[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Was Gamecube really more powerful than PS2?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 101
Thread images: 12

File: maxresdefault (2).jpg (225KB, 1920x1080px) Image search: [Google]
maxresdefault (2).jpg
225KB, 1920x1080px
Was Gamecube really more powerful than PS2?
>>
>>384889901
Spec wise, yes. But ultimately, they were very close.
For instance, a game like MGS3 could easily run on GC if Konami wanted to port it. But a game like F-Zero GX on PS2? Kek, no fucking way.
>>
GC ran games better but PS2 had a way stronger library. I feel sorry for people who only grew up with one or the other, because having both during that generation had you living BIG in the gaming world.
>>
Yes, by far.
Faster CPU and GPU, more memory, IBM and ATi made components, and support for numerous shaders - something PS2 literally did not support.

GC was actually almost on par with the Xbox Hueg.
>>
Yes, the PS2 had the weakest hardware in its generation. The PS2 version of multiplatform games were typically worse techwise. That didn't stop it from dominating because it also had the strongest library.
>>
>>384890304
Why did Sony make PS2 so weak?
>>
Have you seen Capcom's GC-to-PS2 ports? Sega's? The PS2's textures and lighting were nowhere near GC/Xbox levels.
>>
>>384890434
It came out first.
>>
>>384890434
Costs were an issue, they really wanted to include dvd compatibility.
>>
>>384890304
lol the difference was was pretty small
>>
>>384889901
>PS2 was the weakest platform and also the most difficult to develop for
>still ended up getting the most 3rd party support and won the generation
Why?
>>
>>384890627
That's more dependent on the game. If you were to compare A Wonderful Life on Gamecube to Special Edition on PS2 the differences are right in your face from the very beginning. The latter is inferior in every way in terms of visual performance.
>>
GameCube = Mid power, mid exclusives, low multiplats
Xbox = Hi power, low exclusives, high multiplats
PS2 = Low power, high exclusives, high multiplats
>>
>>384889901

The Processor/GPU was definitely faster (almost 2x).

But it was crippled by that proprietary mini-dvd bs.

Games that took up a single dvd took up multiple GC discs.

It also had image processing and ran games at 480p, while most PS2 games ran at 240p

You can see this in cleaner textures on GC games while most PS2 ports looked blurry.
>>
>>384889901

Yes, and the NGC was a straight forward machine while the PS2 was a complex mess.

In an ideal world, Ninty and Sony would team up and release a "Sony-Nintendo Playstation" that was like the NGC but with DVD player.
>>
>>384890689
because Sony had already set up a very open and supportive 3rd party connections with PS1, and the DVD storage format was a big, attractive point in 2000. It also arrived before its biggest rivals, and DC did not put up much fight at all. You also gotta remember that when the console shipped, it was almost on par with typical gaming PCs people had, being able to run UT an Q3 for example.

Like PS1, PS2 also stormed the front with overwhelming quantity of games. There was tons of pure shovelware crap, but everyone recalls the golden classics nowadays, which also came in great numbers.
>>
>>384891169
>while most PS2 games ran at 240p

Most PS2 games are 480i right?
>>
>>384890689

Money talks. It sold a metric fuckton of units, so publishers felt like it was a good investment.
>>
>>384890269
>ATi made
Technically it was ArtX. They just ended up getting bought out by ATi JUST before the GameCube's launch because they wanted the technology they were using and they proved to be a possible threat to ATi in the fight against NVidia.
>>
>>384891225
They did that before and it failed.
>>
>>384889901
GC ran shit better, but PS2 absolutely raped it in terms of games. The thought we could've seen DMC or GTA SA on Gamecube at one point blows my mind, but the only thing that really kept that from happening was Nintendo shooting itself in the foot with its "family-friendly" image and their total refusal to give 3rd parties the free reign they demanded.
Not having a DVD/CD player also didn't help, but that Panasonic Gamecube with the DVD player seemed like a cool concept had it caught on.
>>
>>384891169
>most PS2 games ran at 240p
what the fuck am i reading
>>
>>384890689
It had a playerbase way too huge for anyone to ignore. The funny thing is that the PS2 didn't even need good games to get its playerbase, it simply was one of the cheapest reliable DVD-players at the time.
>>
>>384891330
external resolution was always 480 but the real resolution might vary but saying "most PS2 games ran at 240p" is not true
>>
>>384891240
>being able to run UT
At sub-30fps and a resolution much lower than the typical PC at the time, sure

https://www.youtube.com/watch?v=eV8enCp651c
>>
>>384891330
Like the PS1, PS2 games used a variety of resolutions, sometimes even using multiple different resolutions within the same game.
>>
>>384890269
I thought it sat in the middle of the PS2 and Xbox OG, leaning a bit more towards the PS2 side due to Xbox OG's CPU being very powerful for a console
>>
>>384891786
No the Gamecube was closer to the Xbox. Beyond Good & Evil actually ran better on the Gamecube than the Xbox despite the two having basically the same visuals. The PS2 version was cut down and I believe it still ran like shit.
>>
>>384891330
>Most PS2 games are 480i right?
yes, which equals 240p in practice.
interlacing means rendering only half of the horizontal lines at once, only every other line in other words. Meaning there's technically two 240p images flickering on top of each other.
>>
>>384891786
it was in the middle, but way closer to Xbox than PS2.

The later port of RE4 is a good example of PS2's limitations. I still have an old game magazine with an article about making of the PS2 RE4 port, where the Capcom's devs pretty much complained how they had to rape the quality of textures and lighting just to get the game running on PS2. Just about all advanced shaders (bloom, water reflections and refractions, bumpmaps...) also had to be cut out.
>>
>>384892013
It's more accurate to say that 480i is the equivalent to running 480p at 30fps, seeing as 480i was generally only used in 60hz games.
>>
>>384892013
240p is one-quarter of the resolution of 480p, so no
>>
>>384890304
That was actually the Dreamcast
>>
>>384892356
wtf is a dreamcast
>>
File: 1488558516220.gif (1MB, 195x229px) Image search: [Google]
1488558516220.gif
1MB, 195x229px
>>384890689
It had a DVD player and people bought it for that just like they did with the ps3 and are doing it now with the ps4 and xbone.
People don't want to play games on consoles anymore and buy them for the bluray/dvd/digital movies. This is one of the reasons Nintendo consoles are failing now.
>>
480p doesn't tell anything about the real resolution.
>>
>>384892246
nope, it was a thing in 50hz games as well.
And the hertz thing was also totally separated thing from actual framerate; most 5th and 6th gen ran at locked 30fps, and even that was achieved sometimes THANKS to interlacing, which greatly reduced stress on the hardware.
>>
>>384892337
480p is 2x 240p.
Yes, in theory it's the same as quadrupling pixels.
>>
>>384892719
>50hz games as well
Same shit, just a regional difference

>most 5th and 6th gen ran at locked 30fps
Completely untrue, the Gamecube has tons of 60fps games.
>>
>>384892892
>Completely untrue, the Gamecube has tons of 60fps games.
and even more 30fps games.
All Zeldas, Silent Hills, Resident Evils, etc, all ran at locked 30fps. 60fps was a rarity in 3D console games even back then.
>>
>>384892356
Ps2 was stronger and yet it took 5~6 years to surpass Shenmue/2 tecnically.
>>
>PS2 is 240p meme
You guys do know PS2 supports 480p and 1080i, right?

Gran Turismo games pointed out the latter as a selling point of its technical prowess. I'm a Nintendofag and I remember that shit.
>>
Gamecube and Xbox blew the PS2 out of the water
>>
>>384892972
I can't be bothered to list all of the 60fps GC games, there are too many. Basically, you're wrong.
>>
File: gallery_278824_921_58201.jpg (77KB, 660x730px) Image search: [Google]
gallery_278824_921_58201.jpg
77KB, 660x730px
>>384889901
Yes, it absolutely was.
Resident Evil 4 sheer proof of that.
>>
>>384893186
But... the PS2 version looks better in that image?
>>
>>384893181
there were like ten
>>
>>384893309
it doesn't you fucking idiot
>>
>>384893309
You didn't notice all the trees almost gone?
>>
File: 1500628952305.png (121KB, 291x260px) Image search: [Google]
1500628952305.png
121KB, 291x260px
>>384893309
are you blind ?
>>
>>384892674
Hi. I am general consumer and I'm looking for a device for my entertainment center.
Should I get:
>Multimedia system that has all my streaming options, BluRay compatibility and plays videogames
>Videogame box
>>
>>384889901
>Was Gamecube really more powerful than PS2?
Who gives a shit when the PS2 had a fuckton more games?
>>
>>384893391
>>384893428
>>384893464
More trees doesn't mean it looks better. The trees look jaggy and awful in the top version, the lighting is worse, more jaggies, no fog...

Sorry, the PS2 version looks way better to me. I've never even played RE4.
>>
>>384893323
jesus fucking christ fine

F-Zero GX
Super Monkey Ball
Super Monkey Ball 2
Smash Bros Melee
Viewtiful Joe
Viewtiful Joe 2
Beyond Good & Evil
Burnout 2
Bloody Roar Primal Fury
Capcom Vs SNK 2
Killer 7
Mario Golf Toadstool Tour
Mario Kart Double Dash
Mario Power Tennis
Megaman Network Transmission
Metroid Prime
Metroid Prime 2
SSX Tricky
SSX 3
Star Wars Rogue Squadron 2
Star Wars Jedi Knight 2
Paper Mario TTYD
Tales Of Symphonia
Soul Calibur 2
Time Splitters 2
Time Splitters Future Perfect
Tony Hawk's Pro Skater 3
Wario World

etc.

Those are just among the games I OWN, there are way more 60fps GC games than just those, now please shut the fuck up
>>
>>384893678
What about quality over quantify?
>>
>>384893186
>>384893309
https://www.youtube.com/watch?v=KkKX-nU9fX4

I mean... It's like a different generation.
>>
>>384889901
some say it was more powerful than the PS2, but So was Xbox, now did it MATTER? History says it did not.
>>
>>384893735
>no fence
>less trees
>worse textures
>worse grass
>ps2 is the one with the fog
>wore lightning
>>
>>384893735
The fucking laser in the bottom one has jaggies for fucks sake along with Leon's model, also the shader on Leon robbed him of all colour to the point where his hair is almost pink instead of blonde.
>>
>>384890434
Came out before they did. Why was the Dreamcast weaker than the PS2? Same reasons
>>
>>384893735
I like how everyone points out the trees but negates Leon's model entirely. Look at his hair in the Gamecube screen in comparison to PS2. The jacket coloring and lighting are also worse in the PS2 version as well. Anybody who says it looks better than the Gamecube is blind as hell.
>>
File: lol.png (583KB, 1272x479px) Image search: [Google]
lol.png
583KB, 1272x479px
>>384893921
So this.... is the power.... of the PS2
>>
File: 1393902033093.gif (1MB, 300x169px) Image search: [Google]
1393902033093.gif
1MB, 300x169px
>>384893309
Holy shit, even with blatant evidence staring you directly in the eye you still go full Sony defence mode.
>>
>>384893983
>>384893987
You misunderstood what I meant about the fog, the GC version doesn't seem to be capable of rendering the fog properly, so all the ambiance of the area is lost. The fence IS visible in the PS2 image, and claiming that the PS2 version has the worse textures is ludicrous when the GC one is clearly worse in that area. If you're seeing Leon's hair as pink that's probably some kind of neurological issue you should get checked out as well.

This just seems like confirmation bias from the Nintendo crowd. I'm an impartial observer here, never played any version of RE4, but to me, it's clearly evident that the PS2 version looks better. The GC version has more trees, that's it. I'd rather a game look good than have more trees but look worse, desu.
>>
>>384893076
Only on paper, they got absolutley BTFO regardless of anything else.
>>
>>384893186
Not quite, remember that RE4 was built up with the Gamecube architecture in mind, so porting to the PS2 was fucking difficult.
>>
>>384894270
>If you're seeing Leon's hair as pink that's probably some kind of neurological issue you should get checked out as well.
His hair is the same colour as his fucking skin you cock goblin. So either his hair is almost pink, or his skin is almost blonde, either way it's drastically different from the GC version where his skin and hair could afford different colours.
>>
>>384894270
The Gamecube version is the original, it's how the game was intended to look. Added fog in the PS2 version is just to help performance as it means far off detail doesn't have to be rendered.
>>
File: 1486674822913.jpg (726KB, 1280x1280px) Image search: [Google]
1486674822913.jpg
726KB, 1280x1280px
>>384894270
>the GC version doesn't seem to be capable of rendering the fog properly
That's pretty good, not gonna lie.
>>
>>384894023
Was it really, i think Dreamcast games look really bright and fresh, PS2 games look dull and tired
>>
>>384894406
>His hair is the same colour as his fucking skin

Are you legally allowed to operate a vehicle? That's some serious visual impairment, man. Don't start randomly insulting me either, it makes you look stupid because you have no real argument.
>>
File: 1399462558242.gif (3MB, 200x180px) Image search: [Google]
1399462558242.gif
3MB, 200x180px
>>384894270
Can't tell if bait or literally retarded.
>>
>>384889901
It really depends.
The Gamecube was much easier to get to grips with, it was just straightforward for developers to use. It had some slow RAM, some fast RAM, a CPU and a GPU.
The PS2 had the PS1 CPU, its own CPU with an FPU coprocessor, two vector processors (one which can only be programmed in low-level microcode), a GPU, a main block of RAM, CPU-local scratchpad RAM, crazy fast but pathetically tiny VRAM... It was a bitch to get good performance out of, but the SIMD performance of the vector processors especially meant that it could absolutely rek the Gamecube in certain fields e.g. Burnout 3's physics.
>>
>>384894270
Anon look at that image with leon running some posts up.
I agree the ps2 seems having a better horror feeling in the first screenshot, but in the other one you can clearly see how the gc textures were defintely better.
Also re4 is a great action game but a piss poor horror game, forget the original trilogy if you remember that.
>>
File: 1465492208996.jpg (39KB, 570x647px) Image search: [Google]
1465492208996.jpg
39KB, 570x647px
>>384894531
>it makes you look stupid because you have no real argument.

You have five people telling you you are wrong and you're going to claim that? You're literally saying that the GC can't render the fucking fog which is a well known tactic used to help weaker machines handle a game. The picture is right there you blind moron.
>>
>>384893186
Another thing to add is that the cut scenes in the GCN version were rendered in real-time, whereas the PS4 version had to use FMV, so they look a little muddy as a result. Also in the PS2 if you play as Leon in his STARS uniform you will always see him in his default outfit during cutscenes due to the FMV, unlike the GCN version.
>>
>>384892162
>The later port of RE4 is a good example of PS2's limitations. I still have an old game magazine with an article about making of the PS2 RE4 port, where the Capcom's devs pretty much complained how they had to rape the quality of textures and lighting just to get the game running on PS2. Just about all advanced shaders (bloom, water reflections and refractions, bumpmaps...) also had to be cut out.

Would you mind scanning it if there's no online versions? Can be used for references on Wikipedia. Be sure to include the issue, and page numbers.
>>
>>384894840
>PS4 version

*Do'h! I mean't PS2 version.
>>
>>384894714
>it could absolutely rek the Gamecube in certain fields e.g. Burnout 3's physics
Eh? Burnout 3 was never ported to Gamecube because of low sales of previous Burnout games on the system.
>>
>>384894531
>Nuh uh you're just blind
How about you go look at the hex value for the colour of his hair, it's fucking salmon. Are you legitimately blind? Or does everything look pink to you with your PS2 rose tinted glasses?
>>
File: 1493283736628.gif (868KB, 200x179px) Image search: [Google]
1493283736628.gif
868KB, 200x179px
>>384895072
>>
>>384895008
>Like I said;l B3 wasn't made for the GC because the machine just wasn't capable of it. Even with VU0 running in macro mode, at 50% of the throughput of microcode, the results were better than what we'd get on the GC with hand tuned assembler. You could do more physics, more collision detection, more AI, more everything. Oh yeah...and more graphical effects on higher poly vehicles.
From the mouth of one of the devs. The Gamecube simply doesn't have the SIMD performance.
>>
>>384895314
I find this extremely hard to believe given that F-Zero GX is a more technically advanced game than Burnout 3 on basically every level.
>>
>>384892356
The what?
>>
>>384895515
Collision detection and physics in F-Zero GX are much simpler. F-Zero GX doesn't have the complex deformations on vehicle models that Burnout 3 does. Even basic things like the audio effects when you woosh past a car were fairly taxing on the CPU.
Everything Burnout 3 does is the stuff the Gamecube struggles with. I doubt F-Zero GX would run well on the PS2 with its detailed textures and high resolution.
>>
If the GC was really more powerful how come there isn't a game that looks as good as FFXII?
>>
>>384896109
FFXII is ugly as sin though.
>>
File: 1469304093217.jpg (159KB, 960x868px) Image search: [Google]
1469304093217.jpg
159KB, 960x868px
>Gamecube BTFOs the PS2
>Gamecube is a powerhouse
>PS2 is almost last-gen in comparison
>Dolphin runs like a dream
>PCSX2 is still mediocre

What backwards ass, inefficient CPU processing tech does Sony use? The goddamn Wii emulation scene reached its peak years ago while the PS2 still can be a bitch to emulate on NASA hardware.
>>
>different consoles have their own advantages and disadvantages which means some games run better on one than the other
Shocking and by that I mean how retarded /v/ is.
>>
>>384896946
PS2 is a complex console, like the Saturn and PS3.
Complexity rather than simple power (e.g. PS1, Gamecube) is what makes consoles difficult to emulate.

>>384897038
It's sad that this is no longer the case with modern consoles. Console wars were more interesting back when the different machines had different exclusives that each played to the machines' advantages.
>>
>>384897038
The point is that the GC across the board is a more powerful console than the PS2 while most people think the opposite is true.
>>
>>384897146
> the GC across the board is a more powerful console than the PS2
> most people think the opposite is true.
Neither of these statements are true.
>>
>the game cube was a whole generation ahead
Talk about exaggeration. The GC was shit compared to the Xbox you moronic Nintendofags.
>>
>>384897290
You can't blame us Xbots are a dying breed
>>
>>384892356
I remember early multiplats like DOA2 actually looking better on Dreamcast.
>>
>>384897543
Those games were developed for the Dreamcast (or NAOMI, same thing) first and received PS2 ports later.
>>
Ah yes the Gamecube the console which Nintendo was being retarded about component cables
>>
>>384897803
Those component cables are top tier quality though, almost as good as HDMI.
>>
>>384897803
>only sells them online and barely has them available
>no one bought so we removed them
Classic Nintendo
>>
>>384897543
Didn't Pizza Face get all upset over the DOA2 port on PS2?
>>
>>384899432
He was upset over the first PS2 (Japan only) port of it. Then they made the Hardcore version which was better.
Thread posts: 101
Thread images: 12


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.