ITT: things in vydia that drive you up the wall
>fire shotgun while moving
>Maximum pellet spread
>crouch and aim shotgun
>no pellet spread
>>385013873
Don't reply to me.
>>385013873
>Game balance makes me mad
>>385014042
Shuddup
>>385013873
>shoot a rifle from the hip
>bullets exit the barrel in a 90° cone
>shoot same rifle while using iron sights
>bullets suddenly exit the barrel in a straight line
>>385014302
Dumb, ur dumb
>character turning animation
>turns on a dime
>running animation
>doesnt run like they do in ghibli movies
>>385014667
Stupid
>non skippable cut scenes
>non skippable dialogue boxes
>long tutorial levels that don't let you perform the action they're trying to teach you until after they explain it to you
>crappy hitboxes
>escort missions
>overused themes (WWII, Nazis etc.)
>tons of weapons you'll never use
>no fast way to move around levels (like a speed dash or vehicle or something like that)
>how the fuck was anyone supposed to figure that out without a strategy guide "secrets"
>completion percentage
>>385016002
Forgot another
>beating the game in hard mode doesn't unlock anything special
>>385013873
Spread being more of a factor in aiming than recoil (see: every modern shooter but Halo)
No meaningful counterplay against vehicles as infantry, or this meaningful counterplay is only available to certain classes/gated behind certain unlocks (see Battlefield)
ADS being the optimal way to shoot anything, especially shotguns/smgs in CQB (see destiny)