I am excited for this. when do you think we'll get more footage?
Next direct in 1.5 weeks don't screencap this
>>385077738
September would be a good time to reveal any new footage and remind folks of its existence before all the holiday bullshit. Get a release date set in stone so folk can get preorders set in place before black friday/christmas shopping. My guess.
>>385077738
I hope this game's color palette isn't washed out like XCX, and is more vibrant like XC1.
>>385077738
I hope the English voice acting is better than the trailer made it seem.
The "TAKE THIIIIIIS" was a bit much.
Or at least include dual audio.
>>385080040
Dual audio is deconfirmed.
>>385077738
I'm ready for this too. It's just that the colors kind of feel dull to me.
>>385077738
Cant wait famaladin
>>385077738
I'm genuinely concerned about this game. Character designs aside, the footage we've seen has some aggressive pop-in. The switch appears struggling to render the game world more than WiiU ever did with X. Combat seems slower than the previous games. Outside of the story swordfus, BLADES appear to be a randomized commodity that are summoned gatcha style which devalues them overall.
>>385077738
Only thing I'm excited for this game is the OST.
https://www.youtube.com/watch?v=C7Z9fIbLf_c
>>385080040
I'm sure that one line cut out of any other accompanying sound out of the 10,000+ the game will have will define your entire experience.
>>385081608
>the footage we've seen has some aggressive pop-in. The switch appears struggling to render the game world more than WiiU ever did with X.
The explicitly took like 5 minutes to talk about how the E3 build was not complete and that the game had some very jarring visual flaws. You took that opinion from an unfinished and unoptimized build.
>>385081676
>liking the music before hearing it in context
You are some kind of savant.
>>385081928
>E3 build
It's present in the trailers
>>385082504
No it isn't.
Waiting for confirmation in the regard of auto attack speed augments
>>385082593
Yes it is. It's noticeable in pretty much every sweeping landscape shot. You even see shadows rendering in.
>>385082830
No it isn't.
>>385081836
This. Shut the fuck up you gigantic baby.
>>385082793
Waiting for confirmation in regard to the ability to change your armor and assign fashion armor
>>385081676
2 & 4 are Mitsuda
>>385082830
>sweeping landscape shot
Oh, so you're just here to shitpost.
>>385082994
Did the first game do that at all in the trailers? I can't remember.
>>385082793
Their other games had them, so it would be pretty weird if this didn't. It's probably also a function of weapon.
>>385080040
I usually don;t care about subs but the dub for this is going to blow. If liam o Brien is in this like he always seems too it might be salvageable in that fake American VA way but I'm not listening to their pansy welsh fag half hearting when a single I'LL KILL YOU had more emotion put into it.
>>385077738
probably in a Direct mid august/September alongside the release date
>>385082998
2 is ACE
Will the UI be same as what was shown during Treehouse? I wasn't a big fan of XCX's cluttered UI.
I just finally started with X on the Wii U and I am pretty confused about the battle system. I have figured most of it but I still don't understand what those numbers on the right of the TP bars mean
>>385086681
probably
>>385082994
we have a screen showing the models plus it would be absolutely retarded not to include it since it was a pretty big feature of XC/XCX
>>385082793
last two games had it, don't see why this one won't. Different characters have different speeds as well
>>385079931
XCX was fine, You had to set your TV to limited color mode due to Wii U's shitty limited only color range.
>>385086826
overall level/class level
>>385081608
>grass pop in
this is my only major concern with the game, I'm pretty sure it won't be present in the final game because it was atrocious in the presentation but the question is will it be greatly alleviated, or be like XCX's pop ins?
>>385086826
Total level and class level.
>>385086942
>>385086954
Another thing I just remembered.
Why the Position / Height on the top-right of the arts palette sometimes flashes and makes a sound? I guessed it meant that's the most favorable position for the enemy, but I am not sure
>>385087220
I'm not sure exactly. Not something I paid attention to consciously.
>>385087220
>Why the Position / Height on the top-right of the arts palette sometimes flashes and makes a sound
I've played the game for 200 hours and I have honestly no idea, I never noticed that.
are you sure you don't mean the arts flashing and making a sound?
>>385087317
When you move around the enemy sometimes the position hud has a red backlight and makes a sound
Nope, I am not talking about the Soul Voices
>>385086850
No that's not it
>another xenoblade thread without xenoblade in the post/subject
when will you fucks learn?