The series has a lot of beloved gameplay styles. Some more appropriately and intelligently implemented than others.
1. Classic gameplay in 2D
>1, 2, CD, 3K, Chaotix, Advance 1, Megamix, Mania
>2D platformer, sloping level design, pinball physics
2. Classic gameplay in 3D
>small bits of Adventure 1 and 2, Utopia, Green Hill Paradise Act 2
>3D platformer, sloping level design, pinball physics
3. Adventure gameplay
>Adventure 1, Adventure 2, Heroes, Shadow, 06
>3D platformer, Jack of All Trades - King of None, high on spectacle and automation in comparison to Classic gameplay, more intricate control scheme than Classic gameplay
4. Chao Garden
>Adventure 1, Adventure 2
>Pet Raising Sim; diversity of primary ability types, secondary ability types, alignments, character allegiances, personality types, skill proficiencies, color combinations, facial feature combinations, animal influences, education, health, and habitat
5. Boost gameplay
>Unleashed, Colors, Generations, Forces
>2D/3D racing platformer, high on spectacle and automation in comparison to Adventure gameplay, more intricate control scheme than Adventure gameplay, rollercoaster, fast paced collection of twitch-based mini-games
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That's a lot of faggots to please. I think the best way for them to maximize happiness (and thus sales) is to reorganize their development approach:
A. TaxStealth move forward with 2D classic games
B. Lange/GHPanon do a proper 3D platformer series, respects physics and sloping levels
C. Continue making Boost games as fully fledged multiplayer racing games
4. Adventure Done Right:
>Party games ala Mario Party and Sonic Shuffle (board, spaces, multiplayer, etc)
>Minigames are Adventure style gameplay: mechanically shallow, but entertaining and fun in multiplayer; also playable in free mode
>Chao Garden Sim on the side, also makes use of the Adventure mini games: as challenges to gather animals and rings
Is this the new Mania thread?
>>385389015
it can be
>>385389479
Reminder that Tom Poster is a contrarian faggot
reminder that someone who's actually has 20+ years of Game Design experience and worked on Sonic Mania thinks the classic Sonic games are bad
>>385389143
>Tom spent 2 weeks making that title animation
>>385388829
>Doesn't mention Rush or Rush Adventure in boost gameplay
Wanna try uploading a bigger image, OP?
>>385388829
Boost-style is simply awful.
>>385389997
>20+ years of Game Design experience
I didn't know Arin was a game developer
Also he didn't work on the game, that's the special thanks
>>385389997
>Somecallmejohnny is credited
That's awesome, he deserves the-
>Arin fucking Hansen
SEGA. Stop. Fucking stop.
>>385389997
Uh who would that be
>>385388829
Why do furries always sperg the fuck out about games no-one else gives two dusty fucks about? Just look at all of the shit this mongrel typed about all this pointless shit.
>>385389997
Don't mind this faggot, he's been posting the same thing in each sonic thread, ignoring the fact that Arin is not a designer and is full of shit
>>385389951
Isn't he a Sonic 3 fag? He's probably just a kid who sucks at video games, like all Sonic 3 fags.
>>385388829
Are you trying to fragment Adventure between speed stages and everything else?
In SA 1 they help give the game a change of pace, only amy and big are unacceptable.
SA 2 threw most of that away and made the rest into 2 tedious gameplay styles.
SA 3 should be SA 1, but streamlined and with more content.
>>385394015
No, I'm dumping the speed stages into the Party Game as well.
"SA1's Sonic and Tails gameplay/SA2's Sonic and Shadow gameplay but without any of the shitty automation and actually utilizes the physics" isn't even "Adventure" anymore, it's another kind of game entirely.