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What went wrong? What went right?

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Thread replies: 7
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What went wrong?

What went right?
>>
https://www.youtube.com/watch?v=TBO6yC5FdTM&t=316s
There have been few times where my cherished memories were run over by retards.

SC2 had possibly the worst storyline of any big-budget game in history, it was unbelievable how fucking stupid that plot was.

>Overmind was good all along, even though Zeratul linked minds with it and never mentioned this
>Kerrigan wasn't evil, she was just possessed by Zerg-bits, even though she specifically confirms she is in full control of her actions in Brood War
>Kerrigan is a good guy who compromises her own plans to save innocent lives, even though uninfested Kerrigan helped Mengsk murder billions using psi-amplifiers
>Kerrigan is no longer a manipulative villain, just a mean bitch with no stake in anything
>Raynor and Kerrigan's love story is the most important thing in the whole universe, even though it was literally like three flirty banter lines in the first game
>Zerg aren't parasitic worms from a volcanic planet, they're spiky things from a jungle planet
>UED never returns despite still having interests in the Koprulu sector
>Nova is squeezed in everywhere because fans sure loved her in that game that never came out
>Tassadar comes back as a Force ghost
>Fenix AND Stukov come back from the death because fuck meaningful deaths
>Nobody is the bad guy, they're all being manipulated by Amon
>Duran has a Dragonball Z laser fight with Star Kerrigan
>Super Star God Kerrigan has a naruto fight with Amon

>ANCIENT EVIL PROPHECIES
>>
>>384905543
In gameplay/Interface

>Trilogy because, we will take years to release the next expansion, killing all interest, fuck you
>Region locked because fuck you
>Took them 3 years to add a chat, clans, and a decent interface because fuck you
>Game is always online, because fuck you and your lan parties
>Replaced User Map Settings with that other garbage custom game browser and it took them 3 years to bring UMS back into a shittier version that doesn't show how many people are in a room.
>All maps made with sc2 engine are owned by blizzard (we might even sell them)
>Press F2 to controll ALL YOUR UNITS
>Because of the easy unit control every army is a deathball, no interesting micro like in BW, no massive, drawn-out engagements, just too blobs circling each other and the one with the better hard counters melting the other
>Everything is now streamlined and automated, so there really isn't anything to do other than spam clicking your giant deathball around.
>Sound effects were so boring in SC2 compared to BW.
>DUDE APM LMAO
>No variety in strategy, people just spam the same unit to win
>Build order is so specific everyone does the same thing only varying in speed
>Tech tree doesn't even matter since upgrades are cheap af
>Hey guise we sell commanders, announcers, emoticons and skins now

SC2's story, as a whole, was a mistake. Modern Blizzard is a mistake
>>
Just finished Legacy of the Void. Holy shit was that boring or what? Almost as bad as HotS. I actually enjoyed WoL. Yes the plot was shit and loreraping but the missions was actually fun.
>>
>>384905543
Tassadar wasn't a force ghost. It was Ouros or whatever he was called using Tassadars likeness. Still shit though.
>>
MP is good

BUT

Paid expansions are BAD BUSINESS. REAL BAD. Tying balance changes to paid DLC is a sentence of death to any MP. It's almost P2W.
Story is AWFUL.
Blizzard fucked up.
>>
>>384905642
>>Press F2 to controll ALL YOUR UNITS
That's a good thing my man.

Agree with everything else. But deathballing was always SC core gameplay, it just had one of the shittiest interfaces ever implemented and made circumventing it look like "game play"
Thread posts: 7
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