Well that was underwhelming. I like the design though.
>>385278839
completely wasted potential.
Easily the worst Ganon fight in the series and probably the most flaccid final boss fight I've ever fought.
>>385278839
It was clearly the "cinematic battle"
The actual boss fight was against Calamity Ganon. Not really excusing it but that's the explanation.
I got excited because I thought we would have to use elements of what we learned in the open world to fight him. Like pushing boulders and using magnesis and stuff. But we didn't :(
>>385278839
>He has given up on reincarnation and assumed his pure, enraged form.
Gee Zelda that's oddly specific and weird that you would just know that by looking at him
>>385279917
I got irritated hearing the 4 pilots uttering basically the same shit about 'WAIT FOR HIM TO GET INTO POSITION AND THEN HIT HIM WITH EVERYTHING WE'VE GOT GOOD LUCK HERO"
felt like a tutorial being repeated to a child
>>385278839
is this shit fully emulatable on pc yet?
>>385280079
That's the issue that pops up when you can clear the beasts in any order, each of them has to fully explain the gist of what is going on in case its your first one.
>>385278839
it really needed an extra form before the dark beast phase
also the dark beast itself was way too fucking big
>>385280354
Or they could have just set off a flag that removes the expositional bit from subsequent champions after saving the first.
>>385278839
Shoulda been like sotc where hes some giant and you have to climb up him and then use each rune to defeat him
>when you stand still to see how much damage he does and Ganon misses anyway