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How would you make a Flash game?

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Thread replies: 58
Thread images: 8

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>>
In a flash
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>>385029494
timeline management sim
>>
>>385029494
Modern Pepsiman clone.
>>
>>385029494
You wouldn't.
>>
>>385029494
Using adobe flash
>>
I wouldn't. The flash is incredibly boring as a character. He should overcome any challenge he faces with ease, and the only way writers can give him a challenge is by randomly making him retarded or introducing a Speedster who has More Speed than flash.
>>
>>385029494
Actionscript.
>>
>>385029494
Like Sonic, except good
>>
>>385029494

I wonder how exactly fast they'll make him in the movie and what nerfs they'll apply to him because not much can counter him besides other speedsters without absurd sandbagging on his behalf and plot holes. The fucker ran fast enough to GO BACK IN TIME.
>>
>>385030148
Well in the JL trailer he told Batman he only knows how to run fast and push people. No real fighting experience. Don't think you need that at his speed though
>>
>>385030148
The only nerf they're going to use is inexperience, as always.
>>
>>385029494
I'd throw in Reverse Flash and do some crazy shit. An open world Spiderman/Arkham esque game would be cool, especially with abilities like phasing through walls and stuff. Maybe each character having a variation of speedster abilities (ie, Reverse Flash being the only one with the vibrating hand attack that insta kills as an unlockable character).
>>
>>385029912
>should be able to easily overcome any obstacle he faces
Mirror Master, Captain Cold, and Heatwave are all genuine threats to the Flash because they break physics almost as hard as he does.
>>
Saints Row 4 is the closest to a Flash game.
>>
>>385029494
Unironically a Platinum beat-em-up, full of flashy moves and doing the "slow down time on a dodge" gimmick. Set it when Flash is first starting out so he's less experienced with his abilities.
>>
>>385030474
Flash could literally speed blitz all of them at the same time.
He holds back all the time
>>
>>385030429

No, because he'd be pushing people at the speed of FAST which is strong as fuck. It is not like they'll even see him coming or be able to react.
>>
Bullet time and 17fps
>>
>>385029494

Slow down the world but not the player. When you attack slowed characters, all your damage will pile up and send them rocketing away from you when you turn off your powers.

It'd be too easy, no one would like it.
>>
It'd be impossible to portray the speeds he is capable of so you'd have to put some dumb power limiter in the game to explain why he's so slow. You could make a better game about fucking Aquaman
>>
>>385030623
>Platinum meme
Nah I'd rather not play a mediocre hack and slash
>>
>>385029494
https://www.youtube.com/watch?v=u9-oya9knaI
>>
>>385029494
Make a Superhot clone.
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The Flash > Superman
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>>385030842
wow that's fucking boring
>>
>>385030429
The same can be said for Superman
A more or less valid excuse could be that he's still in his early stages and just can't use his powers properly
>>
Definitely not on iOS
>>
>>385030994
everybody's better than new52 superman
>>
>>385029494
just make sure it has the .swf extension
>>
Honestly the only way it would work is to be a Telltale-esque game.
>>
Swap out sonic's model with Barry in SAB2.
>>
Viewtiful Joe>The Flash
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>>385031168
>>
>>385031028

Max Payne 2 with mods was fun as fuck
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>>385031395
>>
>>385031238

n52 superman is the strongest he's been in years though. I'm tired of weak ass superman.
>>
>>385029494
A plaitnum-esque beat-em-up with an emphasis on managing combos using super speed to jump between enemies, and for attacks.
>>
Huge as fuck map thats mostly empty with shitty looking cities, but it's to scale of earth (mostly) and the movement and combat is skill based and you can fuck up and crash into buildings and hurt yourself and shit.

Fighting is done by elaborate combos and managing movement so you don't crash into shit but the environment is fully destructible so you could throw some nigga into the pyramids.

When not fighting other speedsters, you can throttle your speed.
>>
>>385031289

>A telltale game with no sense of urgency or sacrifice because you're so fast you don't have to decide who to save.
>>
>>385029494
Like a reverse SuperHot: time moves faster the more you move. So as a player you have to do Quake like movement but also punch and hit enemies as you run past them...
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Like a Spider-Man game on foot.
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Play saint's row 4 with only the speed power
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>>385030994
>>
>>385031168
Maybe Steve Jobs could be the final boss because he literally killed flash.
>>
>>385029494

Cast a black man for the role. Idris Elba for example.
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Anybody here play Infamous Second Son? Well I'd basically make Flash's sprint ability like the neon running which let you run super damn fast but also let you run up and down buildings continuously. It was legit more fun than flying or gliding. Also, I'd give him Batman style combat but when he punches it's all done really fast. There would be unlockable powers you get from playing the game, like being able to generate lightning,
>>
>>385029494
Have your general moveset be a lot of blurry superspeed movement that you can't quite see but it still looks flashy.
But the bosses will have superspeed too so when you enter a boss battle time slows down and you can see all your movements clearly.
Boss stages need to have a lot of destructible environments with the pieces falling in slow motion.
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>>385030759
Explain how he'd speed blitz a guy who lives in a Mirror dimension.
>>
>>385029494
fast
>>
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I would never .
not even with other ppl's $$$$
not with a 10 foot pole I would not.
fuck you flash.
>>
Wally West.
Using the speedforce simply slows down time like Viewtiful Joe, although there could be an option to turn it off. You need to eat food to recharge your speedforce meter.
Outside of combat the running is kinda like Superman Returns but a lot more refined.
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>>385032854

I like the way you're thinking anon
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a racing game like Sonic R but with power ups and the speedsters from various universes and the tracks from their respective universes.
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>>385030842
>Slow down the world but not the player
Well that's the obvious route, but what if the player could go as fast as the engine can support but the world didn't slow down, this means that the player's own limitations would balance the game.
>>
Like Infamous SS with the neon powers.
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>>385029674
Well now this is interesting
>>
>>385030842
>Slow down the world but not the player.

pretty much this

but also introduce a plot element that drains his power or makes him weaker, so you'll still have to do some 'real' fighting and running and dodging shit

also introduce enemies which have similar powers as flash to achieve said mention above

also I would probably read a bunch of DC's shit to note what other weaknesses he has. iirc, batman managed to outwit him with something not too long ago
Thread posts: 58
Thread images: 8


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