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Noita trailer

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Thread replies: 355
Thread images: 50

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https://www.youtube.com/watch?v=ZBLoffoZLH8

Thoughts?
>>
>>385023989
What does that even mean? Procedurally generated fonts? Graphics?
>>
>>385024328
Did you try to click Play anon?
>>
>>385023989
looks fucking sweet, to be honest
thanks for shilling this, got me interested
>>
>>385023989
>Coming to early access 201x
Let's talk once there is a game to discuss
>>
>>385023989
that just sounds like cortex command.
>>
>more pixel shit
i want this meme to FUCKING die already
>>
>>385023989
falling sand game but with actual gameplay. looks nice.
>>
Swapper and ESA were pretty good, so looking forward to this.
>>
>>385023989
Looks cool. Reminds me of that dust.jp or falling sands game but with a plot and gameplay instead of being just a sandbox
>>
>rogue-lite

:|
>>
I really hate that type of art style. But the physics look neat.
>>
>every pixel is simulated

What does that even mean? Ain't that just a fancy way of saying "we have a physics engine"?
>>
>>385023989
looks cool.
>>
>>385025541
https://en.wikipedia.org/wiki/Falling-sand_game
>>
looks cool but it should be terraria
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>>385023989

>pixel rogue-lite
>>
>>385024673
As long as the gameplay isn't fuck-awful who gives a fuck what it looks like?
>>
>>385023989
Those are some garbo graphics.
>>
>>385023989
>No, it a game
>>
>>385025541
The falling sand games had Each pixel being a single grain of sand, a drop of water, a small amount of gas. And all of this was then simulated through a physics engine. Not many games do physics like that.
>>
Heyy, Liero Xreme vibes
>>
>>385023989
Why hasn't this been made ten years ago?
World of Sand is fucking ancient and open source. It shouldn't be hard to implement by a decent programmer.
>>
>>385023989
Your game looks pretty good OP, I seriously dislike your pixel art style, but the way it works like a particle simulation game with some sort of exploration can make me overlook it.
>>
>>385023989
>pixel
It's shit.
Wait, I'll start over
>rogue
It's shit.
>>
>>385023989
Was gonna say pixel indie shit but it's by the ESA guys and it looks like terraria and liero mixed
Looks great
>>
>>385024490
>watching videos posted on /v/
Anon. Nobody does that.
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>>385023989
>liero + soldat

You got my attention.
>>
>>385023989
'Noita' means 'witch' in Finnish language.

It seems to be just a platformer with procedural elements. Each pixel is like voxel in minecraft so you can explode and carve them out and shit like that.

Not interested.
>>
>>385024673
So you'd prefer shitty fps games and jrpgs with terrible graphics?
Also pixelshit ages rly well
>>
>>385026608
Well, at least don't flaunt your retardation so openly then.
>>
>>385023989
Looks fucking gorgeous
>>
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>Leave indie games to me.
>>
>>385023989

the fuck is a "rogue-lite" ?
>>
>>385023989
no coop no buy
>>
Looks really good, thanks for mentioning this.
>>
>>385026702
Because it's 2d it is also possible to apply real time Navier-Stokes (etc) fluid dynamics as at least looks like so when the liquids interact and burn.

Doing that in proper 3d in reasonable resolution and real time is still out of reach for games as it is exponentially more expensive to calculate.
>>
>>385026803
its shitty meme genre based on procedurally generated levels and perma-death
>>
>>385023989
This is like powder game with risk of rain. I like the other games of the same developer so you can consider me mildly hyped.
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>>385023989
>Every pixel is simulated
>What is this indie trash crock of horseshi-
>Those fire and explosions
>>
>>385026803
Binding of Isaac and 10 million other shitty indie games. Game with randomness and permadeath ar e often called rogue-lite.
>>
I'll probably buy it, because I'm a sucker.
>>
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So is this basically a "sandbox powder" or whatever RPG?
Sounds cool.
>>
>>385023989
So a roguelike that uses that powder flashgame from like 2008 as it's basis?
>>
>>385023989
What's the point of using pixel art, if you're gonna use that many pixels anyway?
>>
>rotated pixels
>>
>>385024328
it means nothing. pixels are a always virtual entities, and thus simulated.
>>
>>385026608
I'll explain it so you don't have to watch it. Remember those sand flash games where you could pour all sorts of diffrent materials into a box and watch the phisics simulation? You know, where each pixel was 1 grain of sand or 1 drop of water or whatever? Like that, but with a game built on it.
>>
Looks great. Shame they waste it on a damn rouge-lite model.

>>385026803
How fucking new to gaming are you? Seriously, did you learn that videogames exist two weeks ago?
>>
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>>385027332
>don't use a lot of pixels
>people call the game ugly and "pixelshit"
>use a lot of pixels
>people ask what the point is
>>
>>385027441
He's asking what the point is because they're NOT using a lot of pixels.
>>
>>385023989
reminds me of that sandbox flash game everyone played in middle school but with actual gameplay
>>
>>385023989
Looks cool but
>shilling on /v/

It's a bit of a red flag. I'm sure you understand.
>>
>>385027531
No he asked retradred.
>>
>>385027531
Did we watch different trailers?
>>
>>385026035
>garbo
haha O WOW
>>
Looks fun I guess it reminds me of that falling sand game, but an actual game instead of just a sandbox.
>>385025676
>>
>>385027096
Yeah.
The line:
"EVERY PIXEL IS SIMULATED" is DUMB AS FUCK. It sounds laughable and nearly made me not watch through the video.

Game looks dope as fuck. Crayon Physics also suprisingly good fun.
The only thing that somewhat worries me is the Swapper legacy, because that game was not very good in my opinion. Nice to look at, with an interesting premise and atmosphere, but god damn the puzzles were a chore and the narrative went nowhere.
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>>385027531
>>
>>385027531
>>385027332
well it needs to be possible to actually make a physics engine that works while still having everything fully simulated.
I like how no one remembers cortex command and how it did that by the way and how it's the most obvious comparison.
>>
>>385023989
hey guys, the 90s are calling they want their game back

also dont forget about the powder game
>>
Hey we made this autistic game and want to sell it to hipsters who think it's cool to play pixel art and shit.

t. Nolla which means Zero games
>>
>>385023989
>artificial pixels
wow
>>
So this is one of those Flash games where you fuck around with physics except as a roguelite
>>
This concept isn't revolutionary or even interesting. It's based on a shitty flashgame that was designed to occupy like 15 minutes of your time but then they slapped catacomb kids level of shallow "roguelike" mechanics that will get boring in even less time. Why the fuck would I do half of the shit they showed in the trailer when I can probably just shoot a mushroom man or whatever? It's going to be filled with set pieces and parcels that are going to make you feel like shocking water or lighting gas on fire but at the end of the day there isn't going to be substance.
>>
>>385023989
>indie
>rogue lite
>pixel
>physics
>neon lights everywhere
>no coop

lol its the classic turd game. ill pirate it still
>>
>>385026710
Pixelshit with added on modern effects is awful.
That said I'll probably pirate/buy this because the mechanics look fun.
>>
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>>385023989
>every pixel is simulated
I don't know what that means, but
>diagonal pixels
It's already bad.
>>
>>385023989
I dunno, It looks alright.
>>
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>>385023989
>Noita
>>
>>385023989
They really should have said something like "Every pixel simulated physics" or some shit, cause just saying simulated makes no god damn sense.

That said, the creators have some good games behind them and the concept looks neat. I have no doubt it'll be very set piece-y with very obvious solutions but it looks like it'll be fun regardless.
>>
Always wanted 2D sidescroller with actual physics and none of that floating objects crap.
Too bad it's roguelite
>>
>>385028312
"Fully simulated environments" would suffice. It really is a bad marketing line, makes you think the developer literally has no idea what he is doing or saying.
Which, knowing his previous works, is definitely not true.
>>
>>385027973
If you've ever played a decent roguelike/lite you'd know the high difficulty forces you to work with every single tool in order to succeed.
>>
>>385023989
Looks good, I'm a sucker for this kinda shit. Looks like a mix between the powder toy and rainworld.
>>
>>385027374
Ah so garbage thanks
>>
Noice, i'll pirate it when it comes out
>>
Reminds me of that old browser game where you could mix things together and get chemical reactions. Idr what it was called.
>>
>>385030763
Powder toy
>>
>>385023989
Looks impressive in a technical sense, but I have no interest in playing that
>>
>>385023989
>indie pixelshit
>"rogue-lite"

It's the first time I've heard of this game and I've already dropped it.
>>
>>385023989
This looks legitimately cool as fuck.
Cortex Command as an RPG and without the shit controls.
>>
>>385024673
>graphicsfag
get out
>>
>>385026803
Rogue is a permadeath procedurally generated game from long time ago. Rogue-like is basically a genre of games that are like Rogue, permadeath and procedurally generated levels. Kind of like how FPS games were called Doom clones until the term FPS was coined.

Rogue lite is a lighter version of Rogue-like, meaning it's less difficult or punishing. Usually this means things you collect through your playthroughs carry over to the next, like items and characters or abilities.
>>
>>385024665
Except the characters don't stumble and break their own legs just walking around.
Also it appears to be actual dungeons and not just some featureless plains.
>>
>>385031769
They'd kill you for saying that over in /rlg/. A Roguelike is a prosedurally generated, turn and grid based game with permadeath. A Rouge-lite has some of those things.
>>
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>>385023989
>every pixel is simulated
Only any point in playing would be if every body part is simulated as well. Is it?
>>
Needs multiplayer. This looks like it could be a good replacement for Worms.
>>
>Every pixel is simulated
>What dies this even mean

Presumably each pixel is treated like an object subject to physics, so a single pixel of lava could fly through the air and ignite something.
>>
>>385026803
Indie marketing gimmick that means no level design or gameplay balance.
>>
>>385031369
Srsly I'd love Cortex Command if the characters didn't swagger around like drunkards. It's like a cinematic platformer mixed with QWOP. Does anyone remember that /f/ game about the drunk system admin trying to get home while Lady Gaga music plays? It's like that.
>>
>>385023989
>Every pixel is simulated
What dumb fucking advertising. I almost didn't watch it because that just sounds like your typical dumb indie bullshitting.

Game itself looks cool though.
>>
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This is the first instance of pixel physics I've seen since Cortex Command

I'll buy it, physics-based indie games are the quintessential indie games. Hammerfight is another example.
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>Dust implemented into an actual game
I'm interested
>>
>>385024328
It means that the game calculates the physics for every pixel in the game. That's why you see those fluid movements.
>>
>>385034576
Only a brainlet would have trouble understanding what it means. it functions on pixel by pixel basis instead of just big chunks of pixels
What other way would you describe it?
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F L U I D
D Y N A M I C S
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>>385035753
what the fuck
is he jerking off?
>>
>>385035595
This, but as always /v/ is full of contrarian brainlets that hate first and try to understand later.
>>
>>385026375
The thing is that to include bodies that stay together & break apart requires you to communicate directly with the graphics card in order to optimize shit due to the exponential amount of data that is added on to every pixel being simulated individually. It would blow your mind how much data is stored by a simulation like this. I imagine a shit ton of work was put into the engine.
>>
>>385035903
Yeah, I remember someone saying "algorithm" was a big word used by No Man's Sky developers to sound more intellectual.
>>
>>385026652

boi soldat was the shit, i played it for fuckin years and i don't even like multiplayer games. almost didn't realize that butcher was made by the same devs.
>>
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>>385023989
>pixel game
>non pixelated light and shadow
how dare you waste my time with this trash
>>
So it's Terraria
>>
>>385030407
imagine having shit taste like this
>>
>>385024673
I unironically enjoy some of the games that have spawned from this fad.
https://www.kickstarter.com/projects/lanzegames/pixel-princess-blitz-sandbox-roguelike-action-rpg/comments
Can't wait.
>>
>>385036292
terraria with a shit ton more potential for interesting environmental interactions.
>>
>>385023989
oh yay another action rougelite
>>
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>>385036096
>mfw I haven't listened to HORSE the Band since freshman year of highschool
>>
>>385036096
I haven't listened to them in a while, anon thanks for reminding me
>>
>the shear amount of retards who didn't watch the trailer and decide to make bullshit up
>the large number of retards who don't understand this literally couldn't be done with a much higher fidelity.
I need to remind myself how stupid the people I browse this website are.
>>
>>385023989
Noitanother indie shit game!
>>
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>>385026608
I obsessively click on every spoiler and embedded video as well as read every article linked (with Unvisit). why wouldn't you?
>>
So basically they decided to kill performance just to interact with the world pixel by pixel, but it still ends up more and less with the same physics as if it was done with chunks as it is usually done.
Get ready for the most processing-expensive pixel shit yet.
>>
>>385036678
I'm sorry anon I'm American. I don't understand fidelity.
>>
>>385026803
how is /v/ this retarded?
Rogue-lite is just marketing speak for "has perma-death". That's it.
>>
>>385023989
>hey you remember that old flash game where you mixed sand and chemicals and shit to make explosions and fire
>yea
>wanna make a real game outta that
main character looks horribly designed, apart from that game looks actually fun
>>
>>385023989
the OP image made for certain I will never play this game
>>
>>385036739
More or less means a lot.
Halo CE is more or less Unreal Tournament 2k4.
Silent Hill is more or less Resident Evil.
Banjo Kazooie is more or less Super Mario 64.
etc
>>
>>385027347
Pixels are used to present the state of the simulated world to player and are not simulated in almost every case.
Today's most stupid comment award is yours, anon.
Hope you are happy.
>>
>>385026803
Rogue-like autists get really triggered if the game isn't turn-based, so they made up Rogue-lite as a compromise.
>>
Looks absolutely amazing. Reminds me of BotW since each element interacts with the game world in amazing ways. I'm very hyped. Love pixel art style although this game is not a good example of good pixel art.
>>
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It looks like the sand game + Terraria with a hideous art-style but
>""""""""""rogue-lite""""""""""
I fucking hate this term. I hate indie dev faggots and how they've ruined the term roguelike. They've used it so fucking much it has lost all meaning entirely, it's just another buzzword now.
>>
Cool fucking game, thanks OP
>>
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Oh shit another fucking "rogue-lite" pixel indie game, haven't had one of those before. Will it also be early access on Steam and have crafting and RPG elements?
>>
>>385036970
Randomization is a pretty big part of it as well. And rpg mechanics to a lesser extent
>>
I feel like this will get pretty old pretty fast, but I imagine that hour of messing with the physics interactions will be pretty fun. Unless they really fuck it all up and gate all the fun physics weapons behind lots of boring shit.
>>
>>385023989
>rogue-lite
please no

falling-sand does not fall well with rogue-lite

you won't be able to thoroughly enjoy blowing shit up and making risky things because of perma-death
>>
>>385023989
>rogue-lite
Translation: I don't know how to design actual levels
>>
>>385023989
When will those indie fags realize that the so called "pixel" art doesn't exist?
>>
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>>385026803
Roguelike literally means "a game that is like Rogue"
Rogue-lite is a buzzword and a bastardization of Roguelike that doesn't have any meaning, it means whatever the marketers want it to mean
>Is it hard? Rogue-lite!
>Permadeath? Rogue-lite!
>Random dungeons? Rogue-lite!
>Hideous ugly graphics and boring gameplay that nobody in their right mind would buy unless we attach a bunch of buzzwords to it? Rogue-lite!
I've seen the term "souls-like" being thrown around too, and it makes my blood boil and my stomach turn.
>>
>>385037764
On the contrary, things will have weight and meaning. In Powder Toy/Falling Sand Game you have no restrictions. You can make a big explosion right off the bat. In Noita you have to find these situations. I'd think it would make these things exciting to see and interact with. It gives them meaning and rarity.
>>
>>385037764
Actually I think it makes sense, roguelikes are all about silly sudden-death randomness. Most roguelikes have shit scattered throughout the game which will either bless or kill you based on pure randomness.
>>
>>385037514
>make a game with procedural generation and permadeath
>call it a roguelike because those were significant traits of roguelikes
>roguelike autists throw a hissyfit
>call it roguelite instead
>roguelike autists still throw a hissyfit
Is there a bigger group of autists in the video gaming community?
>>
>>385023989
Looks like it might be fun.
>>
Tryhard sand ripoff.
I bet he's running a cluster just to render the gameplay in this video.
Or he got clever with the code.
>>
>>385037925
BotW is souls-like, albeit better.
>>
>>385025974
Anyone who doesn't want to die of eye cancer?
Giving less fucks about graphics is one thing, not giving any is complete retardation.
>>
>>385038021
>make up a new genre for lazy indie games
>slap the name of a pre-existing genre on it
>the people who like the actual games of that genre get pissed because the market gets flooded with games that don't conform to the convention
>lol we'll just change one letter, that won't lead to any possible issues!
Roguelite is the worst name ever. Imagine if people got sick of calling FPS games "doom clones" and instead started calling them "doom crones" instead.
>>
>>385038448
that'd be fine
>>
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>>385026803
A meme genre invented by indie devs that has no real meaning, sometimes there's perma-death but other times you keep some of your progress, levels are mostly randomized because designing an actual game is hard.

it's mostly just a bunch of buzzwords to make players feel hardcore because they played a game inspired by Rogue even though it shares barely anything with that game.
>>
>Powder Game, the roguelike

That sounds pretty neat actually.
>>
>>385038448
>this indie game with pixel graphics is lazy and does not deserve the name rogue
>that game without graphics designed to be played on a vt200 terminal without sound with 10% of content of the indie game is not lazy and does deserve the name rogue
>>
>>385038709
Any game that isn't turn based has absolutely nothing in common with Rogue. It's absolutely mindblowing that the genre has been named by such flimsy connections.
>>
People who think that making a randomized world is easier than designing it by hand have no idea what they are talking about.

A randomized world is still designed by hand, but it's much more complex since you also need to create an algorithm that will keep it consistent.

It's not fucking magic like you type a line of code that says "make random game" and boom, there it is.
>>
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>>385038021
It has nothing to do with rogue. If they called them something else I wouldn't care, but they have nothing to do with rogue. We don't call Skyrim a "Call of Duty-lite", we don't call Dragon's Dogma a "FinalFantasy-lite",
If I was making a game and called it an FPS-lite but it was just a text-based adventure game about Harry Potter fan-fiction, you'd be pissed too
It's the same thing as SJW's claiming shit like Tacoma, Virgina, and Gone Home are video games when they most fucking certainly are not
>>
>>385038448
>Imagine if people got sick of calling FPS games "doom clones" and instead started calling them "doom crones" instead.
So basically japanese people saying doom clones?
>>
>>385038709
Designing procedural levels that are coherent, don't get repetitive quickly, and are interesting and fun to play in is a whole lot more difficult than standard level design, which is why basically only Spelunky has succeeded as far as 2D platformers go.
>>
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>>385030620
>>
>>385038812
>this game uses a first person camera and has lots of guns in it, so it's deserving of the name "FPS"
>this game is a third person walking simulator, so maybe it would be better to not describe it as an FPS
>>
>>385038974
>only Spelunky has succeeded as far as 2D platformers go
mother of bait

what about fucking terraria
>>
>>385038901
JRPGs aren't bound to having turn based combat even though they all featured that in the beginning. Why should roguelikes?
>>
>>385026375
>It shouldn't be hard to implement by a decent programmer.

I'm not trying to insult you, but you're definitely not a programmer making a statement like that.

Even today games like this are computationally expensive, and will live or die by how well the programmer organizes their data and how well the whole package is optimized.
>>
>>385039058
The game shares its main features with rogue so calling it roguelike is appropriate even if it does upset some autists.
>>
>>385038901
So Final Fantasy is a rogue-like?

Goddamnit, to think I share this board with people like you
>>
>>385023989
>Coming to early access 201X.
Welp.
>>
The swapper was not bad and environmental station alpha was pretty fuggin good. Might be worth looking at.
>>
>>385023989
torille
>>
>>385023989
Noita? More like Poopa
>>
Only way it could become better is if they added a way to "craft" spells with stuff you find in the environment.
Ie: you have a basic "disassemble" spell that does tiny amounts of damage and allows you to extract elements, then you take those elements and you combine them to make stronger version of those elements (rock+rock=rock*2) or different ones (rock+water=mud) then you take the elements and use it to create spells.

Or something similar, thus is more of a "i have only [X] stuff available this time rather than the [Y] i had that time, how do i use it best?"
>>
>>385039428
You're a fucking moron. Final Fantasy is turn based but that's the only thing it has in common with rogue. You're being a disingenuous piece of shit.
>DURR SHADOWRUN HONG KONG HAS GUNS AND RELOADING IN IT SO WE SHOULD CALL IT A FIRST PERSON SHOOTER
>>
>>385039359
If you asked 100 people to describe Dark Souls, I really doubt even one of them would use the word JRPG. Honestly, JRPGs are more about sprawling worlds and stories than the combat system, which is effectively just filler.

>>385039369
It's missing the most fundamental feature, though. Rogue and Roguelikes are not games you play for the story, they're all about the gameplay. It's like saying a third person shooter is an FPS.
>>
>>385039647
Then being turn based is not a decisive factor you gigantic idiot. Re-read the last few posts 10, no, 20 times before you reply to me again or I will wreck you, do you hear me? I will fucking wreck you because this stupidity is just unreal.
>>
>>385039805
>It's missing the most fundamental feature
Most fundamental features in rogue are permadeath and random levels. That's what rogue is known for. Not for being turn-based or whatever else you think.
>>
>>385039854
>>Then being turn based is not a decisive factor you gigantic idiot
Are you really this stupid? That's like saying "having a first person camera isn't a decisive factor for an FPS".

Throw yourself in front of a train.
>>
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Looks like they played one of those flash sandbox games then decided to splice it with terreria.

I approve entirely.
>>
>>385039957
>>Most fundamental features in rogue are permadeath and random levels. That's what rogue is known for.
No, this is your third grade understanding of a game you've never played. I understand the confusion, the name has been completely bastardised by the indie community in recent years.

A game fundamentally cannot be even remotely like Rogue without a turn-based system, ideally using time units. Fucking Zork has more in common with Rogue than BoI does.
>>
>>385039969
>if a game is nor turn based it can't be a rogue-like because I said so!
>these games with turn based combat? noo they are not because I, too, said so

Amazing. I hope you are proud of yourself. Tap yourself on the back, go ahead, you deserve it. God, am I talking with a human, or is this an AI programmed by a 9 year-old considering how stupid it is? You wouldn't know what intelligence is even if it slapped your face.
>>
>We finally get the indie fucktards to stop naming their shitty pixel FPS and platformer games with permadeath 'roguelikes'
>Somehow this makes autists livid (presumably the roguelite autists) and they start RPing as illiterate roguelike enthusiasts for some reason
roguelite is the best we're going to get out of this whole stupid fucking scenario and just because you're assmad your shitty pixel action game is no longer being assigned to the same genre as real roguelikes doesn't mean it's a bad term.
>>
>>385039080
Terraria does not have good level design.
>>
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>>385023989
>Rotating pixels
>>
>>385040168
That's why they call it rogue-lite.

Lite. Little. Small.

You probably heard the term when someone was trying to describe your dick.
>>
>>385040168
I played rogue, nethack and ADOM. Being turn based is not at all a feature those games are known for. They are turn-based, but if you ask a person who played those games what their distinguishing features are, turn0based will not be on top of the list.
>>
>>385040175
>Megaman is a metroidvania because you run and jump around and shoot things with an arm cannon
>Stellaris is grand strategy despite being focused on Xploration Xpansion Xploitation and Xtermination
>Gone Home is an FPS because the camera is in first-person view
whoops, looks like you're retarded.
>>
>"""""""roguelike""""""""
>>
>>385040231
>changing a single letter that's very easily misunderstood anyway is "good enough"
There are plenty of people who think lite and like are interchangable. It's an incredibly poor name choice, and doesn't solve the fundemental issue of being named after a game it shares nothing in common with.

When FPS games started branching out and doing new things, they stopped being called Doom clones. Why are indie devs so content with ripping off a name from a genre they know nothing about?
>>
>>385040168
>A game fundamentally cannot be even remotely like Rogue without a turn-based system
I agree with you there, but I would say the permadeath and random items/levels are what further sets it apart from other game rather than the fact that it's turn based. That's why I'm fine with indie garbage calling itself rogue-lite, since they're merely using elements from the genre that aren't found in anything else.
>>
>>385039805
And if you asked 100 people about roguelikes, they would say the defining characteristics are permadeath, procedural generation, resource management and hack'n'slash, something that the vast majority of modern roguelikes/roguelites feature. Being turn based, grid based, and other mostly technical limitations at that time are things that most people don't assume as defining traits. I think roguelike autists are the only people who don't accept any kind of changes to their genre, regardless of the reasons why things were the way they were years ago.
>>
>>385040484
>"I played"
so you touched them once for 5 minutes and got confused by the lack of pretty graphics, and you think you know what you're talking about? Only on /v/.
>>
>>385040685
No.
>>
>>385040492
>metroidvania is running and jumping with an arm cannon
You never played one it seems

Stellaris IS a grand strategy game. A 4X grand strategy, specifically, that's an actual genre, you gigantic poopwit, double-good-for-nothing train-in-the-ass-shoving turtle.

>Gone-Home is an FPS because it's in FP
That's how dumb you sound.

Open a book.
>>
>>385033692
This poster is correct
>>
>>385040625
I'd find it pretty hard to name even a single rogue-lite with permadeath. Having procedurally generated content is hardly claim to a name, does that make Oblivion a rogue-lite because they used a terrain generator for most of the map?
>>
it's like saying in order to be doom-like a game needs to be bad

just what

that was a limitation that existed back then but not anymore
>>
>>385040627
>resource management and hack'n'slash,
Serious question, have you ever actually played even a single Roguelike?

I mean, you're talking about turns and grids as if they're technical limitations and not design choices, so of course you're not all there in the braincell department, but I'm just curious about if you're wilfully ignorant or not.
>>
>>385040602
Unfortunately we're too far down the fucking rabbit hole to get them to call them something else like permadeathRNGfests, just like how the term metroidvania has stuck despite originally only being for castlevania games. So at this point, damage control is the only real option. Indie devs are a bunch of hacks and will try and cram as many buzzwords as they can. If there's a big, sprawling map in a 2d game, it's a metroidvania. If it has a moment where you stand on a mountain see the land stretch out for miles below you, it's atmospheric and immersive. If it has permadeath, it's a roguelite, provided we keep forcing it down their throats until they stop calling it like.
>>
>>385041101
Looks like the roguelike autist doesn't actually know anything about his genre.

http://www.roguebasin.com/index.php?title=Berlin_Interpretation#High_value_factors
>>
>>385040805
You just confirmed yourself illiterate, good job. re-read my post and try again, since it was clearly too complex to be understood in a single go.
>>
I love Liero.
>>
>>385023989
>Another Indie pixel shit with "roguelite" elements
>It actually looks good
>>
>>385041189
Oh, right, the 80s DnD interpretation, not the 90s onwards brawler synonym. Good to see you copy-pasting shit, and just casually leaving off the half of the list that disagrees with you.
>>
>>385024665
>cortex
this, the physics look like the next advancement of cortex commands concept. game will almost surely be better overall, because cortex command was shit.
>>
>>385037925
>and it makes my blood boil and my stomach turn.
especially because these kinds of terms probably started out as insults... rogue"lite" definitely did. then the idiots took them for actual compliments and started to use them unironically for that like anyone saying nigger, ever, in any context

these words are supposed to be insults, and i too wish they would stop saying these shitty buzzwords like it was a good thing.
>>
>>385036678
Its just all the anons who never play games and just come to /v/ to shitpost.

This seriously looks fun though I'll be interesting to see it go along.
>>
>>385040929
>I'd find it pretty hard to name even a single rogue-lite with permadeath
That would be most of them, big difference usually being that there's some kind of unlockable shortcut or base upgrades that persist between characters. It's not exactly like rogue, but that's why we use the -lite suffix.
>does that make Oblivion a rogue-lite because they used a terrain generator for most of the map?
Yeah I remember that time I died in oblivion, rerolled a character, and then Kvatch was on the other side of the map. No, you fucking retard, procedural generation as a technique to build a static world and levels that are generated differently as you play and replay through the game aren't the same.
>>
>>385041707
What would you prefer instead, procgen'n'permadeath? doesn't exactly roll off the tongue.
>>
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Rogue:
>Synchronous turn based (Because you idiots seem to misunderstand this part, probably because none of you have played a roguelike, this is what they mean when they say it's turn-based. If the player isn't doing anything, then nothing happens.When the player takes an action - drinking a potion, moving, attacking, etc. - everything else in the dungeon takes an action at the same time too. Things that take multiple turns to do, like swinging a heavy sword or casting a long spell, will let everything in the dungeon also take those turns to do actions as well.)
>Dungeon crawling with procedurally generated levels
>Get to the lowest (most difficult) level to retrieve an object, then run back to the start to win
>Classes, experience, armor, weapons, etc.
>Have to eat food
>Fog of war and line of sight
>Identify unknown items like potions, swords, scrolls, etc.
>Permadeath, no progress saved, no checkpoints
Now this was a new genre, and popular, but people didn't know what to call it. It shared some aspects with RPGs, but it certainly wasn't an RPG. So they described games that were like this as roguelikes, because they were "like rogue." Some games like Moria had a town level before you descended down into the dungeon, where you could buy supplies and return to sell your loot. Some games had you go down to kill the big bad rather than collect an item. Some games like Tales of Maj'Eyal were open world but still had dungeons, but ToME didn't have the hunger system. Boiling down a roguelike to its base elements is the turn based combat, RPG elements, permadeath, and procedurally generated dungeon crawling. It doesn't have to be a 100% remake of Rogue for it to be a roguelike.
This is why people hate roguelites. They have absolutely NOTHING in common with the roguelike genre besides random levels and permadeath. It's like calling XCOM an FPS because you shoot aliens, or calling Sims 3 a survival game because you have a hunger meter.
>>
>>385023989
>Another indie side scroller

C-cool, super uh hyped, can't wait to preorder.
>>
>>385041879
>not ASCII
triggered
>>
>>385023989
CAN I USE THE GRAVITY BEAM EMITTER?!!
>>
>>385037514
You have to advertise somehow anon. Very little people are even going to know anything about your game if they can't have some buzzword, since people are dumb as bricks and need regergitable ideas they had to go with somthing. Sure in an ideal world somebody could just look at the trailer and get and idea of what the games about but people have the patience of a 2 year old. Hell look at this thread alot of people shitposting who obviously didnt watch the video.
>>
>>385041852
it may not roll off the tongue but at least it's accurate to the content of the game.
>>
>>385035753
kek
>>
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>spergs derailing yet another thread into semantics
>>
>>385041831
>big difference usually being that there's some kind of unlockable shortcut or base upgrades that persist between characters
So they don't have permadeath. Why is this so difficult for you to understand? Having to start from new game plus is very different from starting from new game every time.
>>
>>385041617
Man, looks like I'm not even allowed to name the defining characteristics without being accused of copypasting, as if there was even something wrong with that even if I did.

You seem to have forgotten what I said in my post, because there is a reason I didn't list all of them. I was talking about what the general populace would say the defining characteristics are, not what the berlin interpretation does. Non-modality, exploration and complexity are something that many modern roguelikes do decently on as well.

You're just so insistent on that one single point, being turn based, when even the berlin interpretation disagrees with you on that

>Missing some points does not mean the game is not a roguelike

Keep up the fight!
>>
>>385042140
alright, now how are you going to inform the ignorant masses that that is the new term they must all use and are barred from ever saying rogueli*e ever again?
>>
>>385036460
Simulating physics on every pixel would be very resource consuming and incredibly fucking hard to do in a multiplayer scenario. So expect small levels/worlds and probably no multiplayer which isn't why most play Terraria. Plus it says action roguelite and is procedurally generated.

And before you fly off the handle abut a dissenting opinion the game could be amazing in it's own right.
>>
>>385041879
Your opinion is nice, but mine, and I share it with a lot of people, is that permadeath and random levels are enough to label the game a rougelike. I'm terribly sorry that it upsets you and hope that in future you will grow to not be upset by others' opinions. Before you accuse me again of not playing those game, I did play them a lot, especially ADOM.
>>
>>385026803
Procedurally generated games that include permadeath but don't meet enough criteria to be called a rogue-like.
>>
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>>385023989
>indieshit plays Liero
>sees falling pixels representing water/spent casings
>decides to make an entire game out of it like it's something amazing
And those people wonder why their games get refunded so often.
>>
>>385042307
>muh populism
You're forgetting the general populace are a bunch of morons that should never be allowed to decide anything. Remember that big political thing that happened a while back, in some really relevant, big country?
>>
>>385023989
>rogue-lite
it's casual shit
>>
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>>385042348
> to inform the ignorant masses

never, ever do this.
you get them to give you their suggestion, which helps them think they're being useful, and then politely say "no, it's not that" each time they say something you don't think is accurate.

eventually they either get frustrated and piss off, or get frustrated and accept your version of things.
do not reward their stupidity by agreeing to it.
>>
>>385039359
because of the name
Japanese Role Playing Game = a Role Playing Game from Japan
Roguelike = a game that is Like Rogue
>>
>>385042307
I accused you of copy-pasting because you used a term nobody has used that way in over 30 years, buddy. It gets kind of obvious when you do that shit.

You say "general populace", but if you asked 100 people on the street what a roguelike was, you'd get blank stares from 98 of them. It's hardly a good source.

When people say you can miss a point or two, they mean that you could get away with having a few monster non-violent interactions, or that the game could have a combat mode. They don't mean "oh, yeah, you don't really need turns, or perma-death, or random levels".
>>
>>385042597
you can call them rougelikes as much as you want, just don't call them roguelikes.
>>
>>385042716
JRPGs have no role playing in them
>>
>>385023989
I don't know shit about games but I don't really see anything impressive graphically speaking
>>
>>385042770
I will. Just for you.
>>
>>385042679
alright, you take to twitter and twitch and fight the good fight, I'll stay here and provide moral support. Godspeed, anon.
>>
>>385023989
>indie pixel rogue-like #23732683262
wew
>>
>>385042265
Because it's still a death system that's fundamentally different from games where you just reload a save or checkpoint. As in, you die, lose all your shit, and start from square one. The fact that there's occasional persistent shortcuts or upgrades doesn't change the fact that it's closer to permadeath than anything else.
>>
>>385023989
>simulated pixels
As opposed to real pixels?
>>
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>>385039854
>Then being turn based is not a decisive factor

How about you play Rogue, you dumbass? Having the time to think your every move IS a deciding factor in rogue because for each move you get all the enemies get a move as well. It's a game where you will inevitably have to stop and think very carefully about what you're going to do next, not a game about twitch reflexes.
>>
>>385041879
>Rogue comes out
>people boil it down to its base elements and call that a Rogue-like
>People boild Rogue-likes down even further and call it Rogue-lite
Why is this a fucking problem? Rogue-lites share a lot of common features, so we have a special name for them, wich is derived from the original influence.
>>
>>385023989
>kicks the skull at the end
>kills himself

I WANNA PLAY THIS
>>
>>385042597
By your logic, I can call Undertale a Bound-like, since it's so similar to Earthbound just because you move around, talk to people, and have turn-based combat. Lots of games are Bound-likes, like Pokemon!
>>
>>385043076
don't bother anon, the people on this board are so fucking casual they could never handle playing games like rogue, nethack, or wizardry
>>
>>385043025
>The fact that there's occasional persistent shortcuts or upgrades doesn't change the fact that it's closer to permadeath than anything else.
This doesn't make any sense. Your game either has permadeath, or it doesn't. Being "closer" to a definition doesn't mean that definition applies, or that would mean I'm practically not even a virgin because my dick passed through my mom as she gave birth.
>>
>>385023989
>noita

Torille?
>>
>>385043054
As opposed to pixels in other games that are used to present the simulated world to player.

>>385043364
You can. I don't care about Undertale, Earthbound nor Pokemon. If you started calling games I like names I don't agree with, I'd still be okay with that. I play some Dota. People often call it a MOBA or ASSFAGGOTS. I would never use either myself but I'm completely fine with them using those terms.
>>
>>385043364
That's called an RPG. You can argue that Bound-like is a shittier name, but its value as a term is still there. In the same way that Rogue-lite/like might not literally be like Rogue, but people still understand what the terms mean, wich is why it's a legitimate name for a genre.
>>
>>385043604
I'm going to start calling any game with any difficulty a "soulslike" because that was the first game anyone ever made that was hard.

Can you grasp the concept yet?
>>
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>>385023989
>from the creators of Environmental Station Alpha
>>
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>>385038901
It's not even a real genre because they all play differently, just because a game has perma-death doesn't mean you can start comparing it with Rogue.

Turn-based and grid-based are the absolute minimum a game needs to somewhat start resembling Rogue. Randomized levels and REAL perma-death without saving cash or any of that gay shit are what turns that game into a Roguelike.
>>
>>385043829
I'm fine with that. I'm fine with you doing tings I wouldn't do myself.
>>
>>385043810
>Rogue-lite/like might not literally be like Rogue, but people still understand what the terms mean, wich is why it's a legitimate name for a genre.
Go to Steam and browse the "roguelike" and "roguelite" tags and then come back here and tell me that with a straight-face. Rogue-lite and Roguelike have been fucking raped by indie devs and stupid normies like you and they no longer have meaning
>>
>>385043810
No it's not an RPG, it's a Bound-like! Dark Souls is my favorite Bound-lite, it doesn't have turn-based combat like Earthbound but you still walk around and talk to people.
I'm just using your logic, anon.
>>
>>385025043
If you think you can call that a roguelike, then you're next level retarded.
>>
>>385043942
Hence Rogue-lite. Inspired by Roguelikes, but not a Roguelike. It's a useful shorthand and it has an audience. It's not about pretending to be hardcore.
>>
>>385025871
LETS GOOOOOO
>>
>>385023989
Reminds me of the art from that old DOS game Liero that seemed to be the precursor to Worms.
>>
>>385023989

Well, after Dead Cells was shit, I have no hope for 2D rogue-lite anything.

It's either too easy or way way too hard. There's no middle ground to git gud.
>>
>>385043412
>Your game either has permadeath, or it doesn't. Being "closer" to a definition doesn't mean that definition applies
We aren't scientifically classifying species of animals here, the fact that something doesn't fit a definition to the letter doesn't mean that it can't apply to it at all. If I die in nethack I lose all my shit and start at the beginning. If I die in spelunky I lose all my shit and start at the beginning, only difference being I can take a shortcut to a level if I've unlocked it. It isn't "true" permadeath, but I would still describe it with that word since it's the only thing that describes it without adding on a whole bunch of modifiers.
>>
>>385023989
an actual indie game that legitimately tries a new concept, too bad it will be drowned out by the 9999999999 indie platformers that nobody fucking cares about
>>
>>385044376
>Inspired by Roguelikes
In what sense? It's just a convenient name for something vaguely similar, roguelites have absolutely nothing inspired about them. They're lazy rip-offs of each other, a self-eating ouroboros trend of mediocrity, trying to hide amateurish game design behind "unlimited possibilities"!

You know, I just realised, No man's sky was a fucking roguelite, wasn't it? You'd think something like that would have killed the genre already.
>>
>>385035753
>5x7 pixel sized characters
Cancer
>>
>>385044376
the difference is, earthbound didn't singlehandedly create an entire new genre of video games like Rogue did.
>>
>>385044452
Pretty sure Worms actually inspired Liero.
>>
>>385032073
Those people are overly anal about the terminology. Its like someone bitching that video games can't be RPGs and other outdated notions.
>>
>>385044531
Spelunky is probably the closest to actual permadeath because shortcuts are effectively useless for runs, though. It's a little unfair to use that as an example when every other Roguelite with any semblance of popularity has a far more casualised death system.
>>
>>385044452
Ah yeah, didn't realize the first Worms came out in 1995. I always think of Worms Armageddon.
>>
>>385044764
>It's just a convenient name for something vaguely similar
Yes. That's what genres are.
> roguelites have absolutely nothing inspired about them. They're lazy rip-offs of each other, a self-eating ouroboros trend of mediocrity, trying to hide amateurish game design behind "unlimited possibilities"!
You're equivocating two senses of inspired here.

>No man's sky was a fucking roguelite, wasn't it?
Hey, you're saying it, not me.
>>
>>385044452
nailed it, plus it has a little bit of that powder game feel. I would ordinarily say it was shit but the graphics actually do appeal
>>
>>385045005
I'd sooner argue 99% of video games are RPGs.
>>
>>385039634
Are there any games where you can make your own magic and shiet?
I know Magika but that's it.
>>
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>>385043598
>>
>>385044376
Of course, but it seems most devs slap the rogue-lite name on a game without knowing why it should be labelled as such.

I think the biggest issue is that perma-death isn't even permanent, there's nothing permanent about a game making you replay a level because you died, it's even less permanent when you can unlock stuff like upgrades.

That's why the word rogue-lite has no meaning, you could make an FPS with random levels that sends you back to the start when you die and it would still be considered a rogue-lite while having nothing in common with Rogue.
>>
>>385044764
watch the 3 hour video on the subject by total bitchtits and you'll understand this very important concept that totally matters
>>
>>385045671
>an FPS with random levels that sends you back to the start when you die
there are several games like that.
and yes, they're all rogue-lite.

rogue-lite just means permadeath and random levels. If you disagree, because you don't want shitty games to be compared to your favorite genre, tough shit, you are 10 years too late to change it.
>>
>>385044168
As far as i can tell, all of them share the same themes of perma-death and randomly generated levels with a lot of them featuring an element of resource management. It's not as specific as some other genres, but there's still an overarching theme.

Games like Isaac and Darkest dungeon are definitely quite different, but loads of genres feature a wide variety of things. Deus Ex is a shooter and an RPG, despite having almost nothing in common with either Doom or Final Fantasy.

It might bea bit too broadly applied, but i still think it's good to have a name for this type of game. I would say that it's unfortunate that the word Rogue-like got dragged into it though.
>>
>>385039634
Website says "create new spells" though I have no idea what it means, precisely.

>>385045591
Arx Fatalis has a system where you learn runes and manually draw them in the air with the mouse and combine them in various forms to create spells.
>>
>>385045671
>it's even less permanent when you can unlock stuff like upgrades.
I kinda disagree with that. Progress through unlocks is different from starting from a checkpoint. Your character is still dead, your run has ended.
>>
>>385045048
>It's a little unfair to use that as an example when every other Roguelite with any semblance of popularity has a far more casualised death system.
That's my point, shit doesn't always fit squarely under a definition, there's generally some leeway when you use a word to describe something. The fact that a game has some persistent elements in it doesn't always mean that "permadeath" doesn't apply to it. I can keep coins in a bank and unlock new items in Binding of Isaac but that doesn't mean it doesn't have permadeath, because once I die it's kicking my ass back to the start with nothing on me.
>>
>>385038021

>Sonic Fanbase
>Fighting Game players
>Competitive Pokemon OR SMASH playerbase.

Pick 3
>>
>>385038448
>the games are bad and thus don't deserve to have a similar name to my favorite genre

rogue-like autists, get over yourselves.
>>
>>385023989
terraria 2
>>
>>385038448
That would be a great argument if "Doom crone" meant anything. But instead we started calling them FPS games. Also because they were no longer all Doom clones. Same how Roguelite means something distinct from Roguelike even if it is punning on the name.
>>
>>385046984
>Same how Roguelite means something distinct from Roguelike even if it is punning on the name.
My whole point is that it doesn't. It's too similar, and the vast majority of the market doesn't even know there was a name change, they just think the two are synonyms. Go and look up how many games are tagged under both genres on Steam.

If everybody started calling them permarandoms or some shit, that would be one thing. But changing a single letter? It's not enough of a distinction.
>>
>>385035753

........ source?
>>
>>385023989
I'm kinda sick of rouge-like's, but playing around in an RPG falling sand game sounds fun, plus ESA was good, so my hopes are high.
>>
>>385023989
Actually looks pretty great.
I'm a sucker for pixel graphics
>>
>>385044326
I'm not denying that Bound-like is a shitty hypothetical genre. But it's shitty because it describes something that's almost omnipresent, and therefore useless as a defining feature, not because its name references Earthbound.
>>
The trailer feels way too much like
> you can do ANYTHING
>>
>>385024721
that's what I thought, hopefully it'll capture the falling sand magic well enough
>>
>>385031769
Completely wrong on both.
Rogue-like is a Rogue clone, therefore it has to control on a grid and be turn-based because it's rogueLIKE.

Rogue-lites are all the rest like Rogue Legacy, Binding of Isaac, etc.
>>
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>>385047552
WOW
>>
>>385045005
>Those people are overly anal about the terminology

People pay money for their games so the least they deserve is trustful information, I hate rogue-likes because they're slow as fuck but many rogue-lites became some of my favorite games.
>>
>terraria with liero physics

count me in
>>
>>385044326
Reminder that Rogue is an RPG to begin with so Roguelikes are a subset of RPGs.
>>
>>385041879
gb2 /rlg/
>>
Reminds me of that old Java game
Danball sand game
>>
>MUH INDIE
>MUH PIXELS
>MUH ROGUE-LIKE/LITE

You'd have to be on the spectrum to be excited by this. How many of these games can you possibly play before getting tired of it?
>>
>>385036582
that's not a face. that's a butt.
>>
>>385028060
>Pixelshit with added on modern effects is awful.

works well in starsector.
>>
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>>385049507
Im gonna buy this cuz it looks fun or pirate whichever of the two
>>
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Yes I am this mad.
>>
>>385051178
Jesus man who cares
>Inb4 hurr Durr you did since you replied
>>
>>385051339
>you did since you replied
You said it not me. ;^)
>>
>222 sub
go shill elsewhere
>>
>>385023989
looks pretty good.
>>
>>385051413
Is everything shilling on this board?
>>
>>385051558
>not knowing that /v/ hates video games and that anything positive said about any game is shilling
>>
>>385048210
The best I can say to this is simply get with the times. You feel like you're being lied to, simply because you're using an outdated definition. One which the vast majority of people don't subscribe to that is limited to essentially 1:1 clones of a game. Where as everyone else uses the definition as a means to tell what elements to expect to find in the game.

Its pretty much the same thing as complaining that video games can't be RPGs. Its asinine since you're taking a very specific definition of what you think it should mean and trying to apply it to what the public know it as.

While I understand the frustration, overall you eventually need to understand that times change.
>>
>>385036729
Will you go to Heaven when you die? Here’s a quick test: Have you ever lied, stolen, or used God’s name in vain? Jesus said,
“Whoever looks at a woman to lust for her has already committed adultery with her in his heart.”
If you have done these things, God sees you as a lying, thieving, blasphemous, adulterer at heart,
and the Bible warns that one day God will punish you in a terrible place called Hell.
But God is not willing that any should perish. Sinners broke God’s Law and Jesus paid their fine.
This means that God can legally dismiss their case:
“For God so loved the world that He gave His only begotten Son,
that whoever believes in Him should not perish but have everlasting life.”
Then Jesus rose from the dead, defeating death. Today, repent and trust Jesus, and God will give you eternal life as a free gift.
Then read the Bible daily and obey it. God will never fail you.
>>
>>385051178
Roguelikes are fundamentally turnbased. Whoever wrote this is a monkey for not highlighting that.

And the genre term 'RPG' is not an example of clarity. In basically every case, a game can be better described with another term.
>>
>>385051178
Rougelike means it has randomly generated content in that each playthrough will be unique in some way. This is an idea that Rouge is largely seen as having pioneered (Earthbound didn't pioneer talking to NPCs) and is also usually what gives the game some of its difficulty or fun, in that you can't plan around having certain runs be structured a certain way, since a lot of it is usually based on RNG.

Knowing a game has randomly generated content is important when describing it, so Rougelike is a good term. Knowing a game has many NPCs to talk to, or an open world, or a party system is useful too, but all these things already have a term describing them.
>>
>>385051558
No, but advertising your own game definitely is.
>>
>>385051747
but that's full of shit, just like you. Doom clones became FPS because the times changed, but THE NAME ALSO CHANGED. Rogue clones are still around, and are rightfully named as such, but the genre has evolved well past Rogue to the point where most games do not resemble the original in the slightest. To call them Rogue clones in incredibly dishonest and >>385048210 is right; if I'm buying a game, I want to know what it is, using outdated terms is dishonest at best, deceitful at worst. You would never call CoD a doom clone, so why is calling something like enter the gungeon a rogue clone acceptable? It should not be.
>>
>>385052256
and how do you know that's the case here?
>>
>>385052205
Minecraft is a Roguelike because it has randomly generated worlds?
Dragon Age Inquisition is a Roguelike because loot is randomized?
>>
>>385051661
>222 subscriber
Kill yourself. You can't spin this as "hey i stumbled on this game" and pretend to be innocent.
>>
>>385052418
>222 subscribers
>>
>>385052458
Minecraft creates a randomly generated world yes, but that world remains when you die.I guess a more fitting description would be a game that randomly generates new content each time it is played.

Dragon Age is not a roguelike because loot is not a big enough part of the game. usually, rougelike games are talking about randomly generating levels, worlds, and dungeons. Just having random loot doesn't qualify.
>>
>>385051378
Kys
>>
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>>385023989
>powdergame roguelite
Why? who wanted this? what could this possibly add to the genres?
>>
>>385051178
If Boundlikes are a thing then Roguelikes are by definition also Boundlikes. The point isn't to add more meaningless terms, it's to find more specific terms, you autist.
>>
If you're going to try to advertise here just be fucking honest about it. Give away keys in the OP or at least bring it to the /agdg/ for fuck's sake. Doing it like this is really slimey.
>>
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>>385052321
ROGUELIKE DOESNT MEAN A ROGUE CLONE
ROGUELIKE MEANS A GAME THAT IS LIKE ROGUE
ToME IS A ROGUELIKE BUT IT'S OPEN WORLD
MORIA IS A ROGUELIKE BUT IT HAS A TOWN AND LoTR VIBES
PEOPLE KNOW EXACTLY WHAT THEY'RE GETTING INTO WITH A ROGUELIKE BECAUSE IT'S LITERALLY CALLED "ROGUELIKE"
IT'S NOT AN OUTDATED TERM, IT LITERALLY MEANS "A GAME THAT IS LIKE THE GAME ROGUE"
THAT'S THE OPPOSITE OF DISHONEST AND DECEITFUL
ENTER THE GUNGEON ISN'T A ROGUELIKE, THIS IS WHAT WE'VE BEEN ARGUING ABOUT THE ENTIRE THREAD
BECAUSE INDIE DEVS ARE FUCKING RETARDS THEY'VE RUINED THE TERM ROGUELIKE AND NOW NOBODY KNOWS WHAT IT MEANS BECAUSE STUPID NORMIES LIKE YOU PLAY """"""""ROGUELITES""""""" AND GET BUTTHURT WHEN YOU PLAY AN ACTUAL REAL ONE
YOU WANT TO TAKE ROGUELIKE AND CHANGE ITS VERY FUCKING MEANING
YOU DONT WANT ROGUELIKE TO MEAN "A GAME LIKE ROGUE" YOU WANT IT TO MEAN "PERMADEATH AND RANDOM LEVELS" WHICH ISN'T WHAT A ROGUELIKE IS
A ROGUE LIKE IS A GAME THAT IS LITERALLY LIKE ROGUE
GOD FUCKING DAMNIT
>>
>>385052741
A fun game, potentially. Also roguelike is not a genre.
>>
>>385052494
>>385052607
So you're telling me that there is no way in hell someone found this game through RPS, or Reddit, or some game promotion channel and decided to go to their YT channel and post it on /v/ while they were there?
>>
>>385052867
But "roguelite" isn't a specific term. TBoT, FTL, Enter the Gungeon, Streets of Rogue, etc. are all "roguelites" according to Steam. But if I played FTL and thought "wow that was fun I wanna play more games like that" and looked up "roguelite" I'd find nothing but games that are nothing like it.
>>
>>385053024
Yes
>>
Holy fucking shit when did people on /v/ get so anal about what genre is what??
>>
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>>385053086
>>
>>385053171
The video was just published today. I have no doubt he probably posted it on reddit and whatever else as well, but the creator of this game definitely made this thread.
>>
>>385038916
So we can't use terms like roguelike or metroidvania anymore because it will piss some people off?
Jesus Christ, the pedantic autism. Who cares what it's called as long as it correctly encapsulates something?
If you say "roguelite", I know it's a game that has some kind of permadeath and some kind of procedural level generation. If you say "racing" I'll know I will race. If you say "metroidvania" I'll know it's about going back and forth to get upgrades and progress through a big map.
>>
>>385053036
Because they don't all take the same things from Rogue. But they are still all inspired by Rogue.
>>
>>385053167
>when did people on /v/ get so anal

/v/ has been anal about everything since its creation.
>>
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Call of Duty is a RTS.
Undertale is a FPS.
Dark Souls is a GSG.
>>
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>This entire thread on all sides
>>
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>>385053402
Minecraft is a rogue-lite because you drop all your items when you die and the world is randomly generated.

Prove me wrong.
>>
This looks fucking awesome. I've always wanted another game with magic similar to magicka, where its element focused and they all interact. I love rouge-lites and games like rainworld so this is A MATCH IN FUCKING HEAVEN.
>>
Great now we can't talk about this game on /v/ without being called a shill cuz good forbid we talk about videogames
>>
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>>385023989
>Rogue shit
Just make a fucking action game with actual level design holy shit
>>
"GAMES WITH PERMADEATH AND RANDOMNESS", OR "ROGUELITE" FOR SHORT
>>
>>385034576
>>385035595
>>385035903
How about "every pixel is an entity of its own"? It's easier to conceptualize. "Every pixel is simulated" might make some sort of sense in their native tongue, but for anyone reading that line out of context your first thought will be "as opposed to them being real?". It's not the most smart choice of words.
>>
This game looks incredibly fun, stop memeing.
>>
>>385023989
looks very similar to pixel junk shooters. one of my favorite games. only with more content and variety.
great!
>>
>>385052321
Which is why I specifically used RPGs as an example. In case you hadn't realized, table top RPGs still exist to this day. So do RPGs for video games.

Which is why I'm saying you're completely out of touch and are literally the same as the people who'd bitch about video games not being RPGy enough.
>>
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>>
>>385053919
Dropping items isn't permadeath. It's a persistent world.
>>
>>385023989
Goddamnit, I shouldn't buy it but I have a boner for physics simulation so I know I will. I am that retarded consumer everybody complains about.
>>
>>385054407
But it's not just that, every individual pixel is subject to the physics simulation.
>>
>LOOOOOOOOOL WE MADE THE GAME LOOK LIKE SHIT ON PURPOSE ROFL

fuck these retards and this meme
>>
>>385055734
And how does that invalidate what I said?
>>
>>385055895
The physics simulation is pixel-based so it makes sense to go for a pixelised style so it'll still look good when something is half blasted away.
>>
>>385056081
"An entity of its own" is far less suggestive of what they actually want to convey.
>>
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>>385023989
It looks pretty neat. I wonder how in-depth the whole "create your own spells" thing will go. It being an early access title is worrisome though.
>>
>>385055324
we have evolved a specific term, pnp, for dnd et al., since RPG video games are different. Roguelike is an outdated term for outdated games, Roguelite is slightly better but still a stupid term, and since you're so obsessed with a different medium entirely, pic now almost exclusively refers to a digital photo, while picture itself is connotative with art.

tl;dr: you're an idiot and have contradicted your own argument while trying to autistically bring dnd in when it's largely irrelevant.
>>
>>385057139
>we
>>
>>385057556
ARE
YOUR FRIENDS
>>
looks alright, doesn't really seem all that special.
>>
>>385057556
>being such a colossal faggot you try to insinuate that I don't play pnpRPGs
I hope one day they find a cure for the gay so you wont have to suffer ever again.
>>
>>385057826
that's not what
>we
means newfag
>>
>>385058012
oh so you're a racist and a faggot. I was giving you the benefit of the doubt. Go back to your containment board.
>>
>>385058121
keep guessing redditard
>>
>Crayon Physics Deluxe

What the fuck, that game was fun. Forgot about it, didn't even know the devs were still alive.
>>
>>385023989
Cool, reminds me of Liero. Unfortunately
>rogue-lite
>>
> Early Access
DROPPED
>>
>>385024328
It just means it's POWDER GAME but they gave you a character to control in it. They try to make it sound like an achievment, in the same way the devs of No Man's Sky tried making it sound like procedural generation was a grand achievement only they ever performed.
>>
>a mage who actually feels like a mage
colour me suprirsed
>>
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so this is falling sands rpg?
>>
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Wait a minute...
Thread posts: 355
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