drive to get better.
>>
>>385527667
looks fucking great, keep going
>>
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>Decide that I should brush up on my modelling before doing anything else
>Make a head that I think is alright but for some weird bits
>Try to carry on and make a neck/body
>Always turns out shit
>Give up on modelling
>Give up on everything else
>That was 2 years ago
>>
>>385527796
Thanks man, will try to get something done for the next demo day
>>
>have an idea I want to do
>open [unity3d | gamemaker | clickteam fusion | UDK]
>look at controls a little
>lose interest
>go do something else

How do you people do it?
>>
>>385526934
>You mean something styled like PS1 games?

Exactly that, yeah. I'm not a fan of the way the N64 blurred its textures out to smooth them, I like the crisp look.

>That comes pretty automatically with the uv mapping on low-res textures.
>Tutorials would be the base tutorials for blender plus something about UV unwrapping.

Sounds good, thanks. I was worried about something happening like the low res blocky texture being blown up large with "pixels" being clipped in half/diagonally because of the model geometry or something. A lot of pixelated indie games tend to make errors like that in 2D games and it just looks weird.
>>
>>385528401
by not losing interest.
>>
>>385528401
that's like asking how can people enjoy a game genre that you don't, people just have different interests
>>
>>385527947
I know that feel.

Instead of beating yourself up for messing up something you started from scratch, use a template. Most sculpters just work with default bodies, then warp them around to become something totally new.
>>
>>385528401
Wait what's the problem, a lack of experience or a lack of motivation? The former's fixed by making some simple games until you know what to do. Make a Robtron clone or something. If it's the latter then you're fucked. Either do some serious self-discipline or find a different hobby.
>>
>>385528770
>If it's the latter then you're fucked
...fuck
>>
>>385527441
Lights have no collision data in Unreal so it's nontrivial to raycast to them.
>>
>>385466892
Cmon, is this shit going to be a new copypasta at gamedev threads?
Thread posts: 507
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