Why are games about space exploration always shit?
>>385035049
Let's be real. You'd forgive a broken alpha released early with missing content if it had cute anime girls. If they released a $60 remake of Space Invaders that was almost completely identical in amount of content to the original besides better graphics and an anime girl or two somewhere in there, you'd buy the $120 collector's elite edition. You wouldn't even fucking play it though, you'd shelve it up top with your eroge and hundreds of weeaboo hot glue figurines.
Why? Because you're out of control and need help. There is more to life than anime girls, so much more than you should ever be willing to destroy just so you can fantasize being with a bug-eyed, budget animated alien. Seek help.
space exploration is shit
it's literally just space
Because it's the void of space. Space has nothing in it. Go here to there travel in between.
>>385035049
Because a lot of games just get caught up in the vastness of it rather than the 'breadth' of it.
You've got thousands of planets? Then have things interesting happen. Interactions with other races, cosmic factions warring over different purposes. Do you want to be a cosmic hero who takes down alien oppressors or do you just want the money? Hell, do you want to start an evil galactic empire of your own?
Older games like Elite, Privateer and Star Control 2 were great at depicting a universe that you actually felt you mattered in, or at the very least you contributed to. A lot of games just seem obsessed with the sense of scale and numbers, just so they can say 'We've generated hundreds of millions of planets and the majority of them are functionally the same'.