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>you don't need a stick to play fighting ga-

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>you don't need a stick to play fighting ga-
>>
>>385185471
>/v/ talking about fightan
>>
>>385185471
You don't need crazy combos to win.
>>
>>385185471
I play Zangief and Hugo fine with a controller
>>
There's not a single complex input on that list. It's just muscle memory.
>>
>you don't need autism to play fighting ga-
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>>385185578
sf is literally the only fighting game series where pad players have won. let that sink in for a moment.
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>>385186105

Dual Kevin wins at Mahvel with a pad
Several top 8 players for Skullgirls use pads
>>
>>385186105
>people that have been playing the series for over a decade that play it at arcades are used to a stick
>They use a stick in tournaments
>these are the same people who win
You're literally a fucking retard if you think it's anything but preference
>>
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>>385185471
*whips out macro*
nice stick, kid
>>
>>385186105
MK, SG, Injustice, Tekken, GG, have all been won with a pad at a well. sized tournament.
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>>385186604
Its easier to press multiple buttons on arcade sticks since your fingers are constricted like they are on a controller
>>
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>>385185620
Yeah, stupid hackers that PRACTICE until they REMEMBER it
Pic related, not a single complex input, just muscle memory, really bro?
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>>385188770
What is that nerd shit lmao
>>
>>385188770
Yeah really bro. You don't think it's fucking muscle memory for musicians? Just because it was hard to learn at first doesn't mean it doesn't devolve into muscle memory.
>>
>>385188770
Literally any piece of music can be played by muscle memory if you're not a complete retard.
>>
>>385188770
the most demanding input in the whole combo is half a circle, KYS learning a combo like this is all timing, aka MUSCLE MEMORY
>>
>>385188580
Fighting game input isn't involved pushing multiple button at the same time but couple of single button back to back with a correct delay
>>
>>385188770

As someone who has played in an orchestra, yes it is muscle memory you dumb fuck. You sight read everything and your fingers move on their own.

Can you even read sheet music? Because that isn't even particularly complex shit.
>>
>>385189497
A lot of fighting games involve multiple buttons to do certain things
>>
>>385188770

Violinist here. Yeah.
>>
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>>385186105

Okay, seriously, bitch. No. Fighting games made prior to SFIII were made for a joystick, which is why unless you're a port of those games (and even then) they can feel rough to play with a pad. This hasn't been a problem since. Its down to preference. Regardless, it does obviously depend on your kind of pad. I play GG Xrd just fine with a Fighting Commander 4 (best Dpad on the market) and because I don't get angry as I did anymore, I've had the same one for months.
>>
>>385185471
You'd have to be some kind of a savant to pull off a combo like this.

And what's even the point? Not like you'll be able to in an online match anyway. It's just another example of devs making the inputs way more complicated than they need to be. I'm pretty sure launching the space shuttle has less steps.
>>
>>385188770
/mu/ here
Carefully thought bait
>>
>>385188437
NRS games are definitely better with pads because their commands are B,F,1 or something equally as simple. Using a stick would actually be harder because you would accidentally get some diagonals registered that you don't want.
>>
>>385186105
You dont need to mash. That combo is common for GG if you know the basic stuff
>>
>>385188770
>Confirmed for never playing music in his life ever
>>
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>>385190537

Not sure if serious. Trials have always been to hone execution and practice muscle memory as far as I'm concerned. They help justify practice of buttons and special moves. I like lab, sure, but its usually a place to practice your reflexes and practice frames. Trials are good for getting a feel for a character. They're not THE DEFAULT way to learn a character obviously.

>>385190646
>Play grapplers
>For some reason, NRS has the most retarded grapple motion of all time.

Why the fuck is it 246 and not 426? Who decided this shit? Its retarded. Grapplers don't even do well in NRS games to begin with so why the fuck? (And yes, I'm well aware of Bane in Injustice 2, but he's not fucking Black Adam tier).
>>
>>385190535
Why are you posting my waiff without my permission?
>>
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>>385190903

She's a waifu to be shared, mate.
>>
>>385190732
>246 and not 426

What the hell does this even mean? Why can't anime players just use directions like normal players?
>>
It's true for most fighting games like SF, Marvel, Tekken. But anime fighters and GG in particular definitely need a stick if you want to play at a decent level.
>>
>>385191134
retard
>>
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>>385191134

Are you seriously complaining about numpad notation? Okay 246 is V < > where 426 is < V >. You see how ugly that looks? Its easier to imagine it on a numpad since a numpad got all the cardinal directions for a motion. Make sense?

So for example, if I say 626 LP, its a badly executed shoryuken via light punch (Don't do shoryukens like this).
>>
>>385191134
Look at your numpad and ask that question again.
>>
>>385186105
Fake news.
>>
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Can we talk about BB here too?
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>>385191339

Yeah sure why not, why does Kagura apparently suck? I picked up CF and he's fucking fun.
>>
>>385191273
>Are you seriously complaining about numpad notation?

Yes, it's unnecessary when you already use numbers to denote the punch and kick buttons. Who uses a number pad to play fighting games?
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Why do fighting games continously push the outdated narrative that arbitrarily complicated inputs are required to have fun?
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>>385191428

That's only for certain games. Street Fighter is not like that. I am well aware Tekken is like that as well as NRS but there tends to be a difference in execution of combos across franchises. I don't know why you're being uppity about semantics here. People read combos like phone numbers.
>>
>>385191384
Fun and being good does not necessarily align with each other.
>>
>>385190732
NRS has always been known for being rule breakers. Not like that really put grapplers in their games anyway. I think Kano had a version in X along with maybe someone else, never played Injustice but I would assume maybe Bane did?
>>
>>385191428
>it's unnecessary when you already use numbers to denote the punch and kick buttons.
That's literally only tekken though
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>>385191490
muh special club, same reason why they pretend the fgc is not esports
>>
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>have been playing Mai for several months
>start playing Es
>already fail at her most basic combos
Jesus Christ, Mai is a fucking character made for casuals. All my dreams and hopes have been shattered
>>
>>385191490
Most inputs in fighting games are pretty easy.
Only things remotely hard in Tekken would be EWGF's and chaingrabs, but not many characters have that level of execution on moves.
>>
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>>385191557

I'm well aware of that but I was suggesting more why does he sit at the bottom? His stance shit seems very well effective for mixups.

>>385191571

Its kinda sad. NRS games don't sit well with me. I can play em for a month or two but I inevitably drop em. I liked Shazam and I am sad he's dead. I hear I2's Cheetah is somebody I'd like if I like grapplers. I tried Grodd. I like Grodd. Its obvious Grodd sucks, though. Its weird.

>>385191490
>>385191616

Stop talking to yourself, its pathetic.
>>
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>>385191490
>>385191616
lol i know right? it's like why can't i just press a button and do a 15 hit combo lol its so stupid they think they're so cool fucking fighting game nerds they don't even play fallout lol
>>
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>>385191716

Are chain grabs still a thing in T7 given how easy it is to break grabs? I'm a complete scrub when it comes to 3D fighters and my entry into the franchise is through 7. Unless chain grabs refer to something else entirely.
>>
>>385191273
>>385191535
Sorry, I didn't mean to be hostile. I thought your posts were helpful, it's just frustrating having to learn new shorthand for every game.
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>>385186328
Skullgirls is a completely different beast, it literally guesses your inputs so you have a fuckton of leniency, unlike in GG or BB.
>>
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>>385191727
>implying
get with the times, man
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>>385191384
You ever play Soul Calibur 5? Kagura has all of Siegfried's flaws. Terrible hitboxes and low damage for a character wielding a massive sword, on top of being slow as shit.
>>
>>385191807
For guys like King, yes. You can break them but there's often a very short window for like, like 1-3 frames. Turn on the blue highlights in practice and set King to throw you. When you briefly flash normal that is your window to break it.
>>
how do people even play guilty gear. it's like fucking 2d drawings looks like some phone app or a gameboy game for babies
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>>385191807
chain grabs have always and still are broken the same way. it's a 50/50 guess. only normal grabs have been made easier to break. also, chain grabs are not hard to execute. that shit is for babies.
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>>385191727
>I'm well aware of that but I was suggesting more why does he sit at the bottom?
Well at least he's gonna be better than Taokaka
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>>385185471
>execution wankfests
thanks but no thanks
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>>385191876

Ah fuck me. I guess I'll look for a main but he's gonna be a fun pocket.

>>385191892
Sounds good!

>>385191832

No worries, mate. I get it. It can be frustrating for language to change in the genre. I remember being confused what a Forward 2 in SFIII was because I was trained to read 2 as a direction. Just takes a second to adjust.

>>385191959
Jesus.
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>>385188770
any beginner can read those notes you fucking retard. it's all muscle memory.
>>
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I'm a newfag to fighting games and I can't figure out how to comfortably map the buttons for a 6 button fighter on a 360 pad

it's fine for a game like tekken or mvc where you really only use the 4 face buttons and then tap the bumpers occasionally but SF requires you to use your HP and HK frequently and there's no good spot for them

I put them both on the bumpers and it still feels weird
>>
>>385191892
>You can break them but there's often a very short window for like, like 1-3 frames
you can just mash away to break grabs. the timing is nowhere near as strict as you describe.
>>
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>>385191959
Taokaka more like tao caca jajajaja
>>
are hitboxes good? is there a way to in some way modify a stick or a hitbox to have the up key above the down key?
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>>385192096
>360 pad
Get a different one. I absolutely hate the 360 pads for fighting games.
>>
>>385192232
I have a PS4 controller but that doesn't really solve my problem

I use the analog stick not the dpad btw, which is fucking annoying because those hori fight commanders only come with dpads

I don't know if I like the genre enough to justify buying a fightstick
>>
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>>385192096

Back when I was playing Skullgirls, I liked having my HK and HP on the bumpers rather than the triggers because its alarmingly unresponsive to have that much pressure for a move. I still heavily recommend people pick up something with a Genesis like layout. I'mma point you to what I use for fighting games if you wanna stick to pad: https://www.amazon.com/HORI-Fighting-Commander-Controller-PlayStation-4/dp/B00TKLFES8

Best Dpad on the market, baby.
>>
most trial combos are usually too situational to be useful or too risky desu
>>
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>>385192276
>he plays fighting games with a thumbstick

do you drive your car with your feet? fucking hell.
>>
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>>385192276
>Playing with an analog stick

Is that even comfortable? I'd imagine its hell on the thumb?
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>>385192276
>use the analog stick not the dpad btw
Nigga if you use a controller Dpads are the most precise tool for fighting game inputs. Honestly, try to learn to play with the D-Pad you will notice a big difference.
>>
>>385192106
Yeah that's true. I'm not sure if it locks you out of breaks if you push the wrong button though. Assuming you are doing the right break input you can mash, yeah, but it's still good to watch the blue flash in practice so you can see about when you should focus on it.

Tbqh I don't bother because I got enough to remember without having to learn a ton of throw break inputs. I can accept a King loss, plus not many people in blue/green ranks know a lot of throw chains.
>>
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>>385192350
>>385192367
>>385192382
it makes so much more sense to me to use an analog stick

I'm actually shocked by this response. why is a d-pad better? I tried it and I struggled hard with motions, especially charge motions like down-up (chun li's spinning bird kick or guile's big kick)
>>
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why are fighting games so autistic
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>>385185471
there isn't a single complex motion there; the hard part really is the muscle memory and timing.
>>
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>>385192467

An analog stick moves in all directions, its not as precise. When you get a fight stick, you get an option of gates that go under the ball that make it move in a certain way, with my preference being a square gate for an easier sense of the cardinal directions as well as buffering. A dpad also has a better feel of what direction you're playing. Since an analog is octagonal, you're more likely to make mistakes you didn't mean to make.

That make sense? Its all about the difference between moving from direction to direction.
>>
>>385192276
I switch between d-pad and stick on the fly, depending on what input I'm doing.
>>
>>385192467
I can't use the stick on a controller in a fightan because it's just not precise enough to be controlled with your thumb. Just moving from left to right causes me to jump inadvertently almost all the time.
>>
>>385192603
>Just moving from left to right causes me to jump inadvertently almost all the time.
see this is the exact problem I have with a d-pad though
>>
>>385190732
263 is a worse grapple motion.
>>
>>385192467
thumbsticks are laughably imprecise. i can't fathom playing any fighter with one. terrible. just terrible.

>>385192415
>not sure if it locks you out of breaks if you push the wrong button
it does lock you out. people at high level dont use his chain grabs much. only his crouch dash 1+4 and 2+3 sometimes. chain grabs are not that good, honestly. just something that murders new players.
>>
>>385192630
How is that even possible with the PS4 D-Pad. I can only see that happening with the 360 D-Pad since it's fucking shit for fighting games.

Do you have sausage fingers?
>>
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Fighting games are deliberately designed to move sticks. You're all being cucked and you don't know it.
>>
>>385192630
I don't know why. Just don't press up?
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>>385186105
Um...what about Smash Bros?
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>>385192630

That's cause the 360 and PS4 Dpad are pure unfiltered garbage. The Xbox One ironically enough has a really good Dpad.

>>385192656

Who the fuck has a 263 grapple motion? What the fuck is that?
>>
>>385192684
>Do you have sausage fingers?
I'm not fat but I'm kind of a big guy 4u. I don't know. I just really don't understand. I don't see why trying to hold right+down is more precise than just pointing rightdown
>>
>>385192709
He said fighting games, not party games.
>>
>>385192725
Denitrifying in darkstalkers does for his midnight bliss and bats super moves

Can't think of anyone else
>>
>>385192725
>The Xbox One ironically enough has a really good Dpad.

imo it's too stiff to be very good. It's really hard to get diagonals consistently.
>>
>>385192793
Demitri*

Phoneposting rn
>>
>game wants me to do two full circle inputs
I guess I won't play that character :(
>>
>>385192725
there's nothing wrong with the ds4 dpad
>>
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>>385192698
I'm holding my DS4 in my hands right now as I type this post

how are you supposed to do this motion without accidentally bumping left or right?
>>
You faggots don't know how fucking stupid old KoF inputs were. Fucking pretzels man.
>>
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>>385192810

Kinda sad, I ran the right outta mine so I bought a Commander 4. You realize how annoying it is to have a slightly broken Dpad? Apparently you use it more in video games than you would think.

>>385192867

I quite hate it. Its way too spread apart. Just something about it pisses me off. Its probably just a matter of re-adjustment but HORI's won me over with their dpads. Being able to control how much pressure the Dpad needs is dynamite.

I'm starting to sound like a HORI shill, fuck.
>>
>>385192872
On an analog stick, god only knows.

On the d-pad just press down then up.
>>
>>385192725
Demitri's Midnight Bliss is a 263PP motion. Midnight Pleasure is much easier to do because you can just conceal the shit in a blockstring or combo. Midnight Pleasure is 2 bars versus 1 bar for Bliss though and both moves have their uses. The "shitty" super is Demon Billion.
>>
>>385192947
I used a fight stick as well, but I've never noticed anything bad about the Dpad for non-fighters whereas the 360 Dpad was ulcer inducing
>>
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>>385192863

First off, 360. Second, that's probably a super. Third, you're suppose to do them during a whiff or a move with low block/recovery stun. Finally, practice, fucker. We grapplers are a dying breed.
>>
>>385192963
it's easy on an analog stick!! you hold down, and flick it up. it feels natural.

I literally cannot avoid hitting right or left on the d-pad trying to press down and then up. it only works if I can do a quick pause in between, but that obviously doesn't work in the game
>>
>>385192467
analog sticks require more precision than d-pad. The advantage of arcade sticks for example is that they have a square gate that limits the motions and it helps you clean up the inputs and avoid errors, although some clueless morons mod their sticks with octo gates, but analog sticks don't have gates.

The disadvantage of d-pad is that it makes your thumb hurt but if you play a lot the skins hardens and you won't ever have that problem again.
>>
>>385192863
are you kidding me m8?
>>
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>>385193026

>I called a 720 a 360

I'm fucking tired as fuck, Jesus Christ.
>>
>>385193039
Yes! Tricked ya! :)
>>
>>385193030
Play with the tip of your thumb and not the fleshy part of your thumb
>>
>>385185471
Combo heavy fighting games are the worst. That's why I didn't buy tekken 7 even though it looks cool. Losing half your life after getting hit once is retarded
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>>385193148
that makes it even harder

I'm about to give up
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>>385193010
>>385192725
Oh, Midnight Pleasure is [LP, MP, 6, MK, MK] for the record
>>
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>>385193038
>Some sticks COME with an octogate

Holy shit its absolutely infuriating. I know I can mod it out for a pence but FUCK OFF I know why you did it.
>>
I know a zato player that plays pad
>>
>>385192863
>try to do a circle
>end up jumping

...

>jump first
>then do the circle
>still won't come out

>switch back to Ryu or someone equally as simple
>>
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>>385193038
>some clueless morons mod their sticks with octo gates
Hey, fuck you.
>>
>>385193219
ok and I know a guy who plays with a DDR pad
>>
>>385193185
No it doesn't. You are just not used to it. Practice more.
>>
>neighbor kid has ton of fighting games on his SNES
>always wanted to play them
>my first time ever playing fighters
>would never tell me inputs, instead would hand me the game manual and say "read"
>the manuals never had inputs in them
I think this is what turned me off from the genre
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>>385193160

That's why Tekken's got the default three rounder set, mate. Also come on, you can't honestly think its down to combos, right? You'd be surprised at how good fundamentals can beat the guy who trained a combo and can only do it on hit confirm. Once you blow their shit and make it obvious they can't get you with it, they're done.
>>
>>385193253
cool
>>
>>385193160
Don't ever play Marvel vs Capcom.
>>
>>385191156
No they don't
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>>385193302

I remember my brother and I would play Sol Cal 2 and we banned Raphael cause despite it being a 3D game, we didn't think to just sidestep his 222. We were retarded but it was good times. I wish he wasn't so damn proud about how good he is at fighting games, his fundamentals are fucking awful.
>>
>>385193160
But almost every fighting game is combo heavy. The only difference between tekken and anime fighters is that it takes a 200 move combo for anime fighter to remove half of your bar while it takes around 7 moves for same effect in tekken.
>>
but I literally switched to keyboard from arcade stick to play guilty gear because it's easier to instant air dash and stuff like that

also zato is artificial difficulty
>>
>>385185471
>>385186105

BeautifulDude, US top Zato, plays on pad.
>>
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>>385193424

There is a difference between dial-a-combo and links, my friend. I'm not sure why people are pretending chains are difficult.
>>
>played a lot of MVC3 as a pad warrior

I got to whatever the rank was that's just before the achievement. That's all I remember.
>>
>>385192863
just pay to win bro
https://www.youtube.com/watch?v=zfzuO91LLyc
>>
>>385185471
Latif played Eddie pretty damn well on pad. He could double unblockable setups on it, so people using pad as an excuse in Xrd are full of shit. This is the easiest execution has been in GG.
>>
>>385193302
The SNES controller itself is what turned me off from the genre. I rented SF2T and Dhalsim's got all these weird ass inputs for his teleports I just couldn't handle it on that dpad. Rented MK later and had no problems ever doing a move. That's why 20 years later I still play MK and SF still seems daunting and alien to me. All because of that damn SNES dpad.
>>
I really hate how much of fighting games is just memorization and executing the same long ass strings

are there any that are more about strategy rather than playing the fucking piano
>>
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Watch this shit. It makes me want to fucking kill myself

https://www.youtube.com/watch?v=5p314PBZtl4
>>
>>385188580
>>385190270
You can map almost every combination of buttons you'd need on a pad, not sure why that would be a problem
>>
>>385192863
lmao try 4
>>
>>385193601
Fantasy Strike
>>
>Game wants you to do a super long, difficult combo
>The larger the combo, the less damage each successive hit does

why
>>
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>>385193601

I mean, you're wrong about everything you said, if you're genuine. Anyhow, Street Fighter is literally footsies: the franchise.
>>
>>385193554
How many tournaments started banning this? I own a stick, but I've gotten super lazy and just use my keyboard to fight. Interested in using the hitbox for events.
>>
>>385193554
Maybe I'm retarded but how is that a 720?

He's doing right, down, left, left down right after a jump. That's just a half circle back and then forward again.
>>
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>>385193601
Play Vampire Savior and avoid using Bishamon and Bulleta.
>>
>>385193732
explain how I'm wrong

every tutorial I've ever watched talks about "bread and butter" (retarded name btw, I'm sure the guy who coined it thought he was so cute) which is some long fuckin chain of linked together attacks for like 8 different moves

it's memorization and execution, that's all it is
>>
>>385193587
it's literally just forward down forward or backward down backward and one button

how retarded can you be? jesus fucking christ, even as an 8 year old i figured this out by trying random combinations
>>
>>385193601
SF Alpha 2
>>
>>385193792
Hitboxes are banned
>>
>>385193714
To retain meaningful damage for single hits but nerf long ass strings that would 100-0 you if it wasn't for damage reduction.
>>
>>385193602
Why would anyone put themselves through this hell?
>>
>>385193313
This is true. I used to regularly play a guy in SF4 who actually did all of the trials and was a training mode monster. I beat him in most of our matches simply by having better fundamentals and being unpredictable.
For reference, I'm a Zangief main with the execution of a slug, T.Hawk was the only characters whose trials I came close to completing.
>>
>>385193828
Maybe if you weren't so bad, doing a simple 8 hit combo wouldn't be difficult.
Have you tried practicing the game?
>>
>>385191959
>trusting Dora the absolute madman
>>
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>learning Tekken 7
>decide to give Guilty Gear Xrd a shot as well
>can't do combos with Ky at all because Tekken 7 has really generous buffering
Anyone have any tips?
>>
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>>385193828

You had me going for a solid minute there.
>>
>>385193978
that wasn't my question

I didn't ask "how do I play the piano" I asked "what fighting games don't require me to play the piano"
>>
>>385193808
360 is has no direction
A 6248624 is the same as 6248426
>>
>>385193914
No they aren't
>>
>>385194006
>Mai only got buffs and a minor nerf on the super
>Somehow she ended up bottom tier
>>
>>385185471
I don't need an acrade stick to spam low kicks
>>
>>385194043
Pretty sure they are cause in some games, you can hold a charge while moving forward due to shitty programming, something you can't do easily with the dpad or a stick.
>>
>>385193605
Vatista in UNIEL requires you to hold buttons down while doing other things to set up her "Bits" which are combo/zoning tools that are stationary landmines that also can be tapped to manually detonate.

Justice in GG+R requires you to keep a button held if you ever want to use her main tool, nukes, which are slow moving projectiles with a huge explosive hurtbox but will explode early if you let go of whatever normal you used to bring it out.

Mu 12 in Blazblue requires you to constantly hold her drive in specific moments during her combos while doing other inputs.

All of these characters are much easier on sticks, especially Vatista.
>>
>>385194040
that seems like a design oversight
>>
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>>385194036

Trials, they hone your execution. Break em down like a phone number.

>>385194039
Sorry, mate. You ain't talking to the same fella. And hey >>385193978 the shitter's a shitposter. Anybody that calls bnb dumb for semantic's sake is trolling for hot yous.
>>
>>385194152
Why? Does it matter if you spin right or spin left?
>>
>>385194169
I'm not trolling but that's a convenient way to not have to respond to what I'm saying, I guess
>>
>>385193973
>completing T Hawk's trials on a Bone pad

About put my fist through the wall. I don't even like the character. I just did it for the achievement. Wasn't worth it.
>>
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>>385194190

It doesn't matter most of the time. I've never played a grappler where spinning in a direction mattered. Maybe older games but nothing after SFIII.
>>
>>385194140
They aren't banned
>>
>>385191490
complicated inputs filter out the shitters. Sure they can be complicated but if you take the time to master them you can pull of crazy combos and that's fun.
>>
>>385194169
Thanks for the advice, I'll run through Ky's training mode tomorrow.
>>
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>>385194223

I'm sure. Show me that complex bread and butter. If you're so tough.
>>
>>385193964
>hell

Desk is a combo master. This was just another project for him.
>>
>>385194261
Exactly. I am answering this >>385194040
anon question about why the you can spin 360 left and then another 360 right to do a complete 720 input.
>>
>>385189289
Muscle memory is skill you fucking retard. Practicing to get good is the fucking definition of skill.
>>
>>385194313
>the shitters
the non-autists
>>
it's very hard to play on a d-pad when I've been playing with an arcade stick since the Sega Genesis. Sometimes I consider pad players blessed because they don't get triggered the same way I do if I'm trying to execute half circles or z's
>>
does killer instinct have difficult inputs/
>>
>>385194313
>take the time

Sorry but I don't have 2,000 extra hours to spare just so I can start to have "fun"
>>
>>385194434
Some games are easier on a pad.
>>
Low Forward or Crouching Medium Kick?
>>
>>385194395
nog an argubent
>>
>>385194480
wasn't mean tot be one
>>
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>>385194453

You shouldn't be caring about difficulty of inputs if you're interested in the game. The answer is no. It has a unique set up and execution of chaining combos, though.
>>
>>385185471

I'm not seeing anything there that requires a stick
>>
>>385194462
faggot
have fun with your tiny brain and inability to learn anything in life beyond a rudimentary level
>>
>>385194462
Learning and practicing combos is part of the fun moron. Just like how learning build orders and build APM isn't hours to spare before you get to the "fun".

You are the guy who thinks sitting and reading poker and grinding out poker online isn't fun and you need to reach the HIGH STAKES table for it to be "fun".

If you can't do that, fighting games is not for you.
>>
>>385194474

Unfortunately I didn't grow up around jab, strong, fierce so I call it MK.
>>
>>385194453
very easy inputs, and easier combos, but your combos can actually be canceled
>>
>>385194462
But anon... Fighting games fun is derived from practicing and getting better. So if you can't enjoy the journey then the latest telltale game is perfect for you.
>>
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>>385194578
>>385194583

Guys, its a fucking troll. Jesus Christ.
>>
>>385194474
Anyone who still uses the "Forward, Strong, Roundhouse, etc" terms is an idiot. They're confusing, misleading and archaic.
>>
>>385194647
i'm only pretending to be retarded
>>
>>385194647
It might be. But some people legitimately think that way. They want to reach the real "fun" without all the mechanics that make it fun. It is not just in fighting games btw, it is present in RTS games as well.

Strip away all the APM and build orders and let me OUTTHINK my opponent. You see that being said all the time in competitive RTS. Same for fighting game, strip away all the complex inputs and let me OUTPLAY my opponent.

That poster might be a troll but his opinion isn't an uncommon one among people.
>>
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>>385194672

Don'tcha reckon that's a bit harsh? Albeit I remember when time came for me to play SFIII I had no idea if a Forward 2 referred to moving forward and pressing 2 or 2 being forward and pressing, well, LK.
>>
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>>385193828
>"bread and butter" (retarded name btw, I'm sure the guy who coined it thought he was so cute)
Jesus wept, you stupid little shit.
>>
>>385191490
More like
>Anti-Air, 2017: Mash Jab
>>
>>385194465
that is subjective. I tend to play many genres outside of fighting with an arcade stick. games like super meat boy or super crate box feel impossible with a pad for me.
>>
>>385194851

Sorry, being retarded, MK*
>>
>>385194865
GUYS LOOK I'M DOING MY BREAD AND BUTTER

LOOK AT MY GUESSIES

SO PRINGLES
>>
>>385191490
because posers on /v/ will get triggered and spread memes about it being shit

good thing DBF isn't a sequel so they can make sensible inputs from the start
>>
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>>385185471
https://youtu.be/CxBQFY5XwxU?t=1m34s

>1:34
>>
>>385194829
If someone is an EVO champ in Street Fighter and they want to pick up Tekken they probably don't want to start at the bottom of the barrel and have to spend 3 years to "git gud" when there's another game right there they are already very gud at. For people like that it is understandable they would want their skill to transition over and automatically be gud at Tekken too.
>>
>>385194462
inputs are easy to learn, just learn how to play Ryu,, Guile. and maybe Zangief and everyone else is pretty easy to learn
combos is the hard part, but that comes with becoming a high-level player.
using the practice room between matches is a sure way to get better
>>
>>385194952
>HEY GUYS LOOK IM SHITPOSTING IN A THREAD ABOUT A GENRE I KNOW NOTHING ABOUT
>>
>>385194952
japanese say basic combo if it makes you feel better
>>
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>>385194952

EVO was pretty great. I love the subtle mockery of the Smash community.

>>385194974

Its a hyper fighter. You're pretending like UMVC3's hard to play with its dial-a-combo. Albeit you're probably shitposting.
>>
>>385194851
It is harsh, but it needs to be said. They're purely a relic and half of them don't mean anything. What the fuck is a strong, for example? Only people who grew up around SF2 cabinets would get it, it's a mystery to any new players since the terms were dropped decades ago.
>>
>>385195070
>Albeit
just say although
>>
>>385195001
Fighting game fundamental translate into each other quite well. Maybe not 2D to 3D but 2D to 2D is fine. You won't start at the bottom. Every game has it own unique mechanics you have to learn to get good.
>>
>>385194952
bro if bnb and guessies fuck you up don't even bother continuing speaking english
>>
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>>385195124

Thanks, English is my second language.
>>
>>385195203
Don't listen to him, albeit is said all the time in America. It's fine.
>>
>>385191273
Whats wrong with that srk? I have always done srk like that
>>
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>>385195248

If game has forgiving input buffer, can lead to it being treated as double motion 26 which in some games is a super that you might not want out at that particular time. Better to do it 2623 than 626. Its the most famous example of why numpad notation is improtant.

>>385195239
Also cool.
>>
Im trying to learn stick and im having trouble doing double hadoken (ultra) movement consistently.
>>
>>385195138
Well as an MK player none of my skill transferred to Tekken 7.
>>
>>385195353

>2623

Jesus Christ, I'm going to bed. Somebody give the right numpad notation for the proper SRK.
>>
>>385192301
>That stiff dpad
>Good
>>
>>385195370
Cause NRS games have different inputs from conventional fighting games. Block is its own button. Dial a combo.
>>
>>385195353
what is just a normal quarter-circle forward (D, DF, F) in number terms?

26 or 236
>>
>>385193237
>Press punch or forward dash
>Do a double circle during the animation
>Move comes out
>>
>>385195420
623
>>
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>>385195465

I mean most people just write QCF, but yeah, its 236.
>>
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>>385195370

Are there no footsies in MK? You should be learning your pokes and how to bait crouches for launches. I'd assume that shit would transfer well from MK since its just as much as built on juggles as Tekken is.
>>
>>385195484
How do you do 623?
Push forward, neutral, down and then diagonal?
>>
>>385195657
Not really. Most people just do a jump in punch and combo off that. That or just do fireball spam.
>>
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>>385193237

Okay, see this? This is why I hate the teaching method of making people play Ryu first. This is why we had the Ken problem in USFIV and why it exists in SFV. People learn exclusively how to play shoto. It doesn't work.

>>385195723

https://www.youtube.com/watch?v=b2ilM62N5_s
>>
>>385195723
I just go from 6 to 2 diagonally, since it's normally done so fast, and then just horizontally to 3.
>>
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>>385195745

I'm having a rough time believing you since I'm 100% MK didn't magically decide to be the only fighting game without anti-airs. Regardless, practice your pokes.
>>
>>385195818
They usually make you start with Ryu because he's the most "Street Fighter" character, so it's easy to learn the games core mechanics with him. You basically don't want people to try to lear SF with a character that has a lot of gimmicks, for instance.
After that you should be trying every character you think might be fun and finding the one for you.
>>
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>>385196001

I suppose, it worked for me and I found out I liked grapplers for the psychological factor (nothing more fun than seeing the opponent drop their block strings and running) but it does lead to the problem of people thinking characters PLAY like Ryu. I have to estimate this is a built in factor of why people hate grapplers so much (the top three least liked characters for USFIV were grapplers).
>>
>>385191490
Why does Ryu have a special control setup in smash but bayonetta does not get her punch button kick button system?
>>
>>385193601
>>385193828
Bait or not, Guilty Gear and Blazblue.
Their combos are a lot more flexible and loose, you can press a lot of buttons almost at random and they'll probably link into each other, and pretty much every character can press "A B C D" or "P K S HS" in order, follow that with a special or two, and you have solid damage output.

Unless you're playing at a high level, you don't really need to memorize or execute any optimally long combos since damage after just a few hits drops very steeply. Comparatively, a 7 hit combo and a 20 hit combo's damage would be the difference of a single light punch in terms of damage. By the time you get to the eighth hit, you're leading into your big attacks, but they're doing 10% or so damage. In some cases, you may even be best off just doing a single attack into one or two specials and that would get you better damage than a huge combo.

In comparison, Street Fighter's damage reduction per hit is a lot slower, so you have to go beyond your character's basic combos to maximize your damage potential.
>>
>you don't need a stick
>meanwhile everyone in this thread probably uses a stick
>>
>>385198327
I am a pad player for IJ2
>>
>>385198327
I use a DS4 pad with a habit of switching to the analog stick for certain motion inputs like 360s and half circles.
>>
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>>385192063
>>385190541
>>385190403
>>385189769
>>385189356
>>385189289
Bet you fucking nerds think you can play this through muscle memory too
>>
>>385198327
I'm used to play the ps2 version of SFIII
It feels more natural to me, i can't parry for shit with a stick
>>
>>385185471
I never grew up in an area with fighting games in arcades (in England it seems that lightgun's and racing games were more popular), so I just can't use a stick, it feels so unnatural
>>
>>385186105
Takehara, who is not only the best Ramlethal player by a huge margin, but is also one of the 16 players with max rank, plays on pad.
>>
I don't understand how you're supposed to play 6 button games like SF with a pad. I like to use my index and middle finger to press the face buttons, which means it's a pain in the ass to reach RT and even RB is cumbersome.
>>
>>385199669
ON A COLD WINTER MORNING
>>
>>385188770
>>385199669
I bet you think djent is super complex.
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