Last time I replayed Hitman: Blood Money, I attempted to kill every NPC in every level withouth getting my cover blown once. I didn't get too far, but had so much fun. I spent hours just running around, evaluating the possibilities and risks of every move.
Tell me about yours.
In MGSV I fought Quiet using the tranq pistol. I thought I'd get a reward for it but I got nothing. It was interesting to do a sniper battle with a pistol.
>>385010545
I tried to beat blood money without killing anyone. Couldn't get past the first level.
>>385010545
I've always loved these, especially back before achievements.
I'd do RE4 runs as Hunk with just the TMP or Leon with just the revolvers. Or I'd pick a theme, like only using ninjas or beam users in Gotcha Force. And the classic is becoming a Pokemon Gym leader by using only one type of Pokemon.Always bug.
In skyrim i like Collecting all the valuable pieces of jewelry and gems not selling any of it and putting them in my house one by one so i had a ducktales like loot room where i could wade through my riches
>devs catch drift of this thing players do
>add it ingame as 'contracts mode'
>literally no one plays it
explain this.
>>385012530
Contracts mode is shit because the majority of npcs are static and don't do shit. Escalations are also shit for this reasons but you also have to do them 5 fucking times for no reason. They should have made challenges for main missions like "Finish The Showstopper but kill both targets with battle axe while wearing vampire disguise" and added separate leaderboards for this challenges.
I try to perfect ghost run Monaco. Some stages are just impossible to do them alone. After the 100th try me and my friends just end up going for no damage runs.
>>385013257
this is why I didn't bother with them. felt too lifeless. what I like about hitman is the time put into the levels. those side modes felt like it was tacked on to say they had more content.
>>385010545
Are you me? I did exactly the same