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KILL IS FUCKING CONFIRMED

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Thread replies: 506
Thread images: 145

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>>
>>385005761
*white phosphorus your path*
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>>385005885

>Reasons you suck : the speech
>>
WE HAD NO CHOICE
>>
I want Walker to get away from Dubai and live a happy life with no PTSD :(
>>
https://youtu.be/0lcMzNKMiHo

That soundtrack tho
>>
I liked this game.

>tfw welcome to dubai
>>
>>385005885
For me it wasn't the end of that scene that made me feel bad. It was the walking through all the dying soldiers. Hear all their agonizing screams made me feel like a big piece of shit.
>>
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>>385006878

>Start of the game
>Says the phase like some badass

>End of game
>"This is MY hell, normies get out"
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>>385007072
>we were helping
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>>385006878
>do you feel like a hero yet?
>>
>/v/ used to unironically compare this to Apocalypse Now

Pretty cringey 2bh
>>
>According to Yager Development, 2K never discussed the chance of developing a sequel during the game's development.[40] Timo Ullman, managing director of Yager stated that the game failed to compete with other shooters, and that market for games like Spec Ops: The Line is too small. As a result, the team would not return to the franchise.[107] Team members expressed a desire to move on and develop a game that has a much lighter tone.[96]
>>
>when you realize that Walker is getting more savage in combat and slowly begins to go apeshit

https://youtu.be/RIFQzMgYS0I

Always found it funny how Walker never stop blaming Konrad for what was going on, [spoilers] just as anons blamed the game itself for what they did in Dubai. [/spoilers]
>>
>think about replaying this game
>30fps lock

ugh
>>
>>385007505
sauce naow
>>
>>385007574
guys look i'm whining about frames on the internet again
>>
>>385007536

Apocalypse Now is another adaptation of the same novel , Heart of Darkness, most people relate it due to basically being Muricans ruining the shit out of some country while amazing music plays in the background I guess.

In reality both are the "same" story told in different ways with the theme of how war and horror destroys a man until only the demon remains. To compare them as a whole is indeed kinda pointless.

[spoilers] This is the end , my only friend the end [/spoilers]
>>
>>385007574

Playing on PC? Check if you havent lock it on settings, or simply look up the ini file I guess.
>>
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>you have a choice in the story of this relatively choiceless, linear video game because you could have just stopped playing at any time and that's a valid ending
>you have a choice in this non-interactive film because you could have just left the theater at any time and that's a valid ending
>you have a choice in this non-CYOA novel because you could have just stopped turning the page at any time and that's a valid ending
When will you guys please stop with this meme? I genuinely like the game (played it three times so far, still on my HDD as I type this) but please don't pretend that the player purposely leaving the intra-medium story unfinished is a legitimate ending on par with the proper, conclusive endings delivered to you by the writer. As someone else said in the previous thread, it's like saying you can save Romeo and Juliet by simply putting the book down before they die. That's fucking absurd.
>>
>>385009975
I kept reading specifically so those two would die because they're the reason why Mercutio and Tibault died. His comedies were better.
>>
>>385009975
I love Spec Ops, but I agree that the choice to exit the game, really isn't a meaningful choice at all. I think players just gotta accept that you cannot get a good ending in this game.
>>
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>>385005885
>>
Suffering through the shit gameplay was not worth it for the story but worth it for mowing down hundreds of defenseless sandniggers
>>
>>385005761
What kind of game is Kill is Fucking?
>>
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>all those people complaining about muh choices
You're a guest and it says so in the credits, Walker is the protagonist.
>>
Yay, let's have another 400 post baitfest! :D
>>
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>>385007557
I love the game does that D44m thing, where the brutal melee executions gives you ammo, which is fun in D44m, but is fucked up in the context of this game. I delibaretely tried to cripple the 33rd troopers, before executing them, so I got to keep onto those special weapons with scarce ammo longer.
>>
>>385005761
I love this game so much. Its not exactly fun to replay because of the gameplay but one of my favorite vidya stories of all time.
>>
>>385009975
I think the "choice" to stop playing is meant to mock the player, not a legitimate way of ending the game. Which is why I dont understand /v/s autism about it. Its just a linear singleplayer shooter that pokes fun at itself, not a fucking choose your own adventure book.
>>
>>385007554
It's sad that Spec Ops bombed, but this game doesn't really need a sequel. The story has been told.
>>
>>385007648
http://rule34.paheal.net/post/view/1869529#search=Star_Butterfly
>>
>>385011061
I was about to say something about the game not wanting to be played or whatever, but that's actually a good argument against the "LAWL JUST STOP PLAYING BRAH" bullshit because it implies that the events of the game would happen anyway, regardless of the player's involvement.
>>
>>385011474
>Calling DOOM D44m
>>
>>385011474
>D44m
DAAM NIGGA
>>
>>385012443
B-but I wanted to be clear
>>
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>>385007557
>Forcing a shotgun into their mouth and then fire
>>
>>385010518
That's the thing--I don't CARE about a good ending nor do I want one. I'm just insulted by this idea that abruptly turning off the console for a game you paid for and leaving the story in perpetual limbo unfinished with no resolution of any kind is considered a perfectly legitimate ending by the people who made the game and the people who so vehemently defend it online.
>>
>>385011721

As much as /v/ pokes fun at the open world "meme", the board as a whole is all about muh choice, muh branching paths etc. Anything linear is the devil itself. (unless it's by Nintendo)
>>
>Replay the game
>Walker had illusions since the beggining

I think I remember Dubai being physically impossible too, because almost everytime you move you just go down, and everytime you go up there's a fall and some fight soon after. Dunno if this is intentional but I like it.
>>
I love stories of moral degradation and Walker journey in the limbo on dubai its pretty up there when it comes to only videogames, regarless of what selfinserts player agency fags may say, there is a reason why some people felt bad when playing and that is sympathy, being able to put yourself in Walker shit's fuck place. The only place where i say you have an input is when you have to decide to shot the civilians, when i play i press the trigger and say "well Walker you are fucking gone now", not knowing i had another option but in that moment i feel that was what Walker would have done.
The game is a shitty 3rd person shooter i can't denied that, but it did i few things to bring discussion even till today, like who the fuck talks about GeOW now days.
>>
>>385005761
>/v/ remembers this game for the tryhard story
>not the simplistic gameplay that gets boring after an hour of cover and shoot
NEVER EVER take these fucking retards advice on what games to play. Holy shit what a snorefest.
>>
>>385012538
Mate, Doom for original, DOOM for 2016
>>
>>385012691
I know that the writer said it in that one interview. But I don't think the devs ever expected, or wanted the players to stop playing their game to stop Walker. I think it was a dumb way to defend the lack of choice with the phosphorous bombing, which I don't even feel is a problem to the degree people are making it out to be.

>>385012869
I think the only times you noticably ascend in the level design is working your way up the Radiomans tower, and when you meet Konrad.
>>
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>>385005885
You're a fucking monster
>>
>>385005761
Possibly the best Silent Hill made in the west.
>>
>>385005761
Hotline Miami did it better
>>
https://www.youtube.com/watch?v=8dzstxE_5Rc

Pretty interesting
>>
>>385009975
This argument is kinda fallacial tho. We all know that we didn't buy a war shooter to be pacific heroes, we bought it to kill people in it and have fun while doing it. That's what the game is saying.
>>
>>385005761
https://www.youtube.com/watch?v=XjdDyvGE8gE

absolute kino
>>
>>385007390
>tfw you and Walker both uttered the same word at that very moment
>>
>>385013445
nah man it's nuDOOM
>>
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Is this actually worth playing or is it a just meme?
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>>385007557
>before and after
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>>385014789
play it

it's mediocre gameplay but that's not what's special about it
>>
>>385014789
Its nice enough. Gameplay is repetitve, but atmosphere is top notch.
>>
>>385012095
>its guro
Welp, there goes my boner.
>>
>>385014789
If you aren't bored of chest high walls shooter then yeah.Interesting story, cool level design, great soundtrack, nothing special gameplay
>>
>>385014804
ow, the edge
>>
>>385014789
its a meme unless you like bland and generic gameplay and are a muh story faggot
>>
>>385014789
Gameplay is average, but the soundtrack, art direction and characterization is top-notch.
>>
soo...in the two hanging man who deserved the execution the civilian or the soldier, who did you shot? [\spoiler]
>>
>>385015438
sandnigger, I shot every single possible sandnigger
>>
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>>385015438
Shot Konrad's men in the sides, no one makes me play that kind of game
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>You could have just turned the game off!

And miss out on using white phosphorous? I think not.
>>
>>385013736
That's actually interesting. Nice find.
>>
>>385010901
Majority of enemies were white here
>>385007557
>>
>>385013736
This pretty much explains greatly the flaws and virtues of the game. Good vid.
>>
>>385012538
just call it Doom 4, or Doom 2016 if you never played originals
>>
>>385007557
I loved noticing how the melee animation was changing throughout the game
every time something fucked up happened that was big to the story, I would melee an enemy to see if it got any more brutal, and it always did

really nice understated way to show how fucked up your character was becoming
>>
>>385013736
Love this guy. Watched this yesterday.
>>
>>385014789
Problem with cover-based shooter is that they usually fall into one of 2 categories: ones all-round badly made where nothing seem to work right or ones trying too hard to be original which waters down gameplay.
Spec Ops the Line is rare example where game isn't any of them. Gameplay is fairly generic, but perfectly functional, with pretty much nothing to complain about.
>>
>>385006254
>TvTropes
>>
>>385013672
But later, right?
I should hope things get more refined over time.
>>
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>>385015347
gotta admit, post-apocalyptic Dubai looked fantastic
>>
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>>385018220
>>
Alright /v/, what ending did you choose for Walker?
My favorite ending is choosing all the "virtuous" choices like dispersing the civilians that hanged Lugo, and then have Walker shoot himself once he realized how it was all his fault. It makes it all the more tragic.
>>
>>385014789
Yeah, provided you aren't ACTUALLY the caricature of nitpicking hate and snobbery most /v/irgins pretend to be.
>>
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>>385018308
>>
>>385018308
>>385018220
I love the surreal war art style they went for. The road scenes will all the bodies hanging, the graffiti, sometimes portraying what you've done, one of the best art directions in gaming, in my opinion.
>>
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>>385015008
>itsguro
>>
>>385018312
Walker left Dubai the Army, though God only knows if he'll face trials for War Crimes.

I wish more games made use of sandy settings like Spec Ops did. Dubai looks so damn good.
>>
>>385018312
First time, bullet to the head.
I was caught off guard and was sort of paralyzed by the choice. It felt right to let Konrad count down and accept whatever the consequence.
>>
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>>385007557
>KILLS FUCKING COMEFIREND
>>
>>385018312
"Welcome to the Dubai, Gentlemen."
>>
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>>385007505
https://www.youtube.com/watch?v=wMXE3fulO8g
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>>385007390
which is why they were all shooting at the protag
>>
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>Walker killed everyone on Dubai because a few guys opened fire at him at the start instead of talking.
>>
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>>385018823
https://www.youtube.com/watch?v=2jNJYWwAZZ8
>>
Since when does the hi/v/emind like this game?
>>
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>>385018405
>>
>>385015438
both
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>>385019280
heh
>>
>>385019276
Good thing we aren't a hivemind.
Just yesterday there was a fucking chaotic thread about this game.
>>
>>385018312
>contact
Went for CIA guy. I estimated whatever he knew was more valuable than 2 civilians.
>hangmen
Soldier. Civilians go apeshit and do stupid things when scared. Trained soldier should've know better, and punishment naturally follows.
>WP (not really a choice)
Without hesitation. It was advantage, and odds were aganist us.
>CIA guy
Mercy kill.
>angry mob
Warning shots. That's how you scare off civilians, when they start to forget that you have guns, and they don't.
>end
Surrender. Suicide was never an option, and rescue team was obviously on my side. Didn't even think about opening on them
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>>385019352
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>>385019546
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>>385019629
>>
>>385005885
>tfw you need to use that phosphorus and kill the civilians
I mean, there's nothing wrong with it, but when I hit that humvee with a mortar shell before it stopped near the pit and didn't do shit to him the part of the magic was gone. Even Call of Duty games are less linear.
>>
>>385018659
>I was caught off guard and was sort of paralyzed by the choice

Same here, especially since I noticed what was happening when I was pointing the gun at Walker's reflection.

>>385019280

What does it say on the right?
>>
>>385018312
It doesn't matter what ending you choose since Walker died halfway through the game and the rest of the game is his own personal hell.
>>
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>>385019767
Kurtis fucking sucks!
>>
>>385019629
Do you have a pic of the water truck after it crashed? Walking away from it, then stopping and looking back it was a really well made scene
>>
>>385018821
>he fucks up the quote
"Gentlemen, welcome to Dubai"
>>
>>385019832
There is no man righteous Not one
>>
>>385015008
nothing wrong with a few bruises
>>
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>>385019832
>There is no man righteous
>Not a one
>>385019878
Got it
>>
>>385019767
>Mercy kill CIA
>That shows up
>Let him burn
>A different graffiti shows up of a burned corpse
>>
>>385019832
There is no man righteous, not a one
>>
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>>385020014
>>
>>385018836
they thought you were some crazy mercenaries or murdering lunatics, not dudes from the army trying to help the same people
>>
>>385019515
This is some good taste. Especially that ending.
>>
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>>385019848
nice theory
>>
>>385005761
I watched the whole playthrough on youtube back when youtubers kept their fucking mouths shut.

no regrets.
>>
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>>385020115
>>
>>385020160
Pretty sure they thought you were CIA, and I mean you did finish the CIA's mission for them
>>
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>>385020241
When it was talk about violence instead of sexism
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>>385020075
Holy shit i never noticed that, i went through the game like 7 times already
>>
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>>385020327
>tfw died so many goddamn times here on FUBAR difficult
>>
>>385014804
Why burgers look like women?
>>
>>385020212
It's not a theory, it's what the writer of the story has said. The helicopter crash kills them all. You could even interpret that the whole game Walker is dead and going through hell because the second time you do the helicopter scene Walker flat out says "haven't we already done this" or some variation of that and the team are confused by it.
>>
>>385020327
>When it was talk about violence instead of sexism
This game came out well after the "violent videogames" shitstorm.
>>
>>385020425
Why so O B S E S S E D?
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>>385020419
>>
>>385005761
Recommend me another surreal (not horrorshit with jumpscares) game about slowly going batshit please /v/.

Also, about the topic of choice: this game is not about choice and whoever claims it is didn't get the message at all. Did you fuckers not pay attention to the helicopter crashing scene? The game is a desensitizing loop of violence, and gameplay aside, its a masterpiece at that.
>>
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>>385020510
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>>385020590
>>
>>385020531
Parts in Arkham Knight felt like that. Would also like to know more.
>>
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>>385018312
Konrad shot me. I thought he was a hallucination, that nothing would happen, but then Walker fucking blew his brains out. Rewatching the scene I saw that Walker very quickly points the gun to his head at five.
>>
Thanks for all those screenshots, anon. This game is fucking beautiful.
>>
>>385019848
Yes, the game is a dying man's dream. But he decision has value in you think is at fault for the events of the game.
>>
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>>385020710
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>>385013445
>Doom for original
is this a fucking joke?
>>
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>>385020893
That was my favorite part about replaying the game, IMO. With the story done, I could just take notice of the smaller aspects, like the decent into madness, the environments, and the minute color details--Dubai is very colorful when all other Modern Military shooters were just grays and browns
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This game and Dragons Dogma are the most meme'd bullshit on /v/. Spec Ops has shit gameplay and the story is as deep as a puddle. You can't pull off a narrative of "feel bad yet?" when the game is only about killing people with shitty 3rd person cover gameplay. If this game was first person then maybe.

5 fucking years and this game somehow gets threads.
>>
>>385020426
I know that already, a single writer said he himself liked it if the game is Walker's personal hell, that doesn't mean it's fucking true
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>>385020943
>>
>>385020262
You could've been rebels, or CIA or anything. Konrad told them to hold the line, and they decided they just wanted to help the poor people still stuck in the city and in you come waving your fucking cock around instead of asking questions.

>>385020917
>>385019848

Having done a paper on this game I gotta say, saying he's dead invalidates the choices and encounters later in the game. I think the best explanation for the crash is less Walker's problems, and more like the game wanting to start in media res, and having be a jar, a vision of the future, or that while he's fighting in the helicopter he's flashbacking.

I hope this writer gets more work, he really gets classical literature in video game form quite well.
>>
>>385021107
>â–¶
the only thing that is remotely right is that this game is fairly bad and never exceeds anything past mediocrity.
>>
>>385020949
Why should it be a joke, you goat fucker?
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>>385021165
>>
>>385021139
>doesn't mean it's true
>Walker canonically acknowledges the crash happening twice
It's true. Deal with it.
>>
>>385011539
It's actually really interesting to replay the game.

Not only do you actually see all the foreshadowing and grippy hallucinations you never noticed before, but the Intel you can collect also fleshes out the characters and the lore a lot. I'll never forget Konrad's letters to his son and wife.
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>>385021260
Was there even a man left at this point? Or was he as dead as Konrad?
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>>385021253
take a guess.
>>
>>385021287
>what is 4th wall breaking
It's not true. Deal with it.
>>
>>385007536
It ain't no apocalypse now but you can see similar themes and considering there are references to heart of darkness and and apocalypse now all over the game.
>>
How the hell did your buddies not stop you way earlier in the story after you've told them the team's orders, then proceed to break them and begin to go completely nuts as you talk to a guy on the radio who isn't talking back to you?
>>
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>>385021331
>>
>>385021367
Not an argument.
>>
>>385014804

More like psycho manipulator and psycho
>>
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Some of my favorite loading quotes. They go from super fucking edgy to super fucking deep and I love it.
>>
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>>385021467
>>
>>385007574
>playing on consoles
>>
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>>385021569
I really should have gone back to the title screen after each mission to see how they change
>>
>>385021287
not him and I honestly thought the story was uninteresting overall, but walker is shown to be a completely unreliable person. not too strong a reason to back up your theory.
>>
>>385021346
how many floppies? They're 1.44 MB IIRC, and Doom was like, what, 20 MB?
>>
>>385021456
They were as broken as you were. Before they realized they should turn back and explain what they know to their higher ups, they had gone in too deep.
>>
>>385012789
>the devil itself
you mean Dubai
>>
>>385007554
It was a shitty game with a shitty story. What else was anyone expecting?
>>
>>385007536
>its closer to heart of darkness than apocalypse now

>>385021331
I think the eyes sum it up, really, Walker was done with everything when Lugo died, after that it was just motions.

>we never really find out what happened to our Blackbro

>>385021478
Walker and co are clearly unreliable narrators, and taking anything he says at face value is insane.

>>385021456
Walker was their CO and friend, so listening to him was easier than offering a different way out. And besides, what else were they gonna do
>>
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>>385021662
Now going with loading screens
>>
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NUUUUUUUUUCLEAAAAAR!
>>
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>>385021752
>>
>>385015589
Same
>>
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>>385005761
*makes you see what you've done*
https://www.youtube.com/watch?v=0KKbZDtp-mk
>>
>>385011721
>Its just a linear singleplayer shooter that pokes fun at itself
There are games that poke fun at video game tropes. Spec Ops is not one of them. It takes itself far too seriously.
>>
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>>385021839
>>
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>>385021940
>>
>>385015438
I liked that you could shoot the ropes instead, I liked that almost always there was another option that wasn't presented
>>
>>385021684
I don't remember, and they all got thrown out without me knowing. I was 3 or 4 when the game came out and had my dad install and boot up the games when I wanted to play. I knew fuck all about computers then.
>>
>>385021741
He fought to death anon. That's what happened to him.
>>
>>385020491
Its not quiet the same kettle of fish, the is an honest look at how violent means realistically never stabilize things. and how videogames as a whole ignore that. The original shit storm was that 'they inspire violence'
>>
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>>385022008
missed this one
>>
>>385021785
What did the game mean by this?
>>
>dont die
>never see any awesome loading screens
>>
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>>385022092
btw, water
>>
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>>
i hate sand
>>
>>385013883

Which is strange to me because how is it unique in that aspect? What war game has ever implied some alternative reason for buying and playing it?

Dunno. I enjoyed the game for the most part (basically ignoring the awful gameplay itself), but I don't really understand the hype around it. The game doesn't make any really profound statements nor does it really have alot to say in regards to social commentary.

Curious what you guys think. Maybe I'm just missing whatever it is that makes the game special.
>>
>>385021367
there is literally a image of Konrad in a publicity in the beginning of the game and other places, the game takes place in limbo accept it
>>
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>>385005761
>tfw didn't get spoilered at all and played it like a run of the mill TPS
I guess I experienced it THE way it was intended and man, it was memorable.
>>
>>385022158
play on a harder difficulty. not that there's anything really to be gained by it, the game doesn't suddenly get challenging by any interesting means, it just makes things more tedious, but you will certainly see a lot more loading screens.
>>
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>>385022158
>>385022179
FUBAR can get annoying at times, but it's entirely manageable
>>
>>385019848
The concept of "the main character was dead all along" is cliché but I think it's what makes most sense for this game. I hadn't considered that narrative before Raycevick's video.
>>
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>>385022347
>>
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>>385022205
Sup walker.
>>
>>385022265

Oh, I will say that the level design and soundtrack are FANTASTIC though. I played it twice just to enjoy the level design and I have the soundtrack on my phone. I bust it out every couple of weeks for long drives.
>>
>>385022179
The amount of subtle hallucaniations throuhout is amazing.
Also Nolan North doesn't get enough recognition for portraying Walker. Easily his best performance. Everyone was fucking great. They got voice actors who really gave a shit and weren't there just to get a paycheck and leave.
>>
>>385022082
Your original post's wording made it sound like you were talking about the culture and the media at the time of the games release but it seems you meant "talk" as what the game is specifically addressing? I'm having trouble understanding your posts.
>>
>>385022319
I played it shortly after release without any real knowledge of it, and I don't see what the hate or appeal of it is.
the gameplay and story is not terribly done, but it's also nothing to praise.
>>
>>385022347
That fucking helicopter evade scene though. Jesus.
>>
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>>385022429
>>
If you look the story without the perspective of conrad talking to the player, and instead to the player character- it still makes complete sense. Walker wanted to be in control of the situation and couldn't accept that he killed all those people in vain- he wanted to be a hero but he wasn't.
>>
>>385005761
so why is the line being spammed like there is a new game coming out?

might as well take it to the retro board, this game is so OLD now!
>>
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>>385022448
Talk about subtle
>>385022510
>get caught 1/4 second
>please restart
>>385022515
>>
>>385022432
>Lugo running at high speeds to escape his inner demons
>>
>>385016321
It makes me sick, familam. The majority of victims of war are women and that's how it should be represented. An entire game where you run around shooting poor defenceless women and taking their bases by force.
>>
>>385019805
but bruh u could of just not played the gaem bruh you excepted teh evil choose so ur the evil LOL
>>
https://www.youtube.com/watch?v=3jV6TnBC2nk
>>
>>385022436
But it's just linear corridors linking slightly open areas filled with chest high walls.
>>
>>385022275
its entirely possible that the moments before Walker awakes from the crash is Walker remembering what happened from his perspective which includes all of his hallucinations such as the hungmen and the radio, while misremembering parts such as the posters and him thinking he's already crashed when revisiting the helicopter segment
>>
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>>385022596
But I think everyone learned about this one afte release
>>
>>385022265

It gives real emotional trauma to the COD soldiers you play as. Why wasn't Soap emotionally damaged from flashbacks of his teammates dying around him?
>>
>>385022510
>Not the railroad truck scene
>>
>>385022448
From what I remember, all the recording was done during a single day, in chronological order. So by the end he was really feeling Walker.
>>
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>>385022715
I already posted this one, but here's a different subtitle
>>
>>385021456
>after you've told them the team's orders, then proceed to break them
Mission plan went to shit right at very start of mission. From that point on, you're in charge, you make the rules until contact is restored. If soldiers trust your instincts, they will follow you even if they know what they do is criminal. They could've abort mission when plan went to shit, but went with "mission is done when it's done"
>talk to a guy on the radio who isn't talking back to you?
They might've assume radio works only one-way and Walker is guessing general's intentions rather than hearing his voice. They didn't see there's no battery, because Walker covers hole with his palm when talking. Stretched, but possible
>>
>>385009975
Why every single thread on /v/ about Spec Ops: The Line always comes with those kind of posts about the WP section? Why always picking on this single part where you have to shoot the turret and kill the civilians in the process?

At that point in the game, if you even had the choice not to kill them, it would create a totally diferent branch, and that didn't happened simply because of budget.

Walking the path you mindlessly destroyed seeing remaining enemies crawling on the ground begging to end their misery is fucking amazing and is just one single moment in the entire game maybe the lowest one in the amazing iconography that can only be achieved if you are competent. The amount of details, hints, hidden messages in that game is breathtaking. SO:TL achieved what MGS did in 1999. Everything in the game excuses the wacky gameplay controls that sometimes makes you get trapped into some section.
This game is probably the greatest performance that Nolan North ever did in videogames, supporting roles and even small lines spoken by some npcs enriches the game atmosphere. By it's gameplay alone, this is just another shooter, but by everything else Spec Ops: The Line is not just another game. You don't need to like it, it is ok to hate it, but you have to play it and finish it.
>>
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>>385022794
Compare it to his face
>>
>>385022275
Mate there are literally dozens of images in this thread of things changing throught the game, graffitis and such, means jack shit
You want to believe the game is yet another "you were in the purgatory all along" meme, do it. Just don't proclaim it's canon
>>
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>>385022794
Speaking of I actually found the scene this face was based off totally accidentally.
>>
>>385022795
I agree, it is a stretch.
>>
>tfw this middle market title did a descent into madness plot-line better than MGSV did

It's as funny as it is sad.
>>
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>>385022794
>>385022885
Also, we've seen the American Angel before
>>
>>385022795
When showing back that initial scene of Walker talking to Konrad, Walker is a bit faraway from Adam and Lugo. It's possible they just assumed they couldn't hear Konrad's answer, only that Walker was talking to someone.
>>
>>385022265
I don't get why people call the gameplay awful, it's not any worse than others in this genre.
You may say that the whole chest high wall regenerating health is a shit genre, but spec ops isn't worse or better than others in it
>>
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>>385022885
>>385022918
>PTSD Mind
>>
i used to feel ashamed for liking this game a year or two bacl because everyone shat on my for saying good things about it
end blog
>>
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>>385022963
Back to loading screens
>>
>>385009975

There should have been an option at various points in the game for the player to get out of Dubai. If the player kept pressing on willfully, the ending would have carried actual weight.

Instead, I'm supposed to think that PRESS X TO CONTINUE DO YOU FEEL LIKE A HERO YET is some deep, poignant shit.
>>
>>385022979
It's full of bullet sponge enemies that make it especially tedious compared to 3rd person shooters with greater lethality.
>>
>>385022951
>descent into madness plot-line better than MGSV did
MGS5 had a descent into madness plotline? Because I'm pretty sure only the trailer for MGS5 did.
>>
The Lugo hallucination actually spooked me a bit
>>
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>>385023043
Repitition is the cornerstone of learning
>>
>>385022475
Yeah that post was turbo butchered, but I wasn't behind the post you were responding to- I redact my response.
>>
>>385022736
>Why wasn't Soap emotionally damaged from flashbacks of his teammates dying around him?

For the same reason Walker can routinely survive the multiple cataclysmic falls and explosions that occur throughout the various cutscenes. Because it's a video game.
>>
>>385011721
>Its just a linear singleplayer shooter that pokes fun at itself
quite opposite, it follows big damn hero tropes just to flip them upside down and give you worst possible outcome rather than best like other games do
Kane and Lunch: Dead Men did the same thing, which iwhy I love the story. Too bad gameplay was steaming pile of shit
>>
>>385022963
AK47.
47 innocent people.
>>385022918
I love Lugo's line here. It's so amazingly strong, the way his voice even cracks.
>>
>>385022828
>Why every single thread on /v/ about Spec Ops: The Line always comes with those kind of posts about the WP section?
Probably because that's literally what they sold the game on.
>>
>>385023062
The game is saying that to Walker anon, not you.
>>
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that soundtrack though
>tfw I'm spending my time along the shore
https://www.youtube.com/watch?v=fU6ZTtb4VbE

>>385013736
I didn't even know about the rock thing, that"s super interesting
>>
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>>385023093
What about the multiple times you kill Adams?
>>
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>>385023123
>>
>>385023067
>bullet sponge

Headshots are a OHKO on every enemy except heavies.
>>
>>385005761
HE
TURNED
US
INTO
K I L L E R S
>>
>>385022448
This game gets major points in my book for having squad members that seem like real people- and also are total garbage in combat.
>>
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>>385023342
>>
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>>385023257
>Get game over
>Have to doit again
>It is just a regular soldier this time

Man that got me thinking "did that actually happen, wait of course it didn't"

That was a really cool minor boss fight.
>>
>>385022795

Their information and comms specialist (Lugo) isn't sure how the radio works?
>>
>>385013736
Loved this guy's Halo vids, thanks man
>>
>>385023165
>it follows big damn hero tropes just to flip them upside down and give you worst possible outcome
>Kane and Lunch: Dead Men did the same thing
Like how normally there's a big climactic shoot out, but instead you just get bit to death by a couple dogs?
>>
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>>385023416
>>
>>385023416
>The mannequin on the left actually blinks if you stay in the loading screen for a while
>>
>>385023378
Yeah, and heavies are everywhere.
>>
>>385018981

Completely justified IMO
>>
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>>385023554
wot
>>385023342
>>
>>385020160
That was really the best aspect of the game. All of it, excepting CIA fuckers, is from misunderstandings and a desire to help.

Walker wants to help save American Soldiers after being fired on by some locals who think he is with the 33rd. The 33rd makes the assumption Delta is with the CIA when they come in and rescue them. Adams makes the assumption that the 33rd mean to kill the civilians they take out of the mall.

It is only the malevolent force, the CIA, in the game that has no intentions of helping anyone in the game, yet they accomplish their mission by preying on the motives of misguided men trying to do good.
>>
>>385023514
Except Kane and Lynch was shit.
>>
>>385022979

No way. Gears of War (which I guess could be considered the creme of the crop for TPS) is far less clunky then this game. Better enemy design, better movement and character interaction with cover, etc.
>>
>>385023478
The whole place is built on spare parts. When you get to Radioman Lugo talks about that.
>>
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>that moment where the screen just goes fucking black while you're fighting the mannequin/soldier
Also I'm surprised nobody mentioned how Walker's eyes change during the game. The irises shatter by the end of the game.
>>
>>385023598
That's what I was saying, yes.
>>
>>385018312
I killed everyone in Dubai, therefore it's mine now. No going home.
>>
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>>385023594
>6 screenshots of these screens because all you had was 3 or 4 chesthigh walls and were getting charged on all sides
>>
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>>385023694
>>
>>385022448
When he says "I didn't mean to hurt anybody" during the ending

Nolan North is awesome
>>
>>385023516
pretty shitty place for a tennis court
>>
>>385023594
Yep. Can't find a video, another anon showed it in another thread. Also the mannequin area, when you melee a mannequin, because why not, right before you hit it, it shows a soldier.
>>
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>>385023770
>muh PTSD
>>
>>385022951
what a fucking disapointment of a game that was
>>
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>>385023859
Last loading screen that I've got
>>
>>385023672
You would starve to death if you stayed in Dubai.
There's no food or water source.

Suicide and Surrender are the two best options.
>>
>>385023067
>bullet sponge enemies
literally just MG guys in EOD suits. Everyone else die from 2-3 bullets to chest or 1 to head. Even those special forces guys with P-90s seem barely harder despite wearing full body armor
>>
>>385015438
Did no one else take out the snipers? It's an option but the hanging men die
>>
>>385023954
There's a deer, I'll eat that.
>>
>>385023954
There's a lot of bodies and fires. Something could work out.
>>
>>385023067
>bullet sponge enemies
>you can 1 shot kill a sniper a 1 yards away with your pistol
>>
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>>385021557
>freedom is what you do with whats been done to you
i love it. I've always found existentialism fascinating, especially how it was handled in Buffy the vampire slayer
>>
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>>385023946
What was left to save
>>
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>>385024128
Nothing
Everything
>>
>>385023514
Were there dogs in Kane and Lynch 1? I don't recall them.
>>
>>385024223
They eat you as you try to board the plane at the very end of the game.
>>
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>>385024214
>>
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>>385024123
>Buffy the vampire slayer
>>
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>>385024280
Die in my graveyard
Die amongst the ashes
Die scattered between my sins
Die forgotten and damned beyond all recognition
Die without seeing the face of our God
Die
Die
Die
>>
>>385024260
thats kain and lynch 2
>>
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>>385024402
>inb4 edgy
>>
>That civilian in the very first big firefight that turns a corner and runs at you

How many of you shot him on reflex? Be honest now.
>>
>>385024028
>>385015589
>>
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>>385024493
>>
>>385022628
kek
>>
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>>385024584
>>
>>385024531
I didn't.

The civvies that hung Lugo on the other hand...
>>
>>385024531
I shot every civilian I could on purpose
>>
>>385024260
1. Wrong game, that K&L: Dog Days
2. I just shot them, so I didn't know they can instagib you. Not sure how can you even fail that, you can hear them long before they can reach you.
>>
>>385024531
Here. It's rare for me to play a game and not instantly attack anything running up to me.
>>
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>>385024686
>>
>>385024531

Guilty as charged
>>
>>385024280
And like that...the cycle continues
>>
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>>385024783
>>
>>385024531
Pham, in the first playthrough when I got to the Lugo lynching scene I shot the first sandnigger near my character.

When I realized you could fire a very obvious warning shot I felt really weird.
>>
>>385024531
I remember killing some civies in chaos, but never thought much of that. Shit happens.
>>
>>385024531
hey i was in fire mode, i did go back to a checkpoint later to not kill him because i am a faggot
>>
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>>385024942
You don't think when you're angry
>>385024906
>>
>>385024746
>Not sure how can you even fail that, you can hear them long before they can reach you
No, they don't make any sound until you round the corner. Which is right where they are. They also come from behind you seconds before you're about to cross the finish line.
>>
>>385024783
This and this
>>385021839
Perfectly complement each other. Konrad saves Walker, Walker maybe shows some doubts, thinks he'd be better off at home, starting a normal life, and Konrad says they can no longer go home. They've crossed the Line
>>
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>>385025006
I think I missed capturing a line here
>>
This game was a story telling, cinematic masterpiece. Great fucking thread, maybe the first one in several years that wasn't full of contrarian shit.
>>
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>>385025159
Nope, I didn't
https://www.youtube.com/watch?v=DRTdJYad4Jc
>>
>>385025159
You didn't.
>>
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>tfw you can only get the AA-12 from the Lugo heavy

It's objectively the best gun in the game, but it gets so little use.
>>
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>>385025259
>>
>>385015008
Wow I want to see someone being brutally strangled but I don't want anyone to get hurt! Gee wizz!
>>
>>385025259
After all, you can still go home.
Lucky you.
>>
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>>385025361
>>385025370
>>
>>385025361
I really like how they made Zulu Squad look distinct from the rest. The white lines really gave them the appearance of damned men.
>>
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>>385025460
>Captcha: walk closer
>>
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>>385025560
>>
>>385025659
Don't shoot them Walker, you can still get away from this hell...
>>
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>>385025659
>>
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>>385025752
>>
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>>385025846
>>
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>>385005761
Hello boys, it's me!

Can you help me with my thesis ?

I made a simple survey about the media correlation between Hearth of Darkness, Apocalypse Now and Spec Ops The Line.

>https://docs.google.com/forms/d/e/1FAIpQLSfEsvysdidb0TXQdAc0d-b5_xDDyIfMbM1S81zkPCIsSPmq3Q/viewform?usp=sf_link

Pls help me, pls help videogame science to not be only a meme.

>Also, as usual, I'm gonna give you a GOG game for free!
>>
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>>385025952
>
>>
>>385024123
>buffy
good man
>>
>try the multiplayer
>horrid, unfixable mouse input makes it impossible to aim
>.ini files are encrypted
>find out that someone has decrypted them
>fix the mouse sensitivity that way
>shit on everyone online without ever needing to take cover because the game won't let them aim
Who the fuck thought locking configs was a good idea?
>>
The Lugo heavy loading screen if you died always creeped me out
>>
>>385024531
I shot
and i missed.
>>
Did everyone suddenly replaying this because Raycevick made a video?
>>
>>385023193
The fuck are you talking about.
>>
>>385026483

Literally who?

I replay this game every year because it's an incredible story, and a game filled with small artistic details that vary and change depending on your level of observation.
>>
>>385021467
>>385021569
>>385021662
Poor sniper dude, felt so bad for him.
>>
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>>385026027
this part doesn't have a question attached
>>
>>385026508
There does not exist a single review of Spec Ops that doesn't spend most of it's time gushing over the white phosphorous scene.
>>
>>385026571
Some jackass who made "analysis" videos. Recently he made a pretty good entry level video about this game that covers up basically everything good and bad about it.
>>
>>385023514
I'll give you roundup on K&L1 story
>you're on your way to prison for execution, white your last letter to your daughter. Cartel sets you free for one last job
>you get helper and both of you rob bank to recover property of cartel, so they don't kill your family for your betrayal
>your buddy sympathises with your cause, because he also lost his family.
>he loses his shit during the job and slaughters hostages
>later he kills VIP hostage you were supposed to exchange for the package, failing entire mission
>cartel brings your family to execution site, so you can say your last goodbyes
>your wife and daughter hate you, ask why you didn't just die and finally leave them in peace
>as you start spouting apology, your wife gets her brain blowned out. After setting yourself free, and saving your daughter, you bury wife in unmarked grave.
>you attack prison to get your former crew out
>they refuse to go with you, because you already betrayed them once
>they also tell you that Lynch lied. He killed his own family in one of his rage fits, and pretends to not remember it
>after recovering package, you locate base of cartel
>hearing they have your daughter you abondon plan and rush to save her
>mission plan goes to shit, and your crew gets surrounded
>when you manage to save daughter, she refuses to go with you, because now she knows your past
>ending 1 (canon): you pack daughter onboard helicopter, and fly away leaving your men to die.
>ending 2: you pack remains of your team and go to save your men. Most of them is dead by time you get there, and during retreat your daughter gets killed too.
>>
>>385026673
I wanted to contribute as Apocalypse Now is my favorite movie of all time, but it didn't receive enough support to be considered for completion
Perhaps putting an entrance at $25 and going all the way up to 10k was a little ambitious
>>
>>385026027
Done. Happy to help.
>>
>>385021167

What is "having be a jar"?
>>
>>385025030
I'm pretty sure I heard Lynch saying "Dogs, I HATE dogs", but I played quite a bit ago
>>
>>385025320
some troopers use it in section where you capture water tankers
>>
>>385021557
>wearing service uniform in the field
>ribbons on both sides of jacket
>no NDS ribbon
Google exists.
>>
>>385025659
I really like how the rest of that squad wasn't trusting Walker but the main guy still tried talking him down. Makes it all worse if you open fire on him.
>>
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>>385027481
>>
>>385018184
Iji did it better AND earlier. And it's fun to play. And you actually get a choice.
>>
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>>385026217
https://www.youtube.com/watch?v=IO3RzB7_hf8
1:30
>>
>>385027371
>in the field
it's Konrad's jacket, and I doubt he ever left his HQ in hotel, so service uniform instead of body armor isn't unthinkable.
>>
>>385026673
I always hated that image. Not only does it dismiss a great book for no particular reason, it dismisses a great movie just because Brando was lazy, even thought he still did a great performance, and tries to make the game seem like some larger than life work.
And I say this as someone who absolutely loves the game.
Narrative will always go to books. Games can come close when they fully utilize and understand the medium.
>>
>>385027917
Well I disagree with your opinion.
>>
>>385027772
there's one more unique loading, where there's no loading screen at all, just Walker back in checkpoint shakes his head saying "the fuck was that..."
>>
>>385027772
Why is that so damn creepy?
>>
Thanks e3 2012

Sadly, the game was promoted as another MILITARY MAREEN AMERICAN TUFF GUY SIMULATOR
>>
>>385026795
Those reviewers were asshats that spoiled the game.
They are not developers.
>>
>>385027550
look at his eyes
>>
>>385027917
Found the leaf.
>>
>>385026673
this is the gayest fucking thing i have seen in my entire life
>>
>>385027917
While I enjoy Heart of Darkness, I didn't get as big of shock from it. Maybe because I regularly read Warhammer 40k books where there are 8ft tall supersoldiers with chainsaw axes who strive to make mountains of skulls for their Blood God, but maybe I had been rather desensitized to that
For Apocalypse Now, however, I will forever love the Do Lung Bridge scene. Particularly because the Starcraft Broodwar opening follows it, but, of all the depictions of the Vietnam War, it captures something completely futile and bizzare as Roach sleeps through a firefight.
While I do appricate the Line (I've been the one dumping screenshots), I feel the image is mainly just a "wow video games are so cool and really impact me as a person, who the fuck reads these days" kind of millenial joke.
>>
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>>385007557
>>
>>385021331
>eyes look like broken glass

wew I'm sp00ked
>>
>>385027917
>Games can come close when they fully utilize and understand the medium.
What annoys me is that people think "good narration" in game is when game tells story like a book or a movie would, instead of when it uses it's own unique abilities, interactivity and nonlinearity, to let player earn story instead of having it shoved down the throat
>>
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Is this the best title screen of all time? Love the little touches like the upside down flag.
>>
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>>385005761
So was there a sale or something? Why have there been like 5 threads about this shitheap of a game in the last week? Is there anything to even talk about aside from;
>muh choices
>muh white phosphorous
>muh guilt
>muh shitty developers
>>
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>>385028923
>>
>>385022715
Explain. Is the tree doing the baphomet pose or something ?
>>
>>385029016
oh, never mind.
>>
>>385028605
Found me.
Not really.
Why though?
>>385028650
>I feel the image is mainly just ...
I guess that's what truly upsets me. My only friends don't read, hate reading and have no intention of even trying so everything that, even for a joke, dismisses books annoys me.
>>385028781
Agree expect for the nonlinearity. I don't think every game needs to have nonlinear elements. It's part of the medium, true, but too many narratives lose power if given other choices. Some work beautifully, better than a movie or a book, but others would find ruin because of it.
>>
>>385028650
>While I enjoy Heart of Darkness, I didn't get as big of shock from it. Maybe because I regularly read Warhammer 40k books where there are 8ft tall supersoldiers with chainsaw axes who strive to make mountains of skulls for their Blood God
what even
>>
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>>385028702
I love all the little details like this. Need to play it again to see if I can find more
>>
>>385026992
It was an obvious scam, anon
>>385028397
Fortunately this is 2017 and games with toxically masculine characters are on decline
Cant wait to play a game that would show real contribution of queer disabled women in war
>>
>>385013640
You're actually damn right. There were a lot of spooks in this game I never expected to see.
>>
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>Everyone saw the white phosphorus thing coming and thought it was a weak scene
>Meanwhile I got a little excited when I saw so many white dotted 'targets' and fired without thinking
>I was just in the 'conserve ammo' mindset and wanted to kill as many with as few attacks as I could
>>
>>385014789
It's mediocre 3rd person shooter. I don't understand why people say it's so wonderful just because you kill innocent people and other shit. It's just a shooter. No enemy variety and... they just come and come, just like whack-a-mole. Popamole.
>>
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>>385029253
>real contribution of queer disabled women in war
>>
>>385029016
In the mission, when you first see the tree it is green and alive. After walking past it, you can turn around and it's magically suddenly dead as in that picture there.
>>
Honestly I don't like the story and I think it's quite stupid in many respects, but I also thing the game looked amazing, like not just technically, the art style was great, the graffiti, the destroyed Dubai, hallucinations, all of that was top notch. And the soundtrack was good. All in all, a good package.
>>
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>>385029462
t. Pleb
>>
>>385029170
>Some work beautifully, better than a movie or a book, but others would find ruin because of it.
It's pretty obvious, having tools is one thing, knowing how to use them is another.
>>
>>385029654
I finished the game when it first came out on xb360 and I have continued my life since. Instead of dwelling on some "oh so deep" patriotic narrative. But I need to admit, the game is actually way better than Witcher 3 for example...
>>
>>385029462
I think the game was unironically too deep for you with its meta commentary.
>>
>>385029424
>>Meanwhile I got a little excited when I saw so many white dotted 'targets' and fired without thinking
I think that was the dev's intention. I killed them without really thinking, too. I mean, it's a military war TPS and they give you this weapon, it's not like you can do anything with it but kill.

And because I followed this reasoning, the scene resonated well with me. Because it's not just Walker who did it, but me, too.

It's quite similar to Nier, actually. In the first playthrough I was cheering him, when he exclaimed "I'll kill those Shades" or the like I would think "Yeah! Do it!".
>>
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>>385029792
>Better than the Witcher 3
>>
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>>385029958
He's not wrong, granted that's not really an accomplishment.
>>
>>385022448
>The amount of subtle hallucaniations throuhout is amazing.
Do you have anything concrete apart from that withering tree?

I remember the antelope which blends into the background and then suddenly runs away. It was poorly lit and at first glance I thought it was a goddamn dinosaur.
>>
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>>385029195
I mean that being told descriptions of Congolese getting their hands cut off, albeit based on encounters in real life, doesn't seem as bad when, compared to a fictional universe where sacrificing a planet and millions of people to virus bombs can be written off as a general statistic
It's like how I strive for more "realistic" combat depictions nowadays, with dismemberment, soldiers crying as they bleed out, and people struggling to hold in their guts after they lost their legs, when 10 years ago I was scared of the red screen death in Goldeneye
>>
>>385030317
>albeit based on encounters in real life
It literally is a historical fact and not some edgy fantasy universe.
>>
>>385029253
>>385029467
>white male civie millennials trivializing the contributions of armed forces members
>>
Does anyone have that webm of the teleporting Heavy? That legit spooked the hell out of me
>>
>>385020419
dont you fking remind it me. Fubar was ulter shit hell here and on the musseum helicopter chase.
>>
>>385023825
It's the UAE, reason takes second place after showing off.
>>
>>385009975
Multiple ending is a RPG and nip game thing tho? I don't recall a single *recent* western game doing that.
>>
>>385021785
Am I the only one who saw the Eye of Sauron?
>>
I turned off the game, when does the good ending start?
>>
>>385023946
>The US military does not condone the killing of unarmed combatants. But this isn't real, so why should you care?
>>
>>385024493
This scene was pretty good. Showing schizophrenia through mirrors seems cliche, but here it was very well done.
>>
>>385026041
real dos u a think
>>
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>>385031215
You already got it.
>>
>>385026673
I fucking hate that comic "artist" so much. The eptiome of pretentiousness without any skill or experience to back them up. And people eat it up.
>>
>>385031276
I like how the real Walker is only talking to the reflection of Konrad, even though with how the scene was laid out the "real" Konrad was right next to him
>>
>>385031749
He's not a terrible artist. He is terribly pretentious, though.
>>
>>385027550
>no trigger discipline on a full auto shotgun
ABSOLUTE MADMAN
>>
>>385030395
I know that
But I'm saying one of the big points about Heart of Darkness was that people in the late 19th century were shocked by the brutality of it, as the barbarity of their European counterparts in colonized Africa sounded far too inhumane in comparison to the colonial/imperialist ideals of "bringing light and civilization to the dark jungles of Africa"
As a reader in the 21st Century, I feel that, had I not decensitized myself to horrible violence and unceasing bloodshed in universes that literally thrive off the murder of innocents, the book would have affected me more.
As I read in as a part of a literature class, some people did not like to talk about it, whether due to white guilt or their disgust, but my exericences didn't leave as many memorable scenes.
>>
>>385030906
Bohemia Interactive seem to like them
ArmA 3 had 2 endings, not sure about APEX expansion.
ArmA 2 had like 5 or 6 regular endings + 2 non-standard (early). Expansion had one ending, but also bonus mission that would or would not be accessable depending on choices. Second DLC had 2 mutually exclusive final missions.
>>
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>>385026673
>wtf.jpg

Ok, now I correct the survey, ty anon

>https://docs.google.com/forms/d/e/1FAIpQLSfEsvysdidb0TXQdAc0d-b5_xDDyIfMbM1S81zkPCIsSPmq3Q/viewform?usp=sf_link

Also, wich game do you want from these ?

>The Witcher 3 it's only the free update
>>
Are there any other shooter games which focuses heavily on narrative like SO:TL?

Seems everything nowadays is a COD clone with >muhMP, I just want a decent SP campaign.
>>
>>385032065
ArmA 2 also had hidden mission that only appears if you side with nationalist guerillas aganist Russian peacekeepers
>>
>>385031849
He's way below average if we're talking about purely the visual art part.
>>
>>385032431
Funnily enough, the Black Ops trilogy has the best single player FPS campaigns of last gen.
>>
>>385032431
Titanfall 2 had a surprisingly good campaign, if predictable at times.
>>
>>385032326
No problem, mate
I don't really need anything, but I just figured I'd fill it out, given /v/'s usual attitude
This is a moderately okay thread and I wished to keep it that way
>>
>>385023660
it was pretty spoopy
>>
>>385032431
While you're at it, I'm going to take this opportunity to ask if there are any games (aside from Team Silent games) that have some similar atmosphere, art direction and tone of Spec Ops.
>>
>>385032551
Played Blops 1, was very dissapointed. Felt that the game was trying to be too "psychological" with the constant "the NUMBERS" without actually building a solid reason for me to care. Ended up forgetting most of the plot.

>>385032662
Maybe I will give it a try. It doesn't need to be "deep" or controversial like SO:TL, but if written well, even predictable plots can be good.
>>
>>385032326
>Not a Hero
How appropriate.
>>
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Why is this game all of a sudden talked about a lot on /v/

Shilling much?
>>
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>>385033204
Ok, since you are the only one who asked for, I gonna upload Not a Hero

Wait for my post, it's gonna have a smug animu girl gif.

Also, remember to do the survey bros; it's for science.

https://docs.google.com/forms/d/e/1FAIpQLSfEsvysdidb0TXQdAc0d-b5_xDDyIfMbM1S81zkPCIsSPmq3Q/viewform?usp=sf_link
>>
>>385033112
1 starts off slow. 2 is the most open and branching fps of last gen, complete with choices that actually matter, I shit you not. Three is End of Evangelion the video game
>>
>>385033112
Titanfall 2 has more of a blockbuster-y flashy feel, but the dynamic between the pilot and his titan and especially the titan's voice acting make for an enjoyable experience.
>>
>>385032431
there are Kane and Lynch games, but they don't exactly "good" games. 2 is playable, but 1 is horrible mess.
Other than that, Bioshock 1&2 and Max Payne 1&2 are heavy on story, and with good gameplay (well, acceptable for B1), but they're pretty old, and you likely played them already.
Also Call of Duty 4 and World at War. First pretends to be Clancy movie, and does it damn well, second is clearly inspired by "The Pacific" TV series in terms of story and brutality.
Wolfenstein The New Order tries to be "story rich", but I find it clunky and heavy handed as fuck, just like gameplay
>>
>>385033471
>open and branching fps of last gen
By "FPS" do you mean "CoD game"?
>>
Why did this game fail commercially?
>>
>>385033859
generic trailers
bad demo
>>
>>385031980
See >>385028702
>>
>>385033775
No, I mean the plot actually drastically changes based on decisions that you have to make on the fly. Look at a flow chart of how the story branches. No other game from last gen competes besides maybe Alpha Protocol.
>>
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This fucking trailer.....
https://www.youtube.com/watch?v=kPthK2MJZTo
>>
>>385033859
Because it was marketed as a generic TPS. Those who appreciate psychologism didn't buy it and those who bought it for being an army TPS didn't appreaciate it.
>>
>>385026673

It's funny because Spec Ops is what convinced me that video games can never have the artistic and narrative depth of movies and books.

>try to have a compelling narrative about the deconstruction of war games
>you have to subvert your own narrative because it's a video game and the players bought your game in order to shoot stuff and kill people in a spectacular fashion

As long as a game's narrative is shackled by gameplay it will never have depth on par with movies and books.
>>
>>385033998
Exacty, anon, I'm aware.
>>
>>385006878
>TFW welcome to dubai ending
Say what you want, but the game had some good writing. I wouldn't have picked that ending in any other game, but I couldn't see any other conclusion being satisfying after what happened.
>>
>>385034023
This actually doesn't sound half bad at all.
Is BO2 the one with the dog? Because I wanted to play the one with the dog for the dog.
>>
>>385034105
>Because it was marketed as a generic TPS
Isn't it, though?
>>
>>385034118
Nah, they just screwed up by going too meta.

Revengeance handles it way better.
>>
Anyone wanna redo this picture with Walker and the letters from the game's logo? My photoshop picked a bad time to shit itself.
>>
>>385034310
From a purely military TPS standpoint it's rather subpar compared to other games of the subgenre.
>>
>>385034254
That's Ghosts. You want to avoid that one.
>>
>>385034118
>As long as a game's narrative is shackled by gameplay it will never have depth on par with movies and books.
That's why I like the stanley parable.
>>
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>>385034364
You mean like this?
>>
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>>385034782
here's full length
>>
>>385034118
The problem with Spec Ops is that instead of making the gameplay support the story, all the corporate meddling and the lead writer's massive ego resulted in copy-and-paste gameplay, with a lazy excuse for it written in afterwards to fit the "intended" narrative. It doesn't work because, other than the cutscenes, the game's a 100% copy of the very thing it's attempting to subvert. It's not even satire. There's no hyperbole, not even a slight subversion.

This is why Spec Ops fails at delivering its message. If you want games that deal with a similar theme, but actually pull it off well, there's CoD, Legacy of Kain, and Assassins Creed 1 just off the top of my head.
>>
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>>385034887
and here's the cut one
>>
>>385033354
>sudden
>>
>>385033859
Because it marketed itself to be a generic military shooter and public dismissed it as a generic military shooter with no name.
>>
>>385010901
You haven't even played it.
>>
>>385029010
>"No, there really is not."
>it's true because the game is 100% linear

10/10 deepest video game commentary ever implied (by the developers after release)
>>
>>385026027
I answered, but I stumbled on the last point. Say, Doom movie. It's a movie based on Doom, but it really has absolutely nothing to do with the original. I said it's "original work", because it's not just Doom being in another medium, but rather something completely new. It's obviously not tie-in and not trans-media narrative.
>>
>>385035107
That's only half true. Most any review nearby release made a big deal of the game's story. The problem is, story or no, the game's still a generic military shooter at its core, and the market was/is saturated with these types of games. Had Spec Ops offered a different gameplay experience to augment the story, it may have done better commercially.
>>
I like how /v/ endless shit on linear games, then complain why every new AAA title is open-world empty shitfest like MGSV, TES or even fucking BotW.
>>
>>385005761
WHO WROTE THIS GARBAGE GAME?
WAS IT BURCH
>>
>>385035310
Forgot. The Witcher games. They are certainly based on the books, but their story is original. Maybe it's trans-media narrative, but the original author didn't participate in it nor did he intend the books to be continued in videogames, which is why I also answered "original work" there.

The terms are unclear, really. At least include their definitions, even if they are your own, in the questionnaire.
>>
>>385035257
You can just turn off the game, bro.
>>
>>385035451
Neither are inherently good or bad, it all falls in the execution.
>>
>>385035634
Does that actually influence the game's story in any way, or is it just a cop-out?
>>
>war is bad u guise!
No. I've been on several campaigns and it made me into a real man. I have 70 confirmed raghead kills and I have no "guilt" over it, just pride. War is what separates manchildren and real men.
>>
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>>385034987
>>385034887
>>385034782
>>385034364
i mean like this
>>
>>385035425
It's really frustrating because while the writer had some brain, the gameplay designer obviously didn't. They could implemented some of the mechanics smarter. Instead, it plays like a regular whack-a-mole tps. The narrative is there but the gameplay didn't supported it.
>>
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>>385035767
>>
>>385034118
Games like Dwarf Fortress, or even New Vegas, showed that by embracing interactivity and open gameplay, you can create story so complex, it would be impossible to make movie or book out of it, and have it comprehensible

if you try to make "art" by copying solutions from medium they're dedicated for, you're obviously going to fall short. On the other hand, if you focus on means only your medium can use to its fullest, you're going to create quality that cannot be achieved by any other medium
>>
>>385035740
It's just a cop out. It influences the game's story in the sense that you do not have to experience it and by some interpretations, would mean the events never happened. But really, it's just a cop out.
>>
>>385035887
Sequel when?
>>
>>385035767
How's PTSD, faggot?
>>
>>385035767
"War is bad" is the shallowest interpretation of the plot that you could come up with. It's like reading Lord of the Flies and only getting "anarchy is bad" out of it.
>>
I quite liked this game, interesting how it changed and stuff i didn't even realize before finishing it. Need to watch that long video linked up here.
>>
>>385034314
>they just screwed up by going too meta.
>names an even worse game to do that
>>
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>>385035767
>>
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>>385036218
Bless those Brits
>>
>>385036137
No man. What I got from Lord of the Flies was "kids are grade A cunts"
>>
>People missing out on all the trippy mindfuckery and settings because they didn't like the Willy Pete scene
>>
>>385035889
>conservative christian educates the public on the amount of genders.jpg
>>
>>385036272
>unknown US soldier
Most likely written by some britbong or teaboo wanker.
>>
>>385035950
But designing and programming good, unique gameplay takes time and effort, man. Why should we do that when we can just blindly employ the usual TPS mechanics and slap a pretentious, self-aggrandising story on top of it (communicated through cutscenes of course)? We'll make it belittle the player, so they guilt trip themselves into thinking the game part is supposed to be poorly made. It'll work, trust me.
>>
>>385036272
This sounds too much british to be said by a burger
>>
>>385013575
Honestly the facial animation after that is pretty top tier. Not necessarily the prettiest but watch Walker's eyes after he sees this and his squad are shouting in the background. You can see him looking for a moral loophole to get him out of this and you can see when he finds it
>>
What's up with sudden influx of spec ops threads? It's like already third thread reaching bump limit. Some e-celeb played it or something?
>cap: Duboi
>>
>>385036075
>everyone is a weak liberal who gets mentally ill by doing the one natural thing to men, killing the enemy!
>>
Is this game certified /v/core now?
>>
>>385036735
kinda
https://www.youtube.com/watch?v=8dzstxE_5Rc
>>385036343
or just any sane person
>>
>>385036218
Only 3 kills ? He must have been so bored for most of his time
>>
>>385036272
The only things brits are good at is invading third world countries and then loosing all their colonies thanks to an unarmed child rapist.
>>
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>>385035310
>>385035618

Don't worry anon.
Those are just examples, there is not a 100% right choice.

>>385026027
>>385032326
>>385033417

Not a Hero
>https://ufile.io/iknan

Thank you dudes, keep doing the survey (and meaby spam it a bit).

>https://docs.google.com/forms/d/e/1FAIpQLSfEsvysdidb0TXQdAc0d-b5_xDDyIfMbM1S81zkPCIsSPmq3Q/viewform?usp=sf_link

See you another day, with the same survey but a new game ;)
>>
>>385036908
>kinda
Yeah and why I'm not fucking surprised.
>>
>>385037007
>there is not a 100% right choice
Well, I understand. How would YOU answer in case of The Witcher, though?
>>
>>385013971
>I didn't mean to hurt anybody
>No one ever does, Walker

Fuck, that line just sticks.
>>
>>385037278
That doesn't even make any sense.
>>
>>385038152
I just meant that it's very memorable.
>>
>>385005761
This entire game really fucked me up
>vid somewhat related
https://www.youtube.com/watch?v=CIrvSJwwJUE
>>
>>385038263
Because of how nonsensical it is?
>>
>>385038412
>nonsensical
What's hard to comprehend?
>I didn't want to hurt people
>Nobody wants to hurt people
>>
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>>385020943
> mfw That photo of walker on the right
>>
>>385011061
Thats gay
>>
>>385038412
I mean it's not true for all cases, but it plays off the idea that the road to hell is paved with good intentions. Is it true all of the time? Definitely not. But still I think saying it makes zero sense is a bit dramatic.
>>
I think the loading screen that really stuck with me was "You are still a good person".
>>
>>385037278
Konrad's voice suits Spy very well
>>
>>385038642
>>Nobody wants to hurt people
That is patently untrue. There are people who get off on hurting others, and Walker, AS THE GAME CLEARLY DEMONSTRATES, is one of them. Conrad saying "Nobody ever does" is only there because the exchange (i.e. "I didn't want to do X" "Nobody ever does") is an old screenwriting trope. The problem is, it doesn't fit in this case. It passes you by because you're used to hearing it, but makes no sense when you consider it in context.
>>
>>385038697
I think it was referring to the fact that everyone in the story was just doing what they believed to be right, rather than explicitly trying to do harm.
>>
>>385038947
Not him, but you're being pedantic. Walker never wanted the situation to escalate like this, he just wanted to save people, but it was his actions that made it worse. It makes perfect sense for him to say that.
>>
>>385038947
In Walker's case, he wanted to be a hero. He wanted to help people. He wanted to be a savior. But then it all came crashing down and he damned everyone.
Of course, saying that nobody enjoys hurting people is false. But, whether we take it as an extension of the player of the game or as a generalization, most people don't like hurting people. They'll defend themselves, but they live in a civil society, play by its rules, and try not to make a major disturbance. There's a reason why most games put players in the role of "the hero," because, well, people like to do good and be rewarded for helping people.
Does Walker like hurting people? Maybe. Does he hate his enemies? It appear so. Is it just an end to his means? Yes. Does he do it to do what he thinks is right? Yes. Is he misleading himself thinking he can obtain redemption? Debatable.
>it doesn't fit in this case. It passes you by because you're used to hearing it, but makes no sense when you consider it in context.
What do you mean by the context? It's Konrad telling Walker he's not the hero he's tried to be, as he's made everything worse. His intentions were to do good, and ultimately failed at all of it. Konrad is telling Walker that he is lying to himself.
>>
Are we finally admitting that this was a good game and the only other military shooter in existence that has both a good story and campaign with the other being the BiA series?
>>
>>385039685
No, it really doesn't. That entire bit, what Conrad says, it's Walker's conscience trying to make him admit his sins. It even points out how good Walker is at perpetuating violence earlier in the very same scene. Why is it suddenly agreeing with Walker's excuses? It's supposed to be doing the exact opposite in the scene.

What the reply should have been is something along the lines of "Then why did you?" The reply we got is only there because the writer fell for the trap of resorting to stock phrases and tropes to ease the effort of his job. As writers do. t. writer
>>
>>385039962
>BiA series
R.I.in peace
>>
>>385005761
I've heard the gameplay is really mediocre. What other game is comparable to this one in terms of gameplay?

I might buy it for Christmas.
>>
>>385013736
Fuck yeah i was hoping this guy would get posted.
>>
>>385041285
>buying games
>>
>>385041534
>buying games
I do what I want.
>>
>>385032048
I think the thing that sticks with you is the degradation of Kurtz, who is a very good person by most accounts, an erudite and humanitarian. But by the time protagonist meets him, all of that is long gone, none of that survived meeting the wilderness. He's a character you barely know, and yet he sticks with you. You can only guess what kind of decisions led to his downfall.

40k is just comical. I dunno how you can take it seriously. Evil hell dimension corrupts a superhuman son of a superhuman and his dad has to kill you, then there's a 10 thousand years of war with hell and aliens and shit, billions of worlds burn and honestly it's fun but who cares
>>
>>385042480
>He's a character you barely know, and yet he sticks with you
That's true. The legacy in comparison to the man is a good twist and it is a fantastic story.
That's why I'm writing a 40k Heart of Darkness fanfic because I like the ideas a lot and I play around with the 40k's ideals of loyalty, the warp, and the general attitudes of the Imperium in general
I'm able to take it seriously by focusing on a regular psyker instead of a space marine and facing down a potentially corrupted and rogue colonel lost in Chaos territory
>>
>>385043998
If the twist is that the guy isn't corrupted but still reneged... could be okay.
>>
>>385035767
Sure thing, I bet you were part of the Navy Seals as well.
>>
>>385033354
Newfags from reddit from the election are really coming out.
>>
How the fuck did a Spec Ops: The Line thread reach the bump limit? Anyways, glad to see I'm not the only one who liked the game.
>>
>>385044517
That's it. He's fighting against Chaos because the Imperium is innefficient.
But, struck with a disease, the Colonel makes a risky assault and they all get captured and corrupted in their own way. MC breaks out of trance to kill the Colonel after he submits to Chaos, and then, breaking out of the stronghold, takes the Colonel's place as head of the rebels
Finally reporting back to his superiors 2 years later after the war escalates and the rebels are defeated, MC shares the Colonel's mindset after his motivations are fully revealed and leaves for the desert because I wanted to take some Dune inspirations as well
>>
>>385045150
>I wanted to take some Dune inspirations as well
Can't go wrong with Dune inspirations, IMO
>>
>>385045274
MC's a Cadian, as well as the Colonel, amongst a sea of not-Iraqs and not-Americans, so they've got purple eyes instead of spice-tinted blue
>>
>>385045080
It actually happened yesterday too. But that thread was more of a shitstorm than this one.
>>
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>>385034062

Jesus fuck, they literally nail the tone here
Thread posts: 506
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