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ITT red flags in video games.

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Thread replies: 127
Thread images: 21

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ITT red flags in video games.
>>
>Devs talk about inclusion and social justice rather than actual development stuff, and/or spend their time bullying nerds and virgins on Twitter.
>>
"We made this beloved franchise a mmorpg"
>>
>>385119019
Niche game removes/changes/censor content in order to appeal a wider audience that gives no shit about the game.
>>
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>>385119019
Early Access
>Game will never be completed, other fanboys can use it as a bar for criticism because, "The game isn't finished yet!"

Open World
>Points of interest are separated by points of non interest

Game is a rehash of an old IP, or is based off of an old IP
>Nostalgia cash grab. can be used as a bar for criticism because, if you admit this version sucks, you are admitting to yourself the games from the past are probably not as good as you once remembered.

We are going back to the basics!
>They don't. It's just a way of attracting older fans, but they fail to deliver. Used as a way of banking on the fact that nostalgia gets the better of these fans.

Kickstarter
>Product advertised may differ greatly from what was advertised.
>>
>>385119019
Why Do They Type Like This
>>
>>385119569
product released may differ greatly from what was advertised*
>>
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>>385119569
>We are going back to the basics!
>>
>"We want this series to appeal to a wider audience"
>>
>>385119648
That's how headlines are written
>>
>>385119019
Is this a red flag though? They hadn't been involved since last year's E3 and the stuff they've since then has looked pretty good. Also, lets not forget Inti made Mighty Number 9.
>>
>>385119019
Large open world
Early access
Proceduraly generated
Return to the roots
>>
Western ganes
>>
>>385119019
Multiplayer survival games

pay $30 to get killed by other players
>>
Japanese games
>>
Ubisoft
>games have locked content if you don't pre-order
>ruined every good series
>graphics are always shit
>DLCs + 1 million
>patches take forever and usually don't fix the problem
>Quebec

I use to shit on EA alot, but I think EA is just the standard anymore; Ubisoft is the overlord of dogshit.
>>
>diversity is important to us
>>
>>385119648
Because it's the title of an article.
>>
>>385119019
>zombie
>survival
>early access
>>
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>>385120426

>Here anon, an undiverse game!
>>
Can someone explain to me why v has an absolute hatred for open world games?

I felt like Fallout 4's open world was actually great to explore, and if they didnt butcher dialogue, skills, and the story it would be great.
>>
>>385119019
>pre-order the season pass
>>
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>Alt-right faggots call the creator based.
>>
https://twitter.com/xMOONS/status/889727095320064000
>>
>>385120029
>>385120261
Wii game
>>
>>385120029
>>385120261
games
>>
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>>385119569
>>385119720
>we're going back to the roots!
>it's a completely different type of game but with a few tributes and easter eggs scattered around
>people defend it
>>
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>>385119810
>"while also making something old time fans of the series would enjoy"
>basically "we're dumbing this shit down, but here's so neato lore tibits for the uppity nerds we don't care about anymore"
>>
>>385120757
but what about other game?
>>
Not having cute anime girls
>>
>>385120745
Epic post!
>>
>>385120589
I wonder if the devs will have the balls to make the main antagonist sympathetic like they did with Far Cry 4.
>>
>A living, breathing world
>>
It's a video game
>>
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>>385119810
>>
>>385120874
Are you that guy who pretends Hatred is a good game?
>>
>>385120589
>modern ubisoft
>>
>>385119879
>Proceduraly generated

pcg is great when done right. Unlimited replayability. What are you some kind of story-fag?
>>
>>385119569
>other fanboys can use it as a bar for criticism
This part doesn't bother me so much, what bothers me is people that defend extremely slow updates to the early access game because "They're taking their time with it!" which I never fall for. Early access games should be updated every month in some way, if it's going on months then I just consider the game abandoned.
>>
>>385120412
I would be able to agree with you if it wasn't for the fact that as of late I've been a little more fond of Ubisoft. Though the way they handled For Honor really hurt deep. That was a decently good game killed by a completely incompetent online team.

EA on the other hand is full Jew. After Spore I told myself I would never buy another one of their games. What's worse, because I swore them off I managed to dodge so many bullets I thought I was fucking Neo or something. Even Battlefront, the one game I thought would be good, ended up just being a demo with 1 extra map, then a fuck ton of dlc add ons.
>>
>>385121096
>being unironically buttmad over this

Neo-SJW
>>
>>385121149
yep, that too
>>
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>Lists the Souls series as example of its difficulty
>Uses the Souls series to describe its gameplay
>>
>>385120757
OTHER GAME
>>
>>385120712
Shut Up Todd
>>
>>385120797
D...D44m?
>>
>>385121220
Old /v/ everyone!
>>
>>385121297
I was thinking of RE7.
Also DR4 but no one defends that one.
>>
>>385121220
Im not though, despite the fact that you were clearly baiting for a response over the "controversy" I don't give a fuck about, modern ubisoft is a huge red flag, regardless of the game.
>>
>>385119019
>NPC starts infodumping excessively.
Oh no. There are two things this could mean. Either the writing really is just that fucking awful, or part of the game got cut in a hurry. Fuck. And the cut content always just gets worse towards the end, so it's all downhill from here.
>Sequel within 2 years of previous entry in series.
"That thing people liked that made us a lot of money. Let's do it again! Fast! With minimal effort! Literally just copy-paste the engine. What's that? Time to write a decent plot, or dialogue, or even think through anything we plan to do with it at all? Fuck that. That means we have to wait another week to start selling it. Beta testing? Snort, who cares if it works, they already bought it, and we can just patch it if it's really going to bite into sales."
>>
>>385121138
If done well, procedurally generated can give you great emergent story.
Problem is it never seems to be done well, more used as a crutch to save time designing and building a gameworld.
>>
>anime artstyle
>social game
>involves grinding (pads content with repetetive combat involving little engagement from the player)
>bullet sponge enemies
>rpg elements are combined with real time combat
>"it's fun with friends"
>>
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>>385122213
>"Anime art style automatically makes a game bad because i personally don't like it."
Sounds pretty close minded, and this comes from someone who doesn't play exclusively Jrpgs.
>>
>>385121987
It's done well in actual roguelikes.

Nu-devs can't seem to get it right, though - they think they can just cobble together randomly-chosen, premade rooms into a grid, and randomize drops and enemies in those rooms. See: Binding of Isaac.
>>
>>385120894
We'll have to wait and see but with the state of the gaming industry as is, probably not.
>>
>>385119019

The worst part is that someone had to dig up info on the forum and then ask what was going on before they revealed this info. They had just quietly switched devs from Inti to Dico and then just never said Inti was fired.
>>
>>385121987

Can you give examples of games with pcg stories? Only thing I can think of is DF
>>
>>385119879
3 out of 4 of these go right to We Happy Few.
The story looked interesting at first (gave kind of a Bioshock feel) but then the gameplay just looks awful, at least to me anyways.
>>
>>385122509
By anime artstyle he probably means something akin to "game full of cute girls", because pretty much every not realistic looking japanese game has some kind of anime artsyle.
>>
>>385122651
Damn, that's shady as fuck
>>
>North American developer

If this isn't a Red Flag to you by now there is no saving you.
>>
>using any popular game to describe anything about your game
>making up genres and terms
I still despise how MOBA somehow caught on(fucking retarded teenagers). "Multiplayer Online Battle Arena" is the most retarded name for a genre ever. Describes any mutliplayer game ever created besides those with co-op only. And all of that because Riot didn't want LoL to be called a DotA clone, which it literally is.
>all of these >>385119569
>sequel showing little to no signs of innovation, instead "just more of this!"
More of the same never matches up to that origin and it's more often than not a rushed cash grab to piggy back of the previous title's popularity while it's still hot.
>modding being heavily pushed in the advertising as a feature
Mean the game is garbage on its own and they expect the userbase to do their work for them. I love mod support, I hate needing mods to support your garbage game.
>advertising tries hard to attract youtube and twitch people into making videos for the game
>>
>>385122753
french*
>>
>>385122718
>game full of cute girls
How is this a bad thing?
>>
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> we wanted to make a game with a message.
>>
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>>385122993
It triggers some people for some reason.
>>
>>385122509
I like manga, but the games I've seen look like out of my scope of interest.
So at this point I just write off games based on artstyle.
>>
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>>385122743

Very. Here's the full statement:

>Maybe it is best to clarify it here. Inti Creates is not involved in the main development of the Bloodstained game, but they are involved in the prequel mini-game. Part of the vagueness is to avoid unneeded attention and negative speculation. So yes, they are involved but not in the main game since last year’s E3. DICO has picked up the development from where they have left off under mutual agreement.

>A lot of parties are involved so it could be quite confusing. ArtPlay is the main developer, while we are hiring DICO as a third party developer. We created the game design, story, direction, gimmicks, and the overall production of the game while DICO creates art assets, design levels, and basically filling in the manpower ArtPlay doesn’t have. In the future, you’ll most likely see 505 Games and ArtPlay credited on trailer videos and articles to come out.

Also note that I took this screenshot in May 2017 of a presentation Iga took.
>>
>>385119845
>Also, lets not forget Inti made Mighty Number 9

How did they manage to make it so bad, the two Gunvolt games and two Mighty Gunvolt games were fucking fun.
>>
>open world
>early access
>Capcom
I simply do not buy them. I learned my lesson.
>>
>>385122993
I got tricked by /v/ into buying Senran Kagura Estival Versus thinking it was a nice musou with cute girls.
Now, i get that musous are already genre ranging from mediocre to bad, but that one was seriously a fucking mess. I dropped it after the first 30 minutes and removed it from my library.
>>
>>385123112
Why is that a red flag? It ain't hard writing 1-2 more lines to elaborate.
>>
>>385122784
Yeah, and RPG describes half of all games ever.
>>
The unholy trinity of
>Early Access
>Survival
>Crafting
and
>It's a fully priced game with a shit load of micro transactions that gives you shortcuts.
>>
>>385119569
fuck you nuDOOM was perfect
>>
>>385123264
>cute girls
>titty monsters
>>
>>385123227
No direction whatsoever, inti has always made good games so MN9 was the outlier.
>>
>>385123264
>I got tricked by /v/
No, you got tricked by your penis, even senran kagura fans agree that the franchise is mediocre at best.
>>
>>385123225
How many fucking developers does it take to make one shitty metroidvania?
>>
>>385119019
>blizzard
>ea
>ubisoft
>>
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>>385123270
I could but I'm not trying to make a comment with a message.
>>
>>385123225
What a clusterfuck, better to give up on the game now before having any kind of expectation.
>>
>>385123319
I would agree if that genre was made up yesterday. But RPGs have very defining characteristics and giant library of games that adhere to them. What does MOBA have? "It's like dota I guess". And DotA was nothing but a rts mod with the only difference being that instead of an army of units you just controlled a hero. That's absolutely not worthy of an entire new genre being created, especially when its only purpose is to not associate your game with the mod you helped create.
>>
>>385123264
>Now, i get that musous are already genre ranging from mediocre to bad
That's a red flag for shit taste in vidya
>>
>>385119019
How is this the red flag?
Everyone was screaming failure when they heard that Inti creates was working on the game in the first place.
If anything this should be a good sign.
>>
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>>385123359
Fair enough
>>385123426
Never played a single one and never watched the anime series, i bought it for previous reason plus the fact tha it was on summer sale on PSN for only 10 bucks. I already implied that it was also for my dick tho.
>>
>>385123782
Development hell
>>
>>385123665
Cheeky cunt.
>>
>that fucking character design
>>
>>385122672
A lot of roguelikes or the like spring to mind. Rogue Survivor, this DF-level graphics game I used to mess around with which revolved around surviving the zombie apocalypse in a pcg city was really good for it.
>>
>>385123763
They make a nice braindead past time for when i get home from my night shift and i don't feel sleepy enough or for when i just feel the urge to kill stupid swarms of defenseless enemies.
>>
>>385123875
Whats development hell about it.
The game didn't get a delay. They just kicked IT to the curb for someone else. They didn't even remove the content IT created.
>>
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>"We're making a video game"
Pre-order canceled
>>
>>385119569
>>Points of interest are separated by points of non interest
Then what the hell are they supposed to be separated by?
>>
>>385119019
Tbh this may be for the better. Inti Creates tends to suck balls whenever they touch something that uses 3D graphics. Heck, they were part responsable for Mighty No. 9
>>
>no LAN

oh wait that's every single multiplayer game after 2010
>>
>>385124027
Exactly what vidya should be
>>
>>385123782
Switching dev teams is never a good sign
>>
>>385124119
The more people get involved in a project, the odds for problems or issues increase dramatically, now add to that following up on someone's else work and it's a recipe for disaster, usually at least.
>>
>>385123725
It's absolutely worthy of a new term being coined. If went into Dota expecting Command and Conquer, I'd be fucking pissed. Army management and base building are two very key aspects of RTS Yes they are. No base building makes it a RTT game. And 4X is just RTS on a bigger scale. Very subtle differences can change a game drastically enough to make a new genre.

As for the name, Dota-like might be better, but defining a game based on another game is always a bad idea. Remember, we used to use Diabloclone for ARPGs. Roguelike is the only genre that gets a pass for some reason. And if we used "dotalike" then how would you define Dota itself? "What genre is DotA?" "Oh, it's a DotAclone." "Thanks, that's helpful."
>>
>>385123782
>Everyone was screaming failure when they heard that Inti creates was working on the game in the first place.

When first announced Inti-Creates was a big company with a good rep. They were riding high on MN9 hype. Only later did MN9 be seen as a disaster.
>>
>>385124135
The entire game and its world should be interesting. Open world games almost always suffer from the same basic problem MMOs do. The quality/playtime ratio is abysmally low, because for every good piece of content you slog through hours of repetitive, generic, pointless garbage. I'm talking here about modern open world games that feature huge worlds devoid of interest, like Skyrim and DA:I for example and I assume the OP meant the same. There are open world games done right too, like Dark Souls.
>>
>>385123225
>but they are involved in the prequel mini-game
So pixel game faithful to Castlevania while the main game flops?
I'm okay with this.
>>
>>385124304
Could just call it ARTS
>>
>>385124304
I'll concede the first point. You raise some good arguments. But I still insist on MOBA being a stupid fucking name. I cannot fathom how they gathered into a room and came out deciding that calling it a multiplayer battle arena was even nearly good enough.
>>
>>385123115
Money Idol Exchanger has a top tier soundtrack.
>>
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This is why you never give money to Kickstarters, Patreons, Greenlights, and Early Access until the shit is done.
>>
>>385124368
Seeing Inti Creates's great track record, I have no idea why people jumped to the conclusion that they're a shitty studio just because they worked on Mighty Number 9. It's not that easy to make a good game when you have to co-develop it with the Inafune-led Comcept, which has as of yet only produced garbage.
>>
>>385125090
Super underrated game. I wish it'd show up on newer consoles and handhelds. I love it.
>>
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>"We've listened to longtime fans and their wishes"
>Literally nothing longtime fans wanted is in the game
>>
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>>385125585

Inti Creates are great at 2D handheld games. Put them in charge of a 3D console game in Unreal Engine, they fall apart.

First game was a mess, they got fired from the second. There's a pattern.

Just because devs are good at one thing, doesn't mean they're good at something else. If you spent 15 years doing 2D handheld games, and I throw a big complicated 3D engine at you, would you have any idea what to do?
>>
>>385125402
What if the studio has a history of reliability and we have a good demo of the product?

Totally right on Kickstarters and Patreon though.
>>
>>385120237
Git gud anon
>>
>>385119019
>Level of detail and quality of the game drops noticeably after 4-6 hours playtime.
They put all the work into the start of the game because that's the only part of the game the reviewers are gonna play, didn't they?

>Devs use social media excessively to talk about the game.
If you were putting the same amount of time and effort into making the game that you were building hype for it on twitter, I'd be a lot more reassured it was actually going to be decent.

>We don't want to alienate new/casual players.
So in other words, it's gonna be one of those hand-holding affairs that takes no mental investment whatsoever because you're afraid to challenge your players or tell people 'Maybe this just isn't the game for you.'

>Esports\Eceleb tourneys.
So it's gonna be balanced around the top 0.001% of players and not the average players then. Which means certain weapons, characters, and skills will be blatantly overpowered and will be used by the winning player/team for 99% of games they are involved in but will still be called balanced because three guys with enough knowledge about the game to write a doctorate on it's meta and severely above-average reaction times and reflexes were able to fight on even ground against them in the last tournament with only some difficulty.

>All of the hype/advertisement is about the graphics.
Pretty but no real substance beyond that, then?
>>
>>385125874
>What if the studio has a history of reliability and we have a good demo of the product?
If they did, then they wouldn't be on crowdfunding. They'd already have funding.
>>
>>385119131

THIS THIS THIS THIS THIS
>>
>>385119019
I don't know much of the backstory of Inti Creates. Why is it bad that they are not on the project anymore ?
>>
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>>385119019
Who the fuck is even surprised?
>>
>>385119019

>changing the VA of a character because "the character is more mature now"
>>
>>385126072
Because they got fired last November and all that's left are art staff. So who the fuck has been making the game for almost a year?
>>
>>385121402
>I was thinking of RE7.
Then you might actually have brain damage.
>>
>>385125947
>If you were putting the same amount of time and effort into making the game that you were building hype for it on twitter, I'd be a lot more reassured it was actually going to be decent.
On that it highly depends on the dev team and the company in general. It could just be a PR person tasked with the hyping up part.
>>
>>385120797

Thank god even the normies hated Dead Rising 4.
>>
>>385125982
Idunno. What do you guys think of Phoenix Point? Trying not to get my hopes up because crowdfunding, but it looks like half the game was actually built and working before they ever went to crowdfunding. And that's one way to get funding while retaining full creative control instead of having an exec tell you you need to dumb your game down to appeal to more players.
>>
>>385119019

When will Kickstarter cucks learn
>>
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>thread about red flags
>half or signs of quality
makes you think
>>
>>385126224
Yeah, which is why I specifically mentioned it's only a red flag when the actual devs themselves do it
Thread posts: 127
Thread images: 21


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