[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

How's that game coming along, /v/?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 163
Thread images: 49

File: 1461983146454.png (5KB, 335x150px) Image search: [Google]
1461983146454.png
5KB, 335x150px
How's that game coming along, /v/?
>>
>>385272108
/thread
no good
>>
File: 1498688019070.png (110KB, 275x326px) Image search: [Google]
1498688019070.png
110KB, 275x326px
I dropped the puzzle game I was making because I had no clear vision or direction as to how I wanted it to be. I'm now making a runner / anime parody game because I know that I won't care about making it perfect, so I'll actually finish it.

I'm still getting better, maybe someday I'll actually have the skills to make something really good!
>>
So far so good, but I forgot to plan out the characters, so I paused any more design until then
>>
Does anyone have published a game on kongregate? I'm making a puzzle game and wondering if it's good to publish it there.
>>
File: rollin.webm (402KB, 804x440px) Image search: [Google]
rollin.webm
402KB, 804x440px
Added a new enemy
>>
>>385272986
I do, but it's an old Unity game so it won't work on modern browsers anymore. I don't think Kongregate is very good for publishing games anymore, better to use Itch.io.
>>
>>385273109
that looks like it has terrible framerate, is it unity?
>>
File: 1489540765920.jpg (91KB, 700x450px) Image search: [Google]
1489540765920.jpg
91KB, 700x450px
>>385272108
In a bit of a conundrum

I want to build a lighting engine for my
2D isometric game. Something that reacts to the players sprites and wall sprites. I found a 2D lighting engine, but that only casts light on the 'ground' as it were, and doesn't cast light onto the wall sprites.

Is there any way to make a lighting engine for Isometric games?
>>
>>385273291
I originally recorded it as a gif so it is running at unstable framerate, but the game runs at 60 even in PCs with integrated graphics as in this video https://www.youtube.com/watch?v=2aNNwRnAh0E
yes it is unity
>>
>>385273213
Good idea.
It is a free game that I was planning to earn money through ads, but I don't think people would pay for it, but might try it anyway.
I'm considering playstore too.
>>
I do some programming with basic objects in Unreal/Unity all the time, but I have no assets; no shit to work with leaves me with no idea on what to make
>>
>>385273680
I personally think you'll make more by forgetting about the ads and just putting pay what you want on Itch. The amount of people you need to make ads make any money isn't worth the inconvenience and annoyance it causes players.
>>
>>385273109
I really like the aesthetic, makes me think of paper mario or hollow knight
>>
>>385273318
I should specify, are there any 2D lighting engines that could draw light on sprites? or is it a case of modifying a normal one?
>>
File: 1451662169310.png (46KB, 350x350px) Image search: [Google]
1451662169310.png
46KB, 350x350px
>>385272108
I have been struggling for a while. I keep switching between projects because at the moment I don't have a game idea that I love enough to keep me working.
Does anybody have suggestions for a fresh game mechanic that I can use as input?
>>
>>385272108
ran out of money
patreon me
>>
>>385273434
If it's 60 on integrated, and 60 on high end, is the fps capped? What is uncapped fps on high end computers?
>>
>>385274493
no need to reinvent the wheel, use good mechanics in new scenarios, stories
>>
File: Capture.png (302KB, 818x457px) Image search: [Google]
Capture.png
302KB, 818x457px
>>385274749
I added a toggle in the settings that can change from 60 to 30, and resolution goes up to 1080p, but I can add more options later if requested
>>
File: SnapTwitch1.webm (3MB, 620x349px) Image search: [Google]
SnapTwitch1.webm
3MB, 620x349px
>>385272108
I m-made a SnapMap to help people get better at MP Doom

http://theonian.tumblr.com/post/163467934233/sorry-for-the-lack-of-content-recently-heres-a
>>
>>385274889
Make another option with uncapped, if that wouldn't effect the games code (tick rates etc). 60 fps feels bad on 144hz.
>>
File: alien_bonus060517.png (85KB, 1920x1080px) Image search: [Google]
alien_bonus060517.png
85KB, 1920x1080px
I'm close to being done now actually (in a sense that you can play from stage 1 to the final boss). I still want to spend a while fixing bugs, optimizing, and making some minor things look better (that will make it look better in major ways).
>>
>>385274757
I'm not looking for anything too original, I just don't want to make a clone. Also I can't draw and I don't think that I can come up with a story good enough to catch interest. I can do programming and music though.

What are your favourite mechanics? I probably haven't considered all options yet.
>>
I'm thinking 'bout making a Katwa Shoujo parody visual novel just to practice on how to use Renpy.
Should I continue on that idea or change it all?
>>
Heavily story based game. so far I'm just following a tutorial on youtube about how to use gamemaker, but I'm also writing the story for the game separately.
>>
>>385275385
What exactly about Katawa Shoujo are you parodying?
>>
>>385275241
mechanics alone dont make a game for me
it's the combination of mechanics, story, sound, visuals that make the experience memorable
>>
>>385275568
I don't really know it certainly, I just think it'd be kinda funny (if not cringey as fuck) to parody the game. It's just an idea I have, not something I'm GOING to do, though
>>
File: 1353349521499.jpg (68KB, 535x655px) Image search: [Google]
1353349521499.jpg
68KB, 535x655px
Worked on it for hours today, but made virtually no progress.
>>
File: something.png (556KB, 914x457px) Image search: [Google]
something.png
556KB, 914x457px
I wanted to try out normal mapping on 2D sprites. Shit's weirder than I thought.
>>
File: 300px-Parthenon_from_west.jpg (22KB, 300x225px) Image search: [Google]
300px-Parthenon_from_west.jpg
22KB, 300x225px
I'm making a gay porn game with animal people that takes place in Ancient Greece.

Anybody have any title suggestions?
>>
I stuck my dick in it and made some shitty 3D porn artwork.

Put it up on Patreon and now I'm making loadsamoney each month. Every few months I jizz out some more artwork to stir up the masses, you know?
>>
>>385278638
Thrashâ„¢
>>
File: rocket-2017-07-26.webm (212KB, 800x600px) Image search: [Google]
rocket-2017-07-26.webm
212KB, 800x600px
>https://boustrophedon.itch.io/konrad-the-rocket
changed some sprites
>>
I finished the first very basic tutorial in GMS2 and added a few things of my own into it for a day, not really sure where to go from here. I guess I'll just start taking other random tutorials for now.
>>
File: 1498340329642.jpg (95KB, 1600x1200px) Image search: [Google]
1498340329642.jpg
95KB, 1600x1200px
>>385273109
So cute <3
>>
Anyone got any tips for optimization?
>>
>>385280986
Tips depend on the engine you're using.
But google can probably help you out more than we can.
>>
>>385280986
don't use strings
>>
I'm working on some UI stuff for the LÖVE engine to make a management/simulation game. I have not decided the theme of the game yet, but I have a few things in mind:

>Moonrise Kingdom meets King of Dragon Pass
You control a monitor in a boy scout camp, competing with other teams for distinctives (or some other kind of scoring). To do that, you will have to assign kids to do tasks to keep the camp up while incentivising them to gain knowledge in different areas of scouting.
>magic shop simulator
Something like Recettear, but without dungeon crawling and more emphasis on world building (more characters with defined needs, backstory to the items and so on).
>magic restaurant simulator
Kind of like the previous idea, but focusing on preparing food by combining the properties of magic ingredients. It may be hard to come up with a system for this that is engaging and has some depth though. I have yet to play VA-11 Hall-A, but it may be something like that.
>magic customs protection simulator
Kind of ripping of Papers, Please but with things instead of humans. I think that this could be fun in a fantasy setting.

I don't want to do anything complicated, I just want to get better at UI programming/design and to write something to eat up my time (I really like to think about world building and expressing it through item descriptions, I can get pretty autistic about this). I guess the scout camp game is the most original, but it is the most difficult to pull of.
>>
File: swamp_boogers.jpg (53KB, 590x590px) Image search: [Google]
swamp_boogers.jpg
53KB, 590x590px
>>385272108
I just learned yesterday that /v/ isn't into rpg maker games, although mine wasn't, it was a 2D rpg Harvest Moon dealio with monster girls and a twist to it.

>tl:dr need new idea
>>
File: Textured pentapod 2.png (80KB, 1654x738px) Image search: [Google]
Textured pentapod 2.png
80KB, 1654x738px
I wanted to make a pseudo remake of a game called alpha waves in unity but then i realized I had no fucking idea what I was doing so I gave up
>>
how difficult is it to make a long-term gacha mobage?

I can imagine what the design, gameplay and art will be, but there are certain aspects like the server, the security, the payment options... how difficult are those to do?
>>
>>385274889
Have you tried delta timing for an uncapped framerate?
>>
>>385278638

Anthrodite
>>
>>385278638
All of this pertains to my interests and I wish to know more
>>
File: mockingup4.gif (82KB, 960x704px) Image search: [Google]
mockingup4.gif
82KB, 960x704px
>>385282094
Hmm, a bit ambiguous as to the pun.
>>385282561
Not much to show yet.
>>
>>385281485
Seems like a fairly simple game. What exactly gave you problems?
>>
File: The 90's.jpg (159KB, 750x750px) Image search: [Google]
The 90's.jpg
159KB, 750x750px
>>385281485
Alpha Waves is chill as fuck, but also really easy to replicate especially in Unity. What exactly were you having trouble with?

https://www.youtube.com/watch?v=bF_a6qMeWP8
>>
Tweaking the scattershot special weapon for the arm gun, I since this video I removed the piercing effect of the bullets, which means it doesn't blast enemies everywhere, but at least it isn't EZ mode
>>
File: Cubedoku-7-26.webm (3MB, 620x344px) Image search: [Google]
Cubedoku-7-26.webm
3MB, 620x344px
>>385272108
I threw together a basic input system so I could play my game without having to modify textures from the editor. Turns out it's actually fun, although it takes some time to get used to. The nauseating webm is a sped up version of my 12-minute match.

Input will need to be given a makeover, but first I need to add pencilmarks. Anybody know a good way to do that? My first thought is to make a decal shader, but I'm not sure if having 16 sub-textures for all 96 squares would be efficient.
>>
File: 2017-05-07 22-01-12.webm (3MB, 700x330px) Image search: [Google]
2017-05-07 22-01-12.webm
3MB, 700x330px
>>385282757
Honestly, I figured that was the game you were talking about before even asking; I'm already following you guys so all is well. Mockup looks fantastic by the way. Is that backsack legal?

I'm also working on a game with gay animal people, have a webm of our popup animation ft. the innkeeper
>>
>>385273434
Looks cool, but I think you copied paper mario a bit too much.
>>
>>385283701
Illegal backsack?
>>
>>385280986
What kind of game are you doing, or what platform are you targeting, that you care about optimizations as an indie?
>>
File: file.png (223B, 30x19px) Image search: [Google]
file.png
223B, 30x19px
>>385283835
I L L E G A L
>>
Coming along, but the art is slow.
Nothing to show off right now, other than reposting old webms.
>>
>>385283332
I just couldn't get the look right

that on top of not being able to code or knowing anything about lighting and materials I really have no business making games.

I'll send you my blender assets if you want to give it a try
>>
how gay will I be if I make a game in RPGmaker?
>>
>>385286380
Not gay if you don't use the default combat system
>>
>>385282757
>>385278638
Tails of Olympus
>>
>>385282757
Love the spritework, not even a furry
it's just really well done
>>
File: eel2.png (366KB, 1255x910px) Image search: [Google]
eel2.png
366KB, 1255x910px
wrote some ideas for creatures and how I'll make em but no dev wew
>>
File: f5e.jpg (28KB, 408x408px) Image search: [Google]
f5e.jpg
28KB, 408x408px
>>385281419
>caring what /v/ thinks
>>
>>385290905
I wont be able to toast here anon, I will be the laughing stock.

More than what already am.
>>
File: 1494185378623.jpg (6KB, 222x220px) Image search: [Google]
1494185378623.jpg
6KB, 222x220px
>>385289202
>worn nipple
>>
>>385291062
....maybe grow a backbone?
>>
>>385291062
2D games aren't laughed at when done well. 2D games that are shit rightfully get called shit.
>>
>>385282757
All of that talent wasted on degeneracy...
>>
>>385272108

My game will blow everyone the fuck away. It's dark souls+DMC combat+diablo, with gta ragdolling for player character and most enemies, and open world similar to witcher and skyrim. E3 announcement in two years. It is semi open world until it comes to the final area leading to a gigantic tower-castle type of building.
>>
>>385292082
who else is willing to pay people to draw for years and years in this day and age
>>
don't die on me
>>
File: 40d226733977161ced44530b58320be2.jpg (144KB, 552x6895px) Image search: [Google]
40d226733977161ced44530b58320be2.jpg
144KB, 552x6895px
>>385295306
Here's a tut for your troubles peasant.
>>
>>385295418
3d rendering?
>>
>>385295831
No it's a flat texture.
>>
>>385272108

>Download Game maker studio

>Start a new project

>That interface
>Have to import literally everything

>Uninstall

Back to Visual Studio
>>
I've got an idea for a rather large project (a 12-15 hour long 3D game) but I've got little experience with gamedev. My career is in webdev and I'd like to eventually start a studio since I've got the money laying around for it. But for now I'm wanting to do some small projects to get myself familiar enough with gamedev and primarily UE4 so I can work up to something actually on the scale of my dream game.

I've been thinking of doing a remake of one of my favorite games, Marathon. The source code is available for free and as far as I know there aren't any legal hurdles to jump should I actually make and release it. Is this a decent starting point even if I don't finish it? Much of the work will likely be translating the feeling of the game into something more modern. Or is it too big in scope for a second or third project? I've done some text adventures and very light 2D stuff in the past.
>>
File: frog_jump.gif (562KB, 1000x565px) Image search: [Google]
frog_jump.gif
562KB, 1000x565px
Someone on a Discord channel helped me out and now my frog works great

Still gotta figure out how to draw the shadow sprite in a different layer though
>>
>>385275001
Good work anon... did you do the pixel art yourself? How the hell did you do it? This is one aspect of my game that ive been struggling with. Loving the retro look of it...
>>
Spoonfeed me on the easiest genre to develop for

Is it visual novel? what's the best program to make those?
>>
>>385296772
RenPy
>>
>>385296772
The easiest genre is the Unity Asset flip.
>>
>>385282757
>yet another side project
Are you ever planning to actually finish a game?
>>
Best place to learn coding for game maker? i am just starting out, always wanted to make something for fun.
>>
>>385296959
yotube
>>
File: i earned my powers.png (12KB, 710x162px) Image search: [Google]
i earned my powers.png
12KB, 710x162px
>>385292082
>>
I've been making this mobile game and while everything has been going well, I realized my controlling scheme is trash on phone screen so now I'm trying to tackle that shit, after which it should be smooth sailing again and I can focus on level design.
>>
File: 1436063918505.jpg (7KB, 126x138px) Image search: [Google]
1436063918505.jpg
7KB, 126x138px
>Be ideas guy
>I'm going to learn to program and draw and I'll make my own videogames!
>Both things are very hard
>Try to learn programming, drawing and also 3D modeling
>Decide that I can't do anything if I can't draw first
>Drop programming and 3D modeling and focus solely on drawing

I know it's entirely possible to learn the 3 things at the same time, but I'm not going to kid myself, I rather just focus on the most important thing first, and when I'm good enough I'll move on the other things.
>>
How do i into Game maker?

All i see is a giant grid and a bunch of folders on the right with nothing in them and no clear command box

It says drag and drop and i guess i need to set things up myself but i don't see anywhere to actually start
>>
>>385297359
Just skip drawing and start programming. You'll never finish a game if you learn one thing at a time. I've made 3 games and I can't draw
>>
>>385297783
Try a tutorial.
>>
File: BasicLightingTwirl.gif (160KB, 500x500px) Image search: [Google]
BasicLightingTwirl.gif
160KB, 500x500px
Still working away on my game built from scratch using C/C++. So far I have completed a small renderer, added in a physics engine, and added game logic to remove objects once 4 or more are connected. I am currently working on lighting systems and just completed a very basic lighting model that looks like this!
>>
File: Match4.gif (781KB, 500x500px) Image search: [Google]
Match4.gif
781KB, 500x500px
>>385297918
Here is an example of game logic from an older build. I can grab a more recent gif in anyone wants to see.
>>
I have been trying to start a proof of concept in unreal. But my partner has flaked. Finding someone else to bounce ideas off has been pretty hard sadly. :(
>>
File: IMG_0815.jpg (54KB, 539x412px) Image search: [Google]
IMG_0815.jpg
54KB, 539x412px
>>385272108
None of them are good or finished. I work on something, then forget about it then next day.
>>
I want to make a shmup, where do i start
>>
File: 1422575724099.jpg (167KB, 2363x2085px) Image search: [Google]
1422575724099.jpg
167KB, 2363x2085px
>>385297824
But the thing is that I don't feel comfortable with it unless I am working with my own designs.
I was trying to learn RPGMaker a long time ago, and when I thought about what I was aiming to accomplish, I realized I wanted my own sprites and CG, not premade or commissioned, but my own shit.
Then, when I was split learning the two, I started feeling like I wasn't getting into either as much as I had to, and when I thought about dropping drawing I remembered that without my own stuff I didn't had much to look forward to.
I think I'll never get a game done at this pace (or will take a long long time), but as long as I can draw decent anime tits and sprites I'll die feeling accomplished.
>>
im a creative director if you have the skills call me i'll get you your game
>>
>>385298314

Keep random shit as placeholders and get the base game finished first anon
>>
>>385298274
Pretty much any tutorial. They're one of the easiest genres to code and do art for.
>>
File: 1428283353818.png (314KB, 457x455px) Image search: [Google]
1428283353818.png
314KB, 457x455px
>>385298438
I know you are right, not learning to draw when I was younger is fucking me up, and if I don't learn to program now it's going to fuck me up later.
So much to do, yet here I am.
I learned some basic stuff that I've probably forgotten by now with Python, and I was just getting into Godot with a couple of tutorials, is that a good place to start again?
>>
want to make a hit autism mobile game tso get enough funds to start my own studio but im depressed
>>
>>385298314
I didn't say don't into art, but only learn art that you directly use in game design. Don't learn drawing, learn pixel art. Don't pick up a pencil, work in photoshop (or whatever you use). And only learn what you need to solve the problem in the moment.

Also don't expect your first game to be good. Make something shitty as you learn. You've gotta make sacrifices. It's going to be way easier to learn programming if you use premade art
>>
>>385298602

yes, any type is fine
>>
File: 1421614806672.jpg (23KB, 256x256px) Image search: [Google]
1421614806672.jpg
23KB, 256x256px
>>385298761
>>385298772
Thanks, I'll resume my long and painful journey into making video games.
>>
Good not sure what I'm going to do about sprites when I get there but oh well. I still can't figure out how people get so much detail out of such small sprites but I guess that comes with practice and what not.
>>
>>385273434
Damn anon, i seen you quite a while back then and you still working on that game until today.
Good luck with your game and keep going.

>>385281419
We hate RPG maker because the game made using RPG maker felt samey, if you managed to make your game different somehow, no one would complain.
>>
>>385298410
>creative director
That's a weird way to spell idea guy.
>>
>>385280986
>run the game in a profiler and see which functions are causing the biggest performance hit
>make those functions less performance intensive and/or come up with a way to call them less often

Profiling is the most important thing. There's no point in randomly going through the codebase and optimizing here and there. The bottlenecks are rarely where you think they are - you'll be wasting time making some block of code take 0.001 ms of your frametime instead of 0.002, when you could've spent that time optimizing the function that takes 5 ms each frame.
>>
File: 1439101418250.jpg (100KB, 599x439px) Image search: [Google]
1439101418250.jpg
100KB, 599x439px
Just making random enemies and bosses while i'm bored. Can't be stuffed structuring anything yet.

https://www.youtube.com/watch?v=JfHOLynQyJs
>>
>>385281240
Care to elaborate? Do you mean string concatenation?
>>
>>385301441
He means use other data types like enums instead. String operations can be costly.
>>
File: ryuji yells at morgana.gif (787KB, 245x192px) Image search: [Google]
ryuji yells at morgana.gif
787KB, 245x192px
>>385298761
>discouraging someone from learning the basics of art which will translate into his work.
If you can draw a realistic man you can draw several futanari snake women with sprites for your porn game anon. You need to do it, no shortcuts.
>>
File: 1492134792803.jpg (26KB, 362x362px) Image search: [Google]
1492134792803.jpg
26KB, 362x362px
>>385297359
>be ideas guy
>get hired by programmer
>programmer also hired a second ideas guy because they're best buddies since elementary school
>even though he is kinda terrible and doesn't know anything about games or story
>but "he's like, an artist, man!"
>>
>>385272108
I get anxiety every day. I've left mostly everything behind. I wake up every day wondering if what I've done is the right thing. Will anyone like what I make? Why did I leave a comfy yet undemanding job behind? Some days I kind of want to just say fuck it all and go live in the mountains or something.

Fuck.
>>
I've been trying to come up with something Zelda-like but with a cool twist on the combat for like two weeks now, but I can't think about anything fun and different.

Really in the mood to do a GBC-style game. Played For the Frog the Bell Tolls and Link's Awakening back to back in March and I want to make something like it.

Also I remember some anon doing some GB-looking game last year. Did he finished it?
>>
>>385302383
Hm, so the secret to easy game design is nepotism.
>>
File: 1360595468847.jpg (67KB, 606x496px) Image search: [Google]
1360595468847.jpg
67KB, 606x496px
>>385302383
>Be kid learning how to program
>have tonne of ideas
>laugh at the idea of the ideas guy
>finally get competent in programming
>i'm creatively bankrupt
>>
>>385302816
He wants to make our story about a young wizard couple a pro-life metaphor
>>
>>385273109
Pls give me this game.
>>
>>385301923
"Don't use strings" is a pretty weird way to express that. If you need an enumeration you'll obviously use an enum, if need a string you'll use a string.
>>
File: pokemans_079.gif (8KB, 600x600px) Image search: [Google]
pokemans_079.gif
8KB, 600x600px
>>385303057
At least you aren't my buddy
>"bro! I have a great idea! how about a zelda game but the main mechanic is that you can control the seasons to solve puzzles!"
>>
unity > unreal
discuss
>>
>>385272108
I tried making a shmup but I just lost motivation completely after I realised making a game isn't going to distract me from how shit things are right now.
>>
File: 1488005262600.jpg (45KB, 240x320px) Image search: [Google]
1488005262600.jpg
45KB, 240x320px
>decided to revisit the codebase for a game I made years ago

I probably wouldn't even bother refactoring this crap, just start over from scratch.
>>
>>385296485
what engine are you using
>>
File: stream (41).webm (3MB, 1280x720px) Image search: [Google]
stream (41).webm
3MB, 1280x720px
planning to work on this right now.
I wanted to see through this project this time.
no more quitting half way.

It will be a mecha game with all kinds of different mech.
>>
File: PB.png (381KB, 1920x1040px) Image search: [Google]
PB.png
381KB, 1920x1040px
good
>>
File: 1444245337967.png (37KB, 1140x852px) Image search: [Google]
1444245337967.png
37KB, 1140x852px
>>385306925
Miau :DDD
>>
>>385304021
rpg maker xv
>>
File: a_miserable_piece_of_cloth.webm (2MB, 497x531px) Image search: [Google]
a_miserable_piece_of_cloth.webm
2MB, 497x531px
It's going okay, the skeleton replacement went well.
>>
>>385309056
What happened to his knees
>>
File: icon.png (3KB, 64x64px) Image search: [Google]
icon.png
3KB, 64x64px
>>385272108
Please add Godot Engine to the OP image. Thank you.
>>
File: MAKE_US_WHOLE.webm (1MB, 557x694px) Image search: [Google]
MAKE_US_WHOLE.webm
1MB, 557x694px
>>385309376
Boneitis
>>
I'm learning Blender right now. Can make half-decent props, but want to make organic stuff too.
>>
File: 56783457.png (5KB, 490x103px) Image search: [Google]
56783457.png
5KB, 490x103px
>>385309756
And while you're at it, stop being an engine babby and add this too
>>
>>385309756
no
>>
>>385309972
Why do you hate freedom anon?
>>
>>385272108
Horrible. I'm an idea guy.
>>
>>385272108
i have the title
>>
Found out you can actually make 3DS applications with Unity, so I'm toying with that now.
>>
>>385272108
Making a video game is literally subhuman-tier work. You have a programing background, and can make programs that people would pay a lot more for, yet you spend your time making something that will probably only generate at max $500k in revenue and $250k in profit. Not even enough to live off of for 10 years. Now a social network or a tinder can generate you multimillions and status. I suggest you all quit your "muh vidya game maker and Japanese waifu dreams" and get an actual life
>>
>>385309756
Post a game worth anything made in Godot.
>>
>>385310789
stardew valley guy made $30m
>>
>>385310867
that's a diamond dozen
>>
>>385310789
Notch made $2b on minecraft
>>
>>385310789
There's more to life than money.
>>
>>385310916
So are facebook and tinder
>>
>>385310828
How is that relevant? It's a good, comfy and free/libre engine that needs more exposure in order for those good games to be made.
And if you don't care about freedom, look at it this way: If you make money on your game, you don't have to pay the engine developers anything. Unlike Unity and Unreal.
>>
>>385310789
you're saying it like earning 250k in profit as an indie is a bad thing
>>
>>385310992
only poorfags think this.
>>
>>385310789
tbf trying to 'make it' with games or apps are both like winning the lottery, but at least you can make decent money making apps for customers
>>
File: B3MhQVwCIAAhB6g.jpg (61KB, 600x800px) Image search: [Google]
B3MhQVwCIAAhB6g.jpg
61KB, 600x800px
>>385272108
I have a question. I would like to make my own game, but don't know what to study first. Is getting a Masters in Computer Sciences needed? I know my college offers a specific CS course that focuses on things related to game programming and what not. So I'm not sure how important a full CS degree is in the long run (I know it's important but HOW important).

Currently an animator, so no trouble on the art. But I would like to learn programming. Simply learning math in the mean time.
>>
>>385311670
if you wanna get in the industry with a stable job, say in EA or ubisoft or square enix.
then yes, you would need a degree or master in CS.

If you just wanna do it hobby style,
go for some tutorials.

If u wanna go 1MA,
don't. since you have no programming experience.

Maybe contribute to some other indie team and slowly get into the industry.
>>
>>385312953
Meh, I don't mind the 1MA thing. I've gotten this far, and I understand what it's like working the industry.

What type of tutorials would you recommend?
>>
>>385311670
in general, unless you want a job you're better off not doing a college course
>>
Anyone got suggestions for UI prototyping? It's a pain in the ass adjusting sizes and moving things while getting coordinates when using my image editor.
>>
>>385296567
I suck at pixel art so I hired most of it out. I have done some original art on it by "copying" my own artist's style. I think through that, I've started to become better at it so as with anything, my advice is practice daily for a long time.
>>
>tfw your game takes over your life and it's all you care about
>still know it's a complete gamble if it will turn a worthwhile profit
>>
>>385313104
depends on what engine ur using.
then go for the tutorial.
i would say game maker is a good place to start.
they have a tutorial that u can follow through, and their functions is simple to be found online.
>>
>>385314704
That's why you make the game that you would want to play so even if it doesn't sell you can be proud of it before moving onto the next game.
>>
>>385306925
Man if this is a MMO I'd play it if it had an attribute system, runescape style skills like woodcutting and such with action based combat or legend of zelda combat. All I want in life. Fuk
Thread posts: 163
Thread images: 49


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.