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how much longer until these are equal?

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Thread replies: 138
Thread images: 16

File: toystorycompare2.jpg (150KB, 1300x700px) Image search: [Google]
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how much longer until these are equal?
>>
should happen by next wednesday
>>
actually its a 2018 video game.........
>>
>>385458493
Never. Nobody gives a shit about QC in video games. It's going to be this jaggy sloppy shit forever.
>>
>>385458493
2017 also has garbage shadows
It's also missing all the reflections
>>
>>385458493
just crank up the grafix bro just mod it
>>
>>385458591
Only on... the ps4...
Woah...
>>
>consoles finally catch up to pc
>>
But left looks better... Polycount does not equate to quality.
>>
Who cares about the polygons at this point, what about the lightning?
>>
i wonder how long it took to render the original toy story movie
>>
>>385458727
i guess shading and lighting dont matter eaither
>>
>>385458846
A few months
>>
>>385458727
>no plastic shader to make him actually look like a plastic toy
>no shadows at all other than ambient occlusion which is NOT a fucking replacement for real shadows
>human skin tone instead of a more yellow scheme, again deliberately picked, that makes him look more like a toy
R E T A R D
>>
>>385458727


Only in a still frame, arguably.

when you see a movie and a game in motion, you realize the came characters hardly animate facially and in body in KHIII.
>>
>>385458493
>When autists have to nitpick this hard to downplay your game's hype

Feels good
>>
>>385458846
Between 4 to 21 hours per a single frame.
It's an 80 minutes long movie (when you remove credits) running at 24 fps.
tl;dr a shitton of time
>>
>>385458591
damn...greatness really does await
>>
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>>385458856
>>385458914
>>385458928
what are you doing
>>
>>385458493
The 1995 one ran at 1 frame every 4 hours.
>>
>>385458909
>>385459005

damn
>>
>>385458623

Well, think about it. Good movies continue to make money forever. Toy Story 1,2, and 3 all bring in cash yearly. This is not the case with 99.9% of video games, they had to redo all the assets and bundle it to make another wave of cash with a classic like KH 1.
>>
Didn't it take a stupidly long amount of time to render Toy Story in 1995?
>>
>>385458914
But Woody's made of wood. That's why he's Woody. He's an antique toy from the 40s.
>>
>>385458493
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>385459187
Less time than KH3 is taking to come out.
>>
wasn't the original toy story made on rendering farms that took 1 week per frame?
>>
>>385458493
i know this is bait but some people actually don't know the difference between Rendered Graphics and Real Time Graphics.
>>
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>>385458493
Literally unplayable
>>
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They would have been equal years ago if not for shitty consoles holding back graphical fidelity in games.
>>
>>385459153
On average maybe.

>nder Galyn Susman and Sharon Calahan, the lighting team orchestrated the final lighting of the shot after animation and shading. Each completed shot then went into rendering on a "render farm" of 117 Sun Microsystems computers that ran 24 hours a day.[38] Finished animation emerged in a steady drip of around three minutes a week.[62] Depending on its complexity, each frame took from 45 minutes up to 30 hours to render. The film required 800,000 machine hours and 114,240 frames of animation in total.[39][57][63] There are over 77 minutes of animation spread across 1,561 shots.[59] A camera team, aided by David DiFrancesco, recorded the frames onto film stock. Toy Story was rendered at a mere 1,536 by 922 pixels, with each of them corresponding to roughly a quarter-inch of screen area on a typical cinema screen.[38] During post-production, the film was sent to Skywalker Sound, where the sound effects were mixed with the music score.[58]

>>385459234
Point still stands, processed and lacquered wood is also reflective. The KH3 one literally looks like an abstract human. He has human skin tone and his shaders look like what you'd use for what is supposed to be a living human being, not toy shaders.
Not to mention the fucking lack of shadows because that's one of the most resource intensive things in games and usually the first thing to get cut down for performance, and KH3 does just that, utilizing very poor shadows (and blurry too, with blob-ish look to them if you look in the trailers) and relying on ambient occlussion instead.
Problem is that just like those early ENB mods for GTA4 that turned off shadows entirely and replaced them with ambient occlusion, AO is NOT a replacement for shadows.
>>
I'm pretty sure they let each frame render for about 10 and a half days for just Toy Story. That's certainly the difference.
>>
>>385458493
good bait
>>
>>385458690
It's coming early on the Xbox?
>>
>>385459005
Apparently in ~2010 they were down to like 5 minutes per frame for the original Toy Story, so we'd only need computers like 15000 times more powerful than circa 2010 computers to render in real time.

So to answer OP, we should be seeing games equal to Toy Story on PS4 Pro by third quarter 2018.
>>
both in cinematic 20 fps though
>>
>>385458493
When you buy Kingdom Hearts 3.5 HD Remix only on Playstation 5
>>
>>385459708
4 minutes, not 5, but yeah. They re-rendered the first two movies with some updated shaders and visuals in 4K for re-release in cinemas.
Then those 4K versions were downscaled to 1080p for Bluray home release.
>>
>>385459708

That's pretty impressive considering it took a month just to render a couple, originally. Technology sure has changed.
>>
>>385458493
In the movie, it took an average of seven hours to render a single frame. The game is rendering each frame of animation in real time.
>>
>>385459738
KH3 Ground Zeroes (aka BBS 0.2 from 2.8 collection) runs at unlocked framerate on Pro and averages at around 50 FPS actually.
>>
>>385458493
Oh it's another realtime graphics vs pre-rendered ones. I love these threads!
>>
>>385459708
5 minutes on a regular computer or a server farm?
>>
>>385459959
Modern farm.
>>
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>Something hand-crafted is better than something that is automatically rendered

yes
>>
>>385459902
Because that one is a PSP game.
>>
https://www.youtube.com/watch?v=ROctjl_Rxhs
>>
>>385459959
They did it on Thinkpad X200's I think.
>>
It's not feasible to make those quality of graphics in a video game. In a video game it's a lot bigger and more interactive and a movie is small and linear with no freedom so naturally it will look better because it's less work to animate.
>>
>>385458493
Depends on how long it takes to add a few polygons to his ear.
>>
>>385459153
and technology has progressed a lot since 1995
>>
>>385460069
>BBS 0.2
>PSP game
You are clinically fucking retarded.
https://youtu.be/5lTTNB0--FA?t=5m33s

5 min 33 sec in case timecode doesn't work
>>
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>tfw video game graphics have hit the wall and there will never again be another jump like from ps1 to ps2
>>
>>385459902
40ish actually & it has way less going on than KH3
>>
>>385460242
It sure looks like one. If KH3 looked anything like that after all these years I would cancel my preorder.
>>
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>>385460357
Now they can actually focus on making them run at 60 fps
>>
>>385460056
Please don't try to sound like you know what you're talking about when you abviously don't.
>>
>>385460365
>40ish
It's constantly jumping in 45-60 range not really going below 45 at all outside of specific visual heavy cutscenes. Do you even know what the fuck "Average" means? It averages around 50.
>>
>>385460357
You mean Ps1 to N64
>>
>>385460427
That's what KH3 looks like though anon, it's literally the prologue of the game. The Ground Zeroes.
>>
>>385460357
There won't be another jump comparable until we get honest to god VR
>>
>>385458493
>First thing they compare is polygon count and not shaders
Casuals should kill themselves
>>
>>385460693
Normies in general are retarded, that's why games keep pushing higher polycounts and texture resolutions when those things matter the least, while actually hardware intensive things such as AI and Physics (CPU intensive for both) as well as Shaders and Lighting (GPU intensive for both) are an afterthought.
Not to mention consoles shit themselves with those things so of course you gotta focus on the cheap shit aka polygons and textures.
>>
>>385458493
>>385458623
>>385458646
>>385458669
>>385458727
>>385458846
>>385458856
>>385458914
>>385458928
>>385459153
>>385459187
>>385459478
>>385459539
>>385459708
>>385459738
>>385460056
>itt people are retarded

Video games surpassed toy story almost a decade ago already. Everything in toy story that's not the toys themselves looks fucking awful.

Digitual foundry made an entire video about this. Look particularly at the comparsion they do of Andy's room, KH3 blows the original toy story here out of the fucking water: https://www.youtube.com/watch?v=tkDadVrBr1Y

Even if you just compare the toys themselves, yes, the original toy story looks better in some ways, but they are about even, and worse in other ways: You fags are all focusing on the slightly higher polycount on woody;s year in the original toy story, but completrly ignore how absolutely fucked and lower polycount the back of woody's neck and edge of his jawline is that shows bad shading artifacts due to fucked normals and low polycounts, something that the game version fixes entirely. The nose in the toy story picture also looks worse, and there's telltale noise artifacts from the raycast rendering visible above the eyebrows on the toy story one as well as in the background towards the pink banister

But none of you fags even use 3d software so you probably don't even know how to recognize that.
>>
>>385458493

It's a long, long time off still. The movies uses obscene amounts of antialiasing to smooth things out and resource intensive lighting.

I recall reading an interview with a Pixar employee that said that it was only in 2010/11 that their server farm was powerful enough to render the first toy story in real time.

It's probably gonna be a while before a single PC, let alone a console manages to reach the computational capability of a top of the line 6/7 years old server farm.
>>
>>385460680
I tested out an oculus and it seemed to me that it had tunnel vision, like you were looking through binoculars or something. They need to make a headset that covers your peripherals. Also games.
>>
>>385460909
>this entire cancer of a post
>replying to my posts that EXPLICITLY focus on lighting and shaders which KH3 sucks dick at and not on polycount and textures which matter the least
Kill yourself.
>>
>>385458846
>Each completed shot then went into rendering on a "render farm" of 117 Sun Microsystems computers that ran 24 hours a day.[38] Finished animation emerged in a steady drip of around three minutes a week.[62] Depending on its complexity, each frame took from 45 minutes up to 30 hours to render. The film required 800,000 machine hours and 114,240 frames of animation in total.[39][57][63] There are over 77 minutes of animation spread across 1,561 shots.[59] A camera team, aided by David DiFrancesco, recorded the frames onto film stock. Toy Story was rendered at a mere 1,536 by 922 pixels, with each of them corresponding to roughly a quarter-inch of screen area on a typical cinema screen
>>
>>385460930
>The movies uses obscene amounts of antialiasing
Actually they just used 4x MSAA with alpha coverage and blur filter layered on top.
DigitalFoundry video talks about this.
>>
>>385458493
two more console gens
>>
>>385460909
Except the entire DF video in a nutshell:

More detailed Andy's room (but entirely empty in the middle and "clean" unlike Andy's room in the movie which was cluttered with shit on the ground all over the place) so whatever detail is added on walls doesn't matter when the room itself is empty as shit and doesn't look like a kid's room.

KH3 has better Ambient Occlussion than original.

KH3 has new lighting effects which can, arguably, look better but they also make it look less faithful to original work.

Shaders are VASTLY inferior to the movie, reflections are cut entirely.

Shadows are lower resolution in KH3 and blurred to the point they almost look like blobs to cover up the fact they're low res. Movie instead used very sharp (unrealistically sharp even) shadows that were very well defined and covered a lot of detail. Overall the movie shadows were simply better.

So no anon, you're just a complete fucking retard.
>>
>>385458717
>but still cant run any game of that calibre on a higher resolution at 60fps

ohimlaffin.
>>
>>385460497
That's bad though, solid 30 is smoother than frames jumping around like that
>>
>>385461750
>That's bad though, solid 30 is smoother than frames jumping around like that
I'd agree with you if it went below 45 constantly.
45-50 with triple buffered V-Sync (what KH3 uses) is quite fine.
As long as it's not big jumps (and it isn't outside of gameplay-to-cutscene transitions and vice versa) then it's really fine, better than locked 30 that's for sure.
>>
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>>385461019
Except KH3 has way better lighting and shading on everything except the toys you retard, and even then on the toys the lighting is way more fucked up in certain spots in Toy Story

>>385461556
The reductions in reflections does not make up for all the other way KH3 looks way better. Just because the shading in TY might look better in a few niche ways due to raycasting being more accurate doesn;t take away from the fact that overall it looks worse.

Take a look at any of the toys in KH3 other then the main cast or the humans. They look awful, games even in the mid gen 7 era looked better.
>>
>>385460909
British people are annoying as fuck to listen to

>ashume
>>
>>385462330
>all that borderline r_fullbright 1 with only specular maps and bloom enabled
>better lighting than the actual warm natural look in original movie
I don't know what to say other than that you must be a Gen Z student learning modern CGI shit in classes that tries its fucking hardest to stray as much from reality as possible for EBIN GRAFFIX look that I fucking despise.
The Michael Bay school of CGI.
>>
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>>385462330
>floor doesnt even have a glossy reflection
>>
>>385458846
iirc they burned a few computers in toy story 1(or maybe 2, i don't remember) trying to render some trash bags.
>>
>>385462330
TY looks better though

Also why does KH3 have so much bloom
>>
>>385462330
Pretty shitty comparison to make your case. KH3 looks jagged as hell and uses some obnoxious ass lighting to mask the fact that the console can't into reflections.
>>
>>385462976
>KH3 looks jagged as hell and uses some obnoxious ass lighting to mask the fact that the console can't into reflections.
AHAHAHAHAHAHAHAHAHAH
>>
>>385463292
great argument you show showed him
>>
>>385462818
TY the Tasmanian Tiger?
I don't think it looks particularly good, but for its time it was average.
>>
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>>385458493
2017 looks better than this.
>>
>>385462818
Bloom is relatively inexpensive to implement so devs tend to overdo it so ignorant retards like the anon you're replying to think that video game graphics have surpassed toy story on a technical level
>>
>>385458493
I'd say your comparison is pretty dumb. Even though we still can't do that kind of smoothing in realtime considering the other resource needs of a video game, KH3 does other things that actually result in a superior image than what was rendered in TS1, mostly in areas of lighting occlusion and scattering.
>>
>>385460909
>https://www.youtube.com/watch?v=tkDadVrBr1Y
10 minutes of jerking off Square. DF are a bunch of shills. The game is far from looking as good as TS1. The lighting alone is miles ahead.
>>
>>385458493

Never, because one is real time and the other is pre-rendered, and as such use completely different techniques. The left is rendered by a graphics processor, the right is done exclusively with CPUs.

/v/ will always remain too retarded to understand this.

Also, the left one looks better despite the much lower polycount, because the shaders and textures don't look like complete shit. That's not "intentional plastic shading" on the right, it's just an extremely basic Blinn shader, the kind that is the default setting in a typical 3D design program, because that was they best they had back then.
>>
>>385462330
>hurrr lighting is better because bloom
Retard. Right has much better lighting.
>>
>>385461106
I wonder how long it would take with today's technology.
>>
>>385462398
lol american
>>
>>385464150
>it looks better because it's newer
You're a moron. Shaders and lighting look far better in toy story.
>>
>>385463327
I'm not arguing, i'm just laughing at how you guys don't know shit about talking out of your ass. And what for? A fucking console war shitpost
>>
>>385464553
Hmm no they don't?
>>
>>385464653
>i'm just laughing at how you guys don't know shit about talking out of your ass
in other words you don't have an argument
>>
>>385464653
What console war shitpost? KH3 isn't even a fucking exclusive you dumb shit, they're comparing game graphics to movie CGI
>>
KH3 goes overboard with the HDR & Bloom, making it super bright, it looks nice & hides the flaws

But technically TS1 has more going on under the hood
>>
I GOT A FRIEND IN ME
I GOT A FRIEND IN ME
>>
>>385460909
>>385462330
Mad af Sony-cuck
Just admit your console can't run games in 2017 that look as good as a movie from the 90s and move on with your life
>>
>>385464546
Don't need to be american to realize ashume is fucking retarded. There's no H there.
>>
>>385464795
Yeah they do. In OPs pic, there's more shine on the face (like plastic should have), there's light reflection on the back of his neck, there's proper shadowing on and around his eyes and below his chin. In KH3, Woody's lighting is just flat with a shitty matte finish and SSS, as if it's trying to simulate real skin. Really stupid shit.
>>
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>>385464150
>/v/ will always remain too retarded to understand this.

>The left is rendered by a graphics processor, the right is done exclusively with CPUs.
>the left one looks better despite the much lower polycount, because the shaders and textures don't look like complete shit
>>
>>385464867
>in other words you don't have an argument
I wasn't try to make an arguement i already told you that, if you can't tell that the unreal version shits on the movie version you have shit in your eyes.
>>385464950
>to mask the fact that the console can't into reflections.
>>
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>>385465442
>if you can't tell that the unreal version shits on the movie version you have shit in your eyes
>>
>>385465442
>any criticism against consoles even if factual is an automatic console war shitpost

you have brain damage
>>
>>385465442
>if you can't tell that the unreal version shits on the movie version you have shit in your eyes.
Funny that you try to make a statement like that when you posted the DF comparison to "prove" it and the guy in that very video says that "KH3 doesn't hold a candle to the movie". Lmao, keep your head up your ass.
>>
>>385465613
Its not a criticism its a shitpost fucktard.
>>
>>385459901
thanks . this is news to me
>>
>>385465907
>pointing out consoles are worse at reflections than pre rendered 3D animated films is a shitpost
IT's a fact you fucktard.
>>
>>385465212
>there's light reflection on the back of his neck
And it doesn't make any sens.
>>
>>385460171
we know it's not yet feasible. OP is asking how much longer until it is feasible
>>
>>385466069
Oh i thought there was no relfection in the console version and that they used "shit lighting" to mask that?
>>
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will we reach DK graphics before we reach toy story graphics ?
>>
>>385459005
>it takes at least 50 years to render toy story
>>
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>>
>>385466773
The 3D imagery for Donkey Kong games always spooked me as a kid.
>>
>>385467681
>babyhead
Wouldn't get away with that in a kids movie nowadays
>>
The original versions have probably already been topped.

Keep in mind they re-rendered and added higher rez textures to the first and second movie a few years ago.

I'm kinda surprised that film enthusiast didn't freak out about it. The first two movies (as seen in theaters) now don't effectively exist outside of the old DVD.
>>
>>385459173
>they had to redo all the assets and bundle it to make another wave of cash with a classic like KH 1.
Maybe they touched up and redid a few things, but they literally had like 2 guys working on 1.5+2.5.
>>
>>385468101
Pixar has done re renders for all their old CGI movies.

The key is that they merely go back and render the assets at higher resolution. They don't pull a George Lucas and start changing things. The movies are entirely the same, but usually now at 4k. (The original Toy Story was only somewhere around 720p when originally released)
>>
>>385464530
They rerendered it a while ago, since of course 1536x922 is sub 1080p and they had to make a Blu-ray release. It took a couple minutes per frame.
>>
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>>385468397
>They don't pull a George Lucas and start changing things.
>>
>>385459005
For reference, Pixar re-rendered the original Toy Story in 2010 in higher resolution for blu-ray and future releases (the original render was actually slightly less than 1080p). They used modern computers but because of some incompatibilities with the most recent version of renderman they had to revert to an older version that could load the original models. Still, render times shortened to 2-4 minutes per frame. Since that was 7 years ago, I would say given the advances in computing power that today's render farm could do 20 frames a second. It would still require a render farm though. Many times more powerful than a PS4
>>
>>385468849
Huh, I never caught that.
>>
>>385468849
That's the same render. The top just has shitty colors. Most likely standard def at a very low chroma resolution. If you prefer that well that's great. Indians prefer shitting outside in the designated shitting streets. To each his own
>>
>>385468849
Oops sorry. I see the boobs are missing. Apologies.
>>
>>385462592

> admitting your only knowledge of rendering engines is surface-level console commands from Source engine
> pads out his """refutation""" with memes and buzzwords
tippest toppest kek
You will never influence anyone working in industry like that.
>>
>>385468849
So did they do it because it was inappropriate for kids, or because it was "sexist"?
>>
>>385467624
Every frame didn't take 20+ hours, that is the upper extreme. The average is something like 4-5 hours per frame.

Also do you think they did it on a single computer?
>>
>>385461629
>consoles are so far behind they think 60Hz amazing
>PC runs at 120+Hz
>>
>>385469893
Yeah it runs CSGO and DOTA at 120+hz, not any games that real people care about.
>>
>>385470015
technically any game that supports an uncapped framerate, desu my famamamamamamamamalama
>>
>>385469817
That's for 4 hours per frame, hence the words "at least". So it would take 50-250 years to render Toy Story on a single computer.
>>
>>385470015
I literally run all my games at 120Hz 1080p. No SLI needed. There are some shit games that may need tweaking to run properly at 120+Hz because of the shitty engine but those are shit games like Fallout 4. Also, I can switch to my 1440p or 4k monitor if I feel the game would be better played at higher resolution, like some single player games.
>>
>>385460909
I don't think I've ever been this mad over Toy Story. Calm down, friend.
>>
>>385459337
>real time graphics aren't rendered
Thread posts: 138
Thread images: 16


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