Why do devs bother adding voice acting to normal dialogue? If I'm enjoying the game, I always cut off the voice line early so I can read the next line. If I'm not, I'm probably not playing. It's fine in cutscenes and for random callouts.
Pic related, example of the perfect use of voice acting
See "voice acting" actually has to involve voices, which is something that copy-pasted encyclopedia entries that they repeat for 99.9% of NPC's doesn't exactly qualify as.
>>385216115
I bet you like the witcher
>>385216270
No I don't. You want dialogue done right look at Oblivion, which is a marvel of video game design, and objectively the best RPG ever conceived
>>385216382
don't do this to me anon
>>385216458
That one VA in obliv who screwed up a line of dialogue and was like 'Oh that was crap(?) let me do that one again' heh
>>385216115
It's like you didn't even read the post. Morrowind has no voice acting where it's not needed, when you're talking to NPCs for info, quests, etc. It has voice acting in cutscenes, during battle, and when you're walking around and NPCs throw random insults at you. Perfection.
>>385215493
>durr why add shit to my game I'm a fucking autistic retardddd
It shows
>>385217526
t. Skyshit babby
>>385217526
Hoo ee gee wizzers giff me dat der dumbed down perk shistem fur me am too dum der dumb to read mah qwests, wurs me qwest mrkerss
>I always cut off the voice line early so I can read the next line
On one hand dry text without voice acting makes everything lifeless, but I also can't deny I do this
Some games have only important lines voiced, so how about making it just the first line, and just the text for the rest which player will skip anyways? I'd rather have more complex conversations than a voice over for everything but simplistic and linear conversations like in skyrim or F4