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Did Mario 64 invent collision detection?

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In an interview with Rare veterans a few years ago they mention that when Nintendo showed off Mario it blew them away, and that Martin Hollis (director of Goldeneye), became obsessed with collision detection because they had up till that point been using a 2D method for Goldeneye. So did Mario really make this huge contribution to gaming in the sense, that ostensibly, no such thing as collision detection existed before it.

If so that's a pretty big debt we owe this limber plumber. Whose to say how the first games with collision detection would have worked or panned out if Mario hadn't tested the waters first?
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>>384942229
>Did Mario 64 invent collision detection?
Are you legitimately retarded?
>>
Sounds super fishy, even pure bullshit to be honest.

Collision detection has existed as long as videogames. Polygonal 3D games have existed since late 70s, and they too have had to have utilized SOMETHING to deal with collision.

SM64 did innovate with many things, and prolly helped other N64 devs understand the platform better, but it certainly did not invent the most basic 101 of all video games.
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>>384942229
Source or it didn't happen.
>>
What game with 3D collision detection predates SM64 then?
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>>384942765
Any ps1 game
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>>384942639
>Polygonal 3D games have existed since late 70s,
Such as what?

Even if you count the 3DO, there's no way any of its games had real collision detection with that kind of graphics for its time right?
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>>384942229
>>384942765
I'm pretty sure Daytona USA had collision detection and that came out in 1993.
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>>384943091
Again, such as what?

I doubt the PS1 is powerful enough to not have used a 2D method for collision detection in all its games when arguably no game on it has a Z-vector.
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>>384943379
>I doubt the PS1 is powerful enough to not have used a 2D method for collision detection
Do you not realize how mathematically simple adding a third dimension to collision detection is? Even games like Golden Axe used the same methods of "3D collision detection" a true 3D game would use.
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>>384942765
even fucking starfox, but keep moving the goalposts.

though i do agree ther differentiating of wallFloor-ceiling based purely on normals is a pretty neat solution (though in itself is not the first nor the only way to do it)
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>>384942229
>up till that point been using a 2D method for Goldeneye
Is this bait?

How can you make a 3d game using 2d collision detection?
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>it's another /v/ knows more than a developer thread
>>
>ITT: Millennial Console-kiddies
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>>384944039
Jokes on you I'm a developer.
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>>384943857
Camera draw calls
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>>384942765
Tomb raider
Thread posts: 17
Thread images: 2


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