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Where did it all go wrong?

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Where did it all go wrong?
>>
>>385035537
But it's a good game. Why would you even shit on it? No, it seriously is a good game. What's your problem?
>>
>>385035537
when the mansion exploded
>>
>>385035679
not OP but it is no where near as good as the original
>>
>>385035537
If you mean the series as a whole, somewhere around RE5.
>>
>>385035679
I can second this. I played the new Resident Evil games like 4-6 And I though the series was suppose to be an action pack shooter but then I played the first and enjoyed it way more. I love the challenge it presents.
>>
>>385035769
Nice meme
>>
When they replaced zombies created by an artificial virus with a bunch of weird cultists that look like so,etching from out of a Castlevania game.
>>
>>385035537
Honestly?

4 ruined the series. I hate 4 so fucking much and 4 fags are the worst of the fanbase
>>
>>385036047
Can't I like both the original series and 4? 4 is not really a Resident Evil game but it's still a solid 9/10 game
>>
>>385036047
4 is the best game in the series though.
>>
>>385036263
>>385036307
Fuck off
>>
>>385035769
It is superior in LITERALLY every single possible aspect to the original. Only retard baiters would ever say this.
>>
>>385036374
Kill yourself faggot
>>
>>385035790
*4

Stop being a nostalgic fanboy
>>
>>385036047
>>385036374
>>385036545
Samefag
>>
4 laid the groundwork for 5 and 6, whereas the former was only good for battle suit Jill and the latter was irredeemable garbage. So no, 4 was definitely not the best game in the series.
>>
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>>385036307
Not by a long shot.
REmake is the quinessiential RE experience.
2 is better in all regards.

Also numbers don't lie.
4 on the PS2, GC, Wii sold worse than 2 did on PS1 alone.

>>385036674
This is how sad 4 fags actually are.
>>
Might as well ask here; for someone who's never played a Resident Evil game before, is it worth getting the humble bundle for the HD remaster games? Is 6 also worth playing through as well?
>>
>>385035932
Yeah the initial zombie virus and the whole atmosphere of the first few RE games was legendary

Seriously a piece of video game culture
>>
>>385036762

Yes

>Is 6 also worth playing through as well?

No unless you get it for free, and even then just if you have literally nothing better to do
>>
>>385035537
Instead of toning down the action and create more stuff similar to Remake / Lost in nightmares, they went full retard and created 7.

RE7 didnt earn Capcom a third of what 5 and 6 did.
>>
>>385036762
Resident Evil HD Remastered is genuinely one of the best games ever made. 0 is significantly worse but still decent. You should get RE4 afterwards, if you like it you might enjoy 5 and 6.
>>
>>385036762
>no RE4 or DR1
>DR2 costs more than DR2:OTR

This bundle makes no sense. REmake is worth 8 dollars on its own though, so may as well.
>>
>>385036758
2=REmake=4. They are all great games.
>>
>>385037050
RE7 is still better than RE6 by a long shot so it shows they're improving.
>>
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no jill pusi
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>>385037156
Being worse than 6 is hardly possible so that aint saying much.
>>
Why do people blame RE4 for turning the series into action when RE3 did it before RE4?
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>>385037138
4 is much worse
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>>385037264
>Being worse than 6 is hardly possible
>>
>>385037064
>You should get RE4 afterwards
Get ready for the assblast because /v/ now considers 4 a bad game and a franchise killer. Also, 5 is fucking better and more fun to play than CV and 0
>>
>>385036464
Wrong.

Worse soundtrack, worse prebaked backgrounds, worse puzzles (significantly easier and more unoriginal), the whole side story with the hunchback retard in the garden was bad and the gamplay choices are mostly worse
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>>385036758
When did 5.7167 become more than 5.9, anon? Also, why are you leaving out the other platforms the games are on? Resident Evil 4 has bodied Resident Evil 2 in sales despite being around a shorter amount of time.
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>>385037283
enemies didnt drop ammo in re3
>>
>>385037414
5 is a great game on its own merit, and probably one of the best co-op experiences ever made. People around here are just adamant that everything after the year 2000 is bad, unless it has Japanese teenage cat girl protagonists. Nostalgia faggotry is no new thing around /v/
>>
>>385035537
I have REmake for free from ps+ but I honestly can't be bothered to play it
>>
Why is 7 considered bad? It went downhill through the game but I think it started well.
>>
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>>385037516
Yeah, I love these slammin' tracks.
https://www.youtube.com/watch?v=0kcF7E69C6Q
>>
>>385037648
Why? Too hardcore for you?
>>
>>385035769
faggot. remake is the best resident evil title ever made
>>
>>385037414
people only hate 4 because capcom took the love as a sign to completely revamp the series into an action game. 4 is an objectively good game, it just did terrible things to the franchise
>>
>>385037704
Not even the same guy but you're either baiting or a complete retard, this isn't from the original version, this is from the Director's Cut Dual Shock version.
>>
>>385037754
this

4 itself is an awesome game
>>
>>385037704
Holy shit imagine someone saying "Yeah, I played the original Resident Evil" and this is the version they played. He/She immediately starts remembering all these ridiculous osts and getting confused
>>
>>385037264
6 was stupid as shit, granted.

Yet I had infinitely more fun with that stupid, campy as fuck game than I did with 4. 4 is the absolute bottom barrel of the main series.
>>
>>385037516
>worse puzzles (significantly easier and more unoriginal)

you need to play them again. REmake improved on the puzzles the most out of anything in the game, there's like 3 'puzzles' in the original where you just push something on top of a gas vent

other than that I can see why some people prefer the original, I think that the routes are clearer and less backtrack-y in that
>>
>>385037704
That was quite literally created by a guy who faked being deaf and still composing, and was hailed in Japan as a role model artist. Only for it to be revealed he faked it for over 20 years.
>>
>>385035537
I would buy the original 3 games in heartbeat if they were ever released on steam.
>>
>>385037706
idk I'll give it a try some other time but I'm playing tekken now if that validates my abilities as a hardcore gamer to you
>>
>>385035537
Do you guys think Resident Evil 5 and 6 would have gotten as much hate if they were side games.
>>
>>385035790
this

>>385036545
get fucked
>>
>>385038743
how would they have been side games
>>
>>385038904
I meant spinoff games.
>>
>>385035537
If you haven't beat this game on Real Survivor or Invisible zombie mode you need to do that now.
>>
>>385038541
What's stopping them from doing that?

How would you create the ultimate version of RE1?
>>
>>385038323
Same guy again, that is actually the case with me. RE:DC Dual Shock Greatest Hits was the only way I played the original. Got that and RE2 around the same time. Didn't care about the music that much but it was hilarious finding out how bad some of it was compared to the actual tracks years later.
>>
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>>385035537
Wait. Are you talking about REmake or the series? The remake is outstanding imo. The series lost it's way when it focused too much on action and pleasing the wrong crowd, instead of the core fans. If there was a perfect balance, then I think a lot of fans wouldn't of mind the changes.
>>
>>385039236
Lol, fuck invisible Forrest desu senpai
>>
>>385035537
not enough jyvle sandwiches
>>
>>385035537
your post and your life
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>>385037543

They did in RE2 though. :^)
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REmake 2 fucking when
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>>385039286
Capcom is another Japanese game company that ranges from making serviceable to terrible PC ports. They aren't quite as bad as Koei Tecmo and From Software has been doing nothing but improving throughout the years. Despite Japan being advanced in many ways, there are others ways they are overly stubborn about. Such as sticking to a "video games belong only on consoles" mentality. PC ports are usually a distant afterthought, if they are done at all. It has been picking up, but they are basically being pulled kicking and screaming into it.

Nintendo is the shining example of this. They are forever stuck in the past, seemingly two steps behind everyone else. Not to say that they are a bad company or that all of their shit sucks, but this aspect can't be denied. Online multiplayer, voice chat, or even things like having an ethernet port are all some issues easily pointed out.

Anyway, they are most likely holding off on 2 until the RE2 remake. No idea why RE3 isn't around though.
>>
>>385040064
Something is really fucked up at Capcom, both Remake 2 and Not a Hero DLC seems to be stuck.
>>
>>385038743
If it doesn't mess with the main installments, then no.
>>
>>385040064
Probably 2018, 20th anniversary style.
>>
>>385040260
I guess they are broke once again.
>>
>>385040064
WE DO IT
>>
Resident Evil 4 killed the series.
And before you pull out the 'RE4 revitalized the series' meme, I'm sure if REmake was ported to the PS2 as well, it would've sold around the same if not better than RE4. Nintendo wasn't known for horror games with camera angles, they were known for platformers and action games, and RE4 was the latter of those two.
RE4 GCN Sales - http://www.vgchartz.com/game/1884/resident-evil-4/
REmake GCN Sales - http://www.vgchartz.com/game/71005/resident-evil-remake/
>>
>>385040064
"Soon."
>>
>>385040064
Whenever NAH gets finished and they need more RE hype.
>>
>>385038346
The remake doesn't have the pictures puzzle with the early life to death, its an over simplified different version instead - the original was much more poignant, interesting and had more challenge

On top of this many other good puzzles were either completely removed or changed for the worse

Another big gripe I have with remake is the shitty weird corpse behind the house in that little shed thing, its so fucking retarded
>>
>>385035537
>Where did it all go wrong?

With 4. This debate was settled years ago.
>>
I hope you guys are not expecting the RE2 remake to be as good as Re1 remake, when the devs that made the Re1 remake are probably long gone.
>>
>>385040652
It'll probably end up being better.
>>
>>385040726
May Allah grant us this wish.
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>>385040652
I'm a little bit optimistic desu. Just a little.
>>
>people expecting REmake 2 to be good after the shitshow that was RE7

I can't wait for pre-order bonuses, a season pass to add all of the N64 content, for Leon and Claire to have rolls/dodges and an over the shoulder camera as default
>>
>>385040935
>>385040726

Not him, but there's a couple of people from the original REmake dev team in higher-up positions on the team. You might be able to find them on the official RE youtube channel.

It might not be amazingly good, but it'll definitely be good enough.
>>
>>385037702
Only shitposter that like RE6 says that...RE7 has his flaws but What they get it right was pretty good
>>
>>385041070
>season pass to add all of the N64 content
The N64 only had the EX files as additions. It'd be more likely that Capcom would sell the extra difficulties like Nightmare from the DC version as DLC
>>
How does /v/ feel about RE7? I might pick it up when it drops to lower price.
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REmake isn't as good as RE1 in some areas. The OST in the original version of RE1 is objectively better, and the Guardhouse and return trip to the mansion are much better in the original. The painting puzzle in the original is also better.
Other than that, they're pretty much equal
>>
>>385040608
I don't really see how the cycle of life is any harder? it clicked with me instantly when I just read through the paintings. I think that it's a better puzzle but it's not harder

and no. remake has more puzzles than the original and it doesn't have repeats like the original does with the block pushing onto gas vents
>>
fuck your prerendered bullshit I want Not a Hero, NOW
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I'm in love with Rebecca!
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>>385040421
What is with you keeping your focus on only partial stats? Are you that desperate to prove something? Now both games are available on tons of platforms and RE4 is still far ahead in sales.
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>>385041478
Shit, that was the one I had to crop for /r9k/
>>
>>385041098
Yeah Hirabayashi worked on REmake and Anpo worked on RE2 (IIRC). That's why I have a little bit of hope.
>>
>>385041368
Built up by reviewers to be a return to form and amazing survival horror even though it was a 6/10 at best abd an exercise in mediocrity. The ship is one of the worst sections in any RE game ever and the final 'boss' was a fucking joke
>>
>>385041514
>remake has more puzzles than the original
Not him but thats wrong
>>
>>385035537
if you're talking about REmake,
limited saves/save points is a relic of the past where technical limitations required it, and does not belong in the current year. same with stupidly small inventories with one green herb taking up the same amount of space as a shotgun. aiming is awful. movement is awful (though better than the original for sure). camera switches every three steps, sometimes three times in a single small room, is disorienting confusing and makes simply moving around the mansion frustrating.

i have more issues but who cares. it's not a BAD game, and as far as remakes go it's pretty decent. but it's no masterpiece of video gaming that's for fucking sure.
>>
RE1, RE2, RE3, CV, RE0, RE5, RE6, and RE7 all have different directors. I have a feeling this is related to a lot of RE's problems over the years. For much of its life, no one really had the weight necessary to allow Capcom to let them kick the formula in its ass. New people show up and have to make a game like the old one that people bought. They get to put a couple ideas of their own in, and some do better at it than others, but the formula stagnates. People play CV or RE0 and are like, "yeah, ok I get it."

The only exceptions being RE1 and RE4, where the same director laid the foundation for two entirely different REs and dropped the mic. So much freedom that he also accidentally caused Capcom to make a bunch of awesome other shit just from scrapped RE4 ideas.
>>
>>385041604
Thanks, I love this quirky, fresh rating system and the female tier list really gives it that amazing punch it was missing in the previous version.
>>
>>385037523
>He got BTFO so hard that he hasn't replied since
nice
>>
>>385041604
>ranking the survivor games and RE5 above RE4

Shitpost is entirely correct
>>
>>385041545
>now both games are available on tons of platforms
REmake is available on GCN, Wii, PS3, 360, One, PS4 and PC. That is 7 platforms.
RE4 is on GCN, PS2, Wii, PS3, 360, multiple phone versions, PC, PS4, One, Zeebo. That is 10 platforms, 9 removing the Zeebo.
RE4 also had 2 releases on PC and has been out for longer on all of those platforms except GCN.
So, 7 versions compared to 9, along with the constant dickriding for RE4 and the fact that it got released on the console with the highest sales of all time means it will sell a lot. But, it sold less than fucking 5 and 6, and it took ports to current gen for it to get past 2 and 3.
>>
>>385041528
>>
>>385041604
I guess you're fan of the series.
>>
>>385042059
man, modelling people this pretty should be illegal.
>>
>>385042046

Survivor was definitely better than RE6, at least it was actually creepy and replayable with its multiple paths. RE6 is just flashy and padded as fuck.
>>
>>385041842
The RE5 director assisted the writing of REv2 and look how that turned out, the story was great
>>
>>385037704
If you hadn't posted it, I would have.
>>
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Please recognize Rebecca as the best girl, /v/!
>>
>>385042269
what a slut
>>
>>385035537
RE7 was great.
>>
>>385041478
the guardhouse better in the original? matter of taste and all, but in the original you can't avoid the plant's vine, there isn't a pesticide for the bees, instead of the control room sequence you just sort of run away from the sharks and instead of the picture puzzle you just replace the book on the bookshelf

the rest I sort of agree with but the guardhouse is definitely more fleshed out in the remake
>>
>>385041805
>limited saves/save points is a relic of the past where technical limitations required it
Whose ass as you pulling this out of? Limited saves was by design. If you can save unlimited times anywhere you please, you remove a crucial element of survival horror. With no risk, there is no suspense, no horror. Look at save states on emulators. Make one little mistake, bam. Right back to where you were, no time lost, and no fucks given. That isn't a crafted experience. You might as well watch a Let's Play.

In fact, you can pretty much apply that to most of your gripes. Except the camera switching bits in some of these games. They improved upon it over time but it will never feel perfect. It did allow for a more crafted experience though.

Face it, you just aren't that into third-person survival horror in the first place.
>>
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>>385041478
>Original Guardhouse better

I don't understand how anyone could think that.
>>
>>385042059
My heart can't take much more Rebeccute!
>>
>>385035537
For not remaking Outbreak
>>
>>385035537
Where is the fucking sword or helmet?
I can't take it any more dudes
>>
>>385041528
>>385042059
>>385042106
>>385042269
is vendetta worth watching just for rebecca?
>>
>>385042661
Yes, Rebecca after shower = best Rebecca
>>
>>385042661

HAHHAHHAHAAHAHAHAH

No.
>>
>>385042357
>but in the original you can't avoid the plant's vine

was playing it today, as soon as you enter the guardhouse theres a gargoyle statue you can move from the entrance. its just a tedious distance away compared to the crate in REmake so I can see why you forgot about it.

All in all, OG RE is pretty good, I enjoyed it a lot. It's hard to say which is better however. I think its better without the Lisa sideshow.
>>
>>385036263

Some years ago i would've agreed with you, being a big fan of Resident Evil, but now i think RE4 is one of the most overrated games here in /v/. I mean, it's not THAT good. Maybe i'm just being contrarian.
>>
>>385042661
No. Because she only gets shown for a little bit. Then it's the Chris and Leon power hour.
>>
>>385042758
I want to shower with Rebecca.
>>
>>385042874

RE4 was a masterpiece for its time. I'm just eternally asshurt that it wasn't a spinoff or some new IP.
>>
>>385042952
The girl that I used to love once told me a story about how she had showered with her boyfriend. I hate your post.
>>
The BSAA was a mistake. The series should be about survival horror not the Army vs zombies.
>>
>>385043272
Should have showered with her. Then peed on her.
>>
>>385042053
Hmm, very puzzling... why would they only release 7 versions of a game and 9-10 of another? Oh, hey! They are a business and cater to their clients! It is almost like they saw demand, so they increased the supply.

As for that RE2 nonsense you just said, I can throw your own argument back at you. RE2 and 3 have been out 7 and 8 more years than GCN/PS2 RE4. I'll refer you to >>385037523 to see that RE4 beat RE3 in sales with those initial releases. GCN/PS2 aren't "current gen" by far. Granted, it did take a port to Wii (also not current gen) for it to beat out RE2, but jesus man. Use your eyes. What you are saying is just flat out incorrect.
>>
>>385041805
jeez, this is the most gen z comment I've read today

>limited saves/save points is a relic of the past
a failstate is good in a _survival_ horror game. I don't think many people ever run out of ink ribbons while playing the game, but the possibility is there and that adds to the tension, besides the game is short so getting back to where you were isn't difficult at all. these games are designed to be played multiple times
>stupidly small inventories
being able to carry everything would defeat the point of the game, which i'd say is planning ahead. again, tension is key here and having to make choices on whether you need that one extra healing item creates tension, if you could just have everything with you at all times you would just go gung ho and not think about your actions
>aiming is awful
the game auto aims for you so I don't know what else you want
>movement is awful
I swear you played with the new controls and you are right, they are awful. the fixed camera angles serve the tank controls PERFECTLY, that's why they exist and that's why you should use them to avoid this:
>camera switches every three steps, sometimes three times in a single small room, is disorienting confusing and makes simply moving around the mansion frustrating.
This is why tank controls exist in the game. The camera switches around a lot, therefore having to reorient yourself at every camera switch sucks, if you use the original controls you can hold up.. and voila you move forward no matter where the camera points!

you don't have to like the game of course, but the things you listed are 100% intentional and what a lot of us love about the game
>>
Franchise has had its ups and downs for sure but the numbered entries (not counting 0) are all incredibly well made 5/5 games.

The subseries are all over the place. Survivor on PS1 was garbage (playing any FPS with 1 stick and pole up your ass movement is), the Revelations games were perfectly serviceable, the Outbreak games were incredibly experimental and fun.

I don't really see any point when the series had a string of bad games.

Inb4 shitposters say Resident Evil 6 is a bad game.
>>
>>385043786
Ooh, not him, but I was the other guy who replied. I did forget to mention that the new controls just don't suit this sort of game. Tank might be a bit jarring for people new to the series, but I am in agreement. Almost necessary in the classic style RE games.
>>
>>385043786
Its >>385044114 one more time. I wish the HD remake on Steam added an achievement similar to the one they had in Grim Fandango, the one that was awarded only if you played the entire game with the original tank controls.
>>
>>385043786
there is no "tension" created by the inventory system. oops i can't pick up this key because i'm carrying 3 leaves. guess i can run all the way back to the save room to drop one off and then run all the way back here. i understand not wanting you to be able to carry every weapon in the game and 400 rounds for them all at the same time, but it makes no fucking sense to have bullets stack but not herbs. to have a dozen grenade launcher rounds take up the same space as a single plant stem.
>>
>>385041805
>limited saves/save points is a relic of the past where technical limitations required it
Limited saves were not a technical requirement of the old console. You'd have to be a total retard to use up all your saves, with the possible exception of the first batch of ribbons you find. It's to stop people from just quickly saving after reaching every small milestone. You have to actually commit yourself to unlocking the next part of the map which is also always a point where the game gets a lot more tense and exciting/rewarding to get through.

>same with stupidly small inventories with one green herb taking up the same amount of space as a shotgun
It's posts like this that make me realise that calling old RE a thinking person's game isn't just being pretentious, you'd have to be a fucking idiot to not see the intent in this aspect of the game. You can't just deck yourself out with guns like you're playing Doom. You have to actually THINK about what you might need, what you might find, while sacrificing stuff you'd rather carry because you know you already need to carry something else or leave slots free.

>movement is awful
I can totally get that it's unconventional and jarring, but its really not that difficult. If you ever played with an RC toy as a kid it's quite intuitive. Besides, most of the people on this board beat games like RE when they were kids themselves. It's simply easy, you just actually have to try to get to grips with something rather than have it tailored for you.

>>385044546
>because i'm carrying 3 leaves
You don't carry everything you find, you take note of where they are and remember them because you'll inevitably be cruising back that way. It's part of the scenario's design. The item's value is of much greater value than a few bullets, so of course it takes its own slot. Same with keys you can just fit in your ass.
>>
>>385044546
Now it sounds like you didn't even play the game. Not being able to carry everything added tension because you never knew what you wanted to take. Take more to be safe, but be unable to pick up more on the way? Take less to have more room at the risk of running out of bullets and dying? REmake really added to this since zombies just wouldn't stay dead. You had to make good decisions with which you burned, which you did not, when you would use the doors that would eventually break, and so on. If you had an unlimited inventory, there would be little to no reason to go anywhere you've already been. This would render reanimating zombies useless.

As I said before, "Face it, you just aren't that into third-person survival horror in the first place." You don't HAVE to dig it as much as we do, but you dislike some of the huge staples of the genre.
>>
>>385040629

Only thing RE4 did wrong was that it was so good Capcom started shitting all over themselves in attempts to repeat its magic.
>>
>>385045383
>Take more to be safe, but be unable to pick up more on the way? Take less to have more room at the risk of running out of bullets and dying?

Handgun + Handgun ammo + Shotgun with one full load + no healing items was the patrician inventory setup
>>
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I tried playing this game its so boring :/ its weird because i like spreadsheet games but this game wasnt engaging super boring. run from zombie jumpscare. I like resi 4 more. I'm upset with myself
>>
>>385044114
>>385044367
The modern controls make the game easier anyway since it allows the player to make instantaneous turns and easily dodge most zombies.
>>
>>385045383

Original RE's inventory was far too small for any kind of strategic decisions. If there had been 2-4 extra slots you would have had some real decisions to make regarding your loadout, but the way they made it, your inventory is so pathetically small that there's only one thing you can reasonably do with it: you carry one weapon, the ammo for it, one healing item, the key item(s) for the next puzzle, and the rest have to be empty in case you find something to pick up. That's it. That's the only thing you can actually do.

Less isn't always more, sometimes less is in fact just less.
>>
>>385045909

What kind of strategic decisions are you thinking of as an alternative, then?

Not calling your opinion bullshit, genuinely curious.
>>
>>385045681
Eh, depends. The newer movement style could get a bit fucky when you transition to a new angle. Many of the tank control games had a 180 quick turn combo, which was slightly slower but still serviceable.

>>385045909
Why would having more space give you more options? It would just take what you just said, but throw in another weapon and ammo combo, making everything far more safe.

Another thing, you don't always know what is going to be for the next puzzle on an initial playthrough. Also do not know how many items you are going to come across.

Having extra ammo for some of the weapons might not be necessary. If you were unloading enough shotgun, magnum, or launcher rounds to warrant reloads at all, you were probably being wasteful in the first place. Well, maybe not so much with the shotgun, but still.
>>
>>385043272
Shoulda showered with her bf, that'd show her
>>
>>385040260
Probably has to do with Monster Hunter World.
>>
>>385046263

Just very basic things like "do I carry a second weapon and ammo for backup, or do I carry more healing items instead, or do I leave those slots empty so I can pick up more crap along the way". Optional things. When your inventory is ultra tight, you don't need to think about optional because your entire inventory is consumed by "this one for sure" picks with no room left over for "maybe" picks.
>>
>>385047415

Quite likely but I blame Not A Hero for REmake 2's silence.

Like who fucking wants it that badly? I'd rather have them cancel it if it meant they'd get to work on RE2. I'm surprised they're even trying to go through with it with all the effort they're putting in to something free. They'll probably have to go back on their word and make people pay, pissing off all their fans.

Why is the RE franchise so cursed.
>>
>>385047638

But you can do that, but its usually optimal to just have one load for the spare weapon, especially since its usually the shotty or g. launcher or magnum, all of which you save for big enemies or for when you've really fucked up. That way you're only taking 1 extra slot instead of 2 for the spare ammo.

Healing items are too conveniently scattered around the map and easily memorised to even bother carrying them most of the time. Even when you really really need a big heal you're often not far from a magic box and you can make it back in one piece if you play your cards right, which is honestly where a lot of the game's fun and excitement is found. Its enjoying the oppression and near-failures.

While I can see where you're coming from, I don't think old RE's scenario design is even balanced to allow people to carry multiple healing items conveniently. If a 10/12 slot inventory was going to work, the maps would have to be way bigger with bigger rifts between safe places.
>>
>>385046880
>Why would having more space give you more options? It would just take what you just said, but throw in another weapon and ammo combo

You just said how. You literally just said yourself how. By giving you an _option_ to run a second weapon. Or more herbs. Or more whatever-the-fuck. You don't have that option without those spaces. Your tiny inventory _removes_ your ability to make decisions of your own because there is iterally only one loadout that makes any sense that is _possible_ in such a tiny inventory. You can't go running around without a weapon and ammo, that's not a valid choice. You can't go running around without the keys to the next door. You can go without healing items, but that's suicidal and stupid unless it's your seventh playthrough. So all those slots are booked right off the bat, without the player being able to make any kind of a decision on them. Do you get it? Only slots where the player gets to make real decisions are EXTRA slots after all the vital necessities are covered. Because those are the only slots that have more than one right answer.
>>
>>385035537
When the game ended
>>
>>385037543
>key takes the same amount of space as a gun
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>>385048679
My nigga.
>>
>>385048398
You're missing the point. Having more slots allows you to choose more things to take, but that limits what you DON'T take with you. It is what you do not take that matters. Choosing what not to take along is the important aspect. This is survival horror, not Doom, like some other anon said.

Again, read some previous posts. Having more slots means less leaving items behind, which leads to less backtracking, which leads to no route plotting and fire rationing. More inventory might literally mean more options of what to take along, but it diminishes every other aspect of the game which translates to less options needed overall.
>>
>RE4 gives you lots of amo and you constantly blast spainish ******people******
>RE1=3 is true survival horror, ammo is scacrce and its not like you go around blasting zombies lol
pick one and ONLY one
>>
>>385049807
They're both right
>>
>>385042661
https://www.youtube.com/watch?v=h3P3oh6T5Sc

It's awful.
>>
>>385050086
>RE1-3
>killing zombies and completing puzzles
>RE4
>killing zombies and completing puzzles
>people STILL sperging out because of the 3rd person over the shoulder view
>>
>>385049807

the correct choice is dino crisis on hard mode

>enemies can open doors
>basic enemy is actually kinda fast
>also resistant to bullets
>can use shit like laser shutters and air vents to escape
>magic boxes all start locked, have to choose when and where to open one
>can choose to put dinos to sleep but risk them waking up really pissed off when you backtrack
>branching paths with different risks/rewards
>multiple endings

literally the perfect evolution of OG Resident Evil but later RE and DC games totally forgot about it and didn't expand on it any further
>>
>>385049807
I'll take RE4. Even though I love most of the mainline series, the classic style games aren't as replayable. Games in that style either aren't made or poorly made these days to boot. Sad to see them gone, but I'd rather have them go out strong than to churn out clunkers. At least action style RE has some fun co-op. Haven't touched 7 yet and it is the first mainline game I haven't jumped at. Waiting for a big enough sale, since all I have heard so far is "They started strong and finished weak." Had to jump on that PT popularity wave damn quick to be able to cash in.
>>
>>385035790
I don't get you guys. The only resident evil games I ever enjoyed were 4, 5 and 6
>>
>>385050416
Except, in RE4 puzzles were severely limited and only an autistic 4 year old would need to think to figure them out.
Enemies in RE4 also drop ammo, you can buy weapons and health items from a merchant, saving is no longer limited, you get a shitton of item slots right off the bat and never need to worry about not having enough space, the music is always fast paced and never slows down except for saving.
RE4 is a fucking action-horror game, not survival-horror.
>>
>>385050416
Reductio ad absurdum mang. That is like saying a trading card game is the same as a turn based RPG, solely because you take turns dealing damage to and taking damage from opponents.
>>
These generation z threads are fucking hilarious
>>
>>385035537
I would say with RE4 like everyone else, but I think it actually started going downhill with 3. The latest one isn't bad, though.
>>
>still havent made RE1-4 coop
>still havent ported 1-3 original as the way it is but removed the door loadings so you just open a nd walk trhough

>>385050789
>RE1=3 puzzles are hard
t.brainlet
>never have to worru about space
you do sometimes
>RE4 is action horror!!!
and RE1-3 are b-movie horror, not survival horror

>>385050903
>turn based game is similar to a turn based game
WOW!!! you ever play card games before or just snap?
>>
>>385035537

4.

It was a good action horror game but it ruined the series.

I mean I enjoy the action resident evil games, even 6. But they are nothing compared to the survival horror resis.
>>
The Spencer Mansion Rec Room has a serious spider problem.
>>
REmake>7>3>0>2>Revelations 2>Revelations 1>6>4>5.
>>
>>385035537
>Where
Resident Evil started going wrong in Code Veronica and RE4. And like William Birkin, the series just mutated and mutated through so many forms of retardation and shittiness that it's been several years that I've yet to look back on this garbage.
>>
>>385051106
>RE1=3 puzzles are hard
Never said that, but they still required you to think for a second. For example, the cradle to grave puzzle or the puzzle in the water treatment facility.
>you do sometimes
You have to worry if a new gun will fit, everything else you don't.
>b-movie horror, not survival horror
They are survival horror. That's the genre they're in. You survive in a horror atmosphere. RE4 is action-horror because it's an action game in a horror atmosphere.
>>
>>385051349
Objectively wrong
2=3>1=REmake>REv2>0>5>CV>6>VII>4>REv1
>>
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4 it did everything right, but it did everything wrong.
>>
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>>385051337

>REmake
>go to kitchen
>try to open door
>blocked on the other side
>whatever
>on with the game
>a long time later come up from the basement
>see giant spider nestling on some door
>blast it, whatever
>end up in the kitchen
>>
>>385051130
This. Everyone failed to recapture the good of RE4 and resorted to failing to capture the campy action of the animated movies until RE7
>>
>>385050789
While I agree on everything else, RE4's saving was pretty similarly limited as its predecessors. If anyone was running out of ink ribbons, they were doing it wrong. Even on the hardest difficulties they were never in short supply.

Now, if we are bringing rank in pre-RE4 games into the mix, that was the only time I ever felt truly limited by saves. RE4 did compensate for not having a visible rank with the hidden difficulty adjustment though. That was kind of neat.
>>
>>385041604

Why is Caliban Cove missing from the Novels list?
>>
>>385051459
>you only have to worry about new guns
how am i supposed to fit all these fish and eggs with my TMP+stock, red9+stock, streetsweeper and semiauto with 5 greandes of each class
>horror atmosphere
WOAH!! you were almost a jill sandwich
>that action movie tier introduction film
RE1 is as survival horror my ASS, alone in the dark, clocktower and silent hill are survival hrror, REniggers just pretend that its horror becasue they always clamer to muh roots adn superiority over the nu-games
>>
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REmake is literally one of the best games ever made. Fight me.
>>
>>385051106
I'm saying that they aren't very similar past that. Boiling it down to an absurd level can skew how you view pretty much anything.
>>
Whatever happened to those modders working on RE1.5? Is that still a thing?
>>
>>385052051
Why? You're right.
>>
>>385052082
but card games and RPG are quite similar, use a better analogy next time like something food related
>>
>>385051980
>trying to claim RE1 isn't survival horror
It literally invented the genre. What the fuck are you on about?
>>
>>385051980

But those games are easy as fuck and badly designed and balanced as games. They're just well written and have good spoops, especially SH.
>>
>>385051653
4 managed to balance a genuinely creepy atmosphere with some self awareness and a genuine playfulness and sense of fun.
>>
>>385052182
I get defensive after 10 years of dealing with kids who think RE4 is the only good game in the series.
>>
>>385035537
Resident Evil 4 and Code Veronica X
>>
>>385052241
Hey, not him, but RE only invented the term, not the genre. It may have been the catalyst for popularity and what the future games would base themselves around, but it was far from the first survival horror game.
>>
>>385051823
>if anyone was running out of ink ribbons, they were doing it wrong
Unless you played RE2 on Nightmare (DC) or played RE3 on hard, where ink ribbons are harder to find and most of the time not next to a typewriter. RE4 ditches ink ribbons entirely and has checkpoints if I recall correctly.
>>385051824
It's under non-canon right now, haven't moved it over yet
>>385051980
>lists a shitton of weapons
>still trying to place it in the same category of horror as the originals
Retard
>you were almost a jill sandwich
The VA is dated, but the monsters and the environment, and later on, creatures like Mr X and Nemesis were where the scares came from. I would say RE4 has Dr Salvador, but he's way too easy to kill.
>re1 is survival horror my ass
Literally coined the name of the genre. Outside of cutscenes, it has the atmosphere, the monsters can actually be threatening (Hunters, Cerberus, Sharks, Yawn, G-Birkin, Lickers, etc), it has the music (ignoring Director's Cut Dualshock Edition), and it has scares. You're just a 4fag who's trying to say 4 is good by talking shit about the originals.
>>
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WHAT ARE YA BUYIN
>>
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>>385052241
>It literally invented the genre.

Alone in the Dark and Clock Tower were already things by the time RE rolled around.
>>
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RE7 was objectively a good game with flaws.
It had moments or pure brilliance at times especially in the first half.
As an RE fan who enjoys horror over action 7 felt like such a needed return to form.
It had a few stumbles but I honestly thick a direct sequel could be a damn masterpiece if done right.
>>
>>385052478
You're right, I was going a little far there. But still, the fact that you can type "first survival horror game" into google and see Resident Evil mentioned should be proof enough that it's part of the genre.
>>
>>385052264
>n-no those dont count!!!!

>>385052241
>invented survuval horror
>alone in the dark 1992 survival horror
>RE **survival horror*
>1996
HHHHhhhhhmmmmm......
>>385052547
>calls me a retartd instead of giving a valid reason
>hes easy to kill!!! it doesnt count
>it coined the genre
>if i call something survival horror it IS survival horror
>>
The Cabin where you first meet Lisa is one of the scariest moments in the series.
>>
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>>385052664
I agree.
>>
>>385052664
It's a shame that the sections with Jack were so great, and the game kinda goes downhill afterward he's gone.
>>
>>385052547
>RE4 ditches ink ribbons entirely and has checkpoints if I recall correctly.
You recall incorrectly, it still has typewriters, they're just unlimited use.
>>
>>385037543
You can make ammos in 3 though. I started the lab with 60 magnum bullets, finished the game with 45, on hard.
>>
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Will we ever see Jack again?
>>
>>385052926
Sorry bro.
>>
>>385052926
Deader than a doornail.
>>
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I thought Sweet Home started survival horror
>>
>>385052769
>calls me a retartd instead of giving a valid reason
The reason was that you listed about 6 different weapons, attachments, and multiple health items. You wouldn't be able to do that in any classic RE, because they were about SURVIVAL rather than ACTION
>hes easy to kill!!! it doesnt count
Try killing Nemesis on your own, on Hard. He's the only enemy in the classic games to drop items when taken down for a reason, he's hard as fuck to kill.
>it coined the genre
>if i call something survival horror it IS survival horror
Because Resident Evil made Survival-Horror a genre. Similar games existed but they were put under the umbrella of 'Horror', because of Resident Evil, we have the subgenre 'Survival Horror'. RE4 caused Dead Space and Gear, and all 3 of those games are 'Action Horror'
>>
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>>385052838
I thought the whole family was great.
It had been so long since I can remember a game with such truly fun villains.
I just wish there was more of them I felt maybe the family should of either had more screen time or more family members.
>>
>>385052926
I was hoping to see him in MvCI, but sadly the game is basically Avengers movie: The game, Capcom will certainly play safe and go with the popular guys like Nemesis or Wesker for the RE characters.
>>
>>385052636

They were just evolutions of Point n Click games that preceded them at the time anyway.

Doesn't mean they're shit or something, I always say that oldschool RE has more in common with a Point n Click game than it does a third person shooter which is why generic shooter fans find it so counterintuitive.
>>
>>385052547
The requirements for A ranking was 3 or less saves. Even on the toughest modes, you were given 3 or more ribbons. There were bonuses for not saving at all. Totally doable. Not easy, but doable.
>>
>>385053203
Marguerite deserves points for being such a disgusting boss design. 10/10, would fight again.
>>
>>385053203
is there porn or tentacle jack fucking spider margarite?
>>
>>385053352
>I'M GOING TO FEED YOU TO MY BABIES!
>SHIT COCK!
>>
>>385053452
No.
Seek therapy.
>>
>>385053482
>shit cock
>cocksucker
Why was Marguerite so homophobic?
>>
>>385035769
it is the best resident evil out of all of them
>>
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>>385053559
She's southern
>>
>>385053235
Clock Tower more so than AitD. AitD still had some wonky ass fighting and fixed camera angles with 3D movement.

I wouldn't mind another Super Famicom Clock Tower style game. Maybe one day I'll stoop to playing Lone Suvivor: Director's Cut. Got it in a bundle way back.
>>
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>>385035537
When George agreed to design the place.
>>
>>385052846
He never said they didn't have typewriters anon.
>>
>>385035537
4. I mean it's a great game, but it killed the focus of the series.

also the first half of 7 was terrific and I hope that the series continues with 7's style of gameplay and improves it.
>>
>>385052846
After what >>385053987 said, yeah, I think the other guy meant that the typewriters went infinite use as well as adding saving after every chapter segment. They still felt decently spaced to me. Just wish there was more incentive to skip saving. First main RE to not reward you for forgoing certain things, unless you count the difficulty being adjusted by certain actions a "reward".
>>
Would you rather have RE2make first person like RE7, or OTS like RE4-RE6?

No, camera angles and tank controls aren't an option in this hypothetical scenario.
>>
>>385054392
I liked RE7, but I'd still rather have it be OTS. Dead Space proved that OTS style can still be creepy as fuck.
>>
>>385054392
I'm fine with first person, so long as it doesn't have bullshit forced walking segments and unskippable cutscenes
>>
>>385054349
Right on that one. I mean even 3 had weapons locked behind mercenaries.

>>385054392
OTS, it would just have to either have more enemy placement or much less ammo.
>>
>>385053892

Clock Tower definitely, because it literally IS a point n click adventure that demands some fast action.

But I think AitD is where it gets interesting, because I relate it to Grim Fandango and I'm sure there are other point n clicks that had tank controls. AitD could have easily been a point n click in every respect, perhaps a lot more like Clock Tower, but combat is something that clearly had been added on top of original intent of being far more like a point n click than any kind of action or combat game, especially seeing that there are other point n click games that had some kind of psuedo combat but I can't remember the names, they were also horror and in 2D.

So I can't help but think of AitD and Resident Evil as subsequent evolutions of point n click. That's why I think AitD, RE, and SH sit in a weird grey place where it helps if people disassociate them from traditional action games and associate them more with point n clicks.
>>
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>>385054015
I agree.
I hope we get a trilogy of first person survival horror RE games.
>>
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Fuck I love RE2's atmosphere. It's so bleak yet comfy. How did they do comfy and horror so well!??
>>
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What did he mean by this
>>
>>385054609
It's probably for the best that there wasn't any cutscenes or backstory of the S.T.A.R.S teams hanging out, working or just fucking with each other in this room.

It'd make me feel even worse about their deaths.
>>
I enjoyed 4. Finding secrets and upgrading weapons was really fun to me. I also enjoyed 6 for the game play aspects of it, but didn't think it was a good resident evil. It was more of a self-parody at that point and it felt like they knew that. Still, the game play was fun and the cheesy plots were fun too. Don't remember 5 too well and haven't played 7. Outbreak is still one of my favorites, alongside 3 though. Also really enjoyed playing the rail shooters for the wii with my little sister, I really wish they made another one of those.
>>
>>385054745
We can assume that he knew something was going to happen to all of them if they stayed together, as sherry was basically kidnapped and Leon was forced into government work. So he was thinking at least she should escape.
>>
>Hey...you gotta give me your gun!
>>
>>385054708

I think it's the 80s/90s aesthetic desu. That and the environments look very well lived-in and the individual uniqueness of pre-rendered environments with deliberately composed static frames hammers it home in a way that realtime 3D and re-used assets can't replicate.
>>
>>385054708
That screenshot gave me FF7 vibes. Gotta love pre-rendered backgrounds
>>
>>385054745
Jesus, never noticed that before, what shoddy writing.

Not like it matters though, the RE3 epilogues were confirmed not canon a while back.
>>
>>385054745
Just because it's up to them to do something doesn't mean Claire had to follow
>>
>>385042336
I second this.
>>
>>385054940
And the reason because of that was because RE4 opened up a world of plotholes when they said Umbrella was finished, after RE3 said everybody was going to take down Umbrella
>>
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>>385055043
>Resident Evil never went the route of the SD Perry novels
>>
>>385055221
>no Leon and Claire romance
It hurts
>>
>>385055221
>we never got to see the mary sue Trent or whatever the fuck his name was
What a shame.
>>
>>385055221

Even if they were fanfic-tier they were still better narratives than the actual games and definitely the movies.

Is there a .PDF set of them? I have the books from years ago but I lost my copy of RE1 and Zero.
>>
>>385054392
I'll choose OTS as an alternative.
>>
>>385054392
I guess I'd rather the 2 Remake be OTS in the hopes that we'd get Leon/Claire co-op like 5, but I do hope that RE8 is still first person. I also hope it has a 2-like setting and set of enemies.
>>
>>385054708
The zombie groans where the outside staircase shortcut is, is really soothing desu.
>>
>>385055835
Oh, you like that area too?

https://www.youtube.com/watch?v=GtGPlxe6XW0
>>
>>385055292
>ex-S.T.A.R.S. Claire
Uh, what? Claire was never a STARS member. She was the sister of a STARS member unless they retconned something in one of the shit games that came out after RE3?
>>
>>385056040
And here's one that's less zombie and more crow.

https://www.youtube.com/watch?v=KyKTci5gf94
>>
>>385056046
The sentence ends after "S.T.A.R.S."
He's talking about Claire being a connection to them through Chris.
>>
>>385056046
The sentence ends at the word S.T.A.R.S., and Claire is a sentence on its own. He's referring to how Claire is involved with the ex-STARS
>>
>>385055292
This is really terrible.
>>
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>>385035537
>tfw i thought this was a gunz thread
>>
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>>385041604
>Sienna Guillory's armpits getting that mediocre reaction
>>
>>385035679
I'm assuming OP didn't mean REmake was bad but that why isn't the series as good as the original fixed camera RE games. At least that is what I thought when I came to this thread.
>>
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>>385056040
Yup. I love that one. It calms me, but at the same time, lets me know how bad the outbreak has gotten.
>>
>>385037516
The Lisa story was alright actually but didn't feel necessary. I had a nightmare hearing her sounds one time that was awesome so I can't hate on it.

I think a bigger issue with the game that you didn't mention is that the mansion doesn't feel as unique in REmake. To me at least it doesn't. The so called "superior horror atmosphere" in REmake makes the whole place seem samey. In the original there was more color and each room felt much more unique because of it. They even felt a lot more memorable at least to me. Yet even with the better lighting and color I never felt that it wasn't a spooky place. I prefer the original mansion to REmake largely because of this. REmake's version of the mansion feels so much more dull.

REmake is my third favorite RE after 2 and the original. I like the changes to REmake for the most part because it makes the game feel original even if it is the same plot from RE1.
>>
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>>385057561

Yeah, too much brown. If they kept all the extra detail but varied the colour palette a bit I think it'd be a lot more memorable in places.

The best part about prerendered environments and static angles is that the devs can frame something to be as unique as humanly possible because they're no longer restrained by data limits or asset re-use.
>>
>>385056137
Pretty good ambience
>>
>>385036047
4 is where it went to shit for me too. Great game play, spawned the Devil May Cry series, but it looks like brown shit and set into motion what would lead to Chris punching a rock.
>>
>>385047682
I'm still waiting on news for the promised third bit of season pass content, which they have also been silent on.
>>
>>385058902

I'm holding out for GamesCom or Tokyo Games Show. Though anything about RE2 will probably come for the latter.
>>
Is this game hard? Never played RE and it looks visually nice
>>
>>385059413
It can be the first time around.

Once you learn the general ways of the game, not so much.

Basically: Run, don't fight.
>>
>>385059413

It is and it isn't. Most people who find it hard only do so cos they haven't played a game like it before (not even Silent Hill) so its an awkward transition to a game that is actually quite unkind, and offers virtually no instruction or tips on playing. Take note of all the little bitches in this thread whining about how it has nothing in common with a shooter and because RE happens to have zombies and guns in i, they feel cheated.

It is however a really really rewarding game to push through and finally beat. My first exposure to the series was RE2 and even though it took me a whole weekend to beat after getting my shit pushed in repeatedly, finally finishing both discs felt amazing. Go get RE1 on Steam.
>>
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>Want to get the costume key from Brad.
>But my video game kleptomania won't let me ignore all the handgun bullets strewn across the streets beforehand.
>>
>>385059848
I would actually tell them to fight if you must. There will be times when they'll be cornered to escape. Especially if they don't know how to bait.
>>
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>>385054708
https://www.youtube.com/watch?v=PLBfoIES-tk

>Raccoon City was 19 years ago
>>
>>385060284

>want the colt SAA
>don't want to slog through the city with like 13 shots
>had the game since the 90s but still never got the SAA
>>
>>385036047
You're not the only one. Do not ever let anyone tell you otherwise.
>>
Why is 0 so fucking bad? I hate the item management so much it's making me want to drop the game.
>>
>>385036047
This.

4 turned survival horror into an action shooter and replaced zombies with parasite-ridden fucktards. And guess what 5 had as well? Parasite-ridden fucktards.
>>
>>385061717

literally just the item management. the tedium of item management in RE was offset by being able to just stuff whatever you wanted in the chests and get it later in a really convenient way. instead RE0 just fucking raped the game with tedium, especially with that fucking hookshot bullshit which only got worse cos it took 2 whole slots

the idea of managing two characters in two different places was really cool but the devs didn't seem to bother to use it enough. most places where you need to use that mechanic are only in very short distances making it just an awkward puzzle. It'd be 1000 times better and probably kind of awesome if the two characters never got to properly meet but still helped each other out by doing shit in different parts of the map or depositing shit in the chests that aren't even in the game.
>>
>>385061717
>Lame enemy design.
>Uninteresting environments sans the train.
>Story is stupid even by RE's low standards, and not the fun kind of stupid like the other games.
>Two character system basically becomes "have Billy do everything."
>that fucking hookshot
>>
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>>385041528
>>385042059
>>385042269
>>385051584

Have you ever seen somebody and felt an incredible need to rape and abuse them?
>>
>>385060521
>Leon!
>It's good to see you're still among the living.
>It looks like we're not going to find your brother here after all.
>There's no reason for us to stay any longer than necessary.
>Let's split up, look for any survivors and get out of here.
>Right!
>One last thing. Here's a radio, take it. That way we can keep in touch if anything happens.
>I can't believe what is happening to this city...
>>
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>>385062775
I think Rebecca is an ugly boy (male) and even I don't think she deserves that
>>
What would you do if you were Chris in this situation?
>>
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>>
>>385063354
mating press
>>
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>>385063354
Punch her boulder, if you know what I mean.
>>
>>385054904
>I think it's the 80s/90s aesthetic desu.

Basically this. Japanese are very good at this.
>>
>>385036047
Really 4 gets shit on for doing things right and developers not understanding which were those things
>>
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>>
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>>385061717
>>
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>>385063079
>Rebecca is an ugly boy
>>
>>385037283
This is an unfounded lie.
>>
>>385063556
This guy knows what's good
>>
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>>385063556
>>385063614
i hope you would do the right thing and cuddle with your new barbarian wife
>>
I just beat RE7 a few days ago and I have no idea how it mustered anything above a 70 rating.

The fact it's sitting at an 86 on metacritic is absurd to me. Rarely have I felt more disconnected with the average review score a game got.
>>
>>385054392
I'll chose neither.
>>
They found an expanded audience in 4, started pandering exclusively to that broader audience and never looked back
>>
>>385064758
You'd rather have nothing?
>>
>>385064808
Not that guy but I would just as soon not bother with the game at all if it were first person or over the shoulder
>>
>>385064808
Not the same guy, but I'd rather have a remake of RE2 that does to the old RE2 what Remake1 did to RE1. It's that fucking simple my dude.
>>
>>385061717
Lack of item boxes and the level design regressing. The training facility has lots of paths but they are mostly deadends and you just end up clearing the area and walking out through the way you came. This also makes the item management even more tedious.
>>
>>385064945
>>385064991
It's almost guaranteed that RE2make will be in the same style that REmake was done.

The only reason that RE2make was greenlit was because of the huge online sales of the REmake Remaster. And the fella in charge of it talked about how it would be done in the same vein as REmake.
>>
>>385065178
Well good I'll follow it carefully then.
>>
I have a love/hate for RE 4

It was fantastic back in the day, now it's kind of dated, and it sort of ruined future RE games. Plus it popularized QTEs.
>>
>>385065178
Don't fucking say that, they haven't confirmed anything. If you start saying that its basically confirmed it'll be REmake style, then I'll start to believe it, and it'll be that much more crushing when they inevitably announce it's gonna RE4 style for some reason.
>>
>>385040079
>Online multiplayer, voice chat, or even things like having an ethernet port are all some issues easily pointed out.
Nintendo primarily sees itself as a company for all ages. Why would they include a toxic online experience and ruin that?
>>
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>>385064991
This tbqh. We haven't had a classic-style game in a very long time.
>>
>>385041604
Yeah that DS resident evil 1 version was pretty great, especially the slashing mini-game

>>385050142
Jesus fucking christ the vehicle scenes they keep forcing are worst fucking thing
>>
>>385054904
>the environments look very well lived-in
This, it feels like a real place where you actually feel security in finding rooms without danger.
RE1 rooms in contrast are either deserted and useless or a non-stop stream of zombies.
RE2 has the just right balance of safe to risky rooms where you don't even feel the stark contrast, a room is a room like in reality, it's not either angelic music or armageddon

I can't find a word to describe it other than "organic", the calm feels real rather than artificial
>>
>>385054940
>RE3 epilogues were confirmed not canon
Wow, fuck this

>>385056040
>>385057231
Yep, knowing there's hell out there but you're not currently in it
>>
4

I love RE4 but it was the beginning of the end. All the games leading up had been trying to take the whole survival/horror genre seriously.

Then 4 came along, allowed the devs to have more freedom and soon the focus became over the top action to the point of insane plots and situations.
>>
I've been thinking about this a lot recently. Resident Evil 2 was actually not very good, it ruined almost everything good about 1/Remake.

Ammo is not scarce. You can pick up over a hundred handgun bullets before you reach the police station. Herbs are also fucking everywhere. This definitely isn't the case in RE1.

The route is incredibly linear. You can't do almost anything in any order you want. You have to get all the same keys in the same order, and go through all the areas in the same order. You very occasionally can choose to do one thing or another first, but that's it. Meanwhile, you can do almost anything in any order in 1, especially in the mansion.

Finally, RE2 has nothing close to hunters. It literally just has zombies and lickers, and a slightly more tougher licker in the last 10 minutes of the game. Dogs and zombie plants are literally in like, 2 rooms of the game. Meanwhile, the second hunters arrive in RE1, the entire game changes.
>>
>>385067742
>>385065446
We should blame the games that followed for being shitty. If they were as good as 4 we wouldn't have any trouble.
>>
>>385069235
As someone who had this opinion for a good while I replayed 2 recently and liked it as a character drama more than anything. Some of the boss fights are pretty fun and Claire's six shooter is fucking baller, but other than that I still prefer 3.
>>
>>385054820
There's something special about that S.T.A.R.S Team photo. Everytime I look at it I feel like I know the story, who they were, but there's something disturbing in it and it starts to creep the fuck out of me.
>>
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>>
>>385055381
They're dirt cheap used, and the only two you need to buy really are Caliban Cove and Underworld, as they're original stories
>>
>>385069365
RE4 was a shit game that caused a shit genre and more shit games.
People only say it's good because it was the first actual RE game on their console (PS2 and Wii owners), it was their first RE game or because they like trashy TPS games
>>
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>>385062389
>It'd be 1000 times better and probably kind of awesome if the two characters never got to properly meet but still helped each other out by doing shit in different parts of the map or depositing shit in the chests that aren't even in the game.

Holy fuck I want this so bad.

That's almost what they did with RE2 with the options you could make between both A and B scenarios, for example if you close the window shutters on A, they will be closed on B, or if you take the machine gun as Leon, it won't be there for Claire, etc.
>>
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>>385036047
>tfw seeing 3.5 and what it could've been.
>>
>>385070285
The appearance of hunters spooked me so much I would always unload on them with shotguns or the magnum, never actually died to one because I never want to see them live long enough to attack.
>>
>>385035769
literally, eat a shit pie, that's poisoned, and die.
>>
>>385054708
I also love RE2's atmosphere. I feel like it's very unique, but for some reason I can explain this properlyto another person cause we are talking about a city, a gun shop, a basketball court, the police station, the sewers, the factory and a lab. I mean, they are normal places, but somehow the atmosphere is something I haven't seen in any other game.
>>
>>385069235
RE2 is what made outbreak environments fun, though. You arrive at the aftermath of a lot of carnage, many rooms leading up to the sewers told the story of what happened there when people were still fighting to survive. It made you wish these levels were playable when chaos was at its height. RE2 was a thriller in its own ways. I'm not sure how the developers would be able to simulate a pre-rendered city with numerous alternate routes, especially with the limited technology of back then. Because there was so many police action that had gone down, it made sense to litter some of the places with bullets. As for the abundance of herbs, I won't even argue there because I always thought designing the game in a way where you can definitely heal yourself of a viral infection at all with something as mundane as a plant was highly ridiculous. It's gratifying to look the other way, I suppose.
>>
>>385070285
daaaaaaaayum
>>
>>385035537
What a mansion.
>>
>>385070285
>John Bradshaw Layfield with a vicious Clothesline from Hell to end this match!
>>
>>
>>385070737
Not quite your ordinary house, that's for sure.
>>
>>385070256
Code Veronica X was the first for ps2, not RE4. RE4 first game out for GC, and I think it's there that it bred a whole new wave of [shitty] RE fans. I was one of the people waiting for it to come out on PS2, and when it finally did, I had already gotten impatient and gotten a GC and played it along with RE0 and REmake, and decided it fucking sucked.
>>
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>>385070256
So you say
>>
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>>385054940
>RE3 epilogues were confirmed not canon
I'm going to keep believing that HUNK survived.
>>
>>385070256
Kinda agree with this, but RE4 also made DMC exist, so it isn't all that shitty in the end.
>>
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>>385054703
This post makes me feel this ill.
>>
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>>385060521
>All those Raccoon kiddies who get eaten by their own zombie parents

https://www.youtube.com/watch?v=YONcOjDxmYk
>>
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>>385071904
Completely ruined my sweet loli into a disgusting normie dike whore
And if that wasn't enough they put a horny subhuman vodka-drinking shaved slav next to her
>>
Love those zombie sounds
https://m.youtube.com/watch?v=UgqvlJ1HgNk
>>
>>385037543
In the older RE's ammo gets combined. So this picture can be misleading to anyone not familiar with the series.
>>385049158
The inventory slots were never suppose to make logical sense. In most games you are guaranteed to find things that make no logical sense. Old RE was about item management. Nothing about realism. Far from it in fact.
>>
>>385070375
Why is Jill such a slut?

>Outbreak has been going for 5 days
>Still wandering around town with slutty outfit

Like she's asking to get raped by those zombies and lickers so bad
>>
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>>385072245
>>
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>>385072453
>>
>>385072453
No, no. You misunderstand. Jill is the one who does all the raping.
>>
>>385063965
MEMBER THE MANSION


AGAIN?
>>
>>385038475
And yet it sounds like he went into fruity loops studio and started placing notes at random with a trumpet sample
>>
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>>385072472
>put your cock right where I can see it!
They should have stopped at re2. With Claire too.
>>
>>385040024
That is one guy, and he appears after your first playthrough.
>>
How did RE7 sell? I loved that game and would love a trilogy of first person RE games.
>>
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>>385072881
>>
>>385073260
It sold very well, but just 500K shy of the target sales.
>>
>>385073260
Like hot cakes thanks to goytubers making millions of let's plays. In my opinion, they should go to a third person shooter perspective like 3.5 was going to be.
>>
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>>385072881
>>
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>>385072881
>tfw no alt. ending where Claire decide to hook up with Leon and raise Sherry together

Maybe we'll get one in REmake2
>>
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>>385073769
>>
When Mikami left and all Capcom could do was shit out a subpar RE4 clone with co-op
>>
>>385073943
>this will never be your family
>>
>>385073769
>>385073943
It hurts
>>
Claire is creepy
http://vocaroo.com/i/s1dga6w7b2WJ
>>
>>385074535
http://vocaroo.com/i/s0cUQVpdu8zO
>>
>>385074535
She's inexperienced with kids, but with effort she will learn fast!
>>
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>>385074759
Well it seems Claire got a sex change
>>
>>385074085
And maybe REmake2 can't happen because no Mikami to lead the project
>>
>>385075396
What's so hard about a team of devs coming together and grabbing a source material to make a remake? What does Mikami have that others don't? Are devs that incapable of studying something to replicate its feel?
>>
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>>385075282
>>
>>385076340
iirc it was Mikami who first proposed the idea of remaking the Resident Evil game. Because he felt that the first one was incomplete with lots of content got cut. REmake was how the first game should be.
>>
RE4 was an amazing game but it honestly runied the series
>>
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>>385071904
>>385072472
>>385073305
>>385073742
S H E R R Y
>>
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>>385077140
>>
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>>385078269
Sorry, but Leon prefers a girl with ballistics
>>
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>>385078462
Leon wants some Wong. Besides, this is BALLISTICS.
>>
>>385037516
Okay I'll bite:
>Gameplay choices mostly worse
Que? Please elaborate and explain what differs in those scenarios compared to the exact equivalents present in the original.

>Worse soundtrack
Again, What? And how so?
One aspect of REmake's perfection as a remake in peoples' opinion is that it sticks to the original score (NOT the lousy dualshock edition) and compliments it rather than being a rearrangement or a lousier new take on the intentions of the original's composition. Like it's literally the same themes using higher quality, orchestrated sampling.

>Worse prebaked backgrounds
The only somewhat valid subjective argument. The original's mansion setting is more contemporary and modern, more "normal" and clean in appearance than the gaudy haunted house portrayed in the remake and written in as canon--probably the most dramatic change over the original, but the layout is still the same and all rooms in the original are still present as they were.

>Worse puzzles
All puzzles in the original are mostly the same in remake with slightly different solutions to keep the experience fresh between versions. Yet another thing REmake does right.

>Whole side story with the hunchback retard

Was actually intended to be in the PS1 version but had to be cut ahead of release. Technically not a new addition, they simply finished and inserted it back in for REmake.


Seriously, I want this person's thoughts on their opinion if they're serious. REmake is the fucking gold standard of what a remake or re-imagining needs to be.
>>
>>385037378
Was it really that bad? I got it in the bundle but havent played it yet, I was kind of interested in it before it released.
>>
>>385037704

Sounds like the adults from peanuts are having an orgy.

I like how the first note tries to set up the atmosphere, then the song degenerates into a man dying of flatulence with an out of tune trumpet glued to his ass.

A clown funeral

Sounds like the theme of a zombie who's desperate for a shit.
>>
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>>385038335
>>385070996
>>385070256
>>385055043
>>385037543
>>385064458
>>385037325
>>385040421
>>385041604
>>385042046
>>385042053
>>385042874
>>385050789
>>385051458
>>385052547
>4fags finally got btfo
It feels good, knowing people have taste
>>
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>>385080279
>>
>>385042401

I can answer this,

It's because the remade guard house is...well..overly complex. I mean, the previous one was very much a lab + the guards living and observation area.

In REmake they go a little overboard with the design.
>>
>>385080279
4's good
get schwoke
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