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wich one and why /v/?

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Thread replies: 40
Thread images: 4

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wich one and why /v/?
>>
>>385309031
Is enel 50 percent chance to do 8 damage and also 50 percent to do zero damage?
>>
>>385309171
yes and i hotfix him to deal 10 dmg instead of 8
>>
Easily sanguine?
>>
>>385309240
Hmmm, even with the hot fix I would go with sanguine, he seems to do about the most reliable amount of damage on average
>>
>>385309247
uhm sanguine is 4-6 dmg thats a visual bug
>>
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Pick one of two magic rings:
+10% Damage Dealt
-10% Damage Received
>>
>>385309324
Fucking shit developer. I wouldn't even play this game. Learn to fucking make UI and balance shit.
>>
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>>385309360
but you already bought it
>>
>>385309348
Take less damage every time
>>
+1 damage or +1 attack?

choise wisely
>>
>>385309348
-Damage received stacks better.
>>
alucard: 5dph
sanguine: 5.5 dph
(((enel))): 4dph

pretty obvious
>>
>>385309031
red

>>385309348
less damage received

>>385310709
+damage, that way i can either go attacks or spells and still get the bonus
>>
>>385310709
+1 attack because the long game results in more damage than the short game
>>
+1% critical chance or +1 strength?

Max level is 100
>>
>>385313514
what are my default stat values? do they increase with level-ups? what bonuses do strength give to my character?
>>
>>385309247
>>385313051
Depends on enemy HP and how dangerous they are
>>
>>385309031
Sanguine the eternal thirst is objectively superior to eveything else.

It has an average damage of 5.5 compared to Aluards 5 and Enels 4.

Not only that it has the highest minimal damage meaning it has the most consistent damage output.

The only thing alucard and enel might be better at is going through damage reduction thanks to their higher max damage.
>>
>>385309240
>>385309324
After version 1.1 sanguine is still the best because it's the least frustrating.

1.0 Sanguine is god-tier though
>>
>>385313838
>over thinking
You people always shit up the thread.
>>
>>385314102
>making decisions without context
>ever
>>
>>385314064
You get three points per level

-Strength: melee damage and carry weight
-Intelligence: mana and mana regen
-Dexterity: ranged damage and hit chance with ranged weapons
-Vitality: health and health regen

Starting stats varry between classes
Dex & Str give 1 damage per point
Vit gives 5 health
You get natural health and mana every level

You're always fighting in small spaces
>>
>>385314841
Strength and vitality
>Ground slam marauder
>>
>>385314931
>put nothing in Int
>cast spell
>use potion and wait for mana to fill
>repeat
>>
>>385315171
Why do I need to cast spells? If it turns out I do need to I'll put some in int, but usually you don't need to.
>>
>>385309348
+Damage Dealt

Always play a glass canon if you can.
>>
>>385315229
Because your "ground slam" costs mana, stupid.
>>
>>385315323
I don't remember needing to worry about mana much with ground slam, might have been because of that one passive

and I was just giving an example of such a character that works well in small places. I never said I would cast spells in this hypothetical game that I don't even know the spell system of
>>
>>385315460
Champions: Return to Arms
>>
>>385315517
>Champions: Return to Arms
>Barbarian warriors have the highest initial health and attack rating in the game, and are able to use any weapon they desire, except for class exclusive weapons. They are primarily tank characters that can endure significant damage. Barbarians have virtually no magic, but they excel at melee combat, specializing in weapons and armor. Unfortunately, barbarians do not recover mana automatically – they need to slay enemies to recover mana which can put them in a bind when they need mana for an ability but their health is low. Their skills augment their mastery of weapons, buffer attributes, and deal massive close range damage.
Literally me.
>>
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>>385309031
Which one /v/?
>>
>>385315746
>20 damage + a bunch of garbage
Vs
>30 damage
>>
>>385316092
By late game you will be 1-shotted everywhere if you don't have 75 poison resist, 75 fire resist, 75 cold resist, 75 lightning resist and 10 to + resistance cap
>>
>>385309031
Why not just say:
Black blade = 5 DPS
Red Blade = 5.5 DPS
Yellow Blade = 4 DPS
>>
>>385317007
Because armor works as a flat subtraction, if an enemy has 5 armor and you do 4 damage, you don't damage them at all.
>>
I'd like to return my copy
>>
they all do an average of 5 dmg?
>>
>>385309031
I just triplewield all of them
>>
>>385309031
Enel. Go big or go home, mediocrity never wins you anything.
Thread posts: 40
Thread images: 4


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