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You literally cannot defend this.

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Thread replies: 489
Thread images: 71

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You literally cannot defend this.
>>
>>385208492
WHAT WERE THEY THINKING
>>
DaS2 wa just people fucking around with the level editor, slapping random tiles together

What a trash game
>>
>>385208492
>>385208576
Fun fact, the elevator was supposed to go down, but they literally fucked up and left it as it was.

B-Team is full of retards.
>>
>>385208492
its uhh uhh uhh a dream
you uhhhhhh go into the mountain behind the keep
the elevator uhhhhhhhhhhhhhhhhhhhhhhhhhh actually goes down really fast into hell its a clever illusion
>>
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>>385208492
There is a perfectly good explanation.
>>
It makes it more suprising
>>
Dark Souls 2 should had just done a Demons Souls type system
>>
>>385208748
It goes down, and there's still a sky in the belfry?
>>
you could burn the windmill and drain the lava by poking a hole in the ceiling.
>>
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Oh ok so this is bad but the fishing village being on top of the clocktower in Bloodborne is perfectly fine
>>
>>385208492
DaS2 fans literally can and often do
>>
>>385209016
Holy Shit. He badmouthed Bloodborne.
Incoming sony defense shitters in 1...2...3...
>>
>>385208492
there is no need to be autistic about this
in-game models are not 1:1 representations of the game's canon world, this should be obvious by now
>>
>>385209016
>fishing village being on top of the clocktower in Bloodborne is perfectly fine
It is. You weren't paying attention or didn't explore the nightmare enough.
>>
>>385209016
This took place in a "nightmare".
I.E. it doesn't exist in the physical world or have to conform to physical rules.
>>
>>385209110
>in-game models are not 1:1 representations of the game's canon world
They are in DaS1.
>>
>>385209163
excuses
>>385209115
Yeah I'm sure Vaatividya has a lengthy video that completely justifies it lol
>>
>>385209016
It's fine because what the clock tower and village don't actually exist in reality
>>
>>385209016
Are you comparing being trapped in a dream to real world?
>>
>>385209245
Dude pay attention. You did see the shell maiden fall from the sky, right? The world is layered, disjointed.
>>
>>385209245
>excuses
But it literally is a dream, you start in a place you've been in the physical world and it leads to completely different places and looks completely different (cathedral ward)
>>
>>385209245
It's not a hard concept to understand. Are you perhaps retarded?
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>>385209163
DaS2 was also a nightmare.
>>
>>385209163
And dark souls is in a "fantasy world", where there is magical fog and people literally say time and space is warped.

If dark souls excuse isn't good enough than neither is yours.
>>
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>>385209360
>>
>>385209360
Except it wasn't. Dranglaeic is a real place
>>
>>385209163
Neither is Drangleic.
>>
>>385208769
>Someone drew this thinking they were smart
>Someone drew this knowing it'd get replies
One or the other. If you were to look up to the top of the windmill, you'd see the elevator, right?
>>
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>>385209416
whooosh
>>
>>385208769
>ash lake is literally this but because it's in dark souls 1 that's okay

i like dark souls as well but come on
>>
>>385209396
Then why do DaS1 and DaS3 have correct geography dumfuck?
>>
>>385209416
Ya blew it.
>>
>>385208492
Look like normal fantasy world for me.
>>
>>385209486
Them having correct geography doesn't change the fact that it is stated multiple times that time and space is warped. Are you paying attention to this conversation or not?
>>
>>385209469
>>385209506
Oh
Brb killing self
>>
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DUDE I HATE DARK SOULS 2 LMAO XD

DO I FIT IN YET?
>>
>>385209396
The point is that Bloodborne has an in-game and completely valid reason for its nightmare/dream segments to be disjointed or illogical. So bringing up Bloodborne in this regard is retarded.
Don't try and goad me in to a debate about DaS2 vs BB physics and logic, because I don't care about DaS2. I was merely defending the case in Bloodborne. Not attacking the case in DaS2 (that was OP)
>>
>>385208492
Time-Space Distortions
>>
>>385209559
Yes. Being a contrarian and being offended with people liking the worst souls game by far and not being able to defend it makes you the quintessential /v/irgin.
>>
>>385209536
Time is warped. Space isn't. If it were then the other games would have more nonsense like OP but they don't. B team are a bunch of fucking morons.
>>
>>385209115
>>385209245
>>385209396
But it really is an elaborate design decision.
>can see the nightmare from hamlet through the water
>slug girl drops from the skies
>>
>>385209559
People don't hate Dark Souls 2 because they want to fit in, they hate it because it's genuinely shit.
>>
>that part in das2 before dragon aerie where the rock towers are clearly visible and short but when you go up the elevator to the aerie the rock towers now magically go to the sky and hold the level up

how did this game get greenlit?
>>
>>385209217
no they are not

if you want to go in autistically you will find a huge amount of things that logically doesn't make sense, or even just question that why do the areas like the catacombs look like a typical video game levels instead of logical places.

They are video games, and the lift in EP not leading up to heaven but just representing going up the mountains behind EP is an obvious thing.
>>
>>385209626
In the first game solaire literally says the very fabric wavers. That isn't just time.
>>
>>385209676
They had a Bamco contract for three games

They phoned it in. Some people on /v/ still defend it.
>>
>people criticize dark souls set pieces
>when the game is literally supposed to be a bunch of mashed together set pieces
>B-B-BUT STORYTELLING THROUGH ITEM DESCRIPTIONS IS BRILLIANT!

/v/ is retarded.
>>
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>>385208492
WINDMILL WINDMILL FOR THE LAND
>>
>space and time argument
I can get this for Lordran I guess, but what reasoning (or sources) is there with regard to Drangleic following this logic? Does anybody say it in game or anything?
>>
>>385209831
Drangleic is Lordran is it not?
>>
>>385209016
Lmao you are fricking dumb
>>385209473
There's actual effort in DS1. You spend forever walking down that huge tree. In DS2 you don't spend a long time heading into the areas behind Earthern Peak to find the elevator.
>>
>>385209825
brb listening to gorillaz
>>
>>385208492
Seems silly but it's better that way.

I'm serious, M.C. Escher should design more game worlds.

>captcha says select the parachute
>entire photo is open ocean
>there's a tiny bit of parachute at the top of the image
>and a person splashing into the water at the bottom

O Im laffin
>>
>>385209831
People assume it applies to the whole world, and well, they're not wrong.
>>385209868
Its not, in the cinematic its called "a land to the north".
>>
>>385209824
The whole of the castle is nonsensical.
Why would Vendrick (who grew to be the size of a giant) retro-fit his castle with a giant ass throne and door to his throne room, but have little stairs? And the rest of his castle having human sized doors? This implies he lived in his throne room because he couldn't fit any where else in his castle.
How did they even get him to the catacombs? Did he climb around the side of his castle Asscreed style and then go down the elevator?
Why have a locked door that you can only open by stabbing a dude with a giant key?
>>
>>385209473
Thats because in DS it was a surprise, and they took the time to craft it into one.

This? not so much.
>>
>>385209716
It's more to describe how alternate realities can interact, this explaining how summoning other people actually works in the story.
>>
>>385209868
It's implied that the giants live in Lordran and that's what Vendrick attacked and they stole the lord vessel or something like that.
>>
>>385210014
You got me, I concede.
I still enjoy DS2 though
>>
>>385209714
>no they are not
Incorrect. Noclip around the maps yourself if it helps. The "backgrounds" are all designed to scale. The best examples are new londo from firelink, as well as the duke's archives from anor londo.

> huge amount of things that logically doesn't make sense
Cite them.

>why do the areas like the catacombs look like a typical video game levels instead of logical places.
Irrelevant.
>>
>>385209824
obviously done on purpose so that you can't backtrack. What is the point of this webm?
>>
the only game this level design would make sense in is das3, the world is supposed to be converging together. but it still makes a hell of a lot more sense than das2.
>>
> Lava lake right beneath a swamp is okay
> Lava crater on a hill behind a mill isn't
>>
>>385210136
The point is to show that it looks retarded
>>
>>385209824
Seems pretty intentional

Also lots of old castles in real life have crazy designs like that.
>>
>>385210110
It's cool man. My best friend irl also loves DaS2 and I only judge him a little bit for it. If you like it more power to you. And for the record I'd take it over some garbage knockoff like Lords of the Fallen or Surge any day.
>>
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Serious question guys, is it worth playing DaS 2?
I've just beaten DaS, and im about 2 thirds done with DeS. I always hear that the gameplay of 2 is smoother than the first game. I know that the world building will really jade me, because it is my favourite thing about both the previous games, but is the game That's left one you take those elements away worth the playthrough? I want to play through DaS 3, and if i ever get access to a ps4, i will play through bloodborne, but im not sure if i should play DaS 2 or skip it.

Another serious question, what things does scholar of the first sin improve over vanilla?
>>
>>385210128
>places are logically irrational
>it's irrelevant
then so is the EP elevator

the DaS worlds are not realistic places, they are a bunch of well designed video game levels, and they aren't well designed because "look how realistic they are", they are well designed because of level layout, enemy placement and visual creativity makes them engaging. I agree that the DaS1 levels were better designed but the problem of DaS2 wasn't "muh illogical/unrealistic placement".
>>
>>385209714
If you open the DaS1 worldviewer you will see that it all slots together perfectly. Painted World of Ariamis and the Undead Asylum are obviously seperated, as is the DLC Oolacile
>>
>>385210397
DaS2 and DaS3 are both worth playing, at least once, anyway. They seriously don't hold a candle to the better games (DaS2 especially) but they're still souls games and DaS2 is cheap these days.
>>
>>385210224
protip theres a lava lake underneath you right now
>>
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>>385210224
> Lava crater on a hill behind a mill isn't

That's actually perfectly okay. That's just not what happens in game.
>>
>>385209957
Stop posting any time
>>
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>>385209360
>>
>>385209016
Dunno if you were paying attention but the Hunter's Nightmare is a twisted hellscape that doesn't conform to the laws of the waking world. It's a different situation and one that's entirely intentional.
>>
>>385210452
Not him, but blatantly illogical and noticeable geography seriously breaks the immersion of a game. You go up the elevator to iron peak or run in to the rubble at the shrine of winter and don't think "this is the next step in my adventure" but merely "oh right, this is a video game"
One of the best aspects of the souls games is the immersion. Having things that break that immersion to such a ridiculous degree just lessens the entire experience.
>>
>>385210583
Wonder if Sam ever gets tired of having to do the Payne grimace
>>
>>385210354
The Surge is a better game than Dark Souls 2
>>
>>385210705
That clip was from Alan Wake, in which he was the lead writer. He probably wouldn't have written it in if he didn't want to do it
>>
>>385210718
Woah woah woah woah

I usually shit the most on DaS2 but lets not get too far here.
>>
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>>385210136
Because you can design it better than that. a Broken staircase for example, or a walkway that collapses after you step foot on it. Not an arbitrary 2 foot drop that was deliberately built that way.
>>
>>385210452
>logically irrational
You are shifting the goalposts. "Spatially illogical" and "practically illogical" (i.e. impossible vs. impractical) are not the same thing. Drop that argument.

> I agree that the DaS1 levels were better designed
You misunderstand the argument. Better level design (from a gameplay perspective) is one thing. They spent an ABSURD amount of time designing the maps to flow with spatial logic from one area to another, going so far as to render individual textures on the sides of buildings that you have no way of reaching. Just because an area "feels like a video game level" means nothing in this context.

The EP / IK elevator is an immersion break within the established rules of the game universe. The reason you can walk to so many different areas within dark souls 1 and not have too much cognitive dissonance is that they are spatially logical. This is why people complain and why it sticks out. Spatial logic trumps practical logic in a video game.

>>385210648
Precisely.
>>
>>385210397
DaS2 is still a great game, if you've really enjoyed DaS1 then definitely give it a try.

the world building is MUCH weaker tho, Sotfs is twice as big as DaS1 yet there is half as much interesting characters and lore and the areas aren't really interconnected but more like lot of branching paths.

Definitely play it online tho, it has the best online experience out of any Souls game. It's actually a good game to play with a friend too.
>>
>>385210783
Well, it is. So it Nioh.
>>
>>385210918
Nioh maybe. But Germans can't make video games.
>>
>>385210891
>>385210509
Thanks. I will play through it as soon as i get a new pc
>>
>>385210397
Depends on why you liked DaS1 and DeS.

I wouldn't recommend it if you like the world of DaS1 and the endings and shit
Because it is completely ruined by das2.
>>
>>385210918
Terrible bait anon
>>
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I mean, the whole point of the game is meant to be how random piece of the world are teleporting around and mashing on one another, that seems like a fine enough application of the rule.

If I gotta be honest though, I never even noticed the lava castle business or paid much attention to it until years after when people posted it on here. Most of the issues people post here about the game actually had cero impact on my enjoying on the game at the time and only became moderately hilarious in retrospective, and I by all means played DeS and DS1 first.
Soul memory was the only ???? thing that clashed with me, but even then it was a fair price to pay for the introduction of the delicious ring to make co-oping with my partner easier, so even that I forgot rather quick.

I think these things really are just annoying if you read on them purposedly to make yourself mad.
>>
>>385210949
Lords of the Fallen perhaps, but The Surge improves a lot of their previously failed attempt and implements a lot of unique gameplay mechanics and a fresh setting. Enjoyed it far more than DaS2
>>
>Oh you wanna go to Drangleic castle? Well fuck you, there's like a couple bits of rubble in the way
>so instead of just climbing over it how about you go through this arbitrary shrine that arbitrarily requires you to collect these three arbitrary souls for arbitrary reasons
>and no you can't just walk around it even though you probably could
>>
>>385211034
It gets bonus points for not being Medieval fantasy at least. Which is overused in vidya in general but even more dominant in Souls.

I still think they have ways to go before they make good games. But if they keep the current trajectory then maybe in 5 games they are a competitor for Fromsoft
>>
>>385211174
>obstacle in a video game that my fat was could scale

>superpowered player character cannot

Really pizzas my Pringles
>>
>>385211020
My biggest issue with the game was just how the gameplay felt and how washed out and poor the artstyle was.
Movements all felt sluggish and this is without bringing up ADP. I went in to it on release and tried parrying and other things that I was quite good at in DeS and DaS2. But the timings felt wrong. Lifting a shield to block an attack felt delayed. Everything just felt slow for the sake of it, not because of weight. It's hard to explain.
With the way the game looked, it all felt faded and dull. Completely uninteresting or engaging environments, there's only a few places that break from this like Black Gulch, but that place was garbage any way, so it was irrelevant.

Aside from these, I had only a few problems with in game mechanics. They were mostly:
Rings of sacrific (forget their name) that can be repaired.
No whole eye orbs.
Soul memory.
>>
>>385211272
>fat was
Fat ass*
>>
>>385208492
do you think the elevator was meant to go down?
>>
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>>385210825
DaS1, 3 and bb level design
vs
Das2 level design
>>
>>385210853
>immersion breaking
that's a very subjective problem tho. Everyone has different things that break their immersion. As I've mentioned someone sees the Catacombs, realises how video gamey it is and that already breaks their immersion.

You could say that DaS2 took this "too far" with things like >>385210363 or the EP lift, but for me it was just another video gamey design decision and didn't let it break my immersion. I'm confident that this should be the norm instead of nitpicking every unrealistic design decision in a game.
>>
>>385208492
I have never played Dark Souls
I know enough about Dark Souls to know the world is supposed to be falling apart and shit. It's cool and makes sense that such impossible geometry exists in the world.

What other games feature non-euclidian geography?
>>
>>385211414
>that's a very subjective problem tho.
No, it really isn't. Spatial reasoning is built into your fucking brain. The impossible is noticed unless you make up your mind not to notice it. You don't have an argument.
>>
>>385211326
in DeS and DaS*
>>
>>385210363
never noticed the elevator going up is impossible until /v/ told me, but I immediately noticed this and I was mad.
>>
>>385211572
You don't know enough about Dark Souls.
>>
>>385211174

The door doesn't require the three souls though. It just requires you to have reached a threshold of power. The game vaguely hints at the Emerald Herald being the one that keeps them shut, hence why they also open if you have 1M soul memory.
Pretty sure the rubble is a scaled down lazy design choice in that in their brains it's probably a giant rubble pile you would never be able to scale, but whatever limitations they went with in DS2 (probably making it for PC to begin with what a part in it, as From is pretty inept at it.) made them leave it shortstacked.
>>
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>>385208492
*you literally cannot defend THIS
>>
>>385211667
But other people ITT do and they're saying the same shit soo
>>
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It was all down hill from here.
>>
>>385211414
>physically impossible is basically the same as a level being silly from a functional (in-universe) perspective!

You are mentally retarded.
>>
>>385211795
That's why people are arguing and debate is happening.
>>
>>385211582
>The impossible is noticed unless you make up your mind not to notice it.
you realise the whole world of DaS is impossible right? And not just "but they are realistic in the fantasy rules it layed out".The cities lack lot of features, Blighttown couldn't exist the way it is, the lifts don't even have anything operating them, Andre is hitting a cold sword and doesn't even have equipment to heat it up etc.

or maybe you've made up your mind to not notice them? Then why don't you make up your mind in your DaS2's unrealistic features instead of letting them ruin your enjoyment?
>>
>>385208492
>you literally cannot defend this

That seems extremely defensible, as long as the elevator isn't holding the platform up or something.

Stick a bunch of archers up top. Defended.
>>
>>385211719
What's there to defend? What's your problem?
>>
>>385211838
you realise the layout of the catacombs is physically impossible right? that there is nothing operating the bridges, that those bridges couldn't even be there, that they could hardly even be called catacombs.
>>
>>385211856
>what is suspension of disbelief
>>
>>385208492
Well, why would I need to defend this? Those fortification already look impenetrable on their own...
>>
>>385211984
something that works differently for every people, and something you have a big control over
>>
>>385211947
Are you referring to the catacombs of DaS1?
>>
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>>385208492
>>385208576
>>385208674
>>385208757
>>385208757
>>385208769
>>385209473
>>385209456
Okay, I am sorry, y'all, but whoever doesn't think this is fucking awesome has lost the gaming soul. I play games to see shit like this.

This is the kind of setting I love and want to see more in videogame.
>>
>>385211856
again, shifting goalposts. the discussion is about spatial logic in dark souls 1 vs. 2. you cannot argue this point so you are forced to retreat and change the subject.

>>385211947
you literally don't understand what's being discussed lmao

you can easily sum up lifts moving to unseen mechanisms in the walls (aside from the lift in blighttown which is being operated by a hellhound)

>those bridges couldn't even be there,
incorrect

>they could hardly even be called catacombs.
yeah bro all of those skeletons shelved into orderly sections can hardly be called a cataco-

>cat·a·comb
ˈ>kadəˌkōm
>noun
>plural noun: catacombs
>an underground cemetery consisting of a subterranean gallery with recesses for tombs

whoops! looks like you're wrong again!
>>
>>385211389
Kek
>>
>>385211898
>What's there to defend?
4shitstains being a "boss".
>>
>>385212594

I liked that fight very much. Specially summoning the witch to fight them with me.
>>
>>385208492
Defend what? It's a video game you mongoloid, who gives a shit.
>>
>>385212594
it's just a DPS check like gargoyles. not the most stimulating fight but from a gameplay perspective it fulfills its duty,
>>
>>385209016
IT DOESN'T APPLY TO BLOODBORNE BECAUSE ITS SET IN A FANTASY WORLD FFS
>>
>>385212228
>shifting goalposts
the fuck are you talking about? I was always talking about how stupid the complaining is about the in-game DaS2 world layout being "unrealistic and immersion breaking" when DaS1 was already a very video gamey and not realistic game and already mentioned a lot of things why.

You just manage to ignore those but can't get over DaS2's immersion breaking aspects but that's not the game's fault but yours.
>>
>>385212594
So, again, what's to defend? That there's a boss you dislike?
>>
>>385212753
You sound like an idiot that will go to any lengths to try and justify his opinion.
>>
>>385212753
>critique spatial logic of das2 vs das1
>you bring up irrelevant information
>i inform you that the information you brought up is irrelevant to my central premise based purely on spatial logic
>you continue spouting irrelevant information

you are dumb.
>>
>>385212749

But anon the intro to both DS2 and DS3 says the worlds are shifting and you literally enter a lake that teleports you to a sanctuary that teleports you to a shore.
>>
>>385212228
also the Catacombs in DaS1 are built inside cliffsides, not sure if that can be called underground.
>>
>>385212786
*that there's a boss everyone dislikes
You literally cannot deny it's true.
>>
I remember the devs saying something along the lines of they wanted to create long distances to make it feel like your undertaking a massive pilgrimage but due to constraints/gameplay they just used things like elevators to connect these areas. So in reality the Iron Keep is far away from Earthern Peak
>>
>>385212965
it's

literally

under

the

ground

you

idiot
>>
>>385211947
>there is nothing operating the bridges
But there is? Patches moves a lever as does a skeleton
>that those bridges couldn't even be there
Why not?
>that they could hardly even be called catacombs
Again, why not?
>>
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pure kino
>>
>>385212921
I don't even know what the fuck are you talking about anymore. You realise that I was the one starting the reasoning and I kept faithful in defending that? If anyone is moving goalposts and bringing up irrelevant information that's you
>>
>>385212992
But I like it.
So does
>>385212651

So I don't know what you want me to defend. Everyone doesn't dislike it. < Is this sufficient defence?
>>
>>385213036
>catacombs
>underground
>you can see the sky
>>
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>>385212214
>Y'all
Don't you have a nigger meeting to go to?
>>
>>385213061
>that dark souls 2 faggot that just posts webms of dark souls 1 regardless of their relevance to the thread
You know we're talking about world layout here right? Don't know why you feel the need to post this in every dark souls 2 thread, (you)'s maybe? If so, here's a freebie, ya got me
>>
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>>385213036
wow, look, an underground city
>>
I genuinely do not understand. Who gives a shit?
It's an elevator leading from one area to another. It servers no other purpose. How does this affect your enjoyment of the game?
>>
>>385213046
patches is pulling a fucking lever and there is no logical way that operating the bridge unless you say "it's magic" but then again, the EP lift ending up in front of the Iron Keep is magic too
>>
>>385213061
obligatory shockwaves post.
>>
>>385213075
see >>385209217
this is the original statement which is demonstrably false

why is this so hard for you lmao
>>
>>385213061
BRAVO MIYAZAKI
>>
>>385213328
Well there's obviously some sort of mechanism that gets triggered when pulling the lever that rotates the bridges, isn't there? Just because we don't see the internal workings, doesn't mean it doesn't make sense.
No need to start strawmanning.
Also, please address the other 2 points you made. Why can't the bridges be there and why can't it be referred to as catacombs?
>>
>>385213061
Why does that dude have 48 souls? I kind of imagine some neckbeardo sitting around recording hours worth of Dark Souls just to get a shitty webm to shit post with.
>>
>>385213121
>>you can see the sky
incorrect. the "sky" is a rock ceiling. the light in the area comes from a hole in the wall leading to the rock ceiling. why are you shitposting?
>>
>>385213375
then you missed completely what I meant by "the models not being 1:1 representation of the canon World"

video games have limitations. Just because an in-game city consist of 10 houses that doesn't mean that the game's canon world is like that. The DaS1 world had many similar limitations to it if you watched it (like the few things I've already mentioned). If you didn't noticed those as "unrealistic/immersion breaking aspects" then you are just naive.
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>>385208492
>>385208769
How's that any different from the Ash Lake?
>descend into the depths of earth
>walk out in a huge open space
>look up
>nothing
>>
>>385213849
It's okay when DaS1 does it.
>>
>>385213817
>then you missed completely what I meant
>no bro im not dumb you just didnt understand my plainly stated wrong opinion

Lol! this must mean a lot to you huh!
>>
>>385211815
One of the best early bosses in the franchise.
>>
>>385213849
The trees of Ash Lake hold up the world above. When you look up, you see clouds because it's so high above you.
>>
>>385213425
mechanics like operated by a lever can't exist unless muh magic

the bridges don't have any stability and holding, they wouldn't be able to stay there unless muh magic

the catacombs are placed underground, the DaS1 catacombs were more like just cliffside caves
>>
2 was still better than 3
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>>385213849
>How's that any different from the Ash Lake?

They gave more of a damn with DS1.

You'd think with all of DS2's extra padding they'd actually have you walk to the rocky area behind the Peak to get to that elevator.
>>
>>385213947
jey. I can't help it if you are illiterate and don't understand what I wrote
>>
>>385214004
Now you're just being stupid.
>>
>>385214115
>They gave more of a damn with DS1.
How so?
The descent down the tree isn't nearly long enough to justify ending up in a vast open area with no ceiling in sight.
Stop trying to justify it because muh DaS1.
>>
>complaining about dark souls 2 level design as if the entirety of the souls series isnt just a main blocked path to the boss that you circle around to open a door from the opposite side into the starting bonfire.
>>
>>385214153
>no bro I swear I just didn't mean the plain english that I wrote you must be the dumb one

lmao

>>385214004
>the DaS1 catacombs were more like just cliffside caves
incorrect.
>>
>>385214170
everything I wrote is a fact. If you can say that the bridges are moved by i.e. little creatures hidden inside caves then you are still overexplaining it and should be able to accept any similar reasoning for the unrealistic DaS2 phenomenas
>>
>>385214426
>everything I wrote is a fact
It really isn't. Saying the bridges can't remain without "muh magic" or that an internal mechanism doesn't make sense and only "muh magic" and that this example is somehow comparable to Earthen Peak/Iron Keep is complete stupidity.
>>
>>385214349
>in-game models are not 1:1 representations of the game's CANON world

or you thought I meant that the: in-game models are not 1:1 representations of the in-game world"?

just admit that you've misread it
>>
>>385208492
>My suspension of disbelief is blown!
>As he throws lightning
>As he kills magical creatures that literally cannot exist
>As he accepts the lava area in DS1 being able to exist
>As he accepts a vision that when killed darkens the land forever, leaving the moon up forever despite this LITERALLY BEING IMPOSSIBLE

Listen you can hate the game for being bad, but goddamn shit like disbelief is such a spastic reason in a magical world, you look like a fucking retard.
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I can leave the lave sky castle slide. But pic related? HELL NO. THIS SHIT IS BEYOND RETARDED.
>>
>>385214276
>How so?
Right there in the post: Earthen Peak elevator's just there. In the castle. No trek towards any caves behind it or anything.

The bonfire thumbnail for it even shows a mountain that's not in-game, further proving that Harvest Valley's one of if not the most rushed part of the game.
>Stop trying to justify it because muh better game
No.
>>
>>385214581
like I've said, it's realistically not possible unless you are adding fantasy materials and physics to the picture.

There is also nothing extreme about the concept that the Earthen Peak's queen's lift magically ends up in Iron Keep considering that by lore she had a relationship with the Old Iron King
>>
>>385214824
What's the matter, faggot? Can't climb over some rocks? AHAHAHAHA.
>>
>>
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>>385208492
I strengthened the defenses, sire.
>>
>>385214861
>I won't refute the point that Ash Lake makes no sense, as it is okay when DaS1 does it.
>Instead I will keep reiterating that Earthen Peak makes no sense, because it's not okay when DaS2 does it.

I'd understand complaining about >>385214824
, but stop bitching about inconsistencies that are also present in DaS1.
Unless of course, it's okay when DaS1 does it.
>>
>>385213849
>look up
>nothing
But that's wrong, there's a shitton of fog. You can't see the end of the trees
>>
>>385214649
you realize the in-game world being built to scale makes it the same size as the game's canon world right
>>
>>385208748
>B-team is full of retards
apparently A-team is too given the complete trainwreck that is dark souls 3

Miyacucki is a hack faggot plagiarist
Tanimura is an alright guy that did what he could after Bamco ruined literally everything
>>
>>385208769
Except how can all that support the fucking castle that sank cause of all the iron? And isnt brume tower near old iron keep?
>>
>>385214824
What if they add more rocks?
Would that make it ok?
Because that's what DS1 literally does to stop you from certain areas as well.
>>
>>385215284
This, Tanumura showed what he can do with the DLCs on a shoestring budget.

Time to give him the wheel for the next souls game.
>>
Look, it's this fucking shitty bait thread again. Some shitposter and their degenerate friends think, "Hey, let's go on /v/ and make a thread about Dark Souls 2!" So they come here, make a thread about Dark Souls 2 and how its good, or how its shit, or how its not the best in the series but is also way better than Dark Souls 3, or how even if it's not a good Souls game its still better than most shit out there. I'm tired of it. People can have different opinions on what is good and what isn't but the fact is most Souls fans have Dark Souls 2 at the bottom of their lists. This won't change, and shitposting about it doesn't change anything but make you all look fucking pathetic.

People can think Bloodborne is the best, that Demon's Souls is the best, that Dark Souls 1 is the best, hell they can even think Dark Souls 3 is the best if they want, but thinking that Dark Souls 2 is the best Souls game is just not something that happens. It's just endless shitposting in these threads of circlejerking between people who know they're shitposting, people who don't know what the fuck is going on and are trying to seriously answer these retards, and a fuck ton of samefagging. Look at the post count and the IP count. This is as sad as console war threads at this point.

>Why does the majority of the souls fanbase hate this game soo much?
>Its not a good Souls game, but its still better than most shit out there
>SoFTS fixed everything!
>So we all agree that DS2 is the greatest Souls game
>Dark Souls 2 was a flawed diamond
>Dark Souls 3 might be more slick and feels better to play, but it did not have even half of the new interesting ideas Dark Souls 2 had
>Dark Souls 2 might not have been the best but at least it was better than that piece of shit game Dark Souls 3
>I still can't comprehend why /v/ loves das3 so much
>From and Miyazaki literally sacrificed everything for the "muh cinematic experience"
EVERY FUCKING DAY
>>
>>385215006
I want you to think about this. You're defending an elevator up from a tower to a lake of lava by basically arguing "levers don't realistically do things, thus the elevator is fine!"
And you came to this conclusion by saying that a mechanism can't exist to do what the lever does, so it must be magic. Then asserting this as fact.

This is the summary of our conversation.
I can't help but feel I'm being baited at this point.
>>
>>385215284
Come on anon, originality is hard.
Just regurgitate all the DaS1 content, imbeciles will eat it up because of nostalgia.
>REMEMBER GWYN? xD
>HEY REMEMBER IZALITH? XD
>HEY HEY REMEMBER ANOR LONDO? :-DDD
I guess being creative is hard.
>>
>>385215190
Canon world means how the world looks like without video game/budget restrictions and as I've mentioned there are many things logically missing from the in-game DaS1 world that would be there in the Canon world
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>>385215121
>>I won't refute the point that Ash Lake makes no sense, as it is okay when DaS1 does it.
Because they did it better, right. Disbelief is a lot easier to suspend when you do things better: You take awhile going down that tree, and Lordran's innately very high up already.

If DS2 team handled Ash Lake you'd only spend 30 seconds going down that tree. If DS1 team dealt with EP there'd be something as opposed to nothing.
>>
>>385215564
The momeny I saw not-Siegmeyer I knew DS3 was instantly going to be a worse game than DS1/2 and BB.
>>
>>385215553
you realise I was bringing stupid shit up because you were defending stupid shit?

I brought up the elevator to show you that it's the same level of "stupidness/unrealism/overexplanation" that you are trying to defend
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Defend this.
>>
>>385215641
>Because they did it better, right.
HOW?
Stop spouting the same bullshit, it means nothing. They did nothing better.
You descend down a tree for one minute, said tree located near the surface, and you end up at the core of the world?
Just stop.
>>
>>385215579
lol! you mean an imaginary concept that exists nowhere but your own head? sure thing buddy!
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>>385215479
>>
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>>385215379
>this is all they had to do
>it was still too much apparently
>>
>>385215732
>I brought up the elevator to show you that it's the same level of "stupidness/unrealism/overexplanation"
Except it really isn't, lol.
How are you thinking that the two are even remotely comparable?
Has to be bait.
>>
>>385215748
Poison in DeS barely does any damage and takes ages to build up. You get a blessed weapon in this very area, which gives you passive health regen too.
>>
>muh setting with nonsensical dimension shifting bullshit, all kinds of magic, dragons, zombies, and teleportation

>somehow a castle in the sky is unbelievable and impossible


you're retard
>>
>>385215765
look, I'm not the one who came up with the definition of the word canon. It might not even be an official term but almost everyone knows what it means.
>>
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>Dark Souls
>consistent and sensible writing/world design
Choose one and only one.
>>
>>385215564
Doesn't help that 3/4 of Dark Souls is just stolen straight from Berserk too
Literally rehashed his own plagiarized content. I love how people say, "b-but it's a sequel it's supposed to have things like the first game!!!" too. If it's a sequel why did they regress so hard on the great mechanics and design from the first and second games? The only thing in DaS3 that felt somewhat new was weapon arts, until you realize 90% of them are worthless and do less damage than a normal R1 and they're shared between entire weapon classes

At least Demon's Souls was pretty unique for the most part. Too bad we'll never see that again.

>>385215802
Keep in mind Bamco's meddling pretty much meant Tanimura had to take over and rebuild Dark Souls 2 from the ground up in like 8 months. Bamco fucked the first director over then shifted the blame to Tanimura
>>
>>385215802
Yes it's well known DS2 was rushed and unpolished graphically.
I'm glad they spent the time making the gameplay, combat, healing and stamina management like DS1's instead of going for a pure mashfest garbage that DS3 became.

DS3 does not have this excuse because they didn't have to redo the game in 6 months and still the world map is more linear than FF13 and the combat is a joke.
They went with style over substance because hey graphics sell.
>>
>>385215835
because both are unrealistic video game designs that can only logically be explained because "muh magic"?

it's really not that hard to understand
>>
>>385216045
lol! you're acting like your headcanon is the same as a lore canon! you are a literal moron!
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Defend this.
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>>385216198
There is nothing to defend, take fire arrows for the tar pits and take it slow for the spitting statues.
What exactly is the issue here?
>>
>>385214824
this has been a thing in videogames since the very beginning, and its just now starting to upset you?
>>
>>385216140
>andre lacks proper smithing tools and is hitting a cold sword that just damages the weapon
>all the levers and lifts are just magically operated by nothing
>the capital of the whole fucking world is just a few street wide town

>i-it's totally the lore canon, t-the in-game world is 1:1 representation of it
>>
>>385216198
Nothing to defend, shame it wasn't bigger.
>>
There are two kinds of people in these threads smart heterosexual alpha males who agree with my opinions and effeminate limp-wristed pansies who don't. Which one are you?
>>
>>385216116
Because one is a very small thing that makes logical sense
>pull lever
>mechanism turns bridges

You're an idiot.
>no "muh magic" however much you want to keep parroting this
>small suspension of disbelief required to think there's a mechanism that triggers when pulling a lever

The other is an entire area that makes no geographical sense
>climb tower you can clearly fully see
>elevator at very top
>elevator takes you to giant castle in a lake of lava
>huge suspension of disbelief required to think this is internally consistent within the game world
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>>385215762
>HOW?
>Stop spouting the same bullshit, it means nothing. They did nothing better.

There's no progression towards EP elevator. At all. You yourself said there's at least a solid minute of trekking down a tree, and that's assuming you don't get cursed or slip and die (which also affect the perception of travel).

If we're going to fail them both, DS1 still wins out because there's *something* between the start of that tree and the lake. There's nothing for DS2's elevator.

>You descend down a tree for one minute, said tree located near the surface, and you end up at the core of the world?

Who said it's the core? Lordran's way way high up, there's a lot of clouds you're towering over; First bell tower and the area near Solaire are the first indicators of this. Ash Lake is closer to being the 'ground floor' than anything else.
>>
omp ikr so unrealistic
we need more games that are realistic and play like movies
>>
>>385216306
>a few street wide town
lol! you don't have a clue what you're babbling about!

>1:1 representation
lol! you keep using a reference of scale and pretending it applies to things outside of scale!

very sad!
>>
>>385216198
splsh
>>
>>385215121
>Ash Lake makes no sense
But Ash Lake makes sense.
You climb down a world tree and you see a bunch of them just like it on the horizon.
>>
>>385216327
>sit at bonfire
>teleport to the other side of the world
>this is fine

>go up elevator
>teleport to other side of the world
>this is unacceptable

this is literally you
>>
>>385216335
The ceiling of Ash Lake is so high you literally can't see it. You reach this point after descending a tree, located near the surface, for a minute. For Ash Lake to make sense, you should be either able to see the sky, or a ceiling.

>a one minute descent leading to an area that can't logically exist is okay
>a 20 sec elevator ride leading to an area that can't logically exist is not okay
That's literally your entire argument.
>>
>>385216198
Black Gulch was really cool and menacing looking. Hectic as fuck in SotFS too with those two invaders and monsters everywhere while you get pelted with poison.

The Gutter was pure kino too. Some of the best design in the series
>>
>>385216327
>small suspension of disbelief required to think there's a mechanism that triggers when pulling a lever

why don't you use that small suspension of disbelief of yours to believe that it's a magical lift then?
>>
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The first levels of the games are my favorite and feel like the best designed, past the half way point I lose all interest in the levels.

>Forest of Giants and Undead Burg are my favourite levels.
>>
>>385216534
>one minute descent
in what universe does that descent take one minute lol
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>>385216613
>that hidden mimic in the gutter
>>
>>385216198
There were plenty of areas I disliked way more than that place, that place was actually alright, and so was The Gutter.
>>
>>385216674
In the universe in which you aren't a faggot who keeps falling and redoing the area over and over again.
Go boot up the game right now, and don't move slow as molasses. See how long it takes you.
>>
>>385208492
Honestly for all the shit it gets and how illogical and out of place it is, I do like the concept of riding up an elevator from a sky tower into the sky to end up in a sea of lava.
>>
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Was this, dare I say, a well designed level?
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>>385216850
Only if you have a bow handy.
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>Dark Souls 2 defense force's best argument is "the other games have problems too"
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>>385216721
yeah you're just being dishonest now, I sprinted through the area recently and it takes a few minutes unless you're a speedrunner abusing fallrolls

why are you guys so desperate to prop up your shitty arguments
>>
>>385216198
I can't. It was too short. It had a beautiful and eerie aesthetic and I'd love to have seen more of it. The Gutter was fantastic though in SOTFS with the fixed lighting.
>>
>>385216850
It's very punishing and slow your first time through. Gotta be very aware of your surroundings and what lies ahead at all times or you're fucked. But yes it's a great level. Really pretty too and has a lot of uniqueness to it
>>
>>385208492
>/v/ bashing on dark souls 2
ah, just a common sight.
>/v/ bashing on dark souls 3
my, my! quite uncommon if i say so myself.
>/v/ bashing on dark souls 1
Eureka! i've just stumbled upon a rarity!

>all in one thread
HOLY SHIT NIGGER, SHIT BE RARE!
>>
>>385216906
There's no "defense force". All souls games have received wide acclaim, the only people that have big issues with 2 are a vocal minority of fans obsessed with the franchise. And at this point, there is no actual discussion happening on either side since 2 and 3 are so wildly different in so many aspects including and mainly gameplay that it's simply a matter of personal preference and nothing more. It's literal shitflinging back and forth, mimicking console wars and final fantasy's autistic fanbase. It's just embarrassing to be honest.
>>
>>385216534
>That's literally your entire argument.

And I stand by it.

Neither is perfect at representing the actual distance it could take for its respective destination. Going towards Ash Lake I have to watch my step, take a shit load of twists, watch out for and try to grab certain items, and avoid basalisks and mushroom people.

That's a lot of stuff to distract from the idea that it's not a real short distance at all. That's all helping the suspension of disbelief.

DS2 has nothing, you're not even manually walking up any stairs, just standing there left to think and ponder how boring this elevator is.
>>
>>385216525
>teleport by bonfire
>internally consistent
>we see ourselves disappear after we select a location
>suspension of disbelief required: low

>earthen peak
>elevator at top of a tower
>takes you to lava lake
>no logical explanation besides "magic"
>not internally consistent
>suspension of disbelief required: high

Immersion in a fantasy world works due to the logic within the world you play. It says there's dragons? You accept it when you see a dragon. When something is so illogical and out of place, even within the game world, it breaks immersion. Which is why Iron Keep and the rubble at the shrine of winter are criticized so often. If it was explained that your character was in a wheelchair for example and there's a small bunch of rubble, you accept it. It's fine. If you were to go through a portal at EP and teleport to IK, then fine. But that's not the case. What is the case is so nonsensical within even the confines of the world, it breaks immersion and makes no sense. Sure, you can try to argue "time and space" blah blah, but is iffy at best and only really brought up in DaS1 by Solaire and ONLY with regards to Lordran, primarily to give an in-game reason for summoning other players or meeting heroes within the game, done solely for the purpose of internal consistency to maintain immersion with those mechanics.
>>
>>385216850
No, it's very linear, no shortcuts to unlock, very little in the way of optional branches, annoying as fuck casters and groups of enemies that encourage the use of bows or cheesy tactics, insta-death in hard to see water.
The only good thing about it was perhaps the atmosphere.
>>
>>385217190
Go outside for a few minutes this month, you fucking autist
>>
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>>385216907
>I sprinted through the area recently and it takes a few minutes
No, you did not. If you did you'd know it takes nowhere near several minutes.

>>385217183
>Going towards Ash Lake I have to watch my step, take a shit load of twists, watch out for and try to grab certain items, and avoid basilisks and mushroom people.
So we can conclude that the feeling of distance when descending the tree is just an illusion created by having to take it slow and pick up items.
I can agree with that.
>DS2 has nothing, you're not even manually walking up any stairs, just standing there left to think and ponder how boring this elevator is.
I agree with that too. But stop pretending that DaS1 doesn't have this flaw too, even if it's to a lesser extent.
>>
>>385217123
What are you talking about? Every thread shitting on DaS2 has shitting on every game in the series because that's how DaS2 fans react to criticism.
>>
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what the fuck were they thinking here?
>>
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>>385208492
The Lost Bastille elevator is even better.
You can't even handwave this shit with "hurr,durr,you traveled hundreds of miles" and in the vanilla version it even bugs out.
>>
Dark Souls 2 is for people that enjoyed King's Field and other action fantasy RPGs.
Dark Souls 1 and 3 are for people that enjoy less intricate and complex walking sim style games

Not being ironic
>>
>>385217123
I think people are just starting to realize they were meme'd into liking bad games.

Kinda sad how impressionable people are.
>>
>>385217356
Not an argument
>>
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>>385217434
>let's put a vendor that can make boss weapons in this room
>you mean the room with exploding enemies?
>yup

And lost bastille gets praised when talking about dark souls 2 areas
>>
Is the "Dark Souls 2 is good" meme finally dead? One of the worst forced memes I can remember
>>
>>385208492
After thinking about it for a couple seconds, this can be explained fairly easily. Along with other zones not fitting together right.
The story is about turning hollow, forgetting things being a major theme right?
Maybe the nonsensical elevator upwards into a lava world which shouldn't exist is supposed to represent losing time. Like there is a logical way the areas fit together but you're going hollow and forgetting major chunks of your journey.
>>
Why don't people ever think it was just that they didn't want to actually make you walk like 5 miles to the mountains and than take an elevator up?

Obviously there are mountains behind the windmill. They simulate you walking there after defeating the boss by taking a hallway, instead of actually make you walk there, and then you take a mountain elevator up.

Like come on people, it's basic fucking thinking. Anyone that actually thinks "elevator up into sky mountains" is how it was is a complete utter fucking retard. And yes, it could have been represented better or entirely different. But the way it is is fine, and makes sense if you take even 2 seconds to think about it.

Also, the travel distance theme can be seen everywhere else in the entire fucking game as well. When you take short hallways to entirely new places. It's to show you you got there, but without forcing you to just teleport there or by making you walk/run/etc forever in some direction to get across the continent. Like come on people, use your fucking heads.
>>
>>385216850
Visually impressive, the level itself sucked dicks, specially on release.
>>
>>385215284
>Tanimura is an alright guy
I definitely agree with that. I'm looking forward to what's coming next from FromSoft and MIyazaki in general, but I really want to see what that guy can do. He really earned me as a fan with the Crown DLCs.
>>
>>385217658
This would be a good explanation, but unfortunately it's entirely head cannon
>>
>>385217378
>No, you did not
lmao brilliant retort
>>
>>385216721
This seems akin to bitching that the day/night cycle in Ocarina of time is only 20 minutes, and only 30 minutes from sun-appear to sun-disappear in Xenoblade Chronicles.
>>
>>385217585
That was fixed in sotfs as the enemies in that floor are passive.
>>
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>travel from Eathen Peak into Lethal Lava Land
>there's a mountain in the background of the bonfire icon
>it has snow on top of it

You can't make this shit up.
>>
>>385217480
how many more years until it happens with witcher 3 and breath of the wild

also demons souls and ds 1 were fine games, though really just solid action rpgs, they really don't make many of those anymore. modern babbies are just used to pieces of shit like witcher and skyrim with unbearably terrible combat so shit like dark souls blows their minds.
>>
>>385217625
No, but the Dark Souls 2 is bad meme certainly is. People are waking up and separating from the hivemind and matthewcucktosis hype and realizing they were on the losing side of history
>>
>>385217824
Too little, too late
>>
>>385217171
>it's simply a matter of personal preference and nothing more
bull
shit
You can love a game but turning a blind eye to it's problems by saying "is just different" is unbiased as all fucks
>>
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>>385217860
>people actually believe this
>>
>>385217753
Time and space are convoluted in Drangleic.
Considering how you get there, it might not even exit in the "real" world at all.
>>
>>
>>385217861
Bullcrap. There is no such thing as too late in the digital age. It's not a multiplayer game.
>>
>>385216047
I choose consistent and sensible world design
>>
>>385209016
>I-IT DOESNT APPLY TO BLOODBORNE B-BECAUSE IT WAS ACTUALLY A N-NIGHTMARE GUYS
the length people will go to defend this shitty game
>>
It's a video game, nerd. Can you point out where in the advertisements they promised you a logical world?
That's all I got
>>
>>385218032
Yes, there is. It shouldn't have even made it into the game, but since it did, it should've at least been in the first patch. This whole "we can just fix it later" mentality is shit. And having to wait over a year to replay a game you initially had a shitty time with is unacceptable.
>>
>>385211856
But the lifts in Blighttown are dog-powered. I'm not even joking, go take a look and you'll notice the little fire dogs stuck inside of little wooden hamster wheels connected to the lifts.
>>
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>>385218212
I can point out where they promised a better looking world, does that count?
>>
>>385218167
It doesn't apply to Bloodborne because it is explained in-game and it makes it an interesting case in vertical world design. It being inconsistent logically actually elevates it in the sense of the paranormal that the game is trying to convey.
Nice try, falseflagger.
>>
>>385217190
>fall in the water at the beginning cutscene and get teleported to another part of the world
>fall in the water anywhere else and die instantly

>this is fine
>>
>>385218032
It is if they are selling the fixed version as a standalone game
>>
>>385218167
J-just because y-you greentext like a f-faggot, doesn't mean that the a-argument is invalid
>>
>>385211856
>Blighttown couldn't exist the way it is, the lifts don't even have anything operating them, Andre is hitting a cold sword and doesn't even have equipment to heat it up etc
These are the people calling themselves 'Souls fans' nowadays.
>>
>>385218167
Well, a nightmare is not a solid world, is it?
A consistent world would be nice but is not that far fetched. Think of Silent Hill
>>
>>385209016
delet
>>
>>385218438
Oh anon, don't.
That guy's been doing mental gymnastics like a mad bastard throughout this thread.
>>
>>385217998
Yup, everyone but you and your eceleb lover. Get with the times faggot

>>385218212
On the contrary it's stated IN GAME that the world is twisted and illogical. Things exist in times and places where they shouldn't because the universe is going to shit

>>385218327
Why aren't you mad about DaS3's downgrade too?
>>
>>385217860
When will DaS2 tards realize they're a vocal minority? Liking shit games doesn't make you an intellectual, it just makes you a retard with shit taste. Nothing wrong with that but you need to accept your nature.
>>
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>>385217378
>I agree with that too. But stop pretending that DaS1 doesn't have this flaw too, even if it's to a lesser extent.

I never did, only that DS1 handled it way, way better and DS2 didn't even try. That's the difference. Glad it took several posts of me just repeating myself.
>>
>>385218618
>higher critic ratings than any other game in the series
>almost as many players as Dark Souls 3 still despite Dark Cucks 3 being the newest installment

>liking shit games doesn't make you an intellectual
Then why so people like any of the Souls games? They're all extremely heavily flawed mediocre walking sims at best
>>
>>385209269
but the entirety of dark souls 2 exists in some kind of alternate whirlpool dimension

didnt you watch the intro bro
>>
>>385218902
>>almost as many players as Dark Souls 3 still despite Dark Cucks 3 being the newest installment
citation needed, last time I checked it had 450 players kek

>Then why so people like any of the Souls games? They're all extremely heavily flawed mediocre walking sims at best
Oh you don't like Souls games? What a special snowflake, I tip my fedora to you good sir
>>
>>385215748
Top left? I dont recall anything of note there.
>>
>>385217434
At least they fixed it on sotfs
>>
>>385218612
>Why aren't you mad about DaS3's downgrade too?
Not that guy but I'd like to see some webms. I didn't follow DS3 prior to launch nor did I end up playing it yet.

DS2's downgrade is more or less what turned me off on the franchise though. Biggest disappointment I've had since... well spore's downgrade I guess.

Worst part was they didn't even hint it was downgraded until we actually got our hands on it. All the prereleased material looked great. Usually you see downgrades between one trailer and the next but for DS2 the downgrade hit only when you bought the game and put it in your console. Absolutely unforgivable that was.
>>
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>>385208492
>
>>
>>385219126
That's the way to the moonlight blade.
>>
>>385218902
>almost as many players as Dark Souls 3

>Dark Souls 1
http://steamcharts.com/app/211420

>Scholar of the Fixed Everything Edition
http://steamcharts.com/app/335300

>Dark Souls 3
http://steamcharts.com/app/374320

>almost as many players
Yeah close enough
>release sequel TWICE with the promise of FIXING EVERYTHING
>still less players than the prequel
lmao
>>
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So from what I've heard, Dark Souls 2 is a muddled, unfinished mess with inconsistent world design, unfair grouped up mobs with bad hit boxes, terrible bosses, horrible and linear levels, a retarded healing system (lifegems), lacklustre visuals, clunky combat and lore that takes a shit on the original game.

Remind me why I should even CONSIDER playing this.
>>
>>385219449
This one was clearly magic.
No one would be complaining about Iron keep if we entered a portal or some shit.
>>
>>385219576
It's still fun if you play it with an open mind and go with no expectations what so ever.
>>
>>385219091
450 players consecutively on the base version, sure. 3000 consecutively on SotFS every day. and that's only the steam versions. das3 is dead as all fuck on consoles

>oh you don't like souls games?
never said that faggot, I'm just stating what they are. and to play favorites because you watch too many ecrlebs is genuinely pathetic. epic meme though, you really are doing your best to fit in here!

>>385219364
2 was downgraded because the game was literally remade from zero in 6 months. everything we saw in trailers was from the build before Bamco forced them to scrap it and restart with a new director

>>385219562
3 is factually losing players much more rapidly than any other game in the series has. sorry facts are too hard for you to handle

>>385219576
You shouldn't, because you're a numale /v/edittor. Just go back to csgo and pubg sweetie
>>
>>385218327
Did they hold onto this engine at least? I still want to see it used. I fucking hate the BB engine in DaS3. DaS1 is still the best looking Souls.
>>
>>385219562
http://steamcharts.com/cmp/374320,335300,211420
>I swear I still play DaS2 all the time, it's my favorite!

Before you say shit like "this doesn't cover console players" keep in mind that Dark Souls has a way bigger playerbase on consoles than DaS2.
>>
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>>385219576
>unfinished
>unfair grouped up mobs
>terrible bosses
>horrible levels
>linear levels
>forced to use lifegems
>lackluster visuals
>clunky combat
>lore that takes a shit on the original game
>>
>>385217838
it could be ash or something. ive never seen a volcano irl but i imagine it would have ash or something around it.

while were bitching ablut the games i hate how you have to warp at the start of ds3. i walked around the shrine for like 20 minutes trying to a path out and all i got was some katana.
>>
>>385219808
>2 has as many players as 3
>no it fucking doesn't lol
>b-but it's consistently losing players!
What a patheric backpedaling faggot, as expected from a DaS2 "fan"
>>
>>385219576
base all of your opinions and choices on everything that /v/ says, that way you'll stay clear of just about any and all vidya out there, because why form your own opinions when you can listen to a cesspool?
>>
>>385219576
It's really bad. You can give it a go if you enjoy the Souls series in general, but keep in mind that it's just not really a great experience.

Ignore this guy:
>>385219754
>>
>>385208769
>You just can't see it because MAAAAAAAAAAAGIC

Yeah okay.
>>
>>385219576
because its still a fun world to explore despite its flaws. while they may not be interconnected in a way that makes sense, many of the individual areas such as the shrine of amana, iron keep, doors of pharros, and dragon aerie(and shulva if you want to get into dlc) are more interesting and creative on than any individual area in dark souls 3.

and the combat is actually not that clunky if you use a dex build and invest in adp right away. the mobs are only "unfair" if you're a retard and try to fight them all at once. most of the lore has nothing to do with the original game.

hope this helps
>>
>>385219808
>2 was downgraded because the game was literally remade from zero in 6 months. everything we saw in trailers was from the build before Bamco forced them to scrap it and restart with a new director
Do you honestly think that excuses them for not telling us this until we paid money for it, took it home, played it for five minutes only to realize we've all been lied to? I've seen people defend some shady shit but this is a little much anon. The Dark Souls II downgrade wouldn't have been much of an issue if they had informed us before it went on sale.
>>
>>385219576
Honestly, as a big fan of Demon's Souls and then Dark Souls, Dark Souls 2 was nothing short of an insult to me and I'm being completely serious. I would recommend anyone who loved the previous two to avoid it like the plague.
>>
>>385220083
Don't worry I'm still going to play it, albeit with slightly lower expectations.
>>
>>385220106
>perspective == magic
When did this place turn into Deviantart?
>>
>>385220331
You really shouldn't, you have been warned.
>>
>>385209163
>it's ok when bloodborne does it
>>
>>385218327
Wait which version is which?
>>
>>385220395
You can literally see the top of the tower and the open fucking sky above it.
>>
>>385220489
>this is the mental capacity of a Dark Souls 2 apologist
>>
>>385219980
It's certainly not far off considering Dark Souls 3 is the newest and it's the eceleb favorite. If twitch faggots can't keep it more active then it will be down to 3k in a few months while DaS2 will stay the same

>>385220097
>i think it's bad because I just want to fit in!!
lol

>>385220286
Blame Bamco then dipshit, the people that made the game had nothing to do with these decisions at all

>>385220486
>being this mad that people are going against your hivemind
grow up hun
>>
>>385220527
The version that never was
>>
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ds3 is a good game
>>
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>>385219808
>>385220606
>being this much of a butthurt dark souls 2 defender
>>
>>385220606
I pre-ordered the game and played through the game the entire way through, and recently I played through the entire SOFTS version and found the game to be as unpleasant as it was the first time, if not moreso. If you could stop shitposting and trying to bait people as hard as you possibly could, I would really appreciate it.
>>
>>385220304
I felt the same about DaS second half. It felt like half a game compared to DeS.
>>
>>385213578
He's talking about the early sections of the catacombs where, yes, you CAN see the sky, as a significant portion of it (With the bridges) bridge mountain to mountain.

Yes, some of it is underground, but some of it isn't.
>>
Does someone have the crestfallen comparison image?
>>
>>385219576
nah the game is fine
people just suck a lot of dick here
>>
>>385213549
Dude, it's so easy to get a shit ton of Humanity (Which is what it is you fucking mong) just fucking around in the depths and blighttown. I usually don't leave until I have like 99.
>>
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how far will dark souls 2 contrarians go?
i mean you faggots already try to say that dark souls 2 is even better than bloodborne
>>
>>385220734
>not a single argument
cool, thanks for conceding

>>385220850
That's fine, you don't have to like it, and I certainly would want you to play it either. Just don't pretend the other games are any better to try to fit in like the good little /v/edditor you are
>>
>>385210825
>>385211389
you aren't talking about level design, you're talking about aesthetics

a level design argument would be focused on "it's bad to force the player forward and not allow backtracking here", not "it would look better and make more in-game sense to have a broken staircase here instead of a small drop"
>>
>>385220861
As a huge Demon's Souls fan I was more than content by Dark Souls. Everything up to O&S was so good that this small nosedive at certain points was easily forgivable. From even asked for our forgiveness for some straight up bad areas like Izalith, whereas nobody apologised for the shitshow that DaS2 was, not even addressing the blatant false advertising. Dark Souls was fine, great even. Dark Souls 2 was just insulting.
>>
>>385220527
That's the version they showed in the trailers vs the version we actually got.

>>385220606
>Blame Bamco then dipshit
When did I specifically blame anyone one group?

Also why do you think Fromsoft is completely innocent? Were you there? Do you have any interviews from the staff talking about how there was a gag order placed on them from Bamco making sure none of them told anyone about the development issues and false advertising? Unless you can prove their innocence I wouldn't be so hasty to proclaim this was all Bamco's doing. Both parties were probably complicit in the scam or at least Fromsoft was by inaction.
>>
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Even though Dark Souls II was the worst of them all, I still enjoyed it. It's a fun game.
>>
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>>385221142
>cool, thanks for conceding
Oh, you've not replied to be in any of those. Sorry, bud.
>>
>>385221447
me*
>>
>>385217378
Not him, or them, but this makes logical sense.

>Ash lake is watery, probably hot since it's near Izalith and populated by dragons and hydras and shit
>Steams up, foggy place with impossible to see cieling
>Access it by climbing down a giant tree
>When you get out there's hundreds of them dotting the landscape, holding up the rest of the world

It "VISUALLY" makes sense, even and I'd argue ESPECIALLY with the image you posted, unlike in Dark Souls 2, where it's just a thin little elevator leading to a castle that's positioned to the point of being LITERALLY vertical to a windmill.
>>
Imagine being such a socially inept reject, whiny piece of human trash that you'd sit here and whine for HOURS about a game you don't like/couldn't beat because your little ego needs to be fueled by the other members of your little hivemind.

lol

>>385221254
From may not be entirely innocent, but I font think you really know what Bamco is and how they operate. They do anything they can to be shady as fuck
>>
>>385221554
>Imagine being such a socially inept reject, whiny piece of human trash that you'd sit here and whine for HOURS about a game you don't like/couldn't beat because your little ego needs to be fueled by the other members of your little hivemind.
First day on /v/?
>>
>>385218032
It is tho.
>>
>>385221250
I was still pissed the game wasn't as consistently good as DeS. Blighttown cause my ps3 to overheat too.
Then prepare to die memeshit only made things worse.
>>
>>385221142
No, it's only that I don't like it. I think it has enough flaws that makes it a bad game in general, and that all the other souls games are indeed much better than Dark Souls 2. It plays like a shit game, it feels like a shit game, it has the worst bosses next to Demon's Souls, it has some of the worst mobs in the series, it has some of the worst world and level design decisions made throughout the series, its an entirely forgettable experience, the music is subpar for the most part, the story makes little to no sense ESPECIALLY while playing the game, life gems make the game feel way too safe since they're so frequently found, PVP is designed very well and had the potential to be the best in the series but the fact is it was abused by shit like Haveldads and DW Avelyns, the ending completely sucked dick, the DLCs don't hold a candle to any of the other DLCs, it has no memorable NPCs that people care about, Emerald Herald is incredibly boring and sits at the lowest tier of all the cunts who level you up, and it without a doubt has the worst hitboxes in the series, fact. You can post other series hitbox fuck ups if you want, but that doesn't change that the hitboxes in this game are incredibly fucked even if you have decent level in ADP (which itself is one of the worst things ever added to the Souls series). I don't even have a big issue with Soul Memory, even though that in and of itself is a fucking problem to most other people.
>reddit spacing ds2 defender tries to call out other people as redditors
Fucking pathetic. Kill yourself DS2-kun.
>>
>>385208674
Dragon Airie and Heide's Tower were beautiful.

But the lazy shit drags the game down.

DaS2 could have surpassed DaS1 if they put more thought into the game structure.
>>
>>385220674
All I see is that rolling is just too powerful of a tool in Souls games and I hate it.
>>
>>385221665
>reddit spacing ds2 defender tries to call out other people as redditors
Not him, but I've been seeing this a lot lately. I've never been on reddit, do they space things in such a unique way that it's visible? I don't get it.
>>
>>385221206
>being this level of a picky bitch about semantics
>>
>>385221870
>flies all over the place
Dirty fucking Spaniards
>>
>>385221828
not him, but people from reddit add an extra line between paragraphs because otherwise the system will consider it to be on the same line as the stuff before it, its really stupid
i only go there for obscure reddits for dead games
>>
>>385221870
What is this picture trying to convey? I mean, I understand what YOU'RE trying to convey, but why was this picture made?
>>
>>385221642
While Bloodborne and Demon's Souls were consistently great games they still didn't leave as much of an impact as Dark Souls did. Honestly, I don't understand how that works, given the fact that every single game after DeS was fundamentally the same game with minor changes, like the interconnected world (which only really had an impact in Dark Souls) or the removal of WT, unknowledgeable retards still call Demon's Souls 'Dark Souls beta' like the absolute imbeciles they are. This stuff really gets on my nerves.
>>
>>385221870
>complaining about nitpicking in a thread about nitpicking
>>
>>385221974
Oh right ok, cheers.
>>
>>385221665
>being THIS buttblasted
>>
>>385221362
Demon's Souls is much worse
>>
>>385221665
That is not even SORT OF Reddit spacing. That's just clean syntax. Reddit spacing is the laziest non-argument meme I've ever seen.
>>
>>385209245
>>385220489
>retards like this would shit on silent hill because walls can't rust and get dirty or disappear altogether like that when it shifts into nightmare
>>385209360
heh
>>
>>385222107
>make tons of points that DS2-kun can't counterargue because he knows im right
>m-m-m-mad!!!
>>
>>385221828
He's referring to posts like >>385221737 where there's a space between every line.
Honestly, I don't understand this meme, I also put a space between paragraphs because it makes my post easier to read and I've never once been on reddit. Besides, wouldn't recognising this so-called reddit spacing imply that you are also from reddit?
>>
>>385221828
Again. He's just doing his darndest to fit in here. See how he even actively avoids using any spacing and punctuation and goes for a huge wall of text instead of an easier to read and write format? He's desperate to fit in, to the point he stops even using rational thought because someone called someone else on it one time and started a forced meme.
Literal just like saying, "PLEASE PLEASE SOMEONE NOTICE ME!! I CALLED OUT THIS GUY FOR USING SPACING JUST LIKE YOU TOLD ME TO RIGHT? FUCKING REDDIT!"

really pathetic
>>
>>385222157
Kill yourself
>>
>>385222185
i'm not even that guy faglord. i'm just some passerby who noticed how buttblasted you were and found it humorous.
>>
>>385208492
still better than ds3
>>
>>385222254
Not him, but if you're not that guy, you should probably open up with "Not him"

It's confusing otherwise, and you sort of lose the ability to get mad at him for thinking you are him.
>>
>>385222254
As some other random passerby, the DaS2 apologist is ten times more buttblasted than he is, he will reply angrily to anyone and everyone. They're both autists though
>>
>>385222313
At this point I am willing to throw DaS3 under the bus
I don't hate it but if that shuts up das2fags I am willing to say both of them are the worst games ever and das2 is only the second worst game ever.
>>
>>385208492
I can't defend it, but it was already explained.
DS2 had big dev team changes and focus changes.
The devs that got the game out salvaged what they could but it sure as fuck wasn't enough.
There's in depth description of what was originally planned and where, with explanations how the content was cut and patched together but I can't find the link.
If some anon has it please post it.
>>
>>385222369
None of the aforementioned anons in this discussion (this is getting a bit out of hand now, but still)
I agree with this guy.
>>
>>385222254
I'm not that guy either but when someone actually makes an argument like >>385221665 did and only gets responses like yours... its clear that you've got no way to counter his arguments and it makes the guy who he was responding to look petty
>>
>>385222387
>and das2 is only the second worst game ever
Now that's going too far
>>
>>385221828
I've been here since 2004 and people have been adding spaces between each line of their text at least that long. People getting uppity and calling out people for "reddit spacing" is an entirely new occurrence though, likely started by someone who didn't like people adding in that superfluous line break all the time. Easiest way to get people to stop doing something is to associate it with something they hate which on here is usually reddit. Just look the various fedora memes if you need any examples of it working.
>>
>>385221116
GOTTA GO FAST
>>
>>385222448
>>385222337

>being this fucking new
>>
>>385222387
It won't. They're shitposting for the sake of shitposting, its what gets them off. They'll move onto Bloodborne from there (not like they don't already), and eventually will throw shit like Demon's Souls and Dark Souls under the bus too. It's just really bad baits from them.
>>
>>385222337
That's the entire point. To get you all worked up thinking you're a big smart boy for getting mad at someone on the internet when in reality you're not even arguing with any of the people you thought you were. Threads like this exist to shit post in, just like every souls thread in the last 8 years.
If you think anyone here genuinely gives a shit about anything being discussed in this thread you may be retarded.
>>
>>385222528
I just want to genocide all das2fags. Or shut them up
>>
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>>385208492

>Get past Mytha
>Elevator room is replaced with her bedroom
>There's a large mirror on the wall, showing a different location instead of a reflection
>Since her whole schtick was that she was obsessed with making herself beautiful so that the prince would lover her, she has a mirror in her room that lets her spy on her betrothed
>Touching the mirror teleports you to Iron Keep
>Right in front of a surprised Magerold, who pilfered it along with the rest of Iron Keep's treasures
>Magerold's room is now where the elevator was, so you don't have to fight enemies if you want to see him

There, fixed
>>
>>385222607
It's not going to happen. The only thing you can do is ignore them, just like you would with any shitposter. They'll get bored and leave if you don't pay attention to them.
>>
>>385222535
I mean, I care about my own opinions.

Why have an opinion not caring for? You're just wasting your own time. I mean the things I say.
>>
>>385211020
>I mean, the whole point of the game is meant to be how random piece of the world are teleporting around and mashing on one another, that seems like a fine enough application of the rule.
That is never a part of the game or a plot point.
>>
VIDDY GEMS
>>
>>385222535
I can agree with this. Yesterday I found this random image of a laptop on a toilet seat with Dark Souls 2 on so I started a thread with some stupid line like "I found something weird in my shit". Came back after 45 minutes or so and the thread was filled with people absolutely livid with eachother calling samefag on literally every single post and everyone thought that the person they were arguing with was OP, it was actually so hilarious.
>>
>>385208492
it's a fucking volcano, OP, you dunce
>>
>>385221206
Level design can easily encompass geometry.
>>
>>385222894
Any DKS2 related thread that isn't pruned by mods is like this. People just can't help sating their autism by shitposting and baiting each other. Its incredibly pathetic.
>>
Rectifying a bunch of dumb things said in this thread
>DS2 DID have thought put into its world design that all had to be scrapped in favor of the slotted areas in the final as Tanimura said in the design works. DS2 the way we have it is not what was intended.
>There is nothing in DS2's lore about converging lands like in DS3 and whoever said that was a moron like holy shit
>Bloodborne's instance of this was an intended part of the dream layers style the nightmares used in vanilla BB as well, further supported by the snail that falls out of the sky
>the "A Team" did not develop DS3, only Miyazaki and some artists from it came on a year into development
>this doesn't make sense because it's an oversight and Earthen Peak was originally going to be much bigger and go underground as is made evident by cut maps found in the files
>>
>>385222959
If it was a volcano, that would mean that the windmill exists in a hollow carving-out of the original mountain.

Yet from the outside it's all clear, and in fact you can see clouds directly above it, though Iron Keep's model is above it. It's just terrible map design. That's the ENTIRE problem.
>>
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>>385223085
>he thinks the lift at the back of the boss room goes UP
>>
>>385223162
Are you trying to Jedi mind rape me or something? It does go up.
>>
>>385217378
Ds2 apologists are so fucking stupid.
>>
>skyrim
>"see that mountain, right there? You can climb it."
>DaS2
>"see that climb just there? There's no mountain."
>>
>>385223327

Check again
>>
>>385222732
That's great sweetie, but it's worthless without an audience to care about it. And no one here cares about anything except exactly what you said, their own opinions (which are usually just parroted from youtubers anyways)
You're the one wasting your time by coming here to do anything besides acting like an obnoxious faggot

>>385222894
Exactly. Nobody on /v/ right now is here for talking about video games in any real capacity. We're all here to make people mad and make ourselves feel superior to random fucks on an anonymous forum where none of our words or actions have consequences. Was it always like this? Not entirely, but it's certainly never been too different either.

In fact I plan on starting a "Gothic 2 is the best RPG ever" thread in a few minutes to watch the bullshit flow in. Sometimes it even ends up as a decent Morrowind lore thread which is pretty nice
>>
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>>385223386
>>
>>385223430
I checked on youtube. It goes up.

I'm not even sure why I wasted my own time, the literal models in the game show it going up.
>>
>>385223527
>I checked on youtube. It goes up.
Time is convoluted, anon
>>
>>385223527
did you make sure that youtube wasn't upside down
>>
>>385223660

It IS Friday. Sometimes some websites go upside down on Fridays
>>
>>385223454
>We're all here to make people mad and make ourselves feel superior to random fucks on an anonymous forum where none of our words or actions have consequences. Was it always like this? Not entirely, but it's certainly never been too different either.
Seriously, kill yourselves. You are the problem plaguing this board and why its gone to shit in the past few years.
>>
>>385223854
This. When /b/ became "cool", and people moved off onto other boards it became a massive race to the bottom. You're not being funny or ironic, you're just too immature to hold a valid discussion, so would rather assume valid discussion doesn't exist.
>>
>>385223386
Fuck off Todd
>>
>>385223386
>skyrim: "see that mountain, right there? You can climb it."
>DaS2: can't see any mountain and YOU STILL CAN CLIMB IT!
Take that Skyrim!
>>
>>385224264

No contest. In skyrim, there are no holes in the ground and you can STILL fall through the floor. Beat that!
>>
>>385223854
>>385224064
I'm all for proper discussions and conversations but when it comes to Souls I'm convinced that DaS2 apologists are either falseflagging baiter idiots or absolute goddamn retards with no taste so I just resort to shitposting instead. I did all the conversing and discussing years ago when it was released, now it just feels like a waste of time.
>>
>>385223854
>past few years
Lol, it's been like this for the better half of a decade now.
And ironically enough the Souls series was a big contributor to the ruination of this board. Along with the obvious shit like GG

Actual on topic non-shitflinging souls threads are around 1 in 1000 at minimum. Yet there are almost always at least 12+ souls threads at any given time every day all doing the same shitflinging and arguing, and they never get pruned. Even youtube comments are better for game discussion than here
>>
>>385224372
DS1 already had that implemented.
https://www.youtube.com/watch?v=2-s03g6Ptks
>>
>>385217585
Don't forget about Ornifex. Enjoy shopping while getting your ass soul arrowed and spider fucked
>>
>>385224532
Then just ignore them, jesus christ. It's clear that they're just baiting us all and that seriously have either issues recognizing that the game they enjoy is just not very good or are seriously shitposting as hard as they can. Has it been so long that you've forgotten how to deal with these kinds of people? Just ignore them and they'll eventually move on, they thrive on the attention you bring them, including counter shitposting.

>>385224554
>and they never get pruned
Have you tried reporting? I reported a few the other day and it seemed they died off faster than normal.
>>
>>385224532

>I did all the conversing and discussing years ago when it was released, now it just feels like a waste of time.

So why are you here? I just played DS3 for the first time, and as much as I wasn't impressed with 2, 3 was much worse. People have different taste, and they're not retards for not agreeing with you.
>>
>>385224532
>I'm all for proper discussions and conversations unless it's something I don't like!!! Instead of ignoring it and finding a thread I do like I'll just shitpost like a whiny baby because I need to have my way!
lol. And you act like you're a beacon of quality
Genuinely kill yourself, your parents wish they aborted you

>>385224653
>too stupid to close the door
so this is the power of dark souls 2 haters
>>
>>385224653
speaking of Ornifex

>tells you to visit her home "just along the road"
>"just along the road" apparently means "travel through half the entire country"
>>
>>385224554
It's honestly the community's fault, people with shit taste or obvious newfags are getting openly shunned over at /a/ whereas here they are as vocal as they can be. If everyone could agree that the 3 best Souls are DeS, Das and BB and that DaS2 is garbage then we would all get along but unfortunately there are newfags with shit taste.
>>
>>385224759
You know what, you are absolutely right, I will do just that, even though /v/ is beyond saving at this point.
>>
>>385224871
>Genuinely kill yourself, your parents wish they aborted you
Not him, but holy shit, that's some angsty teenage levels of edge going on there.
>>
>>385224871
>Just close the door
The door gets blasted into a billion pieces in seconds what are you on about. I don't even dislike ds2 but going to visit ornifex always felt annoying
>>
>>385209016
One of the fish monsters actually falls through the "water/sky" of the fishing village into the area below. I saw it happen myself, and wondered what it was until i read about it.
>>
>>385217378
What's the big red stretch of land?
>>
>>385224913
>if people could just stop having opinions of their own and join the hivemind things would be way better for discussion
lol
in fact, let's have a discussion here. what are the glaring issues with Dark Souls 2 that aren't present in other games that you think are bad enough for it to be irredeemable shit? Real reasons, with explanations please. If you can't muster up points of conversation then don't be a whiny faggot and pretend like you want to discuss things when you clearly don't
>>385225162
>close door
>mages lose aggro
>spiders break it down and funnel in as you kill them
>now clear to shop at your leisure

or alternatively. Just use a fucking torch
>>
>>385224883
It's your problem you can't fly, pathetic human.
>>
>>385208492
it's supposed to be like that because reality got fucked up
>>
>>385225379
>J-just close the door you fucking idiot ds2 hater!
>Oh umm.. Just close the door, then kill the spiders and uh then use a torch and uh they might still shoot you anyways!
Like I said, a hassle. Now go fuck yourself
>>
>>385221770
Attacking is just too powerful of a tool in Souls games
Camera control is just too powerful of a tool in Souls games
Movement is just too powerful of a tool in Souls games

Anything that the whole concept of the game's combat is balanced around is too powerful of a tool in Souls games
>>
>people who haven't read about DaS2's development think it's the B-team's fault and not bamco
>>
>>385226284
Honestly one of the most infuriating complaints. Souls rolling is literally the exact same mechanic as in every other game that has a dodge button yet only in Souls are i-frames considered OP. Sometimes I wonder if these faggots have only ever played Dark Souls and no other game.
>>
>>385225352
Duke's Archives, Crystal Cave, and underneath all that (still in red) is the Painted World for some reason
>>
>>385226545
Doesn't really matter whose fault it is, the point we're discussing is whether the end product is shit or not, which it obviously is.
>>
>>385226073
>too stupid to do simple tasks
And no, if you use the torch nothing can hit you while you talk to Ornifex
I've played 1200 hours of this game, so I know more than some whiny redditor drone like you does

>>385226284
souls would be better if the ai wasn't such shit in all of them and the games weren't so easy to break completely by doing what you're supposed to do. Like dark souls 3 is so terribly easy because you get free infinite invincibility and can stunlock every enemy and even most bosses by just spamming. hilarious how people take them seriously as action games

>>385226614
rolls are too strong on souls because in every game but 2 there is no risk or consequence to abusing them. and even in 2 they're still free invincibility through ant and all attacks if you can time them right. Iframes are a cheap and unpolished mechanic, and make actual spacing and timing worthless in souls games
>>
>>385226987
>still being this assmad
Will you kill yourself when this thread prunes? Cause you're obviously not playing your favourite game.
>>
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I might be in the minority here, but I absolutely hated being able to teleport from one place to the other right from the get-go. The interconnected world of 1 was what really sold the game for me.
>>
>>385226987
>they're still free invincibility through any and all attacks if you can time them right
>[they] make actual spacing and timing worthless
>timing rolls make timing worthless
Really thinking right now
>>
>>385227160
Actually I have even more time in Dark Souls than 2. So your little projections are meaningless sweetie. Sorry you can't understand the simplest of mechanics though, maybe knitting would be a better hobby for you
>>
>>385227468
Yeah that might be an argument if you had to time rolls. You just press dodge whenever. I obviously meant timing your attacks against the enemies attacks and movements. Instead of just effectively cheesing everything by turning on temporary god mode. Imagine the extra depth souls games would have if every mechanic wasn't trivialized by pressing dodge. If you didn't get Iframes you'd have to actually try to win instead of having it handed to you

People meme on and on about souls being methodical, now imagine if that were actually true. Would be much more fun
>>
>>385227463
You're not in the minority, it would be all right if the game was designed with that in mind and only had 1 bonfire in each level like Demon's Souls but instead we get this faux-interconnected world. At least 3 had competent level design in each individual level, DaS2 was just pure, unadulterated garbage in that regard.
>>
>B-team makes a huge beaytiful world, more than twice as big as the original DaS
>Bamco forces them to release the game on PS3 instead of PS4
>B-team is forced to remove several areas, completely fucking up the world design (eg: the area that was going to connect earthen peak to iron keep originally)
>they have to completely remake some levels to make them smaller
>lighting is completely fucked up

We were gonna get soulskino and bamco ruined it

Not to mention that they forced b-team to add the lords back somehow because the original story was too different from DaS
>>
>>385208492
How does this affect the gameplay?
>>
>>385227767
>People meme on and on about souls being methodical
That's just pc retards like you, actual longtime souls fans meme on and on about souls being immersive and atmospheric, something your autistic, das2 loving mind could never comprehend.
>>
>>385227993
Where'd that projection come from hunnie, pulling shit out of your ass because you have nothing else to say? I can show you proof of my plats and achievements from long before the DaS PC port was even a thought in Miyacucki's sellout mind
>>
>can't give negative ratings to messages
>dead bodies can't be kicked around
Shit souls game desu
>>
>>385228206
Why don't you go ahead and do that?
>>
>>385228318
Ragdoll mechanics are absolute dogshit in souls games, specially if the item they drop is also moved along with the corpse
>>
>>385228331
You first dear, the burden is on you after all. :)
>>
>>385210397
>I always hear that the gameplay of 2 is smoother than the first game.
Not even fucking close. The thing about DaS 2 is that absolute EVERY SINGLE ACTION you take, in any context, is made more annoying than it needs to be. Using the menus has the tiniest bit of lag when moving the cursor between different options. All the animations have just a few too many recovery frames to feel fluid. The enemies will often times survive one of your combos with the tiniest little sliver of HP so they can follow up while you're out of stamina and can't roll away. These little things add up, and everything, and I mean EVERYTHING has some tiny little annoyance associated with it.

Take the shaded woods area. There are a bunch of invisible enemies that you can't lock onto. You can barely see a silhouette of them, so they aren't totally invisible, but it is a real pain in the ass. But the game doesn't give you any interesting tools to deal with them. It just says: lol here's 10 invisible enemies have fun faggot. And they aren't just invisible. They are in an area full of fog, where you can't see farther than 8 feet ahead of you, AND the camera zooms obnoxiously close to your character. It's just fucking AGGRAVATING. And don't forget that the White phantoms of other players that sometimes appear have the exact same visual effect as the enemies so good luck panic swinging every time you see movement.

Everything about Dark Souls 2 is designed specifically to be irritating. The game isn't hard, but it's a test of your patience and how much bullshit you'll put up with.
>>
>>385228516
Why is the burden on me, I didn't even claim I had plats because I don't. Only you are retarded enough to care about this shit and you were the one that said you CAN provide proof so why the fuck does the burden lie with me? I seriously hope you're baiting and that you're not actually this retarded.
>>
>>385208492
I can defend its original purpose, I could defend the shortcut involved with laziness, but I'd rather not. Point is, look at the actual map of Drangleic, and look how far Earthen Peak is from Iron Keep

Seriously why do we still have these threads
>>
>>385228761
Because you felt the need to sperg out about how I was a PC player despite having no evidence of such and not holding yourself to the same standard.

In any case here you go kiddo. Don't have my ps3 login anymore so can't check that. the Enkindle achievement was earned in 2011 on both platforms. Probably before you even started coming here. Your turn dear, prove to mommy what a big boy you are
>>
They were clearly going for a hub world like Demon's Souls where you teleport to each location from the hub and then at the last second they decided to make it open world because kids love le open world meme.
>>
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>>385208492

The flow of time itself is convoluted, with heroes centuries old phasing in and out.
The very fabric wavers bla bla bla obscure.

Have a pixel vista.
>>
>>385211326
You're not wrong. DaS II is not a well made game. It's interesting, and I enjoy playing it, but as a game it's mediocre at best and not even close to being a worthy successor to DaS.

You might be thinking, oh, it's a shit game, how can you say you like it. Well, think of it like this. Metallica's first real album, Kill 'Em All is mediocre from an objective standpoint. The production values are just above the "listenable" threshold and all their songs are just shamelessly ripped off from Diamond Head's "Lightning to the Nations". But Kill 'Em All has a certain charm to it I can't quite articulate, but I know it's there. And that's why it's worth listening to even if from an objective, technical standpoint, it's not really anything special.
>>
>>385212214
>Only niggers say y'all

How many people do you talk to on a weekly basis?
>>
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>>385208769
No.
>>
>>385208492
Looks like Super Mario level design, desu famalambs
>>
>>385220674
That just reminds me how far removed Souls has become from what made it interesting in the first place.

Demon's Souls was so refreshing not because of over the top spectacle and super hard bosses, but rather it was the slow and methodical approach it had to combat. It wasn't about twitch reflexes where you dodge a flurry of enemy attacks one after the other but the fact it presented you with unique challenges that required you to think through the problem tactically more than required you to pull them off with a ton of finesse. The faster souls games get and the more dodge the enemy flurry they get the worse the series has become.
>>
>>385230075
The clouds are clearly smoke from the lava.
>>
>>385230325
Ah yes how could I forget.
>>
>>385215021
>dat filename
DOOR STUCK DOOR STUCK PLEASE
>>
>>385224562
>60fps
>>
>>385218032
>have to buy a game twice to fix the problem
>>
>>385228714
>the game doesn't give you any interesting tools to deal with them

Well, they do get visible after getting that one item from Eleum Loyce that makes Alva visible but by that time you're way past that area.
>>
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>>385208492
Literally The Dreg Heap
>>
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Has anyone mentioned that just on the docks outside of the Bastille, you can see the fucking dungeon floating in the sky?
>>
>>385231642
That's exactly the kind of thing that Dark Souls 2 does. That game is a fucking mess. Is it even possible to get that item before going through the shaded woods? I don't know.

All that being said, I like enjoy playing the game. I have no idea why or what's wrong with me, but I do.
>>
>>385208492
DS2's world is a bunch of maps different designers created then pasted together with lifts and what have you.
>>
>>385231767
jupp
>>385217436

Fun fact: the sails on the ship completely change between NMW and LB.
>>
>>385210397
Holy shit I forgot Scholar was even a thing. They seriously wanted me to pay a $30 upgrade for bug fixes and new enemy placements, on top of the DLCs I already owned? That has to be a store glitch.
>>
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>>385209559
>liking something because everybody hates it
Dude you're so cool!
>>
>>385212228
>aside from the lift in blighttown which is being operated by a hellhound
I had never even thought about why that lift moved. I'll have to go try to find that hell hound later.
>>
>>385232358
>t.Miyazaki cocksucker
>>
>>385208492

I don't know. If it were intentional, impossible geometry that would be cool, like a dreamscape that doesn't entire make sense but works because it's a dream.

But I know that it wasn't intentional, it's just poorly thought out, or worse, an oversight.
>>
>>385232506

http://peterbarnard1984.tumblr.com/post/113787568485/dark-souls-2-design-works-translation-part-2

>Tanimura: The idea is that the lake of magma is actually on the upper strata, like a caldera lake on a plateau. However, looking down from the top it was far too wide, that and the fact that there isn’t an adequate transition between locations meant we didn’t really communicate the idea as well as we could have.

so basically: they fucked up
>>
Are we all forgetting that the player literally fell through an ocean and ended up in Drangleic at the beginning of the game?
>>
>>385232952
Yeah, just like the fact that every female player character thought at first that they were married men with children.
>>
>>385209016
You are literally in a corrupted dreams cape. The area is literally the hunters nightmare, in the first area you are introduced to a corrupted version of the second area in the base game.
>>
>>385232216
Assuming Steam, you're supposed to get Scholar at a discounted price if you already own DaS2, with a bigger discount if you also already owned the DLCs (proportional to how many of them you had). This discount even stacks with any sales if there are any going on at the time. For example, when I bought Scholar, I paid literally a couple of bucks.
>>
>>385221254
thank consoles :^)
>>
Why the FUCK did the torch have a timer? What does it add to the game besides being annoying as fuck?
>>
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>>385233637
>>
>>385233753
honestly, you barely need the torch for anything other than having something useful for the Lost Wharf, the Gutter, and getting the Bone Fists.
>>
>>385233998

What's the top image of? I can't quite place it.
>>
>>385210397
Yes
>>
I liked Dark Souls 2 but for some reason I just couldn't play it for very long. I guess it didn't keep me as interested as the others.
>>
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>>385235356
The first version of the Gutter that was WAY closer to the original concept art.
>>
>>385208492
Yeah I can, the enemies in the shrine were awesome. Plus the shrine itself looked awesome, and so did the Airie. The boss fight was meh but that game was fantastic and it didn't have the lineage nor did it look as cool as DaS1 and that's literally the only argument half the people who don't like it have, if I'm gonna complain about anything I'll complain about the area leading up to that red dragon boss (can't remember it's name) but if you did everything that you can in that area you'll have to deal with half a dozen annoying ass Ogres and whatever the fuck else.
>>
>>385208492
I guess I can't, all I can say is that impossible fantasy geography is my vidya fetish
>>
>>385208840
What does that even mean anon
>>
>>385233127
What?
>>
>>385237771
Never watched the intro or unequipped the armor of your character before you entered the firekeeper's hut for the first time?
>>
>>385238863
Oh right I got it
>>
>nearly 500 replies

Nice OP.
>>
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>>385209016
NOOOOOOOOO DELETE THIS RIGHT NOW
>>
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>>385208748
It was not.
There was however a second path out of the area that probably would've connected to the Undead Crypt or something like that which would've explained the random Grave Wardens in Earthen Peak that have no business there.
>>
>>385211020
>the whole point of the game is meant to be how random piece of the world are teleporting around and mashing on one another
wat
>>
>>385211572
the developers mashing together disparate levels is an extremely lazy and ineffective way to implement "impossible geometry". I agree that the idea is really cool but if that was their goal, they failed miserably
>>
>>385213271
it's just one example of the many poor choices in world building made by the devs
>>
>>385210397
Do not skip. It's the weakest of the series but it's still worth playing.
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