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which one do you choose, /v/? Same swing speed.

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Thread replies: 438
Thread images: 76

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which one do you choose, /v/? Same swing speed.
>>
first one
>>
second one
>>
Always highest number, also on average right is better
>>
What am I up against? If the enemy only has 35 hp, 1-100 dmg is a waste.
>>
second one
>>
third one
>>
>rng weapon
oh god give me left
>>
>>385068782
Depends on stats and the game mechanics.
How much critical rate do I have? Is damage normalized or is it not? Is there diminishing returns?

Basically the game works like WoW then 1-100 dmg is superior.
>>
>>385068782

are you feeling lucky?
>>
1-100 is average of 50 so it's superior
>>
>>385068927
This. Left one-hit kills everything but right only has a 70% chance to do so.
>>
The box
Always pick the box
>>
left

consistent damage spread helps me optimize my gameplay
>>
>>385068782
second with maxed out luck stat (if rng is affected by a luck system)
>>
I'll take the second sword and equip a Dice of Glory. Easy win.
>>
>>385068782
If no other factors are in account other than these two variables pick the first one.

If any other variables are into account you choose the second one.
>>
>>385068782
Consistent damage is better than a chance of hitting for big damage or fucking it up.
>>
>>385068927
>>385069049
What about later in the game when enemy health scales up a lot morons? Such short-term thinking.
>>
First one. Consistency > RNG
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>>385068927
>>385068992
These two matter a lot. I like RNG to a degree but not if high-rolling is fucking useless
>>
>>385068782
Left. RNG can go fuck itself.
>>
Assuming a uniform distribution on both swords, the expected value of the the first is 42.5, while the second is just over 50.
>>
Both are literally the same swords, what's the fucking difference?
>>
>>385068782

>42.5 damage or 50 damage?
>>
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>>385069183
quoted wrong, >>385068927 and >>385068995
>>
>>385068782
Depends on how long the fight is. Any person who chooses one or the other without knowing all the facts is a fool.

Longer fights with the second one will net an overall higher damage. But if the fight is over in a matter of swings, with poor RNG the first one may be better.
>>
>>385068782

Depends on so many factors that the question is meaningless.
>>
>>385068782
1-100 dmg is better because critical hits and buffs exist to boost attack speed
>>
>>385069153
who said the enemy hp will scale? what if enemies become more resilient to damage after every strike? If you get 3 or 4 low damage rolls in a row you could be fucked
>>
>>385069250
brainlet detected
>>
>>385069348
no he's right, look at them they are literally the same
>>
>>385068782
First one.
If my attack speed is high, I'll do more damage than the second one over time.
>>
for most health ranges, the variance of the second one would produce more inconvenience than the +8 increase in expected value damage.

>40-45 damage
>know that an enemy with 120 health will be killed in 3 hits

>1-100 damage
>a significant amount of the time the 120 health foe will still be alive after 3 hits
> sometimes it will be alive after 6 hits
> occasionally alive after 10 hits.

It's only if you're fighting a foe with very high health that you can comfortably heal yourself and prevent your own death that the higher expected value would be worth it.

If you know that you need to kill your foe within a certain number of turns or else you're gonna die and lose saved progress or money , then the 1-100 sword would be useless.
>>
Right one.
And some furious A pressing to manipulate RNG to make it always hit over 90 damage
>>
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>>385068782
Depends.
Say for example I'm fighting enemies between 2-40 HP, I'd choose left.
For enemier with more than 45, I'd probably choose right.
For enemies between 41 and 45 enough math that I'd probably pick any at random.
>>
2nd. Luck is also a skill.
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>>385069416
>>
>>385069416
it's just lazy devs not modeling different icons
>>
What's the curve of the sword on the right? If the probabilities are all skewed to the right and there's like an 80% chance to hit more for than 90 and like a 0.001% chance to hit 1, then right.
>>
>>385068782
1-100 dmg normalized ends up being around 50 damage, so it's the superior choice for long fights. for short fights then 40-45 is better.
>>
>>385069416
how is anyone this retarded?
>>
Right sword with a luck build. Luck is always over powered.
>>
>>385069037
>>385068851
>>385068921
>>385068927
>>385068926
>>385068992
>>385069072
>>385069168
>>385069214
>>385069247
>>385069329
>>385069424
>thinking that there is one right answer and that the most suitable sword does not change depending on the circumstance

brainlets.
>>
it's literally critical hit chance vs. reliable DPS
only a min-maxing person that finds other things to increase the crit odds or a tool-assisted run would really go for relying on crits
>>
Right, max luck.
>>
>>385069617
Does LUCK govern bonuses to minimum damage?
>>
>>385068782
>average damage of sword on left is 42.5
>average damage of sword on right is 50.5

statistically speaking the sword on the right is superior in anything resembling a war of attrition.
>>
>>385069541
I bet they also released an early access version and stopped updating it
>>
>>385069686
In this case I would say yes. It's a dice roll, luck effects all dice rolls in my book
>>
>>385069670
Enjoy gambling your damage in time before the enemy kills you.
Certainty beats any RNG, you two-digit.
>>
>>385069686
LCK influences RNG.
>>
>>385068782
right sword+gameshark to make my swing speed 0.1s
>>
>>385069670
OP presented a simple choice, autismo, we're answering while making broad considerations. That's the point.
>>
>>385069670
>Reading into my post anything other than an objective analysis of probability
>Implying I even stated my choice in my post

Lrn2readingcomprehension
>>
Would you choose:

Option A) Deals 1 damage but can be used 100 times

or

Option B) Deals 100 damage and can only be used once
>>
>>385069670
If it's a Nintendo game, the RNG is never to be trusted. Ask anyone who's ever played FE or done the Battle Tree in Pokemon.
>>
>>385069891
Option A is literally useless
Option B is for finishing off a boss before he can heal
>>
>>385069891
Dunno, how many enemies do I have to kill and how much HP do they have?
If I have to kill 50 enemies with 1-2hp each then A, if i have to kill a boss that can wreck me if i don't kill it fast enough, B
>>
>>385069891
If the enemy's health is 100 or lower then pick B
If the enemy's health is above 100, pick Quit game
>>
>>385068782
Right one because I like gambling. Yeah you'll reliably do damage with the first, but it's boring and unfun. When you do big damage with the second sword it'll feel like a mini orgasm / piss-shiver washes over you.
>>
>>385069891
I'm going to assume this isn't a game system with really low number values on enemy health and say A is completely worthless.
>>
>>385069891
stupid example without details or context
>>
>>385068782
Left one for humans
Right one for monsters
>>
>>385068782
why not choose both? use them for different situations.
40-45 for easy grind mobs
1-100 for long boss fights
>>
>>385068782
First one

Fuck RNG
>>
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>>385069153
I'd probably get a different, better sword by the time that happens
>>
>>385069773
>certainty beats any RNG

wrong, brainlet.
e.g. you have to fight a foe with 46 health who can kill you in one turn and you have higher speed stat. if you choose the 40-45 damage sword you are certain to lose, with the 0-100 damage sword you have a >50% chance (assuming a symmetrical damage probability distribution) of winning and surviving.

It all depends on the situation ;)

Remember that for next time, brainlet.
>>
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>>385068782
The patricians choice.
>>
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>>385068782
The secondary one and I go as Big Crimson.
>>
>>385070659
ether is meta
>>
>>385070659
bumpsy pls
>>
>>385070659
Definitely maining Big Crimson.
>>
>>385070659
Where is crispy bispy?!?!
>>
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>>385070521
>>
>>385070823
So what, I wanna play One Shot
>>
>all these players choosing to gimp themselves in the name of consistency
Bronze, all of you
Right is the only possibly answer, regardless.
>>
>>385068782

Right sword for sure:

If an enemy has 100 hp you've got a 1/100 shot of instagibbing them, or a 50% chance of landing 50 or more dmg and a 49% chance of less than 50 dmg, and if i know my luck those are good odds.

Left sword is just a boring 3 hit guaranteed kill.
>>
>>385070659

>Fucking casual faggots who get hit

One Shot Johnny for me
>>
>>385071864
>oneshot
>constantly getting rekt by the AoE specials
fuck I hate /v/
>>
>>385068782
Oh I finally got this
The 1 is chance of Hitting and 100 is the damage
I always thought that for example a sword with 50-60 mean that the damage of the sword was between 50 and 60 damage
>>
Right all the way
If lady luck stop smiling might as well die
>>
Depends on alot of things really.

If fights are short probably the first sword. Second sword could get a few low hits and you would sustain lots of extra damage just because of RNG.

If my party doesn't have a lot of healing or HP recovery i would choose the first sword because its more reliable. Bad RNG can lead the second sword to making fights much longer and getting myself killed.

If the fights are long the second sword because it just has higher damage over time, even if its not reliable.

If I have characters that boost my damage then I would choose the second sword, the damage increase would scale higher than with the first sword so it would probably make it worth it to use overall for that soul reason.

Without any other knowledge on my group composition and if it were just based simply on sword A or sword B I would probably choose the seconds word because of higher average damage.
>>
>>385068782
dependent on the average hit points of the creatures you are fighting and what the speed and average of their damage output is.

Hits in the low hundreds would make the first the best option.
guarantee a kill in three to four hits.

all this aside, I suspect the second sword would be the most fun to use anyway.
add more variety to the fights you were in.
>>
>>385072121
Are you retarded?
>>
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DUAL WIELD MASTER RACE
>>
If you swing the sword 100 times, the one on the right is mathematically better.
>>
RNG isn't fun. I'll take the more consistent weapon every time.
>>
>>385068851
>>385068921
/thread
>>
>>385072121
obvious troll
>>
If high dex or luck raises the chances of higher damage and lowers the chances of lower damage, then I pick 1-100.
If not, then I stick with the one on the left.
>>
Rhino Threat, every time.
>>
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Choose:
>Sange
Slows your enemies
>Yasha
Speeds you up
>>
>>385074691
>speeds you up
This one.
>>
>>385074691
Yasha.

When the enemy dies, the speed up still matters, while Sange would have to start debuffing the next enemy all over.
>>
>>385074691
Sange

So slower comrades can keep up and to cover less distance when chasing
>>
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>>
>Not savescumming FFT and using axe squires

Really, /v/?
>>
>>385070343
>unwinnable situation or a pure RNG one
I dont play shit games senpai. In any decent game you'll pick the first one cauz you can actually adapt to any situation with it because of its reliability

get some taste faggot
>>
>>385068782
enemies have 1 hp
>>
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>>385075709
>savescumming
>>
>>385075506
now make results of a fight that would end in your death if you don't deal 100 points of damage to an enemy in 3 swings.
for second sword only, obviously.
>>
>>385075506
thank you, the 1-100 sword literally never dips under 49 average
I would, however, prefer not such a large sample size, maybe a few examples of 100 swings?
>>
>>385069670
>tfw fenclets are to unintelligent to understand what a theoretical choice is supposed to be
>>
Alright try this one
Boss has 1000 hp
>sword that deals 5 damage with a 1% chance to insta kill boss
Or
>sword that deals 50 damage per hit
>>
>>385070659
Marine Biofag here, One Shot Johnny is by far the weakest of the bunch, he's just a standard skeleton shrimp. The rest of them are rather small, and I'm pretty sure Andrew and Rick are the biggest.
>>
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>>385076221
>"well I don't have all the information!"
>the entire point is that you have to make a categorical choice independent of all the information which in turn determines your guiding principles

fencelets would tell the parents of snuff film victims that they can't in good faith condemn all pedophiles and child rapists because they don't have "all the relevant information".
>>
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The one on the right is statistically superior.
Also, Emperor Scorpion a best.
>>
>>385076404
>sword that either kills it instantly or kills it in 200th swing
>sword that kills it in 20

The second one.
>>
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>>385074691
>people choosing the option that relies on the weakness of others rather that the strength of oneself

She would be so disappointed.
>>
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>>385075993
>>385075958
Sorry I took so long. Ad sorry for the spaghetti code.
>>
>>385068782
all enemies have 1 hp, so it doesn't matter
>>
>>385076820
There was only one that chose the Sange, relax.
>>
>>385068782
Statistically speaking, for general purpose the one on the right will probably put out more DPS.

However, I am unlucky as all fuck.

Therefore, the one on the left.
>>
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>>385076840
>>385075993
I made a quick modification.
>>
>>385074691
Depends on whether or not I have teammates who could benefit from Sange slowing our enemies, and if Sange is incapable of slowing multiple enemies at the same time.
>>
>>385077178
Oops didn't mean to reply to myself, meant to reply to:

>>385075958
>>
>>385077178
>>385076840
thanks mr. hackerman
>>
>>385074463
>not monky bizness
>>
>>385076840
>>385075506
This makes no sense.
For example, why does the starting values for the 1-100 and the 40-50 differ?Also, how does the starting value of the 40-45 jump only from 4208 to only 4187? That's only a difference of 21. Your program doesn't explain anything mathematically obvious.
>>
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Let's go
>>
>>385077715
ninja sword objectively best
fist of justice is too short-range
>>
I liked how axes work in FFXII
>>
>>385077715
The weeblade, the snore-fist or the obnoxious shotgun? Is this game trying to make me choose the lesser evil? I'd rather choose none.
>>
>>385068782
tricky. It depends on the boss.
Both have guass curves to approximate their averages. Youll see an average of 42.5 for left and an average of 50 for right.
The catch is swinging enough times for statistics to take over.
For weak enemies left is better for damage sponges right is better.
Or so I say but we all know video "RNG" is skewed against you.
>>
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>>385068782
Left one even if it has lower DPS because RNG is just plain annoying
>>
>>385068782
Great tacticians learn that consistency often trumps potential.
>>
>>385077390
I'd do more of a statistical analysis on a larger scale on it but I'd have to go find my statistics notebook and I haven't the slightest clue where it is.

>>385077650
Umm sweetie, I think you might want to put on your reading glasses. I have no idea what you mean by by the starting values differing, they both start at 0. There's 10 trials of 100 swings of each weapon. The result of each trial is the sum of damage from 100 swings of each sword, and then I arranged the trials as a list.
>>
>>385077715

Shotgun ez
>>
>>385078197
eh thinking about the difference between 42.5 and 50 isnt big enough to take a chance with RNG. If Im running through a high level area though and pray for good rng to make it through only then would I choose right.
>>
>>385077715
The shotgun, now I have an excuse to sound like leon
>>
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>>385070659
ONE FUCKING SHOT
>>
>>385077715
Sword, because I don't do any fighting in my regular life so having a speed boost would be handy to get to class on time and shit
>>
>>385068782
>enemy has 2HP left and can kill you in one more hit
>you hit them for 1HP
>it counters and you die
I'll stick with 40-45
>>
1-100, big numbers make my crit montage video look so much better.
>>
>>385069968
>rock tomb misses 3 times in a row
>opponent's hypnosis works 3 times in a row
>>
>>385077715
Fist always win because if someone else is running at you with a shotgun or a katana then you would obviously be allowed to punch them
>>
>>385069137

The second one consistantly does more damage than the other ever could though. Also depending on how defence works on the game, an enemy with 45 defence might be invincible to the left sword.
>>
>>385078919
>ever using rock tomb
>>
>>385078209
peasant has about a 2% chance of immediate loss on any given turn

peasant's approximate damage per turn is 48, ((20*.8)+(80*.8))/2, and therefore he needs about 21 turns to kill the werewolf
werewolf's approximate damage per turn is 15, (((3(50*.25))+(90*.25))/4, and therefore he needs about 33 turns to kill the human

chance of a 2% occurance in 21 turns is minimal

peasant is my favourite to win

disclaimer: i might be completely fucking wrong idk statistics that well
>>
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>>385077715
Sexy Shotty since there's no restrictions shown.

>say 25 cheesy one liners
>next time I fire it does over a billion damage
>>
>>385068927
how about if all the enemies had 46 hp you fucking retard
>>
>>385079830
Why are you so angry?
>>
>>385069498
Between 41 and 45, you should still pick the 40-45 dmg sword. You'd be guaranteed to kill in 1 or 2 blows, whereas the other sword could take anywhere from 1 to 45 (if you're really unlucky) blows depending on RNG.
>>
>>385080129
Maybe >>385079830 rolled 46 IQ?
>>
>>385079084
>what is technician?
>>
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>>385078209
Here you go. I took tying into account since they attack simultaneously. If anyone notices an error in my code just lemme know and I can fix. I'll post another pictures shortly with a larger sample size.
>>
>>385080491
I appreciate you, anon.
>>
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>>385080491
Peasant nerf when?
>>
second one
invest in STR
stack crit gear
>>
>>385080675
>werewolf and peasant are locked in eternal battle in this Anon's code
>>
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>>385078209
After ten million battles, it seems as though the peasant has approximately a 52% chance of winning, werewolf about 46%, and a 2% of a tie.

Someone post another pic like that, these are fun.
>>
>>385081504
>this anon solves every shitpost with math

No fun
>>
>>385082632
I'm sorry, I thought everyone would think it was interesting if I actually worked out the problem.
>>
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>>385079830
>how about if all the enemies had 46 hp

The left sword would always kill them in 2 hits.

But it's possible for the right sword to take 40+ hits to kill one enemy.
>>
>>385082750
Well it's kind of like goku vs superman discussions. You know it's dumb, it's the shit flinging that makes it fun.
>>
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>>385069059
You found an end-game axe inside the Box.
>>
>>385075506
I'm no programmer, but is it possible there's a mistake here with the r.Next(1, 100) and (40, 45)? It feels a little surprising that the average damage values over 100,000 trials are 50.0183 and 42.00288 when the true averages are 50.5 and 42.5.
>>
>>385083034
Actually, I'm not sorry. This is a math problem. Everything in the problem presented is defined by numbers and percent chances. Goku and Superman aren't defined by numbers like these problems are.
>>
>>385082874

On average it'd kill them in 1 hit
>>
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>>385083227
You're entirely correct. The lower bound is inclusive but I had forgotten that the upper bound in it is exclusive in the c# implementation of the Random object. Thank you for pointing that out.
>>
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>>385068782
>right sword
>crit build
>pvp

Get fucked faggots, your tears only make me harder.
>>
>>385083781
You should probably go see a doctor about that.
>>
>>385083227
https://en.wikipedia.org/wiki/Random_number_generation

https://en.wikipedia.org/wiki/Probability
>>
>>385083954
No, he was correct in this case. My r.Next()s should've been r.Next(1,101) and r.Next(40,46). The upper bound in this specific Next() function is exclusive, not inclusive.
>>
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The one one the right because I like pleasant surprises.
>>
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>>385068782


>swords

Why bother
>>
>>385084571
Accuracy.
>>
>>385084667

A gun would be more accurate than a Sword at short to mid range
>>
>>385068782
Right because I can piss people off when I win and nobody cares when I lose
>>
>>385068782
I'll take consistent 40-45 dps over fluctuating damage. At least I'll be able to know when I'm not going to win with the first sword and thus retreat while the second sword is a luckfest that could see you win or lose battles you shouldn't.
>>
>>385084758
The game doesn't care. Your accuracy stat decides your likelihood of a hit. Type of gun decides your effective range.
>>
>>385069891
those both sound atrocious.
>>
>>385068782
In a vacuum, left, more consistent. In an RPG setting, right, you can probably improve it with gems and whatnot.
>>
>>385083252
46% you will have to take a second hit anyways
i'd rather take reliable dmg
>>
>>385084832

Gun skull 100% and 10 perception.
Sword can only hit in melee range and does less dmg

ez
>>
>>385069452
>>a significant amount of the time the 120 health foe will still be alive after 3 hits


the chance of that happening is less than 10%., the chance of killing in two hits would be 25~%
>>
>>385084758
Hahaha
22 foot rule pleb
>>
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>>385081504
Here's another if you want. I tried doing it with math a while back and got 57.39% for the minotaur, 41.47% for the kobold, and 1.14% for ties, interested if random trials support my attempt.
>>
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>>385068782
Why not both?
>>
>>385085049

>thinking that rule is event 100% solid
>implying I have the weapon holstered
>implying draw speed of an american cop
>implying tested in isolated condtions

Fuck off with that garbage
>>
>>385083227
>actual average differs from theoretical average
welcome to reality
>>
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>>385080491
>>385080675
>>385081504
Odd, I got 85% in favor of the werewolf.
You wanna take a look at my code? Your minimalist variable names throw me off.
https://pastebin.com/RaKXDsiX
>>
>>385079518
oh shit.
this guy knows what he's doing.

it should probably be nerfed, instead giving a *50 damage bonus but it has to be original and relevant to the situation
>>
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>>385085117
Here's what I got. Your calculations are spot on. If I run enough trials they'll likely converge to those numbers.

>>385085665
I'll take a look. My variable names are just abbreviations. For example: wSHTIDWW means "Werewolf Successful Hits That Ignore Defense [...]"
>>
>>385086226
Neato, thanks.

>>385085665
Is it that your code doesn't account for peasant dodges when being turned into a werewolf? Maybe I'm reading it wrong, but it looks like dodges are only considered afterwards.
>>
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>>385087002
>Is it that your code doesn't account for peasant dodges when being turned into a werewolf? Maybe I'm reading it wrong, but it looks like dodges are only considered afterwards.

Maybe, I'll take a look. Running this fight gives me the same results as >>385086226 which are the same as yours
>>
>>385068782
>consistent damage that rewards the skillful
vs
>an idiot's rickety crutch that may or may not get stuck in the next crack in the pavement
The idiot's rickety crutch, of course. Always bet on indiscriminatory RNG.
>>
>>385069773
>certainty beats any RNG

Sword 1: 10 dmg a hit

Sword 2: 1% chance of 1,000 dmg, 99% chance of 100 dmg

Objectively better RNG
>>
>>385077178
>>385075993
thanks, this is cool
>>
yall are fucking retarded lmao
>>
>>385068782
Left. Consistent damage is better than rng. 3 swings and i will always do over 100 damage. Second one could take a while to get 100 damage.

Everyone saying right is adding their own variables that the op never mentioned.
>>
>>385088465
>basic mathematical calculations such as averages is now adding variables
>>
The sword on the left is objectively better.

If you have bad luck the 1-100 sword might take hundred hits to kill an enemy with 100 health, the 40-45 sword will never hit below 40.
>>
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>>385087092
>>385085665
So I looked over your code. The way you programmed it made it really difficult to debug. I first changed the way you're pulling random numbers, instead of each class having its own Random_Gen (with likely the same seed since they're all created probably within the same millisecond), I made it so they all pull from one Random_Gen so you're guaranteed to get fresh random numbers with each call. I also made the bPeasantTurned variable global and modified how you're checking if the peasant turns.

It ended up with the same approximate %s. Sorry for the pretty shitty modifications to your code and breaking conventions with it, the way you had programmed it made it difficult for me without rewriting lots of code.

https://pastebin.com/865kk438
>>
>>385088917
>i'm a retard incapable of understanding averages and mathematics the post
Good job you fucking retard.
>>
>>385089163
>>385088917
Neither of you are right. It completely depends on the situation you're using it in.

For example: If you're using it in the hypothetical situation the one anon proposed where it's an enemy with 100 hp and you have to kill it in 3 hits, the 40-45 sword is the best since it's a guaranteed kill every time, but as the number of hits you have to kill it in approaches infinity the 1-100 sword is far better.
>>
>>385088972
Cool thanks, that's pretty good to know. I was thinking it was something with the random numbers.
>>
>>385089463
>m-muh situational factor
Not an argument. The sword on the right is objectively better, any attempts at making some retarded specific precise example at an attempt at making the left sword better is offset by examples that make the right sword better.
>>
>>385089602
You're retarded
If the enemy health pool is within the range of a couple hits of the left sword then it's FAR better
Consistent damage is better when the health pool is lower.
>>
If you hit with the sword a hundred times one has a minimum damage of 4,000 while the other has 100, yeah...

Keep in mind that the 1-100 dmg weapon has 1% to hit max damage while the other weapon has 20% and even if it doesn't hit max damage it's still 40-44.

The sword on the right is way too unreliable which is why the weapon on the left is way better, no question about it.
>>
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>>385068782
Depends on how many attacks I get a round.
>>
>>385089867
>doesn't understand how averages works
>has to make up shitty autistically specific scenarios to prove his shitty sword is even remotely better
>calls other people retarded
really makes you think
>>
>>385089527
It's more to do with the logic behind how you determined if bPeasantTurned should be set to true, but the way you were generating random numbers also affected it.

>>385089602
Umm sweetie it really does depend a lot on the sample size. Again the 1-100 sword is better for non-small N number of swings.
>>
>>385090059
>max damage of the right sword is 10000
>max damage of the left sword is 4500
>hurr durr let's take the sword on the left even though it's 2.22222x less effective
>>
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>>385068851
>enemy has 50 armor
You fucked.
>>
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This one has a right answer.
>>
programmer guy here signing out, see yall next thread maybe ;)
>>
>>385090105
>doesn't understand different use cases
It LITERALLY depends on the health of enemies
a 100 HP enemy will be more consistently killed by the left sword, with a maximum of three hits. The right sword will average around fifty and not necessarily be significantly worse. The problem is that it can be significantly worse at all.
>>
Let's say a monster has 1000 health:
>40-45 means 22 to 25 hits to kill it
>1-100 means 10 to 100 to kill it
This means that if you use the 40-45 sword and have bad luck you have to hit 12 more times than the other weapon, if you use the 1-100 and have bad luck you have to hit 75 more times than the other weapon.

40-45 is better, basic math.
>>
>>385090247
average outcome of a 2d6 is a 7, which means the one on the right is better on average. However if consistency is more important in this game, taking the 6 every time is much better.
>>
>>385090205
>you always hit max damage
b8 but have a (You)
>>
>>385090361
Let's say a monster has 46 HP, and will automatically kill you in one turn.
>40-45 means 0% chance of killing it
>1-100 means 55% chance of killing it
That means that you have an infinitely greater chance of killing the monster with the right sword than the left sword.
1-100 is better, basic math.
>>385090419
>you always hit min damage
Here's one for (You) too, you slow motherfucker.
>>
>>385090059
But the sword on the right has 55 values that are higher than anything the sword on the left could reach, meaning there is a 60% chance it will do as good or better.
>>
>>385090361
What if encounters last 10-20 minutes and have a hard enrage DPS check?
>>
>>385090517
>you always hit min damage
Nah, I obviously meant that there is a big chance that you get a hit inbetween min and max, which makes the 1-100 sword completely useless.

Any other b8 handy? Here's another (You) even though you don't deserve it.
>>
>sword on the right is objectively proven better by simple mathematics
>leftswordfags in their desperate attempt to hold on to their objectively inferior sword have to devise and cherrypick autistically specific examples in which the left sword is marginally better than the right sword and conveniently ignore every example and basic mathematics that make the right sword superior
:^)
>>
>>385068782
Mabinogi has a sword like the one on the right. Course it's basically useless - you need very high dexterity/sword mastery to get the high damage. Enemy armour plays its part as well.
>>
Well second on average will do more dmg if your luck is not shit .
>>
>>385090746
>n-n-no i totally meant you can hit between min and max
>y-y-y-you're just baiting because you proved me wrong
(1 + 100) / 2
= (101) / 2
= 50.5
(40 + 45) / 2
= (85) / 2
=42.5
>leftswordfags thinks that the sword that does 42.5 on average is somehow superior to the sword that does 50.5 on average
>leftswordfags don't understand how probability and averages work
really makes you think
>>
>>385090346
you have the right point, but you used a terrible example, because at 100hp you are still wrong
>>
>>385090605
Like the guy said earlier, in cases where the number of attacks N is no longer a small number it's better to use the 1-100.

But if you know for certain that the minimum attack damage of a certain weapon * attacks per second * number of seconds before enrage happens is greater than the enemy HP then you should use that weapon to cut RNG out completely.
>>
Sword on the left is better, this bait thread shows up everyday and newfriends argue against baiting oldfriends. Sorry to ruin your fun.
>>
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>>385069416
>>
Right Sword is objectively better than the Left Sword 57.5% of the time.
Leftswordfags just can't compete with objective facts and numbers, and have to cherrypick autistic scenarios in their desperate attempt to hold onto their shit sword.
>>
Average damage per time interval of left: 42.5
Average damage per time interval of right: 50
>>
>Which sword do you want, the one that deals 42.5 damage or the one that deals 50.5 damage, they both attack at the same rate
>Leftswordfags: um obviously the sword that deals 42.5 damage it's so much better than the right sword
>Rightswordfags: The right sword because it literally deals more damage on average.
>Leftswordfags: UH NO WAY YOU RETARD HERE'S MY SCENARIO IN WHICH YOU FIGHT AN ENEMY THAT IS COMPLETELY IMMUNE TO THE RIGHT SWORD MAKING THE LEFT SWORD BETTER
>>
>>385068782
As usual with these dumb threads, not enough information. What's the distribution like? Is it 1d100 or is it heavily centered around a particular value in the middle? Do the enemies I'm fighting even have HP values that would make a big 100 HP damage hit particularly useful in the first place?
>>
>caring about higher average damage when the weapon can hit 1 dmg
Have fun swinging at rats a million times before they die.
>>
>>385091123
I think it can be assumed it's a uniform distribution since it doesn't state otherwise. I.e. all values have the same probability.
>>
>>385091224
>uh how dare you care about your objective facts and numbers m-my sword is better because of my autistically contrived scenarios disregarding facts, mathematics and probabilities
>>
>>385091123
I think the assumption is each value is equally likely. The latter part of your statement isn't too important. Effectively, the DPS of the one on the left is lower.
>>
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>>385068782
>*blocks left-sword-fags' path*
>>
>>385078976
And if the enemy has 25 flat defense, the right sword will deal 0 damage 25% of the time while the left will always deal damage.
>>
>>385091292
The objective fact is that your weapon may hit 1 dmg, which makes it shit. I bet you're one of those kids who care about +X% crit chance in weapons.
>>
>>385090879
>>385090754
I think in both cases you needn't calculate the average just by X=(a+b)/2 but a more practical example with a Bernoulli chain like how high is the chance to do given damage in given amount of swings.
I'd do it but I'm on holiday and comfied in on my couch with a mug hot chocolate and I couldn't care less about this.
Hmm Binomial Distribution was the correct term I think.
>>
>>385091292
>complaining about autistically contrived scenarios when these entire thread is about an autistically contrived scenario designed for the soul purpose of wasting hours of everyone's time
>>
>>385091097
Yeah but regular mobs will take forever whenever you roll badly with the right-hand sword. And you will always roll badly.

While you're waiting to accumulate that 80 damage needed to kill a giant crab, it had already nicked away a bit of your health. 8 crabs later, not so good shape. Meanwhile, the sword on the left takes 2 hits to finish the job.
>>
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>>385091372
>*blocks right-sword-fags' path*
>>
>>385091306
>The latter part of your statement isn't too important. Effectively, the DPS of the one on the left is lower.

It's not important if enemies die in 50-100 hits. It's extremely important if they die in 1 to 2 hits.
>>
>Which sword do you want, the one that deals 1 damage or the sword that deals 70000000000 trillion damage 99.99999999% of the time and 0.99999999 damage 0.00000000001% of the time
>Leftswordfags: Uh the sword that deals 1 damage because muh consistency
>Rightswordfags: the sword that deals 70000000000 trillion damage 99.99999999% of the time and 0.99999999 damage 0.00000000001% of the time because it deals way more damage than the other sword
>Leftswordfags: UH HOW DARE YOU THE SWORD ON THE LEFT IS SO MUCH BETTER WHO CARES ABOUT OBJECTIVE FACTS LIKE MATHEMATICS AND AVERAGES YOUR SWORD HAS A CHANCE OF DEALING SLIGHTLY LESS DAMAGE THAN MINE SO THAT MEANS IT'S BETTER
>>
>>385091502
enjoy your 16.66% chance to do 1 damage lefty cuck
>>
>>385079435
Is it minimal? I might be considering this a bit too simplistically but doesn't that give a 42% average that the peasant would get turned into a werewolf throughout the fight?
>>
>>385091502
>Left Sword only has 20% of actually dealing damage
>Right Sword has 56% of actually dealing damage
>Left Swordfags are so braindead and incapable of any form of mathematics they believe that 20% chance is better than a 56% chance
>>
>>385091590
Enjoy your 44% chance to not do no damage at all.
>>
>>385091507
So I guess in an action RPG you'd probably want the left and in an MMO you want the right?
>>
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>>385091509
>inflating the numbers to absolutely different magnitudes
Anon I know you're baiting, but I...
>>
>>385068782
Depends on what I'm fighting. Boss? Right sword.

Low health trash? Left sword.

Basically, it's about health. If the average monster has 50+ health, right sword is better. Less than that, left sword is better.

Right sword will always be better for high health bosses though.
>>
>>385091808
>n-n-no how dare you use mathematics and facts LEFT SWORD IS BETTER THAN RIGHT SWORD WHO CARES ABOUT MATHEMATICS AND FACTS MUH CONSISTENCY IS WHAT MATTERS ANYONE WHO SAYS OTHERWISE IS BAITING I SWEAR
>>
>>385091683
Depends on how the games played, but yeah, I think I'd agree with that. If the action RPG is particularly fast-paced especially, having consistency in the number of hits it takes to kill something can be very important.
>>
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but what's this? Just when right-sword-fags thought they were safe!
>>
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>>385074691
Both.
>>
>>385077715
FIST OF JUSTICE

I can use it whenever because my actions are utterly unclouded, they are that of JUSTICE.
>>
>>385092016
>Slime now has 46 HP
>Leftswordfags are now completely and utterly useless
W E W L A D
>>
>>385092016
We need to make a game out of this already
>>
>>385091672
So that means they have a 56% chance of dealing damage, not only that, they deal damage that equals or exceeds your damage that you only deal 20% of the time.
>>
>>385092105
>changing shit to damage control rightsword
W E W L A D
>>
>>385092178
>having to make autistic scenarios in the first place to even make your shitty leftsword even remotely good when objective facts, mathematics and probability all point to the right sword being better
W E W L A D
>>
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Time to kick things up a notch
>>
>>385087562
Both outcomes of your second weapon are better than the outcome of the first so it's always objectively better.
>>
Left sword is always decent while the right one has a chance to be shit or great. The fact that something has a chance to be shit means it's not worthy of my time, I'd rather stick to a weapon that always deals damage instead of playing the lottery.
>>
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>>385070659
EVERYTHING ON ONE SHOT JOHNNY!!!
>>
>>385077715
Shotgun doesn't even need special rules to be better than the other two
>give off two consecutive, ranged blasts of 50 dmg
>you need to be literally retarded to take a minute to reload it even if untrained
>stops jamaicans
>can be used for good and evil
>>
>>385092281
The non-inertial frame of reference of a portal cannot change a significant amount without evaporating. End of story. Neither are possible.
>>
>>385092281
i love this portal shit, because neither are correct

the part rushing down with the orange portal will excert force on the platform with the cube on in when it hits

thus some of the force will go from the platform with the cube ONTO the cube, so he won't just *plop* out lazily but NEITHER will it shoot out fast as fuck, it will do a small leap out of the blue portal
>>
>>385092105
>Right-sword-fags are literally too retarded to find the treasure chest behind the throne in the first dungeon
W E W L A D
>>
>>385068782
1-100 has higher average DPS so right
>>
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>>385092507
forgot pic lah-mow
>>
>>385092507
>Left-sword-fags are literally too retarded to find the modifier that makes Right-Sword and only Right-Sword deal an infinite amount of damage always + the damage of the Left-Sword and its modifiers + 1
W E W L A D
>>
>>385090217
>enemy has 50 armor
>your 1-100 sword consistently does an average of 45 damage
you're fucked anyways.
>>
>>385092548
40-45 has higher min DMG so left
>>
Played enough XCOM to know not to risk it. First one.
>>
>>385092643
And 1-100 has higher max DMG and average DMG.
Why are you so autistically confrontational about people who're objectively right and choose the Right Sword? Could it be you know that factually the right sword is superior yet can't handle being wrong?
>>
>>385092762
probably because he's played a game where a 1-100 damage sword or similar exist and its consistent in its unreliability in every game
>>
>>385068782
always the left
FUCK RNG FOREVER
YOU HEAR ME RNG GOD? YOU FUCK
>>
I'd rather have consistent damage. If I was in a dangerous situation I wouldn't want to leave my survival to chance, reliability is important.
>>
>>385092851
>this is what leftswordfags actually believe
>>
>>385078224
>trump
Get the fuck out /pol/ this why no likes you.
>>
>>385068782
Where's the fucking cash shop sword? This game sucks.
>>
>>385070659
Donny dome
>>
>>385092643
1+90+47=higher then 45×3
>>
>>385092932
>I've only played Skyrim so I don't quite understand how old CRPG's and P&P games tend to work
Go ahead, pick the right sword, normiepleb.
>>
>>385093249
>leftswordfags are so desperate they have to project their shit taste onto others
>leftswordfags are normalfags that use "normie"
>>
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>>385093338
>"normalfag" predates "normie"
pssssh nice try kiddo
the -fag suffix became popular in 2007
>>
>>385093810
>leftswordfags honestly believe normalfags don't use normie ironically
w e w l a d
>>
>>385068782

Are you fucking retarded? First one has damage average of 42.5, second one of 50.5. Gee whiz, guess which one I would rather take.
>>
>>385068782
>not using both
Even edgy kids know when to dual wield.
>>
>>385093915
The left one because it isn't a toothpick that deals 1 damage?
>>
>>385076221
>>385069884
>someone asks me if I'd rather have a heater or air conditioner if I moved to a random area
>tell them it depends on where I move because both can be useless and it would be a gamble and much less of a choice.

>LOL FAG ITS THEORETICAL LOL
>>
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>left
>consistent
>every swing you know youll deal damage

>right
>a coin toss every time

if i had to put my life on it, i sure as fuck wouldnt put it on a coin toss
>>
>>385094231
>okay class what's 1 + 1
>leftswordfags: 3
>rightswordfags: 2
>fencelets: UH IT DEPENDS ON WHAT MATHEMATICAL SYSTEM AND WHAT LANGUAGE WE'RE USING
>>
>>385091449
You're a literal nigger if you go on 4chan during your holiday
>>
>>385094605
what else would you do?
>>
If there is a big mob crowds, each can be killed in 1-2 hits by the first sword then pick it.
If there is one or two elite mobs with about 2000-3000 HP than choose the right one. The accumulative damage of the second sword is bigger than the left one. Given that you have hit a lot of times.
>>
>>385091509
The difference between left and right is literally 5 damage average and that 5 damage is absolutely enough to sacrifice for at least some peace of mind
>>
>>385094652
This.
>>
>go to a restaurant
>do you want the good meal or a meal that might taste better or give you food poisoning
Gee!
>>
>>385094716
>leftswordfags thinks that 50.5 - 42.5 is 5
bravo
>>
>>385094652
Retard, left have more accumulative damage.
For example, if you hit 50 hits with the left sword, you will get at worst 40 x 50 = 200.
With the right sword, you might get 1 x 50 = 50.
Right sword is shit.
>>
>>385094963
>a 1% chance will occur 50 fucking times in a row
Yes, we already know that leftswordfags are retards incapable of understanding probabilities and averages, you can stop trying to prove that to us now.
>>
>>385094859
>rightswordfag has to adhere on semantics
>>
>>385095062
You're the one who doesn't understand probabilities because it is a possibiltiy that the right sword might hit 1 dmg 50 times a row, the chances of that happening are small but it is entirely possible.
>>
>>385095212
So do tell me anon, would you take a sword that deals 1 damage, or a sword that deals 700 quadrillion but has a 0.000000000000000000000000000000000000000000000000001% of dealing 0.5 damage.
Since you're a retard who thinks that since the 1-100 sword has a 0.000000000000000000000000000000000000000000000000001% of dealing 1 damage 50 times is worth picking the inferior sword over, you'd obviously pick the former like the absolute fucking cretin you are because MUH CONSISTENCY
>>
>>385070659
Brunt
>>
>>385095107
>leftswordfags has to adhere to autistically contrived cherrypicked scenarios
>>
>>385095408
I'd take the 700 quadrilian sword because the chances it not hitting are so insanely small that it would never happen.

The problem is that the 1-100 is shit because it has a high chance of sucking which means the 40-45 sword is better.

You're really bad at this.
>>
>>385091393

And on average it'll be doing double the damage of the left sword, what is your point?
>>
>>385095561
>leftswordfags thinks 40% constitutes as a majority of a chance and is a high chance
>leftswordfags are absolute cretins who can't understand points and are only capable of making shitty contrived cherrypicked scenarios in place of actual mathematics and facts
W E W L A D
>>
>>385095718
Just let it go, I hope you realize that people are only taking your baits just to pity you.
>>
>>385092434

Like slamming your hand on the table and making a small object on it bounce.
>>
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>>385069017
punk
>>
>>385095792
>y-y-ou're baiting because you prove me wrong using objective facts, arguments, mathematics and probabilities f-f-fuck you left sword is better i swear
Leftswordfags are truly pathetic.
>>
>>385068926
Problem is it's not as reliable. While what you say is true, if things come down to the wire and your next attack needs at least 40 damage to kill the enemy otherwise you die, that higher damage sword could really let you down.

I'd take reliability over potential any day.
>>
>>385068782
right.
>>
>>385074463
>monkey bizness waiting to fuck some shit up
>>
>>385068782
left one is objectively better.
so I go right one.
>>
>>385075506
There's a problem with this stimulation. Since most fights in rpgs last for about 3 hits (9 to 11 for boss fights), the 40 sword would theorectically be the better choice.
>>
>>385093915
What you want in battle is constancy not random change.

If your enemy has 30HP you want to know how long it will take you to take them down, with fluctuating damage you cannot strategize as effectively.
>>
I don't like rng

the average of the right sword is 50 not 45, why make the left one inferior?

I'll take the non-existing sword that precisely always deals 50 damage
>>
>>385095940
Yeah and what if your next attack needs 46 damage or else you die instead? Chance of survival with sword 1, 0. Your imagined scenario is pointless.
>>
>>385096375
The lower the damage required to win the more practical your odds. Raising your minimum damage allows for maximum reliability and planning.

Raising the maximum damage creates chaos, allowing for great potential but also allowing for catastrophic failure. The first sword may never strike with great power, but it also won't ever fail you.
>>
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>>385068782
Let's break it down.

LEFT: Every 10 swings you'll average at about 425 damage.

RIGHT: Every 10 swings you'll average at about 505 damage.
>>
>>385096540
Let's break it down.

LEFT: Every 10 swings you'll deal at least 400 damage.

RIGHT: Every 10 swings you'll deal at least 10 damage.
>>
Let's break it down.

LEFT: Every 10 swings you'll deal at most 450 damage.

RIGHT: Every 10 swings you'll deal at most 1000 damage.
>>
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forget how fun coding can be
>>
Only the right sword can hit five times and score five damage .
>>
>>385096728
reduce the number to 5
>>
>>385096636
>>385096693
>left: 400-450
>right: 10-1000
I'll take 400-450 any day of the week.
>>
>>385096731
And it's the only sword that can hit five times and score five hundred damage.
>>
>>385096728
Make this actual game fight.
Make 2 entities with HP, Finite potion numbers, and let them fight.
>>
>>385096728
Why is the second sword 0-100 instead of 1-100?
>>
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This is all stupid. These weapons mean shit without a game system to be in. They can mean completely different things based on the game. Fuck OP.
>>
>>385096882
tired mistake
is still won anyway
>>385096841
Fuck yea
>>
How is this even a debate?

> hurr durr, I think I'll choose the 1/100 chance sword over the consistent 40-45 1/5 chance sword
>>
>>385096927
It's almost as if this thread was a bait.
>>
>>385096927
Because retards like the entirety of leftswordfags don't understand basic probability and averages, and think that magically 42.5 is a higher number than 50.5 and so must cherrypick scenarios in which the sword that deals 42.5 damage on average somehow beats the sword that deals 50.5 damage on average.
>>
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All these niggas choosing sword 1 don't even gamble. What's the point of living if you're just gonna play it safe?
>>
>>385096841
how would you impliment the potion?
>>
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left? right?
No thanks, I bought the dlc sword
>>
Does anyone actually know the math to figure out what HP is the tipping point occurs? Not actually do it, but theory.

Using simulations its ~83HP
>>
>>385090401

Acceleration is better because of suguri's base stats, unless someone with +2 attack is in the game
>>
>>385097029
It's funny that you compare this to gambling because the only way to win is to not play. Left sword all the way.
>>
>>385097038
if(health < MINIMAL_HEALTH){
health += potion.give_health
potion.stack--
}
>>
Wouldn't the 1-100 sword average 50?
>>
>>385097185
If you add potions that heal 45 or more then the 1-100 would always win.
>>
>>385097289
Well, that's why it's fun to try, isn't it.
Beauty of this simulations is to see what is the probability of each sword at different scenarios.
>>
>>385094596
I was going to respond with algebra or something but honestly I loled, GG.
>>
>>385090247
Extraordinary Specs is one of the only reliable things in that game, if jimmy nigger bumfuck is sitting in front of you with 1 hp unless they are suguri themselves, or some other bumfucker with +2 dodge, you are guaranteed the two wins and half their stars, you are also able to calculate shit like landing on boss spaces, home tiles, or x2 miracle bonuses. Not to mention cards like big magnum im on fire or any other attack buff bullshit can help secure kills on higher hp opponents With Accelerator there is a chance you spend 30 stars for fucking jack dick and a chance jimmy nigger bumfuck is going to evade your shitty pathetic snake eyes, or anything ranging from 2 to 5
>>
>>385096241
>constancy
consistency.

and no, you want maximum damage output, which is provided by right sword, because with the right sword you will kill enemies faster. true, in your example of 30 hp mob, i agree left one is better, but if you are fighting 2000 hp boss monster, you want the right one, since it will finish the boss in about 40 swings, as compared to 50 on the left.

I can agree on using left one for grinding and mob hunting, but the right one for demanding boss battles
>>
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Did a quick simulation of who wins if the swords are racing to kill a target of X hp. For reference, the first crossover point is roughly around ~105 HP (where blue crosses green) and the second is around ~135 HP (where blue crosses orange).

Assumes swords strike simultaneously on different targets of the same HP, with no armor, regeneration, dodging, etc. 10,000 iterations for each data point.
>>
>>385096265
well youre still wrong dipshit because the right sword's average is greater than 50

its not 0 - 100
>>
>>385092564
That just makes the right sword even better.
>>
>>385097634
Again, with right one there is literally no tactical advantage, planning ahead is important with right sword it's impossible.
>>
>>385097415
Also lets factor in this scenario

Suguri and Sora are both chasing down that trap laying whore known as Saki, she has 1 hp and means business, she is 6 spaces away

Suguri has to
Roll a 6 or higher on the move roll
Roll a 6 or higher on the attack roll
If Saki happens to avoid and survive Suguri must outroll her attack, which admittedly isnt hard, but it is 100% OJ, bullshit like an accelerated suguri dying to a piece of paper is common place

That is two seperate checks

Sora
Doesnt have to do shit. barring a defensive card Saki's death is all but assured.
>>
>>385097717
So, left for earlygame, but right for lategame.
>>
>Implying you won't roll 1 damage for 10 attacks in a row because you're you
>>
>>385097717
Umm sweetie, that's not how you do probabilities
>>
>>385097809
>tfw know that this is exactly what would happen
Id take it anyway
>>
>>385097749

what do you mean 'no tactical advantage'? It deals more damage.

I bet if you had to invest 5 bucks to have a 30% chance of making 60 bucks, you wouldn't take it because 'muh constistency'
>>
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sword 1 actrualy won
>>
>>385097717
this cant be right
at 91 hp left side is a constant 3 hit
and right side is on average a 2 hit
its impossible for green to be lower here.
>>
>>385097986

>breaking news - monkey beats human in tree climbing contest, monkey confirmed for superior species, all hail our new monkey overlords

peachy
>>
>>385097947
I imagine RPG game, with potions, armour and shit along side of that.

If I have constant input and output of damage, I can easily predict when will i need what.

With rightsword, it's not as easy, yes it does more damage but I can't easily figure out what damage it does and it fluctuates more, leaving my tactical advantage in the dust.
>>
>>385097723
it's rounded down, 50.5 if you insist
>>
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>>385097869
>>
>>385097986
>>385098080
no thats a pretty shit comparison more like
I won 10 million betting on roulette 13, you can win 10 million doing the same
>>
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>>385097986
>sword2 did 2 damage
I fucking told you guys, rightswordfags on suicide watch.

>BUH-B-B-BUH MUH AVERAGE
>>
>>385098038
>on average

this is the key word here. this simulation seems correct
>>
>>385098156

Left sword is like betting on black that only has 43 spots.
Right sword is betting on red that has 50 spots
>>
>>385098038
91 isn't simulated, so you're seeing artifacts of my lazy plotting. The tested points are 40 apart:

40: [ 16156., 33844., 0.]
80: [ 14992., 25068., 9940.]
91: [ 5928., 15253., 28819.]
120: [ 13270., 20413., 16317.]

In [LEFT, TIES, RIGHT] format. Out of 50k trials.

So yes, at 91, right sword is better.

>>385097869
Do you want some bootstrapping error analysis or something, because its 3am and its /v/, not a journal article? I'm not sure what you're getting at here. Feel free to debug my code if there's an issue.
>>
>>385098235
>average a 3 hit
>average a 2 hit
>somehow average 3 hit has greater win probability
uhhhhhh
>>
>>385097986
>left swordfags have to cherrypick one simulation where they win out of 7 million where they lose
Really stimulates those neurons.
>>
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>>385097986
here is the whole thing
>>
>>385068782

>Right sword

Lightning_sorceress_d2_PTSD.jpg
>>
>>385098270
>91 isn't simulated, so you're seeing artifacts of my lazy plotting. The tested points are 40 apart:
oh my bad, i dont know how to read python(?)
>>
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>>385098270
>>385098296
>>385098235
>>385098038
For future reference, here's the crossover with every HP between 80 and 120 tested.
>>
>>385074691
Sange if fighting against bosses or with slow-ass teammates
Yasha if fighting trash mobs
>>
Fucking nerds.
>>
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>>385098338
>>385098343
Also yes, you will continue to see these weird jaggies as the left sword gets substantially worse every time it needs another swing. They eventually iron out as the right sword approaches its statistical average.
>>
>>385075840
Some people like to play actually challenging games where you might have to think past the "best character build".
>>
>>385098156
>I won 10 million betting on roulette 13, you can win 10 million doing the same

it wasn't a comparisson, it was an example of people fixating on 'fixed' data and thus rejecting superior solutions.

For the record, YOUR comparisson is absolute dogass, you seem to imply that people choosing right sword hope to constantly get 100 damage with every swing, which they don't. They will get any amount from between 1 to 100 dmg per hit, which will average to 50.5 damage per hit. However, this dude >>385098259 doesn't cover it perfectly, either. Since I do agree that when fighting low-hp shit, left will be better. It's just when you take into consideration every amount of hp an enemy can have, right one will triumph VAST majority of time. This dude did this correctly >>385097717, this is basically /thread, there is nothing more to dicuss here.
>>
>>385074691
if enemies are always slower then sange, so I can dodge them better

if I need to hit them first for them to get debuffed, then yasha, to constantly be faster
>>
What if both swords have a 10% miss chance?
>>
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>>385098573
what if both sword could use health potions?
>>
>>385098450

Fucking idiot ;^)
>>
>>385098573
Your variance goes up, but that's about it. With the same number of trials as >>385098463 it looks shittier, but the overall trend is the same and they'll converge with sufficient trials. Critical hits are effectively reverse dodges, so they also don't really do anything substantial to the trend if the crit rates are the same across the two swords. Any degree of flat mitigation makes left worse. This includes things like armor, regen, or potions.
>>
>>385098709
They should also be able to dodge. And get critical strikes.
How would critical strikes work?
>>
>>385098771
50% increase of damage with a 5% chance and opponent is more likely to dodge i guess
>>
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should i disable the sword's turn if it uses a potion?
>>
>>385099395
Yes
>>
>>385096798
>left average: 425
>right average: 505
I'll take 505 any day of the week
>>
Assuming a uniform roll dice for each weapon:

40-45 dmg => 42.5 avg damage
1-100 dmg => 50 avg damage

Weapon 2 is better for enemies with a lot of HP.
Weapon 1 is better for simple mobs with less HP.
>>
>>385100836
Oops. Weapon 2 is obviously 50.5 as >>385099894 said.
>>
>>385092636
Depends how defense is calculated. If defense is a flat damage reduction then your 45 dmg sword will always do 0 damage, while the 0-100 sword will deal damage 50% of the time, which is better than not doing damage.
>>
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We have literally started harnessing computer power to engage in our autistic internet fights.
>>
Left for low hp enemies that can be consistently killed with a few hits and right for bosses that have to be hit so often that the damage averages out to 50.
Any other answer is wrong.
>>
>>385069670
>mass quoting
>calling other people brainlets
>>
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>>385076840
I am pretty sure Random.Next uses exclusive bound for the upper limit in each and every programming language. And nested loops look straight outta C, use LINQ already.
>>
>>385070659
If we learned anything from gen 1 Pokemon, Samantha is overpowred.
>>
>>385076840
l2linq pls, code could be so much shorter
>>
>>385092032
this is the correct answer
>>
>>385068782
1-100 in theory.

The problem is that many times you'll have a problem because you've rolled <10 or so 4 times in a row. In the very long term(let's say - over 1k hits) though it will be better.
>>
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Draw your last pathetic card, /v/.
>>
>>385073564
Then how is it?
>>
>>385087562
Not a good argument in your case if Sword 2 Certainly does better damage then the first sword when you're saying RNG does better damage then Certainty.
>>
>>385104447
graceful
>Can be played from the hand
>Can be played from the field
>Can be chained hand
>Can be chained from the field
skull
>Can be played only from the field
>Can be chained only from the field
>>
>>385070320
underrated
>>
>>385096497
It will fail you if you need 250 dmg in 5 swings or you lose
>>
>>385068782
Second has higher average DPS.
>>
>>385069250
>being this stupid
>>
>>385103412
Then wtf is Ether doing?
>>
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>>385069670
>>
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>>385068782
>>
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>>385105165
>wtf stupid centrist you either let mohammad jihad inside your wife or you genocide the kikes and niggers there is no inbetween
>>
>>385105165
>joke's on you, you can't criticize multiple points of view and hold your own viewpoint or you're just an edgelord
>look I posted an ms paint comic (RIP) so it has to be true
>>
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>>385105484
dual-wield blue and red
>>
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>>385105165
>>
>>385068782
Left.
You want consistincy. A few bad roles in a row and you die
>>
>>385091683
In most cases yes.
>>
>>385068782
I'm pretty sure the one on the right will trend higher, 61 of its 101 possible outcomes are as much as or more than the left's minimum damage.
>>
>>385105165
Wow that image is really good at triggering people that don't have retarded extreme opinions.

It's like the third time I've seen that image this week.
>>
>>385079435
Youce neglected the damage rules. Damage is att-def. Peasant does 20 damage a hit and werewolf does 50/hit.

Werewolf completely outclasses El peasanto
>>
>>385107917
Nevermind im retarded, didn't actually look at your math
>>
>>385069670

Those two swords are identical except that one hits more on average than the other.
>>
>>385083046
That's a spicy meat a ball
>>
>>385105165

Rejection of objective analysis is postmodernism, and postmodernism is one of the key facets of the modern left. There's nothing centrist about it.
>>
>>385108462

* More specifically, rejection of objective analysis on account of the fact that you can't define "better", due to there being an infinite number of interpretations of any given problem.

Obviously, it's not the only philosophy that's anti-logic.
>>
>>385068782
If you can minimize the amount of uncertainty (or rather, maximize reliability) you can build your strategy around that constant; you can more easily make informed decisions based on what kind of force you can apply.

Retreat because overwhelmed? Retreat.
Attack because easy win? Attack.
Etc.

If you're dependent on luck there's no hard basis you can rely on and so the end result becomes even more unstable.

Would you rather have a gun that requires bullets for every shot, has a massive amount of damage that only has a small chance of actually shooting a bullet or would you have a reliable gun that shoots small but relatively weak bullet every single time you shoot?
Would you rather have a very small army of very highly trained men or an absolutely massive army comprised of women that you can't trust will even do what you as of them?

TL;DR: Pick the option you can properly and reliably strategize from.
>>
RNG should burn in eternal hellfire.
>inb4 autistic RNGest Dungeon fags
>>
>>385068782
Not wielding both and increasing your Agility without increasing your strength that way you don't have to worry about being hit and can deal roughly double damage
>>
>>385108874
RNG is fine if it is like 10% of the total damage
>>
>>385108995
Which is what left is. Left is fine.
>>
>>385080491
>>385086226
>>385087092
>>385097717
>>385098463

Man this is some next level shitposting
>>
>>385068782
If it was an action game thered be pretty much no point in choosing the right. Two swings with the second one gets you at minimum 80% of the right swords max power.
"50 on average" just doesnt mean shit when you could be getting those 50+ hits on low risk moments meanwhile getting <50 hits on the high risk moments where it actually counts.
I guess if there was some luck stat that you could grind out you could have a really fun build with the 2nd one though.
>>
>>385108462
>>385108607

Just to wrap this up because I feel like it, the Achilles heel of postmodernism is that while there are indeed an infinite number of interpretations, there are only a limited number of interpretations that'll consistently produce the desired result, and among those, some will produce it to a greater degree than others and also accomplish other desirable things.

For example, say that there's a drought. One guy says that they should buy some water from a neighboring region, while the shaman says that they should wave a giant stick around and pray to the rain god. The postmodernist would say that the latter interpretation is no less valid, because who knows, there might actually be a rain god, which means that his solution should not be dismissed as being wrong. You're not a CLOSED MINDED COLONIALIST, are you? Never mind that these prayers have no actual correlation with the chances of rainfall, and this is demonstrable. You're not going to build a society where people have food and water by following the guidance of the shaman. There's an objectively correct choice if you're hoping to eat (if you're not, why do you have fields?). The postmodernist is actually the closed minded one, because this is always a tactic to try to obscure meaningful metrics by which the things that he wants can be dismissed.
>>
I regularly get fucked in the ass by RNG.

I'll take the left one anyday. I'd rather do 3 times 40 damage than 3 times 1 dmg.
>>
>>385068782
depends on hit probability,
if they always hit, or have same hit probability left.

make it
45-55 vs 1-100
to make it challenging
>>
>>385068782
1-100dmg. Then I'll make a pvp video with only my lucky rng streaks. Then my class will probably get nerfed.
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