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You're still buying her game right?

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Thread replies: 283
Thread images: 48

File: SQ_3DS_MetroidSamusReturns.jpg (609KB, 1000x1000px) Image search: [Google]
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You're still buying her game right?
>>
>>385158054
Yes and all of the DLC amiibo.
>>
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Real Metroid fans will who want the full experience don't care about spending a few dollars more for amiibo. Besides, you're getting your moneys worth from it anyhow so why even complain?
>>
It looks so awful. That guys unofficial remake looked way better and more true to the 2D Metroid style. Nintendo is overrated as hell. They haven't been truly great in many years.
>>
I don't have a 3DS or any of its dozen different variants.
>>
Uh no, I'm pirating it lol
>>
>>385158054
Of course.
If the Amiibo stuff was anything important then it would be a different story.
Plus it looks better than the AM2R trash.
>>
>>385158336
You can buy a 2DS bundled with MK7 for $70. You have no excuse
>>
Every new thing I hear about it makes me want it less and less. The news that you are required to buy physical DLC for something as basic as a hard mode is a deal breaker.
>>
>>385158259
I love you.
>>
>>385158464
I have an excuse
>>
Yes, but i will be ignoring all the amiibo cancer unlike the retarded toy collecting manchild nintenbros who give people who plays games a bad name.
>>
Yes. The only worry I have is that controlling Samus with the circlepad will feel awkward. Otherwise it has got fully redesigned maps so it will probably end up being better than AM2R.
>>
>>385158629
>Oh so he plays videogames?
>Yeah , he probably collects toys too!
>Hahaha what a fag!
Normies are retarded anon , but they can´t be this retarded.
>>
>>385158262
>Real Metroid fans will who want the full experience don't care about spending a few dollars more for amiib
Except I do care since the next time they do a Metroid game, they'll lock even more content behind paywalls like this. Fuck you.
To answer the question, OP, no. I'm pirating the game.
>>
>>385158262
>Real x fans
Pretty shitty arguement you got there.
>>385158054
Sure, just pirating the amiibo shit. Nearly a deal breaker in some cases and I'm not supporting that aspect. Should be a good game.
>>
>>385159074
Amibos are literally fuckin plastic toys. Freaks buy them and put them in a stand along their anime lolis and maga hat..
>>
>>385159108
>Except I do care since the next time they do a Metroid game, they'll lock even more content behind paywalls like this.
If anything they've been putting less and less importance on Amiibo as of late.
>>
>>385159391
But, they're locking away art gallery and hard mode, staples of the series, behind Amiibo. That's bullshit and I refuse to support it. Metroid Prime 1, 2, 3 and Zero Mission let me unlock those things.
Hell, I can even see Nintendo trying to jew in the original Metroid II in there for a fee, when something like that would have been included as an in-game bonus ten years ago.
>>
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>>385158549
y-you too
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>>385159576
>wanting to look at concept art on a 240p screen
The artbook will get scanned almost immediately anyway. The bigger issue is that Fusion mode is locked behind an Amiibo. I hope that there's at least a regular hard mode avilable without an Amiibo.
>>
I'm iffy about it as it is because of those lame cinematic counters, on top of having to be able to differentiate itself enough in good aspects compared to a ceartain other remake. If hard mode is indeed pay wall locked then i'm not touching the game at all.
>>
>>385159748
This is the kind of shit that makes me think i'm getting too old for nintendo shit.
>>
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>>385159576
>>385159897
"Fusion" mode is just hard mode with a cosmetic skin, there's still a regular hard mode.

Worse case scenario, it's a ganondorf amiibo deal where Fusion mode is 4x damage.
>>
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>>385159897
>Wanting to look at concept art on a 160p screen
That's beside the argument though. It's something that should be in the game. That's how it's always been. It's a reward for skilled players who can beat the game faster with higher item percentage. Removing that is a slap in the face.
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Who else Gamestop preorder here?

Do they really think they can distract us from the fact that we're not getting the superior European LE?

I'll still take the keychain though thank you
>>
>>385160112
>That's how it's always been.
>Always
>four games
>always
Also are you really suggesting that a concept art gallery is the same as a completion screen? Those have been a staple to the series unlike your galleries.
>>
>>385160112
That isn't concept art, those are just game endings. Concept art is when they draw assets before they implement them in the game.
>>
>>385159986
I spoke to soon
>>385159748

>Samus Returns
Not to my 3DS
>>
Real Metroid fans are it regardless. Nobody cares about the rambling of autistic virgins on a Chinese image board. People are gonna buy it, and that's the end of that.
>>
>>385159986
>ceartain other remake.

Personally I think the game looks better or at least on par with Zero Mission, and it will most certainly be better than the originals metroid 2.
>>
>>385159748
Cool misinformation.
Try again when there's an official english statement instead of google translated japanese webpages.
>>
>>385160543
>>385160595
I didn't say concept art. I said art gallery. Probably could have worded that more clearly.
Sure, it's true that they were only introduced in Prime and Fusion, but they've been a staple since and there is no reason to remove it other than to squeeze extra money out of people. Same thing with hard mode, which was even in the original Metroid.
>>
>>385160873
>but they've been a staple since
Except it hasn't.
>>
>>385160860
I'm really sorry to be the one that has to show you this

http://www.nintendo.co.uk/News/2017/July/See-what-the-new-Samus-Aran-and-Metroid-amiibo-can-do-in-Metroid-Samus-Returns--1246282.html
>>
>>385159108
Poorfags not allowed
>>
bought the legacy edition to scalp some idiot and pirate it from the freeshop
>>
>>385160873
Assuming this game has multiple endings (which it probably will), there will still be an art gallery that contains all of those. The only difference is that it won't have a concept art gallery, something only the 3D games have had. It will also include a hard mode, you just won't be able to play in the Fusion Suit without the amiibo.
>>
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>>385161013
>>
>>385158259
>>385158262
What the fuck is up with the insane shilling in Samus Returns threads?
>>
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Don't care, still buying it. If you want to support this series from not being buried for the next decade you would buy this game. Little amiibo toys cost like $10 anyway, so how poor are you?
>>
>>385161325
I'd rather see the series buried and left free from disgusting DLC practices like this. If the game turns out good, I'm pirating it.
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>>385158054
It's a 30fps 2D platformer, so no.
>>
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>>385161323
I'm genuinely excited for a new metroid game, and I want (you) to know about it!
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>>385161325
Fuck you. I'm buying the game, but I'm not caving to that bullshit.
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>Fuck you. I'm buying the horse armor. If you're not buying the horse armor, you're not a TRUE Elder Scrolls fan!
>>
>>385161323
>first offical 2d metroid in over a decade
>anyone who has anything nice to say is clearly a shill

This is why I hate this board.
>>
I seriously hope you guys have hacked 3DSes.
Even if you want to buy the game, you can still use shit like NTR to just unlock the amiibo bonuses.
>>
I'm buying the game. I won't bother buying the amiibos because I'd need to spend additional money on that NFC reader for the original 3DS and they unlock pointless shit anyway (two concept art galleries on a screen where you won't be able to appreciate the finer details, a music player that you'll probably never use and a mode that lets you play as the worst suit design).
>>
>>385161701
But, it's not just anything nice. It's way beyond that. It's actually shilling for Amiibo exclusive content that's pissing people off. Note how people almost never talk about the game itself, but rather try to defend the Amiibo practice.
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>>385161645
And when the "horse armor" is worthwhile that's when they decide not to buy it.
"Gamers" right?
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>>385161814
Something like that is never worthwhile. The fact that some people bought the horse armor is the reason why Todd Howard thinks he can push paid mods now. If people were more vocal about this shit, maybe the industry would change? But, no. Everyone has to be a blind fanboy and just eat all that delicious shit right up.
>>
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>>385161831
>>
>>385161804
Okay, you wanna talk about the game?

Let's talk about melee counter. I wanna know what the frame window is because that thing looks fun as hell but I'm just praying that it's hard to pull off. Based on the fact that reviewers from IGN can pull it off, I'm guessing it's easy as fuck. This ability might end up being make or break for the entire game, though.

Also, I'm really excited to use spider ball again.
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People are gonna buy the game anyway, so why bitch about it?

It's gonna sell like gangbusters and /v/ will shit the bed like usual.
>>
fuck metroid. people who enjoyed these games deserve to decapitated with a rusty shovel.
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>>385162190
The problem with Melee Counter is that it's telegraphed far in advance of the enemy's attack, with a loud sound and a big bright flash on the enemy.
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>>385162190
>I wanna know what the frame window is because that thing looks fun as hell
Can't say, no one owns the game. It does look somewhat hard to land however.
>>
>>385162314
Haha I liked the Castlevania anime too!
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>>385158054
Yeah, it looks good. My only worry is it will be too short or too easy. I'd consider the amiibo because the Metroid one looks rad but I doubt I'll be able to find one.
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>>385162021
>mfw Super Justin Bailey
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>>385162368
Yah, from what we've seen so far I have to agree.

I'm also curious about wall jumping.

It was 10x easier in Fusion than Super. From what I hear in preview videos they've made it somehow even easier to pull off. Curious how that will effect sequence breaks.
>>
>>385162501
>My only worry is it will be too short or too easy.
If either of these things bother you then Metroid clearly isn't the series for you.
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>>385161417
>If I can't have it nobody can!
fag
>>
>>385158259
This!
>>
>>385162672
Oh shit a little late for that since I played all of them already. I'm talking about being too short or easy relative to other Metroid games you dummy. Like how Zero Mission was.
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>>385161804
Anyone typing shit like "oh boy I can't wait to buy all the amiibos and DLC thank you ninteno" are just fucking with you
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>>385162606
>somehow even easier
The only way I could see it being easier is just holding the jump button and then pressing away from the wall for an auto-jump.
Oddly enough, Super Metroid Redesign did this.
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>>385158054
>no Zero Suit gameplay
>Fusion Suit redesign hinting at Metroid 5
>45 degree aim still in
>one wall jumping still in
>bomb jumping still in
>plays like a 2D Metroid game
Of course, why wouldn't I buy this awesome looking game.
>>
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ITT: /v/ being too poor to afford cheap collectibles.

I swear /v/ is filled with literal children.
>>
How long before ACFag comes and shits up the thread?
>>
>>385162871
I understand wanting a Metroid game to be difficult, but the series is literally designed to be short. That's why there's a timer and that's why the game rewards you for completing it quickly with different endings.
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>>385162923
>Super Metroid Redesign did this
I actually like that concept. Wouldn't be mad if it got implemented for SR.
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>>385163030
>DLC for things that should be in the standalone game is acceptible
Good job getting fucked in the ass like a good corporate dick sucker.
>>
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>>385161467
>(events of Other M)
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>>385163148
I like it too, it works surprisingly well.
>>
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>>385162923
That sounds like a poor idea. Say you're doing a spin jump up a vertical shaft with some rippers(picture related) and you want to turn around and freeze one of them mid-air, but doing so makes you automatically walljump into it instead.
If they're going to streamline walljumping, they should make it so that you hold towards the wall and press jump. Most games do this anyway. Personally, I'd prefer if they kept it like in Zero Mission. It wasn't overly tight or awkward, but it still took some practice to do continuous walljumps off a single wall.
>>
>>385163131
Typically they can be beaten quickly on repeat playthroughs but take a while longer on the initial one. I'm not asking for a 20 hour game but something comparable to Super or even Fusion in terms of length. ZM was just way too short.
>>
>>385162606
I'm surpised that people are saying walljumping is easy. Even if they made it as lenient as it was in Fusion, I can only imagine that moving the circlepad back and forth would be a nightmare.
>>
>>385163308
Ah.
Of course.
It worked surprisingly well, but I didn't even think of flaws like this. You have a point.
>>
>>385163468
I actually have more trouble wall jumping with a dpad, as strange as that sounds.

For some reason I always end up with an up or down input while moving between left and right inputs. When I use an analog stick this goes away.
>>
>>385163878
With a normal analog stick it's not too bad. But the 3DS's circlepad is awful.
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>>385163878
Same thing here. But, only for Super Metroid. Doing some sequence breaks in Super took some practice since I kept accidentally pressing up. It has to do with how the d-pad on the SNES is kind of resting on top of a little bump. Same thing with the Switch pro controller. Not sure how else to explain it.
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>>385164074
I'm sure the 3DS dpad will be used for movement, though. Should alleviate the issue
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>>385164412
D+Pad is being used for activating Aeon Abilities.
Movement is with the Circle Pad.
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>>385164642
Well, fuck.

I heard that the touch screen was being used for weapon switching but I guess that doesn't apply to aeon.
>>
>>385164813
The touch screen is used to switch between the Power/Ice/Grapple beam and the Missiles/Super Missiles. Aeion abilities are selected with the d-pad and activated with the A button.
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>>385164813
Touch screen is being used for Instant Morph when you touch the map, and there's a side panel along the right that's used for switching between Power/Spazer/Wave/Plasma Beam, Ice Beam (it's separate for some reason,) and Grapple Beam. It switches to Missiles, Super Missiles, and Power Bombs when the Brandish button is held.
>>
>>385164642
They'll have to figure out a way to tune the walljump window input to fit analog controls. I mean, if it can work in a Mario game, they should be able to make it work in Metroid, even if it's not quite the same.
>>
>>385165141
>Touch screen is being used for Instant Morph when you touch the map
Fuck. I have to use the touch screen to instant morph? Sounds like a pain. Do you know if I can just click anywhere on the touch screen or is it a specific button like in Hunters? I never really got used to that.
>>
>>385165257
The map takes a fairly large portion of the bottom screen, and you can touch anywhere that's dedicated to the map. Traditional down twice morph is still in as well.
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>>385158054
>her
>>
>>385162265
>2D Metroid
>selling
Anon...
>>
>>385158054
Probably not but I'll pirate it. The amiibo is bullshit and I don't like what has been showed so far.
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>>385165386
It may work out. I don't like the idea of having to double tap the pad. I don't like double tapping on a stick in genera and the 3DS circle pad is kind of shitty to begin with. I'll probably get used to it eventually, but it's going to be rough for the first hour or so.
What I'm most interested in is how the shooting works. Is the 360 aiming automatic, or do you hold some button down? Can you still run and gun like the older games? I fear that shooting will slow things down a lot and that the parry system is a way to avoid making Samus a sitting duck.
>>
>>385165141
>Ice Beam (it's separate for some reason)
I'm personally fine with this. It was annoying when you tried to freeze an enemy to use it as a platform but you accidentally ended up killing it. Plus it seems like later Metroid stages will retain their vulnerability to cold (like the Omega Metroid in Fusion) so combining it with the other beams would make it overpowered.
>>
>>385158054
Nah, it looks mediocre and all the retards telling people to buy amiibos are pissing me off so I really have no interest.
>>
>>385165597
Shooting is like Fusion and Zero Mission.
Holding R equips missiles, and changes the beam selector to the missile selector on the bottom screen.
Holding L plants you in place and lets you aim 360 degrees.
You can still run and shoot at 45 degree angles like in previous games simply be tilting the circle pad in the right direction.
>>
>>385165597
When running, you can aim 45 degrees up or down by holding the circle pad in the corner. When you hold the L button, you stand still and enter 360 degree aiming mode.
>>
>>385165914
>>385166045
That doesn't sound bad at all. The only times you'd use L in Zero Mission or Fusion were when you were standing still anyway.
>>
>>385165458
Not him but 2D Metroid always sells.
>>
>>385166120
Then why'd they stop making them?
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>>385165597
See>>385162996
>45 degree aim still in
I stated it right there
>>
>>385166220
Iwata gutted the R&D1 team making them too small to work on 2D Metroid games.
>>
>>385166120
Zero Mission didn't even break 1 million sales. A big reason for its poor sales was because it was a remake on a dying console. Sound familiar?
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>>385166367
Last I checked, which was last year, it only takes one person to make a game on par with Super Metroid, so that's no excuse in my book.
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>>385166575
It takes one freelance person 10 years.
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>>385166575
>AM2R
>on par with Super Metroid
It's not even on par with Zero Mission or Fusion, don't kid yourself.
>>
>>385166630
When all his time isn't devoted to the project.
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>>385166630
That's... 10 people in one year!

>>385166840
Where is the proofs
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>>385166840
You're the reason why I'm not by Samus Returns. I'm not supporting Nintendo's Metroid after AM2R.
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>>385167034
It's a shame, but it's your money. You do with them what you will.
>>
>>385166554
Zero Mission had
>DS hype and launch
>the end of the GBA's life cycle
>poor advertisement
>Metroid NES classic being released in the same year
>>
>>385167034
>still upset about AM2R
For what purpose? The game still exists does it not?
>>
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Since this is a Metroid thread I'll ask here:
How the fuck do I get the lore on Elysia in Prime 3? I've looked everywhere for it and I've found jack shit.
>>
>>385166575
AM2R is nowhere near the level of Super Metroid. AM2R is janky as fuck and it shows. Great work on someone for putting their time towards something but it doesn't compare
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>>385167260
>>Metroid NES classic being released in the same year
If anything, this would help its sales since it included that full game.
>>
>>385166575
10 years you dumb fuck
>>
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>>385167298
They're mostly located in the floating data robots that are all over the place, or those wobbly walls, I think. I honestly don't remember that much of Prime 3.
>>
>>385166976
It takes the basic map structure of Metroid II but then tries to add non-linearity without actually adjusting the map to compensate. The result is that the game has backtracking that just feels tedious, something 2D Metroid games usually do a good job of avoiding. Also the boss battles are pretty poor, the soundtrack is mismatched and the artstyle ends up being this awkward blend between Super and Zero Mission that doesn't know whether it wants to be a darker, more subdued look or a brighter, action-packed look. Also the entire power bomb segment is just stupid. It's a decent game, certainly one of the best fangames out there. But it still falls short compared to the official titles.
>>
>>385167324
You're actually kind of right about that, the fact that Metroid 5 was planned for the DS but got put on hold pretty much confirmed that Nintendo never gave up on 2D Metroid after Zero Mission.
>>
>>385158054
Pre-ordered
>>
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>buying 3DS games
>>
Is 6 hours and 21 minutes with 71% item completion good for first time playing Super Metroid? First Metroid game by the way.
>>
It's gonna be the only 3DS game I'm buying this year, got to show 2D Metroid is still beloved.
>>
>>385158054
pirating*
>>
>>385167841
That sounds about average. I would say that your completion time isn't really important on your first playthrough. Metroid games can be completed quite quickly so they're the ideal game to pick up one afternoon and replay for a better time.
>>
>>
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>>385167547
>backtracking that just feels tedious
>soundtrack is mismatched
>artstyle ends up being this awkward blend between Super and Zero Mission
>the boss battles are pretty poor
>the entire power bomb segment is just stupid
Yes these are claims but where is the argument for them
>>
>>385168402
Where should I go from Super? I loved everything about it except I thought Maridia was kind of confusing.
>>
>>385168651
After Super you play either Fusion or Zero Mission. Fusion is more linear and streamlined, Zero Mission is more open and free. Pick either.
Then, you can start with Prime.
>>
>sakamoto involvement in any way
hell no
>easily piratably on ancient 3DS hardware
LOL Nintendo, thanks for the free mediocre "experience" I'll be receiving, I have no doubt it'll be inferior in every way to the 8-bit original despite being on insanely exponentially better hardware
http://www.acriticalhit.com/am2r-depth-critical-review/
>>
>>385158259
>>385158262
These.
>>
>>385158054
freeshop/3ds.titlekeys
>>
>>385169157
Don't worry, anon. If it turns out to be a good game, I can buy two copies. That way, you pirating it won't count as a lost sale.
>>
>>385158262
Fuck no I'm not buying a fucking toy nigga. I'll be carrying my 3ds around in my pockets and I don't have enough room or dignity to give up to have a toy
>>
>>385169157
>Sakamoto
>Bad
Reminder he was the lead designer for Metroid on the NES and the director for Super, Zero Mission and Fusion.
>>
>>385169293
sounds like a great deal, thanks anon for taking this partnership with me
>>
I can amiibo spoof using my CFW, right /v/?
>>
>>385169490
>reminder he had 100% control over Metroid Other M and look how that turned out
>reminder how me would wax poetic over Samus's emotions about the Metroid hatchlings death and how it impacted her as a woman during the pre-release interviews of M:OM (HAHAA SO CLEVER IT SPELLS MOM XDDD)
yeah, this man is totally not an insane weeb who loves his crappy Italian films at all
>>
>>385169490
He also transformed into a hack. Fusion is mostly good, but it was the original cancer that caused the abomination known as MoM
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>>385167547
>Also the boss battles are pretty poor, the soundtrack is mismatched
>>
>>385169663
>Guy makes three 10/10 games
>Makes one 6/10 game

>Suddenly the devil
>>
>>385169761
those are extremely generous scores
>>
>>385169663
>reminder he had 100% control over Metroid Other M and look how that turned out
Actually there were HUGE communication problems between him and Team Ninja during the entire development.
>>
>>385169761
he is, he had 100% creative control and his original vision for MOM (HAHA SOO CLEVER XD) was to be an on rails third person shooter
>I'm arguing with Nintendo shills
what am I even doing? Done with this meme thread
>>
>>385169761
what the fuck are these scores?
>MoM as high as 6
maybe if you block out everything besides most of the combat
>>
What the fuck does Other M even mean anyway?
>>
I've got the amiibo pack pre-ordered, but I'm not sure I want to support the amiibo-gated nonsense they've got going on. Talk me into getting a nfc reader for my OG 3ds and just pirating the amiibo instead.
>>
>>385169490
This
>>
>>385168489
he shit talked the power bomb segment of all things? Fuck that guy, also the bosses are great.
>>
>>385168651
I'd recommend trying pretty much every Metroid game if you enjoyed Super. Seeing as you started with Super, you may as well carry on in release order from there. Fusion would be the next 2D game, it's a sequel to Super although the game is a lot more story-heavy and has more handholding. Zero Mission was released two years after Fusion and is a remake of the original NES game. It's a very different game from the original that redesigns the maps and adds the power-ups that Super added to the series. After Zero Mission, 2D Merroid remained dead for 13 years until now, with Samus Returns being released this year. It's a remake of Metroid II in the same vein as Zero Mission, i.e. it has the same story but redesigns the map and looks to be a completely different experience.

If you're able to appreciate older games then I'd also recommend trying out the original Metroid and Metroid II on the Gameboy at some point. Metroid can be quite an unforgiving game at times that can confuse the player due to the lack of a map and certain areas looking the same. And compared to the later games, you movement will feel severely limited. But it is included as unlockable content for beating Zero Mission. As for Metroid II, the GB's tiny resolution makes it difficult to know exactly where you are at times and the lack of a map doesn't help. But Samus does control a lot smoother in that game and it's not nearly as confusing as the NES game.

I'd also recommend playing the Prime games. They're first person shooters that have a big emphasis on exploration rather than combat (unlike most FPS games). It's not a 1:1 translation of Metroid into 3D but it does a pretty good job.

The remaining 4 games are skippable in my opinion. Prime Hunters has a mediocre single-player campaign, Prime Pinball is a pinball game, Federation Force is another multiplayer-centric game and Other M is a mediocre game with a shit story.
>>
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You know what they say, the loudest group tend to be the smallest.

Metroid "fans" are mostly just people who bandwagon and then why actually get something they backtrack despite getting 2 full games.

They're entitled and the games will fail because of them and at least this time they'll see why.
>>
>>385169873
Super is legitimately a 10/10, game has literally no major flaws aside from maybe the Grapple Beam is a pain to use.
>>
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>>385169761
>Fusion
>10/10

>other M
>higher than a 3
>>
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>>385170560
>literally no major flaws
I would say showing icons of the exact weapon you must use to progress (completely arbitrary) is bad enough to at least subtract a point.
>>
>>385170427
Thanks for the in depth answer, guess I'll go ahead with Zero Mission next then.
>>
>>385170841
Ignore him. Fusion came out first. Release order is always King.
>>
>>385170816
>(completely arbitrary)
>literally tells you what to use

I don't understand this criticism anon.
>>
>>385170560
The game is too easy, even on low percent runs, is a flaw.
>>
>>385170560
2 flaws with super, it's too easy and miridia is unfun to traverse at times
>>
>>385162190
Spiderball Returns
>>
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>have to pay another $20 for the amiibo
>have to pay another $20 for the NFC reader
>>
>>385170916
>Reverse boss order
>Easy
>>
>>385170916
I don't consider difficulty a flaw but rather more of a preference. I am fine with a game being easy or hard as long as it's fun____
>>
>Paywalled game content
Nope.
>>
>>385171185
Isn't all game content paywalled when you need to buy the game?
>>
>>385170916
>>385171001
I must suck really bad then, i get some decent challenge in the game, especially from Ridley and Gold dude.
>>
>>385171026
>don't have to pay any money at all to use NTR CFW
>>
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>>385170734
>Fusion
>Bad
Love this meme. It has the best atmosphere, controls and boss fights in the entire series and seeing as everyone is complaining about difficulty, Fusion and Echoes are the only Metroid games where death is a remote possibility.
>>
>>385171108
lack of challenge is a problem because it makes repeat playthroughs more of a slog since you know what's coming up and the content isn't difficult. This is why ZM/Echoes/Fusion on hard are more replayable than super for me (maybe not fusion because of fucking Adam stopping you in your tracks all the time but you get the idea)
>>
>>385171281
he's clearly referring to extra paywalls beyond buying the game.
>>
>>385171357
>especially from ridley

ridley's like the easiest boss in the game next to that plant fucker or the false chozo statue

The only hard thing about SM is not knowing hitting Phantoon with super missiles triggers his "super" attack
>>
>>385171395
>Fusion
>best controls
>can't infinite bomb jump or single wall jump
Zero Mission has best controls.
>>
>>385171395
fusion isn't bad but by no fucking means is it a 10/10 by any metric

>best atmosphere

worse than SM/prime/prime 2. Arguably worse than 1/2 as well, a ship with biomes is more boring than an actual world

>best controls
yup they're great. Though it's equal to ZM.

>best boss fights
Prime 2
>>
>>385171537
Draygon is really hard if you don't know the Grapple trick.
>>
>>385171392
How do you download amiibo data using NTR?
>>
>>385171723
no lol just don't get greedy and avoid the sticky shit
>>
>>385171395
Can only really dissagree with controls, ZM had a little tighter controls with bomb jumps, Morph Ball Boosting and Single wall jumps.
>>
>>385171537
>ridley's like the easiest boss in the game
yeah no way.
>>
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>>385171691
>Prime 2
This.
Top 10 boss of all time, Fusions are still really good though.
>>
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>>385170905
Let me break it down for you. There are two criticisms in the post:
>1) The game represents the ability you need to use to break blocks by showing the icon of the weapon itself.
>2) Whatever ability the game requires to break blocks is arbitrary.
This makes these abilities' interactions with the environment feel very unnatural and random. It makes these items feel more like keys that exist to open locks. That doesn't make for satisfying exploration or progression. Getting the High Jump or the Power Grip is logical and satisfying because these feel integrated to the world. Compare this to Power Bomb blocks, chunks of the world that can only be destroyed by Power Bombs. You can learn what blocks are these by (regular) Bombing them. You Bomb something and see it requires a Power Bomb. The player lets out something of a sigh, of course it's a Power Bomb block. Why is it a Power Bomb block? Just because it is. The player runs into this sort of situation these so often it becomes routine. Endless dead-ends because you don't have the right block-opener. You'll never know what you'll need before you Bomb something. There's a dopey inconsistency these type blocks introduces and it makes exploring a little sucky. Cheap.
"The Power Bomb-- it's a big explosion! But it's only important for breaking Power Bomb blocks."
"The Super Missle-- it's a big missile! But it's only important for opening Super Missle doors."
>>
>>385171743
You don't. You just wait for a cheat plugin that enables those options.
>>
>>385158262
>Real Metroid fans
>Besides, you're getting your moneys worth from it anyhow so why even complain?
I think this is the most shill like post I've seen in awhile.
>>
>>385163495
>>385163308
Wow an actual disagreement where they didn't just sperg out at each other. Well done
>>
lets be honest anons AM2R set the bar too high
>>
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>Only wall in the game the X ray scope doesn't reveal
Why was this allowed?
>>
>>385172560
did it? I mean i love AM2R but is it something a company really cannot surpass? I think Nintendo could honestly beat it with their remake if they really put in the effort.
>>
>>385172679
yeah as a big super fag I'll agree with you there. There was also another such instance in that same room i think.
>>
>>385172560
AM2R was in development for 10 years, I'd be shocked if that wasn't the case
>>
>>385158054
I'll buy her awesome amiibo, but that's it.
>>
>>385172962
Yeah at the bottom you can run past the first Fune but I don't think there's any indication.
I wouldn't mind it so much but correct me if I'm wrong, isn't going through that top wall the only way to get out of Norfair? I don't think you can go back because of the room that fills up with lava, or can you space jump your way up?
>>
>>385168489
I explained why the backtracking is tedious already, the world isn't interconnected very well. Those warp pipes don't really do a good job since they placed in completely unhelpful positions.

The soundtrack, while good in its own right, doesn't fit a Metroid game. The drums are too heavy in most tracks and it ends up feeling like a Metroid fan remix album rather than a Metroid game soundtrack.

I pretty much explained what's wrong with the artstyle already.

The Metroid battles are still pretty repetitive like they were in the original Metroid II. And the new bosses are far from great. The Torizo and Tester felt out of place, they just sprayed bullets at you and the Torizo just growing a jetpack was silly. Then you have Serris and Genesis, who were just straight-up dull.

Usually escape sequences happen at the climax of the game or at the end of the intro (like the Ceres segment in Super or the Frigate Orpheon in Prime). In AM2R, they clearly just threw this one in because the original Metroid II didn't have an escape sequence and they felt like throwing one in for the sake of it. Then you have the escape sequence itself. First of all it's triggered by Samus using a Power Bomb, this is pretty much the only time where Samus is the one who personally triggers the explosion. Usually it's done as a last resort by Space Pirates since Samus isn't a pyromaniac who blows shit up for the sake of it. The only exception is the end of Fusion, where she is explicitly blows up SR-388 to eradicate the X parasite. Then it turns out that the Chozo built a rockem sockem bird robot and the power bomb caused it to wake up for some reason. Finally, you make it to the end but still end up getting hit by the explosion no matter how fast you escape, which completely defeats the point of the escape sequence. Then you realise that Power Bombs were optional in this game anyway, which means Samus blew up a power plant for no real reason.
>>
>>385173191
iirc that path posted is a mandatory path yes
>>
>>385173147
You should buy her figma instead
>>
>>385170487
Is this bait? It feels like bait
>>
>>385173232
This. I mean, the Metroids have like two attacks.
>>
>>385158054
>you're still buying her game right?
>mercury steam
Haha no
>>
>>385158262
>buying RFID action figures to enable in-game content
>why complain
Reggie's grip on you is strong, too strong I fear to cure you in just one thread. fare thee well, fanboy
>>
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>>385173375
Nah, the room before it you bomb the ground and then go down and to the left to Ridley. The long vertical chamber with the save room on the far right is where you need to go, the fake wall is optional.
>>
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>>385173558
If the game is fun...
>>
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>>385158395
are you saying that you prefer super low-res polygons to sprites?
>>
>>385161323
>muh shills
Fuck off sonybro
>>
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>>385158054
>2.5D
END THIS MEME
>>
>>385173928
This.
Why the fuck aren't they doing spritework when Fusion and ZM's were incredible on the GBA?
>>
>pay 100+ dollars for content that should've been in the base game, including a hard mode
OR
>pay nothing and get all that content for free from a fan game, with better gameplay that isn't watered down for the filthy, disgusting casuals
Hmmmmmmmmmmm
>>
>>385173724
yeah but there ought to be a separation between the piece of media and the merchandising. surely you can concede that, right?
like what if I had to buy a fucking groot action figure just to get good seats to see guardians of the galaxy in theatres?
what if HBO made everyone purchase a targaryen series dragon dildo just to see game of thrones in HD?
You're being maneuvered into buying toys.The only reason I should buy toys is because I want toys, not because >the game is fun...
you stupid herb
>>
>>385171938
it's true, all the other ones are harder (though they're still easy as shit) except for the two I mentioned. Kraid at the least requires some precise jumping/missile shooting. At the point you fight Ridley you have so much health you can just unload your missiles without taking his attacks into consideration and kill him
>>
>>385172240
On behalf of the board I thank you for putting time and effort into writting up an actual we'll worded and thought out response rather than simply shouting that it's obvious or that the other poster is an idiot
On another note now that you point it out I actually agree with what your saying here
>>
>>385174009
Polys are cheaper.
>>
>>385174092
I'm going to do both because I want to support the series while also having fun with a good fan game.
>>
>>385174239
Draygon with Grapple Beam trick is as easy as holding down a button.
>>
>>385174092
I'll do both because I happen to like Metroid.
>>
>>385167034
>you're the reason
nope. You weren't going to buy it anyway
>>
>>385174492
obviously considering properly fighting him, no one would know how to do that blind anyway
>>
>>385174485
Well, you're free to do that, but I can't support this if Nintendo is seriously trying to argue that games need more paywall DLC. even if it kills the series, it's something I can't tolerate.
>>
>>385174430
>Nintendo
>Poor
>>
>>385174596
REEEEE I can't play a game without concept art gallery!!!!
>>
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>>385174595
>no one would know how to do that blind anyway
Someone had to figure it out.
>>
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>tfw you can't go back to Super Metroid anymore because you've been spoiled by games with amazing difficulty curves and skill levels, so you download mods like Super Zero Mission and Hyper Metroid and have a blast with the series again

And they say difficulty doesn't make a game better.
>>
>>385174790
yeah the guide book
>>
>>385174687
Prime 4 is the high budget Metroid title
>>
>>385174596
you do that

I'm going to have fun.
>>
>>385174776
>concept art, sound test, an entire difficulty mode, and many other things that used to be free content in previous games, things that required no money to put in
>>
>>385174820
Casuals are a bane of the industry, if there's one good thing about mobage it's that it acts as a containment device for these fuckers
>>
>a linear as shit rehash of Other M
>"You're still buying her game right?"

Nintendo had the perfect opportunity to take this series back in the right direction. Instead, we get this.

What I don't understand is how Nintendo will port non-linear games like Majora's Mask to the 3DS, but a non-linear Metroid is simply too much for 3DS owners to bear?
>>
>>385174910
90% of that will be on the internet day 1. And we don't know whether there's a higher difficulty mode without the fusion suit that comes with the game yet
>>
>>385174906
If you can have fun with an ultra-casualized game made for a younger audience with zero difficulty options, be my guest.
>>
>>385172240
very valid points.

when you take a moment to consider just how potent and effective the artwork & soundtrack come together to create the game environments it seems almost obvious by todays standards that proper direction would have found ways to suggest trying a grappling hook on a particularly rough ceiling or a power bomb on a particularly perforated wall or floor. Sure, there were a few environments that had hidden special blocks like this but a few bombs or shots and they're revealed.
I think link to the past got this right by having hidden destructible walls being identified with a different sound when link pokes them with the sword. There could have been audio & visual mechanics that special blocks could have made, and the devs could have saved those icons you're referring to, only to be revealed by the xray scope.
Then again this was 1994, everyone was experimenting and the video game industry was quite young. perhaps the direction considered this and were worried it'd be too hard that way.
>>
>>385175065
>90% of that will be on the internet day 1.
Including the game itself. Thank you freeshop!
>>
>>385174874
Fusion released alongside Prime and was spritebased.
>>
>>385175091
>ultra casualized
>zero difficulty options
Where'd you get your advance copy?
>>
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>>385158262
>>
>>385158580
What's your excuse for entering this thread then?
>>
>>385173928
>>385174009
>people still bitching about sprites when Nintendo stop doing those years ago
You brought it on yourselves.
>>
>>385175239
I got two advance copies actually. One came out in 2010, the other came out in 2016. Both from the exact same visionary """"""genius"""""" behind Samus Returns (or in the latter case, approved by)
>>
>>385175386
So what you're saying is you actually have no idea and are just making shit up. Got it
>>
>>385174776
You are such a corporate dicksucker.
>>
>>385175207
Not him but you are comparing apples and oranges you stupid fuck. the GBA was a 32-bit handheld. Are you retarded or something, why would you actually be that stupid to bring up a game from a 32-bit handheld?
>>
>>385175452
I'm saying I know a trend when I see one and the marketers ITT make it all the more obvious.
>>
>>385175621
So you don't actually know anything and are just making shit up based on /v/ posts. Got it
>>
im pirating it
>>
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>>385175693
>actual marketers like >>385158262 who claim that paying more for less of a product is a good thing and hides behind the "no true metroid fan" fallacy
>but it's everyone else who's wrong for calling him out
>>
I would never buy a remake that looks worse (and probably plays worse) than the original
>>
>>385158054
Why would I when I've already played the far superior AM2R?

I was turned off the millisecond I saw 2.5d graphics.
>>
Can I play any of the prime games on 3ds or is it just the FF spinoff?
>>
What's a good amiibo spoofer device I can buy? I'm pretty much done with Nintendo's shit.
>>
>>385158815
Might allow you to use the D-Pad
>>
>>385176597
Hunters and Pinball.
>>
Name a better Metroid song.
https://www.youtube.com/watch?v=Zj5DWB5a2n8
>>
>>385177416
the remix

https://www.youtube.com/watch?v=y7_6fLLQ1_I
>>
>>385177468
>No piano at 1:26
Nah, Upper Torvus is better than that arrangement.
https://www.youtube.com/watch?v=XuPJm2XQT0A
>>
>>385177710
MP2 has a fantastic soundtrack overall, a shame about agon wastes
>>
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>>385177827
https://www.youtube.com/watch?v=1fa0tFkEREE
Do we know if its confirmed if Yamamoto is scoring Prime 4?
>>
>>385178051
we have no idea who's part of the team other than Tanabe. If I had to guess it'd be a mix of Retro/Monolith Soft/miscellaneous Nintendo employees
>>
>>385177710
More partial to Sanctuary Fortress myself.

https://www.youtube.com/watch?v=p6OTbdgt_Ms
>>
>>385173232
Counter-point: Having the player spur the sequence on their own as a little "oh shit" moment is fantastic. The agency, that the player caused it and no one else, gives the escape more personality because it's the player owning up to their own actions. The ending is scripted but I think it's masked pretty well and gives it a great cinematic flair that turns the series standard on its head. I remember when the game launched; people LOVED the sequence, so I can't be far off. You're ragging on about Samus this Samus that oh but the lore-- why? She's a blank character whose silent characterization is so low on the totem pole it's almost not worth mentioning. Besides I don't see how it's necessarily out of character, with the 2D games we've seen like four missions? Cmon.
The rest of the points ain't got enough explanation that I feel its worth debunking, so be more thorough.
>>
>>385158262
>a moefaggot
kill yourself, I ain't buying no amiibullshit
>>
>>385161323
sonygroes putting in overtime
>>
>>385168447
Fuck off with your shitty fucking fan game faggot.
>>
>>385176059
Why do idiots like you think a fan-game is better than an officially made remake?
>>
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>>385181191
>>385181342
>>
>>385175949
Fuck off ACFag
>>
>>385172240
I'd just like to piggyback off anon's post here and state that the Prime trilogy actually did the whole "You need this specific weapon to progress" thing far better by having specific destructible materials exist within the game world rather than arbitrarily-marked obstacles with weapon icons on them. During the earlier portions of Metroid Prime, you encounter encounter chunks of terrain that, when scanned, are shown to be composed of Bendezium. Later on, you acquire the Power Bombs, a weapon that is high-yield enough to actually destroy Bendezium. You put two and two together and it happens naturally.
>>
Samus Returns looks awesome, I can't wait to see what Sakamoto, EPD, and MercurySteam does on Metroid 5 for the 3DS. It would also be cool if Nintendo adds the GBA VC on the New 3DS with Metroid Fusion and Zero Mission being one of the first games. That would put all the 2D Metroid games on one system and that would definitely make the New 3DS XL a must buy, even though I'm already getting one for Samus Returns.
>>
>>385183184
That doesn't make it natural, that just replaces hidden blocks with doors that have an extra (superfluous) step to their reasoning.
The best roadblocks are the kind you not sure are roadblocks until after you finally gain the required ability.
>>
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>>385158054
>Day 14 and /v/ still wants to shill this piece of garbage because IT WILL BRING BACK MUH METROID even though the product was only created cause of a2mr, YET!, nintendo and it's fans really don't want to admit this.

Why you ask?

>Becoose it would hurt their image even further after they shutdown a2mr and thats bad cuz nintendo are da good guys. Stupid evil fan game taking pennies away from my devs

But But but but but PRIME 4!!!!, EXPLAIN THAT!!!!!

>Simple my retarded friend, fans highly demanded it and nintendo recently released their brand new handheld console hybrid ((toy)) this year which needs some new games to sell the piece of crap. It's not like they had any better ideas.


No no no no you Are WrOnG!! THEY DID IT FIRST!!!


> Yeah and my dick is 12 inches long. A2mr was in development for 10 years. Now think [if you can], why would a company sucpicously develop a shovelware game (for a device that's easy to make games for) around after the a2mr fuss? Who were really interested in a Metroid 2 remake before a2mr? Why couldn't we get a Metroid remake after zero mission was developed? Why a 3D remake? Answer : 1.) Image. You can't sell products if you're the bad guy. 2.) Retro fags aka a small minority. kek, they might as well listen to earthbound fans and make the us version for mother 3. 3.) Not much were interested. no interest = no sales. 4.) Cheap and easy to produce, especially for the 3DS.


So keep flinging your shit on this board in hopes "we'll get more metra vidya gayms".
>>
>>385158054
no, its just a port of metriod 2.
>>
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Remember when Nintendo was that one major company that didn't do DLC?
>>
>>385181713
Still don't see how a shitty fangame is better than the real thing.
>>
>>385184998
> being this assmad
>>
>>385184998
>>
>>385187194
Because it’s free and I can’t adford a 3DS
>>
>>385169157
The game could be Metoird Other M 2 with scat porn and it will be better than Return of Samus. That second entry in the series for gameboy was TERRIBLE.
>>
>>385187406
So get a job, poorfag.
>>
>>385187481
But I don’t wanna :^(
>>
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>mfw the Metroid franchise will be dead and buried for another century because their fans are picky faggots who can't be content with anything.

Calling it now, when they actually show something about Prime 4 you'll be whining just as much.

Serves you right Metroidfags.
>>
>>385187632
This.
>>
>>385187481
you first
>>
>>385187632
I like how you just admitted that you would eat shit as long as it has the metroid logo on it.

Picky?
When metroid games are released as infrequently as they are I shouldn't have to be picky, they should be refined to their peak, they should be something that leaves no doubt that they're just good fucking games.

Go buy another copy of other m, I don't think sakamoto has had his ass eaten out today yet.
>>
THE GAME
is fun
>>
>>385187632
>/v/ is the fanbase
Most of the fans can't wait for the game and are planing to buy it, /v/ are the only ones being glorified faggots because of a fangame, but I better be quiet about that or the autist will come flocking. Do yourself a favor and never listen to /v/, they've been wrong so many times that it has become a running meme.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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