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Thread replies: 23
Thread images: 2

File: abc.png (38KB, 210x188px) Image search: [Google]
abc.png
38KB, 210x188px
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>>
Gentlemen, how do we get Mario off the pole without A presses?
>>
>>385046551
Slide back down
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>>385046551
Pannen finds a way to rewrite the game's code from within the game and make another button do everything the A button does.
100% 0x A button run inbound.
>>
>>385046551
Play the DS version where B is the jump button
>>
xD
>>
Do a 50-terabyte self-evolving neural network double back flip off the high platform
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>>385047389
What does Pokemon: Gale of Darkness have to do with this thread?
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>>385046551
Find out how to do that up-warp and bypass the pole entirely.
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File: TJ_Henry_Yoshi.png (4KB, 354x357px) Image search: [Google]
TJ_Henry_Yoshi.png
4KB, 354x357px
>>385046551
>>
>>385046551
I think the two pillars at the start of the stage are the key
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>>385047763
The current ruling theory was that an actual cosmic ray hit the guy's N64 and changed the polarity of a single binary digit.
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>>385046469
Go underneath the moving platform in the beginning of the stage to to build upward speed or whatever to shot yourself up to the second level.

>>385048275
Then just replicate that.
>>
>>385048324
Have any cosmic rays lying around?
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>>385048324
You can't just build upwards speed, and BLJ isn't allowed
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>>385048324
Using cosmic rays sounds like cheating.
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>>385048340
A couple.

>>385048382
Then he needs to invent a way to spawn on of those flipper enemies that throw you up.
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Jump parallel universes until you find one where there's no gravity.
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Do that thing where you fall of the bottom of the map but instead of dying you just loop back to the top of the map.
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>>385049376
When has that ever happened in SM64?
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>>385046551
Do half A presses count?
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>>385049461
no
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>>385046469
I like that jump!
Thread posts: 23
Thread images: 2


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