How do we fix flamethrowers in videogames?
>>385295439
Make them not spray farts
RELEASE THE PYRO UPDATE ALREADY VALVE YOU STUPID FUCKING CUNTS
Have being on fire be something you really got to worry about.
Also, now I don't know, but maybe they should knock you back a little when you're hit by them. Like, already you don't wanna be on fire, but there's a possible knock-down.
Rising Storm 2
Have the flames go out for longer than 5 fucking feet
how effective is a flamethrower anyways?
it would be cool to burn down shit but it doesn't seem that good to use over a shotgun
>>385296145
I heard IRL they last about 15 seconds. Then the guy's gotta switch tanks, if he even has any spares.
>>385296145
It's not. It's a terrible fucking weapon. For some reason, flamethrowers and shotguns get their utility flipped in video games.
>>385295439
My understanding is that real flamethrowers are not even like the ones in your pick, they are supposed to be more like a squirt gun, that is an arcing narrow stream.
>>385296145
It's really only useful in entrenched bunkers/pillboxes because there is no where to go. It can be used in the open, but why would you when everything else kills the enemy faster.
>>385296145
Flamethrowers are for clearing bunkers and such, not direct combat
In what states is it legal to own a flamethrower?
>>385295439
>Give the Flamethrower user a mobility tool to get in range to attack
>Make flames have some sort of special effect on players
>Make flames have some sort of special effect on terrain (starting fires with napalm for example)
>>385296287
in TF2 the Flamethrower is terrible and the Shotgun is good
>>385296287
flamethrowers were useful against ww era tanks, and they're still good at clearing out bunkers
>>385295730
How many years has it been? I could swear I recall you guys complaining about this back before I bought my second car in 2011 or some shit
>>385295439
Rising Storm Vietnam does them pretty well, flames will automatically flood bunkers anf trenches. The flames will actually flow thru a trench, turns and all