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What do you guys think of Doom modding?

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Thread replies: 102
Thread images: 11

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What do you guys think of Doom modding?
>>
>>384952560
Pretty good, it's impressive to see what people can do with DOOMs engine.
>>
>>384952756
What are your favorite mods?
>>
>>384952560
I had fun making that.
>>
>>384952835
What stuff did you worked on?
>>
>>384952908
Space Hunter, GMOTA, Combined_Arms, Blastmaster.
>>
>>384952957
Kegan?
How's GMOTA going?
>>
>download the Doomworld Top 100 pack from BlackCats when it was still alive
>attempt to play Memento Mori
>literally nothing but black screens with the occasional muzzle flash with the UI overlaid

Suddenly the design shift for Doom 3 doesn't seem so weird. Half the greatest mods for Doom appear to revel in pitch blackness.
>>
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>>384953020
Hi, and I'm currently stuck on making the stun buster work correctly, I'm waiting to get some fucking help on making this effect proper.
>>
>>384953169
Do you have a video of the effect?
>>
>>384953248
Only with placeholder graphics.
>>
>>384953387
Is this meant to stun enemies?
Would it make sense if it was an electricity/thunder related ability?
>>
>>384952560
they should be paid
>>
>>384953476
Some of the most valuable things are too good for prices.
>>
>>384953471
Yeah, it paralyzes enemies depending on their HP, higher HP pools results in a longer stun but a longer cooldown before they can get stunned again, and I thought about electricty but I was worried the stun effect might get mixed up with the cooldown particle things.
>>
>>384953476
go to bed, gaben
>>
>>384953608
What about some 16-bit lightning effects?
Thought of that?
>>
>>384953681
Like I said, I kinda want the stun effect to be static, if I add a wiggly lightning effect it might blend in and get mixed up with the particles.
Though right now I'm more concerned with just making this thing work right, it's been a royal bitch getting it to work consistently because I'm working within Zandy 3.0's limitations. If I get enough feedback about the crystal I'll probably swap it out with something else.
>>
>>384953903
ok
>>
Zero tolerance is still amazing. Project MSX is gr8 too, too bad it's dead
>>
>>384954073
I thought someone else was taking care of PMSX
>>
>>384953903
Make H Doom 2
>>
>>384952957
Can I suck your cock, terminus? I really want to.
>>
>>384954228
That's Kegan.
Also, reminder that Term finally released High Noon Drifter.
>>
>>384954228
Wrong guy. Term did Demonsteele, Samsara, CyberRunner, Push, and recently High Noon Drifter
>>
>>384954351
And also Metroid Dreadnought i think.
>>
>>384954474
That too, the guy has a hell of a track record
>>
>>384954514
When's he doing the next Intermission podcast?
>>
>>384952957
Just want to say I really like combined arms
>>
>>384954660
It should be out soonish, last time I checked he was gonna chill out for a bit after releasing High Noon Drifter.
>>
>>384954763
Are you Term?
>>
>>384954706
I plan on updating that eventually, some time after updating GMOTA, I got big plans for it.

>>384954831
Nope. I don't think Term even lurks /v/
>>
>>384954923
Alright
>>
>>384954219
HDoom 64, where the Mother Demon is a MILF when?
>>
>>384954923
Caleb when?
>>
>>384955330
For what exactly?
>>
>>384955524
For every mod ever?
>>
Anyone have info on that Metroid Doom mod? I hope they didn't discontinue it.
>>
>>384955779
Dreadnought?
>>
>>384955826
That's the one. I heard Nintendo C&D'd it. Since it exists as a mod and not a fangame, I don't know the legality of it.
>>
>>384955619
Not for a long time then.
Also Caleb's weapons suck compared to Lo Wang's and Duke's
>>
>>384955954
Are you saying the flare is shit?
>>
>>384956043
Flare gun is fine, the DoT thing can be a little annoying but other than that, it's fine
>>
>>384955928
Did that rally happen?
I heard something about Golden Souls not using Nintendo enemies because of Nintendo not wanting them to be associated with Doom's violence.
>>
>>384956126
>DoT
The what now?
>>
>>384956464
Damage over time, last time I checked the primary fire of the flares don't do direct damage or kill enemies immediately but instead stick to them and burn for a set period before the enemy bursts into flames and dies
>>
>>384956587
What about the secondary fire?
>>
>>384956640
face wrecker. The exploding shots are nuts
>>
>>384957009
Ok
>>
I don't see the point at modding this primitive game when quake exists. maybe because it's trivially easy to make doom mods.
>>
>>384957095
Doom's engine is simpler, i suppuse.
But there's some good Quake stuff too, like Arcande Dimensions and Your Path Of Destruction.
>>
>>384957095
QUMP when?
>>
Does Kinsie browse /v/ too?
>>
>>384957095
Like you said, it's easier.
>>
>>384952560
Doom (2016) snapmaps are pretty cool.
>>
>>384957957
They jsut don't compare to the older Doom's modding scene.
>>
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What particular emotion does this image evoke from you?
>>
>>384958415
An angry boner
>>
>>384957095

Pretty much. Doom was designed from the ground up with modding in mind, Quake was designed to push full 3D.
>>
>>384952560
sgt mark iv used to post on /vr/
>>
>>384958667
But then he stopped
>>
>>384958716
Wasn't it around the time he got banned from every major doom site save for doomworld? I guess he wanted to avoid any extra heat.
>>
>>384958816
What were his last posts in /vr/, anyway?
>>
>>384958667
Which one was he again? The brutal doom guy?
>>
>>384959107
Yes.
>>
>>384959163
Ah. Yeah I'm glad he left. He kinda seemed like a prima donna.
>>
>>384958902
>>384959107
https://warosu.org/vr/?ghost=yes&search_op=all&search_int=dontcare&search_res=post&task
His last post under his tripcode was around 2015. He was delusional enough to think that doom 4 was ripping off his brutal doom mod.
>>
>>384959278
Whoops, forgot the whole url.
https://warosu.org/vr/?ghost=yes&search_op=all&search_int=dontcare&search_res=post&task=search2&search_ord=new&search_capcode=all&search_tripcode=7AmZzMETkut&search_del=dontcare&offset=0
>>
>>384959278
>>384959363

I think it's safe to say Doom 4 took cues from Brutal Doom, but his mistake was that he thought they owed him jack shit.

If you make free mods for a game, you don't deserve anything at all. You understand that when you MAKE a free mod.
>>
>>384959363
Kek
>>
>>384959529
If someone thinks they're ideas are good enough to patent, you don't implement them into someone else's game for free. That's just common sense.
>>
>>384959529
His mod was literally based on a meme originating from the Doom comic.
>>
>>384959689
That's actually a good point. Alright, I take it back.
>>
>>384959689
What difference does that make?
>>
>>384959937
His mod still exists, right?
It's not like Todd Howard is implementing his paid mod bullshittery into Doom, where they get money for his mod and not him.
>>
>>384959937
Think about it anon. It means they both could have been inspired by the comic that proceeded his mod. The creators of Doom 4 could easily not even have heard of Brutal Doom. They could have pulled everything from official sources like the comic.
>>
>>384952756
It's even more impressive when you realize how limited/convoluted doing stuff really is, at least if you have some other development background.
And that's nowadays with source ports and whatnot tweaked to allow easier modding, can't imagine what it was long before that.
>>
>>384960173
>could easily ot even have heard of Brutal Doom
It's the most popular Doom mod and i remember the official twitter account of id retweet a tweet with a BD trailer.
>>
>>384952560
It peaked with Brutal Doom then everyone else tried to jump on the bandwagon and make their own Doom mod.
>>
>>384960215
This batman doom mod for the vanilla engine used impressive dehacked patches
>>
>>384960334
Newsflash, the guy manning the twitter account is usually just some intern.

Moot point, I'm saying the possibility exists. Brutal Doom didn't invent the idea and that's enough to cast doubt on his claim.
>>
File: Sgt Mark IV.png (816KB, 1780x1050px) Image search: [Google]
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>>384960364
>https://warosu.org/vr/?ghost=yes&search_op=all&search_int=dontcare&search_res=post&task=search2&search_ord=new&search_capcode=all&search_tripcode=7AmZzMETkut&search_del=dontcare&offset=0
>https://forum.zdoom.org/viewtopic.php?f=45&t=28920&start=6720
>https://zandronum.com/forum/viewtopic.php?f=17&t=3484&sid=672df8c67e6179394990851b00cc527a
>https://boards.fireden.net/v/thread/378404085/#378434843
>https://www.youtube.com/watch?v=QSA2CYGmMnM
>https://www.patreon.com/sgtmarkiv
>>
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>>384960556
>>
>>384954073
Msx just got patched. Look up project msfixed
>>
>>384960556
>>384960652
>Guy acts like a typical /v/ user
>/v/ hates him
Really makes you think
>>
>>384961317
Him stealing from others and getting mad because he thinks he's getting stolen from still makes him a faggot.
>>
>>384961317
/v/ hates /v/. People here don't rally around angry fucks spewing opinions. They're just met with other angry opinions spewed angrily.
>>
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>>384957326
"SOON™"
>didn't make a map for qump
>it'll never release
>if it does no one will play it anyway and there'll never be a qump 2 because func_msgboard has their own map jams and no one in /vr/ is interested in quake
>>
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>>384954923
>Nope. I don't think Term even lurks /v/

He did at one point, Samsara's origins were on /v/. No idea if he still does.
>>
>>384958551
You've got those backwards, m8. Early Doom modding was entirely done using very basic community tools to hack parts of the game to do other things and mapmaking wasn't even a thing yet; Quake was released with a full mapmaking toolkit (compiling tools [bsp, vis, light] and an editor which was quickly surpassed by community editors like Worldcraft and Radiant) and an entire scripting language (QuakeC) for people to make mods and games out of instead of having to hack shit together (or nowadays, rely on functions added by sourceports).
>>
>>384960556
>>384960652
The guy definitely sounds like an ass and an insufferable cock sucker, but >>384961317 has a point. He sounds exactly like your average /v/irgin. By 4chan standards. his behavior is nothing exceptionable by any means.
>>
>>384963013
Brutal Doom is responsible for most mods only being made to be compatible with brutal doom and nothing else.
>>
>>384962819
It's too bad Term grew a distaste for Samsara. I think it had more potential than he saw in it.
>>
>>384963335
Blame some of the unreadable code, having to work with fucking strife, and the million faggots making horrible addons.
>>
>>384963335
Addons were a problem, if people weren't going to play the latest releases then why bother? The code is also messy, Kinsie can tell you all about that since he took on maintaining the mod in recent years.

Besides, I think Term branching out into all kinds of projects probably worked out better than just sticking to Samsara like how Mark only really does BD, though it's a shame that some of those ended up a bit short.
>>
>>384963663
The idea is so solid, it would have been worth it even if he had to start from scratch, frankly.
>>
>>384964006
I can see how that would burn a guy out. Yeah, I don't resent Terminus for branching out either, his other mods that I played were really pretty enjoyable too.
>>
Sometime I'm going to host a (remote) Doom /v/ server and I hope all you faggots play in it.
>>
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>>384964363
Going off Intermission, apparently he handled the sound design for REKKR. That's pretty cool too, guess he'll use that experience towards his standalone project or something.
>>
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>Final Doomer update never
>>
>>384955954
Fuck you, the napalm launcher, tnt, the double barrel and dual tommyguns are way more satisfying than their other build engine counterparts
Probably due to how enemies blow apart better but they're sounds are better too

>>384965128
pretty sure some guy either picked it up or it's him working on an update cause I see screenshots for it on /vr/ all the time
>>
>>384953072
It sounds like your settings are screwed up, dude. Most wads aren't that dark at all especially something relatively oldschool like Memento Mori. Check the lighting configuration on your port.
Thread posts: 102
Thread images: 11


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