Gentlemen, how do we get Mario off the pole without A presses?
>>385046551
Slide back down
>>385046551
Pannen finds a way to rewrite the game's code from within the game and make another button do everything the A button does.
100% 0x A button run inbound.
>>385046551
Play the DS version where B is the jump button
xD
Do a 50-terabyte self-evolving neural network double back flip off the high platform
>>385047389
What does Pokemon: Gale of Darkness have to do with this thread?
>>385046551
Find out how to do that up-warp and bypass the pole entirely.
>>385046551
>>385046551
I think the two pillars at the start of the stage are the key
>>385047763
The current ruling theory was that an actual cosmic ray hit the guy's N64 and changed the polarity of a single binary digit.
>>385046469
Go underneath the moving platform in the beginning of the stage to to build upward speed or whatever to shot yourself up to the second level.
>>385048275
Then just replicate that.
>>385048324
Have any cosmic rays lying around?
>>385048324
You can't just build upwards speed, and BLJ isn't allowed
>>385048324
Using cosmic rays sounds like cheating.
>>385048340
A couple.
>>385048382
Then he needs to invent a way to spawn on of those flipper enemies that throw you up.
Jump parallel universes until you find one where there's no gravity.
Do that thing where you fall of the bottom of the map but instead of dying you just loop back to the top of the map.
>>385049376
When has that ever happened in SM64?
>>385046551
Do half A presses count?
>>385046469
I like that jump!