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How do we save it?

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Thread replies: 115
Thread images: 25

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>>
too hard of a game to be massively popular
>>
>>385459228
>Fighting game

its beyond saving
>>
>How do we save X

By leaving it alone. Scrubs always wanting to change things they don't have the motivation to git gud.
Plus, Tekken's doing just fine.
>>
>>385459228

Doesn't this shit have more input lag than SFV?
>>
Ass sliders/ass physics.
>>
How will this game be for someone who's never played the series before?
>>
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>>385459228
See my pic?

Stop this shit
>>
>>385459228
>How
Is Kazuya going to do the red eye thing for the rest of eternity?
>>
>>385460452
Inputs in fightning games arent the hardest part. You can learn to press buttons in pretty much any game but you cannot learn framedata and reads without sinking hundreds of hours.
>>
>>385460715

Being able to do a basic combo when the opportunity presents itself is what keeps players around. They might have lost but at least they did something cool

Gating these combos behind inputs and motions is why fighting games arent popular
>>
>>385460715
>but you cannot learn framedata and reads without sinking hundreds of hours.
>Learning to read some numbers requires hundreds of hours

Retard.
>>
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>>385460852
durr
>>
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By deleting Josie and sending her away.
>>
>>385460797
Execution barriers allow for a wider balancing act wherein a character can have a powerful tool but the the player has to be on point to do them consistently in a tournament environment like the Mishimas EWGF.
>>
>>385460451
fun but difficult if u have never played fighting games before
>>
>>385461268

Difficult execution existing at the higher level is fine.

We're talking about letting new players do some basic shit that's intuitive beyond just spamming jumping heavy kick into crounching heavy kick
>>
>>385459228
Adding cute drums to it.
>>
Bringing back Tiger Jackson
>>
>>385461532
Because it doesn't change anything. When you remove execution from specials, you alienate the playerbase that enjoys them and finds them rewarding (The people who buy, play, and support the game) while the players who don't know how to throw a fireball gain nothing of value by being able to do it easier.
And when games try to include both, nobody ends up using the easier inputs.

People complain about this shit alllllll the time. The thing is, the people complaining about it weren't planning on playing the game for long to begin with.
>>
>>385461814
I'd rather have Christie back desu. At least she had differences that separated her from Eddy.
>>
Wasn't this wildly successful and greatly exceeded expectations
>>
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>>385459228
Tekken 7 would be a lot better received if it had a good tutorial mode. As a newcomer, learning the game was pretty bullshit, since it kept even the most basic shit from me and I had to watch three hours of videos from Aris to understand anything. It doesn't even need to be GG/UNIEST tier, just something that teaches you about basic juggling, sidestepping, wakeup options, korean backdash and so on.
>>
>>385461841
No need to go full hyperbole you silly niglet. Most people can throw a fireball with some practice.

Linking that into other normals and specials is what keeps people away.
>>
>>385460452
Input and combo wise Tekken 7 is super easy.
>>
>>385459228
You don't. Let it die so Harada learns his lesson.
>>
>>385461841
>And when games try to include both, nobody ends up using the easier inputs.

I don't necessarily disagree with you, but the only time I remember both simplified and traditional inputs being an option was Ryu in Smash 4. The traditional inputs were far and away the better option because Ryu's specials came out much stronger and faster if you did them the old-fashioned way.
>>
>>385460452
Tekken is more about matchup knowledge and timing, the combo themselves are so easy you can get them by mashing buttons.
>>
Start adding some fuckin characters.

Julia when? Lei when? Roger when?
>>
>>385462184
Both MvC3 and BB have the option for simplified inputs.
>>
>>385462278
Go play TTT2 friend.
>>
>>385462278
Eliza just became available for everyone, so I'm sure Legacy characters are still a bit down the line.
I really fucking hope they're not waiting till after Geese though. That's waaay too fucking long.
>>
>>385461965
yup
>>
>>385460452
>>385462075
>>385462205
Tekken doesn't have hard inputs, just a fuckton of stances to remember and use appropriately.
>>
>>385460452
Fuck off and play Divekick
>>
>>385461841
Also, if you made supers the touch of a button, it feels less meaningful to scrubs.
I sometimes play with my friend, and he gets excited when he hits me with a super like he earned that shit after screwing his input the last few times, even if it isn't optimal.
>>
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By not making every iteration a VF for retards and being creative for once.
>>
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Delete all waifu bait characters. In fact, delete every character that isn't a Mishima.
>>
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>>385463372
>tfw the most recent VF games were mobile games
>>
>>385463390
Fuck you.
>>
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>>385463390
>tfw my main of nearly 20 years is gone in a flash because of pervs
>>
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>>385463372
>VFags buttmad because Tekken's alive and their game's dead
>>
>>385463372
what the fuck is anyone supposed to think after watching the weebm?

Tekken is actually much harder to play at semi competitive level, VFs combat system is more standardized and input and movement wise it's a walk in a park in comparison
which doesn't make it worse in any way, it just means you're the retard
>>
The first thing they can do is fuck off that rage shit that take off half your health bar, either get rid of that shit especially in ranked matches, or reduce the damage by alot.
>>
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Tekken 7 needs more single player content. But it'll be a cold day in hell before I pay extra for Tekken Bowling, when that shit was included in the base game before.

Also, Tekken does indeed need tutorials. The only reason I'm not getting my ass reamed online is because I've been playing since Tekken 1.
>>
>>385463372
What is this webm trying to show?
Also I hate that stick waggling bullshit.
>>
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loading time and input delay reduction
>>
>>385465207

Is..is this real
>>
>>385465092
Yeh this as well, i felt like i completed every single player aspect of the game in under a day, without really trying, in the modern day they could certainly add more single player content.
>>
>>385465603
yes
>>
>>385465603
Yep online is terrible for it
>>
>>385462828
Stances are easy as shit. You learn a character really well in a few hours of playing against people and doing practice mode. The difficulty in tekken comes from proper movement and knowing your matchups. You can know your character perfectly but if you don't know your opponents character as well you will lose again and again
>>
how about a fucking arcade mode.
>>
>>385466516
SFV doesnt have arcade
>>
>>385467043
>b-but sfv!!!

no excuse. it's still unacceptable. don't set standards to shit games.
>>
>>385459228
Remove dial-a-combos.
>>
>>385468064

Every game should Dial combos. It's more newb friendly.
>>
>>385465603
>>385465207
Maybe for PS4, I have never had loading times that long on PC with a SSD. If both players are on harddrive and have bad connections you could see times that high but its not normal.

You can see a more realistic loading time here
https://youtu.be/BO_Egv-NjRE?t=178
"You Win" starts at 2:58
Able to move characters in Re-match at 3:26
>>
>>385469327
Fair enough
>>
>>385461425
I never played tekken and I love it
>>
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>>385460452
>Doesn't know that dial-a-combo is a thing

Go play Marvel if you're going to whine about inputs. There are games for you. Unless you're also complaining about combos.
>>
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>>385460797
>Being able to do a basic combo when the opportunity presents itself is what keeps players around.

Whaaat the fuck are you talking about? Combo mastery? Combo engineering? You think DOING a combo is the only fun thing in a video game? Not HOW to get the right window to do the combo? Or the scenario in which to lead to the combo? Or what to do when the conditions for the combo is impossible, like for example, in the corner when its a mid combo? Are you one of those idiot Ken players that does the SAME combo over and over and then when I perfect you, you quit the game because your fundamentals don't exist?
>>
Wait, I'm out of the loop here. I'm pretty sure last month people were championing this game while trashing SFV especially because T7 has way more contents and stuff. How come people are now calling T7 bare bones?
>>
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>>385466516

What in the actual FUCK is the definition of an arcade mode? Treasure hunt is not arcade mode? I've only played Xrd for the multiplayer, DOES it have arcade mode? I thought arcade mode was just fighting the NPC with some sort of justification? What is it?
>>
>>385470504
>replying to smash babies
>>
>>385459228
It would be good if the characters didn't look so ridiculous. Law shouldn't look like a roided body builder.
>>
>>385470504
Expanding the community and player retention are important.

We need a system that makes new players feel like theyre actually playing the game, but also has room for good players to separate themselves from the pack and express themselves
>>
>>385470042
>lol I don't have problems with my car since I got custom parts all over it
Of fucking course sherlock, but not 95% of the playerbase.
>>
>>385459228
Make lots of SFm porn quickly, it worked for DOA :^)
>>
Just bought this game. the last fighting game I played was super street fighter 2 for SNES. how do I git gud at this game. where do I have to start?
>>
>>385466516
>>385467043
>>385467771

What are you talking about, in the offline section of the main menu there are 4 choices, being:
>Treasure Battle
>Arcade
>VS
>Practice

You fucking idiots, have you played the game?
>>
Tekken 7 competes with Pokken for EVO entrants not SFV or even Smash. Tekken 7 has no cross play after 3 years in beta Tekken 7 has lost 85% of it's online population in the first month. Tekken 7 has 8 frames of input lag, more than SFV Tekken 7 takes longer to load than SFV and it was hated on here and yet no crying about Tekken 7. Tekken 7 has no rematch button meaning you have to go through all the loading times again to rematch Tekken 7 has broken lobbies and matchmaking on PS4 Tekken 7 has horrible net code on PC Harada is like that wannabe cool cree uncle at your family parties that secretly likes underage girls Tekken 7 has no tutorial after 3 years in beta Tekken 7 first major after release (CEO) had 250 entrants. This was the first part of the Tekken Pro Tour and had less entrants than Smash, Injustice and SFV. http://steamcharts.com/app/389730
sinkfighter

Complete? They can't fix the arotcious loading and matchmaking on console, so they brought PC down with it to make it everything fair for buyers. hahahahhaah sad thing is the pretending namcucks will still defend this trash game even though and pretend it's nothing like SFV outside of the gameplay They delayed Tekken 7 release date to avoid mistakes and shit that SFV/MK made. How did they avoid the same mistakes when they committed the same mistakes as SFV? 3 years to release Tekken 7 almost zero singleplayer content, 8 frames of input lag, broken online features & matchmaking just like SFV LOL SOUNDS FAMILIAR MY FELLOW NAMKEKS AND CAPKEKS?
>>
>>385473548
In addition to Crapco killing the Tekken series by making it less like traditional Tekken gameplay with shitty new mechanics and shitty newly character redesigns in Tekken 7.2 frames of input lag: Tekken 7.2 also has the following: 8 frames of built-in input delay lag Player connection errors Broken Lobbies Atrocious loading times *48 seconds, almost 20 seconds longer than SFV No rematch button meaning you have to waste time reloading a match again and again Namcucks defending trash like this are no different than the capcbros. Increasing the input delay to 7.2 frames of input lag affects your character movement in neutral. Movement on the joystick is 0 frames you fucking retarded namcucks. This makes neutral feel shittier than any other Tekken title before it, making it more paper rock scissor and less about reactions. Yes the game is still playable like other bad games like SFV when it had that much delay, but it is unnecessary and damaging to the gameplay which adds to the clunky ass 3d fighter feel, yet NAMKEKS AND CAPKEKS defend it. http://www.avoidingthepuddle.com/news/2017/6/1/findings-from-noodalls-tekken-7-input-lag-averages-at-72-fra.html 48 seconds to load a fucking tekken 7.2 match, nearly 20 seconds longer than SFV
>>
>>385473625
https://twitter.com/KyonumAzzz/status/870725909300498432 (embed) NO CONTENT- you complained about SF5 but damn is the single player content low in this game. Average length story mode(with a story thats shit even by fighting game story standards), 5 stage arcade mode with no character endings, ONE FUCKING STAGE character sidestories, endless survival mode thats only used to get cosmetics(where did i hear that before?) and practice mode. Thats fucking it for singleplayer. Namco had a chance to get all those casual that were disappointed by SF5 but they put nothing in the game actually for them. Zero fucking tutorials or heck anything that actually teaches you how to play. Guess those 30+ gigs are for stupid Car hats to put on Akuma. Technical issues- 8 FRAMES on consoles plus 48 sec load times. On PC the game likes to minimize itself during online matches when someone lands a Rage art and doesnt maximize until the match is over so have fun losing. Searching the lobby lists takes 10+ sec and you have to do it again every time you dont manage to connect to a lobby or the other guy refuses. YOU CANT FUCKING LEAVE PLAYER MATCH LOBBIES WHILE SOMEONE ELSE IS IN A MATCH! There is no option to leave at all you are stuck there or you have to forcefully close the game. But worse of all i am pretty sure they made Asukas tits smaller. What the fuck Harada? Bring back Tekken 5 Asuka.
>>
>>385473695
nice essay you should put it on your blog
>>
>>385461841
Rising thunder was amazing and still caused salt because you still needed fundamentals to be good at it.
https://www.youtube.com/watch?v=w0WetHkYVtw

Thing is, you dont really need hard inputs to have a fun fighting game. You just need variety on the characters to have different playstyles and a system that allows those playstyles. 2 things that SFV lacks and thats why i now play tekken.

https://www.youtube.com/watch?v=w0WetHkYVtw
>>
>>385473695
hello, where can i unsubscribe this blog?
>>
>>385473548
>>385473625
>>385473695
I'm a huge Tekken fag and this is all true. The return key is your fucking friend though.
>>
>>385473831
>>385473926

Hello kappa
>>
>>385473548
>>385473625
>>385473695

They just recently updated it to where you can constantly rematch as long as both players accept on the pc version but I will say to each it's own on people wanting to play.
>>
>>385475026
Hello ResidentSleeper
>>
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How do we save this game lads?
>>
>>385475534
but not without loading all over again, which is the real sin of the whole thing
>>
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The game is saved already.
>>
>>385475662
It's not a deal breaker for me but if it is for you than you have the right to bitch about it.
>>
Did the PC update add input delay or something?
>>
>>385461090
NO
>>
>>385475773
>7 of the Tekken Top 8's at EVO didn't know who Geese was
>>
>>385476008
3D guys dont touch 2D fighters, it is understable. Shocking, i know.
>>
>>385475928
it's not a deal breaker, I still play and love the game

the question is why the hell it's necessary when it's instant offline
>>
>>385476156
That might have to do with the floor break and wall break levels to reset it I believe. I could be completely wrong on that.
>>
>>385476008
>these people didn't recognize Geese
https://www.youtube.com/watch?v=wf72Ka0SAeI
>>
>>385461090
fuck off
>>
>>385476008
>actually believe this shit
kof is insanely popular in korean fgc, yes they all know who fucking geese is
>>
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Save what? There's still a ton of people playing it in here. First time i've seen NA cum guzzlers play another fightan thats not shitfighter.
>>
>>385460432
only on console. 3 frame lag on PC afaik
>>
>>385459228
is buying a proper stick worth it even if youre trash?
>>
Is it possible for Master Raven to get a Raven skin like when Eddy was a skin for Christie?
>>
>>385478808
Only if your hand is cramping too bad fro playing on a pad.
>>
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>>385460918
lol, asians look retarded even with neutral face
>>
>>385475556
Hello TriHard
>>
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>>385472421

Fuck new players who need instant gratification. Three years ago, I bought Skullgirls for two dollars. I loved the tutorial. I got a match. I lost more than I won. You know what went through my head?

>That guy was good, let me do a rematch
>That thing he was able to do, I figured it out! I can stop falling for it
>I took out a character
>I'm forcing him to alternate in mixups

You should be taking a match and appreciating your INEVITABLE BUT VERY SLOW progress in progression of skill. Especially if this is a genre you're not familiar with. People are good at shooters probably because at some point, they sucked balls at shooters but then realized there were fundamentals. Look around a corner. Don't stay in the same spot after killing a couple of enemies. Reload only after you're sure its safe, otherwise switch to secondary, etc, etc.

Fuck new players and their need to validate their shitty lack of fundamentals. Fuckers have to learn from their mistakes. I did it for three years and now I'm only slightly above intermediate but I'm happy to be where I am.
>>
>>385480986
I assumed EWGF was easier on pad
>>
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>>385473347

Hey friend, not sure why you deleted your thing but one throws the target in front of Mika, the other behind her. Mika's not intentionally a true grappler in terms of play style, she relies heavily on space control to lead her opponent to the corner where she can use mixups for big pay offs.
>>
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>>385463372
VF has shit characters and is boring as fuck also VF girls are shit.
>>
>>385464782
>i cant block/sidestep: The Post
>>
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>>385482006

Dude come on, he's a shit, you don't gotta throw VF under the bus like that.
>>
>>385461268
That's why Jack is dominating every tourney right?
>>
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>>385464782

Bitch, if you complained about rage drives being safe on block, I woulda understood. Rage is a factor that changes the flow of the match and intentionally at that. If you're smart and somebody is downed when they get rage, you're in the advantage that you know they'll probably throw it out to save themselves. If they stand up, you know you're in the dance now and you gotta wait for a whiff or reading when they'll do it. They ain't even safe on block, bitch. Get outta here.
>>
>>
>>385482818

I was kinda infuriated during EVO nobody really knew how to punish his canon arm or whatever shit when I imagine it coulda been a sidestep. I'm glad Dragunov ended up taking it. My main's got the mad poke game.
>>
>>385459228
I just an actual replay mode to watch matches in my spare time, steal tech from high level people who use my main and a way to study myself and see all the gay combo strings get hit by to then go practice mode and learn how to beat them
>>
>>385482858
Some are safe on block. Pretty sure Steve's is, for instance.
>>
>>385483783
Steve's can be ducked under and launch punished, so it's even harder on him than the other characters.

You're thing of Hwo who is the safe rage.
>>
>>385481657
it took me a week straight of practicing EWGF to get it constantly on stick. I lent it to a friend for a bit and decided to try out pad and got it in a day. Then again, by then I understood Tekken mechanically more than when I first picked it up on stick.
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