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Thoughts on Xcom 2? Are you excited for the expansion?

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Thoughts on Xcom 2?

Are you excited for the expansion?
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>>385087030
Fuck yeah, looking forward to it.
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>>385087030
I liked it but some alien designs just felt odd.

Archon, Avatar, and Codex are just really bizarre looking.

Also the alien rulers look silly and the chosen look like mass effect aliens.
>>
I really enjoy it but it has some flaws. I kind of hate how the game seems built around save scumming. It definitely feels like you're just going to lose a campaign if you completely fail one mission, there really isn't a release value to give you some slack when you catch a bad break.

I'm still really hyped for the expansion and am enjoying the ridiculous amount of mods out there.
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>>385087873
Play iron man mode. You'll learn pretty quickly what to do to soften the impacts of missions gone wrong.
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>>385087030
Fucking fantastic game, can't wait for the expansion
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>>385087030
>Thoughts on Xcom 2?
It's a fun game, but I was hoping for more guerilla rebels than power rangers.

>Are you excited for the expansion?
Not really, see reason above. Especially not for the price of a full retail game.
>>
I loved it when I was able to RUN IT.

Idk if my PC got worse, or if the game became more intensive or something, but I just couldn't run it after like 6 months after it's release.
It was very fun though, I absolutely love how the entire maps are destructible.
>>
>>385087620

>aliens look bizarre
>>
The expansion will be like an official release of Long War 2 with some other features right? I like some of the features of LW2 but its a really bloated mod and I get crashes from time to time while playing it.
>>
For some reason I'm really ok with the timers in XCOM 2.

Also, excellent game. Gonna play the shit out of the expansion.
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>>385087030

Amazing.

Hope War of the Chosen does what Enemy Within did for Xcom:EU
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>>385091032
is that mod available for women too?
can i make muscular women?
>>
>>385091074
As far as I know, not yet. there's a discussion about it on /aco/.
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>>385090457
My advice is to play Ironman mode, but not necessarily put too much love into your playthrough/s. The game still has some game breaking bugs that render Ironman runs unplayable, so a lot of people prefer instead to do 'Honestman' runs, where they play standard, but apply the 'no save scumming' rule on themselves.
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>>385087030
how many rookies should you have by the end of the first mission of Long War in Enemy Within because I made it out with 2 and something tells me that ain't right.
>>
reminder that Vahlen performed genetic modifcation on herself to become a Viper and was fucking the Viper King on a daily basis.
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>>385091221
You shouldn't be losing any... The mod isn't built around the assumption that you're going to lose soldiers, because if you're playing it well enough, you won't.
>>
So so, it's a fun game but it could've been so much more. Also they kinda suggested a TFTD inspired expansion from the ending of 2 and it's nothing like that. That was a letdown to me.
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>>385091357
Just seemed like sequel bait to me. Firaxis expansions aren't story add-ons that continue from the base game's ending - they add extra story elements within the already established, contained narrative.
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>>385091484
Yeah I hope you're reight.
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>>385090843
The game and its current expansions aren't optimized very well if at all, which is why it runs progressively worse with each addition. That's something they're fixing in WotC.

>>385091074
There are nude and underwear and other clothing-related mods for female soldiers, but nobody's made a body-changing one. Somebody was working on a Viper mod for a while but abandoned it. Vectorplexus' male mod is the only one of its kind for XCom 2.
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>>385087030
Fucking Long War 2, doing the "Raid the Advent HQ" mission after the network tower, and holy fuck how am I supposed to deal with 55+ enemies? If I dont kill a pod in one turn, a second one joins. Lost the mission since I had 36+ active enemies at one point and havent touched the game ever since. I am at mag tier of weapons so I think I might have taken too long to do the mission, since I have completed it once. Any tips on doing this mission? Figure I might as well start another file before the expansion
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>>385091756
Don't play LW2. It's always a clusterfuck of RNG and bullshit.
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>>385087030
Is it something that will actually attack my base, and actually reflect my base design choices? If not, it's probably not worth it.
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>>385090997
Is every single mission in the game on a quest timer?
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>>385092271
Nope.
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>>385091637
>not CPL. SNOW BABYFACE
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>>385092332
It was the closest match to Snow's actual face. Vector did make two custom faces, one for Chris Redfield and one for Piers Nivans, and they liike great, you can make them spot-on look-a-likes with the in-game hair and facial hair with aviator glasses for Chris.
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>>385087030
Hope i dont miss it.
Chances looks good.
>>
Anyone know how well the game runs on PS4?
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>>385092271
A lot of missions are on timers and a lot of people hated it (because now they couldn't just "move-overwatch-move-overwatch" and so on).
But if you give it a chance you'll notice that those missions are timed really well. That means there is a lot of tension going on in the missions but you know it's absolutely doable.
It's fucking tense if you try to rush to a laptop which you need to hack and risk the life of a good soldier. And it feels so great if that soldier's pulling it off. Man I love it.
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>>385093102
The only thing that really fucked with the 'doability' of the timed missions was when an alien ruler showed up, because then they were no longer properly balanced. They're supposedly addressing this with WotC, as well as the rulers in general.
>>
I didn't like it. I like the Men in Black feel of the original rather than this under ground resistance stuff.
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>>385087030
Did a run when it first came out and will probably do a lot more when the expansion drops

Did a similar thing with the first one, I did a single run through, never touched it until Enemy Within, then sunk a good 200 hours into it
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>>385093379
Well of course that will change, since 2 is an alternate universe where the ayy lmaos won and you're a resistance group uniting the world against them.
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>>385093513
There have only been two games since the reboot. How do you know the ending of the first game wasn't the alternate universe?
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>>385087030
Plot gets more and more hollywood-esque.
The expansion features petty cartoon villians who bicker between themselves in cutscenes. This is not what X-COM was about.
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>>385093379
I'm in somewhat of the same boat. While I like 2, one just had a better feeling atmosphere, with modern day buildings, soldier design, and enemy design. Though I don't think I'm alone on soldier design, since apparently a decent chunk of people don't like the customization options in the second either apparently.
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>>385093649
>This is not what X-COM was about

I believe it's up to the devs to decide what is their product.
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>>385093727
XCOM 2 has modern day buildings too. The base game had towns (which were the comfiest maps), and cities (albeit decrepit) are being added with the expansion.
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>>385093825
Did it? It seemed like most had this "sleek" design that I wasn't really into.
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>>385087030
Mediocre RNG garbage series with a great atmosphere and customization options.

Still a solid 6/10, better than the borefest that was the first one.
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>>385087030
>Are you excited for the expansion?
All you get is more zombies that aren't cryssalid zombies, a stamina mechanic, 3 factions recycling existing ablities into new subclasses and several shitty plot missions.
>>
Prolly gonna buy it. XCOM's a nice timewaste
>>
I played XCOM:EW a ton the last few weeks and and now I'm completely burnt out from this type of game. I'm looking forward to playing XCOM 2 once I get in the mood to play a strategy game.
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>>385094140
XCOM 2 had multiple 'themes' for maps. They had the sleek, futuristic ADVENT cities, dirty, cyberpunk-esque ADVENT slums, small, rural human town areas, resistance bases that look like militarised campsites, and various natural environments. WotC is adding old human cities that have been untouched for 20 years since the aliens took over, and have been covered in green mist and overrun with 'the Lost' (which are basically zombies), humans that turned into husks thanks to those green mist machines from EU.
>>
I just beat this on Veteran, should I start LW2 or just go through it again on Commander difficulty?
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>>385094410
also you can make your soldiers waifu each other now
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>>385087620
> the chosen look like mass effect aliens.
Should have used more creative designs
>>
Let's face it: Firaxies had to find a way to limit the possibility of spamming overwatch non-stop like you could in the first. Their options were either removing the overwatch system completely from the game, making overwatch less powerful by giving the enemy to avoid overwatch or making overwatch cost some kind of resource so that it could not be spammed over and over again without consequence. They've went the resource route and that resource is time, the two other options would have been way worse.
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>>385095796
The other option would've been designing a pod-less game with actual enemy movement, have AI scout, flank and exploit overwatching units with grenades and longer range attacks. Stealth units, fliers, teleports, etc - things already in the game but underutilized.
As for your options, the game already has some enemies ignoring overwatch.
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>>385087030
I really like XCOM 2, and Enemy Within didn't disappoint.
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>>385093727
Luckily the customization options issue can be fixed with mods
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Been playing the past couple weeks.
Finally managed to snag a pirated linux version.
It's great.
Almost completed the campagn, I think.
Avatar project is my bitch, and I've networked to most of the planet.
If I had money I'd totally buy it.
>>
We're getting an expansion and there's STILL NO SNEK TITS MOD

WHAT ARE THOSE FAGGOTS DOING

There are archon tits though, but that's still no snek
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>>385087620
I dunno, I loved how bizarre some aliens looked.
The troll doll avatars were dumb, though.
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>>385096334
>The troll doll avatars
top kek
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>>385091312
>qt lamia Vahlen
I need it, let's find her and boot Tygan off the ship.
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looks good

reminder that 'RNG' scrubshitters need not post
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>>385095527
That sounds fun as fuck, if it's true. They'll probably make half the soldiers gay to get good boy points. Little do they know, I'm just going to make all the fags run the overwatch.
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As someone who's starting Enemy Unknown, are there any beginner's tips that someone can offer to me?
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>>385096763
My guess is that it won't take gender into consideration at all.
They'll probably just call the max affection "Best Buddies" or something.
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>>385094410
Yeah... I liked everything about the game except for the fact it seems to be nothing but fucking fucking zombies.
What gives?
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>>385096763

the bonds are completely platonic in the game, although they can be whatever you want them to be in your head
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XCom > XCOM > XCOM 2
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>>385091218
>>385090457
What I did was I played with saves

but would only reload a save if something I couldn't have foreseen happened. And the game mechanics are too limited to allow you to guess it. Or the description of the skill is too vague.

I wouldn't reload if i put someone in low cover and they died.
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>>385096763
>>385096870
The game just calls them 'bonds', and what it does is allow the two soldiers to perform better when near one another, and share some unique abilities that somehow buff themselves, each other, or as a duo. They will also appear hanging out around the Avenger, at the bar or the shooting range, etc, together.

I shit you not, the creative director said in a stream recently that they left it at a vague term like 'bond' (with the different levels simply being numbers) so that the players can headcanon whatever they want the relationships to be, if they wish.
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>>385087030
How much content will the expansion add and what content will there be? Enemy Within basically jumpstarted the first game from good enough to pretty great, will this expansion do the same for XCOM 2?
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>>385097073
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>>385096868
If you have Enemy Within, the Newfoundland mission it's really easy and should be done as soon as possible. It gives you shit tons of alien materials and tech early on.
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>>385096868
bump
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>>385087030
It was a lot better than I was expecting. Even the whole 'first game didn't really happen' thing actually worked. Mods make it even better.

That being said from what we have already seen of the expansion it isn't worth the crazy fucking price they want. Wouldn't mind 20USD, but 2/3rds of the base game price is just greedy.

2K gotta make up for that Battleborn loss somewhere though I guess.
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>>385097112
>>385097073
>>385097119
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>>385097015
>XCOM > XCOM 2
I'm glad I'm not the only one that thinks this. Something about the atmosphere of the first was pretty good and its completely absent in the sequel.
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>>385097196
>>385097171
>>385097165
>>385097164
>>385097121
>>385097119
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>>385087620
If the chosen didn't look like mass effect aliens you'd complain about them looking too bizarre.

Coydex isn't for you.
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>>385097171
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>>385091357
Kinda seems like they might smash TFTD and Apocalypse together given what this one setup. Now we have a bunch of mostly human ADVENT left on earth. Horrors from the deep which might be dimensional. And self contained city centers.

Firaxis are doing pretty well with the IP. The only real issues are their stupid fucking prices and bullshit DLCs.
>>
>>385092214
Attack base, yes. Reflect design choice, no not really beyond one facility helping with it. The base attack isn't like that. It is set outside the ship. Still a pretty nifty mission type though. And an absolute bitch to deal with if you aren't prepared.
>>
>>385097373
>Kinda seems like they might smash TFTD and Apocalypse together given what this one setup
I'd actually love that.
>>
>>385097196
I find that 2 tried to rectify the problems 1 had by just generally pumping up enemy threat levels, which didn't really solve the problem at all. The problem being combat coming down to blasting the hell out of the aliens on the turn you activate their pods. Rather, the need to instagib pods is even greater, and the inflated enemy health with the few other gimmicks they threw in coupled with the turn timer just makes a lot of the difficulty increase fell, well, artificial. because largely it is. Nerfing Snipers and getting rid of In the Zone was probably a good thing, since Snipers were fuckin busted in the first.
>>
>>385093649
X-Com was about an organisation fighting against the odds to protect earth from alien invasion. This game was a nice twist in that they failed originally so now they are an insurgency.

Don't forget that you flew to mars in the first one to kill the leaders, and then to the depths of the bermuda triangle to kill cuthulu-lite in the second. Shit was already hollywood.
>>
>>385097196
First xcom put you into horror like setting.
You would enter a dusty supermarket or an office and all of a sudden something would scurvy under the windows.
You would walk normal every day environment that were turned eerie due to actual fucking aliens.
And it werent just aliens, there were floaters and mutons, regular aliens, thin men, chrysalids, fucking deadly abominations barely concious.
Construction sites, that barn full of muttons, zombies, it was comfy and grim, daily settings transformed into a horror set was exactly what I wanted, my only regret that eventually I had to use laser and plasma weapons and wear shiny armor.
The very first tier of armor and weapon are my favourite.

XCOM2 is full of metrosexual enemies, buildings are more some futuristic cubicles and it just doesnt give me the comfy feeling of exploring a fishing village or empty mall.
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>>385097072
It better not just be the same bonuses from the mod that patches the existing but unused system back in. Decent mod, but poor content to really call a big feature for the expansion.
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>>385097729
>buildings are more some futuristic cubicles
see
>>385094806
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>>385097474
Given how they re-imagined the original game, I'd love to see what they come up with for an Apoc equivalent. I mean the setting is at a point where it would work.
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>>385097731
I'm not familiar with this mod. Anyway, all we know for sure so far, based on the limited promo streams, is that one of the abilities that base level bonds allow is the ability for one soldier to effectively give one of their action points to the other soldier. I believe there's also been mention of an ability where they will both fire on the same enemy simultaneously. We also know that soldiers are likely to 'go bezerk' when someone they have a high bond level with is killed, whatever that means.
>>
Considering how Long War Studios and Firaxis are buddy-buddies, do you think the mods will work with the expansion?
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>>385097962
Sounds different then. Which is good.

That being said the relationship tracking is already in the game, it just doesn't use it for anything. So at some level this is cut content.

Would be less fussed if the price wasn't so fucking crazy.
>>
>>385093102

You cant flank aggressively because it might trigger pods and you cant position your guys properly because of the fucking timer.

Ultimately you should just ignore the timer. Soldiers are worth more than the objective. (Unless you savescum)
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>>385087030
>Thoughts on Xcom 2?
It's pretty good.
>Are you excited for the expansion?
They could have done ANYTHING and we got this garbage.
>>
Any word if LW will be compatible? Or will we have to wait forever again?
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>>385098063
I often see soldiers that I frequently put in squads together hanging around each other on the Avenger. Maybe it's just used for that?
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>>385093403
>snektits
beefsnek superior
>>
I liked it enough to be annoyed by some really shitty performance issues so I gave up on it. I thought it was dead, didn't know there was a new expansion coming out.
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POST YOUR KILLAS
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GUYS, HOW DO I GIT GUD AT ENEMY WITHIN?

IT ALL WENT NICE AND DANDY, BUT I GOT MY ASS HANDED TO ME DURING FIRST CANADA TERROR SITE MISSION

GIVE SOME TIPS
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>>385098716
What does it being in Canada have to do with anything?
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>>385098780
It actually changes everything, if he killed the enemies, they won.
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>>385098821
this desu, this guy gets me
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>>385098316
Somewhere a ship full of aliens conquistadors loot at this graph and try to figure out why are we as species possess such intellect yet you wouldnt have guessed looking at the state of the earth.

Eventually they probably decide we need more research because we probably trolling them into attacking us so we can do HFY one more time.
>>
>>385098780

maybe hes talking about newfoundland
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>>385090457
Like be willing to abandon a mission.

Saved two generals from a total party wipe, there was a chance I could of won the mission but it wasn't worth the risk.
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>>385098316
kys homo
the bara mod for humans already ruined threads enough
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>>385098821
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>>385099042
Nah, he said it was a terror mission.
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>>385087030
Feels like everyone who made the older Xcom games were not involved at all in this

Its a modern spit on a once great series, ripping out tactics and strategy to replace it with Sim cosmetics and making every soldier a snowflake
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>>385097441
>mfw 2 blaster launchers when base attack hits
stayed around to farm xp from the spawning advent but that shit was hilarious
>>
>>385087030
I like it and hate it because late game is super easy, with a gunslinger sniper, a couple of grenadiers and at least 1 psychic soldier
New expansion looks fun for mowing down hordes of those zombie things in a single turn with faceoff
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>>385099228
Come on, you can't claim it has ripped out tactics and strategy. You have to think more about your actions since your people are more important - their skills matter much more than their equipment. And your overall economy requires more thought.
I like the older x-com games, but they weren't that perfect. You ended up with a bunch of troops who were mostly using the same armor/weapons, and a couple of bases doing nothing but producing heavy lasers (or whatever it was that gave the most profits).
The older games were different in many ways and the new games have made changes I'm not happy with - but it's a cop-out to just say "they've ripped out tactics and strategy". It's not like the old games were incredibly deep either.
>>
>>385099554
Free aim alone makes the old xcom more deep than this shit
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>>385099602
Sure, that's one of the changes that I don't agree with. But it didn't add tons of depth to the older games.
In the new games you can still free-aim explosives, which is where you'd need it the most. Yes, free-aiming guns would be good, but it didn't lose that much depth over that change.
>>
>>385099554
There's really not much to it, since practically every mission is timed fucking nonsense
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>>385090997
You're ok with it because it's good design.
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>>385099704
>which is where you'd need it the most.
I disagree. Having to waste a grenade to blow an opening in a wall is really dumb when you have plasma or laser weapons.
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>>385099602
Explosives, heavy weapons, and some destructive psychic powers still have free aim. This also has a cover system which factors heavily into things like crits.

The games are just different. The older one was better for having bigger squads and the TU system, but the newer one also works well under its own system.

There is no less strategy or tactics involved in this newer game. They just work around different mechanics and designs.
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>>385099736
How is it nonsense? It fits thematically. The ayys know you're around so they try to wipe their data before you can hack it or whatever. You can't even say it doesn't give you enough time, there's always more than enough unless you sit there with your thumb up your ass.
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>>385099802
That is literally what explosives are used for IRL. Laser or Plasma would just punch smallish near useless holes in walls.
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>>385099869
>The ayys know you're around
Then you wouldn't start in concealment.

Most often those timers don't make any sense in context. Let's set an arbitrary timer to blow up our critical data because xcom might be around. Blow it up now? No, no just wait 10 turns.
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>>385099931
In game when it hits the wall there is pretty large hole.
In XCOM a gun would be enough.
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>>385099802
Sure, but I can see it from a gameplay balance perspective. Cover means a lot in the games and being able to skip a door by going though a wall can make a big difference. The levels are much tighter, each unit more important. If you could shoot your way through everything and destroy all cover when you wanted it'd be far easier. Instead you have to use limited explosives or skills.
But yeah, like I said, it's one of those things I miss. At least let us shoot directly at cars, since that makes it explode. We can shoot at gastanks and similar stuff - why not cars?
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>>385099736
Not only does it fit thematically, it also keeps the pace of the game up. Otherwise literally every mission would just be slow moving turtling trying to proc the next pod.

This keeps you moving forward and taking risks. Adapt and overcome.

Or just mod it out if you are such a big baby.
>>
>>385099931
>Laser or Plasma would just punch smallish near useless holes in walls.
They sometimes completely vaporize cover when you miss a shot so no, it's more than enough.
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>>385099947
Ok, you want realism and logical actions, then we wouldn't even have a game. There's no way humans would ever be able to challenge a superior alien force.
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>>385099962
Because that is how the engine deals with terrain damage/destruction. It is an abstract. Explosives, Heavy Weapons, Psy Powers, and a few other skills/equipment are there for dealing with obstructing terrain.

You are just willfully ignoring the tools you are provided for the specific problem you have.
>>
No more doomsday clock pls.
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>>385100041
Yes well we lost in xcom 1 didn't we
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>>385100178
No more nonsensical overworld board game nonsense pls.

I know that stuff is part of the core x-com experience right back to the start but man have I never actually enjoyed it.
>>
Anyone else sad when they got to mid-lategame and were forced to abandon the cool operator getup in favor of some retarded Power Rangers with less customization? Is there a mod that remedies this?

Also, are there any lorefriendly customization mods? I only found one (with the breathing masks and whatnot), but I'm sad that most customization mods are fucking Halo and Mass Effect shit, I want to immerse myself senpai.
>>
>>385100468
Yeah, there are mods that let you go back to the tier 1 armour appearance for superior armour.
>>
>>385091032
is this achievable natty?
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>>385100468
Well, most customisation mods come from other games simply because most modders aren't actually 3D modders themselves, so they just rip models from other games.

There are customisation mods that use assets from games with more generic military styles such as CoD and Metal Gear Online. Try those.
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>>385099554
>since your people are more important
Except the complete fucking opposite is true. You have 6 to 12 gods who you never replace ever and carry you through the whole game.

Have you even played the older xcom games? It was fucking magical if you ever got a handful of guys from start to finish. Not a core fucking gameplay feature.
>>
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>>385100565
Easily, pic related, its me after 6 months of daily cardio for 25 minutes.
>>
>its been years
>cover is still just 0/50/100
This series is so fucking dated im surprised it even sells.

It wouldnt kill them to add in 0 to 100% cover that degrades.
>>
>>385091637
Why does he have female nipples?
Man nipples should be flat
>>
>>385090716
>more guerilla rebels than power rangers
That's basically my main gripe with it, but it seems to be heading straight that way with no brakes since the first ebin customization DLC.
>>
>>385100737
Agree bro, also shame they introduced this retarded two move system and all or nothing hit/miss.

Just fucking look at silent storm how thats done, mechanically and thematically is still the best PC has to offer and the game is ancient.

The whole genre stand still.
Same on consoles tho, the last good game of this genre was Front Mission 5 and they killed the series.
>>
>>385100674
... How is that not direct proof of what he just said? Your people are more important in XCOM 2, so they're worth saving, whereas older XCOM soldiers are expendable, so you can keep replacing them.
>>
>>385100737
How about cover that actually provides cover, like in JA2.
No wall hugging in that.
>>
Any nude alien mods yet?
>>
>>385100939
Yeah, there are a few. None for the sneks though, which is fucking weird.
>>
>>385098126
>You cant flank aggressively because it might trigger pods
Battle scanners dude.
Or meme beacons in case you already fucked up.
>>
>>385100835
>2 moves
You've got run & gun, inspire, and all sorts of free actions/action reset abilities

>All or nothing hit/miss
What are stocks which provide guaranteed damage and grazing shots

It's like you didn't even play the game
>>
>>385101113
Play silent storm to see how it should be done.
>>
>>385091221
You really shouldn't be losing anyone, sure sooner or later a bad roll will fuck your shit up but 4 out of 6 dead is not game's fault.
>>
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>>385091312
>tfw Project Avatar was actually free snok waifus for erryone
>>
>>385101274
Nice try Advent
>>
>>385091756
Do you remember what was Advent Strength in the region?
A more viable strategy is to actually rush discovering and doing liberation missions.
>>
>>385100861
>reading comprehension
Try again
>>
>>385100835
>Agree bro, also shame they introduced this retarded two move system and all or nothing hit/miss.
Most of Xcoms features are really fucking dated and need to be ditched. The cover, two move system, aiming and shitty LoS system.

I am still pretty pissed that Xcom 2 was just a rehash of 1. They even cut out mechs to resell it.
>>
>>385101576
Yeah, the move system, aiming and cover should be made more complex, and the fucking pod system needs to go.

That, or that there's a better frame of reference for where pods might be, it's annoying when the gameplay loop boils down to finding the best way to accidentally trigger a pod.
>>
>>385101576
First XCOM is better anyway so might as well stick to it.
Tons of good maps, roughly same gameplay and general mood of the game is better.
>>
>>385101527
I completely understand what both of you said. I ask again, how is having a core set of elite soldiers that you take care of and hone into superheroes, instead of a hundred faceless mooks, NOT evidence that your soldiers are more important in the new XCOM?
>>
>>385101527
>New xcom
Your soldiers will carry you through missions, if any of them die, you're fucked.

>Old xcom
You're lucky if any of them survive throughout the game. Therefore, expendable and less reliable.

I'm not seeing your point.
>>
>>385101727
Pods just make absolutely no fucking sense at all to me. It boils the whole game down to this piecemeal combat and overwatch spam. Even a continuous stream of enemies makes more sense.

>>385101767
Xenonauts 2 is shaping up nicely
>>
Love it. But this is the kind of game that would really do better with less flashy graphics. There's so much loading everywhere.
>>
>>385101771
>>385101806
>samefag
>still cant read
Until you learn how to read im not going to give you anymore replies, have a nice day shitposting.
>>
>>385101806
>if any of them die, you're fucked
thats a broad exaggeration
>>
>>385098716
Dunno, maybe you put all your money into something shit and didn't train your troops well. What I do on the terror missions is save-scum and see what routes should I avoid to not trigger the encounter with the new packs of enemies. If you do it the right way, you can handle one or two groups of the alliums that you see, and the other will or will not kill hostages. This depends on your luck, I guess, however the visible enemies will most likely shoot at you or kill the hostages, both of which is a shitty outcome. Thus you destroy those fags group after group, trying to eliminate a pack in one round.
What else can I suggest? Snipers are quite useless in the urban places like the terror missions offer, heavies may hurt the civilians. Thus support and assault guys are you choice. Also, don't forget SHIVs, they tend to do quite good job on the terror missions, especially since they can't be impregnated by Cryssalids (didn't allow this to happen to my troops but I remember it being a nightmare scenario from UFO: EU).
>>
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>>385101906
>samefag
nah
>>
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>>385100969
>still no snektits
JUST kill me fampai
>>
>>385101806
>Your soldiers will carry you through missions, if any of them die, you're fucked.
Not really, modern Xcom is a casual as shit and its easy as all hell to get a grunt to max in no time. If you lose a soldier you can replace him in a few missions.

And now with the expansion you dont even need to do that, enjoy those free ultra soldiers!
>>
>>385095481
Veteran is almost insultingly easy, Commander will have your balls in a vice unless you savescum.
>>
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>>385101983
not him but fuck off newfag
>>
>>385099869
Honestly i don't mind the timers, but i definitly think using a mod that makes shit not count down until concealment breaks is the way to go.

Stops Overwatch crawl which is what they were implemented to do and puts additional focus on the GORILLA STEALF TICTACS part and adds some IMMERSION.
>>
>>385102076
You edited the picture to, what, show that you can edit it?

How would you prefer me to prove it?
>>
>>385102161
>Stops Overwatch crawl
Thats a generous statement, its like a aids infested bandaid more like than a fix
>>
>can't transfer over old squad mates
>have to make up autismo stories about love triangles, amnesia and other stuff for new characters
>>
>>385102192
>literal newfag
Fuck off and lurk more
>>
>>385096868
Unironically the less you know the more fun it is.
>>
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>>385101906
>>385102076
>>385102296
Happy?
>>
I got this on the steam sale for like 20 bucks, never played an xcom game before but I dig it. I got the stormtrooper helmets mod which is aesthetic as fuck.

I'm not good at it by any means but I have a lot of fun with it. My question... I played vanilla for about a week, and then discovered LW2, and haven't looked back. How retarded am I? I don't even remember what vanilla was like, should I go back?
>>
>>385096868
Snipers are overpowered.

That is all you should need.
>>
>>385102406
>screenshot from paint
Nice try newfag, have your last reply and a report for idiocy
>>
>>385102406
Not proving anything tho, you can edit image and then take a photo of your screen.

Thanks for the EXIF tho.
>>
It's fucking great dude. I have nearly 180 hours now. Just started a new campaign last week and almost have it finished up
>>
>>385102495
>>385102496
bruuuh
>>
>>385092742
It runs as you'd expect. I mean it's playable, but the load times are very long, and the framerate gets pretty bad during crowded missions with lots of debris. Still the only way to play Xcom2 for me because poorfag
>>
>>385087030
Thought it was pretty damned solid. A bit bummed nothing super exciting came out of the mod tools that didn't come out of the Enemy Within.

Not entirely sure how much of the expac will be fun, but Enemy Within was so good I doubt this expac will be anything worse than good. Should be fun.
>>
>>385102406
Also, whats up with your pixel size?
>>
>>385097196
The main issue is that the maps are procedurally generated instead of hand crafted like the first game. People bitch that the maps were set, but each one had its own unique atmosphere and approach. It really gave them, and the game, a real amount of character.

This game makes every tileset feel like 1 map used over and over.

So you basically have 5 maps and thats it.
>>
>>385102828
I knew it will be the case the moment they announced procedurally generated maps.
>>
>>385102810
Nothing. Just a super close up picture.
>>
>>385102828
Oh and I should say, the randomness of getting experimentals really irked me. My first playthrough I got like 3 of the items you need to make experimentals TOTAL. Thats how bad my luck was, so I was compeltely screwed on heavy weapons, let alone special grenades and ammo.
>>
>>385087620
I thought the rulers were fine but I hated the armor. Once you get a full squad of ruler and war armor you're less a group of ragtag rebels, and more like the newest super Sentai
>>
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I was till I saw the price desu

Thats alot of fucking money for just an expansion , considering I live in Trudeaus Canada I can get new full games for just $10 more
>>
>>385101806
>if any of them die, you're fucked
Except you're literally being given top level soldiers as missions rewards all the time.
>>
Do you think we can expect performance issues to be addressed? Too many times you just have to stare at the game doing nothing for several seconds even on high-end computers. Can't really describe well, but anyone who played Xcom 2 for a few hours kniw what I mean, I think. Not gamebreaking, not even sure if it has anything to do with performance, maybe more with bad/lazy programming, but definitely annoying. If those several little "stops" could be weeded out, it would be fantastic, and make the game flow so much better.
>>
>>385102406
>that assload of broken pixels
Did you get your monitor in a thrift store or something?
>>
>>385103402
How do people play competitive games in Canada?

Lets say tekken for example?
Both players chose Yoshimitsu and try to sudoku before timer runs out?
>>
>>385103523
Sorry, what I meant is, can we expect the developers to address performance issues in the expansion?
>>
>>385103627
It's actually just super dirty at the moment. I think those are dust particles. I have one dead pixel and it's not in that picture.
>>
>>385103639
I mean its not like thats the issue more then the fucking price

We have some of the best doto players in the world here.

Im in Halifax for school and the internets exceptionally good
>>
>>385102496
EXIF data is wiped on 4chan when you upload pictures for a while now. Probably because all the doxxings in the past.
>>
>>385103859
My dad works as a board moderator for free.

There is also social security number filter probably because of all the people posting their social security numbers all the time.
___-__-____
See, try it.
>>
>>385104003
hunter2
>>
Got it on the last steam sale. I'm enjoying it but I think I like the first one better so far.
>>
>>385104041
I just tried to take a loan but they said there is no such SSN, are you trying to trick me anon?
>>
>>385104121
I am pretty sure that the next game will be another rehash of the first game this time in more earthly settings and more Ayyyish Ayyys.
>>
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>Skulljack an ADVENT Commander for the first time
>>
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>>385104197
>Skulljack a codex for the first time
>>
>>385087030
Didn't like it

Won't get the expansion
>>
>>385100798
check his flag, you will understand
>>
>>385105023
Subtle.
>>
>>385087030
RNG bullshit
>>
>>385098425
that's operator as hell my dude.
>>
>>385087030

I think the new characters are edgy garbage but I'm really excited for the expansion.
>>
>>385106741
Skirmishers look badass. Especially with the pelt collars.
>>
I think the underground freedom fighter setting fits the X-com scope much better. Previous games were
>You're an elite international unit supposed to protect the GODDAMN WORLD from an alien invasion, here's your 30 soldiers :)
>>
>>385093513
2 is cannon, it's not an alternate universe. Every playthrough of 1 was a battle simulation the aliens were forcing you to complete over and over again. This is explained ingame.
>>
>>385090997

I never had a problem with them and I wouldn't even say I'm good at the game.

I don't know what the hell people are doing but I don't think I ever ran out of time.
>>
>>385103402

firaxis is probably the best in the industry when it comes to making expansions that are worth it so I'll give it a go. Enemy within was totally worth it's asking price if you liked the base game.
>>
>>385108345
They said that this was their largest expansion to date. Whether that's just in regards to XCOM or all of their games in general, I'm not sure.
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