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ITT: insignificant shit you can't get over

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Thread replies: 10
Thread images: 3

ITT: insignificant shit you can't get over
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>>385072248
Looks like any other metroidvania map.
>>
File: 1489632790145.jpg (128KB, 442x611px) Image search: [Google]
1489632790145.jpg
128KB, 442x611px
>>385072304
No, you're not understanding me. In every other 2D metroidvania I've played, the game world is arranged in-universe the same way it's depicted in-game: vertically, with the topmost rooms being the highest in the game world. In Castlevania games the rooms are arranged top to bottom like a real castle; in the 2D Metroid games the further down you go moves you deeper under the planet's surface; etc. etc.

In Ori though, the way the locations are depicted, moving vertically in-game moves you horizontally north/south in-universe
>>
Nobody gives a shit about your autism.
>>
>>385072248
Still salty as fuck about my SINGLE missed collectible in the Forlorn Ruins. I think later they made it so you could go back and do it but I had already long completed the game by then.
>>
File: Metroid-Fusion-012.png (33KB, 480x319px) Image search: [Google]
Metroid-Fusion-012.png
33KB, 480x319px
Metroid Fusion's map is actually circular. It's still vertically alligned but you can go from Sector 1 to Sector 6 and so on. But the main deck (The hub) stretches down through the middle.
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https://youtu.be/tytX6sQRcCE
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>>385072248
You're Scandinavian or German and it doesn't matter.
>>
>>385072248
This is why I can't play metroidvanias anymore.
>>
>>385074121
I forgot about that. Still though, the way Ori's game world is arranged is such a mindfuck.

>>385074343
actually I'm Tennesseean.
Thread posts: 10
Thread images: 3


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