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>Audience: [intense booing]

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Thread replies: 257
Thread images: 73

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>Audience: [intense booing]
>>
this was the first map I played in the beta. Good times...
>>
>32 players on TC_Hydro
>>
oh god i want vanilla back so much
>>
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>>384983498

>tfw you actually liked Hydro
>>
>>384983916
why? It's pretty terrible. I know because I have it on the xborks
>>
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>>384983832
>join
>bots
>>
honestly has anyone ever won defending hydro 3
>>
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>>384983498
I Played TF2 on 360 for 2100 hours. Must have played Hydro 1500 times.

With only 6 maps, eventually you buckle. 2Fort and Dustbowl were the only REALLY fun maps where you could expect a battle to take place.

Granary and Well came in second tier because they felt so lonely with only 16 players, but at least there were choke points. Defending the briefcase was VERY lonely, but moreso on Well.

Gravel Pit was meant to be populated by at least 24 players, but with 16, you'd end up with 3 guys on point A, 3 on point B, 2 idiot no-mic's on C and the other team would just throw their 8 guys at your nothing.

Hydro was the worst not because it was lonely but because nobody had any fucking idea where to go. Few choke points, many unnecessary detours that lead nowhere, and confusing use of vertical space.

I thought that was the whole game until I finally learned there was a PC version from someone on the mic. All the new maps... Badlands, Lumberyard, Turbine, Nucleus, it was all so fresh. New artstyles and skyboxes. WEATHER EFFECTS. I wasted so much of my life maining pyro with no airblast, flares, or axtinguisher. The best years of my life, sitting there playing ping-pong across the 2fort bridge with almost nobody.
>>
>>384983919
If there's a full version of this version I'd like to know.
>>
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>>384983919
>like ctf
>/v/ and /tf2g/ constantly shit on it
>>
>>384985221
I like ctf just not 2fort
>>
>>384985221
CTF is gay as hell man

I bet you play engineer
>>
>>384985630
Mostly demo, never really got into engineer every time I try to play it every player on the other team somehow knows exactly how to edge my stuff no matter where I place it.
>>
>>384984865
The final cap in BLU's territory is actually easier to defend than RED's. Had a team hold ours off for a good amount of time. We rolled them for the first stages so we had a ton of time accumulated. We won after exhausting them.
>>
>>384985221
CTF needs a rework. The current maps in rotation are cancer, even the community edits aren't good enough.
>>
>>384986625
My real issue is that they removed the timer, getting 4 hour long grindfests is becoming way to common.
>>
>>384983919

>shit meme
>shit taste
pottery
>>
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[infinite corner spam]
>>
Go listen to the dev commentary on hydro. They were so proud of the map concept and it turned out to be a dud

It was my favorite map for playing both engineer and spy though
>>
>>384987546
Nothing worse than ubering a demo to take out a nest like this and finding out he's got a fucking eyelander

Demoknight update is when the game jumped the shark for me
>>
>>384987546
I'll never understand why anyone liked dustbowl
>>
>>384987712
retards like chokepoints because they only know how to spam corners
>>
>>384987835
Yup, attacking on dustbowl is a last point fuckfest.
>>
>>384987565
It's a great map. It just needs to be opened up a little more in terms of decongesting those chokes.

It would be better with a short 30-second set up period with those gates you see at BLU spawn on payload maps. That would get everyone on the same page in terms of where the fuck to go. Hydro isn't always clear on where you can and can't go. Sometimes you go all the way down some hallway and around the corner just to see that giant metal door with the NO symbol on it. It's frustrating.
>>
>>384987565
TC is a very cool concept, too bad Hydro the map sucks and killed any interest in it.
>>
>>384985630
I do! How do you know?
>>
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>half of BLU leaves server
>>
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>everyone hates the casual queue system
>enter match
>game ends
>everyone leaves and re-queues
>>
>>384985002
Nobody even read this you faggot
You wrote an entire fucking essay for nothing
>>
>>384988153
Dustbowl is mapkino
>>
>>384987835
You don't know chokepoints until you've seen when Blue only had one exit from their spawn
>>
>>384985221
CTF is fun when it doesn't turn into turtlefort deathmatch, which is never.
>>
>>384992364
> tfw some idiot ported Facing Worlds to TF2
At least he added the kickass soundtrack
>>
what is the best map and why is it cyberpunk
>>
>>384985002

How do you play a game for 2100 hours and not realize there's a PC version?
>>
>>384990871
It feels faster than having to wait 10 years for the maps to change
>>
>>384994153
it's a giant pain if you're playing with someone
>leave
>re-party
>re-queue
>interrupts flow
>takes you out of the game for a few minutes
>>
>>384994271
That's why I dislike the current casual matchmaking system. I wish for the pyro update they would integrate the level system with the way old valve servers work.
>>
>>384990871
This.
>Enter match
>Incredibly balanced match with both teams doing a great job, which is very rare lately
>Match ends
>Everyone disconnects
Why, goddamn it, why? After everone leaves, I'm forced to leave too and in the next match I'll be sure to find only scrubs.
>>
>>384991621
This is not how you pronounce Lumberyard.
>>
>>384986625
>>384987546
The main problem with CTF (and dustbowl) is not the mode or even the maps, but with TF2's classes.

CTF used to work as a game mode in TFC, with a map that was even more cramped than 2fort. It was actually the most popular game mode in pubs AND competitive. https://www.youtube.com/watch?v=Mm1ajobCgxA
But it doesn't work in TF2. Why?

Today, we have two extremely powerful defensive classes (Heavy and Engineer). There is nothing quite as strong as they can be on defense; even though Medic, Soldier, Demo, and Scout are the all-around strongest classes in general, Heavy and Engineer outperform them on defense.

In Team Fortress Classic, Heavy and Engineer were roughly as powerful as they are today, BUT they had an equally powerful offensive class (Medic) who fought this effect with his ridiculously high mobility, and every class had grenades. Both Engineer and Heavy could even be used on offense thanks to their EMP grenade (good for taking out Sentry nests) and MIRV grenade.

If we want TF2's CTF to work, like it did back in the day, then Engineer and Heavy need to be made better attackers and worse defenders.
>>
>>384985630
>>384986625
>>384992364
>being so shit that you can't push with your teammates to destroy a defense and grab the intel
>these shitters will never know the feeling of rallying your team for a huge push, and successfully breaking past what seemed to be an unbeatable defense
go back to overmeme
>>
>>384997660
>>being so shit that you can't push with your teammates
That's the key flaw: your teammates
>>
>like 2fort
>everyone hates it
>like hurrbine
>everyone hates it
D-Day you guys at least like W-well?
>>
>>384995497
Oh god not the grenade
TFC was a full grenade spamfest
NOT THE FUCKING GRENADE

however i agree they would be quite great on tf2, they even had models for them that were cool as fuck, they should really have gone and added them for custom server.
>>
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>>384997971
I'm not saying grenades should make a comeback, just that they made a good counter to the powerful defensive abilities of Engie and Heavy, and no such counter to defenders exists in TF2 today, which is why we have a problem with stalemates in CTF.

What I want is for Engie and Heavy's defensive ability to be reduced and their offensive ability to be increased. This will make them better at pushing and worse at stopping pushes.

>however i agree they would be quite great on tf2, they even had models for them that were cool as fuck, they should really have gone and added them for custom server.
There's a total conversion mod for TF2 you might like, called Team Fortress 2 Classic, which mixes elements of 2007 TF2 and 1999 TFC.
It's pretty dead right now though sadly but you might be able to find some deathmatch games.
>>
>>384985002
>but because nobody had any fucking idea where to go

Only for the first two or three times you play the map. Then it becomes second nature.

The fact that a lot of the default (non-2Fort) launch maps aren't played on PC is a crime. It's what killed the PC version for me. The newer maps are just as bad as Hydro in the "I don't know where to go" complaint but even worse because no matter how many times you play them, there is no "mental markers"/landmarks for you to learn by.
>>
>>384985002
Console ports. Not even once.
>>
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[Hours of siege warfare and trying to break the enemy line to capture the next point]

I miss this map so much
>>
>>384999126
>The newer maps are just as bad as Hydro in the "I don't know where to go" complaint but even worse because no matter how many times you play them, there is no "mental markers"/landmarks for you to learn by
I don't agree with this. Can you name some examples you think have no landmarks?
>>
>>384997971
Grenades wouldn't be a problem if they made you wait through animations of your character drawing and preparing the grenade before you throw them
>>
>>384989162
Why did they never give it another chance?
>>
Hightower is CANCER
> NO GAIZ STOP CAPPING
> lolno
> get kicked
>>
>>385002272
Difficult to make maps for, since the overlapping system is so complex. So they probably didn't see it as worth the time investment when they could make Payload maps that people would definitely play.
>>
What's the best pyro map?
>>
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>>385003985
koth_nucleus or koth_king, pyro is allright on maps with no sentries and sneaky passageways

>when your favorite map comes from pork bun simulator advertising campaign
>>
>>385004492
Sleeping Dogs is a terrible game but that is a pretty fun map.
>>
>>385004582
What were they thinking when they released it with asymmetrical health and ammo spawns ? Back then one side had medium healthpack and small ammo on balcony and the other had medium ammo and small health. Made engineering on one side much more viable

There used to be a full health packs near the buses too, for spawn camping mostly
>>
>>384995497
>heavy is an extremely powerful defensive class

i bet youve never played competetive
>>
>>385005061
>i bet youve never played competetive
competitive as in the format of TF2 where heavy is limited to 1 because of his enormous defensive power????
you'd lose that bet nigger
>>
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>>384990525
>Backburner Pyro on RED
>come through the tunnel and annihilate the entirety of BLU
>>
Ya'll niggas forgot about Cactus Canyon.
>>
>>384984106
Durr it's terrible because you play on console and can't use the movement. Vanilla soldier/demo/scout with and against decent players was amazing
>>
I once played a map called "Circlejerk" which was a CCP map, not CP. It means that both teams have to capture 4 points, with RED going clockwise and BLU counterclockwise. Are there any other maps with that mode?
>>
>>385005597
Since when is heavy limited? When I played it was 1 demo, 1 medic, everything else 2. Did he get some op shit?
>>
>>385006802
>Since when is heavy limited?
At least three years now? How long have you been away exactly?
You REALLY shouldn't comment on the balance of a game you don't play.
>>
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>The community is retarded and keeps voting to play one of the worst maps
>>
>>385007213
It's among the worst PL maps, worse than Goldbowl even, but it's fun.
>>
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>>385007213
They don't really, though.
>>
>>385008217
>one of the best ctf maps is at 0%
>>
>>385007213

Hoodoo is the biggest shitpile of the maps because it tries to disguise behind an actually fun gamemode, payload.

Goldrush is slightly better and gets a sort of free pass for being the first payload map. It has been reworked once before, though, and it should be reworked again if Valve wants actual diversity in their viable payload maps.
>>
>>385006517
>No Soldier/Demo Flying around
That sounds like paradise.
>>
>>385008841
autism
>>
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Hey /v/,
yore
ugleh
>>
>>385006802
For years. Engineer is also limited to one, but if you want to be retarded and run two Spies/Snipers/Pyros, knock yourself out.
>>
>>384985221
Turbine was the only decent ctf map and you still can't convince people to not play it as deathmatch
>>
>>385008987
Some leagues also ban two Snipers because it's actually a very powerful cheese strat depending on the map.
>2 snipers sit in spawn looking out their spawn doors
>they're completely safe from attack and can change back to soldier or scout at the drop of a hat
>yet they also have the range to threaten both sightlines to the chokes and flanks

20% of the balance problems with 5CP are because of easily accessible spawn rooms
>>
>>385009084
>Turbine was the only decent ctf map
>not liking landfall
>>
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>>385009354
Haven't played since MvM
>>
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>>385008984
>>
>>384987662
>healing demo
>follow him behind enemy lines
>as soon as shit hits the fan he whips out the Eyelander and charges away, leaving me with the enemy team

Every fucking time
>>
>Playing payload
>Somebody votes badwater
EVERY TIME THERE'S OTHER MAPS YOU LITTLE SHITS
>>
I think Doublecross is a much better map than 2fort. I don't get why 2fort is so much more popular.
>>
GOTTAMGOTTAMGOTTAMGOTTAMGOTTAMGOTTAM
>>
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COMFIEST map coming through
>>
>>385009804
It used to be at the top of the default server browser
>>
>>384985002
Same brah but the ps3 version, and around 1000 hours. The pc version is so much better its not even funny. It's a shame that hydro, granary and gravelpit still aren't that popular even on the pc version though.
>>
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>>385009517
You're missing out, what can I say
>>
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https://www.youtube.com/watch?v=KxS8soVHYO8
>>
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>>385010149
The tf2 i fell in love with is dead
>>
>>385010220
Nitpicking tbqh
>>
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>>385010220
>started in 2010 when it was really good
>slowly has deteriorated to its current state
>nostalgia makes my friend and I play it every once and awhile
every time we're reminded that the game currently sucks ass
>>
>>385010334
>we suck ass
FIFTY
>>
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>>384987546
>tfw spamming stickys or pipes in there
>>
>>385010283
>>385010474
>i started playing after the game went to shit
>>
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>>385010334
I don't know how I've managed to play consistently since 2008. This game will forever have it's meaty fingers around me no matter what.
>>
>>385010558
I started playing prior to MvM, dumbass
>>
>>385010474
yeah the fact that there's constantly 5 minutes of nothing in between matches because everyone leaves the fucking servers every single time is completely on us
>>
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>>385010334
>started in 2009-2010 when my older brother and I finally got the new computer we've been asking for for years (we to use some old shitty compaq from 2002 for so long and couldn't play anything at all).
good times
>>
>completely replace valve servers with casual matchmaking for no reason
>levels don't even do anything
what was the point
>>
>>385011117
to provide a analog for competitive
>>
Hydro was my favorite map, I miss it
>>
>>384991252
>call a small portion of text an essay
Whoa.
>>
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Why this motherfucker is so broken like pyro?
>>
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>>385011305
>Pyro
>Broken
>>
>>385010569
>Pic
Baby Face's Blaster buff when?
>>
>>385011117
because people were bitching about autobalance, stacking, and teamscramble (like morons), so Valve decided to appease them with a matchmaking system which would theoretically remove the need for autobalance by matching people into imbalanced servers, and forcing people to stay in Casual servers or face a penalty

and the rest is history
>>
>>385004582
>Sleeping Dogs
>terrible
t. Not a full man
>>
>>385011305
>Why this motherfucker is so broken like pyro?
What did he mean by this?
>>
>>385011358
>Not understanding the fundamental difference between something being functionally broken and something being imbalanced (this can lean towards overpoweredness, underpoweredness, or both by having a disgustingly-flat skill curve)
Pyro just happens to be broken in most senses of the word.
>>
>all classes should be played 11% of the time
Was he right
>>
>>385010070
You can go straight to hell you bastard. This fucking map infuriates me to no end.
>Pubbies don't know how to navigate it
>friends always mass vote for it, which causes others to vote for it
>the last ends up looking like that one level from World at War with the Japanese encampment in the woods
>>
>>385011720
yes
>>
>>385011730
It's like gravelpit, only smaller.
People mass camp at B only for A to be captured and then they lose B and C to attrition
>>
>>385011730
>>friends always mass vote for it
Really?
>>
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>>385011964
>and then they lose B and C
And then they lose B*
>>
>>385011967
My hatred for that map is a joke to them. I don't think I ever take the game seriously unless it's on that map, frankly because I want it over with.
>>
>>384999418
i know that feel

Best map where I started to play Demoman and being a Spy was fucking awesome in that battlefield

Good times
>>
>>385010070
That's not how you spell Badwater
>>
>>384999418
The Warpath remake, v2 or whatever it was called, makes it a little more TF2-friendly, in the sense of cutting down on all the dead empty space so snipers aren't so dominant.
>>
What Heavy needs is to be stronger on offense, weaker on defense, and to have mechanics that make his class more involved and skillful to play

Pyro also needs is mechanics that that give him a higher skill ceiling as well as reworks to make him stronger and give him a role on the team

Engineer mainly just needs to be stronger on offense and weaker on defense, and possibly changed to be a bit less team reliant

Spy needs to occupy a niche so he isn't just a worse Sniper

So would go about fixing this, /v/?
>>
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Would you play a Gladiatorial Arena Combat mode similar to Medieval Mode, anons?

>Scout is the Velites: throwing darts and a small sword
>Soldier is the Provocator: short sword and throwing spear
>Pyro is the Reitarius: Trident and net
>Demo is the Venator: Round shield and spear
>Heavy is the Gallus: Square shield and short sword
>Engie is the Beastmaster: Whip and a leopard on a leash
>Medic is the Rudiarius: Rod with a snake that poisons enemies, vial of liquid that heals allies
>Sniper is the Sagittarius: Recurve bow and short sword
>Spy is the Dimachaerus: dual wields daggers and has a smoke bomb

battle in chariots and on foot in the Colosseum
>>
>>385013309
That sounds very fun
>>
>>385013286
Well, for Heavy I'd nerf his max HP to 275 and slightly nerf his Minigun damage/sec, but reduce his speed penalty while revved so he can move faster, and increase the Minigun's accuracy.

For Pyro I'd give him an airblast jump, and make the Flamethrower harder to aim but have more range.

For Engineer idk, a speed pad unlock might help.

For Spy, I'd make the Sapper able to make enemies more vulnerable to allied damage within an AoE when held out while remaining invisible, so that Spy could sabotage enemies for his team
>>
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>>385013651
noice
>>
>>385002498
I know that feel. I have nearly 600 hours in tf2 and have a love hate relationship with Hightower.
>try to cap objective because that's something you do on every map
>except for Hightower, apparently
>entire enemy team spergs out in chat
Every time.
I also feel that the map design is flawed. A straight uphill slope inside the enemy base where you can easily be cockblocked by a sentry? It's got that. Sniper spots, as well. Damn.
>>
How do we strike a balance between getting people to play on vanilla community servers and valve matchmaking servers?
>>
>>385008217
>play casual
>people just run the same map over and over again or quit after they finish the match

Boy, this sure is FUN
>>
>>384991252

Found the "need to write 300 word essay by tomorrow ; ; wat do???" kid.
>>
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>>385015779
um sweetie
>>
>>385011497
I just LOVE how Valve's new system is absolutely perfect for stackers. Get your team in compact party, roll into queue and chat while server looks for game, pubstomp shit out of everyone, enjoy total lack of rivals (opponents can't invite their friends to make it stack vs stack), have fun with new meat thrown at you from time to time.
Every day I'm getting more and more sure Casual Matchmaking is actually a sabotage (somewhat successful one).
>>
>>385016524
Talk like a normal person you stupid fuck
>>
>>385016639
are you ok honey?
>>
>>385013286
Heavy could be made into more of a tank so he can better attack objectives like:
-Minigun-
>-20% reduced firing speed
>-slower spin-up speed
>-slower deploy speed

>+increased accuracy
>+increased spin-down speed (?)
>+faster holster speed
>10-15% damage reduction when fully spun up (bypassed by afterburn, backstabs, headshots, and does not apply to overhealed HP)

-Heavy-
>Heavy recovers some HP from picking up ammo crates in exchange for less ammo, i.e. a medium ammo crate gives 75 ammo and +25HP
>Heavy gains a slight movement speed bonus when Minigun is not held
(helps create a dynamic between Heavy's HP and ammo, and encourages movement around the map as Heavy. Additionally gives utility to the Shotgun and makes the Sandvich less of a necessity.)

>introduction of “Rage” mechanic
>similar to Spy's cloak meter, when activated Heavy gains increased firing speed, faster minigun spin-up, and increases spin-up damage reduction to 40% (grants slight resistance to headshots?)
>Visual indication when active (steam rolls off of Heavy and team-colored muzzle flash?)
>Duration is ~2.5 seconds, ~8-10 second base recovery, extended/regenerated by dealing and taking damage
>Alternate miniguns get different Rage effects in place of the firing speed bonus (ex. Tomislav gets movement speed bonus when Enraged)

The idea here was to give him the ability to disenage from fights better and encourage him to move around, and give him more things to manage
>>
>>385016531
those stackers are the ones throwing an enormous hissy fit against any attempt to bring back autobalance or team scramble votes because "WAHHHH I CAN'T PLAY ON A TEAM WITH MY FRIENDS AND GET EASY KILLS FOR FOREVER"
>>
>>385017128
I like some of these concepts but there's too many stats and percentages in there. Needs to be simpler, TF2 is already very complex
>>
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>>384989108
>people didn't know how to read those giant flashing arrows pointing in the right direction
how silly can people be, back when I played TF2 on console even children who barely knew how to speak knew where to go
>>
>>385017582
Unreal Tournament had this nice feature where you could press a button and get a tiny little "ghost" that flies on the shortest route to blue or red spawn / objective, just for the sake of getting a basic bearing.
>>
>>385017447
There's only a few numbers in there, and I also avoided using numbers where I could since I'm not on TF2's dev team so I wouldn't be able to fine tune anything anyway
>>
>>385017727
TF2 could do with something like that for jose.fernando2007 who builds sentries outside spawn
>>
>>385013286
You could do something with Spy's Sapper, since currently it's literally only useful against a single class, and when it isn't the Sapper may as well be an empty slot

How about:
>Sapper can “mark” enemies at range, allowing them to be seen through walls by allies for a few seconds (maybe cause them to take bonus damage from allies?)
>Sapper can be used to steal health packs, to create and place “dead drops” that can be used by allies but not enemies to recover health (maybe these health packs are invisible to enemies?)
>Some sort of “footprint” system that would allow Spy to know where his enemies are/have been maybe?
>>
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what is the most fun weapon in the game
and why
>>
>>385018698
Widowmaker. No-reload meatshots are just so satisfying.
>>
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>>385010070
Move over son
>>
>>384994153

I preferred that though, this new system is just awful

>Queue with a friend to find a server
>Tick everything but CTF and Misc
>Takes 3 minutes to find a server and 2 more to load in
>Get into the server
>It's half empty already
>Join whatever team the game assigns me
>Other team has 6 grouped up players who are destroying the server
>Our team has nobody, and my friend and I are not enough to turn the tide
>Lose horribly
>No point staying because no autobalance to fix this shit
>Lobby up again, repeat

Before was much easier

>Find a server in a middle ground country for ping
>Join it, 2 minutes to load in
>Play on it for as long as we feel like, If we want to play another map, we go for a vote.
>Server is 18+ players all the time
>Autobalance fixes unbalanced players on either side
>Even if people are stacking, it hardly feels like it because both sides have good and bad players and autobalance fucks up the stacking
>Even if we get balanced we play until we can go back
>>
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I decided to play a couple of pub rounds yesterday, and I noticed how extraordinarily these new players act. It just boggles my mind because I never acted like that in the beginning and I was fairly new at the time, where the fuck are these newfriends coming from?

>shooting windows
>shooting fire extinguishers
>trying to b-hop around
>refuse to cap the point / nab intelligence
>charge right at you no matter what
>unaware of air blasting/rocket jumps/double jumps/killing taunts/etc
>incredibly low awareness in terms of surroundings

I could go on and on.
>>
>>385018698
Holiday Punch is my weapon of choice for when I want some stupid fun. People never take you seriously, making it all the more satisfying to actually get a kill with them.
>>
>>385019913
Some people are just extraordinarily shit.
>>
>>384983498
The only reason i don't play hydro is territorial control

If it was 7 cp i'd actually play
>>
>tfw valve servers are gone
I would still be playing if I could just hop into one of many 40-ping servers with no drama, no custom skins or sprays, text-chat only, and a plethora of maps to pick from due to server numbers.
>>
What's the most autistic behavior you see in TF2?

> DON'T CAP ON HIGHTOWER I WANNA KEEP PLAYING
> kid screeching into mike he's a friendly "hoovy" so please stop killing him
> faggot spy main raging and calling hacks every time his incredibly predictable hiding spot gets burned
> some faggot calling every tactic that kills him a "noob"
>>
>>385020535
>/v/
>>
>>385020535
Sounds like Skial
>>
>>385020535
People who don't know how to use cosmetics so they just paint the first 3 things in their inventory lime green and equip them on every character
>>
>>384990871
>console style matchmaking is now the standard on PC
what happened
>>
Man, I forgot Hydro even existed.
>>
>>385020823
That's just ignorance. Sounds like you are the autist.
>>385020929
Console kiddies migrated
>>
>>384997660
>make a concerted effort to attack
>some scout or spy just takes your intel willy nilly
>>
>>385020535
>spies who disguise as scouts and rage in chat that you're hacking after you kill them
>>
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>>385021101
>Spies who take the same route to the dispenser every single time and disguise in plain sight
>Spies who disguise at spawn then walk past the bomb and don't get shot at who then whine when you air strike them
>Spies who immediately run towards the nearest health or ammo and raeg when they get wrekted
>>
>>385010070
This map is hilariously shit. I remember the confusion over it being added in the scout update.
>>
>>385020929
e-sports got too big so now every online game is built for it with csgo matchmaking to be the next big thing
>>
>>385021283
>have the spawn-wallhack on
>see a guy clearly waiting for someone to go out so he can backstab
>go out and kill him straight away
>WTF HACK
>>
>>385010854
Still have it?
>>
>>384983498
>hydro is never played
>its always the same maps over and over or trade servers/friendly faggotry
tf2 is shit now
>>
>>385020535
raging at other players for killing them while not wearing a hat
>>
>>385022156
> raging at losing a 1v1 to gibus+PV
>>
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>Waaaah don't kill me I'm a friendly
WHY THE FUCK ARE YOU PLAYING GOD DAMN
>>
>>385022490
kill them. do it.
>>
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>>385021808
yes, it's sitting in the basement
>>
>>385022516
The tears are delicious.
>>
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>Cheering intensifies
>>
>>385022539
> windows XP sticker
> black DVD drive on white PC
> slick curbes monitor
> that grey of PC cases when black was just coming into fashion
> that fuckhueg power button
It's... beautiful...
>>
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>>385022607
>dustbowl
>>
>be defending
>already know you lost
what's the map's name
>>
>>385022810
I like Dustbowl, except for Last.
>>
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>>384985221
>Actually liked arena
>It's dead now
>>
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>>385022690
you know what's amazing, I just took a guess that it's from 2002, turns out I was right.
>>
>it'll be a good 3 years until blizzard ever gives out mod tools and custom maps for overwatch
>no tf2 maps on overwatch
>>
>>385023025
> dustbowl on overwatch
>>
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>>384985002
Remember how Newell was getting so excited about Xbox-ports when they released CSGO on PS3 and X360, saying that they're gonna keep consoles up to date with the PC-version.
>>
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>>385022516
>Conga party on a Mario Kart map
>Everyone talking using their mic
>Go sniper and start picking each person off from behind cover
>Mic chat explodes into autistic fits of rage
>Get chased down by everyone for the rest of the time I'm in the server
>>
>>385019913
newfags
>>
>>385022075
>tf2 is shit now because people don't play the worst map
>he actually thinks that "friendly faggotry" is a common thing and that trade servers take up more space than actual gameplay
retard alert
>>
>>385022075
If you don't like trade servers why are you joining trade servers?
>>
>>385023025
>overwatch
While drinking the bleach, could you rub a bit into your eyes as well?
>>
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>>385008217
>favorite map (cp_steel) is 1%
>>
>>385023789
TBF, that's still probably enough people to find a game. I get Steel games every now and then.
>>
>>385023789
Steel is shit. SHIT.
>>
>>385008217
>the 2 ctf maps excluded from the norm (sawmill and well) are both at 0%
why valve
>>
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>>385018698
Beggar's Bazooka
>tfw walking arround corners and blowing away anything that moves
>>
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>>385024035
kys yourself
>>
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>>385024296
Make me, kiddo.
>>
>>385013309
>FPSBanana
WHERE HAS THE TIME GONE
>>
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anyone want to mann up? server is fucking dead for a week now
>>
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What voice lines make you laugh the most? Mine's
>'You will push this cart, or I will push you into a grave!'
>>
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>>385020535
>kid screeching into mike he's a friendly "hoovy" so please stop killing him

This angers me so fucking much. For God's sake, what's the point of playing a multiplayer FPS if you're not going to play the game?
>>
>>385024563
There was a point around 2010 where I'd go on the wiki and relisten to tons of the voice files.
I wish I could remember my favorites to tell you.
>I WILL SEND MY CONDOLENCES TO YOUR KANGAROO WIFE!
>Thanks, mate!
>>
>>385024563
I like the simple and sweet ones
For instance
>"Oh hey! You suck."
>>
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>>385020535
I can't go a game without seeing a single fucking Lenny face.
>>
>>385024563
>I appear to have burst into flames
I love how calm the Spy is when he says that
>>
>>385024886
I don't mind dedicated fuckoff servers for goofing off and doing what you want. But some autistic little shitlord getting mad because he was being friendly in a normal match can fuck off and die
>>
I only started regularly playing TF2 in the past few months but I fucking love this game.
I wish I could have experienced it with you guys all those years ago.

I hope pyro update is good.
>>
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>dont heal a fag once
>am the worst medic ever and entire match i get passive agressivve comments from the same guy

>>385024563
OKTOBERFEST
>>
>>385025192
>that pic
Nice try, fag
>>
>>385025154
Nah he has a hint of concern in his tone when he says that, but he's perfectly calm when he says
>it appears that I'm on fire...
>>
>>385025127
>Lenny face.
I don't think I'm cool with the kids anymore. What does that mean?
>>
>>385024563
>Well, off to visit your mother
>>
>>385018698
escape plan when you taking out scouts with it
>>
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>>385020535
>dont wear any cosmetics
>people act like they're god tier players forhaving a hat
>called new and F2P
>destroy them
>chat is silent for the rest of the game

>>385024563
CREAM GRAVY
>>
>>385025127
Really? I haven't seen it in months and I only play pubs. What cancerous third world country do you live in?
>>
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>>385024563
Just the 'Yes' voicelines for me.
I'm a simple person.
>Amby spy shooting off close-range shots
>ADADADADADAD
>Just playing with the poor thing
>Friendly sniper turns the corner and just pops his head.
>"Yeh"
>"Yeah, gotcha!"
>>
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>>385024563
The Demomans shit eating laugh if you dominate someone, I always spam his laughter taunt whenever I bullshit someone like sticky trap their spawn or instantly kill someone with a shield bash+melee
>>
>>385024886
Makes me less mad than AFK'ers with fancy walk-around-spawn scripts that dodge autokicks. They can idle just as well in a botmatch.
>>
Hat simulator, Gaben is a greedy piggy, conclude the only decent thing you've made.
>>
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>>385025728
>>
>>385025618
Either Virginia or Stockholm, everytime.
>>
>>385024563
I love my ball
>>
>>385026167
>swedes
ew
>>
>>385020535
>people that complain about 'tryhard' players on valve servers
when did we start overusing this word anyway?
>>
>>385008217
What the hell is pass_timbertown?
>>
>>385026473
My least favorite passtime map. My favorite is district.
>>
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>>385023236
>Get chased down by everyone for the rest of the time I'm in the server
>They still can't kill you
>>
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>>385025127
And if you mention it they just keep on spamming because it was made to make people upset.
Lenny face is a simple bother that i wish were other with already.
>>
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>>385023180
>TFW I bought CS go on Xbox 360
>>
>>384983498
>playing late at night
>stars align and somehow hyrdo wins the vote
>everyone but like 3 people disconnect
>>
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>kill literally anyone
>say the ''Thanks!'' voice command
>they get mad
>>
>>385026770
It sucks, because the current playerbase doesn't even know what Hydro is. Just that nobody plays it.
>>
>>385010070

>soldier mains shit the bed when they got a map they cant rocket jump arround
>engies and heavies are the king here
>demo is 10000000000000x more abusive

The only fun part of that map is the last point
>>
>>385027019
I actually really like that map as a soldier. I don't rocketjump too often, and people always have their backs to walls for splash damage. If you wanna get a little zany, you can even shoot the low ceilings for splash damage.
>>
>>385027005
It's the monkeys and the ladder experiment
>>
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>>385026947
>Scunt fucks up the Sandman combo
>kill him
>"Gooood shot man!"
>>
>>385024563
>(Soldier dominates a medic)
>"Ich bin ein JUST KICKED YOUR ASS!"
>>
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>>384985221
>>385009084
>45 minute long 32 player Skial Turbine matches
>>
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>>385027784
>45 minute long comfy engineer party in intel room
>>
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>team is clearly stacked as fuck
>team scramble
>half of your team go into spec mode just to jump back to the other team

Why people do this? Dont you enjoy killing your own friends or do funny stuff like healing your spy friend?
>>
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>>385026653
>popping off headshots as I run away
>Do "Good Job" command every kill
>>
>>385024563

>*5 player killstreak*
>that killstreak sound effect
>WOOOOOwee, makin' bacon
>>
>>385013286
I came up with some dumb ideas for Heavy a while ago.
>increase default speed a little bit
>while revved up, do quick side-hops by double tapping A/D
>can switch to another weapon while revved up
>any rockets/explosive projectiles that hit him will do no splash damage so only he takes damage
>shotgun/shield combo for secondary where he can shoot while protecting his entire front from damage
Doesn't really make him more offensive, but that's sort of hard anyways since he's designed as a slow class.
>>
>>385028830
>>any rockets/explosive projectiles that hit him will do no splash damage so only he takes damage
That's a nifty idea.
>>
>>385022927
I used to only play arena. I still do sometime, but only with friends because there's a lot of empty servers for that.
>>
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This is the week, right bros?
>>
>>385027784
I remember the matches on 2Fort on Xbox regularly being 45 minutes for maybe one cap. It was comfy as fuck because the artstyle is amazing and the ambient noises really add to it.
>>
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>>384983919
Best map for
>Indoor and outdoor combat
>Best chokepoints to push or defend
>often times had to walk from spawn to the battlezone, causing players to actually stop and attempt to regroup and make a good push

It was a good map, guys.
>>
>>385020535
>fucking wm1
>>
>>385020535
Whenever a Pyro kills someone using their actual flamethrower rather than airblast/secondary and someone starts sperging out about w+m1.
>>
>>385023180
and then microsoft told them it costed 50k to patch maps, and all the shitty bugs and out of bounds stuff was there for ages... i dont know how long, i moved to pc about 2 months of the release of orange box on 360.
>>
Was vanilla TF2 kino?
>>
>>385030560
>kino
Hello, Reddit.
>>
>>385030560
despite you using the most faggot term i've ever heard to describe something. yes, the vanilla game was a lot of fun with more detail than the current tf2 was. i would happily play a populated version of tf2 with only weapons that aren't reskins, no cosmetics and actual support.
>>
>>384995497
>>384997971
>>384998543
How the fuck did robin walker make gamemodes feel fine on tfc but the actual gameplay so ass.

God it feels like im sliding half the time

Still ctf would also be easily fixed if
>when intel is dropped multiple times the timer never resets to 60 secs, it would countdown from when it was last dropped

>time limit after first cap
>>
>>384997897
well is great and ctf_well is valves best ctf map
>>
>>384985002
if you liked tf2 enough to play for 2,100 hours and never jumped from 360 to PC then you deserve every bad thing that will ever happen to you in your life
>>
>You failed! Stalemate!
>OOOOOOOOOOOOOHHHHHHHAAAAAAAAAAHHHH!
>>
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>>385032356
>enemy team was about to win and you managed to deny them in the last second
>>
>>385030287
>amateur pubstars will never understand the 4D chess that is using the pubjack to ambush them with your backburner and killing the classes that instantly win fights by shooting at the floor
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